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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • Black_ElkB Offline
      Black_Elk @redrum
      last edited by

      @redrum I'd say just submerge the sub to keep it simple

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Balkan round 1

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 1
        
            Combat Move - Balkan
                1 Cruiser, 1 Patrol-Boat and 1 Submarine moved from Black Sea Zone to Azov Sea Zone
                5 Infantrys moved from Romania to Western Ukraine
                1 Infantry moved from Hungary to Western Ukraine
                1 Infantry moved from Slovakia to East Prussia
                1 Infantry moved from Bulgaria to Romania
                1 Infantry moved from Croatia to Adriatic Sea Zone
        
            Combat - Balkan
                Battle in Azov Sea Zone
                    Balkan attack with 1 Cruiser, 1 Patrol-Boat and 1 Submarine
                    USSR defend with 1 Cruiser, 1 Patrol-Boat and 1 Submarine
                        Balkan roll dice for 1 Submarine in Azov Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 Patrol-Boat owned by the USSR lost in Azov Sea Zone
                        USSR roll dice for 1 Submarine in Azov Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                        Balkan roll dice for 1 Cruiser and 1 Patrol-Boat in Azov Sea Zone, round 2 : 0/2 hits, 0.80 expected hits
                        USSR roll dice for 1 Cruiser in Azov Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 Submarine owned by the USSR Submerged
                        Balkan roll dice for 1 Submarine in Azov Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                        1 Cruiser owned by the USSR lost in Azov Sea Zone
                    Balkan win with 1 Cruiser, 1 Patrol-Boat and 1 Submarine remaining. Battle score for attacker is 33
                    Casualties for USSR: 1 Cruiser and 1 Patrol-Boat
        
            Non Combat Move - Balkan
        
            Export to Germany - Balkan
                Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
                Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
                Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 7 Iron
                Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
        
            Purchase Units - Balkan
                Balkan buy 3 Infantrys; Remaining resources: 2 Fuel; 1 Iron; 0 PUs; 
        
            Place Units - Balkan
                3 Infantrys placed in Romania
        
            Turn Complete - Balkan
                Balkan collect 30 PUs; end with 30 PUs
                Units generate 2 Fuel; Balkan end with 4 Fuel
                Units generate 1 Iron; Balkan end with 2 Iron
        

        Combat Hit Differential Summary :

        Balkan : 0.20
        USSR : -0.80
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Finland round 1

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 1
          
              Combat Move - Finland
                  1 SP-Artillery moved from Eastern Finland to Murmansk
                  1 Infantry moved from Lapland to Murmansk
          
              Combat - Finland
                  Battle in Murmansk
                      Finland attack with 1 Infantry and 1 SP-Artillery
                      USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                          Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 2 : 0/2 hits, 0.50 expected hits
                          USSR roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.30 expected hits
                          Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 3 : 0/2 hits, 0.50 expected hits
                          USSR roll dice for 1 Infantry in Murmansk, round 3 : 0/1 hits, 0.30 expected hits
                          Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 4 : 0/2 hits, 0.50 expected hits
                          USSR roll dice for 1 Infantry in Murmansk, round 4 : 0/1 hits, 0.30 expected hits
                          Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 5 : 0/2 hits, 0.50 expected hits
                          USSR roll dice for 1 Infantry in Murmansk, round 5 : 0/1 hits, 0.30 expected hits
                          Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 6 : 0/2 hits, 0.50 expected hits
                          USSR roll dice for 1 Infantry in Murmansk, round 6 : 1/1 hits, 0.30 expected hits
                          1 Infantry owned by the Finland lost in Murmansk
                          Finland roll dice for 1 SP-Artillery in Murmansk, round 7 : 1/1 hits, 0.20 expected hits
                          USSR roll dice for 1 Infantry in Murmansk, round 7 : 1/1 hits, 0.30 expected hits
                          1 Infantry owned by the USSR and 1 SP-Artillery owned by the Finland lost in Murmansk
                      USSR win with no units remaining. Battle score for attacker is -12
                      Casualties for Finland: 1 Infantry and 1 SP-Artillery
                      Casualties for USSR: 1 Infantry
          
              Non Combat Move - Finland
                  1 Infantry moved from Eastern Finland to Lapland
          
              Export to Germany - Finland
                  Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                  Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                  Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 8 Iron
                  Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
          
              Purchase Units - Finland
                  Finland buy 2 Infantrys; Remaining resources: 3 Fuel; 1 Iron; 0 PUs; 
          
              Place Units - Finland
                  2 Infantrys placed in Finland
          
              Turn Complete - Finland
                  Finland collect 13 PUs; end with 13 PUs
                  Units generate 3 Fuel; Finland end with 6 Fuel
                  Units generate 1 Iron; Finland end with 2 Iron
          

          Combat Hit Differential Summary :

          Finland : -1.70
          USSR : 0.20
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            Already headache inducing hehe. I guess the big question (other than the obvious one of how to keep the Russian north alive) is how to manage Britain's naval deterrent. I see two possibilities.

            1. pull back and build out of Halifax until the USA can bring up the rear, which seems precarious since it gives G a free hand to camp in the channel do whatever it wants at sea.

            2. make a sacrifice naval build (probably like 2 cruisers, so the Italian fighter can't upend the play) to turn the channel hostile. Seems like that might invite a potentially catastrophic exchange, but least it prevents those 2 transports from loading on combat.

            Going to mull over it for a minute and then see if I can figure out the whole PBF posting deal, since its my first time out using our forums.

            catch you in a minute

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @Black_Elk
              last edited by

              @black_elk Yeah, I play G1 a bit differently than the AI does. Only time will tell if its actually any better 🙂

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 1
              • Black_ElkB Offline
                Black_Elk
                last edited by

                Sorry just trying to get a test save post to make sure I'm doing this correctly, but its tossing off one of these when I click... "failed to post" Any ideas?

                at java.lang.Thread.run(Unknown Source)
                

                Caused by: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
                at sun.security.validator.PKIXValidator.doBuild(Unknown Source)
                at sun.security.validator.PKIXValidator.engineValidate(Unknown Source)
                at sun.security.validator.Validator.validate(Unknown Source)
                at sun.security.ssl.X509TrustManagerImpl.validate(Unknown Source)
                at sun.security.ssl.X509TrustManagerImpl.checkTrusted(Unknown Source)
                at sun.security.ssl.X509TrustManagerImpl.checkServerTrusted(Unknown Source)
                ... 49 more
                Caused by: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
                at sun.security.provider.certpath.SunCertPathBuilder.build(Unknown Source)
                at sun.security.provider.certpath.SunCertPathBuilder.engineBuild(Unknown Source)
                at java.security.cert.CertPathBuilder.build(Unknown Source)
                ... 55 more

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  Not sure what's stalling it. I updated java and put the forums on the security exception site list in case that was the prob, but didn't seem to make a difference. Guess I'll check back in the morning see if anyone can walk me through it like a thorough newb. Apologies for the delay

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Black_Elk
                    last edited by

                    @black_elk You almost definitely have an old version of Java somewhere. Here is an example of another user that had this issue and resolved it: https://forums.triplea-game.org/topic/1075/urgent-major-marti-dice-error-occurring-with-users

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    Black_ElkB 1 Reply Last reply Reply Quote 0
                    • Black_ElkB Offline
                      Black_Elk @redrum
                      last edited by

                      @redrum yeah that makes sense. Ok let me scan that thread and see if I can't figure out how to dust out the cobwebs so my shit will work properly hehe. Back in a minute

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        Testing Forum poster

                        Test summary from TripleA, engine version: 1.9, time: 10:27:18 PM
                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: USSR round 1

                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                          Game History

                          Round: 1
                          
                              Combat Move - USSR
                                  1 Submarine moved from Azov Sea Zone to Black Sea Zone
                          
                              Non Combat Move - USSR
                                  3 Infantrys, 3 Mech-Infs and 3 SP-Artillerys moved from Siberia to Aktobe
                                  1 Infantry moved from Eastern Turkistan to Western Turkistan
                                  1 Fighter moved from Gorki to Western Turkistan
                                  3 Infantrys moved from Caucasus to Caspian Sea Zone
                                  3 Infantrys moved from Caspian Sea Zone to Western Turkistan
                                  1 Infantry moved from Krasnodar to Caucasus
                                  1 Infantry moved from Stalingrad to Central Russia
                                  1 Artillery, 7 Infantrys and 1 Mech-Inf moved from Byelorussia to Central Russia
                                  2 Infantrys moved from Moscow to Central Russia
                                  1 Medium-Tank moved from Moscow to Central Russia
                                  1 Cruiser and 1 Submarine moved from White Sea Zone to Barents Sea Zone
                                  1 Cruiser moved from Barents Sea Zone to Norwegian Southern Sea Zone
                                  5 Infantrys, 5 Mech-Infs and 5 SP-Artillerys moved from Irkutsk to Aldan
                                  1 Infantry moved from Chita to Aldan
                                  1 Infantry moved from Khabarovsk to Aldan
                                  1 Artillery and 2 Infantrys moved from Nikolaevsk to Aldan
                                  1 Light-Tank moved from Vladivostok to Aldan
                                  1 Artillery and 3 Infantrys moved from Amur to Khabarovsk
                                  1 Anti-Air and 3 Infantrys moved from Vladivostok to Khabarovsk
                                  2 Infantrys moved from Ayan to Ust-Maysky
                                  1 Infantry moved from Magadan to Abyysky
                                  1 Submarine moved from Okhotsk Sea Zone to Wake Island Sea Zone
                                  1 Submarine moved from Okhotsk Sea Zone to North Pacific 2 Sea Zone
                                  1 Infantry moved from Archangel to Leningrad
                          
                              Purchase Units - USSR
                                  USSR buy 2 Artillerys, 1 Dive-Bomber, 5 Infantrys and 4 Mech-Infs; Remaining resources: 34 Fuel; 0 Iron; 0 PUs; 5 Officials; 
                          
                              Place Units - USSR
                                  1 Artillery, 1 Dive-Bomber and 2 Infantrys placed in Stalingrad
                                  1 Artillery and 4 Mech-Infs placed in Leningrad
                                  1 Infantry placed in Siberia
                                  1 Infantry placed in Stalingrad
                                  1 Infantry placed in Irkutsk
                          
                              Turn Complete - USSR
                                  USSR collect 141 PUs; end with 141 PUs
                                  Units generate 32 Fuel; USSR end with 66 Fuel
                                  Units generate 6 SS; USSR end with 6 SS
                                  Units generate 4 Officials; USSR end with 9 Officials
                                  Units generate 6 Iron; USSR end with 6 Iron
                                  USSR creates 1 Air-Transport in Siberia
                          

                          Combat Hit Differential Summary :

                          Savegame

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: Britain round 1

                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                            Game History

                            Round: 1
                            
                                Combat Move - Britain
                            
                                Non Combat Move - Britain
                                    1 Cruiser and 2 Destroyers moved from Gulf of Saint Lawrence Sea Zone to North Atlantic 3 Sea Zone
                                    1 Cruiser and 2 Destroyers moved from North Atlantic 3 Sea Zone to North Atlantic 4 Sea Zone
                                    1 Battleship, 1 Cruiser, 1 Destroyer, 3 Patrol-Boats and 1 Submarine moved from North Atlantic 2 Sea Zone to Celtic Sea Zone
                                    1 Artillery and 3 Infantrys moved from Scotland to England
                            
                                Purchase Units - Britain
                                    Britain buy 1 Cruiser, 1 Infantry and 2 Patrol-Boats; Remaining resources: 17 Fuel; 0 Iron; 4 PUs; 
                            
                                Place Units - Britain
                                    1 Cruiser and 1 Patrol-Boat placed in North Sea Zone
                                    1 Patrol-Boat placed in Celtic Sea Zone
                                    1 Infantry placed in England
                            
                                Turn Complete - Britain
                                    Britain collect 58 PUs; end with 62 PUs
                                    Units generate 13 Fuel; Britain end with 30 Fuel
                                    Units generate 2 Iron; Britain end with 2 Iron
                                    Britain creates 1 Air-Transport in Halifax
                            

                            Combat Hit Differential Summary :

                            Savegame

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: France round 1

                              TripleA Turn Summary for game: Iron War, version: 0.2.6

                              Game History

                              Round: 1
                              
                                  Combat Move - France
                                          France takes Northern Congo from True-Neutral
                                          France takes Southern Congo from True-Neutral
                                      1 Colonial-Infantry moved from Ubangi-Shari to Northern Congo
                                      1 Colonial-Infantry moved from Equatorial Africa to Southern Congo
                                      1 Cruiser and 1 Destroyer moved from Bay of Biscay Sea Zone to Celtic Sea Zone
                                      1 Colonial-Infantry moved from Cameroon to Gulf of Guinea Sea Zone
                                      1 Colonial-Infantry and 1 Transport moved from Gulf of Guinea Sea Zone to Accra Sea Zone
                                      1 Colonial-Infantry moved from Ivory Coast to Accra Sea Zone
                                      2 Colonial-Infantrys and 1 Transport moved from Accra Sea Zone to Freetown Sea Zone
                                      2 Colonial-Infantrys moved from Freetown Sea Zone to Senegal
                                      1 Infantry moved from Tunesia to Algerian Desert
                                      1 Infantry and 1 Mech-Inf moved from Algeria to Mauritania
                                      1 Colonial-Infantry moved from Algeria to Algerian Desert
                              
                                  Combat - France
                              
                                  Non Combat Move - France
                              
                                  Purchase Units - France
                                      France buy 1 Anti-Air, 1 Colonial-Infantry, 1 Fighter and 1 Infantry; Remaining resources: 4 Fuel; 0 PUs; 10 CR; 
                              
                                  Place Units - France
                                      1 Anti-Air, 1 Colonial-Infantry, 1 Fighter and 1 Infantry placed in Gabon
                              
                                  Turn Complete - France
                                      France collect 37 PUs; end with 37 PUs
                                      Units generate 3 Fuel; France end with 7 Fuel
                                      Units generate 12 CR; France end with 22 CR
                                      Units generate 1 Iron; France end with 1 Iron
                                      Units generate 1 SS; France end with 1 SS
                              

                              Combat Hit Differential Summary :

                              Savegame

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: British-Colonies round 1

                                TripleA Turn Summary for game: Iron War, version: 0.2.6

                                Game History

                                Round: 1
                                
                                    Combat Move - British-Colonies
                                        1 Colonial-Infantry moved from South Sudan to North Sudan
                                        1 Colonial-Infantry moved from Uganda to South Sudan
                                        1 Colonial-Infantry moved from Kenya to Uganda
                                        1 Artillery and 1 Infantry moved from Kenya to Tanganyika
                                        1 Battleship, 2 Cruisers and 1 Destroyer moved from Aegean Sea Zone to Red Sea Zone
                                        1 Battleship, 2 Cruisers and 1 Destroyer moved from Red Sea Zone to Gulf of Aden Sea Zone
                                        2 Infantrys moved from Transjordan to Egypt
                                        1 Colonial-Infantry moved from Lindi to Tanganyika
                                        British-Colonies undo move 8.
                                        1 Colonial-Infantry moved from Tanganyika to Kenya
                                        1 Colonial-Infantry moved from Lindi to Tanganyika
                                
                                    Non Combat Move - British-Colonies
                                
                                    Export to Britain - British-Colonies
                                        British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies
                                        Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies
                                        Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 3 Iron
                                        Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2
                                
                                    Purchase Units - British-Colonies
                                        British-Colonies buy 1 Fighter and 1 Infantry; Remaining resources: 12 Fuel; 3 Iron; 0 PUs; 10 CR; 
                                
                                    Place Units - British-Colonies
                                        1 Fighter and 1 Infantry placed in Egypt
                                
                                    Turn Complete - British-Colonies
                                        British-Colonies collect 54 PUs; end with 54 PUs
                                        Units generate 7 CR; British-Colonies end with 17 CR
                                        Units generate 7 Fuel; British-Colonies end with 19 Fuel
                                        Units generate 2 Iron; British-Colonies end with 5 Iron
                                        Units generate 1 SS; British-Colonies end with 1 SS
                                

                                Combat Hit Differential Summary :

                                Savegame

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: South-Africa round 1

                                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                                  Game History

                                  Round: 1
                                  
                                      Combat Move - South-Africa
                                          1 Infantry and 1 Mech-Inf moved from South Africa to Beira
                                          1 Infantry moved from Pretoria to Beira
                                          1 Fighter moved from South Africa to Beira
                                  
                                      Combat - South-Africa
                                          Battle in Beira
                                              South-Africa attack with 1 Fighter, 2 Infantrys and 1 Mech-Inf
                                              True-Neutral defend with 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                                  South-Africa roll dice for 1 Fighter, 2 Infantrys and 1 Mech-Inf in Beira, round 2 : 1/4 hits, 1.10 expected hits
                                                  True-Neutral roll dice for 1 Infantry in Beira, round 2 : 0/1 hits, 0.30 expected hits
                                                  1 Infantry owned by the True-Neutral lost in Beira
                                              South-Africa takes Beira from True-Neutral
                                              South-Africa win
                                              . Battle score for attacker is 10
                                              Casualties for True-Neutral: 1 Infantry
                                  
                                      Non Combat Move - South-Africa
                                          1 Fighter moved from Beira to Madagascar
                                  
                                      Export to Britain - South-Africa
                                          South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                                          Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                                          Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 4 Iron
                                          Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
                                  
                                      Purchase Units - South-Africa
                                          South-Africa buy 1 Fighter and 1 Infantry; Remaining resources: 6 Fuel; 3 Iron; 0 PUs; 
                                  
                                      Place Units - South-Africa
                                          1 Fighter and 1 Infantry placed in South Africa
                                  
                                      Turn Complete - South-Africa
                                          South-Africa collect 16 PUs; end with 16 PUs
                                          Units generate 7 Fuel; South-Africa end with 13 Fuel
                                          Units generate 1 Iron; South-Africa end with 4 Iron
                                  

                                  Combat Hit Differential Summary :

                                  True-Neutral : -0.30
                                  South-Africa : -0.10
                                  

                                  Savegame

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    Alright looks like we're in business. Kinda bombed through that set of turns, so hopefully didn't goof anything too major lol. The British-Colonies dudes in West Africa didn't get the memo that the war had already started, but I'm sure there will be plenty of time of them to catch up. They may have been tripping too hard about the situation in Egypt hehe.

                                    I went with a turtle up posture for Russia, since I couldn't think of much else to do. We'll see if those dice do me a solid to prevent the Persians running amok. Trying to hold on by my finger nails with the royal navy.

                                    Anyhow, Italy's up!
                                    Catch you next round dude

                                    1 Reply Last reply Reply Quote 1
                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: Italy round 1

                                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                                      Game History

                                      Round: 1
                                      
                                          Combat Move - Italy
                                                  Italy takes Indian Ocean 2 Sea Zone from British-India
                                                  Italy takes Indian Ocean 2 Sea Zone from British-India
                                                  Italy takes Indian Ocean 2 Sea Zone from British-India
                                              1 Anti-Air and 1 Infantry moved from Italy to Vichy
                                              1 Fighter moved from Italy to Vichy
                                              1 Infantry moved from Albania to Adriatic Sea Zone
                                              1 Colonial-Infantry and 3 Infantrys moved from Tobruk to El Alamein
                                              1 Infantry moved from Libyan Desert to North Sudan
                                              1 Fighter moved from Libya to North Sudan
                                              1 Infantry moved from Libya to Tunesia
                                                    Italy take Tunesia from France
                                              1 Light-Tank and 1 Medium-Tank moved from Libya to Libyan Desert
                                              1 Artillery and 2 Colonial-Infantrys moved from Somalia to Mombasa Sea Zone
                                              1 Artillery, 2 Colonial-Infantrys and 1 Transport moved from Mombasa Sea Zone to Port Elizabeth Sea Zone
                                              1 Artillery and 2 Colonial-Infantrys moved from Port Elizabeth Sea Zone to South Africa
                                              2 Infantrys and 1 Mech-Inf moved from Eritrea to South Sudan
                                              1 Light-Tank and 1 Mech-Inf moved from Somalia to Somaliland
                                              1 Colonial-Infantry moved from Somalia to Somaliland
                                              1 Infantry moved from Somalia to Somaliland
                                              1 Colonial-Infantry moved from Ethiopia to Uganda
                                              1 Colonial-Infantry moved from Ethiopia to Kenya
                                              1 Colonial-Infantry moved from Ethiopia to Somaliland
                                              1 Infantry moved from Somalia to Somaliland
                                              3 Infantrys moved from Somalia to Kenya
                                              3 Infantrys moved from Ethiopia to Uganda
                                              1 Infantry moved from Eritrea to South Sudan
                                              1 Destroyer moved from Mombasa Sea Zone to Indian Ocean 5 Sea Zone
                                                    Italy take Indian Ocean 5 Sea Zone from ANZAC
                                              1 Light-Tank moved from Libyan Desert to El Alamein
                                              1 Medium-Tank moved from Libyan Desert to El Alamein
                                              1 Mech-Inf moved from Tobruk to El Alamein
                                              1 Mech-Inf moved from Libyan Desert to El Alamein
                                              1 Artillery and 1 Infantry moved from Libya to Adriatic Sea Zone
                                              1 Artillery, 2 Infantrys and 1 Transport moved from Adriatic Sea Zone to Aegean Sea Zone
                                              1 Artillery and 2 Infantrys moved from Aegean Sea Zone to El Alamein
                                              1 Battleship moved from Adriatic Sea Zone to Aegean Sea Zone
                                      
                                          Combat - Italy
                                              Battle in El Alamein
                                                  Italy attack with 1 Artillery, 1 Colonial-Infantry, 5 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                                                  British-Colonies defend with 1 Flag and 1 Infantry
                                                      Italy roll dice for 1 Battleship in El Alamein, round 2 : 1/1 hits, 0.60 expected hits
                                                      1 Infantry owned by the British-Colonies lost in El Alamein
                                                  Italy takes El Alamein from British-Colonies
                                                  Italy win with 1 Artillery, 1 Colonial-Infantry, 5 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 10
                                                  Casualties for British-Colonies: 1 Infantry
                                              Battle in South Sudan
                                                  Italy attack with 3 Infantrys and 1 Mech-Inf
                                                  British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                                                      Italy roll dice for 3 Infantrys and 1 Mech-Inf in South Sudan, round 2 : 1/4 hits, 0.80 expected hits
                                                      British-Colonies roll dice for 1 Colonial-Infantry in South Sudan, round 2 : 0/1 hits, 0.20 expected hits
                                                  1 Colonial-Infantry owned by the British-Colonies lost in South Sudan
                                                  Italy takes South Sudan from British-Colonies
                                                  Italy win with 3 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 6
                                                  Casualties for British-Colonies: 1 Colonial-Infantry
                                              Battle in Somaliland
                                                  Italy attack with 2 Colonial-Infantrys, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf
                                                  British-Colonies defend with 1 Artillery, 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Infantry
                                                      Italy roll dice for 2 Colonial-Infantrys, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf in Somaliland, round 2 : 1/6 hits, 1.50 expected hits
                                                      British-Colonies roll dice for 1 Artillery, 1 Colonial-Infantry and 1 Infantry in Somaliland, round 2 : 0/3 hits, 0.80 expected hits
                                                  1 Colonial-Infantry owned by the British-Colonies lost in Somaliland
                                                      Italy roll dice for 2 Colonial-Infantrys, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf in Somaliland, round 3 : 1/6 hits, 1.50 expected hits
                                                      British-Colonies roll dice for 1 Artillery and 1 Infantry in Somaliland, round 3 : 1/2 hits, 0.60 expected hits
                                                      1 Infantry owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Somaliland
                                                      Italy roll dice for 1 Colonial-Infantry, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf in Somaliland, round 4 : 0/5 hits, 1.30 expected hits
                                                      British-Colonies roll dice for 1 Artillery in Somaliland, round 4 : 0/1 hits, 0.30 expected hits
                                                      Italy roll dice for 1 Colonial-Infantry, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf in Somaliland, round 5 : 2/5 hits, 1.30 expected hits
                                                      British-Colonies roll dice for 1 Artillery in Somaliland, round 5 : 1/1 hits, 0.30 expected hits
                                                      1 Artillery owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Somaliland
                                                  Italy takes Somaliland from British-Colonies
                                                  Italy win with 2 Infantrys, 1 Light-Tank and 1 Mech-Inf remaining. Battle score for attacker is 15
                                                  Casualties for British-Colonies: 1 Artillery, 1 Colonial-Infantry and 1 Infantry
                                                  Casualties for Italy: 2 Colonial-Infantrys
                                              Battle in North Sudan
                                                  Italy attack with 1 Fighter and 1 Infantry
                                                  British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                                                      Italy roll dice for 1 Fighter and 1 Infantry in North Sudan, round 2 : 1/2 hits, 0.70 expected hits
                                                      British-Colonies roll dice for 1 Colonial-Infantry in North Sudan, round 2 : 0/1 hits, 0.20 expected hits
                                                  1 Colonial-Infantry owned by the British-Colonies lost in North Sudan
                                                  Italy takes North Sudan from British-Colonies
                                                  Italy win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                                                  Casualties for British-Colonies: 1 Colonial-Infantry
                                              Battle in South Africa
                                                  Italy attack with 1 Artillery and 2 Colonial-Infantrys
                                                  South-Africa defend with 1 Factory, 1 Fighter, 1 Flag, 4 Fuel-Barrels, 1 Infantry and 1 Iron-Ore
                                                      Italy roll dice for 1 Artillery and 2 Colonial-Infantrys in South Africa, round 2 : 1/3 hits, 0.70 expected hits
                                                      South-Africa roll dice for 1 Fighter and 1 Infantry in South Africa, round 2 : 2/2 hits, 0.90 expected hits
                                                  2 Colonial-Infantrys owned by the Italy and 1 Infantry owned by the South-Africa lost in South Africa
                                                      Italy roll dice for 1 Artillery in South Africa, round 3 : 0/1 hits, 0.20 expected hits
                                                      South-Africa roll dice for 1 Fighter in South Africa, round 3 : 0/1 hits, 0.60 expected hits
                                                      Italy roll dice for 1 Artillery in South Africa, round 4 : 1/1 hits, 0.20 expected hits
                                                      South-Africa roll dice for 1 Fighter in South Africa, round 4 : 1/1 hits, 0.60 expected hits
                                                      1 Artillery owned by the Italy and 1 Fighter owned by the South-Africa lost in South Africa
                                                  South-Africa win
                                                  . Battle score for attacker is 7
                                                  Casualties for Italy: 1 Artillery and 2 Colonial-Infantrys
                                                  Casualties for South-Africa: 1 Fighter and 1 Infantry
                                              Battle in Uganda
                                                  Italy attack with 1 Colonial-Infantry and 3 Infantrys
                                                  British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                                                      Italy roll dice for 1 Colonial-Infantry and 3 Infantrys in Uganda, round 2 : 1/4 hits, 0.80 expected hits
                                                      British-Colonies roll dice for 1 Colonial-Infantry in Uganda, round 2 : 0/1 hits, 0.20 expected hits
                                                  1 Colonial-Infantry owned by the British-Colonies lost in Uganda
                                                  Italy takes Uganda from British-Colonies
                                                  Italy win with 1 Colonial-Infantry and 3 Infantrys remaining. Battle score for attacker is 6
                                                  Casualties for British-Colonies: 1 Colonial-Infantry
                                              Battle in Vichy
                                                  Italy attack with 1 Anti-Air, 1 Fighter and 1 Infantry
                                                  France defend with 1 Flag and 1 Infantry
                                                      Italy roll dice for 1 Anti-Air, 1 Fighter and 1 Infantry in Vichy, round 2 : 1/3 hits, 0.80 expected hits
                                                      France roll dice for 1 Infantry in Vichy, round 2 : 0/1 hits, 0.30 expected hits
                                                      1 Infantry owned by the France lost in Vichy
                                                  Italy win, taking Vichy from France with 1 Anti-Air, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 10
                                                  Casualties for France: 1 Infantry
                                              Battle in Kenya
                                                  Italy attack with 1 Colonial-Infantry and 3 Infantrys
                                                  British-Colonies defend with 1 Colonial-Infantry, 1 Colony, 1 Flag, 2 Fuel-Barrels and 1 Iron-Ore
                                                      Italy roll dice for 1 Colonial-Infantry and 3 Infantrys in Kenya, round 2 : 0/4 hits, 0.80 expected hits
                                                      British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 2 : 1/1 hits, 0.20 expected hits
                                                  1 Colonial-Infantry owned by the Italy lost in Kenya
                                                      Italy roll dice for 3 Infantrys in Kenya, round 3 : 0/3 hits, 0.60 expected hits
                                                      British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 3 : 0/1 hits, 0.20 expected hits
                                                      Italy roll dice for 3 Infantrys in Kenya, round 4 : 0/3 hits, 0.60 expected hits
                                                      British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 4 : 0/1 hits, 0.20 expected hits
                                                      Italy roll dice for 3 Infantrys in Kenya, round 5 : 0/3 hits, 0.60 expected hits
                                                      British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 5 : 1/1 hits, 0.20 expected hits
                                                      1 Infantry owned by the Italy lost in Kenya
                                                      Italy roll dice for 2 Infantrys in Kenya, round 6 : 0/2 hits, 0.40 expected hits
                                                      British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 6 : 0/1 hits, 0.20 expected hits
                                                      Italy roll dice for 2 Infantrys in Kenya, round 7 : 0/2 hits, 0.40 expected hits
                                                      British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 7 : 0/1 hits, 0.20 expected hits
                                                      Italy roll dice for 2 Infantrys in Kenya, round 8 : 2/2 hits, 0.40 expected hits
                                                      British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 8 : 0/1 hits, 0.20 expected hits
                                                  1 Colonial-Infantry owned by the British-Colonies lost in Kenya
                                                  Italy takes Kenya from British-Colonies
                                                  Italy win with 2 Infantrys remaining. Battle score for attacker is -10
                                                  Casualties for Italy: 1 Colonial-Infantry and 1 Infantry
                                                  Casualties for British-Colonies: 1 Colonial-Infantry
                                      
                                          Non Combat Move - Italy
                                              1 Fighter moved from North Sudan to Tobruk
                                              1 Colonial-Infantry and 8 Infantrys moved from Libya to Tobruk
                                              1 Fighter moved from Vichy to Croatia
                                              1 Infantry moved from Ethiopia to Eritrea
                                              1 Infantry moved from Ethiopia to Uganda
                                              1 Submarine moved from Adriatic Sea Zone to Aegean Sea Zone
                                              1 Cruiser and 1 Destroyer moved from Adriatic Sea Zone to Tyrrhenian Sea Zone
                                      
                                          Purchase Units - Italy
                                              Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                                              Italy buy 1 Artillery, 1 Colonial-Infantry, 1 Patrol-Boat and 2 Transports; Remaining resources: 18 Fuel; 0 Iron; 0 PUs; 0 CR; 
                                      
                                          Place Units - Italy
                                              1 Submarine and 2 Transports placed in Tyrrhenian Sea Zone
                                              1 Artillery and 1 Colonial-Infantry placed in Libya
                                              1 Patrol-Boat placed in Red Sea Zone
                                      
                                          Turn Complete - Italy
                                              Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Tunesia
                                              Trigger The SS is now recruiting from Tunesia: Germany has 1 SS-Potential placed in Tunesia
                                              Italy collect 85 PUs; end with 85 PUs
                                              Units generate 7 CR; Italy end with 7 CR
                                              Units generate 10 Fuel; Italy end with 28 Fuel
                                              Units generate 3 Iron; Italy end with 3 Iron
                                      

                                      Combat Hit Differential Summary :

                                      Italy : -1.20
                                      British-Colonies : 0.00
                                      France : -0.30
                                      South-Africa : 0.90
                                      

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Manual Gamesave Post: Iraq round 1

                                        TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6

                                        Game History

                                        Round: 1
                                        
                                            Combat Move - Iraq
                                                    Iraq takes Transjordan from British-Colonies
                                                2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
                                                1 Fighter moved from Iraq to Caspian Sea Zone
                                                1 Light-Tank moved from Iraq to Transjordan
                                                1 Light-Tank moved from Transjordan to Iraq
                                        
                                            Combat - Iraq
                                                Battle in Caspian Sea Zone
                                                    Iraq attack with 1 Fighter
                                                    USSR defend with 1 Transport
                                                        Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                                        USSR roll dice for 1 Transport in Caspian Sea Zone, round 2 : 0/1 hits, 0.10 expected hits
                                                        Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                                                        USSR roll dice for 1 Transport in Caspian Sea Zone, round 3 : 0/1 hits, 0.10 expected hits
                                                        Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                                                        USSR roll dice for 1 Transport in Caspian Sea Zone, round 4 : 0/1 hits, 0.10 expected hits
                                                        1 Transport owned by the USSR lost in Caspian Sea Zone
                                                    Iraq win with 1 Fighter remaining. Battle score for attacker is 20
                                                    Casualties for USSR: 1 Transport
                                                Battle in Indian Coast Sea Zone
                                                    Iraq attack with 2 Patrol-Boats
                                                    British-India defend with 1 Cruiser, 1 Destroyer and 1 Transport
                                                        Iraq roll dice for 2 Patrol-Boats in Indian Coast Sea Zone, round 2 : 1/2 hits, 0.60 expected hits
                                        

                                        Combat Hit Differential Summary :

                                        USSR : -0.30
                                        Iraq : -0.10
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          @Black_Elk Need OOL for Indian Coast SZ.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 1
                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            probably best to prioritize the transport try and keep it alive if possible

                                            redrumR 1 Reply Last reply Reply Quote 0

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