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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Germany round 6

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 6
      
          Combat Move - Germany
              Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "If the tanks succeed, then victory follows." - Panzer General Heinz Guderian  Several nations can now purchase Heavy-Tanks.
              1 Mech-Inf and 1 SS-Infantry moved from Atyrau to Moscow
              1 Infantry moved from Dagestan to Stalingrad
              1 Infantry moved from Krasnodar to Stalingrad
              1 Anti-Air and 1 SS-Infantry moved from Byelorussia to Central Russia
              1 Infantry moved from Byelorussia to Central Russia
              1 Mech-Inf and 1 SS-Infantry moved from Byelorussia to Stalingrad
              1 Bomber moved from East Prussia to Moscow
              1 Fighter moved from Byelorussia to Moscow
              1 Artillery moved from Byelorussia to Central Russia
              1 Anti-Air moved from Byelorussia to Central Russia
      
          Combat - Germany
              Battle in Central Russia
                  Germany attack with 2 Anti-Airs, 1 Artillery, 1 Infantry and 1 SS-Infantry
                  USSR defend with 1 Artillery, 1 Commissariat, 1 Flag and 1 Infantry
                      Germany roll dice for 2 Anti-Airs, 1 Artillery, 1 Infantry and 1 SS-Infantry in Central Russia, round 2 : 1/5 hits, 0.90 expected hits
                      USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 2 : 1/2 hits, 0.50 expected hits
                      1 Artillery owned by the USSR and 1 Anti-Air owned by the Germany lost in Central Russia
                      Germany roll dice for 1 Anti-Air, 1 Artillery, 1 Infantry and 1 SS-Infantry in Central Russia, round 3 : 1/4 hits, 0.80 expected hits
                      USSR roll dice for 1 Infantry in Central Russia, round 3 : 0/1 hits, 0.20 expected hits
                      1 Infantry owned by the USSR lost in Central Russia
                  Germany win, taking Central Russia from USSR with 1 Anti-Air, 1 Artillery, 1 Infantry and 1 SS-Infantry remaining. Battle score for attacker is 12
                  Casualties for Germany: 1 Anti-Air
                  Casualties for USSR: 1 Artillery and 1 Infantry
              Battle in Moscow
                  Germany attack with 1 Bomber, 1 Fighter, 1 Mech-Inf and 1 SS-Infantry
                  USSR defend with 1 Commissariat, 1 Flag and 2 Infantrys
                      Germany roll dice for 1 Bomber, 1 Fighter, 1 Mech-Inf and 1 SS-Infantry in Moscow, round 2 : 2/4 hits, 1.60 expected hits
                      USSR roll dice for 2 Infantrys in Moscow, round 2 : 1/2 hits, 0.50 expected hits
                      2 Infantrys owned by the USSR and 1 Mech-Inf owned by the Germany lost in Moscow
                  Germany captures one of USSR capitals
                  Germany win, taking Moscow from USSR with 1 Bomber, 1 Fighter and 1 SS-Infantry remaining. Battle score for attacker is 8
                  Casualties for Germany: 1 Mech-Inf
                  Casualties for USSR: 2 Infantrys
              Battle in Stalingrad
                  Germany attack with 2 Infantrys, 1 Mech-Inf and 1 SS-Infantry
                  USSR defend with 1 Flag, 2 Fuel-Barrels and 1 Infantry
                      Germany roll dice for 2 Infantrys, 1 Mech-Inf and 1 SS-Infantry in Stalingrad, round 2 : 1/4 hits, 0.80 expected hits
                      USSR roll dice for 1 Infantry in Stalingrad, round 2 : 1/1 hits, 0.20 expected hits
                      1 Infantry owned by the USSR and 1 Infantry owned by the Germany lost in Stalingrad
                  Germany captures one of USSR capitals
                  Germany win, taking Stalingrad from USSR with 1 Infantry, 1 Mech-Inf and 1 SS-Infantry remaining. Battle score for attacker is 0
                  Casualties for Germany: 1 Infantry
                  Casualties for USSR: 1 Infantry
      
          Non Combat Move - Germany
              2 Infantrys and 2 Mech-Infs moved from Berlin to Byelorussia
              3 Anti-Airs, 3 Infantrys and 1 SS-Infantry moved from East Prussia to Byelorussia
              1 Infantry moved from Berlin to East Prussia
              3 Infantrys moved from West Germany to Berlin
              1 Destroyer and 2 Submarines moved from Gulf of Bothnia Sea Zone to North Sea Zone
              1 Bomber and 1 Fighter moved from Moscow to Byelorussia
              1 Mech-Inf moved from Byelorussia to Volga
      
          Purchase Units - Germany
              Trigger Germany Late 1942: Germany has their production frontier changed to: production_Germany_2
              Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
              Germany buy 4 Artillerys, 3 Infantrys, 4 Mech-Infs and 2 SS-Infantrys; Remaining resources: 8 SS; 29 Fuel; 15 Iron; 0 PUs; 0 Officials; 
      
          Place Units - Germany
              3 Artillerys and 2 SS-Infantrys placed in East Prussia
              1 Artillery and 4 Mech-Infs placed in Berlin
              3 Infantrys placed in West Germany
              1 Submarine placed in North Sea Zone
      
          Turn Complete - Germany
              Germany collect 142 PUs; end with 142 PUs
              Units generate 33 SS; Germany end with 41 SS
              Units generate 44 Fuel; Germany end with 73 Fuel
              Units generate 7 Iron; Germany end with 22 Iron
              Units generate 2 Officials; Germany end with 2 Officials
      

      Combat Hit Differential Summary :

      USSR : 1.60
      Germany : 0.90
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Balkan round 6

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 6
        
            Combat Move - Balkan
                1 Infantry moved from Sind to Afghanistan
                1 Infantry moved from Atyrau to Kuybyshev
                      Balkan take Kuybyshev from USSR
                1 Infantry and 1 Mech-Inf moved from Atyrau to Buzuluk
                      Balkan take Aktobe from USSR
                      Balkan take Buzuluk from USSR
                1 Infantry moved from Eastern Ukraine to Stalingrad
                1 Artillery and 2 Infantrys moved from Western Ukraine to Eastern Ukraine
                1 Artillery and 2 Infantrys moved from Romania to Western Ukraine
                1 Anti-Air moved from Byelorussia to Eastern Ukraine
                1 Infantry moved from Byelorussia to Eastern Ukraine
        
            Combat - Balkan
        
            Non Combat Move - Balkan
        
            Purchase Units - Balkan
                Trigger Balkan Late 1942: Balkan has their production frontier changed to: production_Balkan_3
                Balkan buy 2 Infantrys and 1 Mech-Inf; Remaining resources: 4 Fuel; 0 Iron; 1 PUs; 
        
            Place Units - Balkan
                2 Infantrys and 1 Mech-Inf placed in Romania
        
            Turn Complete - Balkan
                Balkan collect 37 PUs; end with 38 PUs
                Units generate 6 Fuel; Balkan end with 10 Fuel
                Units generate 1 Iron; Balkan end with 1 Iron
        

        Combat Hit Differential Summary :

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Finland round 6

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 6
          
              Combat Move - Finland
                  1 Anti-Air and 2 Infantrys moved from Finland to Eastern Finland
          
              Combat - Finland
                  Battle in Eastern Finland
                      Finland attack with 1 Anti-Air and 2 Infantrys
                      USSR defend with 1 Flag and 1 Infantry
                          Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 2 : 0/3 hits, 0.50 expected hits
                          USSR roll dice for 1 Infantry in Eastern Finland, round 2 : 0/1 hits, 0.30 expected hits
                          Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 3 : 0/3 hits, 0.50 expected hits
                          USSR roll dice for 1 Infantry in Eastern Finland, round 3 : 0/1 hits, 0.30 expected hits
                          Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 4 : 0/3 hits, 0.50 expected hits
                          USSR roll dice for 1 Infantry in Eastern Finland, round 4 : 0/1 hits, 0.30 expected hits
                          Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 5 : 0/3 hits, 0.50 expected hits
                          USSR roll dice for 1 Infantry in Eastern Finland, round 5 : 0/1 hits, 0.30 expected hits
                          Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 6 : 0/3 hits, 0.50 expected hits
                          USSR roll dice for 1 Infantry in Eastern Finland, round 6 : 1/1 hits, 0.30 expected hits
                      1 Anti-Air owned by the Finland lost in Eastern Finland
                          Finland roll dice for 2 Infantrys in Eastern Finland, round 7 : 1/2 hits, 0.40 expected hits
                          USSR roll dice for 1 Infantry in Eastern Finland, round 7 : 0/1 hits, 0.30 expected hits
                          1 Infantry owned by the USSR lost in Eastern Finland
                      Finland win, taking Eastern Finland from USSR with 2 Infantrys remaining. Battle score for attacker is 1
                      Casualties for Finland: 1 Anti-Air
                      Casualties for USSR: 1 Infantry
          
              Non Combat Move - Finland
          
              Export to Germany - Finland
                  Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                  Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                  Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 23 Iron
                  Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
          
              Purchase Units - Finland
                  Trigger Finland Late 1942: Finland has their production frontier changed to: production_Finland_3
                  Finland buy 1 Infantry; Remaining resources: 18 Fuel; 0 Iron; 0 PUs; 
          
              Place Units - Finland
                  1 Infantry placed in Finland
          
              Turn Complete - Finland
                  Finland collect 12 PUs; end with 12 PUs
                  Units generate 3 Fuel; Finland end with 21 Fuel
          

          Combat Hit Differential Summary :

          Finland : -1.90
          USSR : -0.80
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: USSR round 6

            TripleA Turn Summary for game: Iron War, version: 0.2.6

            Game History

            Round: 6
            
                Combat Move - USSR
                    1 Air-Transport and 1 Infantry moved from Qinghai to Peking
                    1 Infantry and 1 Mech-Inf moved from Kashgar to Eastern Turkistan
                    4 Infantrys moved from Archangel to Moscow
                    1 Infantry moved from Archangel to Gorki
                    1 Artillery and 1 Infantry moved from Bashkortostan to Buzuluk
                    1 Air-Transport and 1 Infantry moved from Siberia to Aktobe
                    1 Infantry moved from Kostanay to Aktobe
                          USSR take Aktobe from Balkan
                    1 Infantry moved from Kashgar to Uzbekistan
                    1 SP-Artillery moved from Kashgar to Karakalpakstan
                    2 Infantrys moved from Buryat to Bartsk
                    2 Infantrys moved from Lensk to Irkutsk
                    1 Commissar moved from Siberia to Kostanay
                    1 Commissar moved from Siberia to Bashkortostan
                    1 Infantry and 1 Mech-Inf moved from Kashgar to Karakalpakstan
                    1 Infantry and 1 Mech-Inf moved from Kashgar to Eastern Turkistan
                    1 SP-Artillery moved from Kashgar to Eastern Turkistan
                    1 Mech-Inf moved from Kashgar to Karakalpakstan
                    1 Infantry and 1 Mech-Inf moved from Ulan Bator to Irkutsk
            
                Combat - USSR
                    Battle in Buzuluk
                        USSR attack with 1 Artillery and 1 Infantry
                        Balkan defend with 1 Flag, 1 Fuel-Barrel, 1 Infantry and 1 Mech-Inf
                            USSR roll dice for 1 Artillery and 1 Infantry in Buzuluk, round 2 : 2/2 hits, 0.50 expected hits
                            Balkan roll dice for 1 Infantry and 1 Mech-Inf in Buzuluk, round 2 : 0/2 hits, 0.60 expected hits
                        1 Mech-Inf owned by the Balkan and 1 Infantry owned by the Balkan lost in Buzuluk
                        USSR win, taking Buzuluk from Balkan with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 22
                        Casualties for Balkan: 1 Infantry and 1 Mech-Inf
                    Battle in Eastern Turkistan
                        USSR attack with 2 Infantrys, 2 Mech-Infs and 1 SP-Artillery
                        Iraq defend with 1 Flag and 1 Fuel-Barrel; Thailand defend with 1 Light-Tank
                            USSR roll dice for 2 Infantrys, 2 Mech-Infs and 1 SP-Artillery in Eastern Turkistan, round 2 : 1/5 hits, 1.10 expected hits
                            Iraq roll dice for 1 Light-Tank in Eastern Turkistan, round 2 : 0/1 hits, 0.40 expected hits
                        1 Light-Tank owned by the Thailand lost in Eastern Turkistan
                        USSR win, taking Eastern Turkistan from Iraq with 2 Infantrys, 2 Mech-Infs and 1 SP-Artillery remaining. Battle score for attacker is 15
                        Casualties for Thailand: 1 Light-Tank
                    Battle in Peking
                        USSR attack with 1 Air-Transport and 1 Infantry
                        Japan defend with 1 Flag and 1 Infantry
                            USSR roll dice for 1 Air-Transport and 1 Infantry in Peking, round 2 : 0/2 hits, 0.30 expected hits
                            Japan roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits
                            USSR roll dice for 1 Air-Transport and 1 Infantry in Peking, round 3 : 0/2 hits, 0.30 expected hits
                            Japan roll dice for 1 Infantry in Peking, round 3 : 0/1 hits, 0.30 expected hits
                            USSR roll dice for 1 Air-Transport and 1 Infantry in Peking, round 4 : 1/2 hits, 0.30 expected hits
                            Japan roll dice for 1 Infantry in Peking, round 4 : 0/1 hits, 0.30 expected hits
                            1 Infantry owned by the Japan lost in Peking
                        USSR win, taking Peking from Japan with 1 Air-Transport and 1 Infantry remaining. Battle score for attacker is 10
                        Casualties for Japan: 1 Infantry
                    Battle in Karakalpakstan
                        USSR attack with 1 Infantry, 2 Mech-Infs and 1 SP-Artillery
                        Iraq defend with 1 Flag and 1 Light-Tank
                            USSR roll dice for 1 Infantry, 2 Mech-Infs and 1 SP-Artillery in Karakalpakstan, round 2 : 1/4 hits, 0.90 expected hits
                            Iraq roll dice for 1 Light-Tank in Karakalpakstan, round 2 : 0/1 hits, 0.40 expected hits
                        1 Light-Tank owned by the Iraq lost in Karakalpakstan
                        USSR win, taking Karakalpakstan from Iraq with 1 Infantry, 2 Mech-Infs and 1 SP-Artillery remaining. Battle score for attacker is 15
                        Casualties for Iraq: 1 Light-Tank
                    Battle in Moscow
                        USSR attack with 4 Infantrys
                        Germany defend with 1 Commissariat, 1 Flag and 1 SS-Infantry
                            USSR roll dice for 4 Infantrys in Moscow, round 2 : 1/4 hits, 0.70 expected hits
                            Germany roll dice for 1 SS-Infantry in Moscow, round 2 : 0/1 hits, 0.30 expected hits
                        1 SS-Infantry owned by the Germany lost in Moscow
                        USSR captures one of USSR capitals
                        USSR win, taking Moscow from Germany with 4 Infantrys remaining. Battle score for attacker is 10
                        Casualties for Germany: 1 SS-Infantry
            
                Non Combat Move - USSR
                    1 Air-Transport could not land in Aktobe and was removed
                    1 Air-Transport moved from Peking to Lanchow
                    1 Air-Transport moved from Lanchow to Qinghai
            
                Purchase Units - USSR
                    Trigger USSR Late 1942: USSR has their production frontier changed to: production_USSR_2
                    USSR buy 1 Anti-Air, 1 Heavy-Tank, 5 Infantrys and 2 Medium-Tanks; Remaining resources: 4 Fuel; 0 Iron; 0 PUs; 4 Officials; 0 SS; 
            
                Place Units - USSR
                    1 Heavy-Tank and 4 Infantrys placed in Leningrad
                    1 Anti-Air, 1 Infantry and 1 Medium-Tank placed in Siberia
                    USSR undo move 2.
                    1 Infantry and 1 Medium-Tank placed in Siberia
                    1 Anti-Air and 1 Medium-Tank placed in Irkutsk
            
                Turn Complete - USSR
                    USSR collect 94 PUs; end with 94 PUs
                    Units generate 11 Fuel; USSR end with 15 Fuel
                    Units generate 3 Officials; USSR end with 7 Officials
                    Units generate 5 Iron; USSR end with 5 Iron
                    USSR creates 1 Air-Transport in Siberia
            

            Combat Hit Differential Summary :

            Balkan : -0.60
            Japan : -0.90
            USSR : 1.90
            Iraq : -0.80
            Germany : -0.30
            

            Savegame

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: Britain round 6

              TripleA Turn Summary for game: Iron War, version: 0.2.6

              Game History

              Round: 6
              
                  Combat Move - Britain
                              AA fire in North Sea Zone : 0/2 hits, 0.20 expected hits
                      1 Destroyer moved from North Atlantic 4 Sea Zone to Trafalgar Sea Zone
                      1 Cruiser moved from North Atlantic 4 Sea Zone to Trafalgar Sea Zone
                      1 Air-Transport moved from Southern Greenland to England
                      2 Air-Transports moved from Algerian Desert to Gibraltar
                      1 Air-Transport moved from Gibraltar to England
                      2 Fighters moved from England to Leningrad
              
                  Non Combat Move - Britain
              
                  Purchase Units - Britain
                      Trigger Britain Late 1942: Britain has their production frontier changed to: production_Britain_2
                      Britain buy 3 Fighters; Remaining resources: 25 Fuel; 20 Iron; 4 PUs; 
              
                  Place Units - Britain
                      3 Fighters placed in England
              
                  Turn Complete - Britain
                      Britain collect 63 PUs; end with 67 PUs
                      Units generate 9 Fuel; Britain end with 34 Fuel
                      Units generate 2 Iron; Britain end with 22 Iron
                      Britain creates 1 Air-Transport in Halifax
              

              Combat Hit Differential Summary :

              AA fire in North Sea Zone : : -0.20
              

              Savegame

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: France round 6

                TripleA Turn Summary for game: Iron War, version: 0.2.6

                Game History

                Round: 6
                
                    Combat Move - France
                        1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf moved from Ubangi-Shari to Uganda
                        1 Infantry and 1 Mech-Inf moved from Gabon to Equatorial Africa
                        1 Colonial-Infantry moved from Equatorial Africa to Ubangi-Shari
                        1 Infantry moved from Gabon to Southern Congo
                
                    Combat - France
                        Battle in Uganda
                            France attack with 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf
                            Italy defend with 1 Flag and 1 Infantry
                                France roll dice for 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf in Uganda, round 2 : 2/13 hits, 2.90 expected hits
                                Italy roll dice for 1 Infantry in Uganda, round 2 : 0/1 hits, 0.30 expected hits
                                1 Infantry owned by the Italy lost in Uganda
                            British-Colonies takes Uganda from Italy
                            France win with 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf remaining. Battle score for attacker is 10
                            Casualties for Italy: 1 Infantry
                
                    Non Combat Move - France
                
                    Purchase Units - France
                        Trigger France Late 1942: France has their production frontier changed to: production_France_2
                        France buy 1 Artillery and 2 Infantrys; Remaining resources: 0 Fuel; 0 PUs; 25 CR; 1 Iron; 0 SS; 
                
                    Place Units - France
                        1 Artillery and 2 Infantrys placed in Gabon
                
                    Turn Complete - France
                        France collect 26 PUs; end with 26 PUs
                        Units generate 10 CR; France end with 35 CR
                        Units generate 2 Fuel; France end with 2 Fuel
                        Units generate 1 Iron; France end with 2 Iron
                

                Combat Hit Differential Summary :

                Italy : -0.30
                France : -0.90
                

                Savegame

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: British-Colonies round 6

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 6
                  
                      Combat Move - British-Colonies
                              British-Colonies takes North Sudan from Italy
                              British-Colonies takes Egypt from Italy
                          1 Infantry moved from French Guiana to Para
                          1 Light-Tank moved from South Sudan to Egypt
                          2 Infantrys moved from Chad to South Sudan
                          1 Fighter and 1 Mech-Inf moved from Nigeria to South Sudan
                          1 Fighter moved from South Sudan to Uganda
                  
                      Combat - British-Colonies
                  
                      Non Combat Move - British-Colonies
                          2 Colonial-Infantrys moved from Algerian Desert to Morocco
                  
                      Purchase Units - British-Colonies
                          Trigger British-Colonies Late 1942: British-Colonies has their production frontier changed to: production_British-Colonies_2
                          British-Colonies buy 1 Colonial-Infantry, 1 Infantry and 1 Light-Tank; Remaining resources: 7 Fuel; 0 Iron; 0 PUs; 5 CR; 0 SS; 
                  
                      Place Units - British-Colonies
                          1 Colonial-Infantry, 1 Infantry and 1 Light-Tank placed in Nigeria
                  
                      Turn Complete - British-Colonies
                          Trigger Britain now claims the fuel in Egypt: has removed 1 Fuel-Barrel owned by British-Colonies in Egypt
                          Trigger Egypt is now under Allied control: Britain has 1 Fuel-Barrel placed in Egypt
                          British-Colonies collect 38 PUs; end with 38 PUs
                          Units generate 5 Fuel; British-Colonies end with 12 Fuel
                          Units generate 1 Iron; British-Colonies end with 1 Iron
                          Units generate 4 CR; British-Colonies end with 9 CR
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: South-Africa round 6

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 6
                    
                        Combat Move - South-Africa
                                British-Colonies takes Lindi from Italy
                            1 Cruiser and 1 Destroyer moved from Mozambique Channel Sea Zone to Port Elizabeth Sea Zone
                            1 Infantry and 1 Mech-Inf moved from Rhodesia to Tanganyika
                            1 Medium-Tank moved from Rhodesia to Tanganyika
                            2 Anti-Airs moved from Rhodesia to Southern Congo
                            1 Anti-Air and 1 Infantry moved from Bechuanaland to Rhodesia
                            1 Fighter moved from South Africa to Nigeria
                    
                        Combat - South-Africa
                            Battle in Tanganyika
                                South-Africa attack with 1 Infantry, 1 Mech-Inf and 1 Medium-Tank
                                Italy defend with 1 Flag and 1 Infantry
                                    South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Tanganyika, round 2 : 1/3 hits, 1.00 expected hits
                                    Italy roll dice for 1 Infantry in Tanganyika, round 2 : 0/1 hits, 0.30 expected hits
                                    1 Infantry owned by the Italy lost in Tanganyika
                                British-Colonies takes Tanganyika from Italy
                                South-Africa win
                                . Battle score for attacker is 10
                                Casualties for Italy: 1 Infantry
                    
                        Non Combat Move - South-Africa
                    
                        Purchase Units - South-Africa
                            Trigger South-Africa Late 1942: South-Africa has their production frontier changed to: production_South-Africa_2
                            South-Africa buy 1 Anti-Air and 1 Patrol-Boat; Remaining resources: 17 Fuel; 0 Iron; 0 PUs; 0 CR; 
                    
                        Place Units - South-Africa
                            1 Patrol-Boat placed in Port Elizabeth Sea Zone
                            1 Anti-Air placed in South Africa
                    
                        Turn Complete - South-Africa
                            South-Africa collect 21 PUs; end with 21 PUs
                            Units generate 10 Fuel; South-Africa end with 27 Fuel
                            Units generate 2 CR; South-Africa end with 2 CR
                            Units generate 1 Iron; South-Africa end with 1 Iron
                    

                    Combat Hit Differential Summary :

                    Italy : -0.30
                    South-Africa : 0.00
                    

                    Savegame

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by Black_Elk

                      To Italy, for the glory 🙂

                      The USA pacific victory territory should probably be Hawaii instead of California, since its more achievable for game resolution.

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                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Italy round 6

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 6
                        
                            Combat Move - Italy
                                1 Infantry moved from Tunesia to Algerian Desert
                                      Italy take Algerian Desert from France
                                1 Anti-Air and 1 Infantry moved from Italy to Tyrrhenian Sea Zone
                                1 Infantry moved from Libya to Tyrrhenian Sea Zone
                                1 Anti-Air, 2 Infantrys and 1 Transport moved from Tyrrhenian Sea Zone to Aegean Sea Zone
                                1 Anti-Air and 2 Infantrys moved from Aegean Sea Zone to Egypt
                                1 Fighter moved from Italy to Egypt
                                1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from Somalia to Gulf of Aden Sea Zone
                                1 Anti-Air, 1 Colonial-Infantry, 1 Infantry and 1 Transport moved from Gulf of Aden Sea Zone to Red Sea Zone
                                1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from Red Sea Zone to Mecca
                                2 Fighters moved from Sind to Mecca
                                2 Artillerys and 7 Infantrys moved from India to Indian Coast Sea Zone
                                2 Artillerys, 7 Infantrys and 3 Transports moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                                2 Artillerys and 7 Infantrys moved from Gulf of Aden Sea Zone to Somalia
                                1 Anti-Air, 2 Artillerys and 1 Colonial-Infantry moved from Kenya to Somalia
                                2 Patrol-Boats moved from Gulf of Aden Sea Zone to Red Sea Zone
                                1 Battleship moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                                1 Patrol-Boat moved from Gulf of Aden Sea Zone to Red Sea Zone
                                2 Mech-Infs and 1 Medium-Tank moved from India to Afghanistan
                        
                            Combat - Italy
                                Battle in Mecca
                                    Italy attack with 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry
                                    Pro-Allies-Neutral defend with 1 Flag and 1 Infantry
                                        Italy roll dice for 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry in Mecca, round 2 : 3/5 hits, 1.50 expected hits
                                        Pro-Allies-Neutral roll dice for 2 Infantrys in Mecca, round 2 : 0/2 hits, 0.60 expected hits
                                        1 Infantry owned by the British-Colonies and 1 Infantry owned by the Pro-Allies-Neutral lost in Mecca
                                    Italy takes Mecca from Pro-Allies-Neutral
                                    Italy win with 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 10
                                    Casualties for Pro-Allies-Neutral: 1 Infantry
                                    Casualties for British-Colonies: 1 Infantry
                                Battle in Egypt
                                    Italy attack with 1 Anti-Air, 1 Fighter and 2 Infantrys
                                    British-Colonies defend with 1 Flag and 1 Light-Tank; Britain defend with 1 Fuel-Barrel
                                        Italy roll dice for 1 Anti-Air, 1 Fighter and 2 Infantrys in Egypt, round 2 : 0/4 hits, 1.00 expected hits
                                        British-Colonies roll dice for 1 Light-Tank in Egypt, round 2 : 0/1 hits, 0.40 expected hits
                                        Italy roll dice for 1 Anti-Air, 1 Fighter and 2 Infantrys in Egypt, round 3 : 3/4 hits, 1.00 expected hits
                                        British-Colonies roll dice for 1 Light-Tank in Egypt, round 3 : 0/1 hits, 0.40 expected hits
                                    1 Light-Tank owned by the British-Colonies lost in Egypt
                                    Italy takes Egypt from British-Colonies
                                    Italy win with 1 Anti-Air, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 15
                                    Casualties for British-Colonies: 1 Light-Tank
                        
                            Non Combat Move - Italy
                                1 Fighter moved from Egypt to Transjordan
                                2 Fighters moved from Mecca to Transjordan
                                1 Fighter moved from Libya to Tunesia
                                1 Anti-Air and 1 Infantry moved from Libya to Tunesia
                        
                            Purchase Units - Italy
                                Trigger Italy Late 1942: Italy has their production frontier changed to: production_Italy_2
                                Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                                Italy buy 5 Anti-Airs, 1 Artillery, 1 Colonial-Infantry, 3 Infantrys and 2 Patrol-Boats; Remaining resources: 4 Fuel; 3 Iron; 0 PUs; 5 CR; 
                        
                            Place Units - Italy
                                1 Submarine placed in Gulf of Aden Sea Zone
                                1 Anti-Air and 2 Infantrys placed in Italy
                                3 Anti-Airs placed in Libya
                                Italy undo move 3.
                                1 Anti-Air, 1 Artillery, 1 Colonial-Infantry and 1 Infantry placed in Somalia
                                3 Anti-Airs placed in Libya
                                2 Patrol-Boats placed in Tyrrhenian Sea Zone
                        
                            Turn Complete - Italy
                                Italy collect 117 PUs; end with 117 PUs
                                Units generate 11 CR; Italy end with 16 CR
                                Units generate 19 Fuel; Italy end with 23 Fuel
                                Units generate 4 Iron; Italy end with 7 Iron
                        

                        Combat Hit Differential Summary :

                        Pro-Allies-Neutral : -0.60
                        Italy : 2.50
                        British-Colonies : -0.80
                        

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Iraq round 6

                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                          Game History

                          Round: 6
                          
                              Combat Move - Iraq
                                  1 Infantry moved from Iran to Western Turkistan
                                  2 Infantrys moved from Iraq to Iran
                                  1 Patrol-Boat moved from Gulf of Aden Sea Zone to Red Sea Zone
                          
                              Non Combat Move - Iraq
                          
                              Aid Axis powers - Iraq
                                  Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support
                                  Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support
                                  Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 28 Fuel
                                  Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2
                                  Iraq spend 5 Fuel on User Action: Action 3 Japan receives fuel support
                                  Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support
                                  Trigger 3 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 79 Fuel
                                  Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support-2
                          
                              Purchase Units - Iraq
                                  Iraq buy 1 Anti-Air and 1 Infantry; Remaining resources: 2 Fuel; 6 Iron; 0 PUs; 
                          
                              Place Units - Iraq
                                  1 Anti-Air and 1 Infantry placed in Iraq
                          
                              Turn Complete - Iraq
                                  Iraq collect 17 PUs; end with 17 PUs
                                  Units generate 10 Fuel; Iraq end with 12 Fuel
                                  Units generate 1 Iron; Iraq end with 7 Iron
                          

                          Combat Hit Differential Summary :

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Iran round 6

                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                            Game History

                            Round: 6
                            
                                Combat Move - Iran
                                    1 Infantry moved from Iran to Khorasan
                            
                                Non Combat Move - Iran
                            
                                Aid Axis powers - Iran
                                    Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support
                                    Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support
                                    Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 33 Fuel
                                    Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2
                                    Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                                    Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                                    Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 78 Fuel
                                    Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
                                    Iran spend 5 Fuel on User Action: Action 6 Japan receives fuel support
                                    Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support
                                    Trigger 6 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 84 Fuel
                                    Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support-2
                            
                                Purchase Units - Iran
                                    Iran buy 1 Artillery and 1 Infantry; Remaining resources: 1 Fuel; 5 Iron; 1 PUs; 
                            
                                Place Units - Iran
                                    1 Artillery and 1 Infantry placed in Iran
                            
                                Turn Complete - Iran
                                    Iran collect 15 PUs; end with 16 PUs
                                    Units generate 13 Fuel; Iran end with 14 Fuel
                                    Units generate 1 Iron; Iran end with 6 Iron
                            

                            Combat Hit Differential Summary :

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: ANZAC round 6

                              TripleA Turn Summary for game: Iron War, version: 0.2.6

                              Game History

                              Round: 6
                              
                                  Combat Move - ANZAC
                                      1 Artillery moved from Sydney to South Queensland
                              
                                  Non Combat Move - ANZAC
                              
                                  Purchase Units - ANZAC
                                      Trigger ANZAC Late 1942: ANZAC has their production frontier changed to: production_ANZAC_2
                                      ANZAC buy 2 Cruisers; Remaining resources: 29 Fuel; 0 Iron; 4 PUs; 
                              
                                  Place Units - ANZAC
                                      2 Cruisers placed in Sydney Sea Zone
                              
                                  Turn Complete - ANZAC
                                      ANZAC collect 38 PUs; end with 42 PUs
                                      Units generate 9 Fuel; ANZAC end with 38 Fuel
                                      Units generate 2 Iron; ANZAC end with 2 Iron
                              

                              Combat Hit Differential Summary :

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: KNIL round 6

                                TripleA Turn Summary for game: Iron War, version: 0.2.6

                                Game History

                                Round: 6
                                
                                    Combat Move - KNIL
                                
                                    Combat - KNIL
                                
                                    Aid the ANZAC - KNIL
                                        KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                                        Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                                        Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 3 Iron
                                        Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                                
                                    Purchase Units - KNIL
                                        Trigger KNIL Late 1942: KNIL has their production frontier changed to: production_KNIL_2
                                        KNIL buy 1 Fighter; Remaining resources: 7 Fuel; 5 Iron; 14 PUs; 20 CR; 
                                
                                    Place Units - KNIL
                                        1 Fighter placed in Dutch Guiana
                                
                                    Turn Complete - KNIL
                                        KNIL collect 16 PUs; end with 30 PUs
                                        Units generate 3 Fuel; KNIL end with 10 Fuel
                                        Units generate 1 Iron; KNIL end with 6 Iron
                                        Units generate 2 CR; KNIL end with 22 CR
                                

                                Combat Hit Differential Summary :

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  Final showdown at Pearl...

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: Japan round 6

                                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                                    Game History

                                    Round: 6
                                    
                                        Combat Move - Japan
                                                Japan takes Andaman from British-India
                                                Japan takes Ceylon from British-India
                                            3 Battleships, 1 Carrier, 3 Cruisers, 3 Destroyers, 2 Dive-Bombers, 1 Fighter and 5 Submarines moved from Truk Lagoon Sea Zone to Hawaiian Sea Zone
                                            1 Battleship and 5 Transports moved from Wake Island Sea Zone to Hawaiian Sea Zone
                                            1 Destroyer moved from Midway Island Sea Zone to Hawaiian Sea Zone
                                            1 Destroyer moved from Pacific 5 Sea Zone to Hawaiian Sea Zone
                                            1 Light-Tank moved from French India to Sind
                                            1 Infantry moved from French India to India
                                            1 Transport moved from Indian Coast Sea Zone to Bay of Bengal Sea Zone
                                            1 Infantry moved from Sumatra to Bay of Bengal Sea Zone
                                            1 Infantry and 1 Transport moved from Bay of Bengal Sea Zone to Indian Coast Sea Zone
                                            1 Infantry moved from Indian Coast Sea Zone to Ceylon
                                            1 Dive-Bomber moved from Chungking to Lanchow
                                            1 Anti-Air moved from Changsha to Lanchow
                                            1 Infantry moved from Chungking to Lanchow
                                            1 Infantry moved from Chungking to Lanchow
                                            1 Infantry moved from Changsha to Peking
                                            1 Artillery and 1 Infantry moved from Ryojun to Peking
                                            2 Artillerys, 1 Infantry and 3 Mech-Infs moved from Hailar to Lensk
                                                  Japan take Lensk from USSR
                                            1 Infantry moved from Yakutsk to Lensk
                                            1 Infantry moved from Aldan to Lensk
                                            2 Infantrys moved from Chita to Lensk
                                            1 Anti-Air and 4 Infantrys moved from Hailar to Chita
                                            1 Artillery and 3 Infantrys moved from Jehol to Hailar
                                            1 Artillery and 1 Mech-Inf moved from Ryojun to Hailar
                                            1 Infantry moved from Kamchatka to Anadyr
                                    
                                        Combat - Japan
                                            Battle in Hawaiian Sea Zone
                                                Japan attack with 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter, 5 Submarines and 5 Transports
                                                USA defend with 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters, 2 Submarines and 2 Transports
                                                    AA fire in Hawaiian Sea Zone : 0/3 hits, 0.30 expected hits
                                                    dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                                                    AA fire in Hawaiian Sea Zone : 0/1 hits, 0.10 expected hits
                                                    Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                                                Units damaged: 2 Carriers owned by the USA
                                                    Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter and 5 Transports in Hawaiian Sea Zone, round 2 : 7/16 hits, 7.30 expected hits
                                                Units damaged: 4 Battleships owned by the USA
                                                    USA roll dice for 2 Submarines in Hawaiian Sea Zone, round 2 : 0/2 hits, 0.60 expected hits
                                                    USA roll dice for 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters and 2 Transports in Hawaiian Sea Zone, round 2 : 9/18 hits, 8.00 expected hits
                                                Units damaged: 1 Carrier owned by the Japan and 4 Battleships owned by the Japan
                                                    1 Carrier owned by the USA, 4 Transports owned by the Japan and 2 Transports owned by the USA lost in Hawaiian Sea Zone
                                                    AA fire in Hawaiian Sea Zone : 1/3 hits, 0.30 expected hits
                                                    dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                                                    AA fire in Hawaiian Sea Zone : 0/1 hits, 0.10 expected hits
                                                    1 Fighter owned by the USA lost in Hawaiian Sea Zone
                                                    Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 3 : 1/5 hits, 2.50 expected hits
                                                    Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter and 1 Transport in Hawaiian Sea Zone, round 3 : 11/16 hits, 7.30 expected hits
                                                    USA roll dice for 2 Submarines in Hawaiian Sea Zone, round 3 : 0/2 hits, 0.60 expected hits
                                                    USA roll dice for 4 Battleships, 1 Carrier, 1 Cruiser, 3 Destroyers and 5 Fighters in Hawaiian Sea Zone, round 3 : 5/14 hits, 7.00 expected hits
                                                    1 Carrier owned by the USA, 1 Transport owned by the Japan, 2 Submarines owned by the USA, 5 Fighters owned by the USA, 3 Destroyers owned by the USA, 4 Destroyers owned by the Japan and 1 Cruiser owned by the USA lost in Hawaiian Sea Zone
                                                    dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                                                    Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 4 : 3/5 hits, 2.50 expected hits
                                                    3 Battleships owned by the USA lost in Hawaiian Sea Zone
                                                    Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 1 Destroyer, 2 Dive-Bombers and 1 Fighter in Hawaiian Sea Zone, round 4 : 6/12 hits, 6.10 expected hits
                                                    USA roll dice for 1 Battleship in Hawaiian Sea Zone, round 4 : 1/1 hits, 0.60 expected hits
                                                    1 Cruiser owned by the Japan and 1 Battleship owned by the USA lost in Hawaiian Sea Zone
                                                Japan win with 4 Battleships, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 Dive-Bombers, 1 Fighter and 5 Submarines remaining. Battle score for attacker is 314
                                                Casualties for Japan: 1 Cruiser, 4 Destroyers and 5 Transports
                                                Casualties for USA: 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters, 2 Submarines and 2 Transports
                                            Battle in Peking
                                                Japan attack with 1 Artillery and 2 Infantrys
                                                USSR defend with 1 Flag and 1 Infantry
                                                    Japan roll dice for 1 Artillery and 2 Infantrys in Peking, round 2 : 0/3 hits, 0.70 expected hits
                                                    USSR roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits
                                                    Japan roll dice for 1 Artillery and 2 Infantrys in Peking, round 3 : 1/3 hits, 0.70 expected hits
                                                    USSR roll dice for 1 Infantry in Peking, round 3 : 1/1 hits, 0.30 expected hits
                                                    1 Infantry owned by the Japan and 1 Infantry owned by the USSR lost in Peking
                                                Japan win, taking Peking from USSR with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                                                Casualties for Japan: 1 Infantry
                                                Casualties for USSR: 1 Infantry
                                            Battle in Lanchow
                                                Japan attack with 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys
                                                China defend with 1 Artillery, 1 Flag and 1 Infantry
                                                    Japan roll dice for 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys in Lanchow, round 2 : 0/4 hits, 1.10 expected hits
                                                    China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 2 : 0/2 hits, 0.60 expected hits
                                                    Japan roll dice for 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys in Lanchow, round 3 : 1/4 hits, 1.10 expected hits
                                                    China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 3 : 1/2 hits, 0.60 expected hits
                                                1 Anti-Air owned by the Japan and 1 Infantry owned by the China lost in Lanchow
                                                    Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Lanchow, round 4 : 1/3 hits, 1.00 expected hits
                                                    China roll dice for 1 Artillery in Lanchow, round 4 : 0/1 hits, 0.30 expected hits
                                                    1 Artillery owned by the China lost in Lanchow
                                                Japan win, taking Lanchow from China with 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 12
                                                Casualties for Japan: 1 Anti-Air
                                                Casualties for China: 1 Artillery and 1 Infantry
                                    
                                        Non Combat Move - Japan
                                            1 Dive-Bomber moved from Lanchow to Chungking
                                            1 Infantry moved from Chungking to Changsha
                                            1 Light-Tank moved from Lower Burma to Nepal
                                            3 Fighters moved from Bengal to Shanghai
                                            1 Cruiser and 1 Submarine moved from Celebes Sea Zone to Wake Island Sea Zone
                                            1 Battleship, 1 Cruiser and 1 Submarine moved from Gulf of Thailand Sea Zone to Philippines Sea Zone
                                    
                                        Purchase Units - Japan
                                            Trigger Japan Late 1942: Japan has their production frontier changed to: production_Japan_2
                                            Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                            Japan buy 2 Anti-Airs, 1 Carrier, 3 Dive-Bombers and 2 Transports; Remaining resources: 2 Fuel; 1 Iron; 0 PUs; 0 CR; 
                                    
                                        Place Units - Japan
                                            1 Carrier, 1 Submarine and 1 Transport placed in Truk Lagoon Sea Zone
                                            2 Dive-Bombers placed in Truk Lagoon Sea Zone
                                            1 Transport placed in Japanese East Coast Sea Zone
                                            2 Anti-Airs and 1 Dive-Bomber placed in Ryojun
                                    
                                        Turn Complete - Japan
                                            Japan collect 159 PUs; end with 159 PUs
                                            Units generate 48 Fuel; Japan end with 50 Fuel
                                            Units generate 8 CR; Japan end with 8 CR
                                            Units generate 6 Iron; Japan end with 7 Iron
                                    

                                    Combat Hit Differential Summary :

                                    USA : -1.80
                                    AA fire in Hawaiian Sea Zone : : 0.20
                                    dive bombing fire in Hawaiian Sea Zone : : -0.60
                                    Japan : 0.20
                                    China : -0.50
                                    USSR : 0.40
                                    

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: Thailand round 6

                                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                                      Game History

                                      Round: 6
                                      
                                          Combat Move - Thailand
                                              1 Infantry and 1 Mech-Inf moved from Punjab to Afghanistan
                                              1 Anti-Air, 2 Artillerys and 4 Infantrys moved from United Provinces to Sind
                                              1 Anti-Air and 1 Infantry moved from Nepal to Punjab
                                              1 Fighter moved from Iran to Afghanistan
                                              1 Anti-Air moved from Bengal to Nepal
                                              1 Anti-Air and 1 Infantry moved from Burma to Bengal
                                              2 Patrol-Boats moved from Wake Island Sea Zone to Truk Lagoon Sea Zone
                                      
                                          Non Combat Move - Thailand
                                      
                                          Export to Imperial Japan - Thailand
                                              Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                              Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                              Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 8 Iron
                                              Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                                      
                                          Purchase Units - Thailand
                                              Thailand buy 3 Infantrys; Remaining resources: 2 Fuel; 0 Iron; 0 PUs; 0 CR; 
                                      
                                          Place Units - Thailand
                                              3 Infantrys placed in Nepal
                                      
                                          Turn Complete - Thailand
                                              Thailand collect 29 PUs; end with 29 PUs
                                              Units generate 5 Fuel; Thailand end with 7 Fuel
                                              Units generate 3 CR; Thailand end with 3 CR
                                              Units generate 1 Iron; Thailand end with 1 Iron
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • redrumR Offline
                                        redrum Admin @Black_Elk
                                        last edited by

                                        @Black_Elk Yeah... pretty brutal battle at Pearl Harbor.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by Black_Elk

                                          America sues for peace! Nice one man

                                          Probably takes another round for Axis to hit the 20 VC mark, but I think its a done deal. More fun to get on to the next one I think.

                                          I have that 0.2.7 xml file posted in the other thread. No changes yet to the near east factions, so guessing the Russians will probably give me headaches there. But maybe the reduced airbase range will give them another round at the table? Trying to decide on a German opener, whether its worth taking a 60/40 on the British-Colonies fleet with the bomber so Italy has more room to operate, or just wait it out and use the bomber to ice one of the other battles. Given my showing last game might be better to play it safe and not risk too much at the outset, but its pretty tempting to just knock them off outright.

                                          Haven't set up a PBF game before but guess I just start a new thread and put the link in there at game launch?

                                          redrumR 1 Reply Last reply Reply Quote 1
                                          • redrumR Offline
                                            redrum Admin @Black_Elk
                                            last edited by redrum

                                            @Black_Elk GG then! Score 1 for the Axis!

                                            Yeah, just create a new thread here in the forum and put the number after /topic/ in the PBF settings. The rest of the settings you can pretty much take from our existing game. Go ahead and start it up using 0.2.7 when you're ready. Good luck!

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 1

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