Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags

    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

    Play By Forum
    5
    207
    19758
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Black_Elk
      Black_Elk last edited by

      TripleA Turn Summary: France round 1

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 1
      
          Combat Move - France
                  France takes Northern Congo from True-Neutral
                  France takes Southern Congo from True-Neutral
              1 Colonial-Infantry moved from Ubangi-Shari to Northern Congo
              1 Colonial-Infantry moved from Equatorial Africa to Southern Congo
              1 Cruiser and 1 Destroyer moved from Bay of Biscay Sea Zone to Celtic Sea Zone
              1 Colonial-Infantry moved from Cameroon to Gulf of Guinea Sea Zone
              1 Colonial-Infantry and 1 Transport moved from Gulf of Guinea Sea Zone to Accra Sea Zone
              1 Colonial-Infantry moved from Ivory Coast to Accra Sea Zone
              2 Colonial-Infantrys and 1 Transport moved from Accra Sea Zone to Freetown Sea Zone
              2 Colonial-Infantrys moved from Freetown Sea Zone to Senegal
              1 Infantry moved from Tunesia to Algerian Desert
              1 Infantry and 1 Mech-Inf moved from Algeria to Mauritania
              1 Colonial-Infantry moved from Algeria to Algerian Desert
      
          Combat - France
      
          Non Combat Move - France
      
          Purchase Units - France
              France buy 1 Anti-Air, 1 Colonial-Infantry, 1 Fighter and 1 Infantry; Remaining resources: 4 Fuel; 0 PUs; 10 CR; 
      
          Place Units - France
              1 Anti-Air, 1 Colonial-Infantry, 1 Fighter and 1 Infantry placed in Gabon
      
          Turn Complete - France
              France collect 37 PUs; end with 37 PUs
              Units generate 3 Fuel; France end with 7 Fuel
              Units generate 12 CR; France end with 22 CR
              Units generate 1 Iron; France end with 1 Iron
              Units generate 1 SS; France end with 1 SS
      

      Combat Hit Differential Summary :

      Savegame

      1 Reply Last reply Reply Quote 0
      • Black_Elk
        Black_Elk last edited by

        TripleA Turn Summary: British-Colonies round 1

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 1
        
            Combat Move - British-Colonies
                1 Colonial-Infantry moved from South Sudan to North Sudan
                1 Colonial-Infantry moved from Uganda to South Sudan
                1 Colonial-Infantry moved from Kenya to Uganda
                1 Artillery and 1 Infantry moved from Kenya to Tanganyika
                1 Battleship, 2 Cruisers and 1 Destroyer moved from Aegean Sea Zone to Red Sea Zone
                1 Battleship, 2 Cruisers and 1 Destroyer moved from Red Sea Zone to Gulf of Aden Sea Zone
                2 Infantrys moved from Transjordan to Egypt
                1 Colonial-Infantry moved from Lindi to Tanganyika
                British-Colonies undo move 8.
                1 Colonial-Infantry moved from Tanganyika to Kenya
                1 Colonial-Infantry moved from Lindi to Tanganyika
        
            Non Combat Move - British-Colonies
        
            Export to Britain - British-Colonies
                British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies
                Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies
                Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 3 Iron
                Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2
        
            Purchase Units - British-Colonies
                British-Colonies buy 1 Fighter and 1 Infantry; Remaining resources: 12 Fuel; 3 Iron; 0 PUs; 10 CR; 
        
            Place Units - British-Colonies
                1 Fighter and 1 Infantry placed in Egypt
        
            Turn Complete - British-Colonies
                British-Colonies collect 54 PUs; end with 54 PUs
                Units generate 7 CR; British-Colonies end with 17 CR
                Units generate 7 Fuel; British-Colonies end with 19 Fuel
                Units generate 2 Iron; British-Colonies end with 5 Iron
                Units generate 1 SS; British-Colonies end with 1 SS
        

        Combat Hit Differential Summary :

        Savegame

        1 Reply Last reply Reply Quote 0
        • Black_Elk
          Black_Elk last edited by

          TripleA Turn Summary: South-Africa round 1

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 1
          
              Combat Move - South-Africa
                  1 Infantry and 1 Mech-Inf moved from South Africa to Beira
                  1 Infantry moved from Pretoria to Beira
                  1 Fighter moved from South Africa to Beira
          
              Combat - South-Africa
                  Battle in Beira
                      South-Africa attack with 1 Fighter, 2 Infantrys and 1 Mech-Inf
                      True-Neutral defend with 1 Flag, 1 Fuel-Barrel and 1 Infantry
                          South-Africa roll dice for 1 Fighter, 2 Infantrys and 1 Mech-Inf in Beira, round 2 : 1/4 hits, 1.10 expected hits
                          True-Neutral roll dice for 1 Infantry in Beira, round 2 : 0/1 hits, 0.30 expected hits
                          1 Infantry owned by the True-Neutral lost in Beira
                      South-Africa takes Beira from True-Neutral
                      South-Africa win
                      . Battle score for attacker is 10
                      Casualties for True-Neutral: 1 Infantry
          
              Non Combat Move - South-Africa
                  1 Fighter moved from Beira to Madagascar
          
              Export to Britain - South-Africa
                  South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                  Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                  Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 4 Iron
                  Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
          
              Purchase Units - South-Africa
                  South-Africa buy 1 Fighter and 1 Infantry; Remaining resources: 6 Fuel; 3 Iron; 0 PUs; 
          
              Place Units - South-Africa
                  1 Fighter and 1 Infantry placed in South Africa
          
              Turn Complete - South-Africa
                  South-Africa collect 16 PUs; end with 16 PUs
                  Units generate 7 Fuel; South-Africa end with 13 Fuel
                  Units generate 1 Iron; South-Africa end with 4 Iron
          

          Combat Hit Differential Summary :

          True-Neutral : -0.30
          South-Africa : -0.10
          

          Savegame

          1 Reply Last reply Reply Quote 0
          • Black_Elk
            Black_Elk last edited by

            Alright looks like we're in business. Kinda bombed through that set of turns, so hopefully didn't goof anything too major lol. The British-Colonies dudes in West Africa didn't get the memo that the war had already started, but I'm sure there will be plenty of time of them to catch up. They may have been tripping too hard about the situation in Egypt hehe.

            I went with a turtle up posture for Russia, since I couldn't think of much else to do. We'll see if those dice do me a solid to prevent the Persians running amok. Trying to hold on by my finger nails with the royal navy.

            Anyhow, Italy's up!
            Catch you next round dude

            1 Reply Last reply Reply Quote 1
            • redrum
              redrum Admin last edited by

              TripleA Turn Summary: Italy round 1

              TripleA Turn Summary for game: Iron War, version: 0.2.6

              Game History

              Round: 1
              
                  Combat Move - Italy
                          Italy takes Indian Ocean 2 Sea Zone from British-India
                          Italy takes Indian Ocean 2 Sea Zone from British-India
                          Italy takes Indian Ocean 2 Sea Zone from British-India
                      1 Anti-Air and 1 Infantry moved from Italy to Vichy
                      1 Fighter moved from Italy to Vichy
                      1 Infantry moved from Albania to Adriatic Sea Zone
                      1 Colonial-Infantry and 3 Infantrys moved from Tobruk to El Alamein
                      1 Infantry moved from Libyan Desert to North Sudan
                      1 Fighter moved from Libya to North Sudan
                      1 Infantry moved from Libya to Tunesia
                            Italy take Tunesia from France
                      1 Light-Tank and 1 Medium-Tank moved from Libya to Libyan Desert
                      1 Artillery and 2 Colonial-Infantrys moved from Somalia to Mombasa Sea Zone
                      1 Artillery, 2 Colonial-Infantrys and 1 Transport moved from Mombasa Sea Zone to Port Elizabeth Sea Zone
                      1 Artillery and 2 Colonial-Infantrys moved from Port Elizabeth Sea Zone to South Africa
                      2 Infantrys and 1 Mech-Inf moved from Eritrea to South Sudan
                      1 Light-Tank and 1 Mech-Inf moved from Somalia to Somaliland
                      1 Colonial-Infantry moved from Somalia to Somaliland
                      1 Infantry moved from Somalia to Somaliland
                      1 Colonial-Infantry moved from Ethiopia to Uganda
                      1 Colonial-Infantry moved from Ethiopia to Kenya
                      1 Colonial-Infantry moved from Ethiopia to Somaliland
                      1 Infantry moved from Somalia to Somaliland
                      3 Infantrys moved from Somalia to Kenya
                      3 Infantrys moved from Ethiopia to Uganda
                      1 Infantry moved from Eritrea to South Sudan
                      1 Destroyer moved from Mombasa Sea Zone to Indian Ocean 5 Sea Zone
                            Italy take Indian Ocean 5 Sea Zone from ANZAC
                      1 Light-Tank moved from Libyan Desert to El Alamein
                      1 Medium-Tank moved from Libyan Desert to El Alamein
                      1 Mech-Inf moved from Tobruk to El Alamein
                      1 Mech-Inf moved from Libyan Desert to El Alamein
                      1 Artillery and 1 Infantry moved from Libya to Adriatic Sea Zone
                      1 Artillery, 2 Infantrys and 1 Transport moved from Adriatic Sea Zone to Aegean Sea Zone
                      1 Artillery and 2 Infantrys moved from Aegean Sea Zone to El Alamein
                      1 Battleship moved from Adriatic Sea Zone to Aegean Sea Zone
              
                  Combat - Italy
                      Battle in El Alamein
                          Italy attack with 1 Artillery, 1 Colonial-Infantry, 5 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                          British-Colonies defend with 1 Flag and 1 Infantry
                              Italy roll dice for 1 Battleship in El Alamein, round 2 : 1/1 hits, 0.60 expected hits
                              1 Infantry owned by the British-Colonies lost in El Alamein
                          Italy takes El Alamein from British-Colonies
                          Italy win with 1 Artillery, 1 Colonial-Infantry, 5 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 10
                          Casualties for British-Colonies: 1 Infantry
                      Battle in South Sudan
                          Italy attack with 3 Infantrys and 1 Mech-Inf
                          British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                              Italy roll dice for 3 Infantrys and 1 Mech-Inf in South Sudan, round 2 : 1/4 hits, 0.80 expected hits
                              British-Colonies roll dice for 1 Colonial-Infantry in South Sudan, round 2 : 0/1 hits, 0.20 expected hits
                          1 Colonial-Infantry owned by the British-Colonies lost in South Sudan
                          Italy takes South Sudan from British-Colonies
                          Italy win with 3 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 6
                          Casualties for British-Colonies: 1 Colonial-Infantry
                      Battle in Somaliland
                          Italy attack with 2 Colonial-Infantrys, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf
                          British-Colonies defend with 1 Artillery, 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Infantry
                              Italy roll dice for 2 Colonial-Infantrys, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf in Somaliland, round 2 : 1/6 hits, 1.50 expected hits
                              British-Colonies roll dice for 1 Artillery, 1 Colonial-Infantry and 1 Infantry in Somaliland, round 2 : 0/3 hits, 0.80 expected hits
                          1 Colonial-Infantry owned by the British-Colonies lost in Somaliland
                              Italy roll dice for 2 Colonial-Infantrys, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf in Somaliland, round 3 : 1/6 hits, 1.50 expected hits
                              British-Colonies roll dice for 1 Artillery and 1 Infantry in Somaliland, round 3 : 1/2 hits, 0.60 expected hits
                              1 Infantry owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Somaliland
                              Italy roll dice for 1 Colonial-Infantry, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf in Somaliland, round 4 : 0/5 hits, 1.30 expected hits
                              British-Colonies roll dice for 1 Artillery in Somaliland, round 4 : 0/1 hits, 0.30 expected hits
                              Italy roll dice for 1 Colonial-Infantry, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf in Somaliland, round 5 : 2/5 hits, 1.30 expected hits
                              British-Colonies roll dice for 1 Artillery in Somaliland, round 5 : 1/1 hits, 0.30 expected hits
                              1 Artillery owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Somaliland
                          Italy takes Somaliland from British-Colonies
                          Italy win with 2 Infantrys, 1 Light-Tank and 1 Mech-Inf remaining. Battle score for attacker is 15
                          Casualties for British-Colonies: 1 Artillery, 1 Colonial-Infantry and 1 Infantry
                          Casualties for Italy: 2 Colonial-Infantrys
                      Battle in North Sudan
                          Italy attack with 1 Fighter and 1 Infantry
                          British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                              Italy roll dice for 1 Fighter and 1 Infantry in North Sudan, round 2 : 1/2 hits, 0.70 expected hits
                              British-Colonies roll dice for 1 Colonial-Infantry in North Sudan, round 2 : 0/1 hits, 0.20 expected hits
                          1 Colonial-Infantry owned by the British-Colonies lost in North Sudan
                          Italy takes North Sudan from British-Colonies
                          Italy win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                          Casualties for British-Colonies: 1 Colonial-Infantry
                      Battle in South Africa
                          Italy attack with 1 Artillery and 2 Colonial-Infantrys
                          South-Africa defend with 1 Factory, 1 Fighter, 1 Flag, 4 Fuel-Barrels, 1 Infantry and 1 Iron-Ore
                              Italy roll dice for 1 Artillery and 2 Colonial-Infantrys in South Africa, round 2 : 1/3 hits, 0.70 expected hits
                              South-Africa roll dice for 1 Fighter and 1 Infantry in South Africa, round 2 : 2/2 hits, 0.90 expected hits
                          2 Colonial-Infantrys owned by the Italy and 1 Infantry owned by the South-Africa lost in South Africa
                              Italy roll dice for 1 Artillery in South Africa, round 3 : 0/1 hits, 0.20 expected hits
                              South-Africa roll dice for 1 Fighter in South Africa, round 3 : 0/1 hits, 0.60 expected hits
                              Italy roll dice for 1 Artillery in South Africa, round 4 : 1/1 hits, 0.20 expected hits
                              South-Africa roll dice for 1 Fighter in South Africa, round 4 : 1/1 hits, 0.60 expected hits
                              1 Artillery owned by the Italy and 1 Fighter owned by the South-Africa lost in South Africa
                          South-Africa win
                          . Battle score for attacker is 7
                          Casualties for Italy: 1 Artillery and 2 Colonial-Infantrys
                          Casualties for South-Africa: 1 Fighter and 1 Infantry
                      Battle in Uganda
                          Italy attack with 1 Colonial-Infantry and 3 Infantrys
                          British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                              Italy roll dice for 1 Colonial-Infantry and 3 Infantrys in Uganda, round 2 : 1/4 hits, 0.80 expected hits
                              British-Colonies roll dice for 1 Colonial-Infantry in Uganda, round 2 : 0/1 hits, 0.20 expected hits
                          1 Colonial-Infantry owned by the British-Colonies lost in Uganda
                          Italy takes Uganda from British-Colonies
                          Italy win with 1 Colonial-Infantry and 3 Infantrys remaining. Battle score for attacker is 6
                          Casualties for British-Colonies: 1 Colonial-Infantry
                      Battle in Vichy
                          Italy attack with 1 Anti-Air, 1 Fighter and 1 Infantry
                          France defend with 1 Flag and 1 Infantry
                              Italy roll dice for 1 Anti-Air, 1 Fighter and 1 Infantry in Vichy, round 2 : 1/3 hits, 0.80 expected hits
                              France roll dice for 1 Infantry in Vichy, round 2 : 0/1 hits, 0.30 expected hits
                              1 Infantry owned by the France lost in Vichy
                          Italy win, taking Vichy from France with 1 Anti-Air, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 10
                          Casualties for France: 1 Infantry
                      Battle in Kenya
                          Italy attack with 1 Colonial-Infantry and 3 Infantrys
                          British-Colonies defend with 1 Colonial-Infantry, 1 Colony, 1 Flag, 2 Fuel-Barrels and 1 Iron-Ore
                              Italy roll dice for 1 Colonial-Infantry and 3 Infantrys in Kenya, round 2 : 0/4 hits, 0.80 expected hits
                              British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 2 : 1/1 hits, 0.20 expected hits
                          1 Colonial-Infantry owned by the Italy lost in Kenya
                              Italy roll dice for 3 Infantrys in Kenya, round 3 : 0/3 hits, 0.60 expected hits
                              British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 3 : 0/1 hits, 0.20 expected hits
                              Italy roll dice for 3 Infantrys in Kenya, round 4 : 0/3 hits, 0.60 expected hits
                              British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 4 : 0/1 hits, 0.20 expected hits
                              Italy roll dice for 3 Infantrys in Kenya, round 5 : 0/3 hits, 0.60 expected hits
                              British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 5 : 1/1 hits, 0.20 expected hits
                              1 Infantry owned by the Italy lost in Kenya
                              Italy roll dice for 2 Infantrys in Kenya, round 6 : 0/2 hits, 0.40 expected hits
                              British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 6 : 0/1 hits, 0.20 expected hits
                              Italy roll dice for 2 Infantrys in Kenya, round 7 : 0/2 hits, 0.40 expected hits
                              British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 7 : 0/1 hits, 0.20 expected hits
                              Italy roll dice for 2 Infantrys in Kenya, round 8 : 2/2 hits, 0.40 expected hits
                              British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 8 : 0/1 hits, 0.20 expected hits
                          1 Colonial-Infantry owned by the British-Colonies lost in Kenya
                          Italy takes Kenya from British-Colonies
                          Italy win with 2 Infantrys remaining. Battle score for attacker is -10
                          Casualties for Italy: 1 Colonial-Infantry and 1 Infantry
                          Casualties for British-Colonies: 1 Colonial-Infantry
              
                  Non Combat Move - Italy
                      1 Fighter moved from North Sudan to Tobruk
                      1 Colonial-Infantry and 8 Infantrys moved from Libya to Tobruk
                      1 Fighter moved from Vichy to Croatia
                      1 Infantry moved from Ethiopia to Eritrea
                      1 Infantry moved from Ethiopia to Uganda
                      1 Submarine moved from Adriatic Sea Zone to Aegean Sea Zone
                      1 Cruiser and 1 Destroyer moved from Adriatic Sea Zone to Tyrrhenian Sea Zone
              
                  Purchase Units - Italy
                      Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                      Italy buy 1 Artillery, 1 Colonial-Infantry, 1 Patrol-Boat and 2 Transports; Remaining resources: 18 Fuel; 0 Iron; 0 PUs; 0 CR; 
              
                  Place Units - Italy
                      1 Submarine and 2 Transports placed in Tyrrhenian Sea Zone
                      1 Artillery and 1 Colonial-Infantry placed in Libya
                      1 Patrol-Boat placed in Red Sea Zone
              
                  Turn Complete - Italy
                      Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Tunesia
                      Trigger The SS is now recruiting from Tunesia: Germany has 1 SS-Potential placed in Tunesia
                      Italy collect 85 PUs; end with 85 PUs
                      Units generate 7 CR; Italy end with 7 CR
                      Units generate 10 Fuel; Italy end with 28 Fuel
                      Units generate 3 Iron; Italy end with 3 Iron
              

              Combat Hit Differential Summary :

              Italy : -1.20
              British-Colonies : 0.00
              France : -0.30
              South-Africa : 0.90
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • redrum
                redrum Admin last edited by

                TripleA Manual Gamesave Post: Iraq round 1

                TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6

                Game History

                Round: 1
                
                    Combat Move - Iraq
                            Iraq takes Transjordan from British-Colonies
                        2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
                        1 Fighter moved from Iraq to Caspian Sea Zone
                        1 Light-Tank moved from Iraq to Transjordan
                        1 Light-Tank moved from Transjordan to Iraq
                
                    Combat - Iraq
                        Battle in Caspian Sea Zone
                            Iraq attack with 1 Fighter
                            USSR defend with 1 Transport
                                Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                USSR roll dice for 1 Transport in Caspian Sea Zone, round 2 : 0/1 hits, 0.10 expected hits
                                Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                                USSR roll dice for 1 Transport in Caspian Sea Zone, round 3 : 0/1 hits, 0.10 expected hits
                                Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                                USSR roll dice for 1 Transport in Caspian Sea Zone, round 4 : 0/1 hits, 0.10 expected hits
                                1 Transport owned by the USSR lost in Caspian Sea Zone
                            Iraq win with 1 Fighter remaining. Battle score for attacker is 20
                            Casualties for USSR: 1 Transport
                        Battle in Indian Coast Sea Zone
                            Iraq attack with 2 Patrol-Boats
                            British-India defend with 1 Cruiser, 1 Destroyer and 1 Transport
                                Iraq roll dice for 2 Patrol-Boats in Indian Coast Sea Zone, round 2 : 1/2 hits, 0.60 expected hits
                

                Combat Hit Differential Summary :

                USSR : -0.30
                Iraq : -0.10
                

                Savegame

                1 Reply Last reply Reply Quote 0
                • redrum
                  redrum Admin last edited by

                  @Black_Elk Need OOL for Indian Coast SZ.

                  1 Reply Last reply Reply Quote 1
                  • Black_Elk
                    Black_Elk last edited by

                    probably best to prioritize the transport try and keep it alive if possible

                    redrum 1 Reply Last reply Reply Quote 0
                    • redrum
                      redrum Admin @Black_Elk last edited by

                      @black_elk So OOL would be: Destroyer then Cruiser then Transport?

                      Black_Elk 1 Reply Last reply Reply Quote 1
                      • Black_Elk
                        Black_Elk @redrum last edited by Black_Elk

                        @redrum yeah that's the ticket. Probably Persia mops up regardless, but you never know hehe

                        ps. wondering if it would make sense to buy a PT boat in the Caspian next time. Like just bum rush Iraq/Iran, and trade Egypt/Stalingrad for the middle east? hehe. But Russia always seems kinda strapped. Never quite sure what sort of heat I can bring without getting rolled up instantly by G

                        1 Reply Last reply Reply Quote 0
                        • redrum
                          redrum Admin last edited by

                          TripleA Turn Summary: Iraq round 1

                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                          Game History

                          Round: 1
                          
                              Combat Move - Iraq
                                      Iraq takes Transjordan from British-Colonies
                                  2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
                                  1 Fighter moved from Iraq to Caspian Sea Zone
                                  1 Light-Tank moved from Iraq to Transjordan
                                  1 Light-Tank moved from Transjordan to Iraq
                          
                              Combat - Iraq
                                  Battle in Caspian Sea Zone
                                      Iraq attack with 1 Fighter
                                      USSR defend with 1 Transport
                                          Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                          USSR roll dice for 1 Transport in Caspian Sea Zone, round 2 : 0/1 hits, 0.10 expected hits
                                          Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                                          USSR roll dice for 1 Transport in Caspian Sea Zone, round 3 : 0/1 hits, 0.10 expected hits
                                          Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                                          USSR roll dice for 1 Transport in Caspian Sea Zone, round 4 : 0/1 hits, 0.10 expected hits
                                          1 Transport owned by the USSR lost in Caspian Sea Zone
                                      Iraq win with 1 Fighter remaining. Battle score for attacker is 20
                                      Casualties for USSR: 1 Transport
                                  Battle in Indian Coast Sea Zone
                                      Iraq attack with 2 Patrol-Boats
                                      British-India defend with 1 Cruiser, 1 Destroyer and 1 Transport
                                          Iraq roll dice for 2 Patrol-Boats in Indian Coast Sea Zone, round 2 : 1/2 hits, 0.60 expected hits
                                          British-India roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in Indian Coast Sea Zone, round 2 : 2/3 hits, 0.90 expected hits
                                          1 Destroyer owned by the British-India and 2 Patrol-Boats owned by the Iraq lost in Indian Coast Sea Zone
                                      British-India win
                                      . Battle score for attacker is -10
                                      Casualties for Iraq: 2 Patrol-Boats
                                      Casualties for British-India: 1 Destroyer
                          
                              Non Combat Move - Iraq
                                  1 Fighter moved from Caspian Sea Zone to Iran
                                  1 Anti-Air, 1 Artillery and 2 Infantrys moved from Iraq to Iran
                          
                              Purchase Units - Iraq
                                  Iraq buy 3 Infantrys; Remaining resources: 4 Fuel; 2 Iron; 0 PUs; 
                          
                              Place Units - Iraq
                                  3 Infantrys placed in Iraq
                          
                              Turn Complete - Iraq
                                  Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Iraq in Transjordan
                                  Trigger The SS is now recruiting from Transjordan: Germany has 1 SS-Potential placed in Transjordan
                                  Iraq collect 12 PUs; end with 12 PUs
                                  Units generate 10 Fuel; Iraq end with 14 Fuel
                                  Units generate 1 Iron; Iraq end with 3 Iron
                          

                          Combat Hit Differential Summary :

                          British-India : 1.10
                          USSR : -0.30
                          Iraq : -0.10
                          

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • redrum
                            redrum Admin last edited by

                            TripleA Turn Summary: Iran round 1

                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                            Game History

                            Round: 1
                            
                                Combat Move - Iran
                                    1 Patrol-Boat moved from Arabian Sea Zone to Indian Ocean 1 Sea Zone
                                    1 Anti-Air, 1 Fighter, 2 Infantrys, 1 Light-Tank and 1 Medium-Tank moved from Iran to Western Turkistan
                                    1 Infantry moved from Khorasan to Western Turkistan
                                    1 Light-Tank moved from Kerman to Western Turkistan
                            
                                Combat - Iran
                                    Battle in Western Turkistan
                                        Iran attack with 1 Anti-Air, 1 Fighter, 3 Infantrys, 2 Light-Tanks and 1 Medium-Tank
                                        USSR defend with 1 Fighter, 1 Flag, 1 Fuel-Barrel, 5 Infantrys and 1 SS-Potential
                                            AA fire in Western Turkistan : 0/1 hits, 0.10 expected hits
                                            Iran roll dice for 1 Anti-Air, 1 Fighter, 3 Infantrys, 2 Light-Tanks and 1 Medium-Tank in Western Turkistan, round 2 : 2/8 hits, 2.80 expected hits
                                            USSR roll dice for 1 Fighter and 5 Infantrys in Western Turkistan, round 2 : 5/6 hits, 2.10 expected hits
                                            2 Infantrys owned by the USSR, 1 Light-Tank owned by the Iran, 3 Infantrys owned by the Iran and 1 Anti-Air owned by the Iran lost in Western Turkistan
                                        1 Light-Tank owned by the Iran and 1 Medium-Tank owned by the Iran retreated to Iran
                                        USSR win with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is -34
                                        Casualties for Iran: 1 Anti-Air, 3 Infantrys and 1 Light-Tank
                                        Casualties for USSR: 2 Infantrys
                            
                                Non Combat Move - Iran
                                    1 Fighter moved from Western Turkistan to Iran
                                    1 Artillery and 2 Infantrys moved from Kerman to Iran
                            
                                Purchase Units - Iran
                                    Iran buy 4 Infantrys; Remaining resources: 3 Fuel; 2 Iron; 0 PUs; 
                            
                                Place Units - Iran
                                    4 Infantrys placed in Iran
                            
                                Turn Complete - Iran
                                    Iran collect 15 PUs; end with 15 PUs
                                    Units generate 13 Fuel; Iran end with 16 Fuel
                                    Units generate 1 Iron; Iran end with 3 Iron
                            

                            Combat Hit Differential Summary :

                            Iran : -0.80
                            USSR : 2.90
                            AA fire in Western Turkistan : : -0.10
                            

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • redrum
                              redrum Admin last edited by

                              @Black_Elk Good gamble. Iraq and Iran had quite rough turns 😕

                              1 Reply Last reply Reply Quote 0
                              • Black_Elk
                                Black_Elk last edited by

                                TripleA Turn Summary: British-India round 1

                                TripleA Turn Summary for game: Iron War, version: 0.2.6

                                Game History

                                Round: 1
                                
                                    Combat Move - British-India
                                            British-India takes Kerman from Iran
                                        1 Colonial-Infantry moved from India to Indian Coast Sea Zone
                                        1 Colonial-Infantry moved from Ceylon to Indian Coast Sea Zone
                                        2 Colonial-Infantrys, 1 Cruiser and 1 Transport moved from Indian Coast Sea Zone to Bay of Bengal Sea Zone
                                        1 Colonial-Infantry moved from Andaman to Bay of Bengal Sea Zone
                                        3 Colonial-Infantrys moved from Bay of Bengal Sea Zone to Southern Thailand
                                        1 Colonial-Infantry and 1 Infantry moved from Malaya to Southern Thailand
                                        1 Artillery and 1 Infantry moved from Lower Burma to Southern Thailand
                                        1 Fighter moved from India to Southern Thailand
                                        1 Colonial-Infantry moved from Sind to Kerman
                                        1 Infantry moved from Burma to Burma Road
                                        1 Infantry moved from Bengal to Burma
                                        1 Colonial-Infantry moved from Bengal to Lower Burma
                                        1 Colonial-Infantry moved from Orissa to Bengal
                                        1 Colonial-Infantry moved from Punjab to Sind
                                        1 Colonial-Infantry moved from United Provinces to Sind
                                        1 Infantry moved from India to Sind
                                        British-India undo move 8.
                                        1 Anti-Air moved from India to Sind
                                        1 Fighter moved from India to Southern Thailand
                                
                                    Combat - British-India
                                        Battle in Southern Thailand
                                            British-India attack with 1 Artillery, 4 Colonial-Infantrys, 1 Fighter and 2 Infantrys
                                            Thailand defend with 1 Artillery, 1 Flag, 2 Infantrys and 1 Iron-Ore
                                                British-India roll dice for 1 Artillery, 4 Colonial-Infantrys, 1 Fighter and 2 Infantrys in Southern Thailand, round 2 : 2/8 hits, 2.00 expected hits
                                                Thailand roll dice for 1 Artillery and 2 Infantrys in Southern Thailand, round 2 : 0/3 hits, 0.90 expected hits
                                                2 Infantrys owned by the Thailand lost in Southern Thailand
                                                British-India roll dice for 1 Artillery, 4 Colonial-Infantrys, 1 Fighter and 2 Infantrys in Southern Thailand, round 3 : 1/8 hits, 2.00 expected hits
                                                Thailand roll dice for 1 Artillery in Southern Thailand, round 3 : 0/1 hits, 0.30 expected hits
                                                1 Artillery owned by the Thailand lost in Southern Thailand
                                            British-India takes Southern Thailand from Thailand
                                            British-India win
                                            . Battle score for attacker is 31
                                            Casualties for Thailand: 1 Artillery and 2 Infantrys
                                
                                    Non Combat Move - British-India
                                        1 Fighter moved from Southern Thailand to Malaya
                                
                                    Export to Britain - British-India
                                        British-India spend 1 Iron on User Action: Action Britain receives iron from British-India
                                        Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India
                                        Trigger Britain receives iron from British-India: Britain met a national objective for an additional 1 Iron; end with 5 Iron
                                        Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India-2
                                
                                    Purchase Units - British-India
                                        British-India buy 1 Bomber and 1 Infantry; Remaining resources: 6 Fuel; 2 Iron; 0 PUs; 10 CR; 
                                
                                    Place Units - British-India
                                        1 Bomber and 1 Infantry placed in India
                                
                                    Turn Complete - British-India
                                        British-India collect 38 PUs; end with 38 PUs
                                        Units generate 3 SS; British-India end with 3 SS
                                        Units generate 9 Fuel; British-India end with 15 Fuel
                                        Units generate 6 CR; British-India end with 16 CR
                                        Units generate 2 Iron; British-India end with 4 Iron
                                

                                Combat Hit Differential Summary :

                                British-India : -1.00
                                Thailand : -1.20
                                

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • Black_Elk
                                  Black_Elk last edited by

                                  TripleA Turn Summary: French-Colonies round 1

                                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                                  Game History

                                  Round: 1
                                  
                                      Combat Move - French-Colonies
                                          1 Infantry moved from French India to India
                                          1 Colonial-Infantry and 1 Mech-Inf moved from Hanoi to French Indochina
                                          1 Cruiser moved from South China Sea Zone to East China Sea Zone
                                          1 Destroyer moved from South China Sea Zone to Philippines Sea Zone
                                          1 Destroyer moved from Philippines Sea Zone to Wake Island Sea Zone
                                          1 Patrol-Boat moved from South China Sea Zone to Philippines Sea Zone
                                          1 Colonial-Infantry moved from French Guiana to Para
                                  
                                      Non Combat Move - French-Colonies
                                  
                                      Purchase Units - French-Colonies
                                          French-Colonies buy 2 Colonial-Infantrys and 3 Infantrys; Remaining resources: 10 Fuel; 3 PUs; 0 CR; 
                                  
                                      Place Units - French-Colonies
                                          2 Colonial-Infantrys and 3 Infantrys placed in French Indochina
                                  
                                      Turn Complete - French-Colonies
                                          French-Colonies collect 40 PUs; end with 43 PUs
                                          Units generate 7 Fuel; French-Colonies end with 17 Fuel
                                          Units generate 1 Iron; French-Colonies end with 1 Iron
                                          Units generate 5 CR; French-Colonies end with 5 CR
                                          Units generate 1 SS; French-Colonies end with 1 SS
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • Black_Elk
                                    Black_Elk last edited by

                                    TripleA Turn Summary: ANZAC round 1

                                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                                    Game History

                                    Round: 1
                                    
                                        Combat Move - ANZAC
                                            1 Cruiser moved from Sydney Sea Zone to Arafura Sea Zone
                                            1 Infantry moved from Sydney to Sydney Sea Zone
                                            1 Light-Tank moved from Sydney to North Queensland
                                            1 Infantry moved from Goldfields-Esperance to Alice Springs
                                            1 Infantry moved from South Australia to Alice Springs
                                            1 Artillery moved from Sydney to South Australia
                                            1 Artillery moved from South Queensland to Sydney Sea Zone
                                            1 Infantry moved from South Queensland to Sydney Sea Zone
                                            1 Artillery, 2 Infantrys and 1 Transport moved from Sydney Sea Zone to Arafura Sea Zone
                                            1 Artillery and 2 Infantrys moved from Arafura Sea Zone to Western New Guinea
                                            1 Infantry moved from Papua New Guinea to Western New Guinea
                                            1 Fighter moved from South Island to North Queensland
                                            1 Infantry moved from Melbourne to South Australia
                                            1 Artillery and 1 Infantry moved from Darwin to North Queensland
                                            1 Destroyer moved from Sydney Sea Zone to Solomon Sea Zone
                                            1 Patrol-Boat moved from Sydney Sea Zone to Coral Sea Zone
                                    
                                        Non Combat Move - ANZAC
                                    
                                        Aid the KNIL - ANZAC
                                            ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                                            Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                                            Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 30 PUs
                                            Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                                    
                                        Purchase Units - ANZAC
                                            ANZAC buy 1 Bomber; Remaining resources: 9 Fuel; 2 Iron; 0 PUs; 
                                    
                                        Place Units - ANZAC
                                            1 Bomber placed in Sydney
                                    
                                        Turn Complete - ANZAC
                                            ANZAC collect 38 PUs; end with 38 PUs
                                            Units generate 9 Fuel; ANZAC end with 18 Fuel
                                            Units generate 2 Iron; ANZAC end with 4 Iron
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • Black_Elk
                                      Black_Elk last edited by

                                      TripleA Turn Summary: KNIL round 1

                                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                                      Game History

                                      Round: 1
                                      
                                          Combat Move - KNIL
                                              1 Colonial-Infantry moved from Dutch Guiana to French Guiana
                                              1 Dive-Bomber moved from Sumatra to Celebes Sea Zone
                                              1 Dive-Bomber moved from Celebes Sea Zone to South China Sea Zone
                                              1 Dive-Bomber moved from South China Sea Zone to French Indochina
                                              1 Cruiser moved from Celebes Sea Zone to Pacific 4 Sea Zone
                                              1 Patrol-Boat moved from Celebes Sea Zone to Bismarck Sea Zone
                                              1 Colonial-Infantry moved from Celebes to Celebes Sea Zone
                                              1 Colonial-Infantry moved from Borneo to Celebes Sea Zone
                                              1 Colonial-Infantry moved from Halmahera to Celebes Sea Zone
                                              3 Colonial-Infantrys and 1 Transport moved from Celebes Sea Zone to South China Sea Zone
                                              3 Colonial-Infantrys moved from South China Sea Zone to French Indochina
                                      
                                          Non Combat Move - KNIL
                                      
                                          Purchase Units - KNIL
                                              KNIL buy 1 Bomber; Remaining resources: 4 Fuel; 2 Iron; 0 PUs; 10 CR; 
                                      
                                          Place Units - KNIL
                                              1 Bomber placed in Sumatra
                                      
                                          Turn Complete - KNIL
                                              KNIL collect 28 PUs; end with 28 PUs
                                              Units generate 5 Fuel; KNIL end with 9 Fuel
                                              Units generate 6 CR; KNIL end with 16 CR
                                              Units generate 2 Iron; KNIL end with 4 Iron
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      1 Reply Last reply Reply Quote 0
                                      • Black_Elk
                                        Black_Elk last edited by Black_Elk

                                        Damn, not bad there. Ruskies stood tall in Western Turkistan and the Indian transport to boot, I'll take it hehe. Hopefully helps the Allies to hold the center a little bit longer. I went with that naval blocking plan for the minors in the Pacific, and then sent as many dudes as I could to prop up French Indochina. Bought a bunch of bombers. Will have to see how that pans out, but hopefully makes Thailand sweat a bit.

                                        Anyhow, back to you man. Catch you after Japan

                                        redrum 2 Replies Last reply Reply Quote 0
                                        • redrum
                                          redrum Admin @Black_Elk last edited by

                                          @black_elk I see you weren't kidding about the naval blocks... There are random Allied ships all over the Pacific! I'm gonna have to think about Japan's turn a bit.

                                          Black_Elk 1 Reply Last reply Reply Quote 0
                                          • redrum
                                            redrum Admin last edited by

                                            TripleA Turn Summary: Japan round 1

                                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                                            Game History

                                            Round: 1
                                            
                                                Combat Move - Japan
                                                        Japan takes Hanoi from French-Colonies
                                                        Some non-combat units are destroyed: 
                                                            AA fire in East China Sea Zone : 0/1 hits, 0.10 expected hits
                                                    1 Infantry moved from Canton to Hanoi
                                                    1 Infantry moved from Korea to Vladivostok
                                                          Japan take Vladivostok from USSR
                                                    1 Artillery and 3 Infantrys moved from Canton to Burma Road
                                                    1 Infantry and 1 Mech-Inf moved from Amoy to Burma Road
                                                    1 Bomber moved from Japan to Burma Road
                                                    1 Infantry moved from Amoy to Changsha
                                                    2 Infantrys moved from Shanghai to Changsha
                                                    1 Artillery and 4 Infantrys moved from Peking to Changsha
                                                    1 Light-Tank and 1 SP-Artillery moved from Ryojun to Changsha
                                                    1 Infantry and 1 Mech-Inf moved from Ryojun to Changsha
                                                    1 Battleship moved from Japan Sea Zone to East China Sea Zone
                                                    1 Submarine moved from Japan Sea Zone to South China Sea Zone
                                                    1 Submarine moved from Truk Lagoon Sea Zone to Pacific 4 Sea Zone
                                                    1 Submarine moved from Truk Lagoon Sea Zone to Philippines Sea Zone
                                                    1 Carrier moved from Japan Sea Zone to Wake Island Sea Zone
                                                    1 Destroyer moved from Japan Sea Zone to East China Sea Zone
                                                    1 Destroyer moved from Truk Lagoon Sea Zone to Pacific 4 Sea Zone
                                                    1 Destroyer moved from Japan Sea Zone to Wake Island Sea Zone
                                                    2 Cruisers moved from Truk Lagoon Sea Zone to Wake Island Sea Zone
                                                    1 Fighter moved from Truk to North Pacific 2 Sea Zone
                                                    1 Destroyer moved from Japan Sea Zone to North Pacific 2 Sea Zone
                                                    1 Cruiser moved from Japan Sea Zone to Wake Island Sea Zone
                                                    1 Battleship moved from Truk Lagoon Sea Zone to Wake Island Sea Zone
                                                    1 Destroyer moved from Japan Sea Zone to Wake Island Sea Zone
                                                    3 Fighters moved from Japan Sea Zone to South China Sea Zone
                                            
                                                Combat - Japan
                                                    Battle in East China Sea Zone
                                                        Japan attack with 1 Battleship and 1 Destroyer
                                                        French-Colonies defend with 1 Cruiser
                                                            Japan roll dice for 1 Battleship and 1 Destroyer in East China Sea Zone, round 2 : 2/2 hits, 0.90 expected hits
                                                            French-Colonies roll dice for 1 Cruiser in East China Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                        Units damaged: 1 Battleship owned by the Japan
                                                            1 Cruiser owned by the French-Colonies lost in East China Sea Zone
                                                        Japan win with 1 Battleship and 1 Destroyer remaining. Battle score for attacker is 20
                                                        Casualties for French-Colonies: 1 Cruiser
                                                    Battle in Wake Island Sea Zone
                                                        Japan attack with 1 Battleship, 1 Carrier, 3 Cruisers and 2 Destroyers
                                                        USSR defend with 1 Submarine; French-Colonies defend with 1 Destroyer
                                                            Japan roll dice for 1 Battleship, 1 Carrier, 3 Cruisers and 2 Destroyers in Wake Island Sea Zone, round 2 : 5/7 hits, 2.90 expected hits
                                                            USSR roll dice for 1 Submarine in Wake Island Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                                            USSR roll dice for 1 Destroyer in Wake Island Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                                            1 Submarine owned by the USSR and 1 Destroyer owned by the French-Colonies lost in Wake Island Sea Zone
                                                        Japan win with 1 Battleship, 1 Carrier, 3 Cruisers and 2 Destroyers remaining. Battle score for attacker is 41
                                                        Casualties for French-Colonies: 1 Destroyer
                                                        Casualties for USSR: 1 Submarine
                                                    Battle in South China Sea Zone
                                                        Japan attack with 3 Fighters and 1 Submarine
                                                        KNIL defend with 1 Transport; French-Colonies defend with 1 Patrol-Boat
                                                            Japan roll dice for 1 Submarine in South China Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                            1 Transport owned by the KNIL lost in South China Sea Zone
                                                            Japan roll dice for 3 Fighters in South China Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                                                            French-Colonies roll dice for 1 Patrol-Boat in South China Sea Zone, round 2 : 0/1 hits, 0.20 expected hits
                                                        1 Patrol-Boat owned by the French-Colonies lost in South China Sea Zone
                                                        Japan win with 3 Fighters and 1 Submarine remaining. Battle score for attacker is 33
                                                        Casualties for KNIL: 1 Transport
                                                        Casualties for French-Colonies: 1 Patrol-Boat
                                                    Battle in Philippines Sea Zone
                                                        Japan attack with 1 Submarine
                                                        French-Colonies defend with 1 Patrol-Boat
                                                            Japan roll dice for 1 Submarine in Philippines Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                        1 Patrol-Boat owned by the French-Colonies lost in Philippines Sea Zone
                                                        Japan win with 1 Submarine remaining. Battle score for attacker is 13
                                                        Casualties for French-Colonies: 1 Patrol-Boat
                                                    Battle in North Pacific 2 Sea Zone
                                                        Japan attack with 1 Destroyer and 1 Fighter
                                                        USSR defend with 1 Submarine
                                                            Japan roll dice for 1 Destroyer and 1 Fighter in North Pacific 2 Sea Zone, round 2 : 0/2 hits, 0.80 expected hits
                                                            USSR roll dice for 1 Submarine in North Pacific 2 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                                            Japan roll dice for 1 Destroyer and 1 Fighter in North Pacific 2 Sea Zone, round 3 : 2/2 hits, 0.80 expected hits
                                                            USSR roll dice for 1 Submarine in North Pacific 2 Sea Zone, round 3 : 0/1 hits, 0.30 expected hits
                                                            1 Submarine owned by the USSR lost in North Pacific 2 Sea Zone
                                                        Japan win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 25
                                                        Casualties for USSR: 1 Submarine
                                                    Battle in Burma Road
                                                        Japan attack with 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf
                                                        China defend with 1 Flag and 2 Infantrys; British-India defend with 1 Infantry
                                                            Japan roll dice for 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf in Burma Road, round 2 : 1/7 hits, 2.00 expected hits
                                                            China roll dice for 3 Infantrys in Burma Road, round 2 : 0/3 hits, 0.90 expected hits
                                                            1 Infantry owned by the China lost in Burma Road
                                                            Japan roll dice for 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf in Burma Road, round 3 : 3/7 hits, 2.00 expected hits
                                                            China roll dice for 2 Infantrys in Burma Road, round 3 : 0/2 hits, 0.60 expected hits
                                                            1 Infantry owned by the British-India and 1 Infantry owned by the China lost in Burma Road
                                                        Japan win, taking Burma Road from China with 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 30
                                                        Casualties for China: 2 Infantrys
                                                        Casualties for British-India: 1 Infantry
                                                    Battle in Changsha
                                                        Japan attack with 1 Artillery, 8 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery
                                                        China defend with 1 Flag, 2 Infantrys and 1 Iron-Ore
                                                            Japan roll dice for 1 Artillery, 8 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery in Changsha, round 2 : 2/12 hits, 2.90 expected hits
                                                            China roll dice for 2 Infantrys in Changsha, round 2 : 2/2 hits, 0.60 expected hits
                                                            2 Infantrys owned by the Japan and 2 Infantrys owned by the China lost in Changsha
                                                        Japan win, taking Changsha from China with 1 Artillery, 6 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery remaining. Battle score for attacker is 0
                                                        Casualties for Japan: 2 Infantrys
                                                        Casualties for China: 2 Infantrys
                                                    Battle in Pacific 4 Sea Zone
                                                        Japan attack with 1 Destroyer and 1 Submarine
                                                        KNIL defend with 1 Cruiser
                                                            Japan roll dice for 1 Submarine in Pacific 4 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                            1 Cruiser owned by the KNIL lost in Pacific 4 Sea Zone
                                                        Japan win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 20
                                                        Casualties for KNIL: 1 Cruiser
                                            
                                                Non Combat Move - Japan
                                                    1 Bomber moved from Burma Road to Thailand
                                                    3 Fighters moved from South China Sea Zone to Thailand
                                                    1 Light-Tank moved from Shanghai to Burma Road
                                                    1 Light-Tank moved from Peking to Burma Road
                                                    1 Artillery and 1 Infantry moved from Hokkaido to Japan Sea Zone
                                                    3 Artillerys and 10 Infantrys moved from Japan to Japan Sea Zone
                                                    1 Anti-Air and 1 Light-Tank moved from Japan to Japan Sea Zone
                                                    1 Anti-Air, 4 Artillerys, 2 Cruisers, 11 Infantrys, 1 Light-Tank and 6 Transports moved from Japan Sea Zone to South China Sea Zone
                                                    1 Anti-Air, 4 Artillerys, 11 Infantrys and 1 Light-Tank moved from South China Sea Zone to Hanoi
                                                    1 Infantry moved from Truk to Truk Lagoon Sea Zone
                                                    1 Infantry and 1 Transport moved from Truk Lagoon Sea Zone to East China Sea Zone
                                                    1 Infantry moved from Iwo Jima to East China Sea Zone
                                                    1 Infantry moved from Okinawa to East China Sea Zone
                                                    3 Infantrys moved from East China Sea Zone to Amoy
                                                    1 Infantry and 1 Mech-Inf moved from Hsinking to Peking
                                                    2 Infantrys moved from Ryojun to Peking
                                                    1 Infantry moved from Ryojun to Peking
                                                    1 Artillery and 1 Infantry moved from Jehol to Hsinking
                                                    2 Infantrys moved from Ryojun to Hsinking
                                                    1 Artillery moved from Tsitsihar to Hsinking
                                                    1 Artillery and 2 Infantrys moved from Hailar to Jehol
                                                    1 Infantry moved from Tsitsihar to Hsinking
                                                    1 Fighter moved from North Pacific 2 Sea Zone to Wake Island Sea Zone
                                            
                                                Aid Axis powers - Japan
                                                    Japan spend 10 PUs on User Action: Action 2 Thailand receives financial support
                                                    Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-3
                                                    Trigger Thailand receives financial support-3: Thailand met a national objective for an additional 10 PUs; end with 40 PUs
                                                    Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-4
                                            
                                                Purchase Units - Japan
                                                    Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                                    Japan buy 1 Dive-Bomber and 4 Infantrys; Remaining resources: 25 Fuel; 6 Iron; 0 PUs; 
                                            
                                                Place Units - Japan
                                                    1 Dive-Bomber and 4 Infantrys placed in Ryojun
                                                    1 Submarine placed in Japanese East Coast Sea Zone
                                            
                                                Turn Complete - Japan
                                                    Japan collect 99 PUs; end with 99 PUs
                                                    Units generate 39 Fuel; Japan end with 64 Fuel
                                                    Units generate 3 Iron; Japan end with 9 Iron
                                                    Units generate 1 CR; Japan end with 1 CR
                                            

                                            Combat Hit Differential Summary :

                                            AA fire in East China Sea Zone : : -0.10
                                            Japan : 4.70
                                            China : -0.10
                                            USSR : -1.20
                                            French-Colonies : 0.30
                                            

                                            Savegame

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 10
                                            • 11
                                            • 2 / 11
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums