Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags

    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

    Play By Forum
    5
    207
    19720
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Black_Elk
      Black_Elk last edited by

      TripleA Turn Summary: KNIL round 6

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 6
      
          Combat Move - KNIL
      
          Combat - KNIL
      
          Aid the ANZAC - KNIL
              KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
              Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
              Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 3 Iron
              Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
      
          Purchase Units - KNIL
              Trigger KNIL Late 1942: KNIL has their production frontier changed to: production_KNIL_2
              KNIL buy 1 Fighter; Remaining resources: 7 Fuel; 5 Iron; 14 PUs; 20 CR; 
      
          Place Units - KNIL
              1 Fighter placed in Dutch Guiana
      
          Turn Complete - KNIL
              KNIL collect 16 PUs; end with 30 PUs
              Units generate 3 Fuel; KNIL end with 10 Fuel
              Units generate 1 Iron; KNIL end with 6 Iron
              Units generate 2 CR; KNIL end with 22 CR
      

      Combat Hit Differential Summary :

      Savegame

      1 Reply Last reply Reply Quote 0
      • Black_Elk
        Black_Elk last edited by

        Final showdown at Pearl...

        redrum 1 Reply Last reply Reply Quote 0
        • redrum
          redrum Admin last edited by

          TripleA Turn Summary: Japan round 6

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 6
          
              Combat Move - Japan
                      Japan takes Andaman from British-India
                      Japan takes Ceylon from British-India
                  3 Battleships, 1 Carrier, 3 Cruisers, 3 Destroyers, 2 Dive-Bombers, 1 Fighter and 5 Submarines moved from Truk Lagoon Sea Zone to Hawaiian Sea Zone
                  1 Battleship and 5 Transports moved from Wake Island Sea Zone to Hawaiian Sea Zone
                  1 Destroyer moved from Midway Island Sea Zone to Hawaiian Sea Zone
                  1 Destroyer moved from Pacific 5 Sea Zone to Hawaiian Sea Zone
                  1 Light-Tank moved from French India to Sind
                  1 Infantry moved from French India to India
                  1 Transport moved from Indian Coast Sea Zone to Bay of Bengal Sea Zone
                  1 Infantry moved from Sumatra to Bay of Bengal Sea Zone
                  1 Infantry and 1 Transport moved from Bay of Bengal Sea Zone to Indian Coast Sea Zone
                  1 Infantry moved from Indian Coast Sea Zone to Ceylon
                  1 Dive-Bomber moved from Chungking to Lanchow
                  1 Anti-Air moved from Changsha to Lanchow
                  1 Infantry moved from Chungking to Lanchow
                  1 Infantry moved from Chungking to Lanchow
                  1 Infantry moved from Changsha to Peking
                  1 Artillery and 1 Infantry moved from Ryojun to Peking
                  2 Artillerys, 1 Infantry and 3 Mech-Infs moved from Hailar to Lensk
                        Japan take Lensk from USSR
                  1 Infantry moved from Yakutsk to Lensk
                  1 Infantry moved from Aldan to Lensk
                  2 Infantrys moved from Chita to Lensk
                  1 Anti-Air and 4 Infantrys moved from Hailar to Chita
                  1 Artillery and 3 Infantrys moved from Jehol to Hailar
                  1 Artillery and 1 Mech-Inf moved from Ryojun to Hailar
                  1 Infantry moved from Kamchatka to Anadyr
          
              Combat - Japan
                  Battle in Hawaiian Sea Zone
                      Japan attack with 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter, 5 Submarines and 5 Transports
                      USA defend with 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters, 2 Submarines and 2 Transports
                          AA fire in Hawaiian Sea Zone : 0/3 hits, 0.30 expected hits
                          dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                          AA fire in Hawaiian Sea Zone : 0/1 hits, 0.10 expected hits
                          Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                      Units damaged: 2 Carriers owned by the USA
                          Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter and 5 Transports in Hawaiian Sea Zone, round 2 : 7/16 hits, 7.30 expected hits
                      Units damaged: 4 Battleships owned by the USA
                          USA roll dice for 2 Submarines in Hawaiian Sea Zone, round 2 : 0/2 hits, 0.60 expected hits
                          USA roll dice for 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters and 2 Transports in Hawaiian Sea Zone, round 2 : 9/18 hits, 8.00 expected hits
                      Units damaged: 1 Carrier owned by the Japan and 4 Battleships owned by the Japan
                          1 Carrier owned by the USA, 4 Transports owned by the Japan and 2 Transports owned by the USA lost in Hawaiian Sea Zone
                          AA fire in Hawaiian Sea Zone : 1/3 hits, 0.30 expected hits
                          dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                          AA fire in Hawaiian Sea Zone : 0/1 hits, 0.10 expected hits
                          1 Fighter owned by the USA lost in Hawaiian Sea Zone
                          Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 3 : 1/5 hits, 2.50 expected hits
                          Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter and 1 Transport in Hawaiian Sea Zone, round 3 : 11/16 hits, 7.30 expected hits
                          USA roll dice for 2 Submarines in Hawaiian Sea Zone, round 3 : 0/2 hits, 0.60 expected hits
                          USA roll dice for 4 Battleships, 1 Carrier, 1 Cruiser, 3 Destroyers and 5 Fighters in Hawaiian Sea Zone, round 3 : 5/14 hits, 7.00 expected hits
                          1 Carrier owned by the USA, 1 Transport owned by the Japan, 2 Submarines owned by the USA, 5 Fighters owned by the USA, 3 Destroyers owned by the USA, 4 Destroyers owned by the Japan and 1 Cruiser owned by the USA lost in Hawaiian Sea Zone
                          dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                          Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 4 : 3/5 hits, 2.50 expected hits
                          3 Battleships owned by the USA lost in Hawaiian Sea Zone
                          Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 1 Destroyer, 2 Dive-Bombers and 1 Fighter in Hawaiian Sea Zone, round 4 : 6/12 hits, 6.10 expected hits
                          USA roll dice for 1 Battleship in Hawaiian Sea Zone, round 4 : 1/1 hits, 0.60 expected hits
                          1 Cruiser owned by the Japan and 1 Battleship owned by the USA lost in Hawaiian Sea Zone
                      Japan win with 4 Battleships, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 Dive-Bombers, 1 Fighter and 5 Submarines remaining. Battle score for attacker is 314
                      Casualties for Japan: 1 Cruiser, 4 Destroyers and 5 Transports
                      Casualties for USA: 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters, 2 Submarines and 2 Transports
                  Battle in Peking
                      Japan attack with 1 Artillery and 2 Infantrys
                      USSR defend with 1 Flag and 1 Infantry
                          Japan roll dice for 1 Artillery and 2 Infantrys in Peking, round 2 : 0/3 hits, 0.70 expected hits
                          USSR roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits
                          Japan roll dice for 1 Artillery and 2 Infantrys in Peking, round 3 : 1/3 hits, 0.70 expected hits
                          USSR roll dice for 1 Infantry in Peking, round 3 : 1/1 hits, 0.30 expected hits
                          1 Infantry owned by the Japan and 1 Infantry owned by the USSR lost in Peking
                      Japan win, taking Peking from USSR with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                      Casualties for Japan: 1 Infantry
                      Casualties for USSR: 1 Infantry
                  Battle in Lanchow
                      Japan attack with 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys
                      China defend with 1 Artillery, 1 Flag and 1 Infantry
                          Japan roll dice for 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys in Lanchow, round 2 : 0/4 hits, 1.10 expected hits
                          China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 2 : 0/2 hits, 0.60 expected hits
                          Japan roll dice for 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys in Lanchow, round 3 : 1/4 hits, 1.10 expected hits
                          China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 3 : 1/2 hits, 0.60 expected hits
                      1 Anti-Air owned by the Japan and 1 Infantry owned by the China lost in Lanchow
                          Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Lanchow, round 4 : 1/3 hits, 1.00 expected hits
                          China roll dice for 1 Artillery in Lanchow, round 4 : 0/1 hits, 0.30 expected hits
                          1 Artillery owned by the China lost in Lanchow
                      Japan win, taking Lanchow from China with 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 12
                      Casualties for Japan: 1 Anti-Air
                      Casualties for China: 1 Artillery and 1 Infantry
          
              Non Combat Move - Japan
                  1 Dive-Bomber moved from Lanchow to Chungking
                  1 Infantry moved from Chungking to Changsha
                  1 Light-Tank moved from Lower Burma to Nepal
                  3 Fighters moved from Bengal to Shanghai
                  1 Cruiser and 1 Submarine moved from Celebes Sea Zone to Wake Island Sea Zone
                  1 Battleship, 1 Cruiser and 1 Submarine moved from Gulf of Thailand Sea Zone to Philippines Sea Zone
          
              Purchase Units - Japan
                  Trigger Japan Late 1942: Japan has their production frontier changed to: production_Japan_2
                  Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                  Japan buy 2 Anti-Airs, 1 Carrier, 3 Dive-Bombers and 2 Transports; Remaining resources: 2 Fuel; 1 Iron; 0 PUs; 0 CR; 
          
              Place Units - Japan
                  1 Carrier, 1 Submarine and 1 Transport placed in Truk Lagoon Sea Zone
                  2 Dive-Bombers placed in Truk Lagoon Sea Zone
                  1 Transport placed in Japanese East Coast Sea Zone
                  2 Anti-Airs and 1 Dive-Bomber placed in Ryojun
          
              Turn Complete - Japan
                  Japan collect 159 PUs; end with 159 PUs
                  Units generate 48 Fuel; Japan end with 50 Fuel
                  Units generate 8 CR; Japan end with 8 CR
                  Units generate 6 Iron; Japan end with 7 Iron
          

          Combat Hit Differential Summary :

          USA : -1.80
          AA fire in Hawaiian Sea Zone : : 0.20
          dive bombing fire in Hawaiian Sea Zone : : -0.60
          Japan : 0.20
          China : -0.50
          USSR : 0.40
          

          Savegame

          1 Reply Last reply Reply Quote 0
          • redrum
            redrum Admin last edited by

            TripleA Turn Summary: Thailand round 6

            TripleA Turn Summary for game: Iron War, version: 0.2.6

            Game History

            Round: 6
            
                Combat Move - Thailand
                    1 Infantry and 1 Mech-Inf moved from Punjab to Afghanistan
                    1 Anti-Air, 2 Artillerys and 4 Infantrys moved from United Provinces to Sind
                    1 Anti-Air and 1 Infantry moved from Nepal to Punjab
                    1 Fighter moved from Iran to Afghanistan
                    1 Anti-Air moved from Bengal to Nepal
                    1 Anti-Air and 1 Infantry moved from Burma to Bengal
                    2 Patrol-Boats moved from Wake Island Sea Zone to Truk Lagoon Sea Zone
            
                Non Combat Move - Thailand
            
                Export to Imperial Japan - Thailand
                    Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                    Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                    Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 8 Iron
                    Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
            
                Purchase Units - Thailand
                    Thailand buy 3 Infantrys; Remaining resources: 2 Fuel; 0 Iron; 0 PUs; 0 CR; 
            
                Place Units - Thailand
                    3 Infantrys placed in Nepal
            
                Turn Complete - Thailand
                    Thailand collect 29 PUs; end with 29 PUs
                    Units generate 5 Fuel; Thailand end with 7 Fuel
                    Units generate 3 CR; Thailand end with 3 CR
                    Units generate 1 Iron; Thailand end with 1 Iron
            

            Combat Hit Differential Summary :

            Savegame

            1 Reply Last reply Reply Quote 0
            • redrum
              redrum Admin @Black_Elk last edited by

              @Black_Elk Yeah... pretty brutal battle at Pearl Harbor.

              1 Reply Last reply Reply Quote 0
              • Black_Elk
                Black_Elk last edited by Black_Elk

                America sues for peace! Nice one man

                Probably takes another round for Axis to hit the 20 VC mark, but I think its a done deal. More fun to get on to the next one I think.

                I have that 0.2.7 xml file posted in the other thread. No changes yet to the near east factions, so guessing the Russians will probably give me headaches there. But maybe the reduced airbase range will give them another round at the table? Trying to decide on a German opener, whether its worth taking a 60/40 on the British-Colonies fleet with the bomber so Italy has more room to operate, or just wait it out and use the bomber to ice one of the other battles. Given my showing last game might be better to play it safe and not risk too much at the outset, but its pretty tempting to just knock them off outright.

                Haven't set up a PBF game before but guess I just start a new thread and put the link in there at game launch?

                redrum 1 Reply Last reply Reply Quote 1
                • redrum
                  redrum Admin @Black_Elk last edited by redrum

                  @Black_Elk GG then! Score 1 for the Axis!

                  Yeah, just create a new thread here in the forum and put the number after /topic/ in the PBF settings. The rest of the settings you can pretty much take from our existing game. Go ahead and start it up using 0.2.7 when you're ready. Good luck!

                  1 Reply Last reply Reply Quote 1
                  • 1
                  • 2
                  • 7
                  • 8
                  • 9
                  • 10
                  • 11
                  • 11 / 11
                  • First post
                    Last post
                  Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums