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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: British-Colonies round 6

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 6
      
          Combat Move - British-Colonies
                  British-Colonies takes North Sudan from Italy
                  British-Colonies takes Egypt from Italy
              1 Infantry moved from French Guiana to Para
              1 Light-Tank moved from South Sudan to Egypt
              2 Infantrys moved from Chad to South Sudan
              1 Fighter and 1 Mech-Inf moved from Nigeria to South Sudan
              1 Fighter moved from South Sudan to Uganda
      
          Combat - British-Colonies
      
          Non Combat Move - British-Colonies
              2 Colonial-Infantrys moved from Algerian Desert to Morocco
      
          Purchase Units - British-Colonies
              Trigger British-Colonies Late 1942: British-Colonies has their production frontier changed to: production_British-Colonies_2
              British-Colonies buy 1 Colonial-Infantry, 1 Infantry and 1 Light-Tank; Remaining resources: 7 Fuel; 0 Iron; 0 PUs; 5 CR; 0 SS; 
      
          Place Units - British-Colonies
              1 Colonial-Infantry, 1 Infantry and 1 Light-Tank placed in Nigeria
      
          Turn Complete - British-Colonies
              Trigger Britain now claims the fuel in Egypt: has removed 1 Fuel-Barrel owned by British-Colonies in Egypt
              Trigger Egypt is now under Allied control: Britain has 1 Fuel-Barrel placed in Egypt
              British-Colonies collect 38 PUs; end with 38 PUs
              Units generate 5 Fuel; British-Colonies end with 12 Fuel
              Units generate 1 Iron; British-Colonies end with 1 Iron
              Units generate 4 CR; British-Colonies end with 9 CR
      

      Combat Hit Differential Summary :

      Savegame

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: South-Africa round 6

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 6
        
            Combat Move - South-Africa
                    British-Colonies takes Lindi from Italy
                1 Cruiser and 1 Destroyer moved from Mozambique Channel Sea Zone to Port Elizabeth Sea Zone
                1 Infantry and 1 Mech-Inf moved from Rhodesia to Tanganyika
                1 Medium-Tank moved from Rhodesia to Tanganyika
                2 Anti-Airs moved from Rhodesia to Southern Congo
                1 Anti-Air and 1 Infantry moved from Bechuanaland to Rhodesia
                1 Fighter moved from South Africa to Nigeria
        
            Combat - South-Africa
                Battle in Tanganyika
                    South-Africa attack with 1 Infantry, 1 Mech-Inf and 1 Medium-Tank
                    Italy defend with 1 Flag and 1 Infantry
                        South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Tanganyika, round 2 : 1/3 hits, 1.00 expected hits
                        Italy roll dice for 1 Infantry in Tanganyika, round 2 : 0/1 hits, 0.30 expected hits
                        1 Infantry owned by the Italy lost in Tanganyika
                    British-Colonies takes Tanganyika from Italy
                    South-Africa win
                    . Battle score for attacker is 10
                    Casualties for Italy: 1 Infantry
        
            Non Combat Move - South-Africa
        
            Purchase Units - South-Africa
                Trigger South-Africa Late 1942: South-Africa has their production frontier changed to: production_South-Africa_2
                South-Africa buy 1 Anti-Air and 1 Patrol-Boat; Remaining resources: 17 Fuel; 0 Iron; 0 PUs; 0 CR; 
        
            Place Units - South-Africa
                1 Patrol-Boat placed in Port Elizabeth Sea Zone
                1 Anti-Air placed in South Africa
        
            Turn Complete - South-Africa
                South-Africa collect 21 PUs; end with 21 PUs
                Units generate 10 Fuel; South-Africa end with 27 Fuel
                Units generate 2 CR; South-Africa end with 2 CR
                Units generate 1 Iron; South-Africa end with 1 Iron
        

        Combat Hit Differential Summary :

        Italy : -0.30
        South-Africa : 0.00
        

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by Black_Elk

          To Italy, for the glory 🙂

          The USA pacific victory territory should probably be Hawaii instead of California, since its more achievable for game resolution.

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Italy round 6

            TripleA Turn Summary for game: Iron War, version: 0.2.6

            Game History

            Round: 6
            
                Combat Move - Italy
                    1 Infantry moved from Tunesia to Algerian Desert
                          Italy take Algerian Desert from France
                    1 Anti-Air and 1 Infantry moved from Italy to Tyrrhenian Sea Zone
                    1 Infantry moved from Libya to Tyrrhenian Sea Zone
                    1 Anti-Air, 2 Infantrys and 1 Transport moved from Tyrrhenian Sea Zone to Aegean Sea Zone
                    1 Anti-Air and 2 Infantrys moved from Aegean Sea Zone to Egypt
                    1 Fighter moved from Italy to Egypt
                    1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from Somalia to Gulf of Aden Sea Zone
                    1 Anti-Air, 1 Colonial-Infantry, 1 Infantry and 1 Transport moved from Gulf of Aden Sea Zone to Red Sea Zone
                    1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from Red Sea Zone to Mecca
                    2 Fighters moved from Sind to Mecca
                    2 Artillerys and 7 Infantrys moved from India to Indian Coast Sea Zone
                    2 Artillerys, 7 Infantrys and 3 Transports moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                    2 Artillerys and 7 Infantrys moved from Gulf of Aden Sea Zone to Somalia
                    1 Anti-Air, 2 Artillerys and 1 Colonial-Infantry moved from Kenya to Somalia
                    2 Patrol-Boats moved from Gulf of Aden Sea Zone to Red Sea Zone
                    1 Battleship moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                    1 Patrol-Boat moved from Gulf of Aden Sea Zone to Red Sea Zone
                    2 Mech-Infs and 1 Medium-Tank moved from India to Afghanistan
            
                Combat - Italy
                    Battle in Mecca
                        Italy attack with 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry
                        Pro-Allies-Neutral defend with 1 Flag and 1 Infantry
                            Italy roll dice for 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry in Mecca, round 2 : 3/5 hits, 1.50 expected hits
                            Pro-Allies-Neutral roll dice for 2 Infantrys in Mecca, round 2 : 0/2 hits, 0.60 expected hits
                            1 Infantry owned by the British-Colonies and 1 Infantry owned by the Pro-Allies-Neutral lost in Mecca
                        Italy takes Mecca from Pro-Allies-Neutral
                        Italy win with 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 10
                        Casualties for Pro-Allies-Neutral: 1 Infantry
                        Casualties for British-Colonies: 1 Infantry
                    Battle in Egypt
                        Italy attack with 1 Anti-Air, 1 Fighter and 2 Infantrys
                        British-Colonies defend with 1 Flag and 1 Light-Tank; Britain defend with 1 Fuel-Barrel
                            Italy roll dice for 1 Anti-Air, 1 Fighter and 2 Infantrys in Egypt, round 2 : 0/4 hits, 1.00 expected hits
                            British-Colonies roll dice for 1 Light-Tank in Egypt, round 2 : 0/1 hits, 0.40 expected hits
                            Italy roll dice for 1 Anti-Air, 1 Fighter and 2 Infantrys in Egypt, round 3 : 3/4 hits, 1.00 expected hits
                            British-Colonies roll dice for 1 Light-Tank in Egypt, round 3 : 0/1 hits, 0.40 expected hits
                        1 Light-Tank owned by the British-Colonies lost in Egypt
                        Italy takes Egypt from British-Colonies
                        Italy win with 1 Anti-Air, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 15
                        Casualties for British-Colonies: 1 Light-Tank
            
                Non Combat Move - Italy
                    1 Fighter moved from Egypt to Transjordan
                    2 Fighters moved from Mecca to Transjordan
                    1 Fighter moved from Libya to Tunesia
                    1 Anti-Air and 1 Infantry moved from Libya to Tunesia
            
                Purchase Units - Italy
                    Trigger Italy Late 1942: Italy has their production frontier changed to: production_Italy_2
                    Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                    Italy buy 5 Anti-Airs, 1 Artillery, 1 Colonial-Infantry, 3 Infantrys and 2 Patrol-Boats; Remaining resources: 4 Fuel; 3 Iron; 0 PUs; 5 CR; 
            
                Place Units - Italy
                    1 Submarine placed in Gulf of Aden Sea Zone
                    1 Anti-Air and 2 Infantrys placed in Italy
                    3 Anti-Airs placed in Libya
                    Italy undo move 3.
                    1 Anti-Air, 1 Artillery, 1 Colonial-Infantry and 1 Infantry placed in Somalia
                    3 Anti-Airs placed in Libya
                    2 Patrol-Boats placed in Tyrrhenian Sea Zone
            
                Turn Complete - Italy
                    Italy collect 117 PUs; end with 117 PUs
                    Units generate 11 CR; Italy end with 16 CR
                    Units generate 19 Fuel; Italy end with 23 Fuel
                    Units generate 4 Iron; Italy end with 7 Iron
            

            Combat Hit Differential Summary :

            Pro-Allies-Neutral : -0.60
            Italy : 2.50
            British-Colonies : -0.80
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Iraq round 6

              TripleA Turn Summary for game: Iron War, version: 0.2.6

              Game History

              Round: 6
              
                  Combat Move - Iraq
                      1 Infantry moved from Iran to Western Turkistan
                      2 Infantrys moved from Iraq to Iran
                      1 Patrol-Boat moved from Gulf of Aden Sea Zone to Red Sea Zone
              
                  Non Combat Move - Iraq
              
                  Aid Axis powers - Iraq
                      Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support
                      Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support
                      Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 28 Fuel
                      Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2
                      Iraq spend 5 Fuel on User Action: Action 3 Japan receives fuel support
                      Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support
                      Trigger 3 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 79 Fuel
                      Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support-2
              
                  Purchase Units - Iraq
                      Iraq buy 1 Anti-Air and 1 Infantry; Remaining resources: 2 Fuel; 6 Iron; 0 PUs; 
              
                  Place Units - Iraq
                      1 Anti-Air and 1 Infantry placed in Iraq
              
                  Turn Complete - Iraq
                      Iraq collect 17 PUs; end with 17 PUs
                      Units generate 10 Fuel; Iraq end with 12 Fuel
                      Units generate 1 Iron; Iraq end with 7 Iron
              

              Combat Hit Differential Summary :

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Iran round 6

                TripleA Turn Summary for game: Iron War, version: 0.2.6

                Game History

                Round: 6
                
                    Combat Move - Iran
                        1 Infantry moved from Iran to Khorasan
                
                    Non Combat Move - Iran
                
                    Aid Axis powers - Iran
                        Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support
                        Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support
                        Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 33 Fuel
                        Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2
                        Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                        Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                        Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 78 Fuel
                        Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
                        Iran spend 5 Fuel on User Action: Action 6 Japan receives fuel support
                        Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support
                        Trigger 6 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 84 Fuel
                        Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support-2
                
                    Purchase Units - Iran
                        Iran buy 1 Artillery and 1 Infantry; Remaining resources: 1 Fuel; 5 Iron; 1 PUs; 
                
                    Place Units - Iran
                        1 Artillery and 1 Infantry placed in Iran
                
                    Turn Complete - Iran
                        Iran collect 15 PUs; end with 16 PUs
                        Units generate 13 Fuel; Iran end with 14 Fuel
                        Units generate 1 Iron; Iran end with 6 Iron
                

                Combat Hit Differential Summary :

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: ANZAC round 6

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 6
                  
                      Combat Move - ANZAC
                          1 Artillery moved from Sydney to South Queensland
                  
                      Non Combat Move - ANZAC
                  
                      Purchase Units - ANZAC
                          Trigger ANZAC Late 1942: ANZAC has their production frontier changed to: production_ANZAC_2
                          ANZAC buy 2 Cruisers; Remaining resources: 29 Fuel; 0 Iron; 4 PUs; 
                  
                      Place Units - ANZAC
                          2 Cruisers placed in Sydney Sea Zone
                  
                      Turn Complete - ANZAC
                          ANZAC collect 38 PUs; end with 42 PUs
                          Units generate 9 Fuel; ANZAC end with 38 Fuel
                          Units generate 2 Iron; ANZAC end with 2 Iron
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: KNIL round 6

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 6
                    
                        Combat Move - KNIL
                    
                        Combat - KNIL
                    
                        Aid the ANZAC - KNIL
                            KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                            Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                            Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 3 Iron
                            Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                    
                        Purchase Units - KNIL
                            Trigger KNIL Late 1942: KNIL has their production frontier changed to: production_KNIL_2
                            KNIL buy 1 Fighter; Remaining resources: 7 Fuel; 5 Iron; 14 PUs; 20 CR; 
                    
                        Place Units - KNIL
                            1 Fighter placed in Dutch Guiana
                    
                        Turn Complete - KNIL
                            KNIL collect 16 PUs; end with 30 PUs
                            Units generate 3 Fuel; KNIL end with 10 Fuel
                            Units generate 1 Iron; KNIL end with 6 Iron
                            Units generate 2 CR; KNIL end with 22 CR
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      Final showdown at Pearl...

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Japan round 6

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 6
                        
                            Combat Move - Japan
                                    Japan takes Andaman from British-India
                                    Japan takes Ceylon from British-India
                                3 Battleships, 1 Carrier, 3 Cruisers, 3 Destroyers, 2 Dive-Bombers, 1 Fighter and 5 Submarines moved from Truk Lagoon Sea Zone to Hawaiian Sea Zone
                                1 Battleship and 5 Transports moved from Wake Island Sea Zone to Hawaiian Sea Zone
                                1 Destroyer moved from Midway Island Sea Zone to Hawaiian Sea Zone
                                1 Destroyer moved from Pacific 5 Sea Zone to Hawaiian Sea Zone
                                1 Light-Tank moved from French India to Sind
                                1 Infantry moved from French India to India
                                1 Transport moved from Indian Coast Sea Zone to Bay of Bengal Sea Zone
                                1 Infantry moved from Sumatra to Bay of Bengal Sea Zone
                                1 Infantry and 1 Transport moved from Bay of Bengal Sea Zone to Indian Coast Sea Zone
                                1 Infantry moved from Indian Coast Sea Zone to Ceylon
                                1 Dive-Bomber moved from Chungking to Lanchow
                                1 Anti-Air moved from Changsha to Lanchow
                                1 Infantry moved from Chungking to Lanchow
                                1 Infantry moved from Chungking to Lanchow
                                1 Infantry moved from Changsha to Peking
                                1 Artillery and 1 Infantry moved from Ryojun to Peking
                                2 Artillerys, 1 Infantry and 3 Mech-Infs moved from Hailar to Lensk
                                      Japan take Lensk from USSR
                                1 Infantry moved from Yakutsk to Lensk
                                1 Infantry moved from Aldan to Lensk
                                2 Infantrys moved from Chita to Lensk
                                1 Anti-Air and 4 Infantrys moved from Hailar to Chita
                                1 Artillery and 3 Infantrys moved from Jehol to Hailar
                                1 Artillery and 1 Mech-Inf moved from Ryojun to Hailar
                                1 Infantry moved from Kamchatka to Anadyr
                        
                            Combat - Japan
                                Battle in Hawaiian Sea Zone
                                    Japan attack with 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter, 5 Submarines and 5 Transports
                                    USA defend with 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters, 2 Submarines and 2 Transports
                                        AA fire in Hawaiian Sea Zone : 0/3 hits, 0.30 expected hits
                                        dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                                        AA fire in Hawaiian Sea Zone : 0/1 hits, 0.10 expected hits
                                        Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                                    Units damaged: 2 Carriers owned by the USA
                                        Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter and 5 Transports in Hawaiian Sea Zone, round 2 : 7/16 hits, 7.30 expected hits
                                    Units damaged: 4 Battleships owned by the USA
                                        USA roll dice for 2 Submarines in Hawaiian Sea Zone, round 2 : 0/2 hits, 0.60 expected hits
                                        USA roll dice for 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters and 2 Transports in Hawaiian Sea Zone, round 2 : 9/18 hits, 8.00 expected hits
                                    Units damaged: 1 Carrier owned by the Japan and 4 Battleships owned by the Japan
                                        1 Carrier owned by the USA, 4 Transports owned by the Japan and 2 Transports owned by the USA lost in Hawaiian Sea Zone
                                        AA fire in Hawaiian Sea Zone : 1/3 hits, 0.30 expected hits
                                        dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                                        AA fire in Hawaiian Sea Zone : 0/1 hits, 0.10 expected hits
                                        1 Fighter owned by the USA lost in Hawaiian Sea Zone
                                        Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 3 : 1/5 hits, 2.50 expected hits
                                        Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter and 1 Transport in Hawaiian Sea Zone, round 3 : 11/16 hits, 7.30 expected hits
                                        USA roll dice for 2 Submarines in Hawaiian Sea Zone, round 3 : 0/2 hits, 0.60 expected hits
                                        USA roll dice for 4 Battleships, 1 Carrier, 1 Cruiser, 3 Destroyers and 5 Fighters in Hawaiian Sea Zone, round 3 : 5/14 hits, 7.00 expected hits
                                        1 Carrier owned by the USA, 1 Transport owned by the Japan, 2 Submarines owned by the USA, 5 Fighters owned by the USA, 3 Destroyers owned by the USA, 4 Destroyers owned by the Japan and 1 Cruiser owned by the USA lost in Hawaiian Sea Zone
                                        dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                                        Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 4 : 3/5 hits, 2.50 expected hits
                                        3 Battleships owned by the USA lost in Hawaiian Sea Zone
                                        Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 1 Destroyer, 2 Dive-Bombers and 1 Fighter in Hawaiian Sea Zone, round 4 : 6/12 hits, 6.10 expected hits
                                        USA roll dice for 1 Battleship in Hawaiian Sea Zone, round 4 : 1/1 hits, 0.60 expected hits
                                        1 Cruiser owned by the Japan and 1 Battleship owned by the USA lost in Hawaiian Sea Zone
                                    Japan win with 4 Battleships, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 Dive-Bombers, 1 Fighter and 5 Submarines remaining. Battle score for attacker is 314
                                    Casualties for Japan: 1 Cruiser, 4 Destroyers and 5 Transports
                                    Casualties for USA: 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters, 2 Submarines and 2 Transports
                                Battle in Peking
                                    Japan attack with 1 Artillery and 2 Infantrys
                                    USSR defend with 1 Flag and 1 Infantry
                                        Japan roll dice for 1 Artillery and 2 Infantrys in Peking, round 2 : 0/3 hits, 0.70 expected hits
                                        USSR roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits
                                        Japan roll dice for 1 Artillery and 2 Infantrys in Peking, round 3 : 1/3 hits, 0.70 expected hits
                                        USSR roll dice for 1 Infantry in Peking, round 3 : 1/1 hits, 0.30 expected hits
                                        1 Infantry owned by the Japan and 1 Infantry owned by the USSR lost in Peking
                                    Japan win, taking Peking from USSR with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                                    Casualties for Japan: 1 Infantry
                                    Casualties for USSR: 1 Infantry
                                Battle in Lanchow
                                    Japan attack with 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys
                                    China defend with 1 Artillery, 1 Flag and 1 Infantry
                                        Japan roll dice for 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys in Lanchow, round 2 : 0/4 hits, 1.10 expected hits
                                        China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 2 : 0/2 hits, 0.60 expected hits
                                        Japan roll dice for 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys in Lanchow, round 3 : 1/4 hits, 1.10 expected hits
                                        China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 3 : 1/2 hits, 0.60 expected hits
                                    1 Anti-Air owned by the Japan and 1 Infantry owned by the China lost in Lanchow
                                        Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Lanchow, round 4 : 1/3 hits, 1.00 expected hits
                                        China roll dice for 1 Artillery in Lanchow, round 4 : 0/1 hits, 0.30 expected hits
                                        1 Artillery owned by the China lost in Lanchow
                                    Japan win, taking Lanchow from China with 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 12
                                    Casualties for Japan: 1 Anti-Air
                                    Casualties for China: 1 Artillery and 1 Infantry
                        
                            Non Combat Move - Japan
                                1 Dive-Bomber moved from Lanchow to Chungking
                                1 Infantry moved from Chungking to Changsha
                                1 Light-Tank moved from Lower Burma to Nepal
                                3 Fighters moved from Bengal to Shanghai
                                1 Cruiser and 1 Submarine moved from Celebes Sea Zone to Wake Island Sea Zone
                                1 Battleship, 1 Cruiser and 1 Submarine moved from Gulf of Thailand Sea Zone to Philippines Sea Zone
                        
                            Purchase Units - Japan
                                Trigger Japan Late 1942: Japan has their production frontier changed to: production_Japan_2
                                Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                Japan buy 2 Anti-Airs, 1 Carrier, 3 Dive-Bombers and 2 Transports; Remaining resources: 2 Fuel; 1 Iron; 0 PUs; 0 CR; 
                        
                            Place Units - Japan
                                1 Carrier, 1 Submarine and 1 Transport placed in Truk Lagoon Sea Zone
                                2 Dive-Bombers placed in Truk Lagoon Sea Zone
                                1 Transport placed in Japanese East Coast Sea Zone
                                2 Anti-Airs and 1 Dive-Bomber placed in Ryojun
                        
                            Turn Complete - Japan
                                Japan collect 159 PUs; end with 159 PUs
                                Units generate 48 Fuel; Japan end with 50 Fuel
                                Units generate 8 CR; Japan end with 8 CR
                                Units generate 6 Iron; Japan end with 7 Iron
                        

                        Combat Hit Differential Summary :

                        USA : -1.80
                        AA fire in Hawaiian Sea Zone : : 0.20
                        dive bombing fire in Hawaiian Sea Zone : : -0.60
                        Japan : 0.20
                        China : -0.50
                        USSR : 0.40
                        

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Thailand round 6

                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                          Game History

                          Round: 6
                          
                              Combat Move - Thailand
                                  1 Infantry and 1 Mech-Inf moved from Punjab to Afghanistan
                                  1 Anti-Air, 2 Artillerys and 4 Infantrys moved from United Provinces to Sind
                                  1 Anti-Air and 1 Infantry moved from Nepal to Punjab
                                  1 Fighter moved from Iran to Afghanistan
                                  1 Anti-Air moved from Bengal to Nepal
                                  1 Anti-Air and 1 Infantry moved from Burma to Bengal
                                  2 Patrol-Boats moved from Wake Island Sea Zone to Truk Lagoon Sea Zone
                          
                              Non Combat Move - Thailand
                          
                              Export to Imperial Japan - Thailand
                                  Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                  Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                  Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 8 Iron
                                  Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                          
                              Purchase Units - Thailand
                                  Thailand buy 3 Infantrys; Remaining resources: 2 Fuel; 0 Iron; 0 PUs; 0 CR; 
                          
                              Place Units - Thailand
                                  3 Infantrys placed in Nepal
                          
                              Turn Complete - Thailand
                                  Thailand collect 29 PUs; end with 29 PUs
                                  Units generate 5 Fuel; Thailand end with 7 Fuel
                                  Units generate 3 CR; Thailand end with 3 CR
                                  Units generate 1 Iron; Thailand end with 1 Iron
                          

                          Combat Hit Differential Summary :

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • redrumR Offline
                            redrum Admin @Black_Elk
                            last edited by

                            @Black_Elk Yeah... pretty brutal battle at Pearl Harbor.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by Black_Elk

                              America sues for peace! Nice one man

                              Probably takes another round for Axis to hit the 20 VC mark, but I think its a done deal. More fun to get on to the next one I think.

                              I have that 0.2.7 xml file posted in the other thread. No changes yet to the near east factions, so guessing the Russians will probably give me headaches there. But maybe the reduced airbase range will give them another round at the table? Trying to decide on a German opener, whether its worth taking a 60/40 on the British-Colonies fleet with the bomber so Italy has more room to operate, or just wait it out and use the bomber to ice one of the other battles. Given my showing last game might be better to play it safe and not risk too much at the outset, but its pretty tempting to just knock them off outright.

                              Haven't set up a PBF game before but guess I just start a new thread and put the link in there at game launch?

                              redrumR 1 Reply Last reply Reply Quote 1
                              • redrumR Offline
                                redrum Admin @Black_Elk
                                last edited by redrum

                                @Black_Elk GG then! Score 1 for the Axis!

                                Yeah, just create a new thread here in the forum and put the number after /topic/ in the PBF settings. The rest of the settings you can pretty much take from our existing game. Go ahead and start it up using 0.2.7 when you're ready. Good luck!

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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