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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by Black_Elk

      To Italy, for the glory 🙂

      The USA pacific victory territory should probably be Hawaii instead of California, since its more achievable for game resolution.

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Italy round 6

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 6
        
            Combat Move - Italy
                1 Infantry moved from Tunesia to Algerian Desert
                      Italy take Algerian Desert from France
                1 Anti-Air and 1 Infantry moved from Italy to Tyrrhenian Sea Zone
                1 Infantry moved from Libya to Tyrrhenian Sea Zone
                1 Anti-Air, 2 Infantrys and 1 Transport moved from Tyrrhenian Sea Zone to Aegean Sea Zone
                1 Anti-Air and 2 Infantrys moved from Aegean Sea Zone to Egypt
                1 Fighter moved from Italy to Egypt
                1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from Somalia to Gulf of Aden Sea Zone
                1 Anti-Air, 1 Colonial-Infantry, 1 Infantry and 1 Transport moved from Gulf of Aden Sea Zone to Red Sea Zone
                1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from Red Sea Zone to Mecca
                2 Fighters moved from Sind to Mecca
                2 Artillerys and 7 Infantrys moved from India to Indian Coast Sea Zone
                2 Artillerys, 7 Infantrys and 3 Transports moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                2 Artillerys and 7 Infantrys moved from Gulf of Aden Sea Zone to Somalia
                1 Anti-Air, 2 Artillerys and 1 Colonial-Infantry moved from Kenya to Somalia
                2 Patrol-Boats moved from Gulf of Aden Sea Zone to Red Sea Zone
                1 Battleship moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                1 Patrol-Boat moved from Gulf of Aden Sea Zone to Red Sea Zone
                2 Mech-Infs and 1 Medium-Tank moved from India to Afghanistan
        
            Combat - Italy
                Battle in Mecca
                    Italy attack with 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry
                    Pro-Allies-Neutral defend with 1 Flag and 1 Infantry
                        Italy roll dice for 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry in Mecca, round 2 : 3/5 hits, 1.50 expected hits
                        Pro-Allies-Neutral roll dice for 2 Infantrys in Mecca, round 2 : 0/2 hits, 0.60 expected hits
                        1 Infantry owned by the British-Colonies and 1 Infantry owned by the Pro-Allies-Neutral lost in Mecca
                    Italy takes Mecca from Pro-Allies-Neutral
                    Italy win with 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 10
                    Casualties for Pro-Allies-Neutral: 1 Infantry
                    Casualties for British-Colonies: 1 Infantry
                Battle in Egypt
                    Italy attack with 1 Anti-Air, 1 Fighter and 2 Infantrys
                    British-Colonies defend with 1 Flag and 1 Light-Tank; Britain defend with 1 Fuel-Barrel
                        Italy roll dice for 1 Anti-Air, 1 Fighter and 2 Infantrys in Egypt, round 2 : 0/4 hits, 1.00 expected hits
                        British-Colonies roll dice for 1 Light-Tank in Egypt, round 2 : 0/1 hits, 0.40 expected hits
                        Italy roll dice for 1 Anti-Air, 1 Fighter and 2 Infantrys in Egypt, round 3 : 3/4 hits, 1.00 expected hits
                        British-Colonies roll dice for 1 Light-Tank in Egypt, round 3 : 0/1 hits, 0.40 expected hits
                    1 Light-Tank owned by the British-Colonies lost in Egypt
                    Italy takes Egypt from British-Colonies
                    Italy win with 1 Anti-Air, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 15
                    Casualties for British-Colonies: 1 Light-Tank
        
            Non Combat Move - Italy
                1 Fighter moved from Egypt to Transjordan
                2 Fighters moved from Mecca to Transjordan
                1 Fighter moved from Libya to Tunesia
                1 Anti-Air and 1 Infantry moved from Libya to Tunesia
        
            Purchase Units - Italy
                Trigger Italy Late 1942: Italy has their production frontier changed to: production_Italy_2
                Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                Italy buy 5 Anti-Airs, 1 Artillery, 1 Colonial-Infantry, 3 Infantrys and 2 Patrol-Boats; Remaining resources: 4 Fuel; 3 Iron; 0 PUs; 5 CR; 
        
            Place Units - Italy
                1 Submarine placed in Gulf of Aden Sea Zone
                1 Anti-Air and 2 Infantrys placed in Italy
                3 Anti-Airs placed in Libya
                Italy undo move 3.
                1 Anti-Air, 1 Artillery, 1 Colonial-Infantry and 1 Infantry placed in Somalia
                3 Anti-Airs placed in Libya
                2 Patrol-Boats placed in Tyrrhenian Sea Zone
        
            Turn Complete - Italy
                Italy collect 117 PUs; end with 117 PUs
                Units generate 11 CR; Italy end with 16 CR
                Units generate 19 Fuel; Italy end with 23 Fuel
                Units generate 4 Iron; Italy end with 7 Iron
        

        Combat Hit Differential Summary :

        Pro-Allies-Neutral : -0.60
        Italy : 2.50
        British-Colonies : -0.80
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Iraq round 6

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 6
          
              Combat Move - Iraq
                  1 Infantry moved from Iran to Western Turkistan
                  2 Infantrys moved from Iraq to Iran
                  1 Patrol-Boat moved from Gulf of Aden Sea Zone to Red Sea Zone
          
              Non Combat Move - Iraq
          
              Aid Axis powers - Iraq
                  Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support
                  Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support
                  Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 28 Fuel
                  Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2
                  Iraq spend 5 Fuel on User Action: Action 3 Japan receives fuel support
                  Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support
                  Trigger 3 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 79 Fuel
                  Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support-2
          
              Purchase Units - Iraq
                  Iraq buy 1 Anti-Air and 1 Infantry; Remaining resources: 2 Fuel; 6 Iron; 0 PUs; 
          
              Place Units - Iraq
                  1 Anti-Air and 1 Infantry placed in Iraq
          
              Turn Complete - Iraq
                  Iraq collect 17 PUs; end with 17 PUs
                  Units generate 10 Fuel; Iraq end with 12 Fuel
                  Units generate 1 Iron; Iraq end with 7 Iron
          

          Combat Hit Differential Summary :

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Iran round 6

            TripleA Turn Summary for game: Iron War, version: 0.2.6

            Game History

            Round: 6
            
                Combat Move - Iran
                    1 Infantry moved from Iran to Khorasan
            
                Non Combat Move - Iran
            
                Aid Axis powers - Iran
                    Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support
                    Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support
                    Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 33 Fuel
                    Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2
                    Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                    Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                    Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 78 Fuel
                    Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
                    Iran spend 5 Fuel on User Action: Action 6 Japan receives fuel support
                    Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support
                    Trigger 6 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 84 Fuel
                    Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support-2
            
                Purchase Units - Iran
                    Iran buy 1 Artillery and 1 Infantry; Remaining resources: 1 Fuel; 5 Iron; 1 PUs; 
            
                Place Units - Iran
                    1 Artillery and 1 Infantry placed in Iran
            
                Turn Complete - Iran
                    Iran collect 15 PUs; end with 16 PUs
                    Units generate 13 Fuel; Iran end with 14 Fuel
                    Units generate 1 Iron; Iran end with 6 Iron
            

            Combat Hit Differential Summary :

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: ANZAC round 6

              TripleA Turn Summary for game: Iron War, version: 0.2.6

              Game History

              Round: 6
              
                  Combat Move - ANZAC
                      1 Artillery moved from Sydney to South Queensland
              
                  Non Combat Move - ANZAC
              
                  Purchase Units - ANZAC
                      Trigger ANZAC Late 1942: ANZAC has their production frontier changed to: production_ANZAC_2
                      ANZAC buy 2 Cruisers; Remaining resources: 29 Fuel; 0 Iron; 4 PUs; 
              
                  Place Units - ANZAC
                      2 Cruisers placed in Sydney Sea Zone
              
                  Turn Complete - ANZAC
                      ANZAC collect 38 PUs; end with 42 PUs
                      Units generate 9 Fuel; ANZAC end with 38 Fuel
                      Units generate 2 Iron; ANZAC end with 2 Iron
              

              Combat Hit Differential Summary :

              Savegame

              1 Reply Last reply Reply Quote 0
              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: KNIL round 6

                TripleA Turn Summary for game: Iron War, version: 0.2.6

                Game History

                Round: 6
                
                    Combat Move - KNIL
                
                    Combat - KNIL
                
                    Aid the ANZAC - KNIL
                        KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                        Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                        Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 3 Iron
                        Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                
                    Purchase Units - KNIL
                        Trigger KNIL Late 1942: KNIL has their production frontier changed to: production_KNIL_2
                        KNIL buy 1 Fighter; Remaining resources: 7 Fuel; 5 Iron; 14 PUs; 20 CR; 
                
                    Place Units - KNIL
                        1 Fighter placed in Dutch Guiana
                
                    Turn Complete - KNIL
                        KNIL collect 16 PUs; end with 30 PUs
                        Units generate 3 Fuel; KNIL end with 10 Fuel
                        Units generate 1 Iron; KNIL end with 6 Iron
                        Units generate 2 CR; KNIL end with 22 CR
                

                Combat Hit Differential Summary :

                Savegame

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  Final showdown at Pearl...

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Japan round 6

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 6
                    
                        Combat Move - Japan
                                Japan takes Andaman from British-India
                                Japan takes Ceylon from British-India
                            3 Battleships, 1 Carrier, 3 Cruisers, 3 Destroyers, 2 Dive-Bombers, 1 Fighter and 5 Submarines moved from Truk Lagoon Sea Zone to Hawaiian Sea Zone
                            1 Battleship and 5 Transports moved from Wake Island Sea Zone to Hawaiian Sea Zone
                            1 Destroyer moved from Midway Island Sea Zone to Hawaiian Sea Zone
                            1 Destroyer moved from Pacific 5 Sea Zone to Hawaiian Sea Zone
                            1 Light-Tank moved from French India to Sind
                            1 Infantry moved from French India to India
                            1 Transport moved from Indian Coast Sea Zone to Bay of Bengal Sea Zone
                            1 Infantry moved from Sumatra to Bay of Bengal Sea Zone
                            1 Infantry and 1 Transport moved from Bay of Bengal Sea Zone to Indian Coast Sea Zone
                            1 Infantry moved from Indian Coast Sea Zone to Ceylon
                            1 Dive-Bomber moved from Chungking to Lanchow
                            1 Anti-Air moved from Changsha to Lanchow
                            1 Infantry moved from Chungking to Lanchow
                            1 Infantry moved from Chungking to Lanchow
                            1 Infantry moved from Changsha to Peking
                            1 Artillery and 1 Infantry moved from Ryojun to Peking
                            2 Artillerys, 1 Infantry and 3 Mech-Infs moved from Hailar to Lensk
                                  Japan take Lensk from USSR
                            1 Infantry moved from Yakutsk to Lensk
                            1 Infantry moved from Aldan to Lensk
                            2 Infantrys moved from Chita to Lensk
                            1 Anti-Air and 4 Infantrys moved from Hailar to Chita
                            1 Artillery and 3 Infantrys moved from Jehol to Hailar
                            1 Artillery and 1 Mech-Inf moved from Ryojun to Hailar
                            1 Infantry moved from Kamchatka to Anadyr
                    
                        Combat - Japan
                            Battle in Hawaiian Sea Zone
                                Japan attack with 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter, 5 Submarines and 5 Transports
                                USA defend with 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters, 2 Submarines and 2 Transports
                                    AA fire in Hawaiian Sea Zone : 0/3 hits, 0.30 expected hits
                                    dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                                    AA fire in Hawaiian Sea Zone : 0/1 hits, 0.10 expected hits
                                    Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                                Units damaged: 2 Carriers owned by the USA
                                    Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter and 5 Transports in Hawaiian Sea Zone, round 2 : 7/16 hits, 7.30 expected hits
                                Units damaged: 4 Battleships owned by the USA
                                    USA roll dice for 2 Submarines in Hawaiian Sea Zone, round 2 : 0/2 hits, 0.60 expected hits
                                    USA roll dice for 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters and 2 Transports in Hawaiian Sea Zone, round 2 : 9/18 hits, 8.00 expected hits
                                Units damaged: 1 Carrier owned by the Japan and 4 Battleships owned by the Japan
                                    1 Carrier owned by the USA, 4 Transports owned by the Japan and 2 Transports owned by the USA lost in Hawaiian Sea Zone
                                    AA fire in Hawaiian Sea Zone : 1/3 hits, 0.30 expected hits
                                    dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                                    AA fire in Hawaiian Sea Zone : 0/1 hits, 0.10 expected hits
                                    1 Fighter owned by the USA lost in Hawaiian Sea Zone
                                    Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 3 : 1/5 hits, 2.50 expected hits
                                    Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter and 1 Transport in Hawaiian Sea Zone, round 3 : 11/16 hits, 7.30 expected hits
                                    USA roll dice for 2 Submarines in Hawaiian Sea Zone, round 3 : 0/2 hits, 0.60 expected hits
                                    USA roll dice for 4 Battleships, 1 Carrier, 1 Cruiser, 3 Destroyers and 5 Fighters in Hawaiian Sea Zone, round 3 : 5/14 hits, 7.00 expected hits
                                    1 Carrier owned by the USA, 1 Transport owned by the Japan, 2 Submarines owned by the USA, 5 Fighters owned by the USA, 3 Destroyers owned by the USA, 4 Destroyers owned by the Japan and 1 Cruiser owned by the USA lost in Hawaiian Sea Zone
                                    dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                                    Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 4 : 3/5 hits, 2.50 expected hits
                                    3 Battleships owned by the USA lost in Hawaiian Sea Zone
                                    Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 1 Destroyer, 2 Dive-Bombers and 1 Fighter in Hawaiian Sea Zone, round 4 : 6/12 hits, 6.10 expected hits
                                    USA roll dice for 1 Battleship in Hawaiian Sea Zone, round 4 : 1/1 hits, 0.60 expected hits
                                    1 Cruiser owned by the Japan and 1 Battleship owned by the USA lost in Hawaiian Sea Zone
                                Japan win with 4 Battleships, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 Dive-Bombers, 1 Fighter and 5 Submarines remaining. Battle score for attacker is 314
                                Casualties for Japan: 1 Cruiser, 4 Destroyers and 5 Transports
                                Casualties for USA: 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters, 2 Submarines and 2 Transports
                            Battle in Peking
                                Japan attack with 1 Artillery and 2 Infantrys
                                USSR defend with 1 Flag and 1 Infantry
                                    Japan roll dice for 1 Artillery and 2 Infantrys in Peking, round 2 : 0/3 hits, 0.70 expected hits
                                    USSR roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits
                                    Japan roll dice for 1 Artillery and 2 Infantrys in Peking, round 3 : 1/3 hits, 0.70 expected hits
                                    USSR roll dice for 1 Infantry in Peking, round 3 : 1/1 hits, 0.30 expected hits
                                    1 Infantry owned by the Japan and 1 Infantry owned by the USSR lost in Peking
                                Japan win, taking Peking from USSR with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                                Casualties for Japan: 1 Infantry
                                Casualties for USSR: 1 Infantry
                            Battle in Lanchow
                                Japan attack with 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys
                                China defend with 1 Artillery, 1 Flag and 1 Infantry
                                    Japan roll dice for 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys in Lanchow, round 2 : 0/4 hits, 1.10 expected hits
                                    China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 2 : 0/2 hits, 0.60 expected hits
                                    Japan roll dice for 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys in Lanchow, round 3 : 1/4 hits, 1.10 expected hits
                                    China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 3 : 1/2 hits, 0.60 expected hits
                                1 Anti-Air owned by the Japan and 1 Infantry owned by the China lost in Lanchow
                                    Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Lanchow, round 4 : 1/3 hits, 1.00 expected hits
                                    China roll dice for 1 Artillery in Lanchow, round 4 : 0/1 hits, 0.30 expected hits
                                    1 Artillery owned by the China lost in Lanchow
                                Japan win, taking Lanchow from China with 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 12
                                Casualties for Japan: 1 Anti-Air
                                Casualties for China: 1 Artillery and 1 Infantry
                    
                        Non Combat Move - Japan
                            1 Dive-Bomber moved from Lanchow to Chungking
                            1 Infantry moved from Chungking to Changsha
                            1 Light-Tank moved from Lower Burma to Nepal
                            3 Fighters moved from Bengal to Shanghai
                            1 Cruiser and 1 Submarine moved from Celebes Sea Zone to Wake Island Sea Zone
                            1 Battleship, 1 Cruiser and 1 Submarine moved from Gulf of Thailand Sea Zone to Philippines Sea Zone
                    
                        Purchase Units - Japan
                            Trigger Japan Late 1942: Japan has their production frontier changed to: production_Japan_2
                            Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                            Japan buy 2 Anti-Airs, 1 Carrier, 3 Dive-Bombers and 2 Transports; Remaining resources: 2 Fuel; 1 Iron; 0 PUs; 0 CR; 
                    
                        Place Units - Japan
                            1 Carrier, 1 Submarine and 1 Transport placed in Truk Lagoon Sea Zone
                            2 Dive-Bombers placed in Truk Lagoon Sea Zone
                            1 Transport placed in Japanese East Coast Sea Zone
                            2 Anti-Airs and 1 Dive-Bomber placed in Ryojun
                    
                        Turn Complete - Japan
                            Japan collect 159 PUs; end with 159 PUs
                            Units generate 48 Fuel; Japan end with 50 Fuel
                            Units generate 8 CR; Japan end with 8 CR
                            Units generate 6 Iron; Japan end with 7 Iron
                    

                    Combat Hit Differential Summary :

                    USA : -1.80
                    AA fire in Hawaiian Sea Zone : : 0.20
                    dive bombing fire in Hawaiian Sea Zone : : -0.60
                    Japan : 0.20
                    China : -0.50
                    USSR : 0.40
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Thailand round 6

                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                      Game History

                      Round: 6
                      
                          Combat Move - Thailand
                              1 Infantry and 1 Mech-Inf moved from Punjab to Afghanistan
                              1 Anti-Air, 2 Artillerys and 4 Infantrys moved from United Provinces to Sind
                              1 Anti-Air and 1 Infantry moved from Nepal to Punjab
                              1 Fighter moved from Iran to Afghanistan
                              1 Anti-Air moved from Bengal to Nepal
                              1 Anti-Air and 1 Infantry moved from Burma to Bengal
                              2 Patrol-Boats moved from Wake Island Sea Zone to Truk Lagoon Sea Zone
                      
                          Non Combat Move - Thailand
                      
                          Export to Imperial Japan - Thailand
                              Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                              Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                              Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 8 Iron
                              Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                      
                          Purchase Units - Thailand
                              Thailand buy 3 Infantrys; Remaining resources: 2 Fuel; 0 Iron; 0 PUs; 0 CR; 
                      
                          Place Units - Thailand
                              3 Infantrys placed in Nepal
                      
                          Turn Complete - Thailand
                              Thailand collect 29 PUs; end with 29 PUs
                              Units generate 5 Fuel; Thailand end with 7 Fuel
                              Units generate 3 CR; Thailand end with 3 CR
                              Units generate 1 Iron; Thailand end with 1 Iron
                      

                      Combat Hit Differential Summary :

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • redrumR Offline
                        redrum Admin @Black_Elk
                        last edited by

                        @Black_Elk Yeah... pretty brutal battle at Pearl Harbor.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by Black_Elk

                          America sues for peace! Nice one man

                          Probably takes another round for Axis to hit the 20 VC mark, but I think its a done deal. More fun to get on to the next one I think.

                          I have that 0.2.7 xml file posted in the other thread. No changes yet to the near east factions, so guessing the Russians will probably give me headaches there. But maybe the reduced airbase range will give them another round at the table? Trying to decide on a German opener, whether its worth taking a 60/40 on the British-Colonies fleet with the bomber so Italy has more room to operate, or just wait it out and use the bomber to ice one of the other battles. Given my showing last game might be better to play it safe and not risk too much at the outset, but its pretty tempting to just knock them off outright.

                          Haven't set up a PBF game before but guess I just start a new thread and put the link in there at game launch?

                          redrumR 1 Reply Last reply Reply Quote 1
                          • redrumR Offline
                            redrum Admin @Black_Elk
                            last edited by redrum

                            @Black_Elk GG then! Score 1 for the Axis!

                            Yeah, just create a new thread here in the forum and put the number after /topic/ in the PBF settings. The rest of the settings you can pretty much take from our existing game. Go ahead and start it up using 0.2.7 when you're ready. Good luck!

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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