Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)



  • TripleA Turn Summary: France round 1

    TripleA Turn Summary for game: Iron War, version: 0.2.6

    Game History

    Round: 1
    
        Combat Move - France
                France takes Northern Congo from True-Neutral
                France takes Southern Congo from True-Neutral
            1 Colonial-Infantry moved from Ubangi-Shari to Northern Congo
            1 Colonial-Infantry moved from Equatorial Africa to Southern Congo
            1 Cruiser and 1 Destroyer moved from Bay of Biscay Sea Zone to Celtic Sea Zone
            1 Colonial-Infantry moved from Cameroon to Gulf of Guinea Sea Zone
            1 Colonial-Infantry and 1 Transport moved from Gulf of Guinea Sea Zone to Accra Sea Zone
            1 Colonial-Infantry moved from Ivory Coast to Accra Sea Zone
            2 Colonial-Infantrys and 1 Transport moved from Accra Sea Zone to Freetown Sea Zone
            2 Colonial-Infantrys moved from Freetown Sea Zone to Senegal
            1 Infantry moved from Tunesia to Algerian Desert
            1 Infantry and 1 Mech-Inf moved from Algeria to Mauritania
            1 Colonial-Infantry moved from Algeria to Algerian Desert
    
        Combat - France
    
        Non Combat Move - France
    
        Purchase Units - France
            France buy 1 Anti-Air, 1 Colonial-Infantry, 1 Fighter and 1 Infantry; Remaining resources: 4 Fuel; 0 PUs; 10 CR; 
    
        Place Units - France
            1 Anti-Air, 1 Colonial-Infantry, 1 Fighter and 1 Infantry placed in Gabon
    
        Turn Complete - France
            France collect 37 PUs; end with 37 PUs
            Units generate 3 Fuel; France end with 7 Fuel
            Units generate 12 CR; France end with 22 CR
            Units generate 1 Iron; France end with 1 Iron
            Units generate 1 SS; France end with 1 SS
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: British-Colonies round 1

    TripleA Turn Summary for game: Iron War, version: 0.2.6

    Game History

    Round: 1
    
        Combat Move - British-Colonies
            1 Colonial-Infantry moved from South Sudan to North Sudan
            1 Colonial-Infantry moved from Uganda to South Sudan
            1 Colonial-Infantry moved from Kenya to Uganda
            1 Artillery and 1 Infantry moved from Kenya to Tanganyika
            1 Battleship, 2 Cruisers and 1 Destroyer moved from Aegean Sea Zone to Red Sea Zone
            1 Battleship, 2 Cruisers and 1 Destroyer moved from Red Sea Zone to Gulf of Aden Sea Zone
            2 Infantrys moved from Transjordan to Egypt
            1 Colonial-Infantry moved from Lindi to Tanganyika
            British-Colonies undo move 8.
            1 Colonial-Infantry moved from Tanganyika to Kenya
            1 Colonial-Infantry moved from Lindi to Tanganyika
    
        Non Combat Move - British-Colonies
    
        Export to Britain - British-Colonies
            British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies
            Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies
            Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 3 Iron
            Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2
    
        Purchase Units - British-Colonies
            British-Colonies buy 1 Fighter and 1 Infantry; Remaining resources: 12 Fuel; 3 Iron; 0 PUs; 10 CR; 
    
        Place Units - British-Colonies
            1 Fighter and 1 Infantry placed in Egypt
    
        Turn Complete - British-Colonies
            British-Colonies collect 54 PUs; end with 54 PUs
            Units generate 7 CR; British-Colonies end with 17 CR
            Units generate 7 Fuel; British-Colonies end with 19 Fuel
            Units generate 2 Iron; British-Colonies end with 5 Iron
            Units generate 1 SS; British-Colonies end with 1 SS
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: South-Africa round 1

    TripleA Turn Summary for game: Iron War, version: 0.2.6

    Game History

    Round: 1
    
        Combat Move - South-Africa
            1 Infantry and 1 Mech-Inf moved from South Africa to Beira
            1 Infantry moved from Pretoria to Beira
            1 Fighter moved from South Africa to Beira
    
        Combat - South-Africa
            Battle in Beira
                South-Africa attack with 1 Fighter, 2 Infantrys and 1 Mech-Inf
                True-Neutral defend with 1 Flag, 1 Fuel-Barrel and 1 Infantry
                    South-Africa roll dice for 1 Fighter, 2 Infantrys and 1 Mech-Inf in Beira, round 2 : 1/4 hits, 1.10 expected hits
                    True-Neutral roll dice for 1 Infantry in Beira, round 2 : 0/1 hits, 0.30 expected hits
                    1 Infantry owned by the True-Neutral lost in Beira
                South-Africa takes Beira from True-Neutral
                South-Africa win
                . Battle score for attacker is 10
                Casualties for True-Neutral: 1 Infantry
    
        Non Combat Move - South-Africa
            1 Fighter moved from Beira to Madagascar
    
        Export to Britain - South-Africa
            South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
            Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
            Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 4 Iron
            Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
    
        Purchase Units - South-Africa
            South-Africa buy 1 Fighter and 1 Infantry; Remaining resources: 6 Fuel; 3 Iron; 0 PUs; 
    
        Place Units - South-Africa
            1 Fighter and 1 Infantry placed in South Africa
    
        Turn Complete - South-Africa
            South-Africa collect 16 PUs; end with 16 PUs
            Units generate 7 Fuel; South-Africa end with 13 Fuel
            Units generate 1 Iron; South-Africa end with 4 Iron
    

    Combat Hit Differential Summary :

    True-Neutral : -0.30
    South-Africa : -0.10
    

    Savegame



  • Alright looks like we're in business. Kinda bombed through that set of turns, so hopefully didn't goof anything too major lol. The British-Colonies dudes in West Africa didn't get the memo that the war had already started, but I'm sure there will be plenty of time of them to catch up. They may have been tripping too hard about the situation in Egypt hehe.

    I went with a turtle up posture for Russia, since I couldn't think of much else to do. We'll see if those dice do me a solid to prevent the Persians running amok. Trying to hold on by my finger nails with the royal navy.

    Anyhow, Italy's up!
    Catch you next round dude


  • Admin

    TripleA Turn Summary: Italy round 1

    TripleA Turn Summary for game: Iron War, version: 0.2.6

    Game History

    Round: 1
    
        Combat Move - Italy
                Italy takes Indian Ocean 2 Sea Zone from British-India
                Italy takes Indian Ocean 2 Sea Zone from British-India
                Italy takes Indian Ocean 2 Sea Zone from British-India
            1 Anti-Air and 1 Infantry moved from Italy to Vichy
            1 Fighter moved from Italy to Vichy
            1 Infantry moved from Albania to Adriatic Sea Zone
            1 Colonial-Infantry and 3 Infantrys moved from Tobruk to El Alamein
            1 Infantry moved from Libyan Desert to North Sudan
            1 Fighter moved from Libya to North Sudan
            1 Infantry moved from Libya to Tunesia
                  Italy take Tunesia from France
            1 Light-Tank and 1 Medium-Tank moved from Libya to Libyan Desert
            1 Artillery and 2 Colonial-Infantrys moved from Somalia to Mombasa Sea Zone
            1 Artillery, 2 Colonial-Infantrys and 1 Transport moved from Mombasa Sea Zone to Port Elizabeth Sea Zone
            1 Artillery and 2 Colonial-Infantrys moved from Port Elizabeth Sea Zone to South Africa
            2 Infantrys and 1 Mech-Inf moved from Eritrea to South Sudan
            1 Light-Tank and 1 Mech-Inf moved from Somalia to Somaliland
            1 Colonial-Infantry moved from Somalia to Somaliland
            1 Infantry moved from Somalia to Somaliland
            1 Colonial-Infantry moved from Ethiopia to Uganda
            1 Colonial-Infantry moved from Ethiopia to Kenya
            1 Colonial-Infantry moved from Ethiopia to Somaliland
            1 Infantry moved from Somalia to Somaliland
            3 Infantrys moved from Somalia to Kenya
            3 Infantrys moved from Ethiopia to Uganda
            1 Infantry moved from Eritrea to South Sudan
            1 Destroyer moved from Mombasa Sea Zone to Indian Ocean 5 Sea Zone
                  Italy take Indian Ocean 5 Sea Zone from ANZAC
            1 Light-Tank moved from Libyan Desert to El Alamein
            1 Medium-Tank moved from Libyan Desert to El Alamein
            1 Mech-Inf moved from Tobruk to El Alamein
            1 Mech-Inf moved from Libyan Desert to El Alamein
            1 Artillery and 1 Infantry moved from Libya to Adriatic Sea Zone
            1 Artillery, 2 Infantrys and 1 Transport moved from Adriatic Sea Zone to Aegean Sea Zone
            1 Artillery and 2 Infantrys moved from Aegean Sea Zone to El Alamein
            1 Battleship moved from Adriatic Sea Zone to Aegean Sea Zone
    
        Combat - Italy
            Battle in El Alamein
                Italy attack with 1 Artillery, 1 Colonial-Infantry, 5 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                British-Colonies defend with 1 Flag and 1 Infantry
                    Italy roll dice for 1 Battleship in El Alamein, round 2 : 1/1 hits, 0.60 expected hits
                    1 Infantry owned by the British-Colonies lost in El Alamein
                Italy takes El Alamein from British-Colonies
                Italy win with 1 Artillery, 1 Colonial-Infantry, 5 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 10
                Casualties for British-Colonies: 1 Infantry
            Battle in South Sudan
                Italy attack with 3 Infantrys and 1 Mech-Inf
                British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                    Italy roll dice for 3 Infantrys and 1 Mech-Inf in South Sudan, round 2 : 1/4 hits, 0.80 expected hits
                    British-Colonies roll dice for 1 Colonial-Infantry in South Sudan, round 2 : 0/1 hits, 0.20 expected hits
                1 Colonial-Infantry owned by the British-Colonies lost in South Sudan
                Italy takes South Sudan from British-Colonies
                Italy win with 3 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 6
                Casualties for British-Colonies: 1 Colonial-Infantry
            Battle in Somaliland
                Italy attack with 2 Colonial-Infantrys, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf
                British-Colonies defend with 1 Artillery, 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Infantry
                    Italy roll dice for 2 Colonial-Infantrys, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf in Somaliland, round 2 : 1/6 hits, 1.50 expected hits
                    British-Colonies roll dice for 1 Artillery, 1 Colonial-Infantry and 1 Infantry in Somaliland, round 2 : 0/3 hits, 0.80 expected hits
                1 Colonial-Infantry owned by the British-Colonies lost in Somaliland
                    Italy roll dice for 2 Colonial-Infantrys, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf in Somaliland, round 3 : 1/6 hits, 1.50 expected hits
                    British-Colonies roll dice for 1 Artillery and 1 Infantry in Somaliland, round 3 : 1/2 hits, 0.60 expected hits
                    1 Infantry owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Somaliland
                    Italy roll dice for 1 Colonial-Infantry, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf in Somaliland, round 4 : 0/5 hits, 1.30 expected hits
                    British-Colonies roll dice for 1 Artillery in Somaliland, round 4 : 0/1 hits, 0.30 expected hits
                    Italy roll dice for 1 Colonial-Infantry, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf in Somaliland, round 5 : 2/5 hits, 1.30 expected hits
                    British-Colonies roll dice for 1 Artillery in Somaliland, round 5 : 1/1 hits, 0.30 expected hits
                    1 Artillery owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Somaliland
                Italy takes Somaliland from British-Colonies
                Italy win with 2 Infantrys, 1 Light-Tank and 1 Mech-Inf remaining. Battle score for attacker is 15
                Casualties for British-Colonies: 1 Artillery, 1 Colonial-Infantry and 1 Infantry
                Casualties for Italy: 2 Colonial-Infantrys
            Battle in North Sudan
                Italy attack with 1 Fighter and 1 Infantry
                British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                    Italy roll dice for 1 Fighter and 1 Infantry in North Sudan, round 2 : 1/2 hits, 0.70 expected hits
                    British-Colonies roll dice for 1 Colonial-Infantry in North Sudan, round 2 : 0/1 hits, 0.20 expected hits
                1 Colonial-Infantry owned by the British-Colonies lost in North Sudan
                Italy takes North Sudan from British-Colonies
                Italy win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for British-Colonies: 1 Colonial-Infantry
            Battle in South Africa
                Italy attack with 1 Artillery and 2 Colonial-Infantrys
                South-Africa defend with 1 Factory, 1 Fighter, 1 Flag, 4 Fuel-Barrels, 1 Infantry and 1 Iron-Ore
                    Italy roll dice for 1 Artillery and 2 Colonial-Infantrys in South Africa, round 2 : 1/3 hits, 0.70 expected hits
                    South-Africa roll dice for 1 Fighter and 1 Infantry in South Africa, round 2 : 2/2 hits, 0.90 expected hits
                2 Colonial-Infantrys owned by the Italy and 1 Infantry owned by the South-Africa lost in South Africa
                    Italy roll dice for 1 Artillery in South Africa, round 3 : 0/1 hits, 0.20 expected hits
                    South-Africa roll dice for 1 Fighter in South Africa, round 3 : 0/1 hits, 0.60 expected hits
                    Italy roll dice for 1 Artillery in South Africa, round 4 : 1/1 hits, 0.20 expected hits
                    South-Africa roll dice for 1 Fighter in South Africa, round 4 : 1/1 hits, 0.60 expected hits
                    1 Artillery owned by the Italy and 1 Fighter owned by the South-Africa lost in South Africa
                South-Africa win
                . Battle score for attacker is 7
                Casualties for Italy: 1 Artillery and 2 Colonial-Infantrys
                Casualties for South-Africa: 1 Fighter and 1 Infantry
            Battle in Uganda
                Italy attack with 1 Colonial-Infantry and 3 Infantrys
                British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                    Italy roll dice for 1 Colonial-Infantry and 3 Infantrys in Uganda, round 2 : 1/4 hits, 0.80 expected hits
                    British-Colonies roll dice for 1 Colonial-Infantry in Uganda, round 2 : 0/1 hits, 0.20 expected hits
                1 Colonial-Infantry owned by the British-Colonies lost in Uganda
                Italy takes Uganda from British-Colonies
                Italy win with 1 Colonial-Infantry and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for British-Colonies: 1 Colonial-Infantry
            Battle in Vichy
                Italy attack with 1 Anti-Air, 1 Fighter and 1 Infantry
                France defend with 1 Flag and 1 Infantry
                    Italy roll dice for 1 Anti-Air, 1 Fighter and 1 Infantry in Vichy, round 2 : 1/3 hits, 0.80 expected hits
                    France roll dice for 1 Infantry in Vichy, round 2 : 0/1 hits, 0.30 expected hits
                    1 Infantry owned by the France lost in Vichy
                Italy win, taking Vichy from France with 1 Anti-Air, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 10
                Casualties for France: 1 Infantry
            Battle in Kenya
                Italy attack with 1 Colonial-Infantry and 3 Infantrys
                British-Colonies defend with 1 Colonial-Infantry, 1 Colony, 1 Flag, 2 Fuel-Barrels and 1 Iron-Ore
                    Italy roll dice for 1 Colonial-Infantry and 3 Infantrys in Kenya, round 2 : 0/4 hits, 0.80 expected hits
                    British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 2 : 1/1 hits, 0.20 expected hits
                1 Colonial-Infantry owned by the Italy lost in Kenya
                    Italy roll dice for 3 Infantrys in Kenya, round 3 : 0/3 hits, 0.60 expected hits
                    British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 3 : 0/1 hits, 0.20 expected hits
                    Italy roll dice for 3 Infantrys in Kenya, round 4 : 0/3 hits, 0.60 expected hits
                    British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 4 : 0/1 hits, 0.20 expected hits
                    Italy roll dice for 3 Infantrys in Kenya, round 5 : 0/3 hits, 0.60 expected hits
                    British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 5 : 1/1 hits, 0.20 expected hits
                    1 Infantry owned by the Italy lost in Kenya
                    Italy roll dice for 2 Infantrys in Kenya, round 6 : 0/2 hits, 0.40 expected hits
                    British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 6 : 0/1 hits, 0.20 expected hits
                    Italy roll dice for 2 Infantrys in Kenya, round 7 : 0/2 hits, 0.40 expected hits
                    British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 7 : 0/1 hits, 0.20 expected hits
                    Italy roll dice for 2 Infantrys in Kenya, round 8 : 2/2 hits, 0.40 expected hits
                    British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 8 : 0/1 hits, 0.20 expected hits
                1 Colonial-Infantry owned by the British-Colonies lost in Kenya
                Italy takes Kenya from British-Colonies
                Italy win with 2 Infantrys remaining. Battle score for attacker is -10
                Casualties for Italy: 1 Colonial-Infantry and 1 Infantry
                Casualties for British-Colonies: 1 Colonial-Infantry
    
        Non Combat Move - Italy
            1 Fighter moved from North Sudan to Tobruk
            1 Colonial-Infantry and 8 Infantrys moved from Libya to Tobruk
            1 Fighter moved from Vichy to Croatia
            1 Infantry moved from Ethiopia to Eritrea
            1 Infantry moved from Ethiopia to Uganda
            1 Submarine moved from Adriatic Sea Zone to Aegean Sea Zone
            1 Cruiser and 1 Destroyer moved from Adriatic Sea Zone to Tyrrhenian Sea Zone
    
        Purchase Units - Italy
            Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
            Italy buy 1 Artillery, 1 Colonial-Infantry, 1 Patrol-Boat and 2 Transports; Remaining resources: 18 Fuel; 0 Iron; 0 PUs; 0 CR; 
    
        Place Units - Italy
            1 Submarine and 2 Transports placed in Tyrrhenian Sea Zone
            1 Artillery and 1 Colonial-Infantry placed in Libya
            1 Patrol-Boat placed in Red Sea Zone
    
        Turn Complete - Italy
            Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Tunesia
            Trigger The SS is now recruiting from Tunesia: Germany has 1 SS-Potential placed in Tunesia
            Italy collect 85 PUs; end with 85 PUs
            Units generate 7 CR; Italy end with 7 CR
            Units generate 10 Fuel; Italy end with 28 Fuel
            Units generate 3 Iron; Italy end with 3 Iron
    

    Combat Hit Differential Summary :

    Italy : -1.20
    British-Colonies : 0.00
    France : -0.30
    South-Africa : 0.90
    

    Savegame


  • Admin

    TripleA Manual Gamesave Post: Iraq round 1

    TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6

    Game History

    Round: 1
    
        Combat Move - Iraq
                Iraq takes Transjordan from British-Colonies
            2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
            1 Fighter moved from Iraq to Caspian Sea Zone
            1 Light-Tank moved from Iraq to Transjordan
            1 Light-Tank moved from Transjordan to Iraq
    
        Combat - Iraq
            Battle in Caspian Sea Zone
                Iraq attack with 1 Fighter
                USSR defend with 1 Transport
                    Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    USSR roll dice for 1 Transport in Caspian Sea Zone, round 2 : 0/1 hits, 0.10 expected hits
                    Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    USSR roll dice for 1 Transport in Caspian Sea Zone, round 3 : 0/1 hits, 0.10 expected hits
                    Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    USSR roll dice for 1 Transport in Caspian Sea Zone, round 4 : 0/1 hits, 0.10 expected hits
                    1 Transport owned by the USSR lost in Caspian Sea Zone
                Iraq win with 1 Fighter remaining. Battle score for attacker is 20
                Casualties for USSR: 1 Transport
            Battle in Indian Coast Sea Zone
                Iraq attack with 2 Patrol-Boats
                British-India defend with 1 Cruiser, 1 Destroyer and 1 Transport
                    Iraq roll dice for 2 Patrol-Boats in Indian Coast Sea Zone, round 2 : 1/2 hits, 0.60 expected hits
    

    Combat Hit Differential Summary :

    USSR : -0.30
    Iraq : -0.10
    

    Savegame


  • Admin

    @Black_Elk Need OOL for Indian Coast SZ.



  • probably best to prioritize the transport try and keep it alive if possible


  • Admin

    @black_elk So OOL would be: Destroyer then Cruiser then Transport?



  • @redrum yeah that's the ticket. Probably Persia mops up regardless, but you never know hehe

    ps. wondering if it would make sense to buy a PT boat in the Caspian next time. Like just bum rush Iraq/Iran, and trade Egypt/Stalingrad for the middle east? hehe. But Russia always seems kinda strapped. Never quite sure what sort of heat I can bring without getting rolled up instantly by G


  • Admin

    TripleA Turn Summary: Iraq round 1

    TripleA Turn Summary for game: Iron War, version: 0.2.6

    Game History

    Round: 1
    
        Combat Move - Iraq
                Iraq takes Transjordan from British-Colonies
            2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
            1 Fighter moved from Iraq to Caspian Sea Zone
            1 Light-Tank moved from Iraq to Transjordan
            1 Light-Tank moved from Transjordan to Iraq
    
        Combat - Iraq
            Battle in Caspian Sea Zone
                Iraq attack with 1 Fighter
                USSR defend with 1 Transport
                    Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    USSR roll dice for 1 Transport in Caspian Sea Zone, round 2 : 0/1 hits, 0.10 expected hits
                    Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    USSR roll dice for 1 Transport in Caspian Sea Zone, round 3 : 0/1 hits, 0.10 expected hits
                    Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    USSR roll dice for 1 Transport in Caspian Sea Zone, round 4 : 0/1 hits, 0.10 expected hits
                    1 Transport owned by the USSR lost in Caspian Sea Zone
                Iraq win with 1 Fighter remaining. Battle score for attacker is 20
                Casualties for USSR: 1 Transport
            Battle in Indian Coast Sea Zone
                Iraq attack with 2 Patrol-Boats
                British-India defend with 1 Cruiser, 1 Destroyer and 1 Transport
                    Iraq roll dice for 2 Patrol-Boats in Indian Coast Sea Zone, round 2 : 1/2 hits, 0.60 expected hits
                    British-India roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in Indian Coast Sea Zone, round 2 : 2/3 hits, 0.90 expected hits
                    1 Destroyer owned by the British-India and 2 Patrol-Boats owned by the Iraq lost in Indian Coast Sea Zone
                British-India win
                . Battle score for attacker is -10
                Casualties for Iraq: 2 Patrol-Boats
                Casualties for British-India: 1 Destroyer
    
        Non Combat Move - Iraq
            1 Fighter moved from Caspian Sea Zone to Iran
            1 Anti-Air, 1 Artillery and 2 Infantrys moved from Iraq to Iran
    
        Purchase Units - Iraq
            Iraq buy 3 Infantrys; Remaining resources: 4 Fuel; 2 Iron; 0 PUs; 
    
        Place Units - Iraq
            3 Infantrys placed in Iraq
    
        Turn Complete - Iraq
            Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Iraq in Transjordan
            Trigger The SS is now recruiting from Transjordan: Germany has 1 SS-Potential placed in Transjordan
            Iraq collect 12 PUs; end with 12 PUs
            Units generate 10 Fuel; Iraq end with 14 Fuel
            Units generate 1 Iron; Iraq end with 3 Iron
    

    Combat Hit Differential Summary :

    British-India : 1.10
    USSR : -0.30
    Iraq : -0.10
    

    Savegame


  • Admin

    TripleA Turn Summary: Iran round 1

    TripleA Turn Summary for game: Iron War, version: 0.2.6

    Game History

    Round: 1
    
        Combat Move - Iran
            1 Patrol-Boat moved from Arabian Sea Zone to Indian Ocean 1 Sea Zone
            1 Anti-Air, 1 Fighter, 2 Infantrys, 1 Light-Tank and 1 Medium-Tank moved from Iran to Western Turkistan
            1 Infantry moved from Khorasan to Western Turkistan
            1 Light-Tank moved from Kerman to Western Turkistan
    
        Combat - Iran
            Battle in Western Turkistan
                Iran attack with 1 Anti-Air, 1 Fighter, 3 Infantrys, 2 Light-Tanks and 1 Medium-Tank
                USSR defend with 1 Fighter, 1 Flag, 1 Fuel-Barrel, 5 Infantrys and 1 SS-Potential
                    AA fire in Western Turkistan : 0/1 hits, 0.10 expected hits
                    Iran roll dice for 1 Anti-Air, 1 Fighter, 3 Infantrys, 2 Light-Tanks and 1 Medium-Tank in Western Turkistan, round 2 : 2/8 hits, 2.80 expected hits
                    USSR roll dice for 1 Fighter and 5 Infantrys in Western Turkistan, round 2 : 5/6 hits, 2.10 expected hits
                    2 Infantrys owned by the USSR, 1 Light-Tank owned by the Iran, 3 Infantrys owned by the Iran and 1 Anti-Air owned by the Iran lost in Western Turkistan
                1 Light-Tank owned by the Iran and 1 Medium-Tank owned by the Iran retreated to Iran
                USSR win with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is -34
                Casualties for Iran: 1 Anti-Air, 3 Infantrys and 1 Light-Tank
                Casualties for USSR: 2 Infantrys
    
        Non Combat Move - Iran
            1 Fighter moved from Western Turkistan to Iran
            1 Artillery and 2 Infantrys moved from Kerman to Iran
    
        Purchase Units - Iran
            Iran buy 4 Infantrys; Remaining resources: 3 Fuel; 2 Iron; 0 PUs; 
    
        Place Units - Iran
            4 Infantrys placed in Iran
    
        Turn Complete - Iran
            Iran collect 15 PUs; end with 15 PUs
            Units generate 13 Fuel; Iran end with 16 Fuel
            Units generate 1 Iron; Iran end with 3 Iron
    

    Combat Hit Differential Summary :

    Iran : -0.80
    USSR : 2.90
    AA fire in Western Turkistan : : -0.10
    

    Savegame


  • Admin

    @Black_Elk Good gamble. Iraq and Iran had quite rough turns 😕



  • TripleA Turn Summary: British-India round 1

    TripleA Turn Summary for game: Iron War, version: 0.2.6

    Game History

    Round: 1
    
        Combat Move - British-India
                British-India takes Kerman from Iran
            1 Colonial-Infantry moved from India to Indian Coast Sea Zone
            1 Colonial-Infantry moved from Ceylon to Indian Coast Sea Zone
            2 Colonial-Infantrys, 1 Cruiser and 1 Transport moved from Indian Coast Sea Zone to Bay of Bengal Sea Zone
            1 Colonial-Infantry moved from Andaman to Bay of Bengal Sea Zone
            3 Colonial-Infantrys moved from Bay of Bengal Sea Zone to Southern Thailand
            1 Colonial-Infantry and 1 Infantry moved from Malaya to Southern Thailand
            1 Artillery and 1 Infantry moved from Lower Burma to Southern Thailand
            1 Fighter moved from India to Southern Thailand
            1 Colonial-Infantry moved from Sind to Kerman
            1 Infantry moved from Burma to Burma Road
            1 Infantry moved from Bengal to Burma
            1 Colonial-Infantry moved from Bengal to Lower Burma
            1 Colonial-Infantry moved from Orissa to Bengal
            1 Colonial-Infantry moved from Punjab to Sind
            1 Colonial-Infantry moved from United Provinces to Sind
            1 Infantry moved from India to Sind
            British-India undo move 8.
            1 Anti-Air moved from India to Sind
            1 Fighter moved from India to Southern Thailand
    
        Combat - British-India
            Battle in Southern Thailand
                British-India attack with 1 Artillery, 4 Colonial-Infantrys, 1 Fighter and 2 Infantrys
                Thailand defend with 1 Artillery, 1 Flag, 2 Infantrys and 1 Iron-Ore
                    British-India roll dice for 1 Artillery, 4 Colonial-Infantrys, 1 Fighter and 2 Infantrys in Southern Thailand, round 2 : 2/8 hits, 2.00 expected hits
                    Thailand roll dice for 1 Artillery and 2 Infantrys in Southern Thailand, round 2 : 0/3 hits, 0.90 expected hits
                    2 Infantrys owned by the Thailand lost in Southern Thailand
                    British-India roll dice for 1 Artillery, 4 Colonial-Infantrys, 1 Fighter and 2 Infantrys in Southern Thailand, round 3 : 1/8 hits, 2.00 expected hits
                    Thailand roll dice for 1 Artillery in Southern Thailand, round 3 : 0/1 hits, 0.30 expected hits
                    1 Artillery owned by the Thailand lost in Southern Thailand
                British-India takes Southern Thailand from Thailand
                British-India win
                . Battle score for attacker is 31
                Casualties for Thailand: 1 Artillery and 2 Infantrys
    
        Non Combat Move - British-India
            1 Fighter moved from Southern Thailand to Malaya
    
        Export to Britain - British-India
            British-India spend 1 Iron on User Action: Action Britain receives iron from British-India
            Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India
            Trigger Britain receives iron from British-India: Britain met a national objective for an additional 1 Iron; end with 5 Iron
            Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India-2
    
        Purchase Units - British-India
            British-India buy 1 Bomber and 1 Infantry; Remaining resources: 6 Fuel; 2 Iron; 0 PUs; 10 CR; 
    
        Place Units - British-India
            1 Bomber and 1 Infantry placed in India
    
        Turn Complete - British-India
            British-India collect 38 PUs; end with 38 PUs
            Units generate 3 SS; British-India end with 3 SS
            Units generate 9 Fuel; British-India end with 15 Fuel
            Units generate 6 CR; British-India end with 16 CR
            Units generate 2 Iron; British-India end with 4 Iron
    

    Combat Hit Differential Summary :

    British-India : -1.00
    Thailand : -1.20
    

    Savegame



  • TripleA Turn Summary: French-Colonies round 1

    TripleA Turn Summary for game: Iron War, version: 0.2.6

    Game History

    Round: 1
    
        Combat Move - French-Colonies
            1 Infantry moved from French India to India
            1 Colonial-Infantry and 1 Mech-Inf moved from Hanoi to French Indochina
            1 Cruiser moved from South China Sea Zone to East China Sea Zone
            1 Destroyer moved from South China Sea Zone to Philippines Sea Zone
            1 Destroyer moved from Philippines Sea Zone to Wake Island Sea Zone
            1 Patrol-Boat moved from South China Sea Zone to Philippines Sea Zone
            1 Colonial-Infantry moved from French Guiana to Para
    
        Non Combat Move - French-Colonies
    
        Purchase Units - French-Colonies
            French-Colonies buy 2 Colonial-Infantrys and 3 Infantrys; Remaining resources: 10 Fuel; 3 PUs; 0 CR; 
    
        Place Units - French-Colonies
            2 Colonial-Infantrys and 3 Infantrys placed in French Indochina
    
        Turn Complete - French-Colonies
            French-Colonies collect 40 PUs; end with 43 PUs
            Units generate 7 Fuel; French-Colonies end with 17 Fuel
            Units generate 1 Iron; French-Colonies end with 1 Iron
            Units generate 5 CR; French-Colonies end with 5 CR
            Units generate 1 SS; French-Colonies end with 1 SS
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: Iron War, version: 0.2.6

    Game History

    Round: 1
    
        Combat Move - ANZAC
            1 Cruiser moved from Sydney Sea Zone to Arafura Sea Zone
            1 Infantry moved from Sydney to Sydney Sea Zone
            1 Light-Tank moved from Sydney to North Queensland
            1 Infantry moved from Goldfields-Esperance to Alice Springs
            1 Infantry moved from South Australia to Alice Springs
            1 Artillery moved from Sydney to South Australia
            1 Artillery moved from South Queensland to Sydney Sea Zone
            1 Infantry moved from South Queensland to Sydney Sea Zone
            1 Artillery, 2 Infantrys and 1 Transport moved from Sydney Sea Zone to Arafura Sea Zone
            1 Artillery and 2 Infantrys moved from Arafura Sea Zone to Western New Guinea
            1 Infantry moved from Papua New Guinea to Western New Guinea
            1 Fighter moved from South Island to North Queensland
            1 Infantry moved from Melbourne to South Australia
            1 Artillery and 1 Infantry moved from Darwin to North Queensland
            1 Destroyer moved from Sydney Sea Zone to Solomon Sea Zone
            1 Patrol-Boat moved from Sydney Sea Zone to Coral Sea Zone
    
        Non Combat Move - ANZAC
    
        Aid the KNIL - ANZAC
            ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
            Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
            Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 30 PUs
            Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
    
        Purchase Units - ANZAC
            ANZAC buy 1 Bomber; Remaining resources: 9 Fuel; 2 Iron; 0 PUs; 
    
        Place Units - ANZAC
            1 Bomber placed in Sydney
    
        Turn Complete - ANZAC
            ANZAC collect 38 PUs; end with 38 PUs
            Units generate 9 Fuel; ANZAC end with 18 Fuel
            Units generate 2 Iron; ANZAC end with 4 Iron
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: KNIL round 1

    TripleA Turn Summary for game: Iron War, version: 0.2.6

    Game History

    Round: 1
    
        Combat Move - KNIL
            1 Colonial-Infantry moved from Dutch Guiana to French Guiana
            1 Dive-Bomber moved from Sumatra to Celebes Sea Zone
            1 Dive-Bomber moved from Celebes Sea Zone to South China Sea Zone
            1 Dive-Bomber moved from South China Sea Zone to French Indochina
            1 Cruiser moved from Celebes Sea Zone to Pacific 4 Sea Zone
            1 Patrol-Boat moved from Celebes Sea Zone to Bismarck Sea Zone
            1 Colonial-Infantry moved from Celebes to Celebes Sea Zone
            1 Colonial-Infantry moved from Borneo to Celebes Sea Zone
            1 Colonial-Infantry moved from Halmahera to Celebes Sea Zone
            3 Colonial-Infantrys and 1 Transport moved from Celebes Sea Zone to South China Sea Zone
            3 Colonial-Infantrys moved from South China Sea Zone to French Indochina
    
        Non Combat Move - KNIL
    
        Purchase Units - KNIL
            KNIL buy 1 Bomber; Remaining resources: 4 Fuel; 2 Iron; 0 PUs; 10 CR; 
    
        Place Units - KNIL
            1 Bomber placed in Sumatra
    
        Turn Complete - KNIL
            KNIL collect 28 PUs; end with 28 PUs
            Units generate 5 Fuel; KNIL end with 9 Fuel
            Units generate 6 CR; KNIL end with 16 CR
            Units generate 2 Iron; KNIL end with 4 Iron
    

    Combat Hit Differential Summary :

    Savegame



  • Damn, not bad there. Ruskies stood tall in Western Turkistan and the Indian transport to boot, I'll take it hehe. Hopefully helps the Allies to hold the center a little bit longer. I went with that naval blocking plan for the minors in the Pacific, and then sent as many dudes as I could to prop up French Indochina. Bought a bunch of bombers. Will have to see how that pans out, but hopefully makes Thailand sweat a bit.

    Anyhow, back to you man. Catch you after Japan


  • Admin

    @black_elk I see you weren't kidding about the naval blocks... There are random Allied ships all over the Pacific! I'm gonna have to think about Japan's turn a bit.


  • Admin

    TripleA Turn Summary: Japan round 1

    TripleA Turn Summary for game: Iron War, version: 0.2.6

    Game History

    Round: 1
    
        Combat Move - Japan
                Japan takes Hanoi from French-Colonies
                Some non-combat units are destroyed: 
                    AA fire in East China Sea Zone : 0/1 hits, 0.10 expected hits
            1 Infantry moved from Canton to Hanoi
            1 Infantry moved from Korea to Vladivostok
                  Japan take Vladivostok from USSR
            1 Artillery and 3 Infantrys moved from Canton to Burma Road
            1 Infantry and 1 Mech-Inf moved from Amoy to Burma Road
            1 Bomber moved from Japan to Burma Road
            1 Infantry moved from Amoy to Changsha
            2 Infantrys moved from Shanghai to Changsha
            1 Artillery and 4 Infantrys moved from Peking to Changsha
            1 Light-Tank and 1 SP-Artillery moved from Ryojun to Changsha
            1 Infantry and 1 Mech-Inf moved from Ryojun to Changsha
            1 Battleship moved from Japan Sea Zone to East China Sea Zone
            1 Submarine moved from Japan Sea Zone to South China Sea Zone
            1 Submarine moved from Truk Lagoon Sea Zone to Pacific 4 Sea Zone
            1 Submarine moved from Truk Lagoon Sea Zone to Philippines Sea Zone
            1 Carrier moved from Japan Sea Zone to Wake Island Sea Zone
            1 Destroyer moved from Japan Sea Zone to East China Sea Zone
            1 Destroyer moved from Truk Lagoon Sea Zone to Pacific 4 Sea Zone
            1 Destroyer moved from Japan Sea Zone to Wake Island Sea Zone
            2 Cruisers moved from Truk Lagoon Sea Zone to Wake Island Sea Zone
            1 Fighter moved from Truk to North Pacific 2 Sea Zone
            1 Destroyer moved from Japan Sea Zone to North Pacific 2 Sea Zone
            1 Cruiser moved from Japan Sea Zone to Wake Island Sea Zone
            1 Battleship moved from Truk Lagoon Sea Zone to Wake Island Sea Zone
            1 Destroyer moved from Japan Sea Zone to Wake Island Sea Zone
            3 Fighters moved from Japan Sea Zone to South China Sea Zone
    
        Combat - Japan
            Battle in East China Sea Zone
                Japan attack with 1 Battleship and 1 Destroyer
                French-Colonies defend with 1 Cruiser
                    Japan roll dice for 1 Battleship and 1 Destroyer in East China Sea Zone, round 2 : 2/2 hits, 0.90 expected hits
                    French-Colonies roll dice for 1 Cruiser in East China Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Battleship owned by the Japan
                    1 Cruiser owned by the French-Colonies lost in East China Sea Zone
                Japan win with 1 Battleship and 1 Destroyer remaining. Battle score for attacker is 20
                Casualties for French-Colonies: 1 Cruiser
            Battle in Wake Island Sea Zone
                Japan attack with 1 Battleship, 1 Carrier, 3 Cruisers and 2 Destroyers
                USSR defend with 1 Submarine; French-Colonies defend with 1 Destroyer
                    Japan roll dice for 1 Battleship, 1 Carrier, 3 Cruisers and 2 Destroyers in Wake Island Sea Zone, round 2 : 5/7 hits, 2.90 expected hits
                    USSR roll dice for 1 Submarine in Wake Island Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                    USSR roll dice for 1 Destroyer in Wake Island Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                    1 Submarine owned by the USSR and 1 Destroyer owned by the French-Colonies lost in Wake Island Sea Zone
                Japan win with 1 Battleship, 1 Carrier, 3 Cruisers and 2 Destroyers remaining. Battle score for attacker is 41
                Casualties for French-Colonies: 1 Destroyer
                Casualties for USSR: 1 Submarine
            Battle in South China Sea Zone
                Japan attack with 3 Fighters and 1 Submarine
                KNIL defend with 1 Transport; French-Colonies defend with 1 Patrol-Boat
                    Japan roll dice for 1 Submarine in South China Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 Transport owned by the KNIL lost in South China Sea Zone
                    Japan roll dice for 3 Fighters in South China Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    French-Colonies roll dice for 1 Patrol-Boat in South China Sea Zone, round 2 : 0/1 hits, 0.20 expected hits
                1 Patrol-Boat owned by the French-Colonies lost in South China Sea Zone
                Japan win with 3 Fighters and 1 Submarine remaining. Battle score for attacker is 33
                Casualties for KNIL: 1 Transport
                Casualties for French-Colonies: 1 Patrol-Boat
            Battle in Philippines Sea Zone
                Japan attack with 1 Submarine
                French-Colonies defend with 1 Patrol-Boat
                    Japan roll dice for 1 Submarine in Philippines Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                1 Patrol-Boat owned by the French-Colonies lost in Philippines Sea Zone
                Japan win with 1 Submarine remaining. Battle score for attacker is 13
                Casualties for French-Colonies: 1 Patrol-Boat
            Battle in North Pacific 2 Sea Zone
                Japan attack with 1 Destroyer and 1 Fighter
                USSR defend with 1 Submarine
                    Japan roll dice for 1 Destroyer and 1 Fighter in North Pacific 2 Sea Zone, round 2 : 0/2 hits, 0.80 expected hits
                    USSR roll dice for 1 Submarine in North Pacific 2 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                    Japan roll dice for 1 Destroyer and 1 Fighter in North Pacific 2 Sea Zone, round 3 : 2/2 hits, 0.80 expected hits
                    USSR roll dice for 1 Submarine in North Pacific 2 Sea Zone, round 3 : 0/1 hits, 0.30 expected hits
                    1 Submarine owned by the USSR lost in North Pacific 2 Sea Zone
                Japan win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 25
                Casualties for USSR: 1 Submarine
            Battle in Burma Road
                Japan attack with 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf
                China defend with 1 Flag and 2 Infantrys; British-India defend with 1 Infantry
                    Japan roll dice for 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf in Burma Road, round 2 : 1/7 hits, 2.00 expected hits
                    China roll dice for 3 Infantrys in Burma Road, round 2 : 0/3 hits, 0.90 expected hits
                    1 Infantry owned by the China lost in Burma Road
                    Japan roll dice for 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf in Burma Road, round 3 : 3/7 hits, 2.00 expected hits
                    China roll dice for 2 Infantrys in Burma Road, round 3 : 0/2 hits, 0.60 expected hits
                    1 Infantry owned by the British-India and 1 Infantry owned by the China lost in Burma Road
                Japan win, taking Burma Road from China with 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 30
                Casualties for China: 2 Infantrys
                Casualties for British-India: 1 Infantry
            Battle in Changsha
                Japan attack with 1 Artillery, 8 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery
                China defend with 1 Flag, 2 Infantrys and 1 Iron-Ore
                    Japan roll dice for 1 Artillery, 8 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery in Changsha, round 2 : 2/12 hits, 2.90 expected hits
                    China roll dice for 2 Infantrys in Changsha, round 2 : 2/2 hits, 0.60 expected hits
                    2 Infantrys owned by the Japan and 2 Infantrys owned by the China lost in Changsha
                Japan win, taking Changsha from China with 1 Artillery, 6 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery remaining. Battle score for attacker is 0
                Casualties for Japan: 2 Infantrys
                Casualties for China: 2 Infantrys
            Battle in Pacific 4 Sea Zone
                Japan attack with 1 Destroyer and 1 Submarine
                KNIL defend with 1 Cruiser
                    Japan roll dice for 1 Submarine in Pacific 4 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 Cruiser owned by the KNIL lost in Pacific 4 Sea Zone
                Japan win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 20
                Casualties for KNIL: 1 Cruiser
    
        Non Combat Move - Japan
            1 Bomber moved from Burma Road to Thailand
            3 Fighters moved from South China Sea Zone to Thailand
            1 Light-Tank moved from Shanghai to Burma Road
            1 Light-Tank moved from Peking to Burma Road
            1 Artillery and 1 Infantry moved from Hokkaido to Japan Sea Zone
            3 Artillerys and 10 Infantrys moved from Japan to Japan Sea Zone
            1 Anti-Air and 1 Light-Tank moved from Japan to Japan Sea Zone
            1 Anti-Air, 4 Artillerys, 2 Cruisers, 11 Infantrys, 1 Light-Tank and 6 Transports moved from Japan Sea Zone to South China Sea Zone
            1 Anti-Air, 4 Artillerys, 11 Infantrys and 1 Light-Tank moved from South China Sea Zone to Hanoi
            1 Infantry moved from Truk to Truk Lagoon Sea Zone
            1 Infantry and 1 Transport moved from Truk Lagoon Sea Zone to East China Sea Zone
            1 Infantry moved from Iwo Jima to East China Sea Zone
            1 Infantry moved from Okinawa to East China Sea Zone
            3 Infantrys moved from East China Sea Zone to Amoy
            1 Infantry and 1 Mech-Inf moved from Hsinking to Peking
            2 Infantrys moved from Ryojun to Peking
            1 Infantry moved from Ryojun to Peking
            1 Artillery and 1 Infantry moved from Jehol to Hsinking
            2 Infantrys moved from Ryojun to Hsinking
            1 Artillery moved from Tsitsihar to Hsinking
            1 Artillery and 2 Infantrys moved from Hailar to Jehol
            1 Infantry moved from Tsitsihar to Hsinking
            1 Fighter moved from North Pacific 2 Sea Zone to Wake Island Sea Zone
    
        Aid Axis powers - Japan
            Japan spend 10 PUs on User Action: Action 2 Thailand receives financial support
            Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-3
            Trigger Thailand receives financial support-3: Thailand met a national objective for an additional 10 PUs; end with 40 PUs
            Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-4
    
        Purchase Units - Japan
            Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
            Japan buy 1 Dive-Bomber and 4 Infantrys; Remaining resources: 25 Fuel; 6 Iron; 0 PUs; 
    
        Place Units - Japan
            1 Dive-Bomber and 4 Infantrys placed in Ryojun
            1 Submarine placed in Japanese East Coast Sea Zone
    
        Turn Complete - Japan
            Japan collect 99 PUs; end with 99 PUs
            Units generate 39 Fuel; Japan end with 64 Fuel
            Units generate 3 Iron; Japan end with 9 Iron
            Units generate 1 CR; Japan end with 1 CR
    

    Combat Hit Differential Summary :

    AA fire in East China Sea Zone : : -0.10
    Japan : 4.70
    China : -0.10
    USSR : -1.20
    French-Colonies : 0.30
    

    Savegame