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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • Black_Elk
      Black_Elk last edited by

      TripleA Turn Summary: South-Africa round 1

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 1
      
          Combat Move - South-Africa
              1 Fighter moved from South Africa to Gold Coast
              South-Africa undo move 1.
              1 Fighter moved from South Africa to Gold Coast
              1 Infantry moved from Pretoria to South Africa
              1 Cruiser and 1 Destroyer moved from Cape Town Sea Zone to Gulf of Guinea Sea Zone
              South-Africa undo move 3.
              1 Cruiser and 1 Destroyer moved from Cape Town Sea Zone to Mozambique Channel Sea Zone
      
          Non Combat Move - South-Africa
      
          Export to Britain - South-Africa
              South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
              Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
              Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 9 Iron
              Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
      
          Purchase Units - South-Africa
              South-Africa buy 3 Infantrys; Remaining resources: 4 Fuel; 3 Iron; 0 PUs; 
      
          Place Units - South-Africa
              3 Infantrys placed in South Africa
      
          Turn Complete - South-Africa
              South-Africa collect 15 PUs; end with 15 PUs
              Units generate 6 Fuel; South-Africa end with 10 Fuel
              Units generate 1 Iron; South-Africa end with 4 Iron
      

      Combat Hit Differential Summary :

      Savegame

      Black_Elk 1 Reply Last reply Reply Quote 0
      • Black_Elk
        Black_Elk @Black_Elk last edited by Black_Elk

        Hindsight being 20/20 haha, maybe something like that would have been a cleaner opener for the Brits. What do you think? Does it put too much riding on Gibraltar? Italy can still get in there with 2 fighters and 3 dudes, so I'm not sure if it does the trick. Not sure of the approach to Egypt either... sort of like you want to leave it light enough to maybe draw the Italians into a first round gambit to snag the factory spot and the suez canal instead of going after the Straits on the other side of the med, but still give yourself a chance to hang on if they come at ya right out the gate. Egypt is kinda screwed regardless, but least this way you put a bit more heat on Iraq. Thinking the South African fighter flies up from Gold Coast to land on the US carrier's third spot the following round, since it can't quite make the Gibraltar run.

        Anyhow, just musing on time warps. Other than giving G a pass (which seems sort of unavoidable) any major flaws I'm not seeing? Just been sitting here trying to come up with a different way to handle the British opener that maybe puts more pressure on the European Axis.

        Gotta split and grab some dinner. Catch you in the late night if you're around dude

        1 Reply Last reply Reply Quote 0
        • Black_Elk
          Black_Elk @redrum last edited by

          @redrum said in Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies):

          @frostion While the USA may end up with extra iron/oil, I think the lost opportunity cost of not spending that is very small compared to getting PUs closer to the fronts especially USSR. I'd have a hard time seeing any decent USA player not pretty much always transfer the max to USSR no matter how much iron/oil they have (maybe only exception is if USA can get a factory very close to one of the fronts). One of the reasons is Iron still feels kind of weak and really is only needed for naval units (more of a nice to have for building strong/faster land units). Also air units still seem kind of strong especially after all the nerfs to AA guns to make them less spammable.

          I agree, although my impression of the USA aid thing is that its basically like giving Russia or Britain a 20 PU value territory that can't be taken . Aid to China/France is kind of a toss up, since if you push the whole wad into aid then it only leaves you with enough for like 1 transport a round. Probably USA needs to spend one round building at home to make an effective move out with their starting forces. After that I think its as you say, send most of it as aid, until you can take Iceland or Morocco or Norway or some place that can produce closer to the action. Taking a useful production spot in the Pacific seems more challenging, just because Japan is pretty thick.

          Some small cost for delivering aid might work. Like 5 PUs to send 20 to a buddy, but then seems like it would have to be all across the board like that, for all nations (to be consistent) and not sure then if it would make more sense to just have the total amounts be some set standard. I don't know, I haven't had enough actual games under my belt to see how the US would swing it, but I think sending aid to Russia at least will be fairly continous haha

          redrum 1 Reply Last reply Reply Quote 0
          • redrum
            redrum Admin last edited by

            TripleA Turn Summary: Balkan round 2

            TripleA Turn Summary for game: Iron War, version: 0.2.6

            Game History

            Round: 2
            
                Combat Move - Balkan
                        Balkan takes Crete from British-Colonies
                    6 Infantrys moved from Western Ukraine to Byelorussia
                    1 Infantry moved from East Prussia to Byelorussia
                    4 Infantrys moved from Romania to Western Ukraine
                    1 Cruiser, 1 Patrol-Boat and 1 Submarine moved from Azov Sea Zone to Black Sea Zone
                    1 Infantry moved from Aegean Sea Zone to Crete
            
                Combat - Balkan
                    Battle in Black Sea Zone
                        Balkan attack with 1 Cruiser, 1 Patrol-Boat and 1 Submarine
                        USSR defend with 1 Submarine
                        1 Submarine owned by the USSR Submerged
                            Balkan roll dice for 1 Submarine in Black Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
            
                Non Combat Move - Balkan
            
                Export to Germany - Balkan
                    Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
                    Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
                    Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 8 Iron
                    Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
            
                Purchase Units - Balkan
                    Balkan buy 3 Infantrys; Remaining resources: 1 Fuel; 1 Iron; 0 PUs; 
            
                Place Units - Balkan
                    3 Infantrys placed in Romania
            
                Turn Complete - Balkan
                    Balkan collect 31 PUs; end with 31 PUs
                    Units generate 2 Fuel; Balkan end with 3 Fuel
                    Units generate 1 Iron; Balkan end with 2 Iron
            

            Combat Hit Differential Summary :

            Balkan : -0.50
            

            Savegame

            1 Reply Last reply Reply Quote 0
            • redrum
              redrum Admin last edited by

              TripleA Turn Summary: Finland round 2

              TripleA Turn Summary for game: Iron War, version: 0.2.6

              Game History

              Round: 2
              
                  Combat Move - Finland
                      1 Infantry moved from Lapland to Murmansk
                            Finland take Murmansk from USSR
                      1 Infantry moved from Eastern Finland to Lapland
                      1 Infantry moved from Finland to Eastern Finland
              
                  Combat - Finland
              
                  Non Combat Move - Finland
              
                  Export to Germany - Finland
                      Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                      Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                      Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 9 Iron
                      Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
              
                  Purchase Units - Finland
                      Trigger Finland Late 1940: Finland has their production frontier changed to: production_Finland_2
                      Finland buy 1 Mech-Inf; Remaining resources: 6 Fuel; 0 Iron; 1 PUs; 
              
                  Place Units - Finland
                      1 Mech-Inf placed in Finland
              
                  Turn Complete - Finland
                      Finland collect 14 PUs; end with 15 PUs
                      Units generate 3 Fuel; Finland end with 9 Fuel
                      Units generate 2 Iron; Finland end with 2 Iron
              

              Combat Hit Differential Summary :

              Savegame

              1 Reply Last reply Reply Quote 0
              • redrum
                redrum Admin @Black_Elk last edited by redrum

                @black_elk Yeah, that opening is probably better at least. You could potentially be a bit more aggressive and just put blockers in Celtic and sit next to it to still pressure Germany more. The key is really not losing UK's navy T2 so that you can potentially pressure T3 or T4.

                All that being said, I think Allies are actually OP in this version and you still are in a decent place to win this game.

                In terms of aid, I'd like to see most of the options as interesting choices not given. So for example, the aid to Russia might have a higher cost/tax then aid to UK or others. It doesn't necessarily need to be consistent as you can even from a realism standpoint think that USA to USSR is much further/difficult then USA to UK.

                1 Reply Last reply Reply Quote 1
                • Black_Elk
                  Black_Elk last edited by

                  TripleA Turn Summary: USSR round 2

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 2
                  
                      Combat Move - USSR
                          1 Fighter and 3 Infantrys moved from Western Turkistan to Iran
                          3 Infantrys, 3 Mech-Infs and 3 SP-Artillerys moved from Aktobe to Iran
                          2 Infantrys moved from Caucasus to Iran
                          1 Dive-Bomber moved from Stalingrad to Iran
                          1 Air-Transport and 1 Infantry moved from Siberia to Iran
                          1 Artillery and 1 Infantry moved from Stalingrad to Eastern Ukraine
                          1 Infantry moved from Stalingrad to Eastern Ukraine
                          1 Artillery, 1 Commissar, 16 Infantrys, 1 Mech-Inf, 1 Medium-Tank and 1 SP-Artillery moved from Central Russia to Leningrad
                          1 Patrol-Boat moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                          1 Cruiser moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                          1 Infantry moved from Central Russia to Leningrad
                          1 Infantry moved from Stalingrad to Central Russia
                          1 Artillery and 1 Infantry moved from Khabarovsk to Vladivostok
                          1 Infantry moved from Khabarovsk to Tsitsihar
                                USSR take Tsitsihar from Japan
                          1 Anti-Air and 4 Infantrys moved from Khabarovsk to Hailar
                          2 Infantrys and 2 Mech-Infs moved from Eastern Mongolia to Qinghai
                          5 Infantrys, 1 Light-Tank, 5 Mech-Infs and 4 SP-Artillerys moved from Aldan to Eastern Mongolia
                          1 Artillery and 5 Infantrys moved from Aldan to Hailar
                          1 SP-Artillery moved from Aldan to Eastern Mongolia
                          2 Infantrys moved from Ust-Maysky to Aldan
                          1 Infantry moved from Abyysky to Ust-Maysky
                          1 Infantry moved from Irkutsk to Bartsk
                          1 Submarine moved from Black Sea Zone to Azov Sea Zone
                          1 Cruiser moved from Norwegian Southern Sea Zone to North Atlantic 2 Sea Zone
                          1 Submarine moved from Barents Sea Zone to Greenland Sea Zone
                  
                      Combat - USSR
                          Battle in Iran
                              USSR attack with 1 Air-Transport, 1 Dive-Bomber, 1 Fighter, 9 Infantrys, 3 Mech-Infs and 3 SP-Artillerys
                              Iran defend with 1 Artillery, 1 Factory, 1 Fighter, 1 Flag, 10 Fuel-Barrels, 6 Infantrys, 1 Iron-Ore, 1 Light-Tank and 1 Medium-Tank; Iraq defend with 1 Anti-Air, 1 Artillery, 1 Fighter and 2 Infantrys
                                  dive bombing fire in Iran : 0/1 hits, 0.10 expected hits
                                  AA fire in Iran : 0/1 hits, 0.10 expected hits
                                  USSR roll dice for 1 Air-Transport, 1 Dive-Bomber, 1 Fighter, 9 Infantrys, 3 Mech-Infs and 3 SP-Artillerys in Iran, round 2 : 5/18 hits, 4.50 expected hits
                                  Iran roll dice for 1 Anti-Air, 2 Artillerys, 2 Fighters, 8 Infantrys, 1 Light-Tank and 1 Medium-Tank in Iran, round 2 : 4/15 hits, 5.20 expected hits
                                  3 Infantrys owned by the USSR, 2 Infantrys owned by the Iraq, 2 Infantrys owned by the Iran, 1 Anti-Air owned by the Iraq and 1 Air-Transport owned by the USSR lost in Iran
                                  dive bombing fire in Iran : 0/1 hits, 0.10 expected hits
                                  USSR roll dice for 1 Dive-Bomber, 1 Fighter, 6 Infantrys, 3 Mech-Infs and 3 SP-Artillerys in Iran, round 3 : 3/14 hits, 3.80 expected hits
                                  Iran roll dice for 2 Artillerys, 2 Fighters, 4 Infantrys, 1 Light-Tank and 1 Medium-Tank in Iran, round 3 : 4/10 hits, 3.90 expected hits
                                  4 Infantrys owned by the USSR and 3 Infantrys owned by the Iran lost in Iran
                                  dive bombing fire in Iran : 0/1 hits, 0.10 expected hits
                                  USSR roll dice for 1 Dive-Bomber, 1 Fighter, 2 Infantrys, 3 Mech-Infs and 3 SP-Artillerys in Iran, round 4 : 4/10 hits, 2.90 expected hits
                                  Iran roll dice for 2 Artillerys, 2 Fighters, 1 Infantry, 1 Light-Tank and 1 Medium-Tank in Iran, round 4 : 4/7 hits, 3.00 expected hits
                                  1 Artillery owned by the Iraq, 1 Light-Tank owned by the Iran, 1 Infantry owned by the Iran, 1 Artillery owned by the Iran, 1 SP-Artillery owned by the USSR and 3 Mech-Infs owned by the USSR lost in Iran
                                  dive bombing fire in Iran : 0/1 hits, 0.10 expected hits
                                  USSR roll dice for 1 Dive-Bomber, 1 Fighter, 2 Infantrys and 2 SP-Artillerys in Iran, round 5 : 2/6 hits, 2.10 expected hits
                                  Iran roll dice for 2 Fighters and 1 Medium-Tank in Iran, round 5 : 1/3 hits, 1.70 expected hits
                                  1 Infantry owned by the USSR, 1 Medium-Tank owned by the Iran and 1 Fighter owned by the Iraq lost in Iran
                                  USSR roll dice for 1 Dive-Bomber, 1 Fighter, 1 Infantry and 2 SP-Artillerys in Iran, round 6 : 4/5 hits, 1.80 expected hits
                                  Iran roll dice for 1 Fighter in Iran, round 6 : 0/1 hits, 0.60 expected hits
                                  1 Fighter owned by the Iran lost in Iran
                              USSR captures one of Iran capitals
                              Some non-combat units are destroyed: 
                              USSR win, taking Iran from Iran with 1 Dive-Bomber, 1 Fighter, 1 Infantry and 2 SP-Artillerys remaining. Battle score for attacker is 29
                              Casualties for USSR: 1 Air-Transport, 8 Infantrys, 3 Mech-Infs and 1 SP-Artillery
                              Casualties for Iran: 1 Artillery, 1 Fighter, 6 Infantrys, 1 Light-Tank and 1 Medium-Tank
                              Casualties for Iraq: 1 Anti-Air, 1 Artillery, 1 Fighter and 2 Infantrys
                          Battle in Hailar
                              USSR attack with 1 Anti-Air, 1 Artillery and 9 Infantrys
                              Japan defend with 1 Flag and 1 Infantry
                                  USSR roll dice for 1 Anti-Air, 1 Artillery and 9 Infantrys in Hailar, round 2 : 2/11 hits, 2.20 expected hits
                                  Japan roll dice for 1 Infantry in Hailar, round 2 : 0/1 hits, 0.30 expected hits
                                  1 Infantry owned by the Japan lost in Hailar
                              USSR win, taking Hailar from Japan with 1 Anti-Air, 1 Artillery and 9 Infantrys remaining. Battle score for attacker is 10
                              Casualties for Japan: 1 Infantry
                          Battle in Vladivostok
                              USSR attack with 1 Artillery and 1 Infantry
                              Japan defend with 1 Flag and 1 Infantry
                                  USSR roll dice for 1 Artillery and 1 Infantry in Vladivostok, round 2 : 0/2 hits, 0.50 expected hits
                                  Japan roll dice for 1 Infantry in Vladivostok, round 2 : 0/1 hits, 0.30 expected hits
                                  USSR roll dice for 1 Artillery and 1 Infantry in Vladivostok, round 3 : 0/2 hits, 0.50 expected hits
                                  Japan roll dice for 1 Infantry in Vladivostok, round 3 : 1/1 hits, 0.30 expected hits
                                  1 Infantry owned by the USSR lost in Vladivostok
                                  USSR roll dice for 1 Artillery in Vladivostok, round 4 : 0/1 hits, 0.20 expected hits
                                  Japan roll dice for 1 Infantry in Vladivostok, round 4 : 0/1 hits, 0.30 expected hits
                                  USSR roll dice for 1 Artillery in Vladivostok, round 5 : 0/1 hits, 0.20 expected hits
                                  Japan roll dice for 1 Infantry in Vladivostok, round 5 : 0/1 hits, 0.30 expected hits
                                  USSR roll dice for 1 Artillery in Vladivostok, round 6 : 1/1 hits, 0.20 expected hits
                                  Japan roll dice for 1 Infantry in Vladivostok, round 6 : 1/1 hits, 0.30 expected hits
                                  1 Infantry owned by the Japan and 1 Artillery owned by the USSR lost in Vladivostok
                              Japan win with no units remaining. Battle score for attacker is -11
                              Casualties for USSR: 1 Artillery and 1 Infantry
                              Casualties for Japan: 1 Infantry
                          Battle in Eastern Ukraine
                              USSR attack with 1 Artillery and 2 Infantrys
                              Germany defend with 1 Flag, 2 Fuel-Barrels, 1 Iron-Ore and 1 SS-Infantry
                                  USSR roll dice for 1 Artillery and 2 Infantrys in Eastern Ukraine, round 2 : 1/3 hits, 0.60 expected hits
                                  Germany roll dice for 1 SS-Infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.30 expected hits
                              1 SS-Infantry owned by the Germany lost in Eastern Ukraine
                              USSR win, taking Eastern Ukraine from Germany with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 10
                              Casualties for Germany: 1 SS-Infantry
                  
                      Non Combat Move - USSR
                          1 Fighter moved from Iran to Egypt
                          1 Dive-Bomber moved from Iran to Stalingrad
                  
                      Purchase Units - USSR
                          USSR buy 1 Commissar, 5 Fighters, 4 Infantrys and 1 Medium-Tank; Remaining resources: 12 Fuel; 3 Iron; 0 PUs; 4 Officials; 0 SS; 
                  
                      Place Units - USSR
                          5 Fighters placed in Leningrad
                          1 Infantry placed in Siberia
                          1 Commissar, 3 Infantrys and 1 Medium-Tank placed in Stalingrad
                          USSR undo move 3.
                          1 Infantry placed in Stalingrad
                          1 Commissar, 2 Infantrys and 1 Medium-Tank placed in Moscow
                          USSR undo move 4.
                          1 Commissar, 1 Infantry and 1 Medium-Tank placed in Moscow
                          1 Infantry placed in Irkutsk
                  
                      Turn Complete - USSR
                          USSR collect 143 PUs; end with 143 PUs
                          Units generate 42 Fuel; USSR end with 54 Fuel
                          Units generate 5 SS; USSR end with 5 SS
                          Units generate 4 Officials; USSR end with 8 Officials
                          Units generate 6 Iron; USSR end with 9 Iron
                          USSR creates 1 Air-Transport in Siberia
                  

                  Combat Hit Differential Summary :

                  Iran : -1.40
                  dive bombing fire in Iran : : -0.40
                  Japan : 0.20
                  AA fire in Iran : : -0.10
                  USSR : 2.50
                  Germany : -0.30
                  

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • Black_Elk
                    Black_Elk last edited by

                    TripleA Turn Summary: Britain round 2

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 2
                    
                        Combat Move - Britain
                            1 Air-Transport and 1 Infantry moved from Halifax to Western Greenland
                            1 Destroyer moved from North Atlantic 4 Sea Zone to Mediterranean Sea Zone
                            1 Destroyer moved from North Atlantic 4 Sea Zone to Bay of Biscay Sea Zone
                            1 Cruiser moved from North Atlantic 4 Sea Zone to Trafalgar Sea Zone
                    
                        Combat - Britain
                            Britain lands units in Western Greenland
                            Britain creates battle in territory Western Greenland
                                Britain takes Western Greenland from True-Neutral
                    
                        Non Combat Move - Britain
                            1 Air-Transport moved from Western Greenland to Southern Greenland
                    
                        Aid the Commonwealth - Britain
                            Britain spend 15 PUs on User Action: Action 7 British-Colonies receives financial support
                            Action 7 British-Colonies receives financial support activates a trigger called: Trigger British-Colonies receives financial support
                            Trigger British-Colonies receives financial support: British-Colonies met a national objective for an additional 15 PUs; end with 69 PUs
                            Action 7 British-Colonies receives financial support activates a trigger called: Trigger British-Colonies receives financial support-2
                    
                        Purchase Units - Britain
                            Britain buy 2 Fighters and 3 Infantrys; Remaining resources: 24 Fuel; 5 Iron; 2 PUs; 
                    
                        Place Units - Britain
                            2 Fighters and 3 Infantrys placed in England
                    
                        Turn Complete - Britain
                            Britain collect 59 PUs; end with 61 PUs
                            Units generate 13 Fuel; Britain end with 37 Fuel
                            Units generate 2 Iron; Britain end with 7 Iron
                            Britain creates 1 Air-Transport in Halifax
                    

                    Combat Hit Differential Summary :

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • Black_Elk
                      Black_Elk last edited by

                      TripleA Turn Summary: France round 2

                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                      Game History

                      Round: 2
                      
                          Combat Move - France
                              3 Colonial-Infantrys moved from Senegal to Freetown Sea Zone
                              3 Colonial-Infantrys and 1 Transport moved from Freetown Sea Zone to Trafalgar Sea Zone
                              3 Colonial-Infantrys moved from Trafalgar Sea Zone to Gibraltar
                              1 Colonial-Infantry moved from Northern Congo to Ubangi-Shari
                              1 Colonial-Infantry moved from Gabon to Cameroon
                              1 Fighter moved from Gabon to Senegal
                              1 Colonial-Infantry and 1 Infantry moved from Algerian Desert to Tunesia
                      
                          Combat - France
                              Battle in Tunesia
                                  France attack with 1 Colonial-Infantry and 1 Infantry
                                  Italy defend with 1 Colony, 1 Flag and 1 Infantry; Germany defend with 1 SS-Potential
                                      France roll dice for 1 Colonial-Infantry and 1 Infantry in Tunesia, round 2 : 0/2 hits, 0.40 expected hits
                                      Italy roll dice for 1 Infantry in Tunesia, round 2 : 1/1 hits, 0.30 expected hits
                                  1 Colonial-Infantry owned by the France lost in Tunesia
                                  1 Infantry owned by the France retreated to Algerian Desert
                                  Italy win with 1 Infantry remaining. Battle score for attacker is -6
                                  Casualties for France: 1 Colonial-Infantry
                      
                          Non Combat Move - France
                      
                          Purchase Units - France
                              France buy 1 Artillery, 1 Colonial-Infantry and 2 Infantrys; Remaining resources: 3 Fuel; 0 PUs; 12 CR; 0 Iron; 0 SS; 
                      
                          Place Units - France
                              1 Artillery, 1 Colonial-Infantry and 2 Infantrys placed in Gabon
                      
                          Turn Complete - France
                              France collect 29 PUs; end with 29 PUs
                              Units generate 3 Fuel; France end with 6 Fuel
                              Units generate 11 CR; France end with 23 CR
                              Units generate 1 Iron; France end with 1 Iron
                      

                      Combat Hit Differential Summary :

                      Italy : 0.70
                      France : -0.40
                      

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • Black_Elk
                        Black_Elk last edited by

                        TripleA Turn Summary: British-Colonies round 2

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 2
                        
                            Combat Move - British-Colonies
                                    British-India takes Indian Ocean 2 Sea Zone from Italy
                                1 Infantry moved from British Guiana to Dutch Guiana
                                1 Colonial-Infantry moved from Gold Coast to Gulf of Guinea Sea Zone
                                1 Colonial-Infantry and 1 Transport moved from Gulf of Guinea Sea Zone to Accra Sea Zone
                                1 Colonial-Infantry moved from Sierra Leone to Accra Sea Zone
                                2 Colonial-Infantrys and 1 Transport moved from Accra Sea Zone to Freetown Sea Zone
                                2 Colonial-Infantrys moved from Freetown Sea Zone to Senegal
                                1 Infantry moved from Nigeria to Chad
                                1 Battleship, 2 Cruisers and 1 Destroyer moved from Gulf of Aden Sea Zone to Indian Ocean 5 Sea Zone
                                2 Fighters moved from Egypt to North Sudan
                                1 Artillery and 1 Colonial-Infantry moved from Egypt to North Sudan
                        
                            Combat - British-Colonies
                                Battle in Indian Ocean 5 Sea Zone
                                    British-Colonies attack with 1 Battleship, 2 Cruisers and 1 Destroyer
                                    Italy defend with 1 Destroyer
                                        British-Colonies roll dice for 1 Battleship, 2 Cruisers and 1 Destroyer in Indian Ocean 5 Sea Zone, round 2 : 2/4 hits, 1.90 expected hits
                                        Italy roll dice for 1 Destroyer in Indian Ocean 5 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                        1 Destroyer owned by the Italy lost in Indian Ocean 5 Sea Zone
                                    British-Colonies win
                                    , taking Indian Ocean 5 Sea Zone from Italy. Battle score for attacker is 16
                                    Casualties for Italy: 1 Destroyer
                                Battle in North Sudan
                                    British-Colonies attack with 1 Artillery, 1 Colonial-Infantry and 2 Fighters
                                    Italy defend with 1 Flag and 1 Infantry
                                        British-Colonies roll dice for 1 Artillery, 1 Colonial-Infantry and 2 Fighters in North Sudan, round 2 : 1/4 hits, 1.50 expected hits
                                        Italy roll dice for 1 Infantry in North Sudan, round 2 : 0/1 hits, 0.30 expected hits
                                        1 Infantry owned by the Italy lost in North Sudan
                                    British-Colonies takes North Sudan from Italy
                                    British-Colonies win
                                    . Battle score for attacker is 10
                                    Casualties for Italy: 1 Infantry
                        
                            Non Combat Move - British-Colonies
                                2 Fighters moved from North Sudan to Egypt
                                1 Infantry moved from Aden to Riyadh
                        
                            Export to Britain - British-Colonies
                                British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies
                                Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies
                                Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 8 Iron
                                Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2
                        
                            Purchase Units - British-Colonies
                                British-Colonies buy 1 Anti-Air, 2 Fighters and 2 Infantrys; Remaining resources: 5 Fuel; 4 Iron; 0 PUs; 17 CR; 0 SS; 
                        
                            Place Units - British-Colonies
                                1 Anti-Air, 2 Fighters and 2 Infantrys placed in Egypt
                        
                            Turn Complete - British-Colonies
                                British-Colonies collect 42 PUs; end with 42 PUs
                                Units generate 5 CR; British-Colonies end with 22 CR
                                Units generate 5 Fuel; British-Colonies end with 10 Fuel
                                Units generate 1 Iron; British-Colonies end with 5 Iron
                        

                        Combat Hit Differential Summary :

                        British-Colonies : -0.40
                        Italy : -0.60
                        

                        Savegame

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                        • Black_Elk
                          Black_Elk last edited by

                          TripleA Turn Summary: South-Africa round 2

                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                          Game History

                          Round: 2
                          
                              Combat Move - South-Africa
                                  1 Cruiser and 1 Destroyer moved from Cape Town Sea Zone to Port Elizabeth Sea Zone
                                  1 Fighter moved from Madagascar to Egypt
                                  1 Infantry and 1 Mech-Inf moved from Beira to Mozambique
                                  1 Infantry moved from Beira to Mozambique
                          
                              Combat - South-Africa
                                  Battle in Port Elizabeth Sea Zone
                                      South-Africa attack with 1 Cruiser and 1 Destroyer
                                      Italy defend with 1 Transport
                                          South-Africa roll dice for 1 Cruiser and 1 Destroyer in Port Elizabeth Sea Zone, round 2 : 1/2 hits, 0.80 expected hits
                                          Italy roll dice for 1 Transport in Port Elizabeth Sea Zone, round 2 : 0/1 hits, 0.10 expected hits
                                          1 Transport owned by the Italy lost in Port Elizabeth Sea Zone
                                      South-Africa win
                                      . Battle score for attacker is 20
                                      Casualties for Italy: 1 Transport
                                  Battle in Mozambique
                                      South-Africa attack with 2 Infantrys and 1 Mech-Inf
                                      True-Neutral defend with 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                          South-Africa roll dice for 2 Infantrys and 1 Mech-Inf in Mozambique, round 2 : 1/3 hits, 0.60 expected hits
                                          True-Neutral roll dice for 1 Infantry in Mozambique, round 2 : 0/1 hits, 0.30 expected hits
                                          1 Infantry owned by the True-Neutral lost in Mozambique
                                      South-Africa takes Mozambique from True-Neutral
                                      South-Africa win
                                      . Battle score for attacker is 10
                                      Casualties for True-Neutral: 1 Infantry
                          
                              Non Combat Move - South-Africa
                          
                              Export to Britain - South-Africa
                                  South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                                  Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                                  Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 9 Iron
                                  Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
                          
                              Purchase Units - South-Africa
                                  South-Africa buy 1 Medium-Tank; Remaining resources: 8 Fuel; 0 Iron; 0 PUs; 
                          
                              Place Units - South-Africa
                                  1 Medium-Tank placed in South Africa
                          
                              Turn Complete - South-Africa
                                  South-Africa collect 18 PUs; end with 18 PUs
                                  Units generate 8 Fuel; South-Africa end with 16 Fuel
                                  Units generate 1 CR; South-Africa end with 1 CR
                                  Units generate 1 Iron; South-Africa end with 1 Iron
                          

                          Combat Hit Differential Summary :

                          True-Neutral : -0.30
                          Italy : -0.10
                          South-Africa : 0.60
                          

                          Savegame

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                          • Black_Elk
                            Black_Elk last edited by Black_Elk

                            For sure. It will be fun to see what the Germans get up to with their fleet, and to find out if the western Allies can weather a solid beat down in the Atlantic and still recover.

                            Stalin decided to send his first air-transport on a suicide run to knock off Iran. The Brits and French are trying their best to hold onto Gibraltar for another round, while British-Colonies and South Africa are chasing down Italian ships and digging in for the inevitable murder run on Egypt hehe.

                            Il Duce is up

                            redrum 2 Replies Last reply Reply Quote 0
                            • redrum
                              redrum Admin @Black_Elk last edited by

                              @black_elk Oh man. I didn't realize that USSR's air transport could reach Iran with that +1 movement. Not sure if I could have done anything regardless as I pretty much maxed defense anyways and looks like USSR got some lucky rolls too but had decent odds. Probably need to add a few units to Iran or Iraq after the last patch that gave the Allies the free air transports otherwise I don't think there is anyway to consistently defend Iran.

                              @Frostion ^^

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                              • redrum
                                redrum Admin last edited by

                                TripleA Manual Gamesave Post: Italy round 2

                                TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6

                                Game History

                                Round: 2
                                
                                    Combat Move - Italy
                                        1 Artillery, 1 Colonial-Infantry, 5 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank moved from El Alamein to Egypt
                                        1 Fighter moved from Tobruk to Egypt
                                        1 Fighter moved from Croatia to Egypt
                                        1 Anti-Air and 1 Infantry moved from Vichy to Tyrrhenian Sea Zone
                                        1 Infantry moved from Tunesia to Algeria
                                              Italy take Algeria from France
                                        1 Anti-Air, 1 Infantry and 2 Transports moved from Tyrrhenian Sea Zone to Adriatic Sea Zone
                                        1 Colonial-Infantry moved from Libya to Tunesia
                                        1 Artillery moved from Libya to Adriatic Sea Zone
                                        1 Transport moved from Aegean Sea Zone to Adriatic Sea Zone
                                        1 Colonial-Infantry moved from Tobruk to Adriatic Sea Zone
                                        5 Infantrys moved from Tobruk to Adriatic Sea Zone
                                        1 Anti-Air, 1 Artillery, 1 Colonial-Infantry, 6 Infantrys and 3 Transports moved from Adriatic Sea Zone to Aegean Sea Zone
                                        1 Anti-Air, 1 Artillery, 1 Colonial-Infantry and 6 Infantrys moved from Aegean Sea Zone to Egypt
                                        1 Infantry moved from Eritrea to Nubian Desert
                                        2 Infantrys moved from Kenya to Tanganyika
                                        1 Colonial-Infantry moved from Uganda to Tanganyika
                                        3 Infantrys moved from Uganda to Tanganyika
                                        1 Infantry moved from Uganda to Tanganyika
                                        2 Infantrys moved from South Sudan to Nubian Desert
                                
                                    Combat - Italy
                                        Battle in Egypt
                                            Italy attack with 1 Anti-Air, 2 Artillerys, 2 Colonial-Infantrys, 2 Fighters, 11 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                                            British-Colonies defend with 1 Anti-Air, 1 Factory, 4 Fighters, 1 Flag and 10 Infantrys; Britain defend with 1 Fuel-Barrel; USSR defend with 1 Fighter; South-Africa defend with 1 Fighter
                                                AA fire in Egypt : 0/1 hits, 0.10 expected hits
                                                AA fire in Egypt : 0/1 hits, 0.10 expected hits
                                                Italy roll dice for 1 Battleship in Egypt, round 2 : 1/1 hits, 0.60 expected hits
                                

                                Combat Hit Differential Summary :

                                AA fire in Egypt : : -0.20
                                Italy : 0.40
                                

                                Savegame

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                                • redrum
                                  redrum Admin @Black_Elk last edited by

                                  @black_elk Need OOL for Egypt.

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                                  • Black_Elk
                                    Black_Elk last edited by Black_Elk

                                    Coming in heavy eh? I like it! I think drop the aa gun first, I don't anticipate all that many rounds of combat. South Africa fighter first to die. Russian fighter last to die, in case we get lucky.

                                    ps. yeah those airbases have a nice reach. I noticed that the pair in North America can actually reach all the way to Normandy too (as well as Gibraltar) although curiously not to England.

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                                    • redrum
                                      redrum Admin last edited by

                                      TripleA Turn Summary: Italy round 2

                                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                                      Game History

                                      Round: 2
                                      
                                          Combat Move - Italy
                                              1 Artillery, 1 Colonial-Infantry, 5 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank moved from El Alamein to Egypt
                                              1 Fighter moved from Tobruk to Egypt
                                              1 Fighter moved from Croatia to Egypt
                                              1 Anti-Air and 1 Infantry moved from Vichy to Tyrrhenian Sea Zone
                                              1 Infantry moved from Tunesia to Algeria
                                                    Italy take Algeria from France
                                              1 Anti-Air, 1 Infantry and 2 Transports moved from Tyrrhenian Sea Zone to Adriatic Sea Zone
                                              1 Colonial-Infantry moved from Libya to Tunesia
                                              1 Artillery moved from Libya to Adriatic Sea Zone
                                              1 Transport moved from Aegean Sea Zone to Adriatic Sea Zone
                                              1 Colonial-Infantry moved from Tobruk to Adriatic Sea Zone
                                              5 Infantrys moved from Tobruk to Adriatic Sea Zone
                                              1 Anti-Air, 1 Artillery, 1 Colonial-Infantry, 6 Infantrys and 3 Transports moved from Adriatic Sea Zone to Aegean Sea Zone
                                              1 Anti-Air, 1 Artillery, 1 Colonial-Infantry and 6 Infantrys moved from Aegean Sea Zone to Egypt
                                              1 Infantry moved from Eritrea to Nubian Desert
                                              2 Infantrys moved from Kenya to Tanganyika
                                              1 Colonial-Infantry moved from Uganda to Tanganyika
                                              3 Infantrys moved from Uganda to Tanganyika
                                              1 Infantry moved from Uganda to Tanganyika
                                              2 Infantrys moved from South Sudan to Nubian Desert
                                      
                                          Combat - Italy
                                              Battle in Egypt
                                                  Italy attack with 1 Anti-Air, 2 Artillerys, 2 Colonial-Infantrys, 2 Fighters, 11 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                                                  British-Colonies defend with 1 Anti-Air, 1 Factory, 4 Fighters, 1 Flag and 10 Infantrys; Britain defend with 1 Fuel-Barrel; USSR defend with 1 Fighter; South-Africa defend with 1 Fighter
                                                      AA fire in Egypt : 0/1 hits, 0.10 expected hits
                                                      AA fire in Egypt : 0/1 hits, 0.10 expected hits
                                                      Italy roll dice for 1 Battleship in Egypt, round 2 : 1/1 hits, 0.60 expected hits
                                                  1 Anti-Air owned by the British-Colonies lost in Egypt
                                                      Italy roll dice for 1 Anti-Air, 2 Artillerys, 2 Colonial-Infantrys, 2 Fighters, 11 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Egypt, round 2 : 8/22 hits, 5.80 expected hits
                                                      British-Colonies roll dice for 6 Fighters and 10 Infantrys in Egypt, round 2 : 3/16 hits, 6.60 expected hits
                                                      8 Infantrys owned by the British-Colonies, 1 Infantry owned by the Italy and 2 Colonial-Infantrys owned by the Italy lost in Egypt
                                                      AA fire in Egypt : 0/1 hits, 0.10 expected hits
                                                      Italy roll dice for 1 Anti-Air, 2 Artillerys, 2 Fighters, 10 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Egypt, round 3 : 6/19 hits, 5.20 expected hits
                                                      British-Colonies roll dice for 6 Fighters and 2 Infantrys in Egypt, round 3 : 3/8 hits, 4.20 expected hits
                                                      2 Infantrys owned by the British-Colonies, 1 Anti-Air owned by the Italy, 2 Infantrys owned by the Italy and 4 Fighters owned by the British-Colonies lost in Egypt
                                                      Italy roll dice for 2 Artillerys, 2 Fighters, 8 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Egypt, round 4 : 6/16 hits, 4.70 expected hits
                                                      British-Colonies roll dice for 2 Fighters in Egypt, round 4 : 0/2 hits, 1.20 expected hits
                                                      1 Fighter owned by the South-Africa and 1 Fighter owned by the USSR lost in Egypt
                                                  Italy takes Egypt from British-Colonies
                                                  Some non-combat units are destroyed: 
                                                  Italy win with 2 Artillerys, 2 Fighters, 8 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 178
                                                  Casualties for British-Colonies: 1 Anti-Air, 4 Fighters and 10 Infantrys
                                                  Casualties for Italy: 1 Anti-Air, 2 Colonial-Infantrys and 3 Infantrys
                                                  Casualties for USSR: 1 Fighter
                                                  Casualties for South-Africa: 1 Fighter
                                              Battle in Nubian Desert
                                                  Italy attack with 3 Infantrys
                                                  British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                                                      Italy roll dice for 3 Infantrys in Nubian Desert, round 2 : 1/3 hits, 0.60 expected hits
                                                      British-Colonies roll dice for 1 Colonial-Infantry in Nubian Desert, round 2 : 1/1 hits, 0.20 expected hits
                                                      1 Infantry owned by the Italy and 1 Colonial-Infantry owned by the British-Colonies lost in Nubian Desert
                                                  Italy takes Nubian Desert from British-Colonies
                                                  Italy win with 2 Infantrys remaining. Battle score for attacker is -4
                                                  Casualties for Italy: 1 Infantry
                                                  Casualties for British-Colonies: 1 Colonial-Infantry
                                              Battle in Tanganyika
                                                  Italy attack with 1 Colonial-Infantry and 6 Infantrys
                                                  British-Colonies defend with 1 Artillery, 1 Colonial-Infantry, 1 Flag and 1 Infantry
                                                      Italy roll dice for 1 Colonial-Infantry and 6 Infantrys in Tanganyika, round 2 : 2/7 hits, 1.40 expected hits
                                                      British-Colonies roll dice for 1 Artillery, 1 Colonial-Infantry and 1 Infantry in Tanganyika, round 2 : 2/3 hits, 0.80 expected hits
                                                      1 Infantry owned by the British-Colonies, 1 Infantry owned by the Italy, 1 Colonial-Infantry owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Tanganyika
                                                      Italy roll dice for 5 Infantrys in Tanganyika, round 3 : 0/5 hits, 1.00 expected hits
                                                      British-Colonies roll dice for 1 Artillery in Tanganyika, round 3 : 1/1 hits, 0.30 expected hits
                                                      1 Infantry owned by the Italy lost in Tanganyika
                                                      Italy roll dice for 4 Infantrys in Tanganyika, round 4 : 1/4 hits, 0.80 expected hits
                                                      British-Colonies roll dice for 1 Artillery in Tanganyika, round 4 : 0/1 hits, 0.30 expected hits
                                                      1 Artillery owned by the British-Colonies lost in Tanganyika
                                                  Italy takes Tanganyika from British-Colonies
                                                  Italy win with 4 Infantrys remaining. Battle score for attacker is 1
                                                  Casualties for Italy: 1 Colonial-Infantry and 2 Infantrys
                                                  Casualties for British-Colonies: 1 Artillery, 1 Colonial-Infantry and 1 Infantry
                                      
                                          Non Combat Move - Italy
                                              1 Infantry moved from Tobruk to Libyan Desert
                                              2 Infantrys moved from Tobruk to El Alamein
                                              1 Infantry, 1 Light-Tank and 1 Mech-Inf moved from Somaliland to Uganda
                                              1 Infantry moved from Somaliland to Ethiopia
                                              1 Submarine moved from Aegean Sea Zone to Tyrrhenian Sea Zone
                                              1 Fighter moved from Egypt to Iraq
                                              1 Fighter moved from Egypt to El Alamein
                                      
                                          Purchase Units - Italy
                                              Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                                              Italy buy 6 Anti-Airs, 1 Artillery and 1 Transport; Remaining resources: 8 Fuel; 0 Iron; 0 PUs; 7 CR; 
                                      
                                          Place Units - Italy
                                              1 Submarine and 1 Transport placed in Tyrrhenian Sea Zone
                                              1 Anti-Air and 1 Artillery placed in Libya
                                              5 Anti-Airs placed in Somalia
                                      
                                          Turn Complete - Italy
                                              Italy collect 93 PUs; end with 93 PUs
                                              Units generate 12 Fuel; Italy end with 20 Fuel
                                              Units generate 8 CR; Italy end with 15 CR
                                              Units generate 3 Iron; Italy end with 3 Iron
                                      

                                      Combat Hit Differential Summary :

                                      AA fire in Egypt : : -0.30
                                      Italy : 4.90
                                      British-Colonies : -3.60
                                      

                                      Savegame

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                                      • redrum
                                        redrum Admin last edited by

                                        TripleA Turn Summary: Iraq round 2

                                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                                        Game History

                                        Round: 2
                                        
                                            Combat Move - Iraq
                                                3 Infantrys and 1 Light-Tank moved from Iraq to Iran
                                        
                                            Combat - Iraq
                                                Battle in Iran
                                                    Iraq attack with 3 Infantrys and 1 Light-Tank
                                                    USSR defend with 1 Flag, 10 Fuel-Barrels, 1 Infantry, 1 Iron-Ore and 2 SP-Artillerys
                                                        Iraq roll dice for 3 Infantrys and 1 Light-Tank in Iran, round 2 : 1/4 hits, 1.10 expected hits
                                                        USSR roll dice for 1 Infantry and 2 SP-Artillerys in Iran, round 2 : 3/3 hits, 0.90 expected hits
                                                        1 Infantry owned by the USSR and 3 Infantrys owned by the Iraq lost in Iran
                                                    1 Light-Tank owned by the Iraq retreated to Iraq
                                                    USSR win with 2 SP-Artillerys remaining. Battle score for attacker is -20
                                                    Casualties for Iraq: 3 Infantrys
                                                    Casualties for USSR: 1 Infantry
                                        
                                            Non Combat Move - Iraq
                                        
                                            Aid Axis powers - Iraq
                                                Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support
                                                Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support
                                                Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 25 Fuel
                                                Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2
                                                Iraq spend 5 Fuel on User Action: Action 1 Germany receives fuel support
                                                Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support
                                                Trigger 1 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 64 Fuel
                                                Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support-2
                                        
                                            Purchase Units - Iraq
                                                Iraq buy 1 Infantry; Remaining resources: 3 Fuel; 3 Iron; 2 PUs; 
                                        
                                            Place Units - Iraq
                                                1 Infantry placed in Iraq
                                        
                                            Turn Complete - Iraq
                                                Iraq collect 12 PUs; end with 14 PUs
                                                Units generate 10 Fuel; Iraq end with 13 Fuel
                                                Units generate 1 Iron; Iraq end with 4 Iron
                                        

                                        Combat Hit Differential Summary :

                                        USSR : 2.10
                                        Iraq : -0.10
                                        

                                        Savegame

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                                        • redrum
                                          redrum Admin last edited by

                                          TripleA Turn Summary: Iran round 2

                                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                                          Game History

                                          Round: 2
                                          
                                              Combat Move - Iran
                                                  1 Patrol-Boat moved from Indian Ocean 1 Sea Zone to Arabian Sea Zone
                                          
                                              Non Combat Move - Iran
                                          
                                              Aid Axis powers - Iran
                                                  Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support
                                                  Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support
                                                  Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 30 Fuel
                                                  Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2
                                                  Iran spend 5 Fuel on User Action: Action 6 Japan receives fuel support
                                                  Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support
                                                  Trigger 6 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 69 Fuel
                                                  Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support-2
                                                  Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                                                  Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                                                  Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 69 Fuel
                                                  Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
                                          
                                              Purchase Units - Iran
                                                  Iran buy nothing; Remaining resources: 0 Fuel; 3 Iron; 15 PUs; 
                                          
                                              Turn Complete - Iran
                                                  Iran collect 2 PUs; end with 17 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • redrum
                                            redrum Admin @Black_Elk last edited by

                                            @black_elk Well Italy had a strong turn but Middle East continues to struggle...

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