TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

    Scheduled Pinned Locked Moved Play By Forum
    207 Posts 5 Posters 55.6k Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: British-Colonies round 1

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 1
      
          Combat Move - British-Colonies
              1 Colonial-Infantry moved from South Sudan to North Sudan
              1 Colonial-Infantry moved from Uganda to South Sudan
              1 Colonial-Infantry moved from Kenya to Uganda
              1 Artillery and 1 Infantry moved from Kenya to Tanganyika
              1 Battleship, 2 Cruisers and 1 Destroyer moved from Aegean Sea Zone to Red Sea Zone
              1 Battleship, 2 Cruisers and 1 Destroyer moved from Red Sea Zone to Gulf of Aden Sea Zone
              2 Infantrys moved from Transjordan to Egypt
              1 Colonial-Infantry moved from Lindi to Tanganyika
              British-Colonies undo move 8.
              1 Colonial-Infantry moved from Tanganyika to Kenya
              1 Colonial-Infantry moved from Lindi to Tanganyika
      
          Non Combat Move - British-Colonies
      
          Export to Britain - British-Colonies
              British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies
              Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies
              Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 3 Iron
              Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2
      
          Purchase Units - British-Colonies
              British-Colonies buy 1 Fighter and 1 Infantry; Remaining resources: 12 Fuel; 3 Iron; 0 PUs; 10 CR; 
      
          Place Units - British-Colonies
              1 Fighter and 1 Infantry placed in Egypt
      
          Turn Complete - British-Colonies
              British-Colonies collect 54 PUs; end with 54 PUs
              Units generate 7 CR; British-Colonies end with 17 CR
              Units generate 7 Fuel; British-Colonies end with 19 Fuel
              Units generate 2 Iron; British-Colonies end with 5 Iron
              Units generate 1 SS; British-Colonies end with 1 SS
      

      Combat Hit Differential Summary :

      Savegame

      1 Reply Last reply Reply Quote 0
      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: South-Africa round 1

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 1
        
            Combat Move - South-Africa
                1 Infantry and 1 Mech-Inf moved from South Africa to Beira
                1 Infantry moved from Pretoria to Beira
                1 Fighter moved from South Africa to Beira
        
            Combat - South-Africa
                Battle in Beira
                    South-Africa attack with 1 Fighter, 2 Infantrys and 1 Mech-Inf
                    True-Neutral defend with 1 Flag, 1 Fuel-Barrel and 1 Infantry
                        South-Africa roll dice for 1 Fighter, 2 Infantrys and 1 Mech-Inf in Beira, round 2 : 1/4 hits, 1.10 expected hits
                        True-Neutral roll dice for 1 Infantry in Beira, round 2 : 0/1 hits, 0.30 expected hits
                        1 Infantry owned by the True-Neutral lost in Beira
                    South-Africa takes Beira from True-Neutral
                    South-Africa win
                    . Battle score for attacker is 10
                    Casualties for True-Neutral: 1 Infantry
        
            Non Combat Move - South-Africa
                1 Fighter moved from Beira to Madagascar
        
            Export to Britain - South-Africa
                South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 4 Iron
                Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
        
            Purchase Units - South-Africa
                South-Africa buy 1 Fighter and 1 Infantry; Remaining resources: 6 Fuel; 3 Iron; 0 PUs; 
        
            Place Units - South-Africa
                1 Fighter and 1 Infantry placed in South Africa
        
            Turn Complete - South-Africa
                South-Africa collect 16 PUs; end with 16 PUs
                Units generate 7 Fuel; South-Africa end with 13 Fuel
                Units generate 1 Iron; South-Africa end with 4 Iron
        

        Combat Hit Differential Summary :

        True-Neutral : -0.30
        South-Africa : -0.10
        

        Savegame

        1 Reply Last reply Reply Quote 0
        • Black_ElkB Offline
          Black_Elk
          last edited by

          Alright looks like we're in business. Kinda bombed through that set of turns, so hopefully didn't goof anything too major lol. The British-Colonies dudes in West Africa didn't get the memo that the war had already started, but I'm sure there will be plenty of time of them to catch up. They may have been tripping too hard about the situation in Egypt hehe.

          I went with a turtle up posture for Russia, since I couldn't think of much else to do. We'll see if those dice do me a solid to prevent the Persians running amok. Trying to hold on by my finger nails with the royal navy.

          Anyhow, Italy's up!
          Catch you next round dude

          1 Reply Last reply Reply Quote 1
          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Italy round 1

            TripleA Turn Summary for game: Iron War, version: 0.2.6

            Game History

            Round: 1
            
                Combat Move - Italy
                        Italy takes Indian Ocean 2 Sea Zone from British-India
                        Italy takes Indian Ocean 2 Sea Zone from British-India
                        Italy takes Indian Ocean 2 Sea Zone from British-India
                    1 Anti-Air and 1 Infantry moved from Italy to Vichy
                    1 Fighter moved from Italy to Vichy
                    1 Infantry moved from Albania to Adriatic Sea Zone
                    1 Colonial-Infantry and 3 Infantrys moved from Tobruk to El Alamein
                    1 Infantry moved from Libyan Desert to North Sudan
                    1 Fighter moved from Libya to North Sudan
                    1 Infantry moved from Libya to Tunesia
                          Italy take Tunesia from France
                    1 Light-Tank and 1 Medium-Tank moved from Libya to Libyan Desert
                    1 Artillery and 2 Colonial-Infantrys moved from Somalia to Mombasa Sea Zone
                    1 Artillery, 2 Colonial-Infantrys and 1 Transport moved from Mombasa Sea Zone to Port Elizabeth Sea Zone
                    1 Artillery and 2 Colonial-Infantrys moved from Port Elizabeth Sea Zone to South Africa
                    2 Infantrys and 1 Mech-Inf moved from Eritrea to South Sudan
                    1 Light-Tank and 1 Mech-Inf moved from Somalia to Somaliland
                    1 Colonial-Infantry moved from Somalia to Somaliland
                    1 Infantry moved from Somalia to Somaliland
                    1 Colonial-Infantry moved from Ethiopia to Uganda
                    1 Colonial-Infantry moved from Ethiopia to Kenya
                    1 Colonial-Infantry moved from Ethiopia to Somaliland
                    1 Infantry moved from Somalia to Somaliland
                    3 Infantrys moved from Somalia to Kenya
                    3 Infantrys moved from Ethiopia to Uganda
                    1 Infantry moved from Eritrea to South Sudan
                    1 Destroyer moved from Mombasa Sea Zone to Indian Ocean 5 Sea Zone
                          Italy take Indian Ocean 5 Sea Zone from ANZAC
                    1 Light-Tank moved from Libyan Desert to El Alamein
                    1 Medium-Tank moved from Libyan Desert to El Alamein
                    1 Mech-Inf moved from Tobruk to El Alamein
                    1 Mech-Inf moved from Libyan Desert to El Alamein
                    1 Artillery and 1 Infantry moved from Libya to Adriatic Sea Zone
                    1 Artillery, 2 Infantrys and 1 Transport moved from Adriatic Sea Zone to Aegean Sea Zone
                    1 Artillery and 2 Infantrys moved from Aegean Sea Zone to El Alamein
                    1 Battleship moved from Adriatic Sea Zone to Aegean Sea Zone
            
                Combat - Italy
                    Battle in El Alamein
                        Italy attack with 1 Artillery, 1 Colonial-Infantry, 5 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                        British-Colonies defend with 1 Flag and 1 Infantry
                            Italy roll dice for 1 Battleship in El Alamein, round 2 : 1/1 hits, 0.60 expected hits
                            1 Infantry owned by the British-Colonies lost in El Alamein
                        Italy takes El Alamein from British-Colonies
                        Italy win with 1 Artillery, 1 Colonial-Infantry, 5 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 10
                        Casualties for British-Colonies: 1 Infantry
                    Battle in South Sudan
                        Italy attack with 3 Infantrys and 1 Mech-Inf
                        British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                            Italy roll dice for 3 Infantrys and 1 Mech-Inf in South Sudan, round 2 : 1/4 hits, 0.80 expected hits
                            British-Colonies roll dice for 1 Colonial-Infantry in South Sudan, round 2 : 0/1 hits, 0.20 expected hits
                        1 Colonial-Infantry owned by the British-Colonies lost in South Sudan
                        Italy takes South Sudan from British-Colonies
                        Italy win with 3 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 6
                        Casualties for British-Colonies: 1 Colonial-Infantry
                    Battle in Somaliland
                        Italy attack with 2 Colonial-Infantrys, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf
                        British-Colonies defend with 1 Artillery, 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Infantry
                            Italy roll dice for 2 Colonial-Infantrys, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf in Somaliland, round 2 : 1/6 hits, 1.50 expected hits
                            British-Colonies roll dice for 1 Artillery, 1 Colonial-Infantry and 1 Infantry in Somaliland, round 2 : 0/3 hits, 0.80 expected hits
                        1 Colonial-Infantry owned by the British-Colonies lost in Somaliland
                            Italy roll dice for 2 Colonial-Infantrys, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf in Somaliland, round 3 : 1/6 hits, 1.50 expected hits
                            British-Colonies roll dice for 1 Artillery and 1 Infantry in Somaliland, round 3 : 1/2 hits, 0.60 expected hits
                            1 Infantry owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Somaliland
                            Italy roll dice for 1 Colonial-Infantry, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf in Somaliland, round 4 : 0/5 hits, 1.30 expected hits
                            British-Colonies roll dice for 1 Artillery in Somaliland, round 4 : 0/1 hits, 0.30 expected hits
                            Italy roll dice for 1 Colonial-Infantry, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf in Somaliland, round 5 : 2/5 hits, 1.30 expected hits
                            British-Colonies roll dice for 1 Artillery in Somaliland, round 5 : 1/1 hits, 0.30 expected hits
                            1 Artillery owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Somaliland
                        Italy takes Somaliland from British-Colonies
                        Italy win with 2 Infantrys, 1 Light-Tank and 1 Mech-Inf remaining. Battle score for attacker is 15
                        Casualties for British-Colonies: 1 Artillery, 1 Colonial-Infantry and 1 Infantry
                        Casualties for Italy: 2 Colonial-Infantrys
                    Battle in North Sudan
                        Italy attack with 1 Fighter and 1 Infantry
                        British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                            Italy roll dice for 1 Fighter and 1 Infantry in North Sudan, round 2 : 1/2 hits, 0.70 expected hits
                            British-Colonies roll dice for 1 Colonial-Infantry in North Sudan, round 2 : 0/1 hits, 0.20 expected hits
                        1 Colonial-Infantry owned by the British-Colonies lost in North Sudan
                        Italy takes North Sudan from British-Colonies
                        Italy win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                        Casualties for British-Colonies: 1 Colonial-Infantry
                    Battle in South Africa
                        Italy attack with 1 Artillery and 2 Colonial-Infantrys
                        South-Africa defend with 1 Factory, 1 Fighter, 1 Flag, 4 Fuel-Barrels, 1 Infantry and 1 Iron-Ore
                            Italy roll dice for 1 Artillery and 2 Colonial-Infantrys in South Africa, round 2 : 1/3 hits, 0.70 expected hits
                            South-Africa roll dice for 1 Fighter and 1 Infantry in South Africa, round 2 : 2/2 hits, 0.90 expected hits
                        2 Colonial-Infantrys owned by the Italy and 1 Infantry owned by the South-Africa lost in South Africa
                            Italy roll dice for 1 Artillery in South Africa, round 3 : 0/1 hits, 0.20 expected hits
                            South-Africa roll dice for 1 Fighter in South Africa, round 3 : 0/1 hits, 0.60 expected hits
                            Italy roll dice for 1 Artillery in South Africa, round 4 : 1/1 hits, 0.20 expected hits
                            South-Africa roll dice for 1 Fighter in South Africa, round 4 : 1/1 hits, 0.60 expected hits
                            1 Artillery owned by the Italy and 1 Fighter owned by the South-Africa lost in South Africa
                        South-Africa win
                        . Battle score for attacker is 7
                        Casualties for Italy: 1 Artillery and 2 Colonial-Infantrys
                        Casualties for South-Africa: 1 Fighter and 1 Infantry
                    Battle in Uganda
                        Italy attack with 1 Colonial-Infantry and 3 Infantrys
                        British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                            Italy roll dice for 1 Colonial-Infantry and 3 Infantrys in Uganda, round 2 : 1/4 hits, 0.80 expected hits
                            British-Colonies roll dice for 1 Colonial-Infantry in Uganda, round 2 : 0/1 hits, 0.20 expected hits
                        1 Colonial-Infantry owned by the British-Colonies lost in Uganda
                        Italy takes Uganda from British-Colonies
                        Italy win with 1 Colonial-Infantry and 3 Infantrys remaining. Battle score for attacker is 6
                        Casualties for British-Colonies: 1 Colonial-Infantry
                    Battle in Vichy
                        Italy attack with 1 Anti-Air, 1 Fighter and 1 Infantry
                        France defend with 1 Flag and 1 Infantry
                            Italy roll dice for 1 Anti-Air, 1 Fighter and 1 Infantry in Vichy, round 2 : 1/3 hits, 0.80 expected hits
                            France roll dice for 1 Infantry in Vichy, round 2 : 0/1 hits, 0.30 expected hits
                            1 Infantry owned by the France lost in Vichy
                        Italy win, taking Vichy from France with 1 Anti-Air, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 10
                        Casualties for France: 1 Infantry
                    Battle in Kenya
                        Italy attack with 1 Colonial-Infantry and 3 Infantrys
                        British-Colonies defend with 1 Colonial-Infantry, 1 Colony, 1 Flag, 2 Fuel-Barrels and 1 Iron-Ore
                            Italy roll dice for 1 Colonial-Infantry and 3 Infantrys in Kenya, round 2 : 0/4 hits, 0.80 expected hits
                            British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 2 : 1/1 hits, 0.20 expected hits
                        1 Colonial-Infantry owned by the Italy lost in Kenya
                            Italy roll dice for 3 Infantrys in Kenya, round 3 : 0/3 hits, 0.60 expected hits
                            British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 3 : 0/1 hits, 0.20 expected hits
                            Italy roll dice for 3 Infantrys in Kenya, round 4 : 0/3 hits, 0.60 expected hits
                            British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 4 : 0/1 hits, 0.20 expected hits
                            Italy roll dice for 3 Infantrys in Kenya, round 5 : 0/3 hits, 0.60 expected hits
                            British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 5 : 1/1 hits, 0.20 expected hits
                            1 Infantry owned by the Italy lost in Kenya
                            Italy roll dice for 2 Infantrys in Kenya, round 6 : 0/2 hits, 0.40 expected hits
                            British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 6 : 0/1 hits, 0.20 expected hits
                            Italy roll dice for 2 Infantrys in Kenya, round 7 : 0/2 hits, 0.40 expected hits
                            British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 7 : 0/1 hits, 0.20 expected hits
                            Italy roll dice for 2 Infantrys in Kenya, round 8 : 2/2 hits, 0.40 expected hits
                            British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 8 : 0/1 hits, 0.20 expected hits
                        1 Colonial-Infantry owned by the British-Colonies lost in Kenya
                        Italy takes Kenya from British-Colonies
                        Italy win with 2 Infantrys remaining. Battle score for attacker is -10
                        Casualties for Italy: 1 Colonial-Infantry and 1 Infantry
                        Casualties for British-Colonies: 1 Colonial-Infantry
            
                Non Combat Move - Italy
                    1 Fighter moved from North Sudan to Tobruk
                    1 Colonial-Infantry and 8 Infantrys moved from Libya to Tobruk
                    1 Fighter moved from Vichy to Croatia
                    1 Infantry moved from Ethiopia to Eritrea
                    1 Infantry moved from Ethiopia to Uganda
                    1 Submarine moved from Adriatic Sea Zone to Aegean Sea Zone
                    1 Cruiser and 1 Destroyer moved from Adriatic Sea Zone to Tyrrhenian Sea Zone
            
                Purchase Units - Italy
                    Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                    Italy buy 1 Artillery, 1 Colonial-Infantry, 1 Patrol-Boat and 2 Transports; Remaining resources: 18 Fuel; 0 Iron; 0 PUs; 0 CR; 
            
                Place Units - Italy
                    1 Submarine and 2 Transports placed in Tyrrhenian Sea Zone
                    1 Artillery and 1 Colonial-Infantry placed in Libya
                    1 Patrol-Boat placed in Red Sea Zone
            
                Turn Complete - Italy
                    Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Tunesia
                    Trigger The SS is now recruiting from Tunesia: Germany has 1 SS-Potential placed in Tunesia
                    Italy collect 85 PUs; end with 85 PUs
                    Units generate 7 CR; Italy end with 7 CR
                    Units generate 10 Fuel; Italy end with 28 Fuel
                    Units generate 3 Iron; Italy end with 3 Iron
            

            Combat Hit Differential Summary :

            Italy : -1.20
            British-Colonies : 0.00
            France : -0.30
            South-Africa : 0.90
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Manual Gamesave Post: Iraq round 1

              TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6

              Game History

              Round: 1
              
                  Combat Move - Iraq
                          Iraq takes Transjordan from British-Colonies
                      2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
                      1 Fighter moved from Iraq to Caspian Sea Zone
                      1 Light-Tank moved from Iraq to Transjordan
                      1 Light-Tank moved from Transjordan to Iraq
              
                  Combat - Iraq
                      Battle in Caspian Sea Zone
                          Iraq attack with 1 Fighter
                          USSR defend with 1 Transport
                              Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                              USSR roll dice for 1 Transport in Caspian Sea Zone, round 2 : 0/1 hits, 0.10 expected hits
                              Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                              USSR roll dice for 1 Transport in Caspian Sea Zone, round 3 : 0/1 hits, 0.10 expected hits
                              Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                              USSR roll dice for 1 Transport in Caspian Sea Zone, round 4 : 0/1 hits, 0.10 expected hits
                              1 Transport owned by the USSR lost in Caspian Sea Zone
                          Iraq win with 1 Fighter remaining. Battle score for attacker is 20
                          Casualties for USSR: 1 Transport
                      Battle in Indian Coast Sea Zone
                          Iraq attack with 2 Patrol-Boats
                          British-India defend with 1 Cruiser, 1 Destroyer and 1 Transport
                              Iraq roll dice for 2 Patrol-Boats in Indian Coast Sea Zone, round 2 : 1/2 hits, 0.60 expected hits
              

              Combat Hit Differential Summary :

              USSR : -0.30
              Iraq : -0.10
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin
                last edited by

                @Black_Elk Need OOL for Indian Coast SZ.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 1
                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  probably best to prioritize the transport try and keep it alive if possible

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Black_Elk
                    last edited by

                    @black_elk So OOL would be: Destroyer then Cruiser then Transport?

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    Black_ElkB 1 Reply Last reply Reply Quote 1
                    • Black_ElkB Offline
                      Black_Elk @redrum
                      last edited by Black_Elk

                      @redrum yeah that's the ticket. Probably Persia mops up regardless, but you never know hehe

                      ps. wondering if it would make sense to buy a PT boat in the Caspian next time. Like just bum rush Iraq/Iran, and trade Egypt/Stalingrad for the middle east? hehe. But Russia always seems kinda strapped. Never quite sure what sort of heat I can bring without getting rolled up instantly by G

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Iraq round 1

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 1
                        
                            Combat Move - Iraq
                                    Iraq takes Transjordan from British-Colonies
                                2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
                                1 Fighter moved from Iraq to Caspian Sea Zone
                                1 Light-Tank moved from Iraq to Transjordan
                                1 Light-Tank moved from Transjordan to Iraq
                        
                            Combat - Iraq
                                Battle in Caspian Sea Zone
                                    Iraq attack with 1 Fighter
                                    USSR defend with 1 Transport
                                        Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                        USSR roll dice for 1 Transport in Caspian Sea Zone, round 2 : 0/1 hits, 0.10 expected hits
                                        Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                                        USSR roll dice for 1 Transport in Caspian Sea Zone, round 3 : 0/1 hits, 0.10 expected hits
                                        Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                                        USSR roll dice for 1 Transport in Caspian Sea Zone, round 4 : 0/1 hits, 0.10 expected hits
                                        1 Transport owned by the USSR lost in Caspian Sea Zone
                                    Iraq win with 1 Fighter remaining. Battle score for attacker is 20
                                    Casualties for USSR: 1 Transport
                                Battle in Indian Coast Sea Zone
                                    Iraq attack with 2 Patrol-Boats
                                    British-India defend with 1 Cruiser, 1 Destroyer and 1 Transport
                                        Iraq roll dice for 2 Patrol-Boats in Indian Coast Sea Zone, round 2 : 1/2 hits, 0.60 expected hits
                                        British-India roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in Indian Coast Sea Zone, round 2 : 2/3 hits, 0.90 expected hits
                                        1 Destroyer owned by the British-India and 2 Patrol-Boats owned by the Iraq lost in Indian Coast Sea Zone
                                    British-India win
                                    . Battle score for attacker is -10
                                    Casualties for Iraq: 2 Patrol-Boats
                                    Casualties for British-India: 1 Destroyer
                        
                            Non Combat Move - Iraq
                                1 Fighter moved from Caspian Sea Zone to Iran
                                1 Anti-Air, 1 Artillery and 2 Infantrys moved from Iraq to Iran
                        
                            Purchase Units - Iraq
                                Iraq buy 3 Infantrys; Remaining resources: 4 Fuel; 2 Iron; 0 PUs; 
                        
                            Place Units - Iraq
                                3 Infantrys placed in Iraq
                        
                            Turn Complete - Iraq
                                Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Iraq in Transjordan
                                Trigger The SS is now recruiting from Transjordan: Germany has 1 SS-Potential placed in Transjordan
                                Iraq collect 12 PUs; end with 12 PUs
                                Units generate 10 Fuel; Iraq end with 14 Fuel
                                Units generate 1 Iron; Iraq end with 3 Iron
                        

                        Combat Hit Differential Summary :

                        British-India : 1.10
                        USSR : -0.30
                        Iraq : -0.10
                        

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Iran round 1

                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                          Game History

                          Round: 1
                          
                              Combat Move - Iran
                                  1 Patrol-Boat moved from Arabian Sea Zone to Indian Ocean 1 Sea Zone
                                  1 Anti-Air, 1 Fighter, 2 Infantrys, 1 Light-Tank and 1 Medium-Tank moved from Iran to Western Turkistan
                                  1 Infantry moved from Khorasan to Western Turkistan
                                  1 Light-Tank moved from Kerman to Western Turkistan
                          
                              Combat - Iran
                                  Battle in Western Turkistan
                                      Iran attack with 1 Anti-Air, 1 Fighter, 3 Infantrys, 2 Light-Tanks and 1 Medium-Tank
                                      USSR defend with 1 Fighter, 1 Flag, 1 Fuel-Barrel, 5 Infantrys and 1 SS-Potential
                                          AA fire in Western Turkistan : 0/1 hits, 0.10 expected hits
                                          Iran roll dice for 1 Anti-Air, 1 Fighter, 3 Infantrys, 2 Light-Tanks and 1 Medium-Tank in Western Turkistan, round 2 : 2/8 hits, 2.80 expected hits
                                          USSR roll dice for 1 Fighter and 5 Infantrys in Western Turkistan, round 2 : 5/6 hits, 2.10 expected hits
                                          2 Infantrys owned by the USSR, 1 Light-Tank owned by the Iran, 3 Infantrys owned by the Iran and 1 Anti-Air owned by the Iran lost in Western Turkistan
                                      1 Light-Tank owned by the Iran and 1 Medium-Tank owned by the Iran retreated to Iran
                                      USSR win with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is -34
                                      Casualties for Iran: 1 Anti-Air, 3 Infantrys and 1 Light-Tank
                                      Casualties for USSR: 2 Infantrys
                          
                              Non Combat Move - Iran
                                  1 Fighter moved from Western Turkistan to Iran
                                  1 Artillery and 2 Infantrys moved from Kerman to Iran
                          
                              Purchase Units - Iran
                                  Iran buy 4 Infantrys; Remaining resources: 3 Fuel; 2 Iron; 0 PUs; 
                          
                              Place Units - Iran
                                  4 Infantrys placed in Iran
                          
                              Turn Complete - Iran
                                  Iran collect 15 PUs; end with 15 PUs
                                  Units generate 13 Fuel; Iran end with 16 Fuel
                                  Units generate 1 Iron; Iran end with 3 Iron
                          

                          Combat Hit Differential Summary :

                          Iran : -0.80
                          USSR : 2.90
                          AA fire in Western Turkistan : : -0.10
                          

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin
                            last edited by

                            @Black_Elk Good gamble. Iraq and Iran had quite rough turns 😕

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            1 Reply Last reply Reply Quote 0
                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: British-India round 1

                              TripleA Turn Summary for game: Iron War, version: 0.2.6

                              Game History

                              Round: 1
                              
                                  Combat Move - British-India
                                          British-India takes Kerman from Iran
                                      1 Colonial-Infantry moved from India to Indian Coast Sea Zone
                                      1 Colonial-Infantry moved from Ceylon to Indian Coast Sea Zone
                                      2 Colonial-Infantrys, 1 Cruiser and 1 Transport moved from Indian Coast Sea Zone to Bay of Bengal Sea Zone
                                      1 Colonial-Infantry moved from Andaman to Bay of Bengal Sea Zone
                                      3 Colonial-Infantrys moved from Bay of Bengal Sea Zone to Southern Thailand
                                      1 Colonial-Infantry and 1 Infantry moved from Malaya to Southern Thailand
                                      1 Artillery and 1 Infantry moved from Lower Burma to Southern Thailand
                                      1 Fighter moved from India to Southern Thailand
                                      1 Colonial-Infantry moved from Sind to Kerman
                                      1 Infantry moved from Burma to Burma Road
                                      1 Infantry moved from Bengal to Burma
                                      1 Colonial-Infantry moved from Bengal to Lower Burma
                                      1 Colonial-Infantry moved from Orissa to Bengal
                                      1 Colonial-Infantry moved from Punjab to Sind
                                      1 Colonial-Infantry moved from United Provinces to Sind
                                      1 Infantry moved from India to Sind
                                      British-India undo move 8.
                                      1 Anti-Air moved from India to Sind
                                      1 Fighter moved from India to Southern Thailand
                              
                                  Combat - British-India
                                      Battle in Southern Thailand
                                          British-India attack with 1 Artillery, 4 Colonial-Infantrys, 1 Fighter and 2 Infantrys
                                          Thailand defend with 1 Artillery, 1 Flag, 2 Infantrys and 1 Iron-Ore
                                              British-India roll dice for 1 Artillery, 4 Colonial-Infantrys, 1 Fighter and 2 Infantrys in Southern Thailand, round 2 : 2/8 hits, 2.00 expected hits
                                              Thailand roll dice for 1 Artillery and 2 Infantrys in Southern Thailand, round 2 : 0/3 hits, 0.90 expected hits
                                              2 Infantrys owned by the Thailand lost in Southern Thailand
                                              British-India roll dice for 1 Artillery, 4 Colonial-Infantrys, 1 Fighter and 2 Infantrys in Southern Thailand, round 3 : 1/8 hits, 2.00 expected hits
                                              Thailand roll dice for 1 Artillery in Southern Thailand, round 3 : 0/1 hits, 0.30 expected hits
                                              1 Artillery owned by the Thailand lost in Southern Thailand
                                          British-India takes Southern Thailand from Thailand
                                          British-India win
                                          . Battle score for attacker is 31
                                          Casualties for Thailand: 1 Artillery and 2 Infantrys
                              
                                  Non Combat Move - British-India
                                      1 Fighter moved from Southern Thailand to Malaya
                              
                                  Export to Britain - British-India
                                      British-India spend 1 Iron on User Action: Action Britain receives iron from British-India
                                      Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India
                                      Trigger Britain receives iron from British-India: Britain met a national objective for an additional 1 Iron; end with 5 Iron
                                      Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India-2
                              
                                  Purchase Units - British-India
                                      British-India buy 1 Bomber and 1 Infantry; Remaining resources: 6 Fuel; 2 Iron; 0 PUs; 10 CR; 
                              
                                  Place Units - British-India
                                      1 Bomber and 1 Infantry placed in India
                              
                                  Turn Complete - British-India
                                      British-India collect 38 PUs; end with 38 PUs
                                      Units generate 3 SS; British-India end with 3 SS
                                      Units generate 9 Fuel; British-India end with 15 Fuel
                                      Units generate 6 CR; British-India end with 16 CR
                                      Units generate 2 Iron; British-India end with 4 Iron
                              

                              Combat Hit Differential Summary :

                              British-India : -1.00
                              Thailand : -1.20
                              

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: French-Colonies round 1

                                TripleA Turn Summary for game: Iron War, version: 0.2.6

                                Game History

                                Round: 1
                                
                                    Combat Move - French-Colonies
                                        1 Infantry moved from French India to India
                                        1 Colonial-Infantry and 1 Mech-Inf moved from Hanoi to French Indochina
                                        1 Cruiser moved from South China Sea Zone to East China Sea Zone
                                        1 Destroyer moved from South China Sea Zone to Philippines Sea Zone
                                        1 Destroyer moved from Philippines Sea Zone to Wake Island Sea Zone
                                        1 Patrol-Boat moved from South China Sea Zone to Philippines Sea Zone
                                        1 Colonial-Infantry moved from French Guiana to Para
                                
                                    Non Combat Move - French-Colonies
                                
                                    Purchase Units - French-Colonies
                                        French-Colonies buy 2 Colonial-Infantrys and 3 Infantrys; Remaining resources: 10 Fuel; 3 PUs; 0 CR; 
                                
                                    Place Units - French-Colonies
                                        2 Colonial-Infantrys and 3 Infantrys placed in French Indochina
                                
                                    Turn Complete - French-Colonies
                                        French-Colonies collect 40 PUs; end with 43 PUs
                                        Units generate 7 Fuel; French-Colonies end with 17 Fuel
                                        Units generate 1 Iron; French-Colonies end with 1 Iron
                                        Units generate 5 CR; French-Colonies end with 5 CR
                                        Units generate 1 SS; French-Colonies end with 1 SS
                                

                                Combat Hit Differential Summary :

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: ANZAC round 1

                                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                                  Game History

                                  Round: 1
                                  
                                      Combat Move - ANZAC
                                          1 Cruiser moved from Sydney Sea Zone to Arafura Sea Zone
                                          1 Infantry moved from Sydney to Sydney Sea Zone
                                          1 Light-Tank moved from Sydney to North Queensland
                                          1 Infantry moved from Goldfields-Esperance to Alice Springs
                                          1 Infantry moved from South Australia to Alice Springs
                                          1 Artillery moved from Sydney to South Australia
                                          1 Artillery moved from South Queensland to Sydney Sea Zone
                                          1 Infantry moved from South Queensland to Sydney Sea Zone
                                          1 Artillery, 2 Infantrys and 1 Transport moved from Sydney Sea Zone to Arafura Sea Zone
                                          1 Artillery and 2 Infantrys moved from Arafura Sea Zone to Western New Guinea
                                          1 Infantry moved from Papua New Guinea to Western New Guinea
                                          1 Fighter moved from South Island to North Queensland
                                          1 Infantry moved from Melbourne to South Australia
                                          1 Artillery and 1 Infantry moved from Darwin to North Queensland
                                          1 Destroyer moved from Sydney Sea Zone to Solomon Sea Zone
                                          1 Patrol-Boat moved from Sydney Sea Zone to Coral Sea Zone
                                  
                                      Non Combat Move - ANZAC
                                  
                                      Aid the KNIL - ANZAC
                                          ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                                          Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                                          Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 30 PUs
                                          Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                                  
                                      Purchase Units - ANZAC
                                          ANZAC buy 1 Bomber; Remaining resources: 9 Fuel; 2 Iron; 0 PUs; 
                                  
                                      Place Units - ANZAC
                                          1 Bomber placed in Sydney
                                  
                                      Turn Complete - ANZAC
                                          ANZAC collect 38 PUs; end with 38 PUs
                                          Units generate 9 Fuel; ANZAC end with 18 Fuel
                                          Units generate 2 Iron; ANZAC end with 4 Iron
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: KNIL round 1

                                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                                    Game History

                                    Round: 1
                                    
                                        Combat Move - KNIL
                                            1 Colonial-Infantry moved from Dutch Guiana to French Guiana
                                            1 Dive-Bomber moved from Sumatra to Celebes Sea Zone
                                            1 Dive-Bomber moved from Celebes Sea Zone to South China Sea Zone
                                            1 Dive-Bomber moved from South China Sea Zone to French Indochina
                                            1 Cruiser moved from Celebes Sea Zone to Pacific 4 Sea Zone
                                            1 Patrol-Boat moved from Celebes Sea Zone to Bismarck Sea Zone
                                            1 Colonial-Infantry moved from Celebes to Celebes Sea Zone
                                            1 Colonial-Infantry moved from Borneo to Celebes Sea Zone
                                            1 Colonial-Infantry moved from Halmahera to Celebes Sea Zone
                                            3 Colonial-Infantrys and 1 Transport moved from Celebes Sea Zone to South China Sea Zone
                                            3 Colonial-Infantrys moved from South China Sea Zone to French Indochina
                                    
                                        Non Combat Move - KNIL
                                    
                                        Purchase Units - KNIL
                                            KNIL buy 1 Bomber; Remaining resources: 4 Fuel; 2 Iron; 0 PUs; 10 CR; 
                                    
                                        Place Units - KNIL
                                            1 Bomber placed in Sumatra
                                    
                                        Turn Complete - KNIL
                                            KNIL collect 28 PUs; end with 28 PUs
                                            Units generate 5 Fuel; KNIL end with 9 Fuel
                                            Units generate 6 CR; KNIL end with 16 CR
                                            Units generate 2 Iron; KNIL end with 4 Iron
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by Black_Elk

                                      Damn, not bad there. Ruskies stood tall in Western Turkistan and the Indian transport to boot, I'll take it hehe. Hopefully helps the Allies to hold the center a little bit longer. I went with that naval blocking plan for the minors in the Pacific, and then sent as many dudes as I could to prop up French Indochina. Bought a bunch of bombers. Will have to see how that pans out, but hopefully makes Thailand sweat a bit.

                                      Anyhow, back to you man. Catch you after Japan

                                      redrumR 2 Replies Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @Black_Elk
                                        last edited by

                                        @black_elk I see you weren't kidding about the naval blocks... There are random Allied ships all over the Pacific! I'm gonna have to think about Japan's turn a bit.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        Black_ElkB 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Japan round 1

                                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                                          Game History

                                          Round: 1
                                          
                                              Combat Move - Japan
                                                      Japan takes Hanoi from French-Colonies
                                                      Some non-combat units are destroyed: 
                                                          AA fire in East China Sea Zone : 0/1 hits, 0.10 expected hits
                                                  1 Infantry moved from Canton to Hanoi
                                                  1 Infantry moved from Korea to Vladivostok
                                                        Japan take Vladivostok from USSR
                                                  1 Artillery and 3 Infantrys moved from Canton to Burma Road
                                                  1 Infantry and 1 Mech-Inf moved from Amoy to Burma Road
                                                  1 Bomber moved from Japan to Burma Road
                                                  1 Infantry moved from Amoy to Changsha
                                                  2 Infantrys moved from Shanghai to Changsha
                                                  1 Artillery and 4 Infantrys moved from Peking to Changsha
                                                  1 Light-Tank and 1 SP-Artillery moved from Ryojun to Changsha
                                                  1 Infantry and 1 Mech-Inf moved from Ryojun to Changsha
                                                  1 Battleship moved from Japan Sea Zone to East China Sea Zone
                                                  1 Submarine moved from Japan Sea Zone to South China Sea Zone
                                                  1 Submarine moved from Truk Lagoon Sea Zone to Pacific 4 Sea Zone
                                                  1 Submarine moved from Truk Lagoon Sea Zone to Philippines Sea Zone
                                                  1 Carrier moved from Japan Sea Zone to Wake Island Sea Zone
                                                  1 Destroyer moved from Japan Sea Zone to East China Sea Zone
                                                  1 Destroyer moved from Truk Lagoon Sea Zone to Pacific 4 Sea Zone
                                                  1 Destroyer moved from Japan Sea Zone to Wake Island Sea Zone
                                                  2 Cruisers moved from Truk Lagoon Sea Zone to Wake Island Sea Zone
                                                  1 Fighter moved from Truk to North Pacific 2 Sea Zone
                                                  1 Destroyer moved from Japan Sea Zone to North Pacific 2 Sea Zone
                                                  1 Cruiser moved from Japan Sea Zone to Wake Island Sea Zone
                                                  1 Battleship moved from Truk Lagoon Sea Zone to Wake Island Sea Zone
                                                  1 Destroyer moved from Japan Sea Zone to Wake Island Sea Zone
                                                  3 Fighters moved from Japan Sea Zone to South China Sea Zone
                                          
                                              Combat - Japan
                                                  Battle in East China Sea Zone
                                                      Japan attack with 1 Battleship and 1 Destroyer
                                                      French-Colonies defend with 1 Cruiser
                                                          Japan roll dice for 1 Battleship and 1 Destroyer in East China Sea Zone, round 2 : 2/2 hits, 0.90 expected hits
                                                          French-Colonies roll dice for 1 Cruiser in East China Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                      Units damaged: 1 Battleship owned by the Japan
                                                          1 Cruiser owned by the French-Colonies lost in East China Sea Zone
                                                      Japan win with 1 Battleship and 1 Destroyer remaining. Battle score for attacker is 20
                                                      Casualties for French-Colonies: 1 Cruiser
                                                  Battle in Wake Island Sea Zone
                                                      Japan attack with 1 Battleship, 1 Carrier, 3 Cruisers and 2 Destroyers
                                                      USSR defend with 1 Submarine; French-Colonies defend with 1 Destroyer
                                                          Japan roll dice for 1 Battleship, 1 Carrier, 3 Cruisers and 2 Destroyers in Wake Island Sea Zone, round 2 : 5/7 hits, 2.90 expected hits
                                                          USSR roll dice for 1 Submarine in Wake Island Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                                          USSR roll dice for 1 Destroyer in Wake Island Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                                          1 Submarine owned by the USSR and 1 Destroyer owned by the French-Colonies lost in Wake Island Sea Zone
                                                      Japan win with 1 Battleship, 1 Carrier, 3 Cruisers and 2 Destroyers remaining. Battle score for attacker is 41
                                                      Casualties for French-Colonies: 1 Destroyer
                                                      Casualties for USSR: 1 Submarine
                                                  Battle in South China Sea Zone
                                                      Japan attack with 3 Fighters and 1 Submarine
                                                      KNIL defend with 1 Transport; French-Colonies defend with 1 Patrol-Boat
                                                          Japan roll dice for 1 Submarine in South China Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                          1 Transport owned by the KNIL lost in South China Sea Zone
                                                          Japan roll dice for 3 Fighters in South China Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                                                          French-Colonies roll dice for 1 Patrol-Boat in South China Sea Zone, round 2 : 0/1 hits, 0.20 expected hits
                                                      1 Patrol-Boat owned by the French-Colonies lost in South China Sea Zone
                                                      Japan win with 3 Fighters and 1 Submarine remaining. Battle score for attacker is 33
                                                      Casualties for KNIL: 1 Transport
                                                      Casualties for French-Colonies: 1 Patrol-Boat
                                                  Battle in Philippines Sea Zone
                                                      Japan attack with 1 Submarine
                                                      French-Colonies defend with 1 Patrol-Boat
                                                          Japan roll dice for 1 Submarine in Philippines Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                      1 Patrol-Boat owned by the French-Colonies lost in Philippines Sea Zone
                                                      Japan win with 1 Submarine remaining. Battle score for attacker is 13
                                                      Casualties for French-Colonies: 1 Patrol-Boat
                                                  Battle in North Pacific 2 Sea Zone
                                                      Japan attack with 1 Destroyer and 1 Fighter
                                                      USSR defend with 1 Submarine
                                                          Japan roll dice for 1 Destroyer and 1 Fighter in North Pacific 2 Sea Zone, round 2 : 0/2 hits, 0.80 expected hits
                                                          USSR roll dice for 1 Submarine in North Pacific 2 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                                          Japan roll dice for 1 Destroyer and 1 Fighter in North Pacific 2 Sea Zone, round 3 : 2/2 hits, 0.80 expected hits
                                                          USSR roll dice for 1 Submarine in North Pacific 2 Sea Zone, round 3 : 0/1 hits, 0.30 expected hits
                                                          1 Submarine owned by the USSR lost in North Pacific 2 Sea Zone
                                                      Japan win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 25
                                                      Casualties for USSR: 1 Submarine
                                                  Battle in Burma Road
                                                      Japan attack with 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf
                                                      China defend with 1 Flag and 2 Infantrys; British-India defend with 1 Infantry
                                                          Japan roll dice for 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf in Burma Road, round 2 : 1/7 hits, 2.00 expected hits
                                                          China roll dice for 3 Infantrys in Burma Road, round 2 : 0/3 hits, 0.90 expected hits
                                                          1 Infantry owned by the China lost in Burma Road
                                                          Japan roll dice for 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf in Burma Road, round 3 : 3/7 hits, 2.00 expected hits
                                                          China roll dice for 2 Infantrys in Burma Road, round 3 : 0/2 hits, 0.60 expected hits
                                                          1 Infantry owned by the British-India and 1 Infantry owned by the China lost in Burma Road
                                                      Japan win, taking Burma Road from China with 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 30
                                                      Casualties for China: 2 Infantrys
                                                      Casualties for British-India: 1 Infantry
                                                  Battle in Changsha
                                                      Japan attack with 1 Artillery, 8 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery
                                                      China defend with 1 Flag, 2 Infantrys and 1 Iron-Ore
                                                          Japan roll dice for 1 Artillery, 8 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery in Changsha, round 2 : 2/12 hits, 2.90 expected hits
                                                          China roll dice for 2 Infantrys in Changsha, round 2 : 2/2 hits, 0.60 expected hits
                                                          2 Infantrys owned by the Japan and 2 Infantrys owned by the China lost in Changsha
                                                      Japan win, taking Changsha from China with 1 Artillery, 6 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery remaining. Battle score for attacker is 0
                                                      Casualties for Japan: 2 Infantrys
                                                      Casualties for China: 2 Infantrys
                                                  Battle in Pacific 4 Sea Zone
                                                      Japan attack with 1 Destroyer and 1 Submarine
                                                      KNIL defend with 1 Cruiser
                                                          Japan roll dice for 1 Submarine in Pacific 4 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                          1 Cruiser owned by the KNIL lost in Pacific 4 Sea Zone
                                                      Japan win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 20
                                                      Casualties for KNIL: 1 Cruiser
                                          
                                              Non Combat Move - Japan
                                                  1 Bomber moved from Burma Road to Thailand
                                                  3 Fighters moved from South China Sea Zone to Thailand
                                                  1 Light-Tank moved from Shanghai to Burma Road
                                                  1 Light-Tank moved from Peking to Burma Road
                                                  1 Artillery and 1 Infantry moved from Hokkaido to Japan Sea Zone
                                                  3 Artillerys and 10 Infantrys moved from Japan to Japan Sea Zone
                                                  1 Anti-Air and 1 Light-Tank moved from Japan to Japan Sea Zone
                                                  1 Anti-Air, 4 Artillerys, 2 Cruisers, 11 Infantrys, 1 Light-Tank and 6 Transports moved from Japan Sea Zone to South China Sea Zone
                                                  1 Anti-Air, 4 Artillerys, 11 Infantrys and 1 Light-Tank moved from South China Sea Zone to Hanoi
                                                  1 Infantry moved from Truk to Truk Lagoon Sea Zone
                                                  1 Infantry and 1 Transport moved from Truk Lagoon Sea Zone to East China Sea Zone
                                                  1 Infantry moved from Iwo Jima to East China Sea Zone
                                                  1 Infantry moved from Okinawa to East China Sea Zone
                                                  3 Infantrys moved from East China Sea Zone to Amoy
                                                  1 Infantry and 1 Mech-Inf moved from Hsinking to Peking
                                                  2 Infantrys moved from Ryojun to Peking
                                                  1 Infantry moved from Ryojun to Peking
                                                  1 Artillery and 1 Infantry moved from Jehol to Hsinking
                                                  2 Infantrys moved from Ryojun to Hsinking
                                                  1 Artillery moved from Tsitsihar to Hsinking
                                                  1 Artillery and 2 Infantrys moved from Hailar to Jehol
                                                  1 Infantry moved from Tsitsihar to Hsinking
                                                  1 Fighter moved from North Pacific 2 Sea Zone to Wake Island Sea Zone
                                          
                                              Aid Axis powers - Japan
                                                  Japan spend 10 PUs on User Action: Action 2 Thailand receives financial support
                                                  Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-3
                                                  Trigger Thailand receives financial support-3: Thailand met a national objective for an additional 10 PUs; end with 40 PUs
                                                  Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-4
                                          
                                              Purchase Units - Japan
                                                  Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                                  Japan buy 1 Dive-Bomber and 4 Infantrys; Remaining resources: 25 Fuel; 6 Iron; 0 PUs; 
                                          
                                              Place Units - Japan
                                                  1 Dive-Bomber and 4 Infantrys placed in Ryojun
                                                  1 Submarine placed in Japanese East Coast Sea Zone
                                          
                                              Turn Complete - Japan
                                                  Japan collect 99 PUs; end with 99 PUs
                                                  Units generate 39 Fuel; Japan end with 64 Fuel
                                                  Units generate 3 Iron; Japan end with 9 Iron
                                                  Units generate 1 CR; Japan end with 1 CR
                                          

                                          Combat Hit Differential Summary :

                                          AA fire in East China Sea Zone : : -0.10
                                          Japan : 4.70
                                          China : -0.10
                                          USSR : -1.20
                                          French-Colonies : 0.30
                                          

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Manual Gamesave Post: Thailand round 1

                                            TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6

                                            Game History

                                            Round: 1
                                            
                                                Combat Move - Thailand
                                                    1 Cruiser and 1 Destroyer moved from Gulf of Thailand Sea Zone to Arafura Sea Zone
                                                    1 Fighter moved from Thailand to Lower Burma
                                                    1 Infantry moved from Thailand to Lower Burma
                                            
                                                Combat - Thailand
                                                    Battle in Lower Burma
                                                        Thailand attack with 1 Fighter and 1 Infantry
                                                        British-India defend with 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Fuel-Barrel
                                                            Thailand roll dice for 1 Fighter and 1 Infantry in Lower Burma, round 2 : 0/2 hits, 0.70 expected hits
                                                            British-India roll dice for 1 Colonial-Infantry in Lower Burma, round 2 : 0/1 hits, 0.20 expected hits
                                                            Thailand roll dice for 1 Fighter and 1 Infantry in Lower Burma, round 3 : 1/2 hits, 0.70 expected hits
                                                            British-India roll dice for 1 Colonial-Infantry in Lower Burma, round 3 : 0/1 hits, 0.20 expected hits
                                                        1 Colonial-Infantry owned by the British-India lost in Lower Burma
                                                        Thailand takes Lower Burma from British-India
                                                        Thailand win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                                                        Casualties for British-India: 1 Colonial-Infantry
                                                    Battle in Arafura Sea Zone
                                                        Thailand attack with 1 Cruiser and 1 Destroyer
                                                        ANZAC defend with 1 Cruiser and 1 Transport
                                                            Thailand roll dice for 1 Cruiser and 1 Destroyer in Arafura Sea Zone, round 2 : 1/2 hits, 0.80 expected hits
                                            

                                            Combat Hit Differential Summary :

                                            British-India : -0.40
                                            Thailand : -0.20
                                            

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 5
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 10
                                            • 11
                                            • 7 / 11
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums