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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: South-Africa round 1

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 1
      
          Combat Move - South-Africa
              1 Infantry and 1 Mech-Inf moved from South Africa to Beira
              1 Infantry moved from Pretoria to Beira
              1 Fighter moved from South Africa to Beira
      
          Combat - South-Africa
              Battle in Beira
                  South-Africa attack with 1 Fighter, 2 Infantrys and 1 Mech-Inf
                  True-Neutral defend with 1 Flag, 1 Fuel-Barrel and 1 Infantry
                      South-Africa roll dice for 1 Fighter, 2 Infantrys and 1 Mech-Inf in Beira, round 2 : 1/4 hits, 1.10 expected hits
                      True-Neutral roll dice for 1 Infantry in Beira, round 2 : 0/1 hits, 0.30 expected hits
                      1 Infantry owned by the True-Neutral lost in Beira
                  South-Africa takes Beira from True-Neutral
                  South-Africa win
                  . Battle score for attacker is 10
                  Casualties for True-Neutral: 1 Infantry
      
          Non Combat Move - South-Africa
              1 Fighter moved from Beira to Madagascar
      
          Export to Britain - South-Africa
              South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
              Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
              Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 4 Iron
              Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
      
          Purchase Units - South-Africa
              South-Africa buy 1 Fighter and 1 Infantry; Remaining resources: 6 Fuel; 3 Iron; 0 PUs; 
      
          Place Units - South-Africa
              1 Fighter and 1 Infantry placed in South Africa
      
          Turn Complete - South-Africa
              South-Africa collect 16 PUs; end with 16 PUs
              Units generate 7 Fuel; South-Africa end with 13 Fuel
              Units generate 1 Iron; South-Africa end with 4 Iron
      

      Combat Hit Differential Summary :

      True-Neutral : -0.30
      South-Africa : -0.10
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • Black_ElkB Offline
        Black_Elk
        last edited by

        Alright looks like we're in business. Kinda bombed through that set of turns, so hopefully didn't goof anything too major lol. The British-Colonies dudes in West Africa didn't get the memo that the war had already started, but I'm sure there will be plenty of time of them to catch up. They may have been tripping too hard about the situation in Egypt hehe.

        I went with a turtle up posture for Russia, since I couldn't think of much else to do. We'll see if those dice do me a solid to prevent the Persians running amok. Trying to hold on by my finger nails with the royal navy.

        Anyhow, Italy's up!
        Catch you next round dude

        1 Reply Last reply Reply Quote 1
        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Italy round 1

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 1
          
              Combat Move - Italy
                      Italy takes Indian Ocean 2 Sea Zone from British-India
                      Italy takes Indian Ocean 2 Sea Zone from British-India
                      Italy takes Indian Ocean 2 Sea Zone from British-India
                  1 Anti-Air and 1 Infantry moved from Italy to Vichy
                  1 Fighter moved from Italy to Vichy
                  1 Infantry moved from Albania to Adriatic Sea Zone
                  1 Colonial-Infantry and 3 Infantrys moved from Tobruk to El Alamein
                  1 Infantry moved from Libyan Desert to North Sudan
                  1 Fighter moved from Libya to North Sudan
                  1 Infantry moved from Libya to Tunesia
                        Italy take Tunesia from France
                  1 Light-Tank and 1 Medium-Tank moved from Libya to Libyan Desert
                  1 Artillery and 2 Colonial-Infantrys moved from Somalia to Mombasa Sea Zone
                  1 Artillery, 2 Colonial-Infantrys and 1 Transport moved from Mombasa Sea Zone to Port Elizabeth Sea Zone
                  1 Artillery and 2 Colonial-Infantrys moved from Port Elizabeth Sea Zone to South Africa
                  2 Infantrys and 1 Mech-Inf moved from Eritrea to South Sudan
                  1 Light-Tank and 1 Mech-Inf moved from Somalia to Somaliland
                  1 Colonial-Infantry moved from Somalia to Somaliland
                  1 Infantry moved from Somalia to Somaliland
                  1 Colonial-Infantry moved from Ethiopia to Uganda
                  1 Colonial-Infantry moved from Ethiopia to Kenya
                  1 Colonial-Infantry moved from Ethiopia to Somaliland
                  1 Infantry moved from Somalia to Somaliland
                  3 Infantrys moved from Somalia to Kenya
                  3 Infantrys moved from Ethiopia to Uganda
                  1 Infantry moved from Eritrea to South Sudan
                  1 Destroyer moved from Mombasa Sea Zone to Indian Ocean 5 Sea Zone
                        Italy take Indian Ocean 5 Sea Zone from ANZAC
                  1 Light-Tank moved from Libyan Desert to El Alamein
                  1 Medium-Tank moved from Libyan Desert to El Alamein
                  1 Mech-Inf moved from Tobruk to El Alamein
                  1 Mech-Inf moved from Libyan Desert to El Alamein
                  1 Artillery and 1 Infantry moved from Libya to Adriatic Sea Zone
                  1 Artillery, 2 Infantrys and 1 Transport moved from Adriatic Sea Zone to Aegean Sea Zone
                  1 Artillery and 2 Infantrys moved from Aegean Sea Zone to El Alamein
                  1 Battleship moved from Adriatic Sea Zone to Aegean Sea Zone
          
              Combat - Italy
                  Battle in El Alamein
                      Italy attack with 1 Artillery, 1 Colonial-Infantry, 5 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                      British-Colonies defend with 1 Flag and 1 Infantry
                          Italy roll dice for 1 Battleship in El Alamein, round 2 : 1/1 hits, 0.60 expected hits
                          1 Infantry owned by the British-Colonies lost in El Alamein
                      Italy takes El Alamein from British-Colonies
                      Italy win with 1 Artillery, 1 Colonial-Infantry, 5 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 10
                      Casualties for British-Colonies: 1 Infantry
                  Battle in South Sudan
                      Italy attack with 3 Infantrys and 1 Mech-Inf
                      British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                          Italy roll dice for 3 Infantrys and 1 Mech-Inf in South Sudan, round 2 : 1/4 hits, 0.80 expected hits
                          British-Colonies roll dice for 1 Colonial-Infantry in South Sudan, round 2 : 0/1 hits, 0.20 expected hits
                      1 Colonial-Infantry owned by the British-Colonies lost in South Sudan
                      Italy takes South Sudan from British-Colonies
                      Italy win with 3 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 6
                      Casualties for British-Colonies: 1 Colonial-Infantry
                  Battle in Somaliland
                      Italy attack with 2 Colonial-Infantrys, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf
                      British-Colonies defend with 1 Artillery, 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Infantry
                          Italy roll dice for 2 Colonial-Infantrys, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf in Somaliland, round 2 : 1/6 hits, 1.50 expected hits
                          British-Colonies roll dice for 1 Artillery, 1 Colonial-Infantry and 1 Infantry in Somaliland, round 2 : 0/3 hits, 0.80 expected hits
                      1 Colonial-Infantry owned by the British-Colonies lost in Somaliland
                          Italy roll dice for 2 Colonial-Infantrys, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf in Somaliland, round 3 : 1/6 hits, 1.50 expected hits
                          British-Colonies roll dice for 1 Artillery and 1 Infantry in Somaliland, round 3 : 1/2 hits, 0.60 expected hits
                          1 Infantry owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Somaliland
                          Italy roll dice for 1 Colonial-Infantry, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf in Somaliland, round 4 : 0/5 hits, 1.30 expected hits
                          British-Colonies roll dice for 1 Artillery in Somaliland, round 4 : 0/1 hits, 0.30 expected hits
                          Italy roll dice for 1 Colonial-Infantry, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf in Somaliland, round 5 : 2/5 hits, 1.30 expected hits
                          British-Colonies roll dice for 1 Artillery in Somaliland, round 5 : 1/1 hits, 0.30 expected hits
                          1 Artillery owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Somaliland
                      Italy takes Somaliland from British-Colonies
                      Italy win with 2 Infantrys, 1 Light-Tank and 1 Mech-Inf remaining. Battle score for attacker is 15
                      Casualties for British-Colonies: 1 Artillery, 1 Colonial-Infantry and 1 Infantry
                      Casualties for Italy: 2 Colonial-Infantrys
                  Battle in North Sudan
                      Italy attack with 1 Fighter and 1 Infantry
                      British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                          Italy roll dice for 1 Fighter and 1 Infantry in North Sudan, round 2 : 1/2 hits, 0.70 expected hits
                          British-Colonies roll dice for 1 Colonial-Infantry in North Sudan, round 2 : 0/1 hits, 0.20 expected hits
                      1 Colonial-Infantry owned by the British-Colonies lost in North Sudan
                      Italy takes North Sudan from British-Colonies
                      Italy win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                      Casualties for British-Colonies: 1 Colonial-Infantry
                  Battle in South Africa
                      Italy attack with 1 Artillery and 2 Colonial-Infantrys
                      South-Africa defend with 1 Factory, 1 Fighter, 1 Flag, 4 Fuel-Barrels, 1 Infantry and 1 Iron-Ore
                          Italy roll dice for 1 Artillery and 2 Colonial-Infantrys in South Africa, round 2 : 1/3 hits, 0.70 expected hits
                          South-Africa roll dice for 1 Fighter and 1 Infantry in South Africa, round 2 : 2/2 hits, 0.90 expected hits
                      2 Colonial-Infantrys owned by the Italy and 1 Infantry owned by the South-Africa lost in South Africa
                          Italy roll dice for 1 Artillery in South Africa, round 3 : 0/1 hits, 0.20 expected hits
                          South-Africa roll dice for 1 Fighter in South Africa, round 3 : 0/1 hits, 0.60 expected hits
                          Italy roll dice for 1 Artillery in South Africa, round 4 : 1/1 hits, 0.20 expected hits
                          South-Africa roll dice for 1 Fighter in South Africa, round 4 : 1/1 hits, 0.60 expected hits
                          1 Artillery owned by the Italy and 1 Fighter owned by the South-Africa lost in South Africa
                      South-Africa win
                      . Battle score for attacker is 7
                      Casualties for Italy: 1 Artillery and 2 Colonial-Infantrys
                      Casualties for South-Africa: 1 Fighter and 1 Infantry
                  Battle in Uganda
                      Italy attack with 1 Colonial-Infantry and 3 Infantrys
                      British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                          Italy roll dice for 1 Colonial-Infantry and 3 Infantrys in Uganda, round 2 : 1/4 hits, 0.80 expected hits
                          British-Colonies roll dice for 1 Colonial-Infantry in Uganda, round 2 : 0/1 hits, 0.20 expected hits
                      1 Colonial-Infantry owned by the British-Colonies lost in Uganda
                      Italy takes Uganda from British-Colonies
                      Italy win with 1 Colonial-Infantry and 3 Infantrys remaining. Battle score for attacker is 6
                      Casualties for British-Colonies: 1 Colonial-Infantry
                  Battle in Vichy
                      Italy attack with 1 Anti-Air, 1 Fighter and 1 Infantry
                      France defend with 1 Flag and 1 Infantry
                          Italy roll dice for 1 Anti-Air, 1 Fighter and 1 Infantry in Vichy, round 2 : 1/3 hits, 0.80 expected hits
                          France roll dice for 1 Infantry in Vichy, round 2 : 0/1 hits, 0.30 expected hits
                          1 Infantry owned by the France lost in Vichy
                      Italy win, taking Vichy from France with 1 Anti-Air, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 10
                      Casualties for France: 1 Infantry
                  Battle in Kenya
                      Italy attack with 1 Colonial-Infantry and 3 Infantrys
                      British-Colonies defend with 1 Colonial-Infantry, 1 Colony, 1 Flag, 2 Fuel-Barrels and 1 Iron-Ore
                          Italy roll dice for 1 Colonial-Infantry and 3 Infantrys in Kenya, round 2 : 0/4 hits, 0.80 expected hits
                          British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 2 : 1/1 hits, 0.20 expected hits
                      1 Colonial-Infantry owned by the Italy lost in Kenya
                          Italy roll dice for 3 Infantrys in Kenya, round 3 : 0/3 hits, 0.60 expected hits
                          British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 3 : 0/1 hits, 0.20 expected hits
                          Italy roll dice for 3 Infantrys in Kenya, round 4 : 0/3 hits, 0.60 expected hits
                          British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 4 : 0/1 hits, 0.20 expected hits
                          Italy roll dice for 3 Infantrys in Kenya, round 5 : 0/3 hits, 0.60 expected hits
                          British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 5 : 1/1 hits, 0.20 expected hits
                          1 Infantry owned by the Italy lost in Kenya
                          Italy roll dice for 2 Infantrys in Kenya, round 6 : 0/2 hits, 0.40 expected hits
                          British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 6 : 0/1 hits, 0.20 expected hits
                          Italy roll dice for 2 Infantrys in Kenya, round 7 : 0/2 hits, 0.40 expected hits
                          British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 7 : 0/1 hits, 0.20 expected hits
                          Italy roll dice for 2 Infantrys in Kenya, round 8 : 2/2 hits, 0.40 expected hits
                          British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 8 : 0/1 hits, 0.20 expected hits
                      1 Colonial-Infantry owned by the British-Colonies lost in Kenya
                      Italy takes Kenya from British-Colonies
                      Italy win with 2 Infantrys remaining. Battle score for attacker is -10
                      Casualties for Italy: 1 Colonial-Infantry and 1 Infantry
                      Casualties for British-Colonies: 1 Colonial-Infantry
          
              Non Combat Move - Italy
                  1 Fighter moved from North Sudan to Tobruk
                  1 Colonial-Infantry and 8 Infantrys moved from Libya to Tobruk
                  1 Fighter moved from Vichy to Croatia
                  1 Infantry moved from Ethiopia to Eritrea
                  1 Infantry moved from Ethiopia to Uganda
                  1 Submarine moved from Adriatic Sea Zone to Aegean Sea Zone
                  1 Cruiser and 1 Destroyer moved from Adriatic Sea Zone to Tyrrhenian Sea Zone
          
              Purchase Units - Italy
                  Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                  Italy buy 1 Artillery, 1 Colonial-Infantry, 1 Patrol-Boat and 2 Transports; Remaining resources: 18 Fuel; 0 Iron; 0 PUs; 0 CR; 
          
              Place Units - Italy
                  1 Submarine and 2 Transports placed in Tyrrhenian Sea Zone
                  1 Artillery and 1 Colonial-Infantry placed in Libya
                  1 Patrol-Boat placed in Red Sea Zone
          
              Turn Complete - Italy
                  Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Tunesia
                  Trigger The SS is now recruiting from Tunesia: Germany has 1 SS-Potential placed in Tunesia
                  Italy collect 85 PUs; end with 85 PUs
                  Units generate 7 CR; Italy end with 7 CR
                  Units generate 10 Fuel; Italy end with 28 Fuel
                  Units generate 3 Iron; Italy end with 3 Iron
          

          Combat Hit Differential Summary :

          Italy : -1.20
          British-Colonies : 0.00
          France : -0.30
          South-Africa : 0.90
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Manual Gamesave Post: Iraq round 1

            TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6

            Game History

            Round: 1
            
                Combat Move - Iraq
                        Iraq takes Transjordan from British-Colonies
                    2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
                    1 Fighter moved from Iraq to Caspian Sea Zone
                    1 Light-Tank moved from Iraq to Transjordan
                    1 Light-Tank moved from Transjordan to Iraq
            
                Combat - Iraq
                    Battle in Caspian Sea Zone
                        Iraq attack with 1 Fighter
                        USSR defend with 1 Transport
                            Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                            USSR roll dice for 1 Transport in Caspian Sea Zone, round 2 : 0/1 hits, 0.10 expected hits
                            Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                            USSR roll dice for 1 Transport in Caspian Sea Zone, round 3 : 0/1 hits, 0.10 expected hits
                            Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                            USSR roll dice for 1 Transport in Caspian Sea Zone, round 4 : 0/1 hits, 0.10 expected hits
                            1 Transport owned by the USSR lost in Caspian Sea Zone
                        Iraq win with 1 Fighter remaining. Battle score for attacker is 20
                        Casualties for USSR: 1 Transport
                    Battle in Indian Coast Sea Zone
                        Iraq attack with 2 Patrol-Boats
                        British-India defend with 1 Cruiser, 1 Destroyer and 1 Transport
                            Iraq roll dice for 2 Patrol-Boats in Indian Coast Sea Zone, round 2 : 1/2 hits, 0.60 expected hits
            

            Combat Hit Differential Summary :

            USSR : -0.30
            Iraq : -0.10
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin
              last edited by

              @Black_Elk Need OOL for Indian Coast SZ.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                probably best to prioritize the transport try and keep it alive if possible

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Black_Elk
                  last edited by

                  @black_elk So OOL would be: Destroyer then Cruiser then Transport?

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  Black_ElkB 1 Reply Last reply Reply Quote 1
                  • Black_ElkB Offline
                    Black_Elk @redrum
                    last edited by Black_Elk

                    @redrum yeah that's the ticket. Probably Persia mops up regardless, but you never know hehe

                    ps. wondering if it would make sense to buy a PT boat in the Caspian next time. Like just bum rush Iraq/Iran, and trade Egypt/Stalingrad for the middle east? hehe. But Russia always seems kinda strapped. Never quite sure what sort of heat I can bring without getting rolled up instantly by G

                    1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Iraq round 1

                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                      Game History

                      Round: 1
                      
                          Combat Move - Iraq
                                  Iraq takes Transjordan from British-Colonies
                              2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
                              1 Fighter moved from Iraq to Caspian Sea Zone
                              1 Light-Tank moved from Iraq to Transjordan
                              1 Light-Tank moved from Transjordan to Iraq
                      
                          Combat - Iraq
                              Battle in Caspian Sea Zone
                                  Iraq attack with 1 Fighter
                                  USSR defend with 1 Transport
                                      Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                      USSR roll dice for 1 Transport in Caspian Sea Zone, round 2 : 0/1 hits, 0.10 expected hits
                                      Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                                      USSR roll dice for 1 Transport in Caspian Sea Zone, round 3 : 0/1 hits, 0.10 expected hits
                                      Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                                      USSR roll dice for 1 Transport in Caspian Sea Zone, round 4 : 0/1 hits, 0.10 expected hits
                                      1 Transport owned by the USSR lost in Caspian Sea Zone
                                  Iraq win with 1 Fighter remaining. Battle score for attacker is 20
                                  Casualties for USSR: 1 Transport
                              Battle in Indian Coast Sea Zone
                                  Iraq attack with 2 Patrol-Boats
                                  British-India defend with 1 Cruiser, 1 Destroyer and 1 Transport
                                      Iraq roll dice for 2 Patrol-Boats in Indian Coast Sea Zone, round 2 : 1/2 hits, 0.60 expected hits
                                      British-India roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in Indian Coast Sea Zone, round 2 : 2/3 hits, 0.90 expected hits
                                      1 Destroyer owned by the British-India and 2 Patrol-Boats owned by the Iraq lost in Indian Coast Sea Zone
                                  British-India win
                                  . Battle score for attacker is -10
                                  Casualties for Iraq: 2 Patrol-Boats
                                  Casualties for British-India: 1 Destroyer
                      
                          Non Combat Move - Iraq
                              1 Fighter moved from Caspian Sea Zone to Iran
                              1 Anti-Air, 1 Artillery and 2 Infantrys moved from Iraq to Iran
                      
                          Purchase Units - Iraq
                              Iraq buy 3 Infantrys; Remaining resources: 4 Fuel; 2 Iron; 0 PUs; 
                      
                          Place Units - Iraq
                              3 Infantrys placed in Iraq
                      
                          Turn Complete - Iraq
                              Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Iraq in Transjordan
                              Trigger The SS is now recruiting from Transjordan: Germany has 1 SS-Potential placed in Transjordan
                              Iraq collect 12 PUs; end with 12 PUs
                              Units generate 10 Fuel; Iraq end with 14 Fuel
                              Units generate 1 Iron; Iraq end with 3 Iron
                      

                      Combat Hit Differential Summary :

                      British-India : 1.10
                      USSR : -0.30
                      Iraq : -0.10
                      

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Iran round 1

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 1
                        
                            Combat Move - Iran
                                1 Patrol-Boat moved from Arabian Sea Zone to Indian Ocean 1 Sea Zone
                                1 Anti-Air, 1 Fighter, 2 Infantrys, 1 Light-Tank and 1 Medium-Tank moved from Iran to Western Turkistan
                                1 Infantry moved from Khorasan to Western Turkistan
                                1 Light-Tank moved from Kerman to Western Turkistan
                        
                            Combat - Iran
                                Battle in Western Turkistan
                                    Iran attack with 1 Anti-Air, 1 Fighter, 3 Infantrys, 2 Light-Tanks and 1 Medium-Tank
                                    USSR defend with 1 Fighter, 1 Flag, 1 Fuel-Barrel, 5 Infantrys and 1 SS-Potential
                                        AA fire in Western Turkistan : 0/1 hits, 0.10 expected hits
                                        Iran roll dice for 1 Anti-Air, 1 Fighter, 3 Infantrys, 2 Light-Tanks and 1 Medium-Tank in Western Turkistan, round 2 : 2/8 hits, 2.80 expected hits
                                        USSR roll dice for 1 Fighter and 5 Infantrys in Western Turkistan, round 2 : 5/6 hits, 2.10 expected hits
                                        2 Infantrys owned by the USSR, 1 Light-Tank owned by the Iran, 3 Infantrys owned by the Iran and 1 Anti-Air owned by the Iran lost in Western Turkistan
                                    1 Light-Tank owned by the Iran and 1 Medium-Tank owned by the Iran retreated to Iran
                                    USSR win with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is -34
                                    Casualties for Iran: 1 Anti-Air, 3 Infantrys and 1 Light-Tank
                                    Casualties for USSR: 2 Infantrys
                        
                            Non Combat Move - Iran
                                1 Fighter moved from Western Turkistan to Iran
                                1 Artillery and 2 Infantrys moved from Kerman to Iran
                        
                            Purchase Units - Iran
                                Iran buy 4 Infantrys; Remaining resources: 3 Fuel; 2 Iron; 0 PUs; 
                        
                            Place Units - Iran
                                4 Infantrys placed in Iran
                        
                            Turn Complete - Iran
                                Iran collect 15 PUs; end with 15 PUs
                                Units generate 13 Fuel; Iran end with 16 Fuel
                                Units generate 1 Iron; Iran end with 3 Iron
                        

                        Combat Hit Differential Summary :

                        Iran : -0.80
                        USSR : 2.90
                        AA fire in Western Turkistan : : -0.10
                        

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin
                          last edited by

                          @Black_Elk Good gamble. Iraq and Iran had quite rough turns 😕

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 0
                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: British-India round 1

                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                            Game History

                            Round: 1
                            
                                Combat Move - British-India
                                        British-India takes Kerman from Iran
                                    1 Colonial-Infantry moved from India to Indian Coast Sea Zone
                                    1 Colonial-Infantry moved from Ceylon to Indian Coast Sea Zone
                                    2 Colonial-Infantrys, 1 Cruiser and 1 Transport moved from Indian Coast Sea Zone to Bay of Bengal Sea Zone
                                    1 Colonial-Infantry moved from Andaman to Bay of Bengal Sea Zone
                                    3 Colonial-Infantrys moved from Bay of Bengal Sea Zone to Southern Thailand
                                    1 Colonial-Infantry and 1 Infantry moved from Malaya to Southern Thailand
                                    1 Artillery and 1 Infantry moved from Lower Burma to Southern Thailand
                                    1 Fighter moved from India to Southern Thailand
                                    1 Colonial-Infantry moved from Sind to Kerman
                                    1 Infantry moved from Burma to Burma Road
                                    1 Infantry moved from Bengal to Burma
                                    1 Colonial-Infantry moved from Bengal to Lower Burma
                                    1 Colonial-Infantry moved from Orissa to Bengal
                                    1 Colonial-Infantry moved from Punjab to Sind
                                    1 Colonial-Infantry moved from United Provinces to Sind
                                    1 Infantry moved from India to Sind
                                    British-India undo move 8.
                                    1 Anti-Air moved from India to Sind
                                    1 Fighter moved from India to Southern Thailand
                            
                                Combat - British-India
                                    Battle in Southern Thailand
                                        British-India attack with 1 Artillery, 4 Colonial-Infantrys, 1 Fighter and 2 Infantrys
                                        Thailand defend with 1 Artillery, 1 Flag, 2 Infantrys and 1 Iron-Ore
                                            British-India roll dice for 1 Artillery, 4 Colonial-Infantrys, 1 Fighter and 2 Infantrys in Southern Thailand, round 2 : 2/8 hits, 2.00 expected hits
                                            Thailand roll dice for 1 Artillery and 2 Infantrys in Southern Thailand, round 2 : 0/3 hits, 0.90 expected hits
                                            2 Infantrys owned by the Thailand lost in Southern Thailand
                                            British-India roll dice for 1 Artillery, 4 Colonial-Infantrys, 1 Fighter and 2 Infantrys in Southern Thailand, round 3 : 1/8 hits, 2.00 expected hits
                                            Thailand roll dice for 1 Artillery in Southern Thailand, round 3 : 0/1 hits, 0.30 expected hits
                                            1 Artillery owned by the Thailand lost in Southern Thailand
                                        British-India takes Southern Thailand from Thailand
                                        British-India win
                                        . Battle score for attacker is 31
                                        Casualties for Thailand: 1 Artillery and 2 Infantrys
                            
                                Non Combat Move - British-India
                                    1 Fighter moved from Southern Thailand to Malaya
                            
                                Export to Britain - British-India
                                    British-India spend 1 Iron on User Action: Action Britain receives iron from British-India
                                    Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India
                                    Trigger Britain receives iron from British-India: Britain met a national objective for an additional 1 Iron; end with 5 Iron
                                    Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India-2
                            
                                Purchase Units - British-India
                                    British-India buy 1 Bomber and 1 Infantry; Remaining resources: 6 Fuel; 2 Iron; 0 PUs; 10 CR; 
                            
                                Place Units - British-India
                                    1 Bomber and 1 Infantry placed in India
                            
                                Turn Complete - British-India
                                    British-India collect 38 PUs; end with 38 PUs
                                    Units generate 3 SS; British-India end with 3 SS
                                    Units generate 9 Fuel; British-India end with 15 Fuel
                                    Units generate 6 CR; British-India end with 16 CR
                                    Units generate 2 Iron; British-India end with 4 Iron
                            

                            Combat Hit Differential Summary :

                            British-India : -1.00
                            Thailand : -1.20
                            

                            Savegame

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: French-Colonies round 1

                              TripleA Turn Summary for game: Iron War, version: 0.2.6

                              Game History

                              Round: 1
                              
                                  Combat Move - French-Colonies
                                      1 Infantry moved from French India to India
                                      1 Colonial-Infantry and 1 Mech-Inf moved from Hanoi to French Indochina
                                      1 Cruiser moved from South China Sea Zone to East China Sea Zone
                                      1 Destroyer moved from South China Sea Zone to Philippines Sea Zone
                                      1 Destroyer moved from Philippines Sea Zone to Wake Island Sea Zone
                                      1 Patrol-Boat moved from South China Sea Zone to Philippines Sea Zone
                                      1 Colonial-Infantry moved from French Guiana to Para
                              
                                  Non Combat Move - French-Colonies
                              
                                  Purchase Units - French-Colonies
                                      French-Colonies buy 2 Colonial-Infantrys and 3 Infantrys; Remaining resources: 10 Fuel; 3 PUs; 0 CR; 
                              
                                  Place Units - French-Colonies
                                      2 Colonial-Infantrys and 3 Infantrys placed in French Indochina
                              
                                  Turn Complete - French-Colonies
                                      French-Colonies collect 40 PUs; end with 43 PUs
                                      Units generate 7 Fuel; French-Colonies end with 17 Fuel
                                      Units generate 1 Iron; French-Colonies end with 1 Iron
                                      Units generate 5 CR; French-Colonies end with 5 CR
                                      Units generate 1 SS; French-Colonies end with 1 SS
                              

                              Combat Hit Differential Summary :

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: ANZAC round 1

                                TripleA Turn Summary for game: Iron War, version: 0.2.6

                                Game History

                                Round: 1
                                
                                    Combat Move - ANZAC
                                        1 Cruiser moved from Sydney Sea Zone to Arafura Sea Zone
                                        1 Infantry moved from Sydney to Sydney Sea Zone
                                        1 Light-Tank moved from Sydney to North Queensland
                                        1 Infantry moved from Goldfields-Esperance to Alice Springs
                                        1 Infantry moved from South Australia to Alice Springs
                                        1 Artillery moved from Sydney to South Australia
                                        1 Artillery moved from South Queensland to Sydney Sea Zone
                                        1 Infantry moved from South Queensland to Sydney Sea Zone
                                        1 Artillery, 2 Infantrys and 1 Transport moved from Sydney Sea Zone to Arafura Sea Zone
                                        1 Artillery and 2 Infantrys moved from Arafura Sea Zone to Western New Guinea
                                        1 Infantry moved from Papua New Guinea to Western New Guinea
                                        1 Fighter moved from South Island to North Queensland
                                        1 Infantry moved from Melbourne to South Australia
                                        1 Artillery and 1 Infantry moved from Darwin to North Queensland
                                        1 Destroyer moved from Sydney Sea Zone to Solomon Sea Zone
                                        1 Patrol-Boat moved from Sydney Sea Zone to Coral Sea Zone
                                
                                    Non Combat Move - ANZAC
                                
                                    Aid the KNIL - ANZAC
                                        ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                                        Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                                        Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 30 PUs
                                        Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                                
                                    Purchase Units - ANZAC
                                        ANZAC buy 1 Bomber; Remaining resources: 9 Fuel; 2 Iron; 0 PUs; 
                                
                                    Place Units - ANZAC
                                        1 Bomber placed in Sydney
                                
                                    Turn Complete - ANZAC
                                        ANZAC collect 38 PUs; end with 38 PUs
                                        Units generate 9 Fuel; ANZAC end with 18 Fuel
                                        Units generate 2 Iron; ANZAC end with 4 Iron
                                

                                Combat Hit Differential Summary :

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: KNIL round 1

                                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                                  Game History

                                  Round: 1
                                  
                                      Combat Move - KNIL
                                          1 Colonial-Infantry moved from Dutch Guiana to French Guiana
                                          1 Dive-Bomber moved from Sumatra to Celebes Sea Zone
                                          1 Dive-Bomber moved from Celebes Sea Zone to South China Sea Zone
                                          1 Dive-Bomber moved from South China Sea Zone to French Indochina
                                          1 Cruiser moved from Celebes Sea Zone to Pacific 4 Sea Zone
                                          1 Patrol-Boat moved from Celebes Sea Zone to Bismarck Sea Zone
                                          1 Colonial-Infantry moved from Celebes to Celebes Sea Zone
                                          1 Colonial-Infantry moved from Borneo to Celebes Sea Zone
                                          1 Colonial-Infantry moved from Halmahera to Celebes Sea Zone
                                          3 Colonial-Infantrys and 1 Transport moved from Celebes Sea Zone to South China Sea Zone
                                          3 Colonial-Infantrys moved from South China Sea Zone to French Indochina
                                  
                                      Non Combat Move - KNIL
                                  
                                      Purchase Units - KNIL
                                          KNIL buy 1 Bomber; Remaining resources: 4 Fuel; 2 Iron; 0 PUs; 10 CR; 
                                  
                                      Place Units - KNIL
                                          1 Bomber placed in Sumatra
                                  
                                      Turn Complete - KNIL
                                          KNIL collect 28 PUs; end with 28 PUs
                                          Units generate 5 Fuel; KNIL end with 9 Fuel
                                          Units generate 6 CR; KNIL end with 16 CR
                                          Units generate 2 Iron; KNIL end with 4 Iron
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by Black_Elk

                                    Damn, not bad there. Ruskies stood tall in Western Turkistan and the Indian transport to boot, I'll take it hehe. Hopefully helps the Allies to hold the center a little bit longer. I went with that naval blocking plan for the minors in the Pacific, and then sent as many dudes as I could to prop up French Indochina. Bought a bunch of bombers. Will have to see how that pans out, but hopefully makes Thailand sweat a bit.

                                    Anyhow, back to you man. Catch you after Japan

                                    redrumR 2 Replies Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @Black_Elk
                                      last edited by

                                      @black_elk I see you weren't kidding about the naval blocks... There are random Allied ships all over the Pacific! I'm gonna have to think about Japan's turn a bit.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      Black_ElkB 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Japan round 1

                                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                                        Game History

                                        Round: 1
                                        
                                            Combat Move - Japan
                                                    Japan takes Hanoi from French-Colonies
                                                    Some non-combat units are destroyed: 
                                                        AA fire in East China Sea Zone : 0/1 hits, 0.10 expected hits
                                                1 Infantry moved from Canton to Hanoi
                                                1 Infantry moved from Korea to Vladivostok
                                                      Japan take Vladivostok from USSR
                                                1 Artillery and 3 Infantrys moved from Canton to Burma Road
                                                1 Infantry and 1 Mech-Inf moved from Amoy to Burma Road
                                                1 Bomber moved from Japan to Burma Road
                                                1 Infantry moved from Amoy to Changsha
                                                2 Infantrys moved from Shanghai to Changsha
                                                1 Artillery and 4 Infantrys moved from Peking to Changsha
                                                1 Light-Tank and 1 SP-Artillery moved from Ryojun to Changsha
                                                1 Infantry and 1 Mech-Inf moved from Ryojun to Changsha
                                                1 Battleship moved from Japan Sea Zone to East China Sea Zone
                                                1 Submarine moved from Japan Sea Zone to South China Sea Zone
                                                1 Submarine moved from Truk Lagoon Sea Zone to Pacific 4 Sea Zone
                                                1 Submarine moved from Truk Lagoon Sea Zone to Philippines Sea Zone
                                                1 Carrier moved from Japan Sea Zone to Wake Island Sea Zone
                                                1 Destroyer moved from Japan Sea Zone to East China Sea Zone
                                                1 Destroyer moved from Truk Lagoon Sea Zone to Pacific 4 Sea Zone
                                                1 Destroyer moved from Japan Sea Zone to Wake Island Sea Zone
                                                2 Cruisers moved from Truk Lagoon Sea Zone to Wake Island Sea Zone
                                                1 Fighter moved from Truk to North Pacific 2 Sea Zone
                                                1 Destroyer moved from Japan Sea Zone to North Pacific 2 Sea Zone
                                                1 Cruiser moved from Japan Sea Zone to Wake Island Sea Zone
                                                1 Battleship moved from Truk Lagoon Sea Zone to Wake Island Sea Zone
                                                1 Destroyer moved from Japan Sea Zone to Wake Island Sea Zone
                                                3 Fighters moved from Japan Sea Zone to South China Sea Zone
                                        
                                            Combat - Japan
                                                Battle in East China Sea Zone
                                                    Japan attack with 1 Battleship and 1 Destroyer
                                                    French-Colonies defend with 1 Cruiser
                                                        Japan roll dice for 1 Battleship and 1 Destroyer in East China Sea Zone, round 2 : 2/2 hits, 0.90 expected hits
                                                        French-Colonies roll dice for 1 Cruiser in East China Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                    Units damaged: 1 Battleship owned by the Japan
                                                        1 Cruiser owned by the French-Colonies lost in East China Sea Zone
                                                    Japan win with 1 Battleship and 1 Destroyer remaining. Battle score for attacker is 20
                                                    Casualties for French-Colonies: 1 Cruiser
                                                Battle in Wake Island Sea Zone
                                                    Japan attack with 1 Battleship, 1 Carrier, 3 Cruisers and 2 Destroyers
                                                    USSR defend with 1 Submarine; French-Colonies defend with 1 Destroyer
                                                        Japan roll dice for 1 Battleship, 1 Carrier, 3 Cruisers and 2 Destroyers in Wake Island Sea Zone, round 2 : 5/7 hits, 2.90 expected hits
                                                        USSR roll dice for 1 Submarine in Wake Island Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                                        USSR roll dice for 1 Destroyer in Wake Island Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                                        1 Submarine owned by the USSR and 1 Destroyer owned by the French-Colonies lost in Wake Island Sea Zone
                                                    Japan win with 1 Battleship, 1 Carrier, 3 Cruisers and 2 Destroyers remaining. Battle score for attacker is 41
                                                    Casualties for French-Colonies: 1 Destroyer
                                                    Casualties for USSR: 1 Submarine
                                                Battle in South China Sea Zone
                                                    Japan attack with 3 Fighters and 1 Submarine
                                                    KNIL defend with 1 Transport; French-Colonies defend with 1 Patrol-Boat
                                                        Japan roll dice for 1 Submarine in South China Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                        1 Transport owned by the KNIL lost in South China Sea Zone
                                                        Japan roll dice for 3 Fighters in South China Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                                                        French-Colonies roll dice for 1 Patrol-Boat in South China Sea Zone, round 2 : 0/1 hits, 0.20 expected hits
                                                    1 Patrol-Boat owned by the French-Colonies lost in South China Sea Zone
                                                    Japan win with 3 Fighters and 1 Submarine remaining. Battle score for attacker is 33
                                                    Casualties for KNIL: 1 Transport
                                                    Casualties for French-Colonies: 1 Patrol-Boat
                                                Battle in Philippines Sea Zone
                                                    Japan attack with 1 Submarine
                                                    French-Colonies defend with 1 Patrol-Boat
                                                        Japan roll dice for 1 Submarine in Philippines Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                    1 Patrol-Boat owned by the French-Colonies lost in Philippines Sea Zone
                                                    Japan win with 1 Submarine remaining. Battle score for attacker is 13
                                                    Casualties for French-Colonies: 1 Patrol-Boat
                                                Battle in North Pacific 2 Sea Zone
                                                    Japan attack with 1 Destroyer and 1 Fighter
                                                    USSR defend with 1 Submarine
                                                        Japan roll dice for 1 Destroyer and 1 Fighter in North Pacific 2 Sea Zone, round 2 : 0/2 hits, 0.80 expected hits
                                                        USSR roll dice for 1 Submarine in North Pacific 2 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                                        Japan roll dice for 1 Destroyer and 1 Fighter in North Pacific 2 Sea Zone, round 3 : 2/2 hits, 0.80 expected hits
                                                        USSR roll dice for 1 Submarine in North Pacific 2 Sea Zone, round 3 : 0/1 hits, 0.30 expected hits
                                                        1 Submarine owned by the USSR lost in North Pacific 2 Sea Zone
                                                    Japan win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 25
                                                    Casualties for USSR: 1 Submarine
                                                Battle in Burma Road
                                                    Japan attack with 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf
                                                    China defend with 1 Flag and 2 Infantrys; British-India defend with 1 Infantry
                                                        Japan roll dice for 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf in Burma Road, round 2 : 1/7 hits, 2.00 expected hits
                                                        China roll dice for 3 Infantrys in Burma Road, round 2 : 0/3 hits, 0.90 expected hits
                                                        1 Infantry owned by the China lost in Burma Road
                                                        Japan roll dice for 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf in Burma Road, round 3 : 3/7 hits, 2.00 expected hits
                                                        China roll dice for 2 Infantrys in Burma Road, round 3 : 0/2 hits, 0.60 expected hits
                                                        1 Infantry owned by the British-India and 1 Infantry owned by the China lost in Burma Road
                                                    Japan win, taking Burma Road from China with 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 30
                                                    Casualties for China: 2 Infantrys
                                                    Casualties for British-India: 1 Infantry
                                                Battle in Changsha
                                                    Japan attack with 1 Artillery, 8 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery
                                                    China defend with 1 Flag, 2 Infantrys and 1 Iron-Ore
                                                        Japan roll dice for 1 Artillery, 8 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery in Changsha, round 2 : 2/12 hits, 2.90 expected hits
                                                        China roll dice for 2 Infantrys in Changsha, round 2 : 2/2 hits, 0.60 expected hits
                                                        2 Infantrys owned by the Japan and 2 Infantrys owned by the China lost in Changsha
                                                    Japan win, taking Changsha from China with 1 Artillery, 6 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery remaining. Battle score for attacker is 0
                                                    Casualties for Japan: 2 Infantrys
                                                    Casualties for China: 2 Infantrys
                                                Battle in Pacific 4 Sea Zone
                                                    Japan attack with 1 Destroyer and 1 Submarine
                                                    KNIL defend with 1 Cruiser
                                                        Japan roll dice for 1 Submarine in Pacific 4 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                        1 Cruiser owned by the KNIL lost in Pacific 4 Sea Zone
                                                    Japan win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 20
                                                    Casualties for KNIL: 1 Cruiser
                                        
                                            Non Combat Move - Japan
                                                1 Bomber moved from Burma Road to Thailand
                                                3 Fighters moved from South China Sea Zone to Thailand
                                                1 Light-Tank moved from Shanghai to Burma Road
                                                1 Light-Tank moved from Peking to Burma Road
                                                1 Artillery and 1 Infantry moved from Hokkaido to Japan Sea Zone
                                                3 Artillerys and 10 Infantrys moved from Japan to Japan Sea Zone
                                                1 Anti-Air and 1 Light-Tank moved from Japan to Japan Sea Zone
                                                1 Anti-Air, 4 Artillerys, 2 Cruisers, 11 Infantrys, 1 Light-Tank and 6 Transports moved from Japan Sea Zone to South China Sea Zone
                                                1 Anti-Air, 4 Artillerys, 11 Infantrys and 1 Light-Tank moved from South China Sea Zone to Hanoi
                                                1 Infantry moved from Truk to Truk Lagoon Sea Zone
                                                1 Infantry and 1 Transport moved from Truk Lagoon Sea Zone to East China Sea Zone
                                                1 Infantry moved from Iwo Jima to East China Sea Zone
                                                1 Infantry moved from Okinawa to East China Sea Zone
                                                3 Infantrys moved from East China Sea Zone to Amoy
                                                1 Infantry and 1 Mech-Inf moved from Hsinking to Peking
                                                2 Infantrys moved from Ryojun to Peking
                                                1 Infantry moved from Ryojun to Peking
                                                1 Artillery and 1 Infantry moved from Jehol to Hsinking
                                                2 Infantrys moved from Ryojun to Hsinking
                                                1 Artillery moved from Tsitsihar to Hsinking
                                                1 Artillery and 2 Infantrys moved from Hailar to Jehol
                                                1 Infantry moved from Tsitsihar to Hsinking
                                                1 Fighter moved from North Pacific 2 Sea Zone to Wake Island Sea Zone
                                        
                                            Aid Axis powers - Japan
                                                Japan spend 10 PUs on User Action: Action 2 Thailand receives financial support
                                                Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-3
                                                Trigger Thailand receives financial support-3: Thailand met a national objective for an additional 10 PUs; end with 40 PUs
                                                Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-4
                                        
                                            Purchase Units - Japan
                                                Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                                Japan buy 1 Dive-Bomber and 4 Infantrys; Remaining resources: 25 Fuel; 6 Iron; 0 PUs; 
                                        
                                            Place Units - Japan
                                                1 Dive-Bomber and 4 Infantrys placed in Ryojun
                                                1 Submarine placed in Japanese East Coast Sea Zone
                                        
                                            Turn Complete - Japan
                                                Japan collect 99 PUs; end with 99 PUs
                                                Units generate 39 Fuel; Japan end with 64 Fuel
                                                Units generate 3 Iron; Japan end with 9 Iron
                                                Units generate 1 CR; Japan end with 1 CR
                                        

                                        Combat Hit Differential Summary :

                                        AA fire in East China Sea Zone : : -0.10
                                        Japan : 4.70
                                        China : -0.10
                                        USSR : -1.20
                                        French-Colonies : 0.30
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Manual Gamesave Post: Thailand round 1

                                          TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6

                                          Game History

                                          Round: 1
                                          
                                              Combat Move - Thailand
                                                  1 Cruiser and 1 Destroyer moved from Gulf of Thailand Sea Zone to Arafura Sea Zone
                                                  1 Fighter moved from Thailand to Lower Burma
                                                  1 Infantry moved from Thailand to Lower Burma
                                          
                                              Combat - Thailand
                                                  Battle in Lower Burma
                                                      Thailand attack with 1 Fighter and 1 Infantry
                                                      British-India defend with 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Fuel-Barrel
                                                          Thailand roll dice for 1 Fighter and 1 Infantry in Lower Burma, round 2 : 0/2 hits, 0.70 expected hits
                                                          British-India roll dice for 1 Colonial-Infantry in Lower Burma, round 2 : 0/1 hits, 0.20 expected hits
                                                          Thailand roll dice for 1 Fighter and 1 Infantry in Lower Burma, round 3 : 1/2 hits, 0.70 expected hits
                                                          British-India roll dice for 1 Colonial-Infantry in Lower Burma, round 3 : 0/1 hits, 0.20 expected hits
                                                      1 Colonial-Infantry owned by the British-India lost in Lower Burma
                                                      Thailand takes Lower Burma from British-India
                                                      Thailand win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                                                      Casualties for British-India: 1 Colonial-Infantry
                                                  Battle in Arafura Sea Zone
                                                      Thailand attack with 1 Cruiser and 1 Destroyer
                                                      ANZAC defend with 1 Cruiser and 1 Transport
                                                          Thailand roll dice for 1 Cruiser and 1 Destroyer in Arafura Sea Zone, round 2 : 1/2 hits, 0.80 expected hits
                                          

                                          Combat Hit Differential Summary :

                                          British-India : -0.40
                                          Thailand : -0.20
                                          

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @Black_Elk
                                            last edited by

                                            @black_elk Need OOL for Arafura SZ.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            Black_ElkB 1 Reply Last reply Reply Quote 0

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