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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      Alright looks like we're in business. Kinda bombed through that set of turns, so hopefully didn't goof anything too major lol. The British-Colonies dudes in West Africa didn't get the memo that the war had already started, but I'm sure there will be plenty of time of them to catch up. They may have been tripping too hard about the situation in Egypt hehe.

      I went with a turtle up posture for Russia, since I couldn't think of much else to do. We'll see if those dice do me a solid to prevent the Persians running amok. Trying to hold on by my finger nails with the royal navy.

      Anyhow, Italy's up!
      Catch you next round dude

      1 Reply Last reply Reply Quote 1
      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Italy round 1

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 1
        
            Combat Move - Italy
                    Italy takes Indian Ocean 2 Sea Zone from British-India
                    Italy takes Indian Ocean 2 Sea Zone from British-India
                    Italy takes Indian Ocean 2 Sea Zone from British-India
                1 Anti-Air and 1 Infantry moved from Italy to Vichy
                1 Fighter moved from Italy to Vichy
                1 Infantry moved from Albania to Adriatic Sea Zone
                1 Colonial-Infantry and 3 Infantrys moved from Tobruk to El Alamein
                1 Infantry moved from Libyan Desert to North Sudan
                1 Fighter moved from Libya to North Sudan
                1 Infantry moved from Libya to Tunesia
                      Italy take Tunesia from France
                1 Light-Tank and 1 Medium-Tank moved from Libya to Libyan Desert
                1 Artillery and 2 Colonial-Infantrys moved from Somalia to Mombasa Sea Zone
                1 Artillery, 2 Colonial-Infantrys and 1 Transport moved from Mombasa Sea Zone to Port Elizabeth Sea Zone
                1 Artillery and 2 Colonial-Infantrys moved from Port Elizabeth Sea Zone to South Africa
                2 Infantrys and 1 Mech-Inf moved from Eritrea to South Sudan
                1 Light-Tank and 1 Mech-Inf moved from Somalia to Somaliland
                1 Colonial-Infantry moved from Somalia to Somaliland
                1 Infantry moved from Somalia to Somaliland
                1 Colonial-Infantry moved from Ethiopia to Uganda
                1 Colonial-Infantry moved from Ethiopia to Kenya
                1 Colonial-Infantry moved from Ethiopia to Somaliland
                1 Infantry moved from Somalia to Somaliland
                3 Infantrys moved from Somalia to Kenya
                3 Infantrys moved from Ethiopia to Uganda
                1 Infantry moved from Eritrea to South Sudan
                1 Destroyer moved from Mombasa Sea Zone to Indian Ocean 5 Sea Zone
                      Italy take Indian Ocean 5 Sea Zone from ANZAC
                1 Light-Tank moved from Libyan Desert to El Alamein
                1 Medium-Tank moved from Libyan Desert to El Alamein
                1 Mech-Inf moved from Tobruk to El Alamein
                1 Mech-Inf moved from Libyan Desert to El Alamein
                1 Artillery and 1 Infantry moved from Libya to Adriatic Sea Zone
                1 Artillery, 2 Infantrys and 1 Transport moved from Adriatic Sea Zone to Aegean Sea Zone
                1 Artillery and 2 Infantrys moved from Aegean Sea Zone to El Alamein
                1 Battleship moved from Adriatic Sea Zone to Aegean Sea Zone
        
            Combat - Italy
                Battle in El Alamein
                    Italy attack with 1 Artillery, 1 Colonial-Infantry, 5 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                    British-Colonies defend with 1 Flag and 1 Infantry
                        Italy roll dice for 1 Battleship in El Alamein, round 2 : 1/1 hits, 0.60 expected hits
                        1 Infantry owned by the British-Colonies lost in El Alamein
                    Italy takes El Alamein from British-Colonies
                    Italy win with 1 Artillery, 1 Colonial-Infantry, 5 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 10
                    Casualties for British-Colonies: 1 Infantry
                Battle in South Sudan
                    Italy attack with 3 Infantrys and 1 Mech-Inf
                    British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                        Italy roll dice for 3 Infantrys and 1 Mech-Inf in South Sudan, round 2 : 1/4 hits, 0.80 expected hits
                        British-Colonies roll dice for 1 Colonial-Infantry in South Sudan, round 2 : 0/1 hits, 0.20 expected hits
                    1 Colonial-Infantry owned by the British-Colonies lost in South Sudan
                    Italy takes South Sudan from British-Colonies
                    Italy win with 3 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 6
                    Casualties for British-Colonies: 1 Colonial-Infantry
                Battle in Somaliland
                    Italy attack with 2 Colonial-Infantrys, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf
                    British-Colonies defend with 1 Artillery, 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Infantry
                        Italy roll dice for 2 Colonial-Infantrys, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf in Somaliland, round 2 : 1/6 hits, 1.50 expected hits
                        British-Colonies roll dice for 1 Artillery, 1 Colonial-Infantry and 1 Infantry in Somaliland, round 2 : 0/3 hits, 0.80 expected hits
                    1 Colonial-Infantry owned by the British-Colonies lost in Somaliland
                        Italy roll dice for 2 Colonial-Infantrys, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf in Somaliland, round 3 : 1/6 hits, 1.50 expected hits
                        British-Colonies roll dice for 1 Artillery and 1 Infantry in Somaliland, round 3 : 1/2 hits, 0.60 expected hits
                        1 Infantry owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Somaliland
                        Italy roll dice for 1 Colonial-Infantry, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf in Somaliland, round 4 : 0/5 hits, 1.30 expected hits
                        British-Colonies roll dice for 1 Artillery in Somaliland, round 4 : 0/1 hits, 0.30 expected hits
                        Italy roll dice for 1 Colonial-Infantry, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf in Somaliland, round 5 : 2/5 hits, 1.30 expected hits
                        British-Colonies roll dice for 1 Artillery in Somaliland, round 5 : 1/1 hits, 0.30 expected hits
                        1 Artillery owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Somaliland
                    Italy takes Somaliland from British-Colonies
                    Italy win with 2 Infantrys, 1 Light-Tank and 1 Mech-Inf remaining. Battle score for attacker is 15
                    Casualties for British-Colonies: 1 Artillery, 1 Colonial-Infantry and 1 Infantry
                    Casualties for Italy: 2 Colonial-Infantrys
                Battle in North Sudan
                    Italy attack with 1 Fighter and 1 Infantry
                    British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                        Italy roll dice for 1 Fighter and 1 Infantry in North Sudan, round 2 : 1/2 hits, 0.70 expected hits
                        British-Colonies roll dice for 1 Colonial-Infantry in North Sudan, round 2 : 0/1 hits, 0.20 expected hits
                    1 Colonial-Infantry owned by the British-Colonies lost in North Sudan
                    Italy takes North Sudan from British-Colonies
                    Italy win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                    Casualties for British-Colonies: 1 Colonial-Infantry
                Battle in South Africa
                    Italy attack with 1 Artillery and 2 Colonial-Infantrys
                    South-Africa defend with 1 Factory, 1 Fighter, 1 Flag, 4 Fuel-Barrels, 1 Infantry and 1 Iron-Ore
                        Italy roll dice for 1 Artillery and 2 Colonial-Infantrys in South Africa, round 2 : 1/3 hits, 0.70 expected hits
                        South-Africa roll dice for 1 Fighter and 1 Infantry in South Africa, round 2 : 2/2 hits, 0.90 expected hits
                    2 Colonial-Infantrys owned by the Italy and 1 Infantry owned by the South-Africa lost in South Africa
                        Italy roll dice for 1 Artillery in South Africa, round 3 : 0/1 hits, 0.20 expected hits
                        South-Africa roll dice for 1 Fighter in South Africa, round 3 : 0/1 hits, 0.60 expected hits
                        Italy roll dice for 1 Artillery in South Africa, round 4 : 1/1 hits, 0.20 expected hits
                        South-Africa roll dice for 1 Fighter in South Africa, round 4 : 1/1 hits, 0.60 expected hits
                        1 Artillery owned by the Italy and 1 Fighter owned by the South-Africa lost in South Africa
                    South-Africa win
                    . Battle score for attacker is 7
                    Casualties for Italy: 1 Artillery and 2 Colonial-Infantrys
                    Casualties for South-Africa: 1 Fighter and 1 Infantry
                Battle in Uganda
                    Italy attack with 1 Colonial-Infantry and 3 Infantrys
                    British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                        Italy roll dice for 1 Colonial-Infantry and 3 Infantrys in Uganda, round 2 : 1/4 hits, 0.80 expected hits
                        British-Colonies roll dice for 1 Colonial-Infantry in Uganda, round 2 : 0/1 hits, 0.20 expected hits
                    1 Colonial-Infantry owned by the British-Colonies lost in Uganda
                    Italy takes Uganda from British-Colonies
                    Italy win with 1 Colonial-Infantry and 3 Infantrys remaining. Battle score for attacker is 6
                    Casualties for British-Colonies: 1 Colonial-Infantry
                Battle in Vichy
                    Italy attack with 1 Anti-Air, 1 Fighter and 1 Infantry
                    France defend with 1 Flag and 1 Infantry
                        Italy roll dice for 1 Anti-Air, 1 Fighter and 1 Infantry in Vichy, round 2 : 1/3 hits, 0.80 expected hits
                        France roll dice for 1 Infantry in Vichy, round 2 : 0/1 hits, 0.30 expected hits
                        1 Infantry owned by the France lost in Vichy
                    Italy win, taking Vichy from France with 1 Anti-Air, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 10
                    Casualties for France: 1 Infantry
                Battle in Kenya
                    Italy attack with 1 Colonial-Infantry and 3 Infantrys
                    British-Colonies defend with 1 Colonial-Infantry, 1 Colony, 1 Flag, 2 Fuel-Barrels and 1 Iron-Ore
                        Italy roll dice for 1 Colonial-Infantry and 3 Infantrys in Kenya, round 2 : 0/4 hits, 0.80 expected hits
                        British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 2 : 1/1 hits, 0.20 expected hits
                    1 Colonial-Infantry owned by the Italy lost in Kenya
                        Italy roll dice for 3 Infantrys in Kenya, round 3 : 0/3 hits, 0.60 expected hits
                        British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 3 : 0/1 hits, 0.20 expected hits
                        Italy roll dice for 3 Infantrys in Kenya, round 4 : 0/3 hits, 0.60 expected hits
                        British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 4 : 0/1 hits, 0.20 expected hits
                        Italy roll dice for 3 Infantrys in Kenya, round 5 : 0/3 hits, 0.60 expected hits
                        British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 5 : 1/1 hits, 0.20 expected hits
                        1 Infantry owned by the Italy lost in Kenya
                        Italy roll dice for 2 Infantrys in Kenya, round 6 : 0/2 hits, 0.40 expected hits
                        British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 6 : 0/1 hits, 0.20 expected hits
                        Italy roll dice for 2 Infantrys in Kenya, round 7 : 0/2 hits, 0.40 expected hits
                        British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 7 : 0/1 hits, 0.20 expected hits
                        Italy roll dice for 2 Infantrys in Kenya, round 8 : 2/2 hits, 0.40 expected hits
                        British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 8 : 0/1 hits, 0.20 expected hits
                    1 Colonial-Infantry owned by the British-Colonies lost in Kenya
                    Italy takes Kenya from British-Colonies
                    Italy win with 2 Infantrys remaining. Battle score for attacker is -10
                    Casualties for Italy: 1 Colonial-Infantry and 1 Infantry
                    Casualties for British-Colonies: 1 Colonial-Infantry
        
            Non Combat Move - Italy
                1 Fighter moved from North Sudan to Tobruk
                1 Colonial-Infantry and 8 Infantrys moved from Libya to Tobruk
                1 Fighter moved from Vichy to Croatia
                1 Infantry moved from Ethiopia to Eritrea
                1 Infantry moved from Ethiopia to Uganda
                1 Submarine moved from Adriatic Sea Zone to Aegean Sea Zone
                1 Cruiser and 1 Destroyer moved from Adriatic Sea Zone to Tyrrhenian Sea Zone
        
            Purchase Units - Italy
                Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                Italy buy 1 Artillery, 1 Colonial-Infantry, 1 Patrol-Boat and 2 Transports; Remaining resources: 18 Fuel; 0 Iron; 0 PUs; 0 CR; 
        
            Place Units - Italy
                1 Submarine and 2 Transports placed in Tyrrhenian Sea Zone
                1 Artillery and 1 Colonial-Infantry placed in Libya
                1 Patrol-Boat placed in Red Sea Zone
        
            Turn Complete - Italy
                Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Tunesia
                Trigger The SS is now recruiting from Tunesia: Germany has 1 SS-Potential placed in Tunesia
                Italy collect 85 PUs; end with 85 PUs
                Units generate 7 CR; Italy end with 7 CR
                Units generate 10 Fuel; Italy end with 28 Fuel
                Units generate 3 Iron; Italy end with 3 Iron
        

        Combat Hit Differential Summary :

        Italy : -1.20
        British-Colonies : 0.00
        France : -0.30
        South-Africa : 0.90
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Manual Gamesave Post: Iraq round 1

          TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6

          Game History

          Round: 1
          
              Combat Move - Iraq
                      Iraq takes Transjordan from British-Colonies
                  2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
                  1 Fighter moved from Iraq to Caspian Sea Zone
                  1 Light-Tank moved from Iraq to Transjordan
                  1 Light-Tank moved from Transjordan to Iraq
          
              Combat - Iraq
                  Battle in Caspian Sea Zone
                      Iraq attack with 1 Fighter
                      USSR defend with 1 Transport
                          Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                          USSR roll dice for 1 Transport in Caspian Sea Zone, round 2 : 0/1 hits, 0.10 expected hits
                          Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                          USSR roll dice for 1 Transport in Caspian Sea Zone, round 3 : 0/1 hits, 0.10 expected hits
                          Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                          USSR roll dice for 1 Transport in Caspian Sea Zone, round 4 : 0/1 hits, 0.10 expected hits
                          1 Transport owned by the USSR lost in Caspian Sea Zone
                      Iraq win with 1 Fighter remaining. Battle score for attacker is 20
                      Casualties for USSR: 1 Transport
                  Battle in Indian Coast Sea Zone
                      Iraq attack with 2 Patrol-Boats
                      British-India defend with 1 Cruiser, 1 Destroyer and 1 Transport
                          Iraq roll dice for 2 Patrol-Boats in Indian Coast Sea Zone, round 2 : 1/2 hits, 0.60 expected hits
          

          Combat Hit Differential Summary :

          USSR : -0.30
          Iraq : -0.10
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin
            last edited by

            @Black_Elk Need OOL for Indian Coast SZ.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              probably best to prioritize the transport try and keep it alive if possible

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @Black_Elk
                last edited by

                @black_elk So OOL would be: Destroyer then Cruiser then Transport?

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                Black_ElkB 1 Reply Last reply Reply Quote 1
                • Black_ElkB Offline
                  Black_Elk @redrum
                  last edited by Black_Elk

                  @redrum yeah that's the ticket. Probably Persia mops up regardless, but you never know hehe

                  ps. wondering if it would make sense to buy a PT boat in the Caspian next time. Like just bum rush Iraq/Iran, and trade Egypt/Stalingrad for the middle east? hehe. But Russia always seems kinda strapped. Never quite sure what sort of heat I can bring without getting rolled up instantly by G

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Iraq round 1

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 1
                    
                        Combat Move - Iraq
                                Iraq takes Transjordan from British-Colonies
                            2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
                            1 Fighter moved from Iraq to Caspian Sea Zone
                            1 Light-Tank moved from Iraq to Transjordan
                            1 Light-Tank moved from Transjordan to Iraq
                    
                        Combat - Iraq
                            Battle in Caspian Sea Zone
                                Iraq attack with 1 Fighter
                                USSR defend with 1 Transport
                                    Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                    USSR roll dice for 1 Transport in Caspian Sea Zone, round 2 : 0/1 hits, 0.10 expected hits
                                    Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                                    USSR roll dice for 1 Transport in Caspian Sea Zone, round 3 : 0/1 hits, 0.10 expected hits
                                    Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                                    USSR roll dice for 1 Transport in Caspian Sea Zone, round 4 : 0/1 hits, 0.10 expected hits
                                    1 Transport owned by the USSR lost in Caspian Sea Zone
                                Iraq win with 1 Fighter remaining. Battle score for attacker is 20
                                Casualties for USSR: 1 Transport
                            Battle in Indian Coast Sea Zone
                                Iraq attack with 2 Patrol-Boats
                                British-India defend with 1 Cruiser, 1 Destroyer and 1 Transport
                                    Iraq roll dice for 2 Patrol-Boats in Indian Coast Sea Zone, round 2 : 1/2 hits, 0.60 expected hits
                                    British-India roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in Indian Coast Sea Zone, round 2 : 2/3 hits, 0.90 expected hits
                                    1 Destroyer owned by the British-India and 2 Patrol-Boats owned by the Iraq lost in Indian Coast Sea Zone
                                British-India win
                                . Battle score for attacker is -10
                                Casualties for Iraq: 2 Patrol-Boats
                                Casualties for British-India: 1 Destroyer
                    
                        Non Combat Move - Iraq
                            1 Fighter moved from Caspian Sea Zone to Iran
                            1 Anti-Air, 1 Artillery and 2 Infantrys moved from Iraq to Iran
                    
                        Purchase Units - Iraq
                            Iraq buy 3 Infantrys; Remaining resources: 4 Fuel; 2 Iron; 0 PUs; 
                    
                        Place Units - Iraq
                            3 Infantrys placed in Iraq
                    
                        Turn Complete - Iraq
                            Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Iraq in Transjordan
                            Trigger The SS is now recruiting from Transjordan: Germany has 1 SS-Potential placed in Transjordan
                            Iraq collect 12 PUs; end with 12 PUs
                            Units generate 10 Fuel; Iraq end with 14 Fuel
                            Units generate 1 Iron; Iraq end with 3 Iron
                    

                    Combat Hit Differential Summary :

                    British-India : 1.10
                    USSR : -0.30
                    Iraq : -0.10
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Iran round 1

                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                      Game History

                      Round: 1
                      
                          Combat Move - Iran
                              1 Patrol-Boat moved from Arabian Sea Zone to Indian Ocean 1 Sea Zone
                              1 Anti-Air, 1 Fighter, 2 Infantrys, 1 Light-Tank and 1 Medium-Tank moved from Iran to Western Turkistan
                              1 Infantry moved from Khorasan to Western Turkistan
                              1 Light-Tank moved from Kerman to Western Turkistan
                      
                          Combat - Iran
                              Battle in Western Turkistan
                                  Iran attack with 1 Anti-Air, 1 Fighter, 3 Infantrys, 2 Light-Tanks and 1 Medium-Tank
                                  USSR defend with 1 Fighter, 1 Flag, 1 Fuel-Barrel, 5 Infantrys and 1 SS-Potential
                                      AA fire in Western Turkistan : 0/1 hits, 0.10 expected hits
                                      Iran roll dice for 1 Anti-Air, 1 Fighter, 3 Infantrys, 2 Light-Tanks and 1 Medium-Tank in Western Turkistan, round 2 : 2/8 hits, 2.80 expected hits
                                      USSR roll dice for 1 Fighter and 5 Infantrys in Western Turkistan, round 2 : 5/6 hits, 2.10 expected hits
                                      2 Infantrys owned by the USSR, 1 Light-Tank owned by the Iran, 3 Infantrys owned by the Iran and 1 Anti-Air owned by the Iran lost in Western Turkistan
                                  1 Light-Tank owned by the Iran and 1 Medium-Tank owned by the Iran retreated to Iran
                                  USSR win with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is -34
                                  Casualties for Iran: 1 Anti-Air, 3 Infantrys and 1 Light-Tank
                                  Casualties for USSR: 2 Infantrys
                      
                          Non Combat Move - Iran
                              1 Fighter moved from Western Turkistan to Iran
                              1 Artillery and 2 Infantrys moved from Kerman to Iran
                      
                          Purchase Units - Iran
                              Iran buy 4 Infantrys; Remaining resources: 3 Fuel; 2 Iron; 0 PUs; 
                      
                          Place Units - Iran
                              4 Infantrys placed in Iran
                      
                          Turn Complete - Iran
                              Iran collect 15 PUs; end with 15 PUs
                              Units generate 13 Fuel; Iran end with 16 Fuel
                              Units generate 1 Iron; Iran end with 3 Iron
                      

                      Combat Hit Differential Summary :

                      Iran : -0.80
                      USSR : 2.90
                      AA fire in Western Turkistan : : -0.10
                      

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        @Black_Elk Good gamble. Iraq and Iran had quite rough turns 😕

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: British-India round 1

                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                          Game History

                          Round: 1
                          
                              Combat Move - British-India
                                      British-India takes Kerman from Iran
                                  1 Colonial-Infantry moved from India to Indian Coast Sea Zone
                                  1 Colonial-Infantry moved from Ceylon to Indian Coast Sea Zone
                                  2 Colonial-Infantrys, 1 Cruiser and 1 Transport moved from Indian Coast Sea Zone to Bay of Bengal Sea Zone
                                  1 Colonial-Infantry moved from Andaman to Bay of Bengal Sea Zone
                                  3 Colonial-Infantrys moved from Bay of Bengal Sea Zone to Southern Thailand
                                  1 Colonial-Infantry and 1 Infantry moved from Malaya to Southern Thailand
                                  1 Artillery and 1 Infantry moved from Lower Burma to Southern Thailand
                                  1 Fighter moved from India to Southern Thailand
                                  1 Colonial-Infantry moved from Sind to Kerman
                                  1 Infantry moved from Burma to Burma Road
                                  1 Infantry moved from Bengal to Burma
                                  1 Colonial-Infantry moved from Bengal to Lower Burma
                                  1 Colonial-Infantry moved from Orissa to Bengal
                                  1 Colonial-Infantry moved from Punjab to Sind
                                  1 Colonial-Infantry moved from United Provinces to Sind
                                  1 Infantry moved from India to Sind
                                  British-India undo move 8.
                                  1 Anti-Air moved from India to Sind
                                  1 Fighter moved from India to Southern Thailand
                          
                              Combat - British-India
                                  Battle in Southern Thailand
                                      British-India attack with 1 Artillery, 4 Colonial-Infantrys, 1 Fighter and 2 Infantrys
                                      Thailand defend with 1 Artillery, 1 Flag, 2 Infantrys and 1 Iron-Ore
                                          British-India roll dice for 1 Artillery, 4 Colonial-Infantrys, 1 Fighter and 2 Infantrys in Southern Thailand, round 2 : 2/8 hits, 2.00 expected hits
                                          Thailand roll dice for 1 Artillery and 2 Infantrys in Southern Thailand, round 2 : 0/3 hits, 0.90 expected hits
                                          2 Infantrys owned by the Thailand lost in Southern Thailand
                                          British-India roll dice for 1 Artillery, 4 Colonial-Infantrys, 1 Fighter and 2 Infantrys in Southern Thailand, round 3 : 1/8 hits, 2.00 expected hits
                                          Thailand roll dice for 1 Artillery in Southern Thailand, round 3 : 0/1 hits, 0.30 expected hits
                                          1 Artillery owned by the Thailand lost in Southern Thailand
                                      British-India takes Southern Thailand from Thailand
                                      British-India win
                                      . Battle score for attacker is 31
                                      Casualties for Thailand: 1 Artillery and 2 Infantrys
                          
                              Non Combat Move - British-India
                                  1 Fighter moved from Southern Thailand to Malaya
                          
                              Export to Britain - British-India
                                  British-India spend 1 Iron on User Action: Action Britain receives iron from British-India
                                  Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India
                                  Trigger Britain receives iron from British-India: Britain met a national objective for an additional 1 Iron; end with 5 Iron
                                  Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India-2
                          
                              Purchase Units - British-India
                                  British-India buy 1 Bomber and 1 Infantry; Remaining resources: 6 Fuel; 2 Iron; 0 PUs; 10 CR; 
                          
                              Place Units - British-India
                                  1 Bomber and 1 Infantry placed in India
                          
                              Turn Complete - British-India
                                  British-India collect 38 PUs; end with 38 PUs
                                  Units generate 3 SS; British-India end with 3 SS
                                  Units generate 9 Fuel; British-India end with 15 Fuel
                                  Units generate 6 CR; British-India end with 16 CR
                                  Units generate 2 Iron; British-India end with 4 Iron
                          

                          Combat Hit Differential Summary :

                          British-India : -1.00
                          Thailand : -1.20
                          

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: French-Colonies round 1

                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                            Game History

                            Round: 1
                            
                                Combat Move - French-Colonies
                                    1 Infantry moved from French India to India
                                    1 Colonial-Infantry and 1 Mech-Inf moved from Hanoi to French Indochina
                                    1 Cruiser moved from South China Sea Zone to East China Sea Zone
                                    1 Destroyer moved from South China Sea Zone to Philippines Sea Zone
                                    1 Destroyer moved from Philippines Sea Zone to Wake Island Sea Zone
                                    1 Patrol-Boat moved from South China Sea Zone to Philippines Sea Zone
                                    1 Colonial-Infantry moved from French Guiana to Para
                            
                                Non Combat Move - French-Colonies
                            
                                Purchase Units - French-Colonies
                                    French-Colonies buy 2 Colonial-Infantrys and 3 Infantrys; Remaining resources: 10 Fuel; 3 PUs; 0 CR; 
                            
                                Place Units - French-Colonies
                                    2 Colonial-Infantrys and 3 Infantrys placed in French Indochina
                            
                                Turn Complete - French-Colonies
                                    French-Colonies collect 40 PUs; end with 43 PUs
                                    Units generate 7 Fuel; French-Colonies end with 17 Fuel
                                    Units generate 1 Iron; French-Colonies end with 1 Iron
                                    Units generate 5 CR; French-Colonies end with 5 CR
                                    Units generate 1 SS; French-Colonies end with 1 SS
                            

                            Combat Hit Differential Summary :

                            Savegame

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: ANZAC round 1

                              TripleA Turn Summary for game: Iron War, version: 0.2.6

                              Game History

                              Round: 1
                              
                                  Combat Move - ANZAC
                                      1 Cruiser moved from Sydney Sea Zone to Arafura Sea Zone
                                      1 Infantry moved from Sydney to Sydney Sea Zone
                                      1 Light-Tank moved from Sydney to North Queensland
                                      1 Infantry moved from Goldfields-Esperance to Alice Springs
                                      1 Infantry moved from South Australia to Alice Springs
                                      1 Artillery moved from Sydney to South Australia
                                      1 Artillery moved from South Queensland to Sydney Sea Zone
                                      1 Infantry moved from South Queensland to Sydney Sea Zone
                                      1 Artillery, 2 Infantrys and 1 Transport moved from Sydney Sea Zone to Arafura Sea Zone
                                      1 Artillery and 2 Infantrys moved from Arafura Sea Zone to Western New Guinea
                                      1 Infantry moved from Papua New Guinea to Western New Guinea
                                      1 Fighter moved from South Island to North Queensland
                                      1 Infantry moved from Melbourne to South Australia
                                      1 Artillery and 1 Infantry moved from Darwin to North Queensland
                                      1 Destroyer moved from Sydney Sea Zone to Solomon Sea Zone
                                      1 Patrol-Boat moved from Sydney Sea Zone to Coral Sea Zone
                              
                                  Non Combat Move - ANZAC
                              
                                  Aid the KNIL - ANZAC
                                      ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                                      Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                                      Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 30 PUs
                                      Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                              
                                  Purchase Units - ANZAC
                                      ANZAC buy 1 Bomber; Remaining resources: 9 Fuel; 2 Iron; 0 PUs; 
                              
                                  Place Units - ANZAC
                                      1 Bomber placed in Sydney
                              
                                  Turn Complete - ANZAC
                                      ANZAC collect 38 PUs; end with 38 PUs
                                      Units generate 9 Fuel; ANZAC end with 18 Fuel
                                      Units generate 2 Iron; ANZAC end with 4 Iron
                              

                              Combat Hit Differential Summary :

                              Savegame

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: KNIL round 1

                                TripleA Turn Summary for game: Iron War, version: 0.2.6

                                Game History

                                Round: 1
                                
                                    Combat Move - KNIL
                                        1 Colonial-Infantry moved from Dutch Guiana to French Guiana
                                        1 Dive-Bomber moved from Sumatra to Celebes Sea Zone
                                        1 Dive-Bomber moved from Celebes Sea Zone to South China Sea Zone
                                        1 Dive-Bomber moved from South China Sea Zone to French Indochina
                                        1 Cruiser moved from Celebes Sea Zone to Pacific 4 Sea Zone
                                        1 Patrol-Boat moved from Celebes Sea Zone to Bismarck Sea Zone
                                        1 Colonial-Infantry moved from Celebes to Celebes Sea Zone
                                        1 Colonial-Infantry moved from Borneo to Celebes Sea Zone
                                        1 Colonial-Infantry moved from Halmahera to Celebes Sea Zone
                                        3 Colonial-Infantrys and 1 Transport moved from Celebes Sea Zone to South China Sea Zone
                                        3 Colonial-Infantrys moved from South China Sea Zone to French Indochina
                                
                                    Non Combat Move - KNIL
                                
                                    Purchase Units - KNIL
                                        KNIL buy 1 Bomber; Remaining resources: 4 Fuel; 2 Iron; 0 PUs; 10 CR; 
                                
                                    Place Units - KNIL
                                        1 Bomber placed in Sumatra
                                
                                    Turn Complete - KNIL
                                        KNIL collect 28 PUs; end with 28 PUs
                                        Units generate 5 Fuel; KNIL end with 9 Fuel
                                        Units generate 6 CR; KNIL end with 16 CR
                                        Units generate 2 Iron; KNIL end with 4 Iron
                                

                                Combat Hit Differential Summary :

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by Black_Elk

                                  Damn, not bad there. Ruskies stood tall in Western Turkistan and the Indian transport to boot, I'll take it hehe. Hopefully helps the Allies to hold the center a little bit longer. I went with that naval blocking plan for the minors in the Pacific, and then sent as many dudes as I could to prop up French Indochina. Bought a bunch of bombers. Will have to see how that pans out, but hopefully makes Thailand sweat a bit.

                                  Anyhow, back to you man. Catch you after Japan

                                  redrumR 2 Replies Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @Black_Elk
                                    last edited by

                                    @black_elk I see you weren't kidding about the naval blocks... There are random Allied ships all over the Pacific! I'm gonna have to think about Japan's turn a bit.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    Black_ElkB 1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: Japan round 1

                                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                                      Game History

                                      Round: 1
                                      
                                          Combat Move - Japan
                                                  Japan takes Hanoi from French-Colonies
                                                  Some non-combat units are destroyed: 
                                                      AA fire in East China Sea Zone : 0/1 hits, 0.10 expected hits
                                              1 Infantry moved from Canton to Hanoi
                                              1 Infantry moved from Korea to Vladivostok
                                                    Japan take Vladivostok from USSR
                                              1 Artillery and 3 Infantrys moved from Canton to Burma Road
                                              1 Infantry and 1 Mech-Inf moved from Amoy to Burma Road
                                              1 Bomber moved from Japan to Burma Road
                                              1 Infantry moved from Amoy to Changsha
                                              2 Infantrys moved from Shanghai to Changsha
                                              1 Artillery and 4 Infantrys moved from Peking to Changsha
                                              1 Light-Tank and 1 SP-Artillery moved from Ryojun to Changsha
                                              1 Infantry and 1 Mech-Inf moved from Ryojun to Changsha
                                              1 Battleship moved from Japan Sea Zone to East China Sea Zone
                                              1 Submarine moved from Japan Sea Zone to South China Sea Zone
                                              1 Submarine moved from Truk Lagoon Sea Zone to Pacific 4 Sea Zone
                                              1 Submarine moved from Truk Lagoon Sea Zone to Philippines Sea Zone
                                              1 Carrier moved from Japan Sea Zone to Wake Island Sea Zone
                                              1 Destroyer moved from Japan Sea Zone to East China Sea Zone
                                              1 Destroyer moved from Truk Lagoon Sea Zone to Pacific 4 Sea Zone
                                              1 Destroyer moved from Japan Sea Zone to Wake Island Sea Zone
                                              2 Cruisers moved from Truk Lagoon Sea Zone to Wake Island Sea Zone
                                              1 Fighter moved from Truk to North Pacific 2 Sea Zone
                                              1 Destroyer moved from Japan Sea Zone to North Pacific 2 Sea Zone
                                              1 Cruiser moved from Japan Sea Zone to Wake Island Sea Zone
                                              1 Battleship moved from Truk Lagoon Sea Zone to Wake Island Sea Zone
                                              1 Destroyer moved from Japan Sea Zone to Wake Island Sea Zone
                                              3 Fighters moved from Japan Sea Zone to South China Sea Zone
                                      
                                          Combat - Japan
                                              Battle in East China Sea Zone
                                                  Japan attack with 1 Battleship and 1 Destroyer
                                                  French-Colonies defend with 1 Cruiser
                                                      Japan roll dice for 1 Battleship and 1 Destroyer in East China Sea Zone, round 2 : 2/2 hits, 0.90 expected hits
                                                      French-Colonies roll dice for 1 Cruiser in East China Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                  Units damaged: 1 Battleship owned by the Japan
                                                      1 Cruiser owned by the French-Colonies lost in East China Sea Zone
                                                  Japan win with 1 Battleship and 1 Destroyer remaining. Battle score for attacker is 20
                                                  Casualties for French-Colonies: 1 Cruiser
                                              Battle in Wake Island Sea Zone
                                                  Japan attack with 1 Battleship, 1 Carrier, 3 Cruisers and 2 Destroyers
                                                  USSR defend with 1 Submarine; French-Colonies defend with 1 Destroyer
                                                      Japan roll dice for 1 Battleship, 1 Carrier, 3 Cruisers and 2 Destroyers in Wake Island Sea Zone, round 2 : 5/7 hits, 2.90 expected hits
                                                      USSR roll dice for 1 Submarine in Wake Island Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                                      USSR roll dice for 1 Destroyer in Wake Island Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                                      1 Submarine owned by the USSR and 1 Destroyer owned by the French-Colonies lost in Wake Island Sea Zone
                                                  Japan win with 1 Battleship, 1 Carrier, 3 Cruisers and 2 Destroyers remaining. Battle score for attacker is 41
                                                  Casualties for French-Colonies: 1 Destroyer
                                                  Casualties for USSR: 1 Submarine
                                              Battle in South China Sea Zone
                                                  Japan attack with 3 Fighters and 1 Submarine
                                                  KNIL defend with 1 Transport; French-Colonies defend with 1 Patrol-Boat
                                                      Japan roll dice for 1 Submarine in South China Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                      1 Transport owned by the KNIL lost in South China Sea Zone
                                                      Japan roll dice for 3 Fighters in South China Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                                                      French-Colonies roll dice for 1 Patrol-Boat in South China Sea Zone, round 2 : 0/1 hits, 0.20 expected hits
                                                  1 Patrol-Boat owned by the French-Colonies lost in South China Sea Zone
                                                  Japan win with 3 Fighters and 1 Submarine remaining. Battle score for attacker is 33
                                                  Casualties for KNIL: 1 Transport
                                                  Casualties for French-Colonies: 1 Patrol-Boat
                                              Battle in Philippines Sea Zone
                                                  Japan attack with 1 Submarine
                                                  French-Colonies defend with 1 Patrol-Boat
                                                      Japan roll dice for 1 Submarine in Philippines Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                  1 Patrol-Boat owned by the French-Colonies lost in Philippines Sea Zone
                                                  Japan win with 1 Submarine remaining. Battle score for attacker is 13
                                                  Casualties for French-Colonies: 1 Patrol-Boat
                                              Battle in North Pacific 2 Sea Zone
                                                  Japan attack with 1 Destroyer and 1 Fighter
                                                  USSR defend with 1 Submarine
                                                      Japan roll dice for 1 Destroyer and 1 Fighter in North Pacific 2 Sea Zone, round 2 : 0/2 hits, 0.80 expected hits
                                                      USSR roll dice for 1 Submarine in North Pacific 2 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                                      Japan roll dice for 1 Destroyer and 1 Fighter in North Pacific 2 Sea Zone, round 3 : 2/2 hits, 0.80 expected hits
                                                      USSR roll dice for 1 Submarine in North Pacific 2 Sea Zone, round 3 : 0/1 hits, 0.30 expected hits
                                                      1 Submarine owned by the USSR lost in North Pacific 2 Sea Zone
                                                  Japan win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 25
                                                  Casualties for USSR: 1 Submarine
                                              Battle in Burma Road
                                                  Japan attack with 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf
                                                  China defend with 1 Flag and 2 Infantrys; British-India defend with 1 Infantry
                                                      Japan roll dice for 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf in Burma Road, round 2 : 1/7 hits, 2.00 expected hits
                                                      China roll dice for 3 Infantrys in Burma Road, round 2 : 0/3 hits, 0.90 expected hits
                                                      1 Infantry owned by the China lost in Burma Road
                                                      Japan roll dice for 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf in Burma Road, round 3 : 3/7 hits, 2.00 expected hits
                                                      China roll dice for 2 Infantrys in Burma Road, round 3 : 0/2 hits, 0.60 expected hits
                                                      1 Infantry owned by the British-India and 1 Infantry owned by the China lost in Burma Road
                                                  Japan win, taking Burma Road from China with 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 30
                                                  Casualties for China: 2 Infantrys
                                                  Casualties for British-India: 1 Infantry
                                              Battle in Changsha
                                                  Japan attack with 1 Artillery, 8 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery
                                                  China defend with 1 Flag, 2 Infantrys and 1 Iron-Ore
                                                      Japan roll dice for 1 Artillery, 8 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery in Changsha, round 2 : 2/12 hits, 2.90 expected hits
                                                      China roll dice for 2 Infantrys in Changsha, round 2 : 2/2 hits, 0.60 expected hits
                                                      2 Infantrys owned by the Japan and 2 Infantrys owned by the China lost in Changsha
                                                  Japan win, taking Changsha from China with 1 Artillery, 6 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery remaining. Battle score for attacker is 0
                                                  Casualties for Japan: 2 Infantrys
                                                  Casualties for China: 2 Infantrys
                                              Battle in Pacific 4 Sea Zone
                                                  Japan attack with 1 Destroyer and 1 Submarine
                                                  KNIL defend with 1 Cruiser
                                                      Japan roll dice for 1 Submarine in Pacific 4 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                      1 Cruiser owned by the KNIL lost in Pacific 4 Sea Zone
                                                  Japan win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 20
                                                  Casualties for KNIL: 1 Cruiser
                                      
                                          Non Combat Move - Japan
                                              1 Bomber moved from Burma Road to Thailand
                                              3 Fighters moved from South China Sea Zone to Thailand
                                              1 Light-Tank moved from Shanghai to Burma Road
                                              1 Light-Tank moved from Peking to Burma Road
                                              1 Artillery and 1 Infantry moved from Hokkaido to Japan Sea Zone
                                              3 Artillerys and 10 Infantrys moved from Japan to Japan Sea Zone
                                              1 Anti-Air and 1 Light-Tank moved from Japan to Japan Sea Zone
                                              1 Anti-Air, 4 Artillerys, 2 Cruisers, 11 Infantrys, 1 Light-Tank and 6 Transports moved from Japan Sea Zone to South China Sea Zone
                                              1 Anti-Air, 4 Artillerys, 11 Infantrys and 1 Light-Tank moved from South China Sea Zone to Hanoi
                                              1 Infantry moved from Truk to Truk Lagoon Sea Zone
                                              1 Infantry and 1 Transport moved from Truk Lagoon Sea Zone to East China Sea Zone
                                              1 Infantry moved from Iwo Jima to East China Sea Zone
                                              1 Infantry moved from Okinawa to East China Sea Zone
                                              3 Infantrys moved from East China Sea Zone to Amoy
                                              1 Infantry and 1 Mech-Inf moved from Hsinking to Peking
                                              2 Infantrys moved from Ryojun to Peking
                                              1 Infantry moved from Ryojun to Peking
                                              1 Artillery and 1 Infantry moved from Jehol to Hsinking
                                              2 Infantrys moved from Ryojun to Hsinking
                                              1 Artillery moved from Tsitsihar to Hsinking
                                              1 Artillery and 2 Infantrys moved from Hailar to Jehol
                                              1 Infantry moved from Tsitsihar to Hsinking
                                              1 Fighter moved from North Pacific 2 Sea Zone to Wake Island Sea Zone
                                      
                                          Aid Axis powers - Japan
                                              Japan spend 10 PUs on User Action: Action 2 Thailand receives financial support
                                              Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-3
                                              Trigger Thailand receives financial support-3: Thailand met a national objective for an additional 10 PUs; end with 40 PUs
                                              Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-4
                                      
                                          Purchase Units - Japan
                                              Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                              Japan buy 1 Dive-Bomber and 4 Infantrys; Remaining resources: 25 Fuel; 6 Iron; 0 PUs; 
                                      
                                          Place Units - Japan
                                              1 Dive-Bomber and 4 Infantrys placed in Ryojun
                                              1 Submarine placed in Japanese East Coast Sea Zone
                                      
                                          Turn Complete - Japan
                                              Japan collect 99 PUs; end with 99 PUs
                                              Units generate 39 Fuel; Japan end with 64 Fuel
                                              Units generate 3 Iron; Japan end with 9 Iron
                                              Units generate 1 CR; Japan end with 1 CR
                                      

                                      Combat Hit Differential Summary :

                                      AA fire in East China Sea Zone : : -0.10
                                      Japan : 4.70
                                      China : -0.10
                                      USSR : -1.20
                                      French-Colonies : 0.30
                                      

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Manual Gamesave Post: Thailand round 1

                                        TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6

                                        Game History

                                        Round: 1
                                        
                                            Combat Move - Thailand
                                                1 Cruiser and 1 Destroyer moved from Gulf of Thailand Sea Zone to Arafura Sea Zone
                                                1 Fighter moved from Thailand to Lower Burma
                                                1 Infantry moved from Thailand to Lower Burma
                                        
                                            Combat - Thailand
                                                Battle in Lower Burma
                                                    Thailand attack with 1 Fighter and 1 Infantry
                                                    British-India defend with 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Fuel-Barrel
                                                        Thailand roll dice for 1 Fighter and 1 Infantry in Lower Burma, round 2 : 0/2 hits, 0.70 expected hits
                                                        British-India roll dice for 1 Colonial-Infantry in Lower Burma, round 2 : 0/1 hits, 0.20 expected hits
                                                        Thailand roll dice for 1 Fighter and 1 Infantry in Lower Burma, round 3 : 1/2 hits, 0.70 expected hits
                                                        British-India roll dice for 1 Colonial-Infantry in Lower Burma, round 3 : 0/1 hits, 0.20 expected hits
                                                    1 Colonial-Infantry owned by the British-India lost in Lower Burma
                                                    Thailand takes Lower Burma from British-India
                                                    Thailand win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                                                    Casualties for British-India: 1 Colonial-Infantry
                                                Battle in Arafura Sea Zone
                                                    Thailand attack with 1 Cruiser and 1 Destroyer
                                                    ANZAC defend with 1 Cruiser and 1 Transport
                                                        Thailand roll dice for 1 Cruiser and 1 Destroyer in Arafura Sea Zone, round 2 : 1/2 hits, 0.80 expected hits
                                        

                                        Combat Hit Differential Summary :

                                        British-India : -0.40
                                        Thailand : -0.20
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @Black_Elk
                                          last edited by

                                          @black_elk Need OOL for Arafura SZ.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          Black_ElkB 1 Reply Last reply Reply Quote 0
                                          • Black_ElkB Offline
                                            Black_Elk @redrum
                                            last edited by

                                            @redrum take the hit on the transport. Keep the big guns firing this time haha

                                            1 Reply Last reply Reply Quote 0

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