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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Manual Gamesave Post: Iraq round 1

      TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6

      Game History

      Round: 1
      
          Combat Move - Iraq
                  Iraq takes Transjordan from British-Colonies
              2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
              1 Fighter moved from Iraq to Caspian Sea Zone
              1 Light-Tank moved from Iraq to Transjordan
              1 Light-Tank moved from Transjordan to Iraq
      
          Combat - Iraq
              Battle in Caspian Sea Zone
                  Iraq attack with 1 Fighter
                  USSR defend with 1 Transport
                      Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      USSR roll dice for 1 Transport in Caspian Sea Zone, round 2 : 0/1 hits, 0.10 expected hits
                      Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                      USSR roll dice for 1 Transport in Caspian Sea Zone, round 3 : 0/1 hits, 0.10 expected hits
                      Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                      USSR roll dice for 1 Transport in Caspian Sea Zone, round 4 : 0/1 hits, 0.10 expected hits
                      1 Transport owned by the USSR lost in Caspian Sea Zone
                  Iraq win with 1 Fighter remaining. Battle score for attacker is 20
                  Casualties for USSR: 1 Transport
              Battle in Indian Coast Sea Zone
                  Iraq attack with 2 Patrol-Boats
                  British-India defend with 1 Cruiser, 1 Destroyer and 1 Transport
                      Iraq roll dice for 2 Patrol-Boats in Indian Coast Sea Zone, round 2 : 1/2 hits, 0.60 expected hits
      

      Combat Hit Differential Summary :

      USSR : -0.30
      Iraq : -0.10
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin
        last edited by

        @Black_Elk Need OOL for Indian Coast SZ.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          probably best to prioritize the transport try and keep it alive if possible

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Black_Elk
            last edited by

            @black_elk So OOL would be: Destroyer then Cruiser then Transport?

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            Black_ElkB 1 Reply Last reply Reply Quote 1
            • Black_ElkB Offline
              Black_Elk @redrum
              last edited by Black_Elk

              @redrum yeah that's the ticket. Probably Persia mops up regardless, but you never know hehe

              ps. wondering if it would make sense to buy a PT boat in the Caspian next time. Like just bum rush Iraq/Iran, and trade Egypt/Stalingrad for the middle east? hehe. But Russia always seems kinda strapped. Never quite sure what sort of heat I can bring without getting rolled up instantly by G

              1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Iraq round 1

                TripleA Turn Summary for game: Iron War, version: 0.2.6

                Game History

                Round: 1
                
                    Combat Move - Iraq
                            Iraq takes Transjordan from British-Colonies
                        2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
                        1 Fighter moved from Iraq to Caspian Sea Zone
                        1 Light-Tank moved from Iraq to Transjordan
                        1 Light-Tank moved from Transjordan to Iraq
                
                    Combat - Iraq
                        Battle in Caspian Sea Zone
                            Iraq attack with 1 Fighter
                            USSR defend with 1 Transport
                                Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                USSR roll dice for 1 Transport in Caspian Sea Zone, round 2 : 0/1 hits, 0.10 expected hits
                                Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                                USSR roll dice for 1 Transport in Caspian Sea Zone, round 3 : 0/1 hits, 0.10 expected hits
                                Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                                USSR roll dice for 1 Transport in Caspian Sea Zone, round 4 : 0/1 hits, 0.10 expected hits
                                1 Transport owned by the USSR lost in Caspian Sea Zone
                            Iraq win with 1 Fighter remaining. Battle score for attacker is 20
                            Casualties for USSR: 1 Transport
                        Battle in Indian Coast Sea Zone
                            Iraq attack with 2 Patrol-Boats
                            British-India defend with 1 Cruiser, 1 Destroyer and 1 Transport
                                Iraq roll dice for 2 Patrol-Boats in Indian Coast Sea Zone, round 2 : 1/2 hits, 0.60 expected hits
                                British-India roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in Indian Coast Sea Zone, round 2 : 2/3 hits, 0.90 expected hits
                                1 Destroyer owned by the British-India and 2 Patrol-Boats owned by the Iraq lost in Indian Coast Sea Zone
                            British-India win
                            . Battle score for attacker is -10
                            Casualties for Iraq: 2 Patrol-Boats
                            Casualties for British-India: 1 Destroyer
                
                    Non Combat Move - Iraq
                        1 Fighter moved from Caspian Sea Zone to Iran
                        1 Anti-Air, 1 Artillery and 2 Infantrys moved from Iraq to Iran
                
                    Purchase Units - Iraq
                        Iraq buy 3 Infantrys; Remaining resources: 4 Fuel; 2 Iron; 0 PUs; 
                
                    Place Units - Iraq
                        3 Infantrys placed in Iraq
                
                    Turn Complete - Iraq
                        Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Iraq in Transjordan
                        Trigger The SS is now recruiting from Transjordan: Germany has 1 SS-Potential placed in Transjordan
                        Iraq collect 12 PUs; end with 12 PUs
                        Units generate 10 Fuel; Iraq end with 14 Fuel
                        Units generate 1 Iron; Iraq end with 3 Iron
                

                Combat Hit Differential Summary :

                British-India : 1.10
                USSR : -0.30
                Iraq : -0.10
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Iran round 1

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 1
                  
                      Combat Move - Iran
                          1 Patrol-Boat moved from Arabian Sea Zone to Indian Ocean 1 Sea Zone
                          1 Anti-Air, 1 Fighter, 2 Infantrys, 1 Light-Tank and 1 Medium-Tank moved from Iran to Western Turkistan
                          1 Infantry moved from Khorasan to Western Turkistan
                          1 Light-Tank moved from Kerman to Western Turkistan
                  
                      Combat - Iran
                          Battle in Western Turkistan
                              Iran attack with 1 Anti-Air, 1 Fighter, 3 Infantrys, 2 Light-Tanks and 1 Medium-Tank
                              USSR defend with 1 Fighter, 1 Flag, 1 Fuel-Barrel, 5 Infantrys and 1 SS-Potential
                                  AA fire in Western Turkistan : 0/1 hits, 0.10 expected hits
                                  Iran roll dice for 1 Anti-Air, 1 Fighter, 3 Infantrys, 2 Light-Tanks and 1 Medium-Tank in Western Turkistan, round 2 : 2/8 hits, 2.80 expected hits
                                  USSR roll dice for 1 Fighter and 5 Infantrys in Western Turkistan, round 2 : 5/6 hits, 2.10 expected hits
                                  2 Infantrys owned by the USSR, 1 Light-Tank owned by the Iran, 3 Infantrys owned by the Iran and 1 Anti-Air owned by the Iran lost in Western Turkistan
                              1 Light-Tank owned by the Iran and 1 Medium-Tank owned by the Iran retreated to Iran
                              USSR win with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is -34
                              Casualties for Iran: 1 Anti-Air, 3 Infantrys and 1 Light-Tank
                              Casualties for USSR: 2 Infantrys
                  
                      Non Combat Move - Iran
                          1 Fighter moved from Western Turkistan to Iran
                          1 Artillery and 2 Infantrys moved from Kerman to Iran
                  
                      Purchase Units - Iran
                          Iran buy 4 Infantrys; Remaining resources: 3 Fuel; 2 Iron; 0 PUs; 
                  
                      Place Units - Iran
                          4 Infantrys placed in Iran
                  
                      Turn Complete - Iran
                          Iran collect 15 PUs; end with 15 PUs
                          Units generate 13 Fuel; Iran end with 16 Fuel
                          Units generate 1 Iron; Iran end with 3 Iron
                  

                  Combat Hit Differential Summary :

                  Iran : -0.80
                  USSR : 2.90
                  AA fire in Western Turkistan : : -0.10
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    @Black_Elk Good gamble. Iraq and Iran had quite rough turns 😕

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: British-India round 1

                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                      Game History

                      Round: 1
                      
                          Combat Move - British-India
                                  British-India takes Kerman from Iran
                              1 Colonial-Infantry moved from India to Indian Coast Sea Zone
                              1 Colonial-Infantry moved from Ceylon to Indian Coast Sea Zone
                              2 Colonial-Infantrys, 1 Cruiser and 1 Transport moved from Indian Coast Sea Zone to Bay of Bengal Sea Zone
                              1 Colonial-Infantry moved from Andaman to Bay of Bengal Sea Zone
                              3 Colonial-Infantrys moved from Bay of Bengal Sea Zone to Southern Thailand
                              1 Colonial-Infantry and 1 Infantry moved from Malaya to Southern Thailand
                              1 Artillery and 1 Infantry moved from Lower Burma to Southern Thailand
                              1 Fighter moved from India to Southern Thailand
                              1 Colonial-Infantry moved from Sind to Kerman
                              1 Infantry moved from Burma to Burma Road
                              1 Infantry moved from Bengal to Burma
                              1 Colonial-Infantry moved from Bengal to Lower Burma
                              1 Colonial-Infantry moved from Orissa to Bengal
                              1 Colonial-Infantry moved from Punjab to Sind
                              1 Colonial-Infantry moved from United Provinces to Sind
                              1 Infantry moved from India to Sind
                              British-India undo move 8.
                              1 Anti-Air moved from India to Sind
                              1 Fighter moved from India to Southern Thailand
                      
                          Combat - British-India
                              Battle in Southern Thailand
                                  British-India attack with 1 Artillery, 4 Colonial-Infantrys, 1 Fighter and 2 Infantrys
                                  Thailand defend with 1 Artillery, 1 Flag, 2 Infantrys and 1 Iron-Ore
                                      British-India roll dice for 1 Artillery, 4 Colonial-Infantrys, 1 Fighter and 2 Infantrys in Southern Thailand, round 2 : 2/8 hits, 2.00 expected hits
                                      Thailand roll dice for 1 Artillery and 2 Infantrys in Southern Thailand, round 2 : 0/3 hits, 0.90 expected hits
                                      2 Infantrys owned by the Thailand lost in Southern Thailand
                                      British-India roll dice for 1 Artillery, 4 Colonial-Infantrys, 1 Fighter and 2 Infantrys in Southern Thailand, round 3 : 1/8 hits, 2.00 expected hits
                                      Thailand roll dice for 1 Artillery in Southern Thailand, round 3 : 0/1 hits, 0.30 expected hits
                                      1 Artillery owned by the Thailand lost in Southern Thailand
                                  British-India takes Southern Thailand from Thailand
                                  British-India win
                                  . Battle score for attacker is 31
                                  Casualties for Thailand: 1 Artillery and 2 Infantrys
                      
                          Non Combat Move - British-India
                              1 Fighter moved from Southern Thailand to Malaya
                      
                          Export to Britain - British-India
                              British-India spend 1 Iron on User Action: Action Britain receives iron from British-India
                              Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India
                              Trigger Britain receives iron from British-India: Britain met a national objective for an additional 1 Iron; end with 5 Iron
                              Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India-2
                      
                          Purchase Units - British-India
                              British-India buy 1 Bomber and 1 Infantry; Remaining resources: 6 Fuel; 2 Iron; 0 PUs; 10 CR; 
                      
                          Place Units - British-India
                              1 Bomber and 1 Infantry placed in India
                      
                          Turn Complete - British-India
                              British-India collect 38 PUs; end with 38 PUs
                              Units generate 3 SS; British-India end with 3 SS
                              Units generate 9 Fuel; British-India end with 15 Fuel
                              Units generate 6 CR; British-India end with 16 CR
                              Units generate 2 Iron; British-India end with 4 Iron
                      

                      Combat Hit Differential Summary :

                      British-India : -1.00
                      Thailand : -1.20
                      

                      Savegame

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: French-Colonies round 1

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 1
                        
                            Combat Move - French-Colonies
                                1 Infantry moved from French India to India
                                1 Colonial-Infantry and 1 Mech-Inf moved from Hanoi to French Indochina
                                1 Cruiser moved from South China Sea Zone to East China Sea Zone
                                1 Destroyer moved from South China Sea Zone to Philippines Sea Zone
                                1 Destroyer moved from Philippines Sea Zone to Wake Island Sea Zone
                                1 Patrol-Boat moved from South China Sea Zone to Philippines Sea Zone
                                1 Colonial-Infantry moved from French Guiana to Para
                        
                            Non Combat Move - French-Colonies
                        
                            Purchase Units - French-Colonies
                                French-Colonies buy 2 Colonial-Infantrys and 3 Infantrys; Remaining resources: 10 Fuel; 3 PUs; 0 CR; 
                        
                            Place Units - French-Colonies
                                2 Colonial-Infantrys and 3 Infantrys placed in French Indochina
                        
                            Turn Complete - French-Colonies
                                French-Colonies collect 40 PUs; end with 43 PUs
                                Units generate 7 Fuel; French-Colonies end with 17 Fuel
                                Units generate 1 Iron; French-Colonies end with 1 Iron
                                Units generate 5 CR; French-Colonies end with 5 CR
                                Units generate 1 SS; French-Colonies end with 1 SS
                        

                        Combat Hit Differential Summary :

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: ANZAC round 1

                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                          Game History

                          Round: 1
                          
                              Combat Move - ANZAC
                                  1 Cruiser moved from Sydney Sea Zone to Arafura Sea Zone
                                  1 Infantry moved from Sydney to Sydney Sea Zone
                                  1 Light-Tank moved from Sydney to North Queensland
                                  1 Infantry moved from Goldfields-Esperance to Alice Springs
                                  1 Infantry moved from South Australia to Alice Springs
                                  1 Artillery moved from Sydney to South Australia
                                  1 Artillery moved from South Queensland to Sydney Sea Zone
                                  1 Infantry moved from South Queensland to Sydney Sea Zone
                                  1 Artillery, 2 Infantrys and 1 Transport moved from Sydney Sea Zone to Arafura Sea Zone
                                  1 Artillery and 2 Infantrys moved from Arafura Sea Zone to Western New Guinea
                                  1 Infantry moved from Papua New Guinea to Western New Guinea
                                  1 Fighter moved from South Island to North Queensland
                                  1 Infantry moved from Melbourne to South Australia
                                  1 Artillery and 1 Infantry moved from Darwin to North Queensland
                                  1 Destroyer moved from Sydney Sea Zone to Solomon Sea Zone
                                  1 Patrol-Boat moved from Sydney Sea Zone to Coral Sea Zone
                          
                              Non Combat Move - ANZAC
                          
                              Aid the KNIL - ANZAC
                                  ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                                  Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                                  Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 30 PUs
                                  Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                          
                              Purchase Units - ANZAC
                                  ANZAC buy 1 Bomber; Remaining resources: 9 Fuel; 2 Iron; 0 PUs; 
                          
                              Place Units - ANZAC
                                  1 Bomber placed in Sydney
                          
                              Turn Complete - ANZAC
                                  ANZAC collect 38 PUs; end with 38 PUs
                                  Units generate 9 Fuel; ANZAC end with 18 Fuel
                                  Units generate 2 Iron; ANZAC end with 4 Iron
                          

                          Combat Hit Differential Summary :

                          Savegame

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: KNIL round 1

                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                            Game History

                            Round: 1
                            
                                Combat Move - KNIL
                                    1 Colonial-Infantry moved from Dutch Guiana to French Guiana
                                    1 Dive-Bomber moved from Sumatra to Celebes Sea Zone
                                    1 Dive-Bomber moved from Celebes Sea Zone to South China Sea Zone
                                    1 Dive-Bomber moved from South China Sea Zone to French Indochina
                                    1 Cruiser moved from Celebes Sea Zone to Pacific 4 Sea Zone
                                    1 Patrol-Boat moved from Celebes Sea Zone to Bismarck Sea Zone
                                    1 Colonial-Infantry moved from Celebes to Celebes Sea Zone
                                    1 Colonial-Infantry moved from Borneo to Celebes Sea Zone
                                    1 Colonial-Infantry moved from Halmahera to Celebes Sea Zone
                                    3 Colonial-Infantrys and 1 Transport moved from Celebes Sea Zone to South China Sea Zone
                                    3 Colonial-Infantrys moved from South China Sea Zone to French Indochina
                            
                                Non Combat Move - KNIL
                            
                                Purchase Units - KNIL
                                    KNIL buy 1 Bomber; Remaining resources: 4 Fuel; 2 Iron; 0 PUs; 10 CR; 
                            
                                Place Units - KNIL
                                    1 Bomber placed in Sumatra
                            
                                Turn Complete - KNIL
                                    KNIL collect 28 PUs; end with 28 PUs
                                    Units generate 5 Fuel; KNIL end with 9 Fuel
                                    Units generate 6 CR; KNIL end with 16 CR
                                    Units generate 2 Iron; KNIL end with 4 Iron
                            

                            Combat Hit Differential Summary :

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • Black_ElkB Offline
                              Black_Elk
                              last edited by Black_Elk

                              Damn, not bad there. Ruskies stood tall in Western Turkistan and the Indian transport to boot, I'll take it hehe. Hopefully helps the Allies to hold the center a little bit longer. I went with that naval blocking plan for the minors in the Pacific, and then sent as many dudes as I could to prop up French Indochina. Bought a bunch of bombers. Will have to see how that pans out, but hopefully makes Thailand sweat a bit.

                              Anyhow, back to you man. Catch you after Japan

                              redrumR 2 Replies Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @Black_Elk
                                last edited by

                                @black_elk I see you weren't kidding about the naval blocks... There are random Allied ships all over the Pacific! I'm gonna have to think about Japan's turn a bit.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                Black_ElkB 1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: Japan round 1

                                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                                  Game History

                                  Round: 1
                                  
                                      Combat Move - Japan
                                              Japan takes Hanoi from French-Colonies
                                              Some non-combat units are destroyed: 
                                                  AA fire in East China Sea Zone : 0/1 hits, 0.10 expected hits
                                          1 Infantry moved from Canton to Hanoi
                                          1 Infantry moved from Korea to Vladivostok
                                                Japan take Vladivostok from USSR
                                          1 Artillery and 3 Infantrys moved from Canton to Burma Road
                                          1 Infantry and 1 Mech-Inf moved from Amoy to Burma Road
                                          1 Bomber moved from Japan to Burma Road
                                          1 Infantry moved from Amoy to Changsha
                                          2 Infantrys moved from Shanghai to Changsha
                                          1 Artillery and 4 Infantrys moved from Peking to Changsha
                                          1 Light-Tank and 1 SP-Artillery moved from Ryojun to Changsha
                                          1 Infantry and 1 Mech-Inf moved from Ryojun to Changsha
                                          1 Battleship moved from Japan Sea Zone to East China Sea Zone
                                          1 Submarine moved from Japan Sea Zone to South China Sea Zone
                                          1 Submarine moved from Truk Lagoon Sea Zone to Pacific 4 Sea Zone
                                          1 Submarine moved from Truk Lagoon Sea Zone to Philippines Sea Zone
                                          1 Carrier moved from Japan Sea Zone to Wake Island Sea Zone
                                          1 Destroyer moved from Japan Sea Zone to East China Sea Zone
                                          1 Destroyer moved from Truk Lagoon Sea Zone to Pacific 4 Sea Zone
                                          1 Destroyer moved from Japan Sea Zone to Wake Island Sea Zone
                                          2 Cruisers moved from Truk Lagoon Sea Zone to Wake Island Sea Zone
                                          1 Fighter moved from Truk to North Pacific 2 Sea Zone
                                          1 Destroyer moved from Japan Sea Zone to North Pacific 2 Sea Zone
                                          1 Cruiser moved from Japan Sea Zone to Wake Island Sea Zone
                                          1 Battleship moved from Truk Lagoon Sea Zone to Wake Island Sea Zone
                                          1 Destroyer moved from Japan Sea Zone to Wake Island Sea Zone
                                          3 Fighters moved from Japan Sea Zone to South China Sea Zone
                                  
                                      Combat - Japan
                                          Battle in East China Sea Zone
                                              Japan attack with 1 Battleship and 1 Destroyer
                                              French-Colonies defend with 1 Cruiser
                                                  Japan roll dice for 1 Battleship and 1 Destroyer in East China Sea Zone, round 2 : 2/2 hits, 0.90 expected hits
                                                  French-Colonies roll dice for 1 Cruiser in East China Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                              Units damaged: 1 Battleship owned by the Japan
                                                  1 Cruiser owned by the French-Colonies lost in East China Sea Zone
                                              Japan win with 1 Battleship and 1 Destroyer remaining. Battle score for attacker is 20
                                              Casualties for French-Colonies: 1 Cruiser
                                          Battle in Wake Island Sea Zone
                                              Japan attack with 1 Battleship, 1 Carrier, 3 Cruisers and 2 Destroyers
                                              USSR defend with 1 Submarine; French-Colonies defend with 1 Destroyer
                                                  Japan roll dice for 1 Battleship, 1 Carrier, 3 Cruisers and 2 Destroyers in Wake Island Sea Zone, round 2 : 5/7 hits, 2.90 expected hits
                                                  USSR roll dice for 1 Submarine in Wake Island Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                                  USSR roll dice for 1 Destroyer in Wake Island Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                                  1 Submarine owned by the USSR and 1 Destroyer owned by the French-Colonies lost in Wake Island Sea Zone
                                              Japan win with 1 Battleship, 1 Carrier, 3 Cruisers and 2 Destroyers remaining. Battle score for attacker is 41
                                              Casualties for French-Colonies: 1 Destroyer
                                              Casualties for USSR: 1 Submarine
                                          Battle in South China Sea Zone
                                              Japan attack with 3 Fighters and 1 Submarine
                                              KNIL defend with 1 Transport; French-Colonies defend with 1 Patrol-Boat
                                                  Japan roll dice for 1 Submarine in South China Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                  1 Transport owned by the KNIL lost in South China Sea Zone
                                                  Japan roll dice for 3 Fighters in South China Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                                                  French-Colonies roll dice for 1 Patrol-Boat in South China Sea Zone, round 2 : 0/1 hits, 0.20 expected hits
                                              1 Patrol-Boat owned by the French-Colonies lost in South China Sea Zone
                                              Japan win with 3 Fighters and 1 Submarine remaining. Battle score for attacker is 33
                                              Casualties for KNIL: 1 Transport
                                              Casualties for French-Colonies: 1 Patrol-Boat
                                          Battle in Philippines Sea Zone
                                              Japan attack with 1 Submarine
                                              French-Colonies defend with 1 Patrol-Boat
                                                  Japan roll dice for 1 Submarine in Philippines Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                              1 Patrol-Boat owned by the French-Colonies lost in Philippines Sea Zone
                                              Japan win with 1 Submarine remaining. Battle score for attacker is 13
                                              Casualties for French-Colonies: 1 Patrol-Boat
                                          Battle in North Pacific 2 Sea Zone
                                              Japan attack with 1 Destroyer and 1 Fighter
                                              USSR defend with 1 Submarine
                                                  Japan roll dice for 1 Destroyer and 1 Fighter in North Pacific 2 Sea Zone, round 2 : 0/2 hits, 0.80 expected hits
                                                  USSR roll dice for 1 Submarine in North Pacific 2 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                                  Japan roll dice for 1 Destroyer and 1 Fighter in North Pacific 2 Sea Zone, round 3 : 2/2 hits, 0.80 expected hits
                                                  USSR roll dice for 1 Submarine in North Pacific 2 Sea Zone, round 3 : 0/1 hits, 0.30 expected hits
                                                  1 Submarine owned by the USSR lost in North Pacific 2 Sea Zone
                                              Japan win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 25
                                              Casualties for USSR: 1 Submarine
                                          Battle in Burma Road
                                              Japan attack with 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf
                                              China defend with 1 Flag and 2 Infantrys; British-India defend with 1 Infantry
                                                  Japan roll dice for 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf in Burma Road, round 2 : 1/7 hits, 2.00 expected hits
                                                  China roll dice for 3 Infantrys in Burma Road, round 2 : 0/3 hits, 0.90 expected hits
                                                  1 Infantry owned by the China lost in Burma Road
                                                  Japan roll dice for 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf in Burma Road, round 3 : 3/7 hits, 2.00 expected hits
                                                  China roll dice for 2 Infantrys in Burma Road, round 3 : 0/2 hits, 0.60 expected hits
                                                  1 Infantry owned by the British-India and 1 Infantry owned by the China lost in Burma Road
                                              Japan win, taking Burma Road from China with 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 30
                                              Casualties for China: 2 Infantrys
                                              Casualties for British-India: 1 Infantry
                                          Battle in Changsha
                                              Japan attack with 1 Artillery, 8 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery
                                              China defend with 1 Flag, 2 Infantrys and 1 Iron-Ore
                                                  Japan roll dice for 1 Artillery, 8 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery in Changsha, round 2 : 2/12 hits, 2.90 expected hits
                                                  China roll dice for 2 Infantrys in Changsha, round 2 : 2/2 hits, 0.60 expected hits
                                                  2 Infantrys owned by the Japan and 2 Infantrys owned by the China lost in Changsha
                                              Japan win, taking Changsha from China with 1 Artillery, 6 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery remaining. Battle score for attacker is 0
                                              Casualties for Japan: 2 Infantrys
                                              Casualties for China: 2 Infantrys
                                          Battle in Pacific 4 Sea Zone
                                              Japan attack with 1 Destroyer and 1 Submarine
                                              KNIL defend with 1 Cruiser
                                                  Japan roll dice for 1 Submarine in Pacific 4 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                  1 Cruiser owned by the KNIL lost in Pacific 4 Sea Zone
                                              Japan win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 20
                                              Casualties for KNIL: 1 Cruiser
                                  
                                      Non Combat Move - Japan
                                          1 Bomber moved from Burma Road to Thailand
                                          3 Fighters moved from South China Sea Zone to Thailand
                                          1 Light-Tank moved from Shanghai to Burma Road
                                          1 Light-Tank moved from Peking to Burma Road
                                          1 Artillery and 1 Infantry moved from Hokkaido to Japan Sea Zone
                                          3 Artillerys and 10 Infantrys moved from Japan to Japan Sea Zone
                                          1 Anti-Air and 1 Light-Tank moved from Japan to Japan Sea Zone
                                          1 Anti-Air, 4 Artillerys, 2 Cruisers, 11 Infantrys, 1 Light-Tank and 6 Transports moved from Japan Sea Zone to South China Sea Zone
                                          1 Anti-Air, 4 Artillerys, 11 Infantrys and 1 Light-Tank moved from South China Sea Zone to Hanoi
                                          1 Infantry moved from Truk to Truk Lagoon Sea Zone
                                          1 Infantry and 1 Transport moved from Truk Lagoon Sea Zone to East China Sea Zone
                                          1 Infantry moved from Iwo Jima to East China Sea Zone
                                          1 Infantry moved from Okinawa to East China Sea Zone
                                          3 Infantrys moved from East China Sea Zone to Amoy
                                          1 Infantry and 1 Mech-Inf moved from Hsinking to Peking
                                          2 Infantrys moved from Ryojun to Peking
                                          1 Infantry moved from Ryojun to Peking
                                          1 Artillery and 1 Infantry moved from Jehol to Hsinking
                                          2 Infantrys moved from Ryojun to Hsinking
                                          1 Artillery moved from Tsitsihar to Hsinking
                                          1 Artillery and 2 Infantrys moved from Hailar to Jehol
                                          1 Infantry moved from Tsitsihar to Hsinking
                                          1 Fighter moved from North Pacific 2 Sea Zone to Wake Island Sea Zone
                                  
                                      Aid Axis powers - Japan
                                          Japan spend 10 PUs on User Action: Action 2 Thailand receives financial support
                                          Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-3
                                          Trigger Thailand receives financial support-3: Thailand met a national objective for an additional 10 PUs; end with 40 PUs
                                          Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-4
                                  
                                      Purchase Units - Japan
                                          Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                          Japan buy 1 Dive-Bomber and 4 Infantrys; Remaining resources: 25 Fuel; 6 Iron; 0 PUs; 
                                  
                                      Place Units - Japan
                                          1 Dive-Bomber and 4 Infantrys placed in Ryojun
                                          1 Submarine placed in Japanese East Coast Sea Zone
                                  
                                      Turn Complete - Japan
                                          Japan collect 99 PUs; end with 99 PUs
                                          Units generate 39 Fuel; Japan end with 64 Fuel
                                          Units generate 3 Iron; Japan end with 9 Iron
                                          Units generate 1 CR; Japan end with 1 CR
                                  

                                  Combat Hit Differential Summary :

                                  AA fire in East China Sea Zone : : -0.10
                                  Japan : 4.70
                                  China : -0.10
                                  USSR : -1.20
                                  French-Colonies : 0.30
                                  

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Manual Gamesave Post: Thailand round 1

                                    TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6

                                    Game History

                                    Round: 1
                                    
                                        Combat Move - Thailand
                                            1 Cruiser and 1 Destroyer moved from Gulf of Thailand Sea Zone to Arafura Sea Zone
                                            1 Fighter moved from Thailand to Lower Burma
                                            1 Infantry moved from Thailand to Lower Burma
                                    
                                        Combat - Thailand
                                            Battle in Lower Burma
                                                Thailand attack with 1 Fighter and 1 Infantry
                                                British-India defend with 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Fuel-Barrel
                                                    Thailand roll dice for 1 Fighter and 1 Infantry in Lower Burma, round 2 : 0/2 hits, 0.70 expected hits
                                                    British-India roll dice for 1 Colonial-Infantry in Lower Burma, round 2 : 0/1 hits, 0.20 expected hits
                                                    Thailand roll dice for 1 Fighter and 1 Infantry in Lower Burma, round 3 : 1/2 hits, 0.70 expected hits
                                                    British-India roll dice for 1 Colonial-Infantry in Lower Burma, round 3 : 0/1 hits, 0.20 expected hits
                                                1 Colonial-Infantry owned by the British-India lost in Lower Burma
                                                Thailand takes Lower Burma from British-India
                                                Thailand win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                                                Casualties for British-India: 1 Colonial-Infantry
                                            Battle in Arafura Sea Zone
                                                Thailand attack with 1 Cruiser and 1 Destroyer
                                                ANZAC defend with 1 Cruiser and 1 Transport
                                                    Thailand roll dice for 1 Cruiser and 1 Destroyer in Arafura Sea Zone, round 2 : 1/2 hits, 0.80 expected hits
                                    

                                    Combat Hit Differential Summary :

                                    British-India : -0.40
                                    Thailand : -0.20
                                    

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • redrumR Offline
                                      redrum Admin @Black_Elk
                                      last edited by

                                      @black_elk Need OOL for Arafura SZ.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • Black_ElkB Offline
                                        Black_Elk @redrum
                                        last edited by

                                        @redrum take the hit on the transport. Keep the big guns firing this time haha

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                                        • Black_ElkB Offline
                                          Black_Elk @redrum
                                          last edited by Black_Elk

                                          @redrum said in Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies):

                                          @black_elk I see you weren't kidding about the naval blocks... There are random Allied ships all over the Pacific! I'm gonna have to think about Japan's turn a bit.

                                          Yeah I figured it was a choice between getting smoked all at once, in one big blunt, with Japan consolidating their fleet immediately, or smoked with little hits all over the place, where at least I could tie down some enemy aircraft and warships.

                                          The hope was to keep Japan off Hanoi if the cruiser AA hit. But that Japanese bomber has a lot of flight paths, so kinda tricky. Maybe a cleaner play for the block is to worry less about New Guinea and Australia and leave more ships in the South China Sea Zone to deter the air attack? Not really sure, but Japan has a lot of heat they can bring and USA is a little light out of pearl to do much in the first round.

                                          I wonder if the Americans should maybe be given a Pacific transport at the start, so Japan has to consider the Truk defense a bit more? Kinda the same deal on the Atlantic side too. The way its set up now, the Axis team doesn't have to trip too much about USA landings anywhere until like round 4. I'll have to think about how to spend that USA cash, whether on aid or to start dropping naval units.

                                          redrumR 1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @Black_Elk
                                            last edited by

                                            @black_elk Yeah, when I first opened the save, I thought Japan was totally screwed with all those blocks. But Japan has a pretty large fleet to start so can spread it around to clean up all the blocks fairly well as well as use NCM to still position its transports fairly effectively for J2. But it does slow down J1 as they aren't really able to make any amphib assaults.

                                            Given that the Allies have a lot higher starting income than the Axis, I think Japan has to have a relatively easy road to taking out French Indo and Sumatra. Otherwise, Japan will get squeezed out as the combination of the Allies in the Pacific probably have 2-3 times their income. Given that, I think the USA has to start out pretty weak in the Pacific. I think the balance probably is then India/ANZAC/China/USSR should generally be hard for Japan to push through as the combination of those plus some USA Pacific involvement should get to fairly balanced fronts.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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