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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • redrumR Offline
      redrum Admin
      last edited by

      @Black_Elk Need OOL for Indian Coast SZ.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        probably best to prioritize the transport try and keep it alive if possible

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Black_Elk
          last edited by

          @black_elk So OOL would be: Destroyer then Cruiser then Transport?

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          Black_ElkB 1 Reply Last reply Reply Quote 1
          • Black_ElkB Offline
            Black_Elk @redrum
            last edited by Black_Elk

            @redrum yeah that's the ticket. Probably Persia mops up regardless, but you never know hehe

            ps. wondering if it would make sense to buy a PT boat in the Caspian next time. Like just bum rush Iraq/Iran, and trade Egypt/Stalingrad for the middle east? hehe. But Russia always seems kinda strapped. Never quite sure what sort of heat I can bring without getting rolled up instantly by G

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Iraq round 1

              TripleA Turn Summary for game: Iron War, version: 0.2.6

              Game History

              Round: 1
              
                  Combat Move - Iraq
                          Iraq takes Transjordan from British-Colonies
                      2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
                      1 Fighter moved from Iraq to Caspian Sea Zone
                      1 Light-Tank moved from Iraq to Transjordan
                      1 Light-Tank moved from Transjordan to Iraq
              
                  Combat - Iraq
                      Battle in Caspian Sea Zone
                          Iraq attack with 1 Fighter
                          USSR defend with 1 Transport
                              Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                              USSR roll dice for 1 Transport in Caspian Sea Zone, round 2 : 0/1 hits, 0.10 expected hits
                              Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                              USSR roll dice for 1 Transport in Caspian Sea Zone, round 3 : 0/1 hits, 0.10 expected hits
                              Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                              USSR roll dice for 1 Transport in Caspian Sea Zone, round 4 : 0/1 hits, 0.10 expected hits
                              1 Transport owned by the USSR lost in Caspian Sea Zone
                          Iraq win with 1 Fighter remaining. Battle score for attacker is 20
                          Casualties for USSR: 1 Transport
                      Battle in Indian Coast Sea Zone
                          Iraq attack with 2 Patrol-Boats
                          British-India defend with 1 Cruiser, 1 Destroyer and 1 Transport
                              Iraq roll dice for 2 Patrol-Boats in Indian Coast Sea Zone, round 2 : 1/2 hits, 0.60 expected hits
                              British-India roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in Indian Coast Sea Zone, round 2 : 2/3 hits, 0.90 expected hits
                              1 Destroyer owned by the British-India and 2 Patrol-Boats owned by the Iraq lost in Indian Coast Sea Zone
                          British-India win
                          . Battle score for attacker is -10
                          Casualties for Iraq: 2 Patrol-Boats
                          Casualties for British-India: 1 Destroyer
              
                  Non Combat Move - Iraq
                      1 Fighter moved from Caspian Sea Zone to Iran
                      1 Anti-Air, 1 Artillery and 2 Infantrys moved from Iraq to Iran
              
                  Purchase Units - Iraq
                      Iraq buy 3 Infantrys; Remaining resources: 4 Fuel; 2 Iron; 0 PUs; 
              
                  Place Units - Iraq
                      3 Infantrys placed in Iraq
              
                  Turn Complete - Iraq
                      Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Iraq in Transjordan
                      Trigger The SS is now recruiting from Transjordan: Germany has 1 SS-Potential placed in Transjordan
                      Iraq collect 12 PUs; end with 12 PUs
                      Units generate 10 Fuel; Iraq end with 14 Fuel
                      Units generate 1 Iron; Iraq end with 3 Iron
              

              Combat Hit Differential Summary :

              British-India : 1.10
              USSR : -0.30
              Iraq : -0.10
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Iran round 1

                TripleA Turn Summary for game: Iron War, version: 0.2.6

                Game History

                Round: 1
                
                    Combat Move - Iran
                        1 Patrol-Boat moved from Arabian Sea Zone to Indian Ocean 1 Sea Zone
                        1 Anti-Air, 1 Fighter, 2 Infantrys, 1 Light-Tank and 1 Medium-Tank moved from Iran to Western Turkistan
                        1 Infantry moved from Khorasan to Western Turkistan
                        1 Light-Tank moved from Kerman to Western Turkistan
                
                    Combat - Iran
                        Battle in Western Turkistan
                            Iran attack with 1 Anti-Air, 1 Fighter, 3 Infantrys, 2 Light-Tanks and 1 Medium-Tank
                            USSR defend with 1 Fighter, 1 Flag, 1 Fuel-Barrel, 5 Infantrys and 1 SS-Potential
                                AA fire in Western Turkistan : 0/1 hits, 0.10 expected hits
                                Iran roll dice for 1 Anti-Air, 1 Fighter, 3 Infantrys, 2 Light-Tanks and 1 Medium-Tank in Western Turkistan, round 2 : 2/8 hits, 2.80 expected hits
                                USSR roll dice for 1 Fighter and 5 Infantrys in Western Turkistan, round 2 : 5/6 hits, 2.10 expected hits
                                2 Infantrys owned by the USSR, 1 Light-Tank owned by the Iran, 3 Infantrys owned by the Iran and 1 Anti-Air owned by the Iran lost in Western Turkistan
                            1 Light-Tank owned by the Iran and 1 Medium-Tank owned by the Iran retreated to Iran
                            USSR win with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is -34
                            Casualties for Iran: 1 Anti-Air, 3 Infantrys and 1 Light-Tank
                            Casualties for USSR: 2 Infantrys
                
                    Non Combat Move - Iran
                        1 Fighter moved from Western Turkistan to Iran
                        1 Artillery and 2 Infantrys moved from Kerman to Iran
                
                    Purchase Units - Iran
                        Iran buy 4 Infantrys; Remaining resources: 3 Fuel; 2 Iron; 0 PUs; 
                
                    Place Units - Iran
                        4 Infantrys placed in Iran
                
                    Turn Complete - Iran
                        Iran collect 15 PUs; end with 15 PUs
                        Units generate 13 Fuel; Iran end with 16 Fuel
                        Units generate 1 Iron; Iran end with 3 Iron
                

                Combat Hit Differential Summary :

                Iran : -0.80
                USSR : 2.90
                AA fire in Western Turkistan : : -0.10
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  @Black_Elk Good gamble. Iraq and Iran had quite rough turns 😕

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: British-India round 1

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 1
                    
                        Combat Move - British-India
                                British-India takes Kerman from Iran
                            1 Colonial-Infantry moved from India to Indian Coast Sea Zone
                            1 Colonial-Infantry moved from Ceylon to Indian Coast Sea Zone
                            2 Colonial-Infantrys, 1 Cruiser and 1 Transport moved from Indian Coast Sea Zone to Bay of Bengal Sea Zone
                            1 Colonial-Infantry moved from Andaman to Bay of Bengal Sea Zone
                            3 Colonial-Infantrys moved from Bay of Bengal Sea Zone to Southern Thailand
                            1 Colonial-Infantry and 1 Infantry moved from Malaya to Southern Thailand
                            1 Artillery and 1 Infantry moved from Lower Burma to Southern Thailand
                            1 Fighter moved from India to Southern Thailand
                            1 Colonial-Infantry moved from Sind to Kerman
                            1 Infantry moved from Burma to Burma Road
                            1 Infantry moved from Bengal to Burma
                            1 Colonial-Infantry moved from Bengal to Lower Burma
                            1 Colonial-Infantry moved from Orissa to Bengal
                            1 Colonial-Infantry moved from Punjab to Sind
                            1 Colonial-Infantry moved from United Provinces to Sind
                            1 Infantry moved from India to Sind
                            British-India undo move 8.
                            1 Anti-Air moved from India to Sind
                            1 Fighter moved from India to Southern Thailand
                    
                        Combat - British-India
                            Battle in Southern Thailand
                                British-India attack with 1 Artillery, 4 Colonial-Infantrys, 1 Fighter and 2 Infantrys
                                Thailand defend with 1 Artillery, 1 Flag, 2 Infantrys and 1 Iron-Ore
                                    British-India roll dice for 1 Artillery, 4 Colonial-Infantrys, 1 Fighter and 2 Infantrys in Southern Thailand, round 2 : 2/8 hits, 2.00 expected hits
                                    Thailand roll dice for 1 Artillery and 2 Infantrys in Southern Thailand, round 2 : 0/3 hits, 0.90 expected hits
                                    2 Infantrys owned by the Thailand lost in Southern Thailand
                                    British-India roll dice for 1 Artillery, 4 Colonial-Infantrys, 1 Fighter and 2 Infantrys in Southern Thailand, round 3 : 1/8 hits, 2.00 expected hits
                                    Thailand roll dice for 1 Artillery in Southern Thailand, round 3 : 0/1 hits, 0.30 expected hits
                                    1 Artillery owned by the Thailand lost in Southern Thailand
                                British-India takes Southern Thailand from Thailand
                                British-India win
                                . Battle score for attacker is 31
                                Casualties for Thailand: 1 Artillery and 2 Infantrys
                    
                        Non Combat Move - British-India
                            1 Fighter moved from Southern Thailand to Malaya
                    
                        Export to Britain - British-India
                            British-India spend 1 Iron on User Action: Action Britain receives iron from British-India
                            Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India
                            Trigger Britain receives iron from British-India: Britain met a national objective for an additional 1 Iron; end with 5 Iron
                            Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India-2
                    
                        Purchase Units - British-India
                            British-India buy 1 Bomber and 1 Infantry; Remaining resources: 6 Fuel; 2 Iron; 0 PUs; 10 CR; 
                    
                        Place Units - British-India
                            1 Bomber and 1 Infantry placed in India
                    
                        Turn Complete - British-India
                            British-India collect 38 PUs; end with 38 PUs
                            Units generate 3 SS; British-India end with 3 SS
                            Units generate 9 Fuel; British-India end with 15 Fuel
                            Units generate 6 CR; British-India end with 16 CR
                            Units generate 2 Iron; British-India end with 4 Iron
                    

                    Combat Hit Differential Summary :

                    British-India : -1.00
                    Thailand : -1.20
                    

                    Savegame

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: French-Colonies round 1

                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                      Game History

                      Round: 1
                      
                          Combat Move - French-Colonies
                              1 Infantry moved from French India to India
                              1 Colonial-Infantry and 1 Mech-Inf moved from Hanoi to French Indochina
                              1 Cruiser moved from South China Sea Zone to East China Sea Zone
                              1 Destroyer moved from South China Sea Zone to Philippines Sea Zone
                              1 Destroyer moved from Philippines Sea Zone to Wake Island Sea Zone
                              1 Patrol-Boat moved from South China Sea Zone to Philippines Sea Zone
                              1 Colonial-Infantry moved from French Guiana to Para
                      
                          Non Combat Move - French-Colonies
                      
                          Purchase Units - French-Colonies
                              French-Colonies buy 2 Colonial-Infantrys and 3 Infantrys; Remaining resources: 10 Fuel; 3 PUs; 0 CR; 
                      
                          Place Units - French-Colonies
                              2 Colonial-Infantrys and 3 Infantrys placed in French Indochina
                      
                          Turn Complete - French-Colonies
                              French-Colonies collect 40 PUs; end with 43 PUs
                              Units generate 7 Fuel; French-Colonies end with 17 Fuel
                              Units generate 1 Iron; French-Colonies end with 1 Iron
                              Units generate 5 CR; French-Colonies end with 5 CR
                              Units generate 1 SS; French-Colonies end with 1 SS
                      

                      Combat Hit Differential Summary :

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: ANZAC round 1

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 1
                        
                            Combat Move - ANZAC
                                1 Cruiser moved from Sydney Sea Zone to Arafura Sea Zone
                                1 Infantry moved from Sydney to Sydney Sea Zone
                                1 Light-Tank moved from Sydney to North Queensland
                                1 Infantry moved from Goldfields-Esperance to Alice Springs
                                1 Infantry moved from South Australia to Alice Springs
                                1 Artillery moved from Sydney to South Australia
                                1 Artillery moved from South Queensland to Sydney Sea Zone
                                1 Infantry moved from South Queensland to Sydney Sea Zone
                                1 Artillery, 2 Infantrys and 1 Transport moved from Sydney Sea Zone to Arafura Sea Zone
                                1 Artillery and 2 Infantrys moved from Arafura Sea Zone to Western New Guinea
                                1 Infantry moved from Papua New Guinea to Western New Guinea
                                1 Fighter moved from South Island to North Queensland
                                1 Infantry moved from Melbourne to South Australia
                                1 Artillery and 1 Infantry moved from Darwin to North Queensland
                                1 Destroyer moved from Sydney Sea Zone to Solomon Sea Zone
                                1 Patrol-Boat moved from Sydney Sea Zone to Coral Sea Zone
                        
                            Non Combat Move - ANZAC
                        
                            Aid the KNIL - ANZAC
                                ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                                Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                                Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 30 PUs
                                Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                        
                            Purchase Units - ANZAC
                                ANZAC buy 1 Bomber; Remaining resources: 9 Fuel; 2 Iron; 0 PUs; 
                        
                            Place Units - ANZAC
                                1 Bomber placed in Sydney
                        
                            Turn Complete - ANZAC
                                ANZAC collect 38 PUs; end with 38 PUs
                                Units generate 9 Fuel; ANZAC end with 18 Fuel
                                Units generate 2 Iron; ANZAC end with 4 Iron
                        

                        Combat Hit Differential Summary :

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: KNIL round 1

                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                          Game History

                          Round: 1
                          
                              Combat Move - KNIL
                                  1 Colonial-Infantry moved from Dutch Guiana to French Guiana
                                  1 Dive-Bomber moved from Sumatra to Celebes Sea Zone
                                  1 Dive-Bomber moved from Celebes Sea Zone to South China Sea Zone
                                  1 Dive-Bomber moved from South China Sea Zone to French Indochina
                                  1 Cruiser moved from Celebes Sea Zone to Pacific 4 Sea Zone
                                  1 Patrol-Boat moved from Celebes Sea Zone to Bismarck Sea Zone
                                  1 Colonial-Infantry moved from Celebes to Celebes Sea Zone
                                  1 Colonial-Infantry moved from Borneo to Celebes Sea Zone
                                  1 Colonial-Infantry moved from Halmahera to Celebes Sea Zone
                                  3 Colonial-Infantrys and 1 Transport moved from Celebes Sea Zone to South China Sea Zone
                                  3 Colonial-Infantrys moved from South China Sea Zone to French Indochina
                          
                              Non Combat Move - KNIL
                          
                              Purchase Units - KNIL
                                  KNIL buy 1 Bomber; Remaining resources: 4 Fuel; 2 Iron; 0 PUs; 10 CR; 
                          
                              Place Units - KNIL
                                  1 Bomber placed in Sumatra
                          
                              Turn Complete - KNIL
                                  KNIL collect 28 PUs; end with 28 PUs
                                  Units generate 5 Fuel; KNIL end with 9 Fuel
                                  Units generate 6 CR; KNIL end with 16 CR
                                  Units generate 2 Iron; KNIL end with 4 Iron
                          

                          Combat Hit Differential Summary :

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • Black_ElkB Offline
                            Black_Elk
                            last edited by Black_Elk

                            Damn, not bad there. Ruskies stood tall in Western Turkistan and the Indian transport to boot, I'll take it hehe. Hopefully helps the Allies to hold the center a little bit longer. I went with that naval blocking plan for the minors in the Pacific, and then sent as many dudes as I could to prop up French Indochina. Bought a bunch of bombers. Will have to see how that pans out, but hopefully makes Thailand sweat a bit.

                            Anyhow, back to you man. Catch you after Japan

                            redrumR 2 Replies Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Black_Elk
                              last edited by

                              @black_elk I see you weren't kidding about the naval blocks... There are random Allied ships all over the Pacific! I'm gonna have to think about Japan's turn a bit.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              Black_ElkB 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Japan round 1

                                TripleA Turn Summary for game: Iron War, version: 0.2.6

                                Game History

                                Round: 1
                                
                                    Combat Move - Japan
                                            Japan takes Hanoi from French-Colonies
                                            Some non-combat units are destroyed: 
                                                AA fire in East China Sea Zone : 0/1 hits, 0.10 expected hits
                                        1 Infantry moved from Canton to Hanoi
                                        1 Infantry moved from Korea to Vladivostok
                                              Japan take Vladivostok from USSR
                                        1 Artillery and 3 Infantrys moved from Canton to Burma Road
                                        1 Infantry and 1 Mech-Inf moved from Amoy to Burma Road
                                        1 Bomber moved from Japan to Burma Road
                                        1 Infantry moved from Amoy to Changsha
                                        2 Infantrys moved from Shanghai to Changsha
                                        1 Artillery and 4 Infantrys moved from Peking to Changsha
                                        1 Light-Tank and 1 SP-Artillery moved from Ryojun to Changsha
                                        1 Infantry and 1 Mech-Inf moved from Ryojun to Changsha
                                        1 Battleship moved from Japan Sea Zone to East China Sea Zone
                                        1 Submarine moved from Japan Sea Zone to South China Sea Zone
                                        1 Submarine moved from Truk Lagoon Sea Zone to Pacific 4 Sea Zone
                                        1 Submarine moved from Truk Lagoon Sea Zone to Philippines Sea Zone
                                        1 Carrier moved from Japan Sea Zone to Wake Island Sea Zone
                                        1 Destroyer moved from Japan Sea Zone to East China Sea Zone
                                        1 Destroyer moved from Truk Lagoon Sea Zone to Pacific 4 Sea Zone
                                        1 Destroyer moved from Japan Sea Zone to Wake Island Sea Zone
                                        2 Cruisers moved from Truk Lagoon Sea Zone to Wake Island Sea Zone
                                        1 Fighter moved from Truk to North Pacific 2 Sea Zone
                                        1 Destroyer moved from Japan Sea Zone to North Pacific 2 Sea Zone
                                        1 Cruiser moved from Japan Sea Zone to Wake Island Sea Zone
                                        1 Battleship moved from Truk Lagoon Sea Zone to Wake Island Sea Zone
                                        1 Destroyer moved from Japan Sea Zone to Wake Island Sea Zone
                                        3 Fighters moved from Japan Sea Zone to South China Sea Zone
                                
                                    Combat - Japan
                                        Battle in East China Sea Zone
                                            Japan attack with 1 Battleship and 1 Destroyer
                                            French-Colonies defend with 1 Cruiser
                                                Japan roll dice for 1 Battleship and 1 Destroyer in East China Sea Zone, round 2 : 2/2 hits, 0.90 expected hits
                                                French-Colonies roll dice for 1 Cruiser in East China Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                            Units damaged: 1 Battleship owned by the Japan
                                                1 Cruiser owned by the French-Colonies lost in East China Sea Zone
                                            Japan win with 1 Battleship and 1 Destroyer remaining. Battle score for attacker is 20
                                            Casualties for French-Colonies: 1 Cruiser
                                        Battle in Wake Island Sea Zone
                                            Japan attack with 1 Battleship, 1 Carrier, 3 Cruisers and 2 Destroyers
                                            USSR defend with 1 Submarine; French-Colonies defend with 1 Destroyer
                                                Japan roll dice for 1 Battleship, 1 Carrier, 3 Cruisers and 2 Destroyers in Wake Island Sea Zone, round 2 : 5/7 hits, 2.90 expected hits
                                                USSR roll dice for 1 Submarine in Wake Island Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                                USSR roll dice for 1 Destroyer in Wake Island Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                                1 Submarine owned by the USSR and 1 Destroyer owned by the French-Colonies lost in Wake Island Sea Zone
                                            Japan win with 1 Battleship, 1 Carrier, 3 Cruisers and 2 Destroyers remaining. Battle score for attacker is 41
                                            Casualties for French-Colonies: 1 Destroyer
                                            Casualties for USSR: 1 Submarine
                                        Battle in South China Sea Zone
                                            Japan attack with 3 Fighters and 1 Submarine
                                            KNIL defend with 1 Transport; French-Colonies defend with 1 Patrol-Boat
                                                Japan roll dice for 1 Submarine in South China Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                1 Transport owned by the KNIL lost in South China Sea Zone
                                                Japan roll dice for 3 Fighters in South China Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                                                French-Colonies roll dice for 1 Patrol-Boat in South China Sea Zone, round 2 : 0/1 hits, 0.20 expected hits
                                            1 Patrol-Boat owned by the French-Colonies lost in South China Sea Zone
                                            Japan win with 3 Fighters and 1 Submarine remaining. Battle score for attacker is 33
                                            Casualties for KNIL: 1 Transport
                                            Casualties for French-Colonies: 1 Patrol-Boat
                                        Battle in Philippines Sea Zone
                                            Japan attack with 1 Submarine
                                            French-Colonies defend with 1 Patrol-Boat
                                                Japan roll dice for 1 Submarine in Philippines Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                            1 Patrol-Boat owned by the French-Colonies lost in Philippines Sea Zone
                                            Japan win with 1 Submarine remaining. Battle score for attacker is 13
                                            Casualties for French-Colonies: 1 Patrol-Boat
                                        Battle in North Pacific 2 Sea Zone
                                            Japan attack with 1 Destroyer and 1 Fighter
                                            USSR defend with 1 Submarine
                                                Japan roll dice for 1 Destroyer and 1 Fighter in North Pacific 2 Sea Zone, round 2 : 0/2 hits, 0.80 expected hits
                                                USSR roll dice for 1 Submarine in North Pacific 2 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                                Japan roll dice for 1 Destroyer and 1 Fighter in North Pacific 2 Sea Zone, round 3 : 2/2 hits, 0.80 expected hits
                                                USSR roll dice for 1 Submarine in North Pacific 2 Sea Zone, round 3 : 0/1 hits, 0.30 expected hits
                                                1 Submarine owned by the USSR lost in North Pacific 2 Sea Zone
                                            Japan win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 25
                                            Casualties for USSR: 1 Submarine
                                        Battle in Burma Road
                                            Japan attack with 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf
                                            China defend with 1 Flag and 2 Infantrys; British-India defend with 1 Infantry
                                                Japan roll dice for 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf in Burma Road, round 2 : 1/7 hits, 2.00 expected hits
                                                China roll dice for 3 Infantrys in Burma Road, round 2 : 0/3 hits, 0.90 expected hits
                                                1 Infantry owned by the China lost in Burma Road
                                                Japan roll dice for 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf in Burma Road, round 3 : 3/7 hits, 2.00 expected hits
                                                China roll dice for 2 Infantrys in Burma Road, round 3 : 0/2 hits, 0.60 expected hits
                                                1 Infantry owned by the British-India and 1 Infantry owned by the China lost in Burma Road
                                            Japan win, taking Burma Road from China with 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 30
                                            Casualties for China: 2 Infantrys
                                            Casualties for British-India: 1 Infantry
                                        Battle in Changsha
                                            Japan attack with 1 Artillery, 8 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery
                                            China defend with 1 Flag, 2 Infantrys and 1 Iron-Ore
                                                Japan roll dice for 1 Artillery, 8 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery in Changsha, round 2 : 2/12 hits, 2.90 expected hits
                                                China roll dice for 2 Infantrys in Changsha, round 2 : 2/2 hits, 0.60 expected hits
                                                2 Infantrys owned by the Japan and 2 Infantrys owned by the China lost in Changsha
                                            Japan win, taking Changsha from China with 1 Artillery, 6 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery remaining. Battle score for attacker is 0
                                            Casualties for Japan: 2 Infantrys
                                            Casualties for China: 2 Infantrys
                                        Battle in Pacific 4 Sea Zone
                                            Japan attack with 1 Destroyer and 1 Submarine
                                            KNIL defend with 1 Cruiser
                                                Japan roll dice for 1 Submarine in Pacific 4 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                1 Cruiser owned by the KNIL lost in Pacific 4 Sea Zone
                                            Japan win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 20
                                            Casualties for KNIL: 1 Cruiser
                                
                                    Non Combat Move - Japan
                                        1 Bomber moved from Burma Road to Thailand
                                        3 Fighters moved from South China Sea Zone to Thailand
                                        1 Light-Tank moved from Shanghai to Burma Road
                                        1 Light-Tank moved from Peking to Burma Road
                                        1 Artillery and 1 Infantry moved from Hokkaido to Japan Sea Zone
                                        3 Artillerys and 10 Infantrys moved from Japan to Japan Sea Zone
                                        1 Anti-Air and 1 Light-Tank moved from Japan to Japan Sea Zone
                                        1 Anti-Air, 4 Artillerys, 2 Cruisers, 11 Infantrys, 1 Light-Tank and 6 Transports moved from Japan Sea Zone to South China Sea Zone
                                        1 Anti-Air, 4 Artillerys, 11 Infantrys and 1 Light-Tank moved from South China Sea Zone to Hanoi
                                        1 Infantry moved from Truk to Truk Lagoon Sea Zone
                                        1 Infantry and 1 Transport moved from Truk Lagoon Sea Zone to East China Sea Zone
                                        1 Infantry moved from Iwo Jima to East China Sea Zone
                                        1 Infantry moved from Okinawa to East China Sea Zone
                                        3 Infantrys moved from East China Sea Zone to Amoy
                                        1 Infantry and 1 Mech-Inf moved from Hsinking to Peking
                                        2 Infantrys moved from Ryojun to Peking
                                        1 Infantry moved from Ryojun to Peking
                                        1 Artillery and 1 Infantry moved from Jehol to Hsinking
                                        2 Infantrys moved from Ryojun to Hsinking
                                        1 Artillery moved from Tsitsihar to Hsinking
                                        1 Artillery and 2 Infantrys moved from Hailar to Jehol
                                        1 Infantry moved from Tsitsihar to Hsinking
                                        1 Fighter moved from North Pacific 2 Sea Zone to Wake Island Sea Zone
                                
                                    Aid Axis powers - Japan
                                        Japan spend 10 PUs on User Action: Action 2 Thailand receives financial support
                                        Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-3
                                        Trigger Thailand receives financial support-3: Thailand met a national objective for an additional 10 PUs; end with 40 PUs
                                        Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-4
                                
                                    Purchase Units - Japan
                                        Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                        Japan buy 1 Dive-Bomber and 4 Infantrys; Remaining resources: 25 Fuel; 6 Iron; 0 PUs; 
                                
                                    Place Units - Japan
                                        1 Dive-Bomber and 4 Infantrys placed in Ryojun
                                        1 Submarine placed in Japanese East Coast Sea Zone
                                
                                    Turn Complete - Japan
                                        Japan collect 99 PUs; end with 99 PUs
                                        Units generate 39 Fuel; Japan end with 64 Fuel
                                        Units generate 3 Iron; Japan end with 9 Iron
                                        Units generate 1 CR; Japan end with 1 CR
                                

                                Combat Hit Differential Summary :

                                AA fire in East China Sea Zone : : -0.10
                                Japan : 4.70
                                China : -0.10
                                USSR : -1.20
                                French-Colonies : 0.30
                                

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Manual Gamesave Post: Thailand round 1

                                  TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6

                                  Game History

                                  Round: 1
                                  
                                      Combat Move - Thailand
                                          1 Cruiser and 1 Destroyer moved from Gulf of Thailand Sea Zone to Arafura Sea Zone
                                          1 Fighter moved from Thailand to Lower Burma
                                          1 Infantry moved from Thailand to Lower Burma
                                  
                                      Combat - Thailand
                                          Battle in Lower Burma
                                              Thailand attack with 1 Fighter and 1 Infantry
                                              British-India defend with 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Fuel-Barrel
                                                  Thailand roll dice for 1 Fighter and 1 Infantry in Lower Burma, round 2 : 0/2 hits, 0.70 expected hits
                                                  British-India roll dice for 1 Colonial-Infantry in Lower Burma, round 2 : 0/1 hits, 0.20 expected hits
                                                  Thailand roll dice for 1 Fighter and 1 Infantry in Lower Burma, round 3 : 1/2 hits, 0.70 expected hits
                                                  British-India roll dice for 1 Colonial-Infantry in Lower Burma, round 3 : 0/1 hits, 0.20 expected hits
                                              1 Colonial-Infantry owned by the British-India lost in Lower Burma
                                              Thailand takes Lower Burma from British-India
                                              Thailand win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                                              Casualties for British-India: 1 Colonial-Infantry
                                          Battle in Arafura Sea Zone
                                              Thailand attack with 1 Cruiser and 1 Destroyer
                                              ANZAC defend with 1 Cruiser and 1 Transport
                                                  Thailand roll dice for 1 Cruiser and 1 Destroyer in Arafura Sea Zone, round 2 : 1/2 hits, 0.80 expected hits
                                  

                                  Combat Hit Differential Summary :

                                  British-India : -0.40
                                  Thailand : -0.20
                                  

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • redrumR Offline
                                    redrum Admin @Black_Elk
                                    last edited by

                                    @black_elk Need OOL for Arafura SZ.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • Black_ElkB Offline
                                      Black_Elk @redrum
                                      last edited by

                                      @redrum take the hit on the transport. Keep the big guns firing this time haha

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                                      • Black_ElkB Offline
                                        Black_Elk @redrum
                                        last edited by Black_Elk

                                        @redrum said in Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies):

                                        @black_elk I see you weren't kidding about the naval blocks... There are random Allied ships all over the Pacific! I'm gonna have to think about Japan's turn a bit.

                                        Yeah I figured it was a choice between getting smoked all at once, in one big blunt, with Japan consolidating their fleet immediately, or smoked with little hits all over the place, where at least I could tie down some enemy aircraft and warships.

                                        The hope was to keep Japan off Hanoi if the cruiser AA hit. But that Japanese bomber has a lot of flight paths, so kinda tricky. Maybe a cleaner play for the block is to worry less about New Guinea and Australia and leave more ships in the South China Sea Zone to deter the air attack? Not really sure, but Japan has a lot of heat they can bring and USA is a little light out of pearl to do much in the first round.

                                        I wonder if the Americans should maybe be given a Pacific transport at the start, so Japan has to consider the Truk defense a bit more? Kinda the same deal on the Atlantic side too. The way its set up now, the Axis team doesn't have to trip too much about USA landings anywhere until like round 4. I'll have to think about how to spend that USA cash, whether on aid or to start dropping naval units.

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                                        • redrumR Offline
                                          redrum Admin @Black_Elk
                                          last edited by

                                          @black_elk Yeah, when I first opened the save, I thought Japan was totally screwed with all those blocks. But Japan has a pretty large fleet to start so can spread it around to clean up all the blocks fairly well as well as use NCM to still position its transports fairly effectively for J2. But it does slow down J1 as they aren't really able to make any amphib assaults.

                                          Given that the Allies have a lot higher starting income than the Axis, I think Japan has to have a relatively easy road to taking out French Indo and Sumatra. Otherwise, Japan will get squeezed out as the combination of the Allies in the Pacific probably have 2-3 times their income. Given that, I think the USA has to start out pretty weak in the Pacific. I think the balance probably is then India/ANZAC/China/USSR should generally be hard for Japan to push through as the combination of those plus some USA Pacific involvement should get to fairly balanced fronts.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by Black_Elk

                                            Definitely true, every round those little dudes have to stack hitpoints is a round where Japan has to burn their oil reserves shifting around, so maybe better if they have that breathing room vs the US fleet. China is in sort of bind though. If I stick it out and try to make a defense of Chungking I might pull some ground off the India crush temporarily, but its a bit of a lost cause and leaves the Russians with a pretty big headache in that vast middle area. On the other hand the withdraw to Qinghai/Urimichi is a little precarious, since we don't really have enough juice to deadzone Lanchow by ourselves. Guess its up to Russia to start arming Mao asap and hope for the best lol

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