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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • Black_ElkB Offline
      Black_Elk @redrum
      last edited by Black_Elk

      @redrum yeah that's the ticket. Probably Persia mops up regardless, but you never know hehe

      ps. wondering if it would make sense to buy a PT boat in the Caspian next time. Like just bum rush Iraq/Iran, and trade Egypt/Stalingrad for the middle east? hehe. But Russia always seems kinda strapped. Never quite sure what sort of heat I can bring without getting rolled up instantly by G

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Iraq round 1

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 1
        
            Combat Move - Iraq
                    Iraq takes Transjordan from British-Colonies
                2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
                1 Fighter moved from Iraq to Caspian Sea Zone
                1 Light-Tank moved from Iraq to Transjordan
                1 Light-Tank moved from Transjordan to Iraq
        
            Combat - Iraq
                Battle in Caspian Sea Zone
                    Iraq attack with 1 Fighter
                    USSR defend with 1 Transport
                        Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        USSR roll dice for 1 Transport in Caspian Sea Zone, round 2 : 0/1 hits, 0.10 expected hits
                        Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                        USSR roll dice for 1 Transport in Caspian Sea Zone, round 3 : 0/1 hits, 0.10 expected hits
                        Iraq roll dice for 1 Fighter in Caspian Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                        USSR roll dice for 1 Transport in Caspian Sea Zone, round 4 : 0/1 hits, 0.10 expected hits
                        1 Transport owned by the USSR lost in Caspian Sea Zone
                    Iraq win with 1 Fighter remaining. Battle score for attacker is 20
                    Casualties for USSR: 1 Transport
                Battle in Indian Coast Sea Zone
                    Iraq attack with 2 Patrol-Boats
                    British-India defend with 1 Cruiser, 1 Destroyer and 1 Transport
                        Iraq roll dice for 2 Patrol-Boats in Indian Coast Sea Zone, round 2 : 1/2 hits, 0.60 expected hits
                        British-India roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in Indian Coast Sea Zone, round 2 : 2/3 hits, 0.90 expected hits
                        1 Destroyer owned by the British-India and 2 Patrol-Boats owned by the Iraq lost in Indian Coast Sea Zone
                    British-India win
                    . Battle score for attacker is -10
                    Casualties for Iraq: 2 Patrol-Boats
                    Casualties for British-India: 1 Destroyer
        
            Non Combat Move - Iraq
                1 Fighter moved from Caspian Sea Zone to Iran
                1 Anti-Air, 1 Artillery and 2 Infantrys moved from Iraq to Iran
        
            Purchase Units - Iraq
                Iraq buy 3 Infantrys; Remaining resources: 4 Fuel; 2 Iron; 0 PUs; 
        
            Place Units - Iraq
                3 Infantrys placed in Iraq
        
            Turn Complete - Iraq
                Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Iraq in Transjordan
                Trigger The SS is now recruiting from Transjordan: Germany has 1 SS-Potential placed in Transjordan
                Iraq collect 12 PUs; end with 12 PUs
                Units generate 10 Fuel; Iraq end with 14 Fuel
                Units generate 1 Iron; Iraq end with 3 Iron
        

        Combat Hit Differential Summary :

        British-India : 1.10
        USSR : -0.30
        Iraq : -0.10
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Iran round 1

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 1
          
              Combat Move - Iran
                  1 Patrol-Boat moved from Arabian Sea Zone to Indian Ocean 1 Sea Zone
                  1 Anti-Air, 1 Fighter, 2 Infantrys, 1 Light-Tank and 1 Medium-Tank moved from Iran to Western Turkistan
                  1 Infantry moved from Khorasan to Western Turkistan
                  1 Light-Tank moved from Kerman to Western Turkistan
          
              Combat - Iran
                  Battle in Western Turkistan
                      Iran attack with 1 Anti-Air, 1 Fighter, 3 Infantrys, 2 Light-Tanks and 1 Medium-Tank
                      USSR defend with 1 Fighter, 1 Flag, 1 Fuel-Barrel, 5 Infantrys and 1 SS-Potential
                          AA fire in Western Turkistan : 0/1 hits, 0.10 expected hits
                          Iran roll dice for 1 Anti-Air, 1 Fighter, 3 Infantrys, 2 Light-Tanks and 1 Medium-Tank in Western Turkistan, round 2 : 2/8 hits, 2.80 expected hits
                          USSR roll dice for 1 Fighter and 5 Infantrys in Western Turkistan, round 2 : 5/6 hits, 2.10 expected hits
                          2 Infantrys owned by the USSR, 1 Light-Tank owned by the Iran, 3 Infantrys owned by the Iran and 1 Anti-Air owned by the Iran lost in Western Turkistan
                      1 Light-Tank owned by the Iran and 1 Medium-Tank owned by the Iran retreated to Iran
                      USSR win with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is -34
                      Casualties for Iran: 1 Anti-Air, 3 Infantrys and 1 Light-Tank
                      Casualties for USSR: 2 Infantrys
          
              Non Combat Move - Iran
                  1 Fighter moved from Western Turkistan to Iran
                  1 Artillery and 2 Infantrys moved from Kerman to Iran
          
              Purchase Units - Iran
                  Iran buy 4 Infantrys; Remaining resources: 3 Fuel; 2 Iron; 0 PUs; 
          
              Place Units - Iran
                  4 Infantrys placed in Iran
          
              Turn Complete - Iran
                  Iran collect 15 PUs; end with 15 PUs
                  Units generate 13 Fuel; Iran end with 16 Fuel
                  Units generate 1 Iron; Iran end with 3 Iron
          

          Combat Hit Differential Summary :

          Iran : -0.80
          USSR : 2.90
          AA fire in Western Turkistan : : -0.10
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin
            last edited by

            @Black_Elk Good gamble. Iraq and Iran had quite rough turns 😕

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: British-India round 1

              TripleA Turn Summary for game: Iron War, version: 0.2.6

              Game History

              Round: 1
              
                  Combat Move - British-India
                          British-India takes Kerman from Iran
                      1 Colonial-Infantry moved from India to Indian Coast Sea Zone
                      1 Colonial-Infantry moved from Ceylon to Indian Coast Sea Zone
                      2 Colonial-Infantrys, 1 Cruiser and 1 Transport moved from Indian Coast Sea Zone to Bay of Bengal Sea Zone
                      1 Colonial-Infantry moved from Andaman to Bay of Bengal Sea Zone
                      3 Colonial-Infantrys moved from Bay of Bengal Sea Zone to Southern Thailand
                      1 Colonial-Infantry and 1 Infantry moved from Malaya to Southern Thailand
                      1 Artillery and 1 Infantry moved from Lower Burma to Southern Thailand
                      1 Fighter moved from India to Southern Thailand
                      1 Colonial-Infantry moved from Sind to Kerman
                      1 Infantry moved from Burma to Burma Road
                      1 Infantry moved from Bengal to Burma
                      1 Colonial-Infantry moved from Bengal to Lower Burma
                      1 Colonial-Infantry moved from Orissa to Bengal
                      1 Colonial-Infantry moved from Punjab to Sind
                      1 Colonial-Infantry moved from United Provinces to Sind
                      1 Infantry moved from India to Sind
                      British-India undo move 8.
                      1 Anti-Air moved from India to Sind
                      1 Fighter moved from India to Southern Thailand
              
                  Combat - British-India
                      Battle in Southern Thailand
                          British-India attack with 1 Artillery, 4 Colonial-Infantrys, 1 Fighter and 2 Infantrys
                          Thailand defend with 1 Artillery, 1 Flag, 2 Infantrys and 1 Iron-Ore
                              British-India roll dice for 1 Artillery, 4 Colonial-Infantrys, 1 Fighter and 2 Infantrys in Southern Thailand, round 2 : 2/8 hits, 2.00 expected hits
                              Thailand roll dice for 1 Artillery and 2 Infantrys in Southern Thailand, round 2 : 0/3 hits, 0.90 expected hits
                              2 Infantrys owned by the Thailand lost in Southern Thailand
                              British-India roll dice for 1 Artillery, 4 Colonial-Infantrys, 1 Fighter and 2 Infantrys in Southern Thailand, round 3 : 1/8 hits, 2.00 expected hits
                              Thailand roll dice for 1 Artillery in Southern Thailand, round 3 : 0/1 hits, 0.30 expected hits
                              1 Artillery owned by the Thailand lost in Southern Thailand
                          British-India takes Southern Thailand from Thailand
                          British-India win
                          . Battle score for attacker is 31
                          Casualties for Thailand: 1 Artillery and 2 Infantrys
              
                  Non Combat Move - British-India
                      1 Fighter moved from Southern Thailand to Malaya
              
                  Export to Britain - British-India
                      British-India spend 1 Iron on User Action: Action Britain receives iron from British-India
                      Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India
                      Trigger Britain receives iron from British-India: Britain met a national objective for an additional 1 Iron; end with 5 Iron
                      Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India-2
              
                  Purchase Units - British-India
                      British-India buy 1 Bomber and 1 Infantry; Remaining resources: 6 Fuel; 2 Iron; 0 PUs; 10 CR; 
              
                  Place Units - British-India
                      1 Bomber and 1 Infantry placed in India
              
                  Turn Complete - British-India
                      British-India collect 38 PUs; end with 38 PUs
                      Units generate 3 SS; British-India end with 3 SS
                      Units generate 9 Fuel; British-India end with 15 Fuel
                      Units generate 6 CR; British-India end with 16 CR
                      Units generate 2 Iron; British-India end with 4 Iron
              

              Combat Hit Differential Summary :

              British-India : -1.00
              Thailand : -1.20
              

              Savegame

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: French-Colonies round 1

                TripleA Turn Summary for game: Iron War, version: 0.2.6

                Game History

                Round: 1
                
                    Combat Move - French-Colonies
                        1 Infantry moved from French India to India
                        1 Colonial-Infantry and 1 Mech-Inf moved from Hanoi to French Indochina
                        1 Cruiser moved from South China Sea Zone to East China Sea Zone
                        1 Destroyer moved from South China Sea Zone to Philippines Sea Zone
                        1 Destroyer moved from Philippines Sea Zone to Wake Island Sea Zone
                        1 Patrol-Boat moved from South China Sea Zone to Philippines Sea Zone
                        1 Colonial-Infantry moved from French Guiana to Para
                
                    Non Combat Move - French-Colonies
                
                    Purchase Units - French-Colonies
                        French-Colonies buy 2 Colonial-Infantrys and 3 Infantrys; Remaining resources: 10 Fuel; 3 PUs; 0 CR; 
                
                    Place Units - French-Colonies
                        2 Colonial-Infantrys and 3 Infantrys placed in French Indochina
                
                    Turn Complete - French-Colonies
                        French-Colonies collect 40 PUs; end with 43 PUs
                        Units generate 7 Fuel; French-Colonies end with 17 Fuel
                        Units generate 1 Iron; French-Colonies end with 1 Iron
                        Units generate 5 CR; French-Colonies end with 5 CR
                        Units generate 1 SS; French-Colonies end with 1 SS
                

                Combat Hit Differential Summary :

                Savegame

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: ANZAC round 1

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 1
                  
                      Combat Move - ANZAC
                          1 Cruiser moved from Sydney Sea Zone to Arafura Sea Zone
                          1 Infantry moved from Sydney to Sydney Sea Zone
                          1 Light-Tank moved from Sydney to North Queensland
                          1 Infantry moved from Goldfields-Esperance to Alice Springs
                          1 Infantry moved from South Australia to Alice Springs
                          1 Artillery moved from Sydney to South Australia
                          1 Artillery moved from South Queensland to Sydney Sea Zone
                          1 Infantry moved from South Queensland to Sydney Sea Zone
                          1 Artillery, 2 Infantrys and 1 Transport moved from Sydney Sea Zone to Arafura Sea Zone
                          1 Artillery and 2 Infantrys moved from Arafura Sea Zone to Western New Guinea
                          1 Infantry moved from Papua New Guinea to Western New Guinea
                          1 Fighter moved from South Island to North Queensland
                          1 Infantry moved from Melbourne to South Australia
                          1 Artillery and 1 Infantry moved from Darwin to North Queensland
                          1 Destroyer moved from Sydney Sea Zone to Solomon Sea Zone
                          1 Patrol-Boat moved from Sydney Sea Zone to Coral Sea Zone
                  
                      Non Combat Move - ANZAC
                  
                      Aid the KNIL - ANZAC
                          ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                          Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                          Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 30 PUs
                          Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                  
                      Purchase Units - ANZAC
                          ANZAC buy 1 Bomber; Remaining resources: 9 Fuel; 2 Iron; 0 PUs; 
                  
                      Place Units - ANZAC
                          1 Bomber placed in Sydney
                  
                      Turn Complete - ANZAC
                          ANZAC collect 38 PUs; end with 38 PUs
                          Units generate 9 Fuel; ANZAC end with 18 Fuel
                          Units generate 2 Iron; ANZAC end with 4 Iron
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: KNIL round 1

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 1
                    
                        Combat Move - KNIL
                            1 Colonial-Infantry moved from Dutch Guiana to French Guiana
                            1 Dive-Bomber moved from Sumatra to Celebes Sea Zone
                            1 Dive-Bomber moved from Celebes Sea Zone to South China Sea Zone
                            1 Dive-Bomber moved from South China Sea Zone to French Indochina
                            1 Cruiser moved from Celebes Sea Zone to Pacific 4 Sea Zone
                            1 Patrol-Boat moved from Celebes Sea Zone to Bismarck Sea Zone
                            1 Colonial-Infantry moved from Celebes to Celebes Sea Zone
                            1 Colonial-Infantry moved from Borneo to Celebes Sea Zone
                            1 Colonial-Infantry moved from Halmahera to Celebes Sea Zone
                            3 Colonial-Infantrys and 1 Transport moved from Celebes Sea Zone to South China Sea Zone
                            3 Colonial-Infantrys moved from South China Sea Zone to French Indochina
                    
                        Non Combat Move - KNIL
                    
                        Purchase Units - KNIL
                            KNIL buy 1 Bomber; Remaining resources: 4 Fuel; 2 Iron; 0 PUs; 10 CR; 
                    
                        Place Units - KNIL
                            1 Bomber placed in Sumatra
                    
                        Turn Complete - KNIL
                            KNIL collect 28 PUs; end with 28 PUs
                            Units generate 5 Fuel; KNIL end with 9 Fuel
                            Units generate 6 CR; KNIL end with 16 CR
                            Units generate 2 Iron; KNIL end with 4 Iron
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by Black_Elk

                      Damn, not bad there. Ruskies stood tall in Western Turkistan and the Indian transport to boot, I'll take it hehe. Hopefully helps the Allies to hold the center a little bit longer. I went with that naval blocking plan for the minors in the Pacific, and then sent as many dudes as I could to prop up French Indochina. Bought a bunch of bombers. Will have to see how that pans out, but hopefully makes Thailand sweat a bit.

                      Anyhow, back to you man. Catch you after Japan

                      redrumR 2 Replies Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Black_Elk
                        last edited by

                        @black_elk I see you weren't kidding about the naval blocks... There are random Allied ships all over the Pacific! I'm gonna have to think about Japan's turn a bit.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        Black_ElkB 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Japan round 1

                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                          Game History

                          Round: 1
                          
                              Combat Move - Japan
                                      Japan takes Hanoi from French-Colonies
                                      Some non-combat units are destroyed: 
                                          AA fire in East China Sea Zone : 0/1 hits, 0.10 expected hits
                                  1 Infantry moved from Canton to Hanoi
                                  1 Infantry moved from Korea to Vladivostok
                                        Japan take Vladivostok from USSR
                                  1 Artillery and 3 Infantrys moved from Canton to Burma Road
                                  1 Infantry and 1 Mech-Inf moved from Amoy to Burma Road
                                  1 Bomber moved from Japan to Burma Road
                                  1 Infantry moved from Amoy to Changsha
                                  2 Infantrys moved from Shanghai to Changsha
                                  1 Artillery and 4 Infantrys moved from Peking to Changsha
                                  1 Light-Tank and 1 SP-Artillery moved from Ryojun to Changsha
                                  1 Infantry and 1 Mech-Inf moved from Ryojun to Changsha
                                  1 Battleship moved from Japan Sea Zone to East China Sea Zone
                                  1 Submarine moved from Japan Sea Zone to South China Sea Zone
                                  1 Submarine moved from Truk Lagoon Sea Zone to Pacific 4 Sea Zone
                                  1 Submarine moved from Truk Lagoon Sea Zone to Philippines Sea Zone
                                  1 Carrier moved from Japan Sea Zone to Wake Island Sea Zone
                                  1 Destroyer moved from Japan Sea Zone to East China Sea Zone
                                  1 Destroyer moved from Truk Lagoon Sea Zone to Pacific 4 Sea Zone
                                  1 Destroyer moved from Japan Sea Zone to Wake Island Sea Zone
                                  2 Cruisers moved from Truk Lagoon Sea Zone to Wake Island Sea Zone
                                  1 Fighter moved from Truk to North Pacific 2 Sea Zone
                                  1 Destroyer moved from Japan Sea Zone to North Pacific 2 Sea Zone
                                  1 Cruiser moved from Japan Sea Zone to Wake Island Sea Zone
                                  1 Battleship moved from Truk Lagoon Sea Zone to Wake Island Sea Zone
                                  1 Destroyer moved from Japan Sea Zone to Wake Island Sea Zone
                                  3 Fighters moved from Japan Sea Zone to South China Sea Zone
                          
                              Combat - Japan
                                  Battle in East China Sea Zone
                                      Japan attack with 1 Battleship and 1 Destroyer
                                      French-Colonies defend with 1 Cruiser
                                          Japan roll dice for 1 Battleship and 1 Destroyer in East China Sea Zone, round 2 : 2/2 hits, 0.90 expected hits
                                          French-Colonies roll dice for 1 Cruiser in East China Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                      Units damaged: 1 Battleship owned by the Japan
                                          1 Cruiser owned by the French-Colonies lost in East China Sea Zone
                                      Japan win with 1 Battleship and 1 Destroyer remaining. Battle score for attacker is 20
                                      Casualties for French-Colonies: 1 Cruiser
                                  Battle in Wake Island Sea Zone
                                      Japan attack with 1 Battleship, 1 Carrier, 3 Cruisers and 2 Destroyers
                                      USSR defend with 1 Submarine; French-Colonies defend with 1 Destroyer
                                          Japan roll dice for 1 Battleship, 1 Carrier, 3 Cruisers and 2 Destroyers in Wake Island Sea Zone, round 2 : 5/7 hits, 2.90 expected hits
                                          USSR roll dice for 1 Submarine in Wake Island Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                          USSR roll dice for 1 Destroyer in Wake Island Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                          1 Submarine owned by the USSR and 1 Destroyer owned by the French-Colonies lost in Wake Island Sea Zone
                                      Japan win with 1 Battleship, 1 Carrier, 3 Cruisers and 2 Destroyers remaining. Battle score for attacker is 41
                                      Casualties for French-Colonies: 1 Destroyer
                                      Casualties for USSR: 1 Submarine
                                  Battle in South China Sea Zone
                                      Japan attack with 3 Fighters and 1 Submarine
                                      KNIL defend with 1 Transport; French-Colonies defend with 1 Patrol-Boat
                                          Japan roll dice for 1 Submarine in South China Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                          1 Transport owned by the KNIL lost in South China Sea Zone
                                          Japan roll dice for 3 Fighters in South China Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                                          French-Colonies roll dice for 1 Patrol-Boat in South China Sea Zone, round 2 : 0/1 hits, 0.20 expected hits
                                      1 Patrol-Boat owned by the French-Colonies lost in South China Sea Zone
                                      Japan win with 3 Fighters and 1 Submarine remaining. Battle score for attacker is 33
                                      Casualties for KNIL: 1 Transport
                                      Casualties for French-Colonies: 1 Patrol-Boat
                                  Battle in Philippines Sea Zone
                                      Japan attack with 1 Submarine
                                      French-Colonies defend with 1 Patrol-Boat
                                          Japan roll dice for 1 Submarine in Philippines Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                      1 Patrol-Boat owned by the French-Colonies lost in Philippines Sea Zone
                                      Japan win with 1 Submarine remaining. Battle score for attacker is 13
                                      Casualties for French-Colonies: 1 Patrol-Boat
                                  Battle in North Pacific 2 Sea Zone
                                      Japan attack with 1 Destroyer and 1 Fighter
                                      USSR defend with 1 Submarine
                                          Japan roll dice for 1 Destroyer and 1 Fighter in North Pacific 2 Sea Zone, round 2 : 0/2 hits, 0.80 expected hits
                                          USSR roll dice for 1 Submarine in North Pacific 2 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                          Japan roll dice for 1 Destroyer and 1 Fighter in North Pacific 2 Sea Zone, round 3 : 2/2 hits, 0.80 expected hits
                                          USSR roll dice for 1 Submarine in North Pacific 2 Sea Zone, round 3 : 0/1 hits, 0.30 expected hits
                                          1 Submarine owned by the USSR lost in North Pacific 2 Sea Zone
                                      Japan win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 25
                                      Casualties for USSR: 1 Submarine
                                  Battle in Burma Road
                                      Japan attack with 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf
                                      China defend with 1 Flag and 2 Infantrys; British-India defend with 1 Infantry
                                          Japan roll dice for 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf in Burma Road, round 2 : 1/7 hits, 2.00 expected hits
                                          China roll dice for 3 Infantrys in Burma Road, round 2 : 0/3 hits, 0.90 expected hits
                                          1 Infantry owned by the China lost in Burma Road
                                          Japan roll dice for 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf in Burma Road, round 3 : 3/7 hits, 2.00 expected hits
                                          China roll dice for 2 Infantrys in Burma Road, round 3 : 0/2 hits, 0.60 expected hits
                                          1 Infantry owned by the British-India and 1 Infantry owned by the China lost in Burma Road
                                      Japan win, taking Burma Road from China with 1 Artillery, 1 Bomber, 4 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 30
                                      Casualties for China: 2 Infantrys
                                      Casualties for British-India: 1 Infantry
                                  Battle in Changsha
                                      Japan attack with 1 Artillery, 8 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery
                                      China defend with 1 Flag, 2 Infantrys and 1 Iron-Ore
                                          Japan roll dice for 1 Artillery, 8 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery in Changsha, round 2 : 2/12 hits, 2.90 expected hits
                                          China roll dice for 2 Infantrys in Changsha, round 2 : 2/2 hits, 0.60 expected hits
                                          2 Infantrys owned by the Japan and 2 Infantrys owned by the China lost in Changsha
                                      Japan win, taking Changsha from China with 1 Artillery, 6 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery remaining. Battle score for attacker is 0
                                      Casualties for Japan: 2 Infantrys
                                      Casualties for China: 2 Infantrys
                                  Battle in Pacific 4 Sea Zone
                                      Japan attack with 1 Destroyer and 1 Submarine
                                      KNIL defend with 1 Cruiser
                                          Japan roll dice for 1 Submarine in Pacific 4 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                          1 Cruiser owned by the KNIL lost in Pacific 4 Sea Zone
                                      Japan win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 20
                                      Casualties for KNIL: 1 Cruiser
                          
                              Non Combat Move - Japan
                                  1 Bomber moved from Burma Road to Thailand
                                  3 Fighters moved from South China Sea Zone to Thailand
                                  1 Light-Tank moved from Shanghai to Burma Road
                                  1 Light-Tank moved from Peking to Burma Road
                                  1 Artillery and 1 Infantry moved from Hokkaido to Japan Sea Zone
                                  3 Artillerys and 10 Infantrys moved from Japan to Japan Sea Zone
                                  1 Anti-Air and 1 Light-Tank moved from Japan to Japan Sea Zone
                                  1 Anti-Air, 4 Artillerys, 2 Cruisers, 11 Infantrys, 1 Light-Tank and 6 Transports moved from Japan Sea Zone to South China Sea Zone
                                  1 Anti-Air, 4 Artillerys, 11 Infantrys and 1 Light-Tank moved from South China Sea Zone to Hanoi
                                  1 Infantry moved from Truk to Truk Lagoon Sea Zone
                                  1 Infantry and 1 Transport moved from Truk Lagoon Sea Zone to East China Sea Zone
                                  1 Infantry moved from Iwo Jima to East China Sea Zone
                                  1 Infantry moved from Okinawa to East China Sea Zone
                                  3 Infantrys moved from East China Sea Zone to Amoy
                                  1 Infantry and 1 Mech-Inf moved from Hsinking to Peking
                                  2 Infantrys moved from Ryojun to Peking
                                  1 Infantry moved from Ryojun to Peking
                                  1 Artillery and 1 Infantry moved from Jehol to Hsinking
                                  2 Infantrys moved from Ryojun to Hsinking
                                  1 Artillery moved from Tsitsihar to Hsinking
                                  1 Artillery and 2 Infantrys moved from Hailar to Jehol
                                  1 Infantry moved from Tsitsihar to Hsinking
                                  1 Fighter moved from North Pacific 2 Sea Zone to Wake Island Sea Zone
                          
                              Aid Axis powers - Japan
                                  Japan spend 10 PUs on User Action: Action 2 Thailand receives financial support
                                  Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-3
                                  Trigger Thailand receives financial support-3: Thailand met a national objective for an additional 10 PUs; end with 40 PUs
                                  Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-4
                          
                              Purchase Units - Japan
                                  Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                  Japan buy 1 Dive-Bomber and 4 Infantrys; Remaining resources: 25 Fuel; 6 Iron; 0 PUs; 
                          
                              Place Units - Japan
                                  1 Dive-Bomber and 4 Infantrys placed in Ryojun
                                  1 Submarine placed in Japanese East Coast Sea Zone
                          
                              Turn Complete - Japan
                                  Japan collect 99 PUs; end with 99 PUs
                                  Units generate 39 Fuel; Japan end with 64 Fuel
                                  Units generate 3 Iron; Japan end with 9 Iron
                                  Units generate 1 CR; Japan end with 1 CR
                          

                          Combat Hit Differential Summary :

                          AA fire in East China Sea Zone : : -0.10
                          Japan : 4.70
                          China : -0.10
                          USSR : -1.20
                          French-Colonies : 0.30
                          

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Manual Gamesave Post: Thailand round 1

                            TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6

                            Game History

                            Round: 1
                            
                                Combat Move - Thailand
                                    1 Cruiser and 1 Destroyer moved from Gulf of Thailand Sea Zone to Arafura Sea Zone
                                    1 Fighter moved from Thailand to Lower Burma
                                    1 Infantry moved from Thailand to Lower Burma
                            
                                Combat - Thailand
                                    Battle in Lower Burma
                                        Thailand attack with 1 Fighter and 1 Infantry
                                        British-India defend with 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Fuel-Barrel
                                            Thailand roll dice for 1 Fighter and 1 Infantry in Lower Burma, round 2 : 0/2 hits, 0.70 expected hits
                                            British-India roll dice for 1 Colonial-Infantry in Lower Burma, round 2 : 0/1 hits, 0.20 expected hits
                                            Thailand roll dice for 1 Fighter and 1 Infantry in Lower Burma, round 3 : 1/2 hits, 0.70 expected hits
                                            British-India roll dice for 1 Colonial-Infantry in Lower Burma, round 3 : 0/1 hits, 0.20 expected hits
                                        1 Colonial-Infantry owned by the British-India lost in Lower Burma
                                        Thailand takes Lower Burma from British-India
                                        Thailand win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                                        Casualties for British-India: 1 Colonial-Infantry
                                    Battle in Arafura Sea Zone
                                        Thailand attack with 1 Cruiser and 1 Destroyer
                                        ANZAC defend with 1 Cruiser and 1 Transport
                                            Thailand roll dice for 1 Cruiser and 1 Destroyer in Arafura Sea Zone, round 2 : 1/2 hits, 0.80 expected hits
                            

                            Combat Hit Differential Summary :

                            British-India : -0.40
                            Thailand : -0.20
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin @Black_Elk
                              last edited by

                              @black_elk Need OOL for Arafura SZ.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              Black_ElkB 1 Reply Last reply Reply Quote 0
                              • Black_ElkB Offline
                                Black_Elk @redrum
                                last edited by

                                @redrum take the hit on the transport. Keep the big guns firing this time haha

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                                • Black_ElkB Offline
                                  Black_Elk @redrum
                                  last edited by Black_Elk

                                  @redrum said in Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies):

                                  @black_elk I see you weren't kidding about the naval blocks... There are random Allied ships all over the Pacific! I'm gonna have to think about Japan's turn a bit.

                                  Yeah I figured it was a choice between getting smoked all at once, in one big blunt, with Japan consolidating their fleet immediately, or smoked with little hits all over the place, where at least I could tie down some enemy aircraft and warships.

                                  The hope was to keep Japan off Hanoi if the cruiser AA hit. But that Japanese bomber has a lot of flight paths, so kinda tricky. Maybe a cleaner play for the block is to worry less about New Guinea and Australia and leave more ships in the South China Sea Zone to deter the air attack? Not really sure, but Japan has a lot of heat they can bring and USA is a little light out of pearl to do much in the first round.

                                  I wonder if the Americans should maybe be given a Pacific transport at the start, so Japan has to consider the Truk defense a bit more? Kinda the same deal on the Atlantic side too. The way its set up now, the Axis team doesn't have to trip too much about USA landings anywhere until like round 4. I'll have to think about how to spend that USA cash, whether on aid or to start dropping naval units.

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                                  • redrumR Offline
                                    redrum Admin @Black_Elk
                                    last edited by

                                    @black_elk Yeah, when I first opened the save, I thought Japan was totally screwed with all those blocks. But Japan has a pretty large fleet to start so can spread it around to clean up all the blocks fairly well as well as use NCM to still position its transports fairly effectively for J2. But it does slow down J1 as they aren't really able to make any amphib assaults.

                                    Given that the Allies have a lot higher starting income than the Axis, I think Japan has to have a relatively easy road to taking out French Indo and Sumatra. Otherwise, Japan will get squeezed out as the combination of the Allies in the Pacific probably have 2-3 times their income. Given that, I think the USA has to start out pretty weak in the Pacific. I think the balance probably is then India/ANZAC/China/USSR should generally be hard for Japan to push through as the combination of those plus some USA Pacific involvement should get to fairly balanced fronts.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by Black_Elk

                                      Definitely true, every round those little dudes have to stack hitpoints is a round where Japan has to burn their oil reserves shifting around, so maybe better if they have that breathing room vs the US fleet. China is in sort of bind though. If I stick it out and try to make a defense of Chungking I might pull some ground off the India crush temporarily, but its a bit of a lost cause and leaves the Russians with a pretty big headache in that vast middle area. On the other hand the withdraw to Qinghai/Urimichi is a little precarious, since we don't really have enough juice to deadzone Lanchow by ourselves. Guess its up to Russia to start arming Mao asap and hope for the best lol

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Thailand round 1

                                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                                        Game History

                                        Round: 1
                                        
                                            Combat Move - Thailand
                                                1 Cruiser and 1 Destroyer moved from Gulf of Thailand Sea Zone to Arafura Sea Zone
                                                1 Fighter moved from Thailand to Lower Burma
                                                1 Infantry moved from Thailand to Lower Burma
                                        
                                            Combat - Thailand
                                                Battle in Lower Burma
                                                    Thailand attack with 1 Fighter and 1 Infantry
                                                    British-India defend with 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Fuel-Barrel
                                                        Thailand roll dice for 1 Fighter and 1 Infantry in Lower Burma, round 2 : 0/2 hits, 0.70 expected hits
                                                        British-India roll dice for 1 Colonial-Infantry in Lower Burma, round 2 : 0/1 hits, 0.20 expected hits
                                                        Thailand roll dice for 1 Fighter and 1 Infantry in Lower Burma, round 3 : 1/2 hits, 0.70 expected hits
                                                        British-India roll dice for 1 Colonial-Infantry in Lower Burma, round 3 : 0/1 hits, 0.20 expected hits
                                                    1 Colonial-Infantry owned by the British-India lost in Lower Burma
                                                    Thailand takes Lower Burma from British-India
                                                    Thailand win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                                                    Casualties for British-India: 1 Colonial-Infantry
                                                Battle in Arafura Sea Zone
                                                    Thailand attack with 1 Cruiser and 1 Destroyer
                                                    ANZAC defend with 1 Cruiser and 1 Transport
                                                        Thailand roll dice for 1 Cruiser and 1 Destroyer in Arafura Sea Zone, round 2 : 1/2 hits, 0.80 expected hits
                                                        ANZAC roll dice for 1 Cruiser and 1 Transport in Arafura Sea Zone, round 2 : 0/2 hits, 0.60 expected hits
                                                        1 Transport owned by the ANZAC lost in Arafura Sea Zone
                                                        Thailand roll dice for 1 Cruiser and 1 Destroyer in Arafura Sea Zone, round 3 : 1/2 hits, 0.80 expected hits
                                                        ANZAC roll dice for 1 Cruiser in Arafura Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                                                        1 Cruiser owned by the ANZAC lost in Arafura Sea Zone
                                                    Thailand win with 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is 40
                                                    Casualties for ANZAC: 1 Cruiser and 1 Transport
                                        
                                            Non Combat Move - Thailand
                                                1 Fighter moved from Lower Burma to Thailand
                                                2 Patrol-Boats moved from Gulf of Thailand Sea Zone to South China Sea Zone
                                        
                                            Export to Imperial Japan - Thailand
                                                Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                                Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                                Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 10 Iron
                                                Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                                        
                                            Purchase Units - Thailand
                                                Thailand buy 1 Anti-Air, 1 Artillery and 2 Infantrys; Remaining resources: 2 Fuel; 0 Iron; 0 PUs; 
                                        
                                            Place Units - Thailand
                                                1 Anti-Air, 1 Artillery and 2 Infantrys placed in Thailand
                                        
                                            Turn Complete - Thailand
                                                Thailand collect 13 PUs; end with 13 PUs
                                                Units generate 4 Fuel; Thailand end with 6 Fuel
                                                Units generate 1 CR; Thailand end with 1 CR
                                        

                                        Combat Hit Differential Summary :

                                        British-India : -0.40
                                        ANZAC : -1.10
                                        Thailand : 0.00
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: USA round 1

                                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                                          Game History

                                          Round: 1
                                          
                                              Combat Move - USA
                                                      USA takes Southern Greenland from True-Neutral
                                                  3 Infantrys moved from USA North Atlantic to Gulf of Saint Lawrence Sea Zone
                                                  1 Cruiser, 3 Infantrys and 1 Transport moved from Gulf of Saint Lawrence Sea Zone to Cape Farewell Sea Zone
                                                  3 Infantrys moved from Cape Farewell Sea Zone to Southern Greenland
                                                  1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 1 Submarine moved from Norfolk Sea Zone to North Atlantic 6 Sea Zone
                                                  2 Fighters moved from North Atlantic 6 Sea Zone to Gibraltar
                                                  2 Fighters moved from Hawaiian Sea Zone to North Pacific 2 Sea Zone
                                          
                                              Combat - USA
                                                  Battle in North Pacific 2 Sea Zone
                                                      USA attack with 2 Fighters
                                                      Japan defend with 1 Destroyer
                                                          USA roll dice for 2 Fighters in North Pacific 2 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                                                          Japan roll dice for 1 Destroyer in North Pacific 2 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                                          1 Destroyer owned by the Japan lost in North Pacific 2 Sea Zone
                                                      USA win with 2 Fighters remaining. Battle score for attacker is 16
                                                      Casualties for Japan: 1 Destroyer
                                          
                                              Non Combat Move - USA
                                                  2 Fighters moved from North Pacific 2 Sea Zone to Hawaiian Sea Zone
                                                  1 Infantry moved from USA South Atlantic to USA North Atlantic
                                                  1 Infantry moved from Gulf Coast to USA South Atlantic
                                                  1 Infantry and 1 Mech-Inf moved from Texas to USA North Atlantic
                                                  1 Infantry moved from USA Northwest to Victoria
                                                  1 Infantry moved from Southern Alaska to British Columbia
                                          
                                              Lend-Lease aid - USA
                                                  USA spend 25 PUs on User Action: Action A9 Britain receives financial support
                                                  Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support
                                                  Trigger Britain receives financial support: Britain met a national objective for an additional 25 PUs; end with 87 PUs
                                                  Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support-2
                                                  USA spend 20 PUs on User Action: Action 7 USSR receives financial support
                                                  Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support
                                                  Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 161 PUs
                                                  Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2
                                          
                                              Purchase Units - USA
                                                  USA buy 1 Battleship and 1 Fighter; Remaining resources: 48 Fuel; 2 Iron; 0 PUs; 
                                          
                                              Place Units - USA
                                                  1 Battleship and 1 Fighter placed in Hawaiian Sea Zone
                                          
                                              Turn Complete - USA
                                                  USA collect 104 PUs; end with 104 PUs
                                                  Units generate 48 Fuel; USA end with 96 Fuel
                                                  Units generate 4 Iron; USA end with 6 Iron
                                                  USA creates 1 Air-Transport in USA North Atlantic
                                          

                                          Combat Hit Differential Summary :

                                          USA : 0.00
                                          Japan : -0.30
                                          

                                          Savegame

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: China round 1

                                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                                            Game History

                                            Round: 1
                                            
                                                Combat Move - China
                                                    1 Artillery and 5 Infantrys moved from Chungking to Eastern Tibet
                                                    1 Infantry moved from Lanchow to Eastern Tibet
                                                    1 Artillery and 2 Infantrys moved from Qinghai to Eastern Tibet
                                                    1 Fighter moved from Chungking to Eastern Tibet
                                                    6 Infantrys moved from Urimchi to Qinghai
                                            
                                                Combat - China
                                                    Battle in Eastern Tibet
                                                        China attack with 2 Artillerys, 1 Fighter and 8 Infantrys
                                                        True-Neutral defend with 1 Flag and 1 Infantry
                                                            China roll dice for 2 Artillerys, 1 Fighter and 8 Infantrys in Eastern Tibet, round 2 : 2/11 hits, 2.70 expected hits
                                                            True-Neutral roll dice for 1 Infantry in Eastern Tibet, round 2 : 0/1 hits, 0.30 expected hits
                                                            1 Infantry owned by the True-Neutral lost in Eastern Tibet
                                                        China takes Eastern Tibet from True-Neutral
                                                        China win with 2 Artillerys, 1 Fighter and 8 Infantrys remaining. Battle score for attacker is 10
                                                        Casualties for True-Neutral: 1 Infantry
                                            
                                                Non Combat Move - China
                                                    1 Fighter moved from Eastern Tibet to Qinghai
                                            
                                                Export to the USA - China
                                                    China spend 1 Iron on User Action: Action USA receives iron from China
                                                    Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China
                                                    Trigger USA receives iron from China: USA met a national objective for an additional 1 Iron; end with 7 Iron
                                                    Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China-2
                                            
                                                Purchase Units - China
                                                    China buy 3 Infantrys; Remaining resources: 3 Fuel; 1 Iron; 0 PUs; 
                                            
                                                Place Units - China
                                                    3 Infantrys placed in Urimchi
                                            
                                                Turn Complete - China
                                                    China collect 19 PUs; end with 19 PUs
                                                    Units generate 2 Fuel; China end with 5 Fuel
                                                    Units generate 1 Iron; China end with 2 Iron
                                            

                                            Combat Hit Differential Summary :

                                            True-Neutral : -0.30
                                            China : -0.70
                                            

                                            Savegame

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