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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Iraq round 2

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 2
      
          Combat Move - Iraq
              3 Infantrys and 1 Light-Tank moved from Iraq to Iran
      
          Combat - Iraq
              Battle in Iran
                  Iraq attack with 3 Infantrys and 1 Light-Tank
                  USSR defend with 1 Flag, 10 Fuel-Barrels, 1 Infantry, 1 Iron-Ore and 2 SP-Artillerys
                      Iraq roll dice for 3 Infantrys and 1 Light-Tank in Iran, round 2 : 1/4 hits, 1.10 expected hits
                      USSR roll dice for 1 Infantry and 2 SP-Artillerys in Iran, round 2 : 3/3 hits, 0.90 expected hits
                      1 Infantry owned by the USSR and 3 Infantrys owned by the Iraq lost in Iran
                  1 Light-Tank owned by the Iraq retreated to Iraq
                  USSR win with 2 SP-Artillerys remaining. Battle score for attacker is -20
                  Casualties for Iraq: 3 Infantrys
                  Casualties for USSR: 1 Infantry
      
          Non Combat Move - Iraq
      
          Aid Axis powers - Iraq
              Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support
              Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support
              Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 25 Fuel
              Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2
              Iraq spend 5 Fuel on User Action: Action 1 Germany receives fuel support
              Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support
              Trigger 1 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 64 Fuel
              Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support-2
      
          Purchase Units - Iraq
              Iraq buy 1 Infantry; Remaining resources: 3 Fuel; 3 Iron; 2 PUs; 
      
          Place Units - Iraq
              1 Infantry placed in Iraq
      
          Turn Complete - Iraq
              Iraq collect 12 PUs; end with 14 PUs
              Units generate 10 Fuel; Iraq end with 13 Fuel
              Units generate 1 Iron; Iraq end with 4 Iron
      

      Combat Hit Differential Summary :

      USSR : 2.10
      Iraq : -0.10
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Iran round 2

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 2
        
            Combat Move - Iran
                1 Patrol-Boat moved from Indian Ocean 1 Sea Zone to Arabian Sea Zone
        
            Non Combat Move - Iran
        
            Aid Axis powers - Iran
                Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support
                Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support
                Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 30 Fuel
                Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2
                Iran spend 5 Fuel on User Action: Action 6 Japan receives fuel support
                Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support
                Trigger 6 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 69 Fuel
                Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support-2
                Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 69 Fuel
                Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
        
            Purchase Units - Iran
                Iran buy nothing; Remaining resources: 0 Fuel; 3 Iron; 15 PUs; 
        
            Turn Complete - Iran
                Iran collect 2 PUs; end with 17 PUs
        

        Combat Hit Differential Summary :

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin @Black_Elk
          last edited by

          @black_elk Well Italy had a strong turn but Middle East continues to struggle...

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: British-India round 2

            TripleA Turn Summary for game: Iron War, version: 0.2.6

            Game History

            Round: 2
            
                Combat Move - British-India
                    1 Colonial-Infantry moved from Kerman to Iran
                    British-India undo move 1.
                    1 Artillery, 4 Colonial-Infantrys and 2 Infantrys moved from Southern Thailand to Thailand
                    1 Fighter moved from Malaya to Thailand
                    1 Bomber moved from India to Thailand
                    British-India undo move 3.
                    British-India undo move 2.
                    British-India undo move 1.
                    1 Artillery and 2 Infantrys moved from Southern Thailand to Bay of Bengal Sea Zone
                    1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from Bay of Bengal Sea Zone to Arabian Sea Zone
                    1 Artillery and 2 Infantrys moved from Arabian Sea Zone to Iraq
                    1 Bomber moved from India to Arabian Sea Zone
                    1 Bomber moved from Arabian Sea Zone to Iraq
                    British-India undo move 5.
                    1 Colonial-Infantry moved from Kerman to Afghanistan
                    2 Colonial-Infantrys and 1 Infantry moved from Sind to Afghanistan
                    1 Anti-Air moved from Sind to Afghanistan
                    1 Fighter moved from Malaya to Lower Burma
                    2 Colonial-Infantrys moved from Southern Thailand to Lower Burma
                    1 Colonial-Infantry moved from Southern Thailand to Malaya
            
                Combat - British-India
                    Battle in Afghanistan
                        British-India attack with 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry
                        Pro-Axis-Neutral defend with 1 Artillery, 1 Flag and 1 Infantry
                            British-India roll dice for 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry in Afghanistan, round 2 : 2/5 hits, 0.90 expected hits
                            Pro-Axis-Neutral roll dice for 1 Artillery and 1 Infantry in Afghanistan, round 2 : 0/2 hits, 0.60 expected hits
                            1 Artillery owned by the Pro-Axis-Neutral and 1 Infantry owned by the Pro-Axis-Neutral lost in Afghanistan
                        British-India takes Afghanistan from Pro-Axis-Neutral
                        British-India win
                        . Battle score for attacker is 21
                        Casualties for Pro-Axis-Neutral: 1 Artillery and 1 Infantry
                    Battle in Arabian Sea Zone
                        British-India attack with 1 Bomber, 1 Cruiser and 1 Transport
                        Iran defend with 2 Patrol-Boats
                            British-India roll dice for 1 Bomber, 1 Cruiser and 1 Transport in Arabian Sea Zone, round 2 : 1/2 hits, 1.20 expected hits
                            Iran roll dice for 2 Patrol-Boats in Arabian Sea Zone, round 2 : 1/2 hits, 0.40 expected hits
                        1 Patrol-Boat owned by the Iran and 1 Cruiser owned by the British-India lost in Arabian Sea Zone
                            British-India roll dice for 1 Bomber and 1 Transport in Arabian Sea Zone, round 3 : 0/1 hits, 0.70 expected hits
                            Iran roll dice for 1 Patrol-Boat in Arabian Sea Zone, round 3 : 1/1 hits, 0.20 expected hits
                            1 Transport owned by the British-India lost in Arabian Sea Zone
                            1 Artillery owned by the British-India and 2 Infantrys owned by the British-India lost in Iraq
                            British-India roll dice for 1 Bomber in Arabian Sea Zone, round 4 : 0/1 hits, 0.70 expected hits
                            Iran roll dice for 1 Patrol-Boat in Arabian Sea Zone, round 4 : 0/1 hits, 0.20 expected hits
                            British-India roll dice for 1 Bomber in Arabian Sea Zone, round 5 : 0/1 hits, 0.70 expected hits
                            Iran roll dice for 1 Patrol-Boat in Arabian Sea Zone, round 5 : 0/1 hits, 0.20 expected hits
                            British-India roll dice for 1 Bomber in Arabian Sea Zone, round 6 : 0/1 hits, 0.70 expected hits
                            Iran roll dice for 1 Patrol-Boat in Arabian Sea Zone, round 6 : 0/1 hits, 0.20 expected hits
                            British-India roll dice for 1 Bomber in Arabian Sea Zone, round 7 : 1/1 hits, 0.70 expected hits
                            Iran roll dice for 1 Patrol-Boat in Arabian Sea Zone, round 7 : 0/1 hits, 0.20 expected hits
                        1 Patrol-Boat owned by the Iran lost in Arabian Sea Zone
                        British-India win
                        . Battle score for attacker is -14
                        Casualties for British-India: 1 Cruiser and 1 Transport
                        Casualties for Iran: 2 Patrol-Boats
                    Battle in Lower Burma
                        British-India attack with 2 Colonial-Infantrys and 1 Fighter
                        Thailand defend with 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                            British-India roll dice for 2 Colonial-Infantrys and 1 Fighter in Lower Burma, round 2 : 1/3 hits, 0.90 expected hits
                            Thailand roll dice for 1 Infantry in Lower Burma, round 2 : 1/1 hits, 0.30 expected hits
                            1 Infantry owned by the Thailand and 1 Colonial-Infantry owned by the British-India lost in Lower Burma
                        British-India takes Lower Burma from Thailand
                        British-India win
                        . Battle score for attacker is 4
                        Casualties for British-India: 1 Colonial-Infantry
                        Casualties for Thailand: 1 Infantry
            
                Non Combat Move - British-India
                    1 Fighter moved from Lower Burma to Orissa
                    1 Infantry moved from India to Orissa
                    1 Bomber moved from Arabian Sea Zone to Stalingrad
            
                Export to Britain - British-India
                    British-India spend 1 Iron on User Action: Action Britain receives iron from British-India
                    Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India
                    Trigger Britain receives iron from British-India: Britain met a national objective for an additional 1 Iron; end with 10 Iron
                    Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India-2
            
                Purchase Units - British-India
                    British-India buy 2 Anti-Airs and 2 Infantrys; Remaining resources: 6 Fuel; 3 Iron; 0 PUs; 16 CR; 0 SS; 
            
                Place Units - British-India
                    2 Anti-Airs and 2 Infantrys placed in India
            
                Turn Complete - British-India
                    British-India collect 48 PUs; end with 48 PUs
                    Units generate 3 SS; British-India end with 3 SS
                    Units generate 9 Fuel; British-India end with 15 Fuel
                    Units generate 6 CR; British-India end with 22 CR
                    Units generate 2 Iron; British-India end with 5 Iron
            

            Combat Hit Differential Summary :

            Iran : 0.60
            British-India : -1.50
            Thailand : 0.70
            Pro-Axis-Neutral : -0.60
            

            Savegame

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: French-Colonies round 2

              TripleA Turn Summary for game: Iron War, version: 0.2.6

              Game History

              Round: 2
              
                  Combat Move - French-Colonies
                      1 Artillery and 1 Infantry moved from Syria to Iraq
              
                  Combat - French-Colonies
                      Battle in Iraq
                          French-Colonies attack with 1 Artillery and 1 Infantry
                          Italy defend with 1 Fighter; Iraq defend with 1 Factory, 1 Flag, 10 Fuel-Barrels, 1 Infantry, 1 Iron-Ore and 1 Light-Tank; Germany defend with 1 SS-Potential
                              French-Colonies roll dice for 1 Artillery and 1 Infantry in Iraq, round 2 : 0/2 hits, 0.50 expected hits
                              Iraq roll dice for 1 Fighter, 1 Infantry and 1 Light-Tank in Iraq, round 2 : 2/3 hits, 1.30 expected hits
                              1 Artillery owned by the French-Colonies and 1 Infantry owned by the French-Colonies lost in Iraq
                          Iraq win with 1 Fighter, 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is -21
                          Casualties for French-Colonies: 1 Artillery and 1 Infantry
              
                  Non Combat Move - French-Colonies
              
                  Export to Imperial France - French-Colonies
                      French-Colonies spend 1 Iron on User Action: Action France receives iron from French-Colonies
                      Action France receives iron from French-Colonies activates a trigger called: Trigger France receives iron from French-Colonies
                      Trigger France receives iron from French-Colonies: France met a national objective for an additional 1 Iron; end with 2 Iron
                      Action France receives iron from French-Colonies activates a trigger called: Trigger France receives iron from French-Colonies-2
              
                  Purchase Units - French-Colonies
                      French-Colonies buy 2 Anti-Airs and 1 Factory; Remaining resources: 17 Fuel; 0 PUs; 5 CR; 0 Iron; 0 SS; 
              
                  Place Units - French-Colonies
                      2 Anti-Airs placed in French Indochina
                      1 Factory placed in French India
              
                  Turn Complete - French-Colonies
                      French-Colonies collect 37 PUs; end with 37 PUs
                      Units generate 6 Fuel; French-Colonies end with 23 Fuel
                      Units generate 1 Iron; French-Colonies end with 1 Iron
                      Units generate 4 CR; French-Colonies end with 9 CR
                      Units generate 1 SS; French-Colonies end with 1 SS
              

              Combat Hit Differential Summary :

              Iraq : 0.70
              French-Colonies : -0.50
              

              Savegame

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: ANZAC round 2

                TripleA Turn Summary for game: Iron War, version: 0.2.6

                Game History

                Round: 2
                
                    Combat Move - ANZAC
                        1 Bomber moved from Sydney to Mid-West-Gascoyne
                        1 Artillery and 1 Infantry moved from South Australia to Alice Springs
                        1 Fighter moved from North Queensland to Arafura Sea Zone
                        1 Patrol-Boat moved from Coral Sea Zone to Arafura Sea Zone
                        1 Destroyer moved from Solomon Sea Zone to Arafura Sea Zone
                
                    Combat - ANZAC
                        Battle in Arafura Sea Zone
                            ANZAC attack with 1 Destroyer, 1 Fighter and 1 Patrol-Boat
                            Thailand defend with 1 Cruiser and 1 Destroyer
                                AA fire in Arafura Sea Zone : 0/1 hits, 0.10 expected hits
                                ANZAC roll dice for 1 Destroyer, 1 Fighter and 1 Patrol-Boat in Arafura Sea Zone, round 2 : 1/3 hits, 1.10 expected hits
                                Thailand roll dice for 1 Cruiser and 1 Destroyer in Arafura Sea Zone, round 2 : 0/2 hits, 0.80 expected hits
                                1 Destroyer owned by the Thailand lost in Arafura Sea Zone
                                AA fire in Arafura Sea Zone : 0/1 hits, 0.10 expected hits
                                ANZAC roll dice for 1 Destroyer, 1 Fighter and 1 Patrol-Boat in Arafura Sea Zone, round 3 : 0/3 hits, 1.10 expected hits
                                Thailand roll dice for 1 Cruiser in Arafura Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                            1 Patrol-Boat owned by the ANZAC lost in Arafura Sea Zone
                                AA fire in Arafura Sea Zone : 0/1 hits, 0.10 expected hits
                                ANZAC roll dice for 1 Destroyer and 1 Fighter in Arafura Sea Zone, round 4 : 1/2 hits, 0.80 expected hits
                                Thailand roll dice for 1 Cruiser in Arafura Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                                1 Destroyer owned by the ANZAC and 1 Cruiser owned by the Thailand lost in Arafura Sea Zone
                            ANZAC win with 1 Fighter remaining. Battle score for attacker is 7
                            Casualties for Thailand: 1 Cruiser and 1 Destroyer
                            Casualties for ANZAC: 1 Destroyer and 1 Patrol-Boat
                
                    Non Combat Move - ANZAC
                        1 Fighter moved from Arafura Sea Zone to Java Sea Zone
                        1 Fighter moved from Java Sea Zone to Sumatra
                
                    Aid the KNIL - ANZAC
                        ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                        Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                        Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 38 PUs
                        Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                
                    Purchase Units - ANZAC
                        ANZAC buy 1 Dive-Bomber; Remaining resources: 11 Fuel; 4 Iron; 8 PUs; 
                
                    Place Units - ANZAC
                        1 Dive-Bomber placed in Sydney
                
                    Turn Complete - ANZAC
                        ANZAC collect 43 PUs; end with 51 PUs
                        Units generate 9 Fuel; ANZAC end with 20 Fuel
                        Units generate 2 Iron; ANZAC end with 6 Iron
                

                Combat Hit Differential Summary :

                AA fire in Arafura Sea Zone : : -0.30
                ANZAC : -1.00
                Thailand : 0.20
                

                Savegame

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: KNIL round 2

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 2
                  
                      Combat Move - KNIL
                          1 Colonial-Infantry moved from French Guiana to Para
                          1 Bomber moved from Sumatra to Stalingrad
                          1 Dive-Bomber moved from French Indochina to Sumatra
                          1 Patrol-Boat moved from Bismarck Sea Zone to Arafura Sea Zone
                  
                      Combat - KNIL
                  
                      Non Combat Move - KNIL
                  
                      Aid the ANZAC - KNIL
                          KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                          Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                          Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 7 Iron
                          Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                  
                      Purchase Units - KNIL
                          KNIL buy 1 Colonial-Infantry and 3 Infantrys; Remaining resources: 3 Fuel; 3 Iron; 2 PUs; 6 CR; 
                  
                      Place Units - KNIL
                          1 Colonial-Infantry and 3 Infantrys placed in Sumatra
                  
                      Turn Complete - KNIL
                          KNIL collect 28 PUs; end with 30 PUs
                          Units generate 5 Fuel; KNIL end with 8 Fuel
                          Units generate 6 CR; KNIL end with 12 CR
                          Units generate 2 Iron; KNIL end with 5 Iron
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by Black_Elk

                    Nice one! Guess Egypt is thoroughly Italian now. All those AA guns in east africa have my bombers looking pretty far afield. I parked a couple in Stalingrad, perhaps they can cause the Axis some more headaches just by being around.

                    Iraq skates by this time. I was hoping for a tricky triple hit, but got smoked by the patrol boats. French-Colonies didn't fair any better, both attempts failed to peel off any hitpoints. Don't think the Russians will have enough juice to seal the deal.

                    Just realizing how hard it is to get the Australian bomber anywhere useful. Sumatra is bracing for a terrible typhoon hehe.

                    Japan is up!

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Manual Gamesave Post: Japan round 2

                      TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6

                      Game History

                      Round: 2
                      
                          Combat Move - Japan
                              1 unit repaired.
                              1 Artillery, 2 Light-Tanks and 1 Mech-Inf moved from Burma Road to French Indochina
                              1 Light-Tank moved from Hanoi to French Indochina
                              1 Bomber and 3 Fighters moved from Thailand to Sumatra
                              1 Infantry moved from Formosa to South China Sea Zone
                              3 Infantrys moved from Amoy to South China Sea Zone
                              1 Infantry moved from Hainan to South China Sea Zone
                              1 Anti-Air and 6 Infantrys moved from Hanoi to South China Sea Zone
                              1 Anti-Air, 11 Infantrys and 4 Transports moved from South China Sea Zone to Gulf of Thailand Sea Zone
                              1 Anti-Air and 11 Infantrys moved from Gulf of Thailand Sea Zone to Sumatra
                              4 Artillerys moved from Hanoi to French Indochina
                              6 Infantrys moved from Hanoi to French Indochina
                              1 Submarine moved from Philippines Sea Zone to Arafura Sea Zone
                              1 Submarine moved from Pacific 4 Sea Zone to Arafura Sea Zone
                              1 Transport moved from South China Sea Zone to Philippines Sea Zone
                              1 Infantry moved from Saipan to Philippines Sea Zone
                              1 Infantry and 1 Transport moved from Philippines Sea Zone to Celebes Sea Zone
                              1 Infantry moved from Celebes Sea Zone to Celebes
                                    Japan take Celebes from KNIL
                              1 Battleship moved from East China Sea Zone to Gulf of Thailand Sea Zone
                              1 Transport moved from East China Sea Zone to Japan Sea Zone
                              1 Infantry moved from Ryojun to Japan Sea Zone
                              1 Infantry and 1 Transport moved from Japan Sea Zone to Okhotsk Sea Zone
                              1 Infantry moved from Sakhalin to Okhotsk Sea Zone
                              2 Infantrys moved from Okhotsk Sea Zone to Magadan
                                    Japan take Magadan from USSR
                              1 Transport moved from South China Sea Zone to Japan Sea Zone
                              1 Infantry moved from Ryojun to Japan Sea Zone
                              1 Infantry moved from Japan Sea Zone to Amur
                                    Japan take Amur from USSR
                              2 Infantrys moved from Hsinking to Tsitsihar
                              1 Dive-Bomber moved from Ryojun to Tsitsihar
                              1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery moved from Changsha to Chungking
                              1 Artillery moved from Changsha to Lanchow
                              2 Infantrys moved from Peking to Lanchow
                              6 Infantrys moved from Changsha to Chungking
                              4 Infantrys moved from Burma Road to Chungking
                      
                          Combat - Japan
                              Battle in Sumatra
                                  Japan attack with 1 Anti-Air, 1 Bomber, 3 Fighters and 11 Infantrys
                                  KNIL defend with 1 Anti-Air, 1 Colonial-Infantry, 1 Colony, 1 Dive-Bomber, 1 Factory, 1 Flag, 1 Fuel-Barrel, 7 Infantrys and 1 Light-Tank; ANZAC defend with 1 Fighter
                                      AA fire in Sumatra : 0/1 hits, 0.10 expected hits
                                      AA fire in Sumatra : 0/1 hits, 0.10 expected hits
                                      Japan roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.60 expected hits
                      

                      Combat Hit Differential Summary :

                      Japan : 0.40
                      AA fire in Sumatra : : -0.20
                      

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Black_Elk
                        last edited by

                        @black_elk The typhoon is here! Need OOL for Sumatra and French Indochina.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • FrostionF Offline
                          Frostion Admin
                          last edited by

                          I think, in the next version of Iron War, that I will remove the +1 move to all aircraft from the Airfields. It looks like 5 territories moves are perhaps too much. It was not the intention to have airborn infantry be able to attack France from USA.

                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                          Black_ElkB 1 Reply Last reply Reply Quote 3
                          • Black_ElkB Offline
                            Black_Elk @Frostion
                            last edited by

                            I should be back from work in a couple hours. Don't recall exactly what the situation was with my multinational forces, but you can charge ahead. Whatever is going to hit hardest in the first round of defense. Drop the AA guns first, Colonial french dudes first to die, then dutch. Australian fighter last.

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: Japan round 2

                              TripleA Turn Summary for game: Iron War, version: 0.2.6

                              Game History

                              Round: 2
                              
                                  Combat Move - Japan
                                      1 unit repaired.
                                      1 Artillery, 2 Light-Tanks and 1 Mech-Inf moved from Burma Road to French Indochina
                                      1 Light-Tank moved from Hanoi to French Indochina
                                      1 Bomber and 3 Fighters moved from Thailand to Sumatra
                                      1 Infantry moved from Formosa to South China Sea Zone
                                      3 Infantrys moved from Amoy to South China Sea Zone
                                      1 Infantry moved from Hainan to South China Sea Zone
                                      1 Anti-Air and 6 Infantrys moved from Hanoi to South China Sea Zone
                                      1 Anti-Air, 11 Infantrys and 4 Transports moved from South China Sea Zone to Gulf of Thailand Sea Zone
                                      1 Anti-Air and 11 Infantrys moved from Gulf of Thailand Sea Zone to Sumatra
                                      4 Artillerys moved from Hanoi to French Indochina
                                      6 Infantrys moved from Hanoi to French Indochina
                                      1 Submarine moved from Philippines Sea Zone to Arafura Sea Zone
                                      1 Submarine moved from Pacific 4 Sea Zone to Arafura Sea Zone
                                      1 Transport moved from South China Sea Zone to Philippines Sea Zone
                                      1 Infantry moved from Saipan to Philippines Sea Zone
                                      1 Infantry and 1 Transport moved from Philippines Sea Zone to Celebes Sea Zone
                                      1 Infantry moved from Celebes Sea Zone to Celebes
                                            Japan take Celebes from KNIL
                                      1 Battleship moved from East China Sea Zone to Gulf of Thailand Sea Zone
                                      1 Transport moved from East China Sea Zone to Japan Sea Zone
                                      1 Infantry moved from Ryojun to Japan Sea Zone
                                      1 Infantry and 1 Transport moved from Japan Sea Zone to Okhotsk Sea Zone
                                      1 Infantry moved from Sakhalin to Okhotsk Sea Zone
                                      2 Infantrys moved from Okhotsk Sea Zone to Magadan
                                            Japan take Magadan from USSR
                                      1 Transport moved from South China Sea Zone to Japan Sea Zone
                                      1 Infantry moved from Ryojun to Japan Sea Zone
                                      1 Infantry moved from Japan Sea Zone to Amur
                                            Japan take Amur from USSR
                                      2 Infantrys moved from Hsinking to Tsitsihar
                                      1 Dive-Bomber moved from Ryojun to Tsitsihar
                                      1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery moved from Changsha to Chungking
                                      1 Artillery moved from Changsha to Lanchow
                                      2 Infantrys moved from Peking to Lanchow
                                      6 Infantrys moved from Changsha to Chungking
                                      4 Infantrys moved from Burma Road to Chungking
                              
                                  Combat - Japan
                                      Battle in Sumatra
                                          Japan attack with 1 Anti-Air, 1 Bomber, 3 Fighters and 11 Infantrys
                                          KNIL defend with 1 Anti-Air, 1 Colonial-Infantry, 1 Colony, 1 Dive-Bomber, 1 Factory, 1 Flag, 1 Fuel-Barrel, 7 Infantrys and 1 Light-Tank; ANZAC defend with 1 Fighter
                                              AA fire in Sumatra : 0/1 hits, 0.10 expected hits
                                              AA fire in Sumatra : 0/1 hits, 0.10 expected hits
                                              Japan roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.60 expected hits
                                          1 Anti-Air owned by the KNIL lost in Sumatra
                                              Japan roll dice for 1 Anti-Air, 1 Bomber, 3 Fighters and 11 Infantrys in Sumatra, round 2 : 4/16 hits, 4.50 expected hits
                                              KNIL roll dice for 1 Colonial-Infantry, 1 Dive-Bomber, 1 Fighter, 7 Infantrys and 1 Light-Tank in Sumatra, round 2 : 5/11 hits, 3.70 expected hits
                                              5 Infantrys owned by the Japan, 3 Infantrys owned by the KNIL and 1 Colonial-Infantry owned by the KNIL lost in Sumatra
                                              AA fire in Sumatra : 0/1 hits, 0.10 expected hits
                                              Japan roll dice for 1 Anti-Air, 1 Bomber, 3 Fighters and 6 Infantrys in Sumatra, round 3 : 5/11 hits, 3.50 expected hits
                                              KNIL roll dice for 1 Dive-Bomber, 1 Fighter, 4 Infantrys and 1 Light-Tank in Sumatra, round 3 : 2/7 hits, 2.60 expected hits
                                              2 Infantrys owned by the Japan, 1 Light-Tank owned by the KNIL and 4 Infantrys owned by the KNIL lost in Sumatra
                                              AA fire in Sumatra : 0/1 hits, 0.10 expected hits
                                              Japan roll dice for 1 Anti-Air, 1 Bomber, 3 Fighters and 4 Infantrys in Sumatra, round 4 : 4/9 hits, 3.10 expected hits
                                              KNIL roll dice for 1 Dive-Bomber and 1 Fighter in Sumatra, round 4 : 1/2 hits, 1.00 expected hits
                                          1 Anti-Air owned by the Japan, 1 Dive-Bomber owned by the KNIL and 1 Fighter owned by the ANZAC lost in Sumatra
                                          Japan captures one of KNIL capitals
                                          Some non-combat units are destroyed: 
                                          Japan win, taking Sumatra from KNIL with 1 Bomber, 3 Fighters and 4 Infantrys remaining. Battle score for attacker is 61
                                          Casualties for KNIL: 1 Anti-Air, 1 Colonial-Infantry, 1 Dive-Bomber, 7 Infantrys and 1 Light-Tank
                                          Casualties for Japan: 1 Anti-Air and 7 Infantrys
                                          Casualties for ANZAC: 1 Fighter
                                      Battle in French Indochina
                                          Japan attack with 5 Artillerys, 6 Infantrys, 3 Light-Tanks and 1 Mech-Inf
                                          KNIL defend with 3 Colonial-Infantrys; French-Colonies defend with 2 Anti-Airs, 4 Colonial-Infantrys, 1 Colony, 1 Factory, 1 Flag, 3 Fuel-Barrels, 4 Infantrys and 1 Mech-Inf
                                              Japan roll dice for 5 Artillerys, 6 Infantrys, 3 Light-Tanks and 1 Mech-Inf in French Indochina, round 2 : 3/15 hits, 4.40 expected hits
                                              French-Colonies roll dice for 2 Anti-Airs, 7 Colonial-Infantrys, 4 Infantrys and 1 Mech-Inf in French Indochina, round 2 : 3/14 hits, 3.10 expected hits
                                              2 Infantrys owned by the Japan, 1 Colonial-Infantry owned by the French-Colonies, 1 Mech-Inf owned by the Japan and 2 Anti-Airs owned by the French-Colonies lost in French Indochina
                                              Japan roll dice for 5 Artillerys, 4 Infantrys and 3 Light-Tanks in French Indochina, round 3 : 4/12 hits, 3.70 expected hits
                                              French-Colonies roll dice for 6 Colonial-Infantrys, 4 Infantrys and 1 Mech-Inf in French Indochina, round 3 : 1/11 hits, 2.70 expected hits
                                              1 Artillery owned by the Japan, 3 Colonial-Infantrys owned by the French-Colonies and 1 Colonial-Infantry owned by the KNIL lost in French Indochina
                                              Japan roll dice for 4 Artillerys, 4 Infantrys and 3 Light-Tanks in French Indochina, round 4 : 3/11 hits, 3.50 expected hits
                                              French-Colonies roll dice for 2 Colonial-Infantrys, 4 Infantrys and 1 Mech-Inf in French Indochina, round 4 : 2/7 hits, 1.90 expected hits
                                              1 Infantry owned by the Japan, 1 Artillery owned by the Japan, 2 Colonial-Infantrys owned by the KNIL and 1 Infantry owned by the French-Colonies lost in French Indochina
                                              Japan roll dice for 3 Artillerys, 3 Infantrys and 3 Light-Tanks in French Indochina, round 5 : 2/9 hits, 3.00 expected hits
                                              French-Colonies roll dice for 3 Infantrys and 1 Mech-Inf in French Indochina, round 5 : 1/4 hits, 1.20 expected hits
                                              1 Infantry owned by the Japan and 2 Infantrys owned by the French-Colonies lost in French Indochina
                                              Japan roll dice for 3 Artillerys, 2 Infantrys and 3 Light-Tanks in French Indochina, round 6 : 5/8 hits, 2.70 expected hits
                                              French-Colonies roll dice for 1 Infantry and 1 Mech-Inf in French Indochina, round 6 : 0/2 hits, 0.60 expected hits
                                          1 Mech-Inf owned by the French-Colonies and 1 Infantry owned by the French-Colonies lost in French Indochina
                                          Japan captures one of French-Colonies capitals
                                          Japan takes French Indochina from French-Colonies
                                          Some non-combat units are destroyed: 
                                          Japan win with 3 Artillerys, 2 Infantrys and 3 Light-Tanks remaining. Battle score for attacker is 38
                                          Casualties for Japan: 2 Artillerys, 4 Infantrys and 1 Mech-Inf
                                          Casualties for French-Colonies: 2 Anti-Airs, 4 Colonial-Infantrys, 4 Infantrys and 1 Mech-Inf
                                          Casualties for KNIL: 3 Colonial-Infantrys
                                      Battle in Tsitsihar
                                          Japan attack with 1 Dive-Bomber and 2 Infantrys
                                          USSR defend with 1 Flag and 1 Infantry
                                              Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Tsitsihar, round 2 : 1/3 hits, 1.00 expected hits
                                              USSR roll dice for 1 Infantry in Tsitsihar, round 2 : 0/1 hits, 0.30 expected hits
                                              1 Infantry owned by the USSR lost in Tsitsihar
                                          Japan win, taking Tsitsihar from USSR with 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 10
                                          Casualties for USSR: 1 Infantry
                                      Battle in Lanchow
                                          Japan attack with 1 Artillery and 2 Infantrys
                                          China defend with 1 Flag and 1 Infantry
                                              Japan roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 2 : 0/3 hits, 0.70 expected hits
                                              China roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.30 expected hits
                                              Japan roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 3 : 2/3 hits, 0.70 expected hits
                                              China roll dice for 1 Infantry in Lanchow, round 3 : 1/1 hits, 0.30 expected hits
                                              1 Infantry owned by the Japan and 1 Infantry owned by the China lost in Lanchow
                                          Japan win, taking Lanchow from China with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                                          Casualties for Japan: 1 Infantry
                                          Casualties for China: 1 Infantry
                                      Battle in Chungking
                                          Japan attack with 10 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery
                                          China defend with 1 Anti-Air, 1 Factory and 1 Flag
                                              Japan roll dice for 10 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery in Chungking, round 2 : 2/13 hits, 3.00 expected hits
                                              China roll dice for 1 Anti-Air in Chungking, round 2 : 0/1 hits, 0.10 expected hits
                                          1 Anti-Air owned by the China lost in Chungking
                                          Japan captures one of China capitals
                                          Some non-combat units are destroyed: 
                                          Japan win, taking Chungking from China with 10 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery remaining. Battle score for attacker is 9
                                          Casualties for China: 1 Anti-Air
                                      Battle in Arafura Sea Zone
                                          Japan attack with 2 Submarines
                                          KNIL defend with 1 Patrol-Boat
                                              Japan roll dice for 2 Submarines in Arafura Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                                          1 Patrol-Boat owned by the KNIL lost in Arafura Sea Zone
                                          Japan win with 2 Submarines remaining. Battle score for attacker is 13
                                          Casualties for KNIL: 1 Patrol-Boat
                              
                                  Non Combat Move - Japan
                                      2 Infantrys moved from Ryojun to Hsinking
                                      1 Artillery and 2 Infantrys moved from Jehol to Peking
                                      1 Infantry moved from Hsinking to Jehol
                                      1 Dive-Bomber moved from Tsitsihar to Peking
                                      1 Infantry moved from Hsinking to Vladivostok
                                      1 Destroyer moved from Pacific 4 Sea Zone to Wake Island Sea Zone
                                      2 Cruisers and 1 Submarine moved from South China Sea Zone to Java Sea Zone
                                      1 Destroyer moved from East China Sea Zone to Wake Island Sea Zone
                                      1 Submarine moved from Japanese East Coast Sea Zone to Wake Island Sea Zone
                                      3 Fighters moved from Sumatra to Thailand
                                      1 Bomber moved from Sumatra to Thailand
                              
                                  Aid Axis powers - Japan
                                      Japan spend 5 PUs on User Action: Action 1 Thailand receives financial support
                                      Action 1 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-1
                                      Trigger Thailand receives financial support-1: Thailand met a national objective for an additional 5 PUs; end with 18 PUs
                                      Action 1 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-2
                              
                                  Purchase Units - Japan
                                      Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                      Japan buy 1 Anti-Air, 1 Artillery, 5 Infantrys and 2 Mech-Infs; Remaining resources: 23 Fuel; 7 Iron; 0 PUs; 0 CR; 
                              
                                  Place Units - Japan
                                      1 Artillery, 2 Infantrys and 2 Mech-Infs placed in Ryojun
                                      1 Anti-Air and 3 Infantrys placed in Japan
                                      1 Submarine placed in Japanese East Coast Sea Zone
                              
                                  Turn Complete - Japan
                                      Japan collect 119 PUs; end with 119 PUs
                                      Units generate 44 Fuel; Japan end with 67 Fuel
                                      Units generate 4 Iron; Japan end with 11 Iron
                                      Units generate 4 CR; Japan end with 4 CR
                              

                              Combat Hit Differential Summary :

                              KNIL : 0.70
                              Japan : 1.60
                              China : 0.30
                              AA fire in Sumatra : : -0.40
                              USSR : -0.30
                              French-Colonies : -2.50
                              

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Thailand round 2

                                TripleA Turn Summary for game: Iron War, version: 0.2.6

                                Game History

                                Round: 2
                                
                                    Combat Move - Thailand
                                        1 Fighter moved from Thailand to Southern Thailand
                                        1 Anti-Air and 1 Infantry moved from Thailand to Southern Thailand
                                        1 Light-Tank moved from Thailand to Burma
                                        1 Anti-Air moved from Thailand to Burma
                                        1 Infantry moved from Thailand to Lower Burma
                                        1 Infantry moved from Thailand to Lower Burma
                                        1 Infantry moved from Thailand to Burma
                                        1 Artillery moved from Thailand to Lower Burma
                                        1 Artillery moved from Thailand to Burma
                                        1 Infantry moved from Thailand to Lower Burma
                                        2 Patrol-Boats moved from South China Sea Zone to Celebes Sea Zone
                                
                                    Combat - Thailand
                                        Battle in Lower Burma
                                            Thailand attack with 1 Artillery and 3 Infantrys
                                            British-India defend with 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Fuel-Barrel
                                                Thailand roll dice for 1 Artillery and 3 Infantrys in Lower Burma, round 2 : 1/4 hits, 0.90 expected hits
                                                British-India roll dice for 1 Colonial-Infantry in Lower Burma, round 2 : 0/1 hits, 0.20 expected hits
                                            1 Colonial-Infantry owned by the British-India lost in Lower Burma
                                            Thailand takes Lower Burma from British-India
                                            Thailand win with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 6
                                            Casualties for British-India: 1 Colonial-Infantry
                                        Battle in Southern Thailand
                                            Thailand attack with 1 Anti-Air, 1 Fighter and 1 Infantry
                                            British-India defend with 1 Colonial-Infantry, 1 Flag and 1 Iron-Ore
                                                Thailand roll dice for 1 Anti-Air, 1 Fighter and 1 Infantry in Southern Thailand, round 2 : 0/3 hits, 0.80 expected hits
                                                British-India roll dice for 1 Colonial-Infantry in Southern Thailand, round 2 : 1/1 hits, 0.20 expected hits
                                            1 Anti-Air owned by the Thailand lost in Southern Thailand
                                                Thailand roll dice for 1 Fighter and 1 Infantry in Southern Thailand, round 3 : 0/2 hits, 0.70 expected hits
                                                British-India roll dice for 1 Colonial-Infantry in Southern Thailand, round 3 : 0/1 hits, 0.20 expected hits
                                                Thailand roll dice for 1 Fighter and 1 Infantry in Southern Thailand, round 4 : 0/2 hits, 0.70 expected hits
                                                British-India roll dice for 1 Colonial-Infantry in Southern Thailand, round 4 : 0/1 hits, 0.20 expected hits
                                                Thailand roll dice for 1 Fighter and 1 Infantry in Southern Thailand, round 5 : 0/2 hits, 0.70 expected hits
                                                British-India roll dice for 1 Colonial-Infantry in Southern Thailand, round 5 : 0/1 hits, 0.20 expected hits
                                                Thailand roll dice for 1 Fighter and 1 Infantry in Southern Thailand, round 6 : 1/2 hits, 0.70 expected hits
                                                British-India roll dice for 1 Colonial-Infantry in Southern Thailand, round 6 : 0/1 hits, 0.20 expected hits
                                            1 Colonial-Infantry owned by the British-India lost in Southern Thailand
                                            Thailand takes Southern Thailand from British-India
                                            Thailand win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is -3
                                            Casualties for Thailand: 1 Anti-Air
                                            Casualties for British-India: 1 Colonial-Infantry
                                        Battle in Burma
                                            Thailand attack with 1 Anti-Air, 1 Artillery, 1 Infantry and 1 Light-Tank
                                            British-India defend with 1 Flag, 1 Infantry and 1 SS-Potential
                                                Thailand roll dice for 1 Anti-Air, 1 Artillery, 1 Infantry and 1 Light-Tank in Burma, round 2 : 2/4 hits, 1.10 expected hits
                                                British-India roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.30 expected hits
                                                1 Infantry owned by the British-India lost in Burma
                                            Thailand takes Burma from British-India
                                            Thailand win with 1 Anti-Air, 1 Artillery, 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 10
                                            Casualties for British-India: 1 Infantry
                                
                                    Non Combat Move - Thailand
                                        1 Fighter moved from Southern Thailand to Sumatra
                                
                                    Purchase Units - Thailand
                                        Thailand buy 2 Anti-Airs; Remaining resources: 1 Fuel; 0 Iron; 0 PUs; 0 CR; 
                                
                                    Place Units - Thailand
                                        2 Anti-Airs placed in Thailand
                                
                                    Turn Complete - Thailand
                                        Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Thailand in Burma
                                        Trigger The SS is now recruiting from Burma: Germany has 1 SS-Potential placed in Burma
                                        Thailand collect 17 PUs; end with 17 PUs
                                        Units generate 4 Fuel; Thailand end with 5 Fuel
                                        Units generate 1 CR; Thailand end with 1 CR
                                        Units generate 1 Iron; Thailand end with 1 Iron
                                

                                Combat Hit Differential Summary :

                                British-India : -0.50
                                Thailand : -1.60
                                

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 0
                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: USA round 2

                                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                                  Game History

                                  Round: 2
                                  
                                      Combat Move - USA
                                  
                                      Non Combat Move - USA
                                          3 Infantrys moved from Southern Greenland to Cape Farewell Sea Zone
                                          1 Cruiser, 3 Infantrys and 1 Transport moved from Cape Farewell Sea Zone to North Atlantic 3 Sea Zone
                                          1 Air-Transport and 1 Infantry moved from USA North Atlantic to Gibraltar
                                          1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine moved from North Atlantic 6 Sea Zone to Trafalgar Sea Zone
                                          2 Fighters moved from Gibraltar to Trafalgar Sea Zone
                                          1 Infantry moved from USA South Atlantic to USA North Atlantic
                                          1 Light-Tank and 1 SP-Artillery moved from USA South Atlantic to USA North Atlantic
                                  
                                      Lend-Lease aid - USA
                                          USA spend 20 PUs on User Action: Action 7 USSR receives financial support
                                          Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support
                                          Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 163 PUs
                                          Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2
                                  
                                      Purchase Units - USA
                                          USA buy 1 Battleship, 1 Destroyer, 1 Marines and 1 Transport; Remaining resources: 80 Fuel; 0 Iron; 2 PUs; 
                                  
                                      Place Units - USA
                                          1 Battleship, 1 Destroyer and 1 Transport placed in Hawaiian Sea Zone
                                          1 Marines placed in Hawaii
                                  
                                      Turn Complete - USA
                                          USA collect 104 PUs; end with 106 PUs
                                          Units generate 48 Fuel; USA end with 128 Fuel
                                          Units generate 4 Iron; USA end with 4 Iron
                                          USA creates 1 Air-Transport in USA North Atlantic
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: China round 2

                                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                                    Game History

                                    Round: 2
                                    
                                        Combat Move - China
                                            2 Artillerys and 8 Infantrys moved from Eastern Tibet to Qinghai
                                            3 Infantrys and 1 Mech-Inf moved from Urimchi to Qinghai
                                    
                                        Non Combat Move - China
                                    
                                        Export to the USA - China
                                            China spend 1 Iron on User Action: Action USA receives iron from China
                                            Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China
                                            Trigger USA receives iron from China: USA met a national objective for an additional 1 Iron; end with 5 Iron
                                            Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China-2
                                    
                                        Purchase Units - China
                                            China buy 1 Anti-Air and 1 Infantry; Remaining resources: 4 Fuel; 1 Iron; 0 PUs; 
                                    
                                        Place Units - China
                                            1 Anti-Air and 1 Infantry placed in Urimchi
                                    
                                        Turn Complete - China
                                            China collect 12 PUs; end with 12 PUs
                                            Units generate 2 Fuel; China end with 6 Fuel
                                            Units generate 1 Iron; China end with 2 Iron
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: Brazil round 2

                                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                                      Game History

                                      Round: 2
                                      
                                          Combat Move - Brazil
                                              3 Infantrys moved from Brazil to Nordeste
                                              1 Artillery and 2 Infantrys moved from Senegal to Freetown Sea Zone
                                              1 Artillery, 2 Infantrys and 1 Transport moved from Freetown Sea Zone to Trafalgar Sea Zone
                                              1 Artillery and 2 Infantrys moved from Trafalgar Sea Zone to Gibraltar
                                              1 Cruiser moved from Freetown Sea Zone to West African Sea Zone
                                      
                                          Non Combat Move - Brazil
                                      
                                          Export to the USA - Brazil
                                              Brazil spend 1 Iron on User Action: Action USA receives iron from Brazil
                                              Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil
                                              Trigger USA receives iron from Brazil: USA met a national objective for an additional 1 Iron; end with 6 Iron
                                              Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil-2
                                      
                                          Purchase Units - Brazil
                                              Brazil buy nothing; Remaining resources: 0 Fuel; 1 Iron; 17 PUs; 
                                      
                                          Turn Complete - Brazil
                                              Brazil collect 17 PUs; end with 34 PUs
                                              Units generate 2 Fuel; Brazil end with 2 Fuel
                                              Units generate 1 Iron; Brazil end with 2 Iron
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        Bunch of non coms, nothing too wild. Back to G

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @Black_Elk
                                          last edited by

                                          @black_elk Hmm. I think the Allies should just make some suicidal attacks to make their turns more interesting 🙂

                                          I should be able to play G3 this evening.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          HeppsH 1 Reply Last reply Reply Quote 1
                                          • HeppsH Offline
                                            Hepps Moderators @redrum
                                            last edited by

                                            @redrum said in Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies):

                                            @black_elk Hmm. I think the Allies should just make some suicidal attacks to make their turns more interesting 🙂

                                            Would this constitute propaganda or counter-intelligence efforts?

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

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