Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)
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TripleA Turn Summary: USSR round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - USSR Turning on Edit Mode EDIT: Removing units owned by USSR from Stalingrad: 1 Infantry EDIT: Adding units owned by USSR to Stalingrad: 1 Commissar EDIT: Turning off Edit Mode French-Colonies takes Syria from Iraq British-Colonies takes Transjordan from Iraq British-Colonies takes Transjordan from Iraq 1 Infantry moved from Archangel to Karelia USSR take Karelia from Finland 1 Air-Transport and 1 Infantry moved from Archangel to Byelorussia 1 Air-Transport and 1 Infantry moved from Archangel to Lapland 1 Fighter moved from Stalingrad to Central Russia 3 Infantrys moved from Stalingrad to Central Russia 1 Anti-Air moved from Volga to Central Russia 2 Infantrys moved from Volga to Central Russia 1 Infantry moved from Iraq to Transjordan 1 Cruiser moved from Barents Sea Zone to North Sea Zone 1 Infantry moved from Ust-Maysky to Yakutsk 1 Infantry moved from Lensk to Irkutsk Combat - USSR USSR lands units in Byelorussia USSR creates battle in territory Byelorussia USSR lands units in Lapland USSR creates battle in territory Lapland Battle in Central Russia USSR attack with 1 Anti-Air, 1 Fighter and 5 Infantrys Germany defend with 1 Commissariat, 1 Flag, 3 Infantrys and 1 SS-Infantry USSR roll dice for 1 Anti-Air, 1 Fighter and 5 Infantrys in Central Russia, round 2 : 2/7 hits, 1.50 expected hits Germany roll dice for 3 Infantrys and 1 SS-Infantry in Central Russia, round 2 : 1/4 hits, 1.20 expected hits 1 Anti-Air owned by the USSR and 2 Infantrys owned by the Germany lost in Central Russia USSR roll dice for 1 Fighter and 5 Infantrys in Central Russia, round 3 : 1/6 hits, 1.40 expected hits Germany roll dice for 1 Infantry and 1 SS-Infantry in Central Russia, round 3 : 0/2 hits, 0.60 expected hits 1 Infantry owned by the Germany lost in Central Russia USSR roll dice for 1 Fighter and 5 Infantrys in Central Russia, round 4 : 1/6 hits, 1.40 expected hits Germany roll dice for 1 SS-Infantry in Central Russia, round 4 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the USSR and 1 SS-Infantry owned by the Germany lost in Central Russia USSR win, taking Byelorussia from Germany, taking Lapland from Finland, taking Central Russia from Germany with 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 21 Casualties for USSR: 1 Anti-Air and 1 Infantry Casualties for Germany: 3 Infantrys and 1 SS-Infantry Non Combat Move - USSR 2 Mech-Infs and 3 SP-Artillerys moved from Dagestan to Stalingrad 3 Artillerys and 1 Commissar moved from Moscow to Archangel 1 Light-Tank and 1 Medium-Tank moved from Moscow to Archangel 1 Air-Transport moved from Lapland to Archangel 1 Fighter moved from Central Russia to Archangel 1 Air-Transport and 1 Fighter moved from Siberia to Archangel 3 Infantrys moved from Volga to Stalingrad 1 Artillery and 15 Infantrys moved from Volga to Moscow 1 Fighter moved from Archangel to Moscow 1 Mech-Inf moved from Moscow to Archangel 1 Mech-Inf moved from Moscow to Archangel 1 Air-Transport moved from Byelorussia to Moscow 1 Mech-Inf moved from Moscow to Archangel 1 Anti-Air and 11 Infantrys moved from Iraq to Transjordan Purchase Units - USSR USSR buy 1 Anti-Air, 1 Commissar, 13 Infantrys and 2 Tank-Destroyers; Remaining resources: 56 Fuel; 7 Iron; 0 PUs; 2 Officials; 0 SS; Place Units - USSR 1 Anti-Air, 1 Commissar, 2 Infantrys and 1 Tank-Destroyer placed in Moscow 5 Infantrys placed in Archangel 5 Infantrys placed in Stalingrad 1 Infantry and 1 Tank-Destroyer placed in Irkutsk Turn Complete - USSR USSR collect 143 PUs; end with 143 PUs Units generate 49 Fuel; USSR end with 105 Fuel Units generate 7 SS; USSR end with 7 SS Units generate 4 Officials; USSR end with 6 Officials Units generate 6 Iron; USSR end with 13 Iron USSR creates 1 Air-Transport in SiberiaCombat Hit Differential Summary :
USSR : -0.30 Germany : -0.10 -
TripleA Turn Summary: Britain round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - Britain 3 Infantrys moved from Iceland to Greenland Sea Zone 3 Infantrys and 1 Transport moved from Greenland Sea Zone to North Sea Zone 3 Infantrys moved from North Sea Zone to Normandy France take Normandy from Germany 1 Infantry moved from Norway to North Sea Zone 1 Infantry moved from North Sea Zone to Denmark Britain take Denmark from Germany 1 Air-Transport and 1 Infantry moved from England to Benelux 1 Patrol-Boat moved from Celtic Sea Zone to North Sea Zone 1 Air-Transport moved from Mediterranean Sea Zone to Gibraltar Combat - Britain Britain lands units in Benelux Britain creates battle in territory Benelux Non Combat Move - Britain 1 Air-Transport moved from Benelux to England 1 Air-Transport and 1 Infantry moved from Halifax to Iceland 1 Infantry moved from Labrador to Halifax 2 Infantrys moved from USA Central to USA North Atlantic 1 Artillery moved from USA Central to USA North Atlantic Aid the Commonwealth - Britain Britain spend 15 PUs on User Action: Action 5 British-India receives financial support Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support Trigger British-India receives financial support: British-India met a national objective for an additional 15 PUs; end with 60 PUs Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support-2 Purchase Units - Britain Britain buy 2 Artillerys, 2 Dive-Bombers and 1 Transport; Remaining resources: 26 Fuel; 4 Iron; 4 PUs; 0 SS; Place Units - Britain 1 Transport placed in North Sea Zone 2 Artillerys and 2 Dive-Bombers placed in England Turn Complete - Britain Britain collect 74 PUs; end with 78 PUs Units generate 3 SS; Britain end with 3 SS Units generate 13 Fuel; Britain end with 39 Fuel Units generate 2 Iron; Britain end with 6 Iron Britain creates 1 Air-Transport in HalifaxCombat Hit Differential Summary :
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TripleA Turn Summary: France round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - France 4 Colonial-Infantrys and 1 Infantry moved from Equatorial Africa to Ubangi-Shari 1 Artillery and 1 Mech-Inf moved from Gabon to Ubangi-Shari 1 Colonial-Infantry moved from Gabon to Equatorial Africa 1 Infantry moved from Morocco to West African Sea Zone 1 Infantry and 1 Transport moved from West African Sea Zone to Mediterranean Sea Zone 1 Infantry moved from Mediterranean Sea Zone to Vichy France take Vichy from Italy 1 Colonial-Infantry moved from Algerian Desert to Algeria 1 Colonial-Infantry moved from Morocco to Algerian Desert Combat - France Non Combat Move - France Aid the colonies - France France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 42 PUs Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2 Purchase Units - France France buy 1 Colonial-Infantry and 1 Mech-Inf; Remaining resources: 15 Fuel; 2 PUs; 1 CR; 1 Iron; 0 SS; Place Units - France 1 Colonial-Infantry and 1 Mech-Inf placed in Gabon Turn Complete - France France collect 38 PUs; end with 40 PUs Units generate 4 Fuel; France end with 19 Fuel Units generate 10 CR; France end with 11 CR Units generate 1 Iron; France end with 2 IronCombat Hit Differential Summary :
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TripleA Turn Summary: British-Colonies round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - British-Colonies British-Colonies takes Mallorca from Pro-Axis-Neutral British-Colonies takes South Sudan from Italy British-Colonies takes Uganda from Italy French-Colonies takes Syria from Iraq 1 Infantry moved from Para to Nordeste 2 Colonial-Infantrys moved from Morocco to West African Sea Zone 2 Colonial-Infantrys and 1 Transport moved from West African Sea Zone to Mediterranean Sea Zone 2 Colonial-Infantrys moved from Mediterranean Sea Zone to Mallorca 1 Battleship and 2 Cruisers moved from Arabian Sea Zone to Indian Coast Sea Zone 1 Infantry moved from Chad to South Sudan 1 Colonial-Infantry moved from Northern Congo to Uganda 1 Colonial-Infantry moved from Ubangi-Shari to Uganda 1 Artillery moved from Equatorial Africa to Northern Congo 1 Infantry moved from Iraq to Syria Combat - British-Colonies Non Combat Move - British-Colonies Purchase Units - British-Colonies British-Colonies buy 1 Colonial-Infantry, 1 Infantry and 2 Mech-Infs; Remaining resources: 9 Fuel; 0 Iron; 1 PUs; 0 CR; 0 SS; Place Units - British-Colonies 1 Colonial-Infantry, 1 Infantry and 2 Mech-Infs placed in Nigeria Turn Complete - British-Colonies British-Colonies collect 41 PUs; end with 42 PUs Units generate 6 CR; British-Colonies end with 6 CR Units generate 5 Fuel; British-Colonies end with 14 Fuel Units generate 1 Iron; British-Colonies end with 1 Iron Units generate 1 SS; British-Colonies end with 1 SSCombat Hit Differential Summary :
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TripleA Turn Summary: South-Africa round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - South-Africa French-Colonies takes Indian Ocean 3 Sea Zone from Italy 1 Cruiser moved from Indian Ocean 2 Sea Zone to Indian Ocean 3 Sea Zone 1 Cruiser moved from Indian Ocean 3 Sea Zone to Sumatra Sea Zone 2 Infantrys and 2 Mech-Infs moved from Equatorial Africa to Tanganyika 1 Infantry moved from Lindi to Tanganyika 1 Artillery and 1 Infantry moved from Bechuanaland to Rhodesia 1 Infantry moved from South Africa to Bechuanaland Combat - South-Africa Battle in Tanganyika South-Africa attack with 3 Infantrys and 2 Mech-Infs Italy defend with 1 Flag and 2 Infantrys South-Africa roll dice for 3 Infantrys and 2 Mech-Infs in Tanganyika, round 2 : 1/5 hits, 1.00 expected hits Italy roll dice for 2 Infantrys in Tanganyika, round 2 : 0/2 hits, 0.60 expected hits 1 Infantry owned by the Italy lost in Tanganyika South-Africa roll dice for 3 Infantrys and 2 Mech-Infs in Tanganyika, round 3 : 0/5 hits, 1.00 expected hits Italy roll dice for 1 Infantry in Tanganyika, round 3 : 0/1 hits, 0.30 expected hits South-Africa roll dice for 3 Infantrys and 2 Mech-Infs in Tanganyika, round 4 : 0/5 hits, 1.00 expected hits Italy roll dice for 1 Infantry in Tanganyika, round 4 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the South-Africa lost in Tanganyika South-Africa roll dice for 2 Infantrys and 2 Mech-Infs in Tanganyika, round 5 : 0/4 hits, 0.80 expected hits Italy roll dice for 1 Infantry in Tanganyika, round 5 : 0/1 hits, 0.30 expected hits South-Africa roll dice for 2 Infantrys and 2 Mech-Infs in Tanganyika, round 6 : 2/4 hits, 0.80 expected hits Italy roll dice for 1 Infantry in Tanganyika, round 6 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the Italy lost in Tanganyika British-Colonies takes Tanganyika from Italy South-Africa win . Battle score for attacker is 10 Casualties for Italy: 2 Infantrys Casualties for South-Africa: 1 Infantry Non Combat Move - South-Africa Export to Britain - South-Africa South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 7 Iron Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2 Purchase Units - South-Africa South-Africa buy 1 Infantry and 1 Mech-Inf; Remaining resources: 2 Fuel; 1 Iron; 0 PUs; Place Units - South-Africa 1 Infantry and 1 Mech-Inf placed in South Africa Turn Complete - South-Africa South-Africa collect 15 PUs; end with 15 PUs Units generate 6 Fuel; South-Africa end with 8 Fuel Units generate 1 Iron; South-Africa end with 2 IronCombat Hit Differential Summary :
Italy : -0.80 South-Africa : -1.60 -
TripleA Turn Summary: Italy round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - Italy Italy takes Indian Ocean 3 Sea Zone from French-Colonies Italy takes Indian Ocean 2 Sea Zone from British-India 1 Submarine moved from Adriatic Sea Zone to Red Sea Zone 1 Submarine moved from Indian Ocean 5 Sea Zone to Indian Ocean 3 Sea Zone 1 Submarine moved from Indian Ocean 3 Sea Zone to Indian Ocean 2 Sea Zone 1 Submarine moved from Gulf of Aden Sea Zone to Red Sea Zone 2 Infantrys moved from Tunesia to Libya 2 Colonial-Infantrys and 5 Infantrys moved from North Sudan to Egypt 1 Colonial-Infantry moved from El Alamein to Egypt 2 Colonial-Infantrys and 1 Infantry moved from Eritrea to Nubian Desert Combat - Italy Non Combat Move - Italy Purchase Units - Italy Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy Italy buy 1 Artillery, 1 Colonial-Infantry, 1 Fighter and 5 Infantrys; Remaining resources: 24 Fuel; 13 Iron; 0 PUs; 1 CR; Place Units - Italy 1 Submarine placed in Red Sea Zone 1 Fighter placed in Italy 2 Infantrys placed in Libya 1 Artillery, 1 Colonial-Infantry and 2 Infantrys placed in Somalia Italy undo move 4. Italy undo move 2. 1 Fighter and 3 Infantrys placed in Somalia 1 Artillery and 1 Colonial-Infantry placed in Italy Turn Complete - Italy Italy collect 77 PUs; end with 77 PUs Units generate 7 CR; Italy end with 8 CR Units generate 10 Fuel; Italy end with 34 Fuel Units generate 3 Iron; Italy end with 16 IronCombat Hit Differential Summary :
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TripleA Turn Summary: Iraq round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - Iraq Purchase Units - Iraq Iraq buy nothing; Remaining resources: 3 Fuel; 2 Iron; 20 PUs; Turn Complete - Iraq Iraq collect 0 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Iran round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - Iran Purchase Units - Iran Iran buy 1 Factory; Remaining resources: 1 Fuel; 1 Iron; 10 PUs; 0 CR; Place Units - Iran 1 Factory placed in Egypt Turn Complete - Iran Iran collect 6 PUs; end with 16 PUs Units generate 1 Fuel; Iran end with 2 FuelCombat Hit Differential Summary :
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TripleA Turn Summary: British-India round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - British-India British-India takes Lower Burma from Thailand French-Colonies takes Indian Ocean 3 Sea Zone from Italy 1 Fighter moved from French Indochina to Hanoi 1 Colonial-Infantry moved from Burma to Hanoi 1 Infantry moved from Bengal to Lower Burma 1 Infantry moved from Bengal to Burma 1 Destroyer moved from Indian Coast Sea Zone to Indian Ocean 2 Sea Zone 1 Artillery moved from North Borneo to Borneo 2 Anti-Airs and 2 Infantrys moved from Orissa to Bengal 1 Colonial-Infantry moved from India to Orissa 2 Colonial-Infantrys moved from Punjab to Nepal 1 Infantry moved from Sind to India 1 Fighter moved from India to French Indochina Combat - British-India Battle in Indian Ocean 2 Sea Zone British-India attack with 1 Destroyer Italy defend with 1 Submarine British-India roll dice for 1 Destroyer in Indian Ocean 2 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits Italy roll dice for 1 Submarine in Indian Ocean 2 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits British-India roll dice for 1 Destroyer in Indian Ocean 2 Sea Zone, round 3 : 1/1 hits, 0.30 expected hits Italy roll dice for 1 Submarine in Indian Ocean 2 Sea Zone, round 3 : 0/1 hits, 0.30 expected hits 1 Submarine owned by the Italy lost in Indian Ocean 2 Sea Zone British-India takes Indian Ocean 2 Sea Zone from Italy British-India win . Battle score for attacker is 25 Casualties for Italy: 1 Submarine Battle in Hanoi British-India attack with 1 Colonial-Infantry and 1 Fighter Japan defend with 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry British-India roll dice for 1 Colonial-Infantry and 1 Fighter in Hanoi, round 2 : 2/2 hits, 0.70 expected hits Japan roll dice for 1 Infantry in Hanoi, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the Japan lost in Hanoi French-Colonies takes Hanoi from Japan British-India win . Battle score for attacker is 10 Casualties for Japan: 1 Infantry Non Combat Move - British-India 1 Fighter moved from Hanoi to French Indochina Purchase Units - British-India British-India buy 1 Destroyer, 1 Fighter, 1 Infantry and 1 Mech-Inf; Remaining resources: 22 Fuel; 0 Iron; 2 PUs; 8 CR; 0 SS; Place Units - British-India 1 Destroyer placed in Indian Coast Sea Zone 1 Fighter, 1 Infantry and 1 Mech-Inf placed in India Turn Complete - British-India British-India collect 45 PUs; end with 47 PUs Units generate 2 SS; British-India end with 2 SS Units generate 9 Fuel; British-India end with 31 Fuel Units generate 6 CR; British-India end with 14 CR Units generate 1 Iron; British-India end with 1 IronCombat Hit Differential Summary :
Japan : -0.30 British-India : 1.70 Italy : -0.60 -
TripleA Turn Summary: French-Colonies round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - French-Colonies French-Colonies takes Canton from Japan 1 Artillery, 4 Colonial-Infantrys, 11 Infantrys and 1 Mech-Inf moved from French Indochina to Thailand French-Colonies undo move 1. 1 Infantry moved from Bengal to Burma French-Colonies undo move 1. 1 Infantry moved from Bengal to Lower Burma 1 Mech-Inf moved from French Indochina to Canton Combat - French-Colonies Non Combat Move - French-Colonies Purchase Units - French-Colonies French-Colonies buy 1 Artillery, 1 Colonial-Infantry and 2 Infantrys; Remaining resources: 23 Fuel; 5 PUs; 3 CR; 0 Iron; Place Units - French-Colonies 1 Artillery, 1 Colonial-Infantry and 2 Infantrys placed in French Indochina Turn Complete - French-Colonies French-Colonies collect 45 PUs; end with 50 PUs Units generate 10 Fuel; French-Colonies end with 33 Fuel Units generate 1 Iron; French-Colonies end with 1 Iron Units generate 5 CR; French-Colonies end with 8 CR Units generate 1 SS; French-Colonies end with 1 SSCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - ANZAC 2 Fighters moved from Darwin to French Indochina Non Combat Move - ANZAC Aid the KNIL - ANZAC ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 38 PUs Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2 Purchase Units - ANZAC ANZAC buy 1 Fighter; Remaining resources: 16 Fuel; 10 Iron; 19 PUs; Place Units - ANZAC 1 Fighter placed in Darwin Turn Complete - ANZAC ANZAC collect 38 PUs; end with 57 PUs Units generate 9 Fuel; ANZAC end with 25 Fuel Units generate 2 Iron; ANZAC end with 12 IronCombat Hit Differential Summary :
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TripleA Turn Summary: KNIL round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - KNIL 1 Cruiser moved from Sumatra Sea Zone to Indian Ocean 5 Sea Zone ANZAC take Indian Ocean 5 Sea Zone from Italy 1 Cruiser moved from Indian Ocean 5 Sea Zone to Sumatra Sea Zone 2 Fighters moved from Sumatra to French Indochina Combat - KNIL Non Combat Move - KNIL Purchase Units - KNIL KNIL buy 1 Air-Transport; Remaining resources: 18 Fuel; 6 Iron; 13 PUs; 18 CR; Place Units - KNIL 1 Air-Transport placed in Sumatra Turn Complete - KNIL KNIL collect 28 PUs; end with 41 PUs Units generate 5 Fuel; KNIL end with 23 Fuel Units generate 6 CR; KNIL end with 24 CR Units generate 2 Iron; KNIL end with 8 IronCombat Hit Differential Summary :
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TripleA Turn Summary: Japan round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - Japan 1 Infantry moved from Magadan to Gizhiga Japan take Gizhiga from USSR 1 Infantry moved from Ayan to Ust-Maysky Japan take Ust-Maysky from USSR 1 SP-Artillery moved from Ayan to Yakutsk 1 Light-Tank moved from Aldan to Yakutsk 1 Artillery moved from Aldan to Yakutsk 1 Infantry moved from Chita to Lensk Japan take Lensk from USSR 1 Light-Tank moved from Nikolaevsk to Lensk 2 Infantrys moved from Jehol to Eastern Mongolia 1 Infantry and 1 Mech-Inf moved from Ryojun to Eastern Mongolia 1 Light-Tank moved from Ryojun to Eastern Mongolia 4 Infantrys moved from Japan to Japan Sea Zone 1 Infantry and 1 Mech-Inf moved from Ryojun to Eastern Mongolia 1 Medium-Tank moved from Peking to Eastern Mongolia 1 Artillery and 1 Infantry moved from Peking to Lanchow 2 Fighters moved from Changsha to Chita 1 Infantry moved from Thailand to Hanoi 6 Infantrys, 1 Light-Tank and 1 SP-Artillery moved from Changsha to Peking 4 Infantrys and 2 Transports moved from Japan Sea Zone to South China Sea Zone 3 Infantrys moved from South China Sea Zone to Canton 1 Infantry moved from South China Sea Zone to Canton 1 Carrier and 1 Fighter moved from Japan Sea Zone to South China Sea Zone 1 Fighter moved from South China Sea Zone to Hanoi 1 Battleship and 2 Transports moved from Okhotsk Sea Zone to Japan Sea Zone 1 Fighter moved from Changsha to Lanchow 1 Infantry moved from Peking to Lanchow Combat - Japan Battle in Yakutsk Japan attack with 1 Artillery, 1 Light-Tank and 1 SP-Artillery USSR defend with 1 Flag, 1 Fuel-Barrel and 1 Infantry Japan roll dice for 1 Artillery, 1 Light-Tank and 1 SP-Artillery in Yakutsk, round 2 : 1/3 hits, 0.90 expected hits USSR roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the USSR lost in Yakutsk Japan win, taking Yakutsk from USSR with 1 Artillery, 1 Light-Tank and 1 SP-Artillery remaining. Battle score for attacker is 10 Casualties for USSR: 1 Infantry Battle in Lanchow Japan attack with 1 Artillery, 1 Fighter and 2 Infantrys China defend with 1 Flag and 2 Infantrys Japan roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Lanchow, round 2 : 1/4 hits, 1.20 expected hits China roll dice for 2 Infantrys in Lanchow, round 2 : 2/2 hits, 0.60 expected hits 2 Infantrys owned by the Japan and 1 Infantry owned by the China lost in Lanchow Japan roll dice for 1 Artillery and 1 Fighter in Lanchow, round 3 : 0/2 hits, 0.70 expected hits China roll dice for 1 Infantry in Lanchow, round 3 : 1/1 hits, 0.30 expected hits 1 Artillery owned by the Japan lost in Lanchow retreated to Lanchow China win with 1 Infantry remaining. Battle score for attacker is -21 Casualties for Japan: 1 Artillery and 2 Infantrys Casualties for China: 1 Infantry Battle in Hanoi Japan attack with 1 Fighter and 1 Infantry British-India defend with 1 Colonial-Infantry; French-Colonies defend with 1 Colony, 1 Flag and 1 Fuel-Barrel Japan roll dice for 1 Fighter and 1 Infantry in Hanoi, round 2 : 0/2 hits, 0.70 expected hits French-Colonies roll dice for 1 Colonial-Infantry in Hanoi, round 2 : 0/1 hits, 0.20 expected hits Japan roll dice for 1 Fighter and 1 Infantry in Hanoi, round 3 : 0/2 hits, 0.70 expected hits French-Colonies roll dice for 1 Colonial-Infantry in Hanoi, round 3 : 0/1 hits, 0.20 expected hits Japan roll dice for 1 Fighter and 1 Infantry in Hanoi, round 4 : 2/2 hits, 0.70 expected hits French-Colonies roll dice for 1 Colonial-Infantry in Hanoi, round 4 : 0/1 hits, 0.20 expected hits 1 Colonial-Infantry owned by the British-India lost in Hanoi Japan takes Hanoi from French-Colonies Japan win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6 Casualties for British-India: 1 Colonial-Infantry Battle in Canton Japan attack with 4 Infantrys French-Colonies defend with 1 Flag, 3 Fuel-Barrels and 1 Mech-Inf Japan roll dice for 4 Infantrys in Canton, round 2 : 0/4 hits, 0.80 expected hits French-Colonies roll dice for 1 Mech-Inf in Canton, round 2 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the Japan lost in Canton Japan roll dice for 3 Infantrys in Canton, round 3 : 2/3 hits, 0.60 expected hits French-Colonies roll dice for 1 Mech-Inf in Canton, round 3 : 0/1 hits, 0.30 expected hits 1 Mech-Inf owned by the French-Colonies lost in Canton Japan takes Canton from French-Colonies Japan win with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Japan: 1 Infantry Casualties for French-Colonies: 1 Mech-Inf Battle in Eastern Mongolia Japan attack with 4 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank Pro-Allies-Neutral defend with 1 Artillery, 1 Flag and 1 Infantry Japan roll dice for 4 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Eastern Mongolia, round 2 : 3/8 hits, 2.30 expected hits Pro-Allies-Neutral roll dice for 1 Artillery and 1 Infantry in Eastern Mongolia, round 2 : 1/2 hits, 0.60 expected hits 1 Infantry owned by the Japan, 1 Artillery owned by the Pro-Allies-Neutral and 1 Infantry owned by the Pro-Allies-Neutral lost in Eastern Mongolia Japan takes Eastern Mongolia from Pro-Allies-Neutral Japan win with 3 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 11 Casualties for Japan: 1 Infantry Casualties for Pro-Allies-Neutral: 1 Artillery and 1 Infantry Non Combat Move - Japan 1 Fighter moved from Lanchow to South China Sea Zone 1 Fighter moved from Hanoi to South China Sea Zone Purchase Units - Japan Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan Japan buy 7 Infantrys, 2 Mech-Infs and 1 Medium-Tank; Remaining resources: 17 Fuel; 0 Iron; 3 PUs; 0 CR; Place Units - Japan 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank placed in Ryojun 5 Infantrys placed in Japan 1 Submarine placed in Truk Lagoon Sea Zone Turn Complete - Japan Japan collect 116 PUs; end with 119 PUs Units generate 41 Fuel; Japan end with 58 Fuel Units generate 4 Iron; Japan end with 4 Iron Units generate 1 CR; Japan end with 1 CRCombat Hit Differential Summary :
Pro-Allies-Neutral : 0.40 Japan : 0.40 China : 2.10 USSR : -0.30 French-Colonies : -0.20 -
TripleA Turn Summary: Thailand round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - Thailand 1 Infantry moved from Thailand to Burma Combat - Thailand Battle in Burma Thailand attack with 1 Infantry British-India defend with 1 Flag, 1 Infantry and 1 SS-Potential Thailand roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.20 expected hits British-India roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the Thailand lost in Burma British-India win . Battle score for attacker is -10 Casualties for Thailand: 1 Infantry Non Combat Move - Thailand Export to Imperial Japan - Thailand Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 5 Iron Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2 Purchase Units - Thailand Thailand buy 2 Infantrys; Remaining resources: 5 Fuel; 0 Iron; 1 PUs; 0 CR; Place Units - Thailand 2 Infantrys placed in Thailand Turn Complete - Thailand Thailand collect 13 PUs; end with 14 PUs Units generate 1 Iron; Thailand end with 1 Iron Units generate 3 Fuel; Thailand end with 8 FuelCombat Hit Differential Summary :
British-India : 0.70 Thailand : -0.20 -
TripleA Turn Summary: USA round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - USA 3 Infantrys moved from Sardinia to Tyrrhenian Sea Zone 3 Infantrys moved from Tyrrhenian Sea Zone to Tunesia France take Tunesia from Italy Combat - USA Non Combat Move - USA 1 Air-Transport and 1 Infantry moved from Senegal to Tunesia 1 Air-Transport moved from Tunesia to Algerian Desert 1 Air-Transport and 1 Infantry moved from Dutch Guiana to Senegal 1 Air-Transport and 1 Infantry moved from USA North Atlantic to Dutch Guiana 1 Marines moved from USA Central to USA North Atlantic 1 Infantry moved from Great Plains to USA Central 1 Infantry moved from USA Northwest to Great Plains 1 Infantry moved from Mexico City to Northern Mexico 1 Fighter moved from Algeria to Mediterranean Sea Zone 1 Cruiser moved from Mediterranean Sea Zone to Tyrrhenian Sea Zone 1 Submarine moved from North Sea Zone to Bay of Biscay Sea Zone Lend-Lease aid - USA USA spend 20 PUs on User Action: Action 7 USSR receives financial support Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 163 PUs Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2 USA spend 10 PUs on User Action: Action 3 China receives financial support Action 3 China receives financial support activates a trigger called: Trigger China receives financial support Trigger China receives financial support: China met a national objective for an additional 10 PUs; end with 29 PUs Action 3 China receives financial support activates a trigger called: Trigger China receives financial support-2 USA spend 25 Fuel on User Action: Action B9 Britain receives fuel support Action B9 Britain receives fuel support activates a trigger called: Trigger Britain receives fuel support Trigger Britain receives fuel support: Britain met a national objective for an additional 25 Fuel; end with 64 Fuel Action B9 Britain receives fuel support activates a trigger called: Trigger Britain receives fuel support-2 Purchase Units - USA USA buy 1 Fighter, 3 Mariness and 1 Transport; Remaining resources: 66 Fuel; 9 Iron; 10 PUs; Place Units - USA 1 Transport placed in West African Sea Zone 1 Fighter and 3 Mariness placed in Morocco Turn Complete - USA USA collect 105 PUs; end with 115 PUs Units generate 48 Fuel; USA end with 114 Fuel Units generate 4 Iron; USA end with 13 Iron USA creates 1 Air-Transport in USA North AtlanticCombat Hit Differential Summary :
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TripleA Turn Summary: China round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - China 1 Fighter and 2 Infantrys moved from Chungking to Burma Road 5 Artillerys, 9 Infantrys and 2 Mech-Infs moved from Chungking to Changsha 1 Infantry moved from Lanchow to Changsha 1 Infantry moved from Qinghai to Lanchow Combat - China Battle in Changsha China attack with 5 Artillerys, 10 Infantrys and 2 Mech-Infs Japan defend with 1 Flag, 1 Infantry and 1 Iron-Ore China roll dice for 5 Artillerys, 10 Infantrys and 2 Mech-Infs in Changsha, round 2 : 3/17 hits, 3.90 expected hits Japan roll dice for 1 Infantry in Changsha, round 2 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the Japan and 1 Infantry owned by the China lost in Changsha China win, taking Changsha from Japan with 5 Artillerys, 9 Infantrys and 2 Mech-Infs remaining. Battle score for attacker is 0 Casualties for China: 1 Infantry Casualties for Japan: 1 Infantry Battle in Burma Road China attack with 1 Fighter and 2 Infantrys Japan defend with 1 Flag and 1 Infantry China roll dice for 1 Fighter and 2 Infantrys in Burma Road, round 2 : 1/3 hits, 0.90 expected hits Japan roll dice for 1 Infantry in Burma Road, round 2 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the Japan and 1 Infantry owned by the China lost in Burma Road China win, taking Burma Road from Japan with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for China: 1 Infantry Casualties for Japan: 1 Infantry Non Combat Move - China 1 Fighter moved from Burma Road to Chungking Purchase Units - China Trigger China Late 1941: China has their production frontier changed to: production_China_2 China buy 1 Anti-Air and 1 Fighter; Remaining resources: 8 Fuel; 1 Iron; 0 PUs; Place Units - China 1 Anti-Air and 1 Fighter placed in Chungking Turn Complete - China China collect 22 PUs; end with 22 PUs Units generate 2 Iron; China end with 3 Iron Units generate 2 Fuel; China end with 10 FuelCombat Hit Differential Summary :
China : -0.80 Japan : 1.40 -
TripleA Turn Summary: Brazil round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - Brazil 1 Cruiser moved from South Indian Ocean 15 Sea Zone to Indian Ocean 7 Sea Zone 1 Artillery and 2 Infantrys moved from Algerian Desert to Tunesia 1 Anti-Air, 1 Artillery and 1 Infantry moved from Morocco to Algerian Desert 1 Transport moved from West African Sea Zone to Natal Sea Zone 1 Artillery and 2 Infantrys moved from Brazil to Nordeste Non Combat Move - Brazil Purchase Units - Brazil Brazil buy nothing; Remaining resources: 1 Fuel; 1 Iron; 20 PUs; Turn Complete - Brazil Brazil collect 17 PUs; end with 37 PUs Units generate 2 Fuel; Brazil end with 3 Fuel Units generate 1 Iron; Brazil end with 2 IronCombat Hit Differential Summary :
-
TripleA Turn Summary: Germany round 5
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 5 Combat Move - Germany Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR: "The Mediterranean will be turned into an Italian lake." - Il Duce Benito Mussolini Brazil has gained access to USA military equipment. 2 Fighters moved from France to Denmark 2 Fighters moved from West Germany to Denmark 2 Infantrys moved from West Germany to Denmark 2 Artillerys, 6 Infantrys and 1 Medium-Tank moved from France to West Germany 2 Infantrys moved from East Prussia to Byelorussia 1 Transport moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone 2 Infantrys and 1 SS-Infantry moved from East Prussia to Baltic Sea Zone 2 Infantrys, 1 SS-Infantry and 1 Transport moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone 1 SS-Infantry moved from Gulf of Bothnia Sea Zone to Leningrad 1 Infantry moved from Gulf of Bothnia Sea Zone to Leningrad 1 Infantry moved from Gulf of Bothnia Sea Zone to Leningrad 1 Infantry and 1 Mech-Inf moved from West Germany to East Prussia 2 Submarines moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone 1 Fighter moved from Eastern Ukraine to Central Russia 2 Infantrys and 1 SS-Infantry moved from Leningrad to Central Russia 1 Light-Tank moved from Eastern Ukraine to Central Russia 1 Light-Tank moved from Berlin to Byelorussia 1 Mech-Inf moved from Eastern Ukraine to Central Russia Combat - Germany Battle in Byelorussia Germany attack with 2 Infantrys and 1 Light-Tank USSR defend with 1 Flag, 1 Infantry and 1 SS-Potential Germany roll dice for 2 Infantrys and 1 Light-Tank in Byelorussia, round 2 : 2/3 hits, 0.90 expected hits USSR roll dice for 1 Infantry in Byelorussia, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the USSR lost in Byelorussia Germany win, taking Byelorussia from USSR with 2 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 10 Casualties for USSR: 1 Infantry Battle in Central Russia Germany attack with 1 Fighter, 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry USSR defend with 1 Commissariat, 1 Flag and 4 Infantrys Germany roll dice for 1 Fighter, 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry in Central Russia, round 2 : 4/6 hits, 1.80 expected hits USSR roll dice for 4 Infantrys in Central Russia, round 2 : 0/4 hits, 1.10 expected hits 4 Infantrys owned by the USSR lost in Central Russia Germany win, taking Central Russia from USSR with 1 Fighter, 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry remaining. Battle score for attacker is 40 Casualties for USSR: 4 Infantrys Battle in Denmark Germany attack with 4 Fighters and 2 Infantrys Britain defend with 1 Flag, 1 Infantry and 1 SS-Potential Germany roll dice for 4 Fighters and 2 Infantrys in Denmark, round 2 : 4/6 hits, 2.40 expected hits Britain roll dice for 1 Infantry in Denmark, round 2 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the Britain and 1 Infantry owned by the Germany lost in Denmark Germany win, taking Denmark from Britain with 4 Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Germany: 1 Infantry Casualties for Britain: 1 Infantry Non Combat Move - Germany 4 Fighters moved from Denmark to West Germany 3 Light-Tanks, 2 Mech-Infs and 1 SP-Artillery moved from Eastern Ukraine to Leningrad 1 Fighter moved from Central Russia to Leningrad Purchase Units - Germany Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany Germany buy 1 Anti-Air, 11 Infantrys and 1 SS-Infantry; Remaining resources: 18 SS; 63 Fuel; 21 Iron; 0 PUs; 0 Officials; Place Units - Germany 1 Anti-Air, 3 Infantrys and 1 SS-Infantry placed in West Germany 5 Infantrys placed in East Prussia 1 Submarine placed in Baltic Sea Zone 3 Infantrys placed in Berlin Turn Complete - Germany Germany collect 121 PUs; end with 121 PUs Units generate 21 SS; Germany end with 39 SS Units generate 30 Fuel; Germany end with 93 Fuel Units generate 7 Iron; Germany end with 28 Iron Units generate 1 Officials; Germany end with 1 OfficialsCombat Hit Differential Summary :
USSR : -1.40 Britain : 0.70 Germany : 4.90 -
TripleA Turn Summary: Balkan round 5
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 5 Combat Move - Balkan 1 SP-Artillery moved from Eastern Ukraine to Volga Balkan take Volga from USSR 11 Infantrys moved from Eastern Ukraine to Byelorussia 1 Infantry moved from Romania to Western Ukraine 1 Fighter moved from Romania to Leningrad 1 Infantry moved from Leningrad to Karelia 1 Fighter moved from Leningrad to Karelia Combat - Balkan Battle in Karelia Balkan attack with 1 Fighter and 1 Infantry USSR defend with 1 Flag and 1 Infantry Balkan roll dice for 1 Fighter and 1 Infantry in Karelia, round 2 : 0/2 hits, 0.70 expected hits USSR roll dice for 1 Infantry in Karelia, round 2 : 0/1 hits, 0.30 expected hits Balkan roll dice for 1 Fighter and 1 Infantry in Karelia, round 3 : 0/2 hits, 0.70 expected hits USSR roll dice for 1 Infantry in Karelia, round 3 : 0/1 hits, 0.30 expected hits Balkan roll dice for 1 Fighter and 1 Infantry in Karelia, round 4 : 1/2 hits, 0.70 expected hits USSR roll dice for 1 Infantry in Karelia, round 4 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the USSR lost in Karelia Balkan win, taking Karelia from USSR with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 10 Casualties for USSR: 1 Infantry Non Combat Move - Balkan 1 Fighter moved from Karelia to Leningrad Export to Germany - Balkan Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 29 Iron Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2 Purchase Units - Balkan Balkan buy 1 Fighter and 1 Infantry; Remaining resources: 0 Fuel; 0 Iron; 2 PUs; Place Units - Balkan 1 Fighter and 1 Infantry placed in Romania Turn Complete - Balkan Balkan collect 33 PUs; end with 35 PUs Units generate 3 Fuel; Balkan end with 3 Fuel Units generate 1 Iron; Balkan end with 1 IronCombat Hit Differential Summary :
Balkan : -1.10 USSR : -0.90 -
TripleA Turn Summary: Finland round 5
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 5 Combat Move - Finland 1 Infantry and 1 Light-Tank moved from Murmansk to Lapland 1 SP-Artillery moved from Finland to Leningrad 1 Infantry moved from Finland to Eastern Finland Combat - Finland Battle in Lapland Finland attack with 1 Infantry and 1 Light-Tank USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore Finland roll dice for 1 Infantry and 1 Light-Tank in Lapland, round 2 : 0/2 hits, 0.70 expected hits USSR roll dice for 1 Infantry in Lapland, round 2 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the Finland lost in Lapland Finland roll dice for 1 Light-Tank in Lapland, round 3 : 0/1 hits, 0.50 expected hits USSR roll dice for 1 Infantry in Lapland, round 3 : 0/1 hits, 0.30 expected hits Finland roll dice for 1 Light-Tank in Lapland, round 4 : 0/1 hits, 0.50 expected hits USSR roll dice for 1 Infantry in Lapland, round 4 : 0/1 hits, 0.30 expected hits Finland roll dice for 1 Light-Tank in Lapland, round 5 : 0/1 hits, 0.50 expected hits USSR roll dice for 1 Infantry in Lapland, round 5 : 0/1 hits, 0.30 expected hits Finland roll dice for 1 Light-Tank in Lapland, round 6 : 0/1 hits, 0.50 expected hits USSR roll dice for 1 Infantry in Lapland, round 6 : 0/1 hits, 0.30 expected hits Finland roll dice for 1 Light-Tank in Lapland, round 7 : 1/1 hits, 0.50 expected hits USSR roll dice for 1 Infantry in Lapland, round 7 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the USSR lost in Lapland Finland win, taking Lapland from USSR with 1 Light-Tank remaining. Battle score for attacker is 0 Casualties for Finland: 1 Infantry Casualties for USSR: 1 Infantry Non Combat Move - Finland Export to Germany - Finland Finland spend 1 Iron on User Action: Action Germany receives iron from Finland Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 30 Iron Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2 Purchase Units - Finland Finland buy 1 Fighter; Remaining resources: 0 Fuel; 1 Iron; 1 PUs; Place Units - Finland 1 Fighter placed in Finland Turn Complete - Finland Finland collect 14 PUs; end with 15 PUs Units generate 3 Fuel; Finland end with 3 Fuel Units generate 2 Iron; Finland end with 3 IronCombat Hit Differential Summary :
Finland : -2.20 USSR : -0.80
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