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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Britain round 4

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 4
      
          Combat Move - Britain
              3 Infantrys moved from Iceland to Greenland Sea Zone
              3 Infantrys and 1 Transport moved from Greenland Sea Zone to North Sea Zone
              3 Infantrys moved from North Sea Zone to Normandy
                    France take Normandy from Germany
              1 Infantry moved from Norway to North Sea Zone
              1 Infantry moved from North Sea Zone to Denmark
                    Britain take Denmark from Germany
              1 Air-Transport and 1 Infantry moved from England to Benelux
              1 Patrol-Boat moved from Celtic Sea Zone to North Sea Zone
              1 Air-Transport moved from Mediterranean Sea Zone to Gibraltar
      
          Combat - Britain
              Britain lands units in Benelux
              Britain creates battle in territory Benelux
      
          Non Combat Move - Britain
              1 Air-Transport moved from Benelux to England
              1 Air-Transport and 1 Infantry moved from Halifax to Iceland
              1 Infantry moved from Labrador to Halifax
              2 Infantrys moved from USA Central to USA North Atlantic
              1 Artillery moved from USA Central to USA North Atlantic
      
          Aid the Commonwealth - Britain
              Britain spend 15 PUs on User Action: Action 5 British-India receives financial support
              Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support
              Trigger British-India receives financial support: British-India met a national objective for an additional 15 PUs; end with 60 PUs
              Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support-2
      
          Purchase Units - Britain
              Britain buy 2 Artillerys, 2 Dive-Bombers and 1 Transport; Remaining resources: 26 Fuel; 4 Iron; 4 PUs; 0 SS; 
      
          Place Units - Britain
              1 Transport placed in North Sea Zone
              2 Artillerys and 2 Dive-Bombers placed in England
      
          Turn Complete - Britain
              Britain collect 74 PUs; end with 78 PUs
              Units generate 3 SS; Britain end with 3 SS
              Units generate 13 Fuel; Britain end with 39 Fuel
              Units generate 2 Iron; Britain end with 6 Iron
              Britain creates 1 Air-Transport in Halifax
      

      Combat Hit Differential Summary :

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: France round 4

        TripleA Turn Summary for game: Iron War, version: 0.2.7

        Game History

        Round: 4
        
            Combat Move - France
                4 Colonial-Infantrys and 1 Infantry moved from Equatorial Africa to Ubangi-Shari
                1 Artillery and 1 Mech-Inf moved from Gabon to Ubangi-Shari
                1 Colonial-Infantry moved from Gabon to Equatorial Africa
                1 Infantry moved from Morocco to West African Sea Zone
                1 Infantry and 1 Transport moved from West African Sea Zone to Mediterranean Sea Zone
                1 Infantry moved from Mediterranean Sea Zone to Vichy
                      France take Vichy from Italy
                1 Colonial-Infantry moved from Algerian Desert to Algeria
                1 Colonial-Infantry moved from Morocco to Algerian Desert
        
            Combat - France
        
            Non Combat Move - France
        
            Aid the colonies - France
                France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support
                Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support
                Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 42 PUs
                Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2
        
            Purchase Units - France
                France buy 1 Colonial-Infantry and 1 Mech-Inf; Remaining resources: 15 Fuel; 2 PUs; 1 CR; 1 Iron; 0 SS; 
        
            Place Units - France
                1 Colonial-Infantry and 1 Mech-Inf placed in Gabon
        
            Turn Complete - France
                France collect 38 PUs; end with 40 PUs
                Units generate 4 Fuel; France end with 19 Fuel
                Units generate 10 CR; France end with 11 CR
                Units generate 1 Iron; France end with 2 Iron
        

        Combat Hit Differential Summary :

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: British-Colonies round 4

          TripleA Turn Summary for game: Iron War, version: 0.2.7

          Game History

          Round: 4
          
              Combat Move - British-Colonies
                      British-Colonies takes Mallorca from Pro-Axis-Neutral
                      British-Colonies takes South Sudan from Italy
                      British-Colonies takes Uganda from Italy
                      French-Colonies takes Syria from Iraq
                  1 Infantry moved from Para to Nordeste
                  2 Colonial-Infantrys moved from Morocco to West African Sea Zone
                  2 Colonial-Infantrys and 1 Transport moved from West African Sea Zone to Mediterranean Sea Zone
                  2 Colonial-Infantrys moved from Mediterranean Sea Zone to Mallorca
                  1 Battleship and 2 Cruisers moved from Arabian Sea Zone to Indian Coast Sea Zone
                  1 Infantry moved from Chad to South Sudan
                  1 Colonial-Infantry moved from Northern Congo to Uganda
                  1 Colonial-Infantry moved from Ubangi-Shari to Uganda
                  1 Artillery moved from Equatorial Africa to Northern Congo
                  1 Infantry moved from Iraq to Syria
          
              Combat - British-Colonies
          
              Non Combat Move - British-Colonies
          
              Purchase Units - British-Colonies
                  British-Colonies buy 1 Colonial-Infantry, 1 Infantry and 2 Mech-Infs; Remaining resources: 9 Fuel; 0 Iron; 1 PUs; 0 CR; 0 SS; 
          
              Place Units - British-Colonies
                  1 Colonial-Infantry, 1 Infantry and 2 Mech-Infs placed in Nigeria
          
              Turn Complete - British-Colonies
                  British-Colonies collect 41 PUs; end with 42 PUs
                  Units generate 6 CR; British-Colonies end with 6 CR
                  Units generate 5 Fuel; British-Colonies end with 14 Fuel
                  Units generate 1 Iron; British-Colonies end with 1 Iron
                  Units generate 1 SS; British-Colonies end with 1 SS
          

          Combat Hit Differential Summary :

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: South-Africa round 4

            TripleA Turn Summary for game: Iron War, version: 0.2.7

            Game History

            Round: 4
            
                Combat Move - South-Africa
                        French-Colonies takes Indian Ocean 3 Sea Zone from Italy
                    1 Cruiser moved from Indian Ocean 2 Sea Zone to Indian Ocean 3 Sea Zone
                    1 Cruiser moved from Indian Ocean 3 Sea Zone to Sumatra Sea Zone
                    2 Infantrys and 2 Mech-Infs moved from Equatorial Africa to Tanganyika
                    1 Infantry moved from Lindi to Tanganyika
                    1 Artillery and 1 Infantry moved from Bechuanaland to Rhodesia
                    1 Infantry moved from South Africa to Bechuanaland
            
                Combat - South-Africa
                    Battle in Tanganyika
                        South-Africa attack with 3 Infantrys and 2 Mech-Infs
                        Italy defend with 1 Flag and 2 Infantrys
                            South-Africa roll dice for 3 Infantrys and 2 Mech-Infs in Tanganyika, round 2 : 1/5 hits, 1.00 expected hits
                            Italy roll dice for 2 Infantrys in Tanganyika, round 2 : 0/2 hits, 0.60 expected hits
                            1 Infantry owned by the Italy lost in Tanganyika
                            South-Africa roll dice for 3 Infantrys and 2 Mech-Infs in Tanganyika, round 3 : 0/5 hits, 1.00 expected hits
                            Italy roll dice for 1 Infantry in Tanganyika, round 3 : 0/1 hits, 0.30 expected hits
                            South-Africa roll dice for 3 Infantrys and 2 Mech-Infs in Tanganyika, round 4 : 0/5 hits, 1.00 expected hits
                            Italy roll dice for 1 Infantry in Tanganyika, round 4 : 1/1 hits, 0.30 expected hits
                            1 Infantry owned by the South-Africa lost in Tanganyika
                            South-Africa roll dice for 2 Infantrys and 2 Mech-Infs in Tanganyika, round 5 : 0/4 hits, 0.80 expected hits
                            Italy roll dice for 1 Infantry in Tanganyika, round 5 : 0/1 hits, 0.30 expected hits
                            South-Africa roll dice for 2 Infantrys and 2 Mech-Infs in Tanganyika, round 6 : 2/4 hits, 0.80 expected hits
                            Italy roll dice for 1 Infantry in Tanganyika, round 6 : 0/1 hits, 0.30 expected hits
                            1 Infantry owned by the Italy lost in Tanganyika
                        British-Colonies takes Tanganyika from Italy
                        South-Africa win
                        . Battle score for attacker is 10
                        Casualties for Italy: 2 Infantrys
                        Casualties for South-Africa: 1 Infantry
            
                Non Combat Move - South-Africa
            
                Export to Britain - South-Africa
                    South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                    Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                    Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 7 Iron
                    Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
            
                Purchase Units - South-Africa
                    South-Africa buy 1 Infantry and 1 Mech-Inf; Remaining resources: 2 Fuel; 1 Iron; 0 PUs; 
            
                Place Units - South-Africa
                    1 Infantry and 1 Mech-Inf placed in South Africa
            
                Turn Complete - South-Africa
                    South-Africa collect 15 PUs; end with 15 PUs
                    Units generate 6 Fuel; South-Africa end with 8 Fuel
                    Units generate 1 Iron; South-Africa end with 2 Iron
            

            Combat Hit Differential Summary :

            Italy : -0.80
            South-Africa : -1.60
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: Italy round 4

              TripleA Turn Summary for game: Iron War, version: 0.2.7

              Game History

              Round: 4
              
                  Combat Move - Italy
                          Italy takes Indian Ocean 3 Sea Zone from French-Colonies
                          Italy takes Indian Ocean 2 Sea Zone from British-India
                      1 Submarine moved from Adriatic Sea Zone to Red Sea Zone
                      1 Submarine moved from Indian Ocean 5 Sea Zone to Indian Ocean 3 Sea Zone
                      1 Submarine moved from Indian Ocean 3 Sea Zone to Indian Ocean 2 Sea Zone
                      1 Submarine moved from Gulf of Aden Sea Zone to Red Sea Zone
                      2 Infantrys moved from Tunesia to Libya
                      2 Colonial-Infantrys and 5 Infantrys moved from North Sudan to Egypt
                      1 Colonial-Infantry moved from El Alamein to Egypt
                      2 Colonial-Infantrys and 1 Infantry moved from Eritrea to Nubian Desert
              
                  Combat - Italy
              
                  Non Combat Move - Italy
              
                  Purchase Units - Italy
                      Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                      Italy buy 1 Artillery, 1 Colonial-Infantry, 1 Fighter and 5 Infantrys; Remaining resources: 24 Fuel; 13 Iron; 0 PUs; 1 CR; 
              
                  Place Units - Italy
                      1 Submarine placed in Red Sea Zone
                      1 Fighter placed in Italy
                      2 Infantrys placed in Libya
                      1 Artillery, 1 Colonial-Infantry and 2 Infantrys placed in Somalia
                      Italy undo move 4.
                      Italy undo move 2.
                      1 Fighter and 3 Infantrys placed in Somalia
                      1 Artillery and 1 Colonial-Infantry placed in Italy
              
                  Turn Complete - Italy
                      Italy collect 77 PUs; end with 77 PUs
                      Units generate 7 CR; Italy end with 8 CR
                      Units generate 10 Fuel; Italy end with 34 Fuel
                      Units generate 3 Iron; Italy end with 16 Iron
              

              Combat Hit Differential Summary :

              Savegame

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: Iraq round 4

                TripleA Turn Summary for game: Iron War, version: 0.2.7

                Game History

                Round: 4
                
                    Combat Move - Iraq
                
                    Purchase Units - Iraq
                        Iraq buy nothing; Remaining resources: 3 Fuel; 2 Iron; 20 PUs; 
                
                    Turn Complete - Iraq
                        Iraq collect 0 PUs; end with 20 PUs
                

                Combat Hit Differential Summary :

                Savegame

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: Iran round 4

                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                  Game History

                  Round: 4
                  
                      Combat Move - Iran
                  
                      Purchase Units - Iran
                          Iran buy 1 Factory; Remaining resources: 1 Fuel; 1 Iron; 10 PUs; 0 CR; 
                  
                      Place Units - Iran
                          1 Factory placed in Egypt
                  
                      Turn Complete - Iran
                          Iran collect 6 PUs; end with 16 PUs
                          Units generate 1 Fuel; Iran end with 2 Fuel
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: British-India round 4

                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                    Game History

                    Round: 4
                    
                        Combat Move - British-India
                                British-India takes Lower Burma from Thailand
                                French-Colonies takes Indian Ocean 3 Sea Zone from Italy
                            1 Fighter moved from French Indochina to Hanoi
                            1 Colonial-Infantry moved from Burma to Hanoi
                            1 Infantry moved from Bengal to Lower Burma
                            1 Infantry moved from Bengal to Burma
                            1 Destroyer moved from Indian Coast Sea Zone to Indian Ocean 2 Sea Zone
                            1 Artillery moved from North Borneo to Borneo
                            2 Anti-Airs and 2 Infantrys moved from Orissa to Bengal
                            1 Colonial-Infantry moved from India to Orissa
                            2 Colonial-Infantrys moved from Punjab to Nepal
                            1 Infantry moved from Sind to India
                            1 Fighter moved from India to French Indochina
                    
                        Combat - British-India
                            Battle in Indian Ocean 2 Sea Zone
                                British-India attack with 1 Destroyer
                                Italy defend with 1 Submarine
                                    British-India roll dice for 1 Destroyer in Indian Ocean 2 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                    Italy roll dice for 1 Submarine in Indian Ocean 2 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                    British-India roll dice for 1 Destroyer in Indian Ocean 2 Sea Zone, round 3 : 1/1 hits, 0.30 expected hits
                                    Italy roll dice for 1 Submarine in Indian Ocean 2 Sea Zone, round 3 : 0/1 hits, 0.30 expected hits
                                    1 Submarine owned by the Italy lost in Indian Ocean 2 Sea Zone
                                British-India takes Indian Ocean 2 Sea Zone from Italy
                                British-India win
                                . Battle score for attacker is 25
                                Casualties for Italy: 1 Submarine
                            Battle in Hanoi
                                British-India attack with 1 Colonial-Infantry and 1 Fighter
                                Japan defend with 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                    British-India roll dice for 1 Colonial-Infantry and 1 Fighter in Hanoi, round 2 : 2/2 hits, 0.70 expected hits
                                    Japan roll dice for 1 Infantry in Hanoi, round 2 : 0/1 hits, 0.30 expected hits
                                    1 Infantry owned by the Japan lost in Hanoi
                                French-Colonies takes Hanoi from Japan
                                British-India win
                                . Battle score for attacker is 10
                                Casualties for Japan: 1 Infantry
                    
                        Non Combat Move - British-India
                            1 Fighter moved from Hanoi to French Indochina
                    
                        Purchase Units - British-India
                            British-India buy 1 Destroyer, 1 Fighter, 1 Infantry and 1 Mech-Inf; Remaining resources: 22 Fuel; 0 Iron; 2 PUs; 8 CR; 0 SS; 
                    
                        Place Units - British-India
                            1 Destroyer placed in Indian Coast Sea Zone
                            1 Fighter, 1 Infantry and 1 Mech-Inf placed in India
                    
                        Turn Complete - British-India
                            British-India collect 45 PUs; end with 47 PUs
                            Units generate 2 SS; British-India end with 2 SS
                            Units generate 9 Fuel; British-India end with 31 Fuel
                            Units generate 6 CR; British-India end with 14 CR
                            Units generate 1 Iron; British-India end with 1 Iron
                    

                    Combat Hit Differential Summary :

                    Japan : -0.30
                    British-India : 1.70
                    Italy : -0.60
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: French-Colonies round 4

                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                      Game History

                      Round: 4
                      
                          Combat Move - French-Colonies
                                  French-Colonies takes Canton from Japan
                              1 Artillery, 4 Colonial-Infantrys, 11 Infantrys and 1 Mech-Inf moved from French Indochina to Thailand
                              French-Colonies undo move 1.
                              1 Infantry moved from Bengal to Burma
                              French-Colonies undo move 1.
                              1 Infantry moved from Bengal to Lower Burma
                              1 Mech-Inf moved from French Indochina to Canton
                      
                          Combat - French-Colonies
                      
                          Non Combat Move - French-Colonies
                      
                          Purchase Units - French-Colonies
                              French-Colonies buy 1 Artillery, 1 Colonial-Infantry and 2 Infantrys; Remaining resources: 23 Fuel; 5 PUs; 3 CR; 0 Iron; 
                      
                          Place Units - French-Colonies
                              1 Artillery, 1 Colonial-Infantry and 2 Infantrys placed in French Indochina
                      
                          Turn Complete - French-Colonies
                              French-Colonies collect 45 PUs; end with 50 PUs
                              Units generate 10 Fuel; French-Colonies end with 33 Fuel
                              Units generate 1 Iron; French-Colonies end with 1 Iron
                              Units generate 5 CR; French-Colonies end with 8 CR
                              Units generate 1 SS; French-Colonies end with 1 SS
                      

                      Combat Hit Differential Summary :

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: ANZAC round 4

                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                        Game History

                        Round: 4
                        
                            Combat Move - ANZAC
                                2 Fighters moved from Darwin to French Indochina
                        
                            Non Combat Move - ANZAC
                        
                            Aid the KNIL - ANZAC
                                ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                                Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                                Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 38 PUs
                                Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                        
                            Purchase Units - ANZAC
                                ANZAC buy 1 Fighter; Remaining resources: 16 Fuel; 10 Iron; 19 PUs; 
                        
                            Place Units - ANZAC
                                1 Fighter placed in Darwin
                        
                            Turn Complete - ANZAC
                                ANZAC collect 38 PUs; end with 57 PUs
                                Units generate 9 Fuel; ANZAC end with 25 Fuel
                                Units generate 2 Iron; ANZAC end with 12 Iron
                        

                        Combat Hit Differential Summary :

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: KNIL round 4

                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                          Game History

                          Round: 4
                          
                              Combat Move - KNIL
                                  1 Cruiser moved from Sumatra Sea Zone to Indian Ocean 5 Sea Zone
                                        ANZAC take Indian Ocean 5 Sea Zone from Italy
                                  1 Cruiser moved from Indian Ocean 5 Sea Zone to Sumatra Sea Zone
                                  2 Fighters moved from Sumatra to French Indochina
                          
                              Combat - KNIL
                          
                              Non Combat Move - KNIL
                          
                              Purchase Units - KNIL
                                  KNIL buy 1 Air-Transport; Remaining resources: 18 Fuel; 6 Iron; 13 PUs; 18 CR; 
                          
                              Place Units - KNIL
                                  1 Air-Transport placed in Sumatra
                          
                              Turn Complete - KNIL
                                  KNIL collect 28 PUs; end with 41 PUs
                                  Units generate 5 Fuel; KNIL end with 23 Fuel
                                  Units generate 6 CR; KNIL end with 24 CR
                                  Units generate 2 Iron; KNIL end with 8 Iron
                          

                          Combat Hit Differential Summary :

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 0
                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: Japan round 4

                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                            Game History

                            Round: 4
                            
                                Combat Move - Japan
                                    1 Infantry moved from Magadan to Gizhiga
                                          Japan take Gizhiga from USSR
                                    1 Infantry moved from Ayan to Ust-Maysky
                                          Japan take Ust-Maysky from USSR
                                    1 SP-Artillery moved from Ayan to Yakutsk
                                    1 Light-Tank moved from Aldan to Yakutsk
                                    1 Artillery moved from Aldan to Yakutsk
                                    1 Infantry moved from Chita to Lensk
                                          Japan take Lensk from USSR
                                    1 Light-Tank moved from Nikolaevsk to Lensk
                                    2 Infantrys moved from Jehol to Eastern Mongolia
                                    1 Infantry and 1 Mech-Inf moved from Ryojun to Eastern Mongolia
                                    1 Light-Tank moved from Ryojun to Eastern Mongolia
                                    4 Infantrys moved from Japan to Japan Sea Zone
                                    1 Infantry and 1 Mech-Inf moved from Ryojun to Eastern Mongolia
                                    1 Medium-Tank moved from Peking to Eastern Mongolia
                                    1 Artillery and 1 Infantry moved from Peking to Lanchow
                                    2 Fighters moved from Changsha to Chita
                                    1 Infantry moved from Thailand to Hanoi
                                    6 Infantrys, 1 Light-Tank and 1 SP-Artillery moved from Changsha to Peking
                                    4 Infantrys and 2 Transports moved from Japan Sea Zone to South China Sea Zone
                                    3 Infantrys moved from South China Sea Zone to Canton
                                    1 Infantry moved from South China Sea Zone to Canton
                                    1 Carrier and 1 Fighter moved from Japan Sea Zone to South China Sea Zone
                                    1 Fighter moved from South China Sea Zone to Hanoi
                                    1 Battleship and 2 Transports moved from Okhotsk Sea Zone to Japan Sea Zone
                                    1 Fighter moved from Changsha to Lanchow
                                    1 Infantry moved from Peking to Lanchow
                            
                                Combat - Japan
                                    Battle in Yakutsk
                                        Japan attack with 1 Artillery, 1 Light-Tank and 1 SP-Artillery
                                        USSR defend with 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                            Japan roll dice for 1 Artillery, 1 Light-Tank and 1 SP-Artillery in Yakutsk, round 2 : 1/3 hits, 0.90 expected hits
                                            USSR roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.30 expected hits
                                            1 Infantry owned by the USSR lost in Yakutsk
                                        Japan win, taking Yakutsk from USSR with 1 Artillery, 1 Light-Tank and 1 SP-Artillery remaining. Battle score for attacker is 10
                                        Casualties for USSR: 1 Infantry
                                    Battle in Lanchow
                                        Japan attack with 1 Artillery, 1 Fighter and 2 Infantrys
                                        China defend with 1 Flag and 2 Infantrys
                                            Japan roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Lanchow, round 2 : 1/4 hits, 1.20 expected hits
                                            China roll dice for 2 Infantrys in Lanchow, round 2 : 2/2 hits, 0.60 expected hits
                                            2 Infantrys owned by the Japan and 1 Infantry owned by the China lost in Lanchow
                                            Japan roll dice for 1 Artillery and 1 Fighter in Lanchow, round 3 : 0/2 hits, 0.70 expected hits
                                            China roll dice for 1 Infantry in Lanchow, round 3 : 1/1 hits, 0.30 expected hits
                                            1 Artillery owned by the Japan lost in Lanchow
                                         retreated to Lanchow
                                        China win with 1 Infantry remaining. Battle score for attacker is -21
                                        Casualties for Japan: 1 Artillery and 2 Infantrys
                                        Casualties for China: 1 Infantry
                                    Battle in Hanoi
                                        Japan attack with 1 Fighter and 1 Infantry
                                        British-India defend with 1 Colonial-Infantry; French-Colonies defend with 1 Colony, 1 Flag and 1 Fuel-Barrel
                                            Japan roll dice for 1 Fighter and 1 Infantry in Hanoi, round 2 : 0/2 hits, 0.70 expected hits
                                            French-Colonies roll dice for 1 Colonial-Infantry in Hanoi, round 2 : 0/1 hits, 0.20 expected hits
                                            Japan roll dice for 1 Fighter and 1 Infantry in Hanoi, round 3 : 0/2 hits, 0.70 expected hits
                                            French-Colonies roll dice for 1 Colonial-Infantry in Hanoi, round 3 : 0/1 hits, 0.20 expected hits
                                            Japan roll dice for 1 Fighter and 1 Infantry in Hanoi, round 4 : 2/2 hits, 0.70 expected hits
                                            French-Colonies roll dice for 1 Colonial-Infantry in Hanoi, round 4 : 0/1 hits, 0.20 expected hits
                                        1 Colonial-Infantry owned by the British-India lost in Hanoi
                                        Japan takes Hanoi from French-Colonies
                                        Japan win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                                        Casualties for British-India: 1 Colonial-Infantry
                                    Battle in Canton
                                        Japan attack with 4 Infantrys
                                        French-Colonies defend with 1 Flag, 3 Fuel-Barrels and 1 Mech-Inf
                                            Japan roll dice for 4 Infantrys in Canton, round 2 : 0/4 hits, 0.80 expected hits
                                            French-Colonies roll dice for 1 Mech-Inf in Canton, round 2 : 1/1 hits, 0.30 expected hits
                                            1 Infantry owned by the Japan lost in Canton
                                            Japan roll dice for 3 Infantrys in Canton, round 3 : 2/3 hits, 0.60 expected hits
                                            French-Colonies roll dice for 1 Mech-Inf in Canton, round 3 : 0/1 hits, 0.30 expected hits
                                        1 Mech-Inf owned by the French-Colonies lost in Canton
                                        Japan takes Canton from French-Colonies
                                        Japan win with 3 Infantrys remaining. Battle score for attacker is 2
                                        Casualties for Japan: 1 Infantry
                                        Casualties for French-Colonies: 1 Mech-Inf
                                    Battle in Eastern Mongolia
                                        Japan attack with 4 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                                        Pro-Allies-Neutral defend with 1 Artillery, 1 Flag and 1 Infantry
                                            Japan roll dice for 4 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Eastern Mongolia, round 2 : 3/8 hits, 2.30 expected hits
                                            Pro-Allies-Neutral roll dice for 1 Artillery and 1 Infantry in Eastern Mongolia, round 2 : 1/2 hits, 0.60 expected hits
                                            1 Infantry owned by the Japan, 1 Artillery owned by the Pro-Allies-Neutral and 1 Infantry owned by the Pro-Allies-Neutral lost in Eastern Mongolia
                                        Japan takes Eastern Mongolia from Pro-Allies-Neutral
                                        Japan win with 3 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 11
                                        Casualties for Japan: 1 Infantry
                                        Casualties for Pro-Allies-Neutral: 1 Artillery and 1 Infantry
                            
                                Non Combat Move - Japan
                                    1 Fighter moved from Lanchow to South China Sea Zone
                                    1 Fighter moved from Hanoi to South China Sea Zone
                            
                                Purchase Units - Japan
                                    Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                    Japan buy 7 Infantrys, 2 Mech-Infs and 1 Medium-Tank; Remaining resources: 17 Fuel; 0 Iron; 3 PUs; 0 CR; 
                            
                                Place Units - Japan
                                    2 Infantrys, 2 Mech-Infs and 1 Medium-Tank placed in Ryojun
                                    5 Infantrys placed in Japan
                                    1 Submarine placed in Truk Lagoon Sea Zone
                            
                                Turn Complete - Japan
                                    Japan collect 116 PUs; end with 119 PUs
                                    Units generate 41 Fuel; Japan end with 58 Fuel
                                    Units generate 4 Iron; Japan end with 4 Iron
                                    Units generate 1 CR; Japan end with 1 CR
                            

                            Combat Hit Differential Summary :

                            Pro-Allies-Neutral : 0.40
                            Japan : 0.40
                            China : 2.10
                            USSR : -0.30
                            French-Colonies : -0.20
                            

                            Savegame

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: Thailand round 4

                              TripleA Turn Summary for game: Iron War, version: 0.2.7

                              Game History

                              Round: 4
                              
                                  Combat Move - Thailand
                                      1 Infantry moved from Thailand to Burma
                              
                                  Combat - Thailand
                                      Battle in Burma
                                          Thailand attack with 1 Infantry
                                          British-India defend with 1 Flag, 1 Infantry and 1 SS-Potential
                                              Thailand roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.20 expected hits
                                              British-India roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.30 expected hits
                                              1 Infantry owned by the Thailand lost in Burma
                                          British-India win
                                          . Battle score for attacker is -10
                                          Casualties for Thailand: 1 Infantry
                              
                                  Non Combat Move - Thailand
                              
                                  Export to Imperial Japan - Thailand
                                      Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                      Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                      Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 5 Iron
                                      Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                              
                                  Purchase Units - Thailand
                                      Thailand buy 2 Infantrys; Remaining resources: 5 Fuel; 0 Iron; 1 PUs; 0 CR; 
                              
                                  Place Units - Thailand
                                      2 Infantrys placed in Thailand
                              
                                  Turn Complete - Thailand
                                      Thailand collect 13 PUs; end with 14 PUs
                                      Units generate 1 Iron; Thailand end with 1 Iron
                                      Units generate 3 Fuel; Thailand end with 8 Fuel
                              

                              Combat Hit Differential Summary :

                              British-India : 0.70
                              Thailand : -0.20
                              

                              Savegame

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: USA round 4

                                TripleA Turn Summary for game: Iron War, version: 0.2.7

                                Game History

                                Round: 4
                                
                                    Combat Move - USA
                                        3 Infantrys moved from Sardinia to Tyrrhenian Sea Zone
                                        3 Infantrys moved from Tyrrhenian Sea Zone to Tunesia
                                              France take Tunesia from Italy
                                
                                    Combat - USA
                                
                                    Non Combat Move - USA
                                        1 Air-Transport and 1 Infantry moved from Senegal to Tunesia
                                        1 Air-Transport moved from Tunesia to Algerian Desert
                                        1 Air-Transport and 1 Infantry moved from Dutch Guiana to Senegal
                                        1 Air-Transport and 1 Infantry moved from USA North Atlantic to Dutch Guiana
                                        1 Marines moved from USA Central to USA North Atlantic
                                        1 Infantry moved from Great Plains to USA Central
                                        1 Infantry moved from USA Northwest to Great Plains
                                        1 Infantry moved from Mexico City to Northern Mexico
                                        1 Fighter moved from Algeria to Mediterranean Sea Zone
                                        1 Cruiser moved from Mediterranean Sea Zone to Tyrrhenian Sea Zone
                                        1 Submarine moved from North Sea Zone to Bay of Biscay Sea Zone
                                
                                    Lend-Lease aid - USA
                                        USA spend 20 PUs on User Action: Action 7 USSR receives financial support
                                        Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support
                                        Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 163 PUs
                                        Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2
                                        USA spend 10 PUs on User Action: Action 3 China receives financial support
                                        Action 3 China receives financial support activates a trigger called: Trigger China receives financial support
                                        Trigger China receives financial support: China met a national objective for an additional 10 PUs; end with 29 PUs
                                        Action 3 China receives financial support activates a trigger called: Trigger China receives financial support-2
                                        USA spend 25 Fuel on User Action: Action B9 Britain receives fuel support
                                        Action B9 Britain receives fuel support activates a trigger called: Trigger Britain receives fuel support
                                        Trigger Britain receives fuel support: Britain met a national objective for an additional 25 Fuel; end with 64 Fuel
                                        Action B9 Britain receives fuel support activates a trigger called: Trigger Britain receives fuel support-2
                                
                                    Purchase Units - USA
                                        USA buy 1 Fighter, 3 Mariness and 1 Transport; Remaining resources: 66 Fuel; 9 Iron; 10 PUs; 
                                
                                    Place Units - USA
                                        1 Transport placed in West African Sea Zone
                                        1 Fighter and 3 Mariness placed in Morocco
                                
                                    Turn Complete - USA
                                        USA collect 105 PUs; end with 115 PUs
                                        Units generate 48 Fuel; USA end with 114 Fuel
                                        Units generate 4 Iron; USA end with 13 Iron
                                        USA creates 1 Air-Transport in USA North Atlantic
                                

                                Combat Hit Differential Summary :

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: China round 4

                                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                                  Game History

                                  Round: 4
                                  
                                      Combat Move - China
                                          1 Fighter and 2 Infantrys moved from Chungking to Burma Road
                                          5 Artillerys, 9 Infantrys and 2 Mech-Infs moved from Chungking to Changsha
                                          1 Infantry moved from Lanchow to Changsha
                                          1 Infantry moved from Qinghai to Lanchow
                                  
                                      Combat - China
                                          Battle in Changsha
                                              China attack with 5 Artillerys, 10 Infantrys and 2 Mech-Infs
                                              Japan defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                                  China roll dice for 5 Artillerys, 10 Infantrys and 2 Mech-Infs in Changsha, round 2 : 3/17 hits, 3.90 expected hits
                                                  Japan roll dice for 1 Infantry in Changsha, round 2 : 1/1 hits, 0.30 expected hits
                                                  1 Infantry owned by the Japan and 1 Infantry owned by the China lost in Changsha
                                              China win, taking Changsha from Japan with 5 Artillerys, 9 Infantrys and 2 Mech-Infs remaining. Battle score for attacker is 0
                                              Casualties for China: 1 Infantry
                                              Casualties for Japan: 1 Infantry
                                          Battle in Burma Road
                                              China attack with 1 Fighter and 2 Infantrys
                                              Japan defend with 1 Flag and 1 Infantry
                                                  China roll dice for 1 Fighter and 2 Infantrys in Burma Road, round 2 : 1/3 hits, 0.90 expected hits
                                                  Japan roll dice for 1 Infantry in Burma Road, round 2 : 1/1 hits, 0.30 expected hits
                                                  1 Infantry owned by the Japan and 1 Infantry owned by the China lost in Burma Road
                                              China win, taking Burma Road from Japan with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                                              Casualties for China: 1 Infantry
                                              Casualties for Japan: 1 Infantry
                                  
                                      Non Combat Move - China
                                          1 Fighter moved from Burma Road to Chungking
                                  
                                      Purchase Units - China
                                          Trigger China Late 1941: China has their production frontier changed to: production_China_2
                                          China buy 1 Anti-Air and 1 Fighter; Remaining resources: 8 Fuel; 1 Iron; 0 PUs; 
                                  
                                      Place Units - China
                                          1 Anti-Air and 1 Fighter placed in Chungking
                                  
                                      Turn Complete - China
                                          China collect 22 PUs; end with 22 PUs
                                          Units generate 2 Iron; China end with 3 Iron
                                          Units generate 2 Fuel; China end with 10 Fuel
                                  

                                  Combat Hit Differential Summary :

                                  China : -0.80
                                  Japan : 1.40
                                  

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: Brazil round 4

                                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                                    Game History

                                    Round: 4
                                    
                                        Combat Move - Brazil
                                            1 Cruiser moved from South Indian Ocean 15 Sea Zone to Indian Ocean 7 Sea Zone
                                            1 Artillery and 2 Infantrys moved from Algerian Desert to Tunesia
                                            1 Anti-Air, 1 Artillery and 1 Infantry moved from Morocco to Algerian Desert
                                            1 Transport moved from West African Sea Zone to Natal Sea Zone
                                            1 Artillery and 2 Infantrys moved from Brazil to Nordeste
                                    
                                        Non Combat Move - Brazil
                                    
                                        Purchase Units - Brazil
                                            Brazil buy nothing; Remaining resources: 1 Fuel; 1 Iron; 20 PUs; 
                                    
                                        Turn Complete - Brazil
                                            Brazil collect 17 PUs; end with 37 PUs
                                            Units generate 2 Fuel; Brazil end with 3 Fuel
                                            Units generate 1 Iron; Brazil end with 2 Iron
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 0
                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: Germany round 5

                                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                                      Game History

                                      Round: 5
                                      
                                          Combat Move - Germany
                                              Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "The Mediterranean will be turned into an Italian lake." - Il Duce Benito Mussolini  Brazil has gained access to USA military equipment.
                                              2 Fighters moved from France to Denmark
                                              2 Fighters moved from West Germany to Denmark
                                              2 Infantrys moved from West Germany to Denmark
                                              2 Artillerys, 6 Infantrys and 1 Medium-Tank moved from France to West Germany
                                              2 Infantrys moved from East Prussia to Byelorussia
                                              1 Transport moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                                              2 Infantrys and 1 SS-Infantry moved from East Prussia to Baltic Sea Zone
                                              2 Infantrys, 1 SS-Infantry and 1 Transport moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                                              1 SS-Infantry moved from Gulf of Bothnia Sea Zone to Leningrad
                                              1 Infantry moved from Gulf of Bothnia Sea Zone to Leningrad
                                              1 Infantry moved from Gulf of Bothnia Sea Zone to Leningrad
                                              1 Infantry and 1 Mech-Inf moved from West Germany to East Prussia
                                              2 Submarines moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                                              1 Fighter moved from Eastern Ukraine to Central Russia
                                              2 Infantrys and 1 SS-Infantry moved from Leningrad to Central Russia
                                              1 Light-Tank moved from Eastern Ukraine to Central Russia
                                              1 Light-Tank moved from Berlin to Byelorussia
                                              1 Mech-Inf moved from Eastern Ukraine to Central Russia
                                      
                                          Combat - Germany
                                              Battle in Byelorussia
                                                  Germany attack with 2 Infantrys and 1 Light-Tank
                                                  USSR defend with 1 Flag, 1 Infantry and 1 SS-Potential
                                                      Germany roll dice for 2 Infantrys and 1 Light-Tank in Byelorussia, round 2 : 2/3 hits, 0.90 expected hits
                                                      USSR roll dice for 1 Infantry in Byelorussia, round 2 : 0/1 hits, 0.30 expected hits
                                                      1 Infantry owned by the USSR lost in Byelorussia
                                                  Germany win, taking Byelorussia from USSR with 2 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 10
                                                  Casualties for USSR: 1 Infantry
                                              Battle in Central Russia
                                                  Germany attack with 1 Fighter, 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry
                                                  USSR defend with 1 Commissariat, 1 Flag and 4 Infantrys
                                                      Germany roll dice for 1 Fighter, 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry in Central Russia, round 2 : 4/6 hits, 1.80 expected hits
                                                      USSR roll dice for 4 Infantrys in Central Russia, round 2 : 0/4 hits, 1.10 expected hits
                                                      4 Infantrys owned by the USSR lost in Central Russia
                                                  Germany win, taking Central Russia from USSR with 1 Fighter, 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry remaining. Battle score for attacker is 40
                                                  Casualties for USSR: 4 Infantrys
                                              Battle in Denmark
                                                  Germany attack with 4 Fighters and 2 Infantrys
                                                  Britain defend with 1 Flag, 1 Infantry and 1 SS-Potential
                                                      Germany roll dice for 4 Fighters and 2 Infantrys in Denmark, round 2 : 4/6 hits, 2.40 expected hits
                                                      Britain roll dice for 1 Infantry in Denmark, round 2 : 1/1 hits, 0.30 expected hits
                                                      1 Infantry owned by the Britain and 1 Infantry owned by the Germany lost in Denmark
                                                  Germany win, taking Denmark from Britain with 4 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                                                  Casualties for Germany: 1 Infantry
                                                  Casualties for Britain: 1 Infantry
                                      
                                          Non Combat Move - Germany
                                              4 Fighters moved from Denmark to West Germany
                                              3 Light-Tanks, 2 Mech-Infs and 1 SP-Artillery moved from Eastern Ukraine to Leningrad
                                              1 Fighter moved from Central Russia to Leningrad
                                      
                                          Purchase Units - Germany
                                              Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                                              Germany buy 1 Anti-Air, 11 Infantrys and 1 SS-Infantry; Remaining resources: 18 SS; 63 Fuel; 21 Iron; 0 PUs; 0 Officials; 
                                      
                                          Place Units - Germany
                                              1 Anti-Air, 3 Infantrys and 1 SS-Infantry placed in West Germany
                                              5 Infantrys placed in East Prussia
                                              1 Submarine placed in Baltic Sea Zone
                                              3 Infantrys placed in Berlin
                                      
                                          Turn Complete - Germany
                                              Germany collect 121 PUs; end with 121 PUs
                                              Units generate 21 SS; Germany end with 39 SS
                                              Units generate 30 Fuel; Germany end with 93 Fuel
                                              Units generate 7 Iron; Germany end with 28 Iron
                                              Units generate 1 Officials; Germany end with 1 Officials
                                      

                                      Combat Hit Differential Summary :

                                      USSR : -1.40
                                      Britain : 0.70
                                      Germany : 4.90
                                      

                                      Savegame

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: Balkan round 5

                                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                                        Game History

                                        Round: 5
                                        
                                            Combat Move - Balkan
                                                1 SP-Artillery moved from Eastern Ukraine to Volga
                                                      Balkan take Volga from USSR
                                                11 Infantrys moved from Eastern Ukraine to Byelorussia
                                                1 Infantry moved from Romania to Western Ukraine
                                                1 Fighter moved from Romania to Leningrad
                                                1 Infantry moved from Leningrad to Karelia
                                                1 Fighter moved from Leningrad to Karelia
                                        
                                            Combat - Balkan
                                                Battle in Karelia
                                                    Balkan attack with 1 Fighter and 1 Infantry
                                                    USSR defend with 1 Flag and 1 Infantry
                                                        Balkan roll dice for 1 Fighter and 1 Infantry in Karelia, round 2 : 0/2 hits, 0.70 expected hits
                                                        USSR roll dice for 1 Infantry in Karelia, round 2 : 0/1 hits, 0.30 expected hits
                                                        Balkan roll dice for 1 Fighter and 1 Infantry in Karelia, round 3 : 0/2 hits, 0.70 expected hits
                                                        USSR roll dice for 1 Infantry in Karelia, round 3 : 0/1 hits, 0.30 expected hits
                                                        Balkan roll dice for 1 Fighter and 1 Infantry in Karelia, round 4 : 1/2 hits, 0.70 expected hits
                                                        USSR roll dice for 1 Infantry in Karelia, round 4 : 0/1 hits, 0.30 expected hits
                                                        1 Infantry owned by the USSR lost in Karelia
                                                    Balkan win, taking Karelia from USSR with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 10
                                                    Casualties for USSR: 1 Infantry
                                        
                                            Non Combat Move - Balkan
                                                1 Fighter moved from Karelia to Leningrad
                                        
                                            Export to Germany - Balkan
                                                Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
                                                Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
                                                Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 29 Iron
                                                Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
                                        
                                            Purchase Units - Balkan
                                                Balkan buy 1 Fighter and 1 Infantry; Remaining resources: 0 Fuel; 0 Iron; 2 PUs; 
                                        
                                            Place Units - Balkan
                                                1 Fighter and 1 Infantry placed in Romania
                                        
                                            Turn Complete - Balkan
                                                Balkan collect 33 PUs; end with 35 PUs
                                                Units generate 3 Fuel; Balkan end with 3 Fuel
                                                Units generate 1 Iron; Balkan end with 1 Iron
                                        

                                        Combat Hit Differential Summary :

                                        Balkan : -1.10
                                        USSR : -0.90
                                        

                                        Savegame

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: Finland round 5

                                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                                          Game History

                                          Round: 5
                                          
                                              Combat Move - Finland
                                                  1 Infantry and 1 Light-Tank moved from Murmansk to Lapland
                                                  1 SP-Artillery moved from Finland to Leningrad
                                                  1 Infantry moved from Finland to Eastern Finland
                                          
                                              Combat - Finland
                                                  Battle in Lapland
                                                      Finland attack with 1 Infantry and 1 Light-Tank
                                                      USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                                          Finland roll dice for 1 Infantry and 1 Light-Tank in Lapland, round 2 : 0/2 hits, 0.70 expected hits
                                                          USSR roll dice for 1 Infantry in Lapland, round 2 : 1/1 hits, 0.30 expected hits
                                                          1 Infantry owned by the Finland lost in Lapland
                                                          Finland roll dice for 1 Light-Tank in Lapland, round 3 : 0/1 hits, 0.50 expected hits
                                                          USSR roll dice for 1 Infantry in Lapland, round 3 : 0/1 hits, 0.30 expected hits
                                                          Finland roll dice for 1 Light-Tank in Lapland, round 4 : 0/1 hits, 0.50 expected hits
                                                          USSR roll dice for 1 Infantry in Lapland, round 4 : 0/1 hits, 0.30 expected hits
                                                          Finland roll dice for 1 Light-Tank in Lapland, round 5 : 0/1 hits, 0.50 expected hits
                                                          USSR roll dice for 1 Infantry in Lapland, round 5 : 0/1 hits, 0.30 expected hits
                                                          Finland roll dice for 1 Light-Tank in Lapland, round 6 : 0/1 hits, 0.50 expected hits
                                                          USSR roll dice for 1 Infantry in Lapland, round 6 : 0/1 hits, 0.30 expected hits
                                                          Finland roll dice for 1 Light-Tank in Lapland, round 7 : 1/1 hits, 0.50 expected hits
                                                          USSR roll dice for 1 Infantry in Lapland, round 7 : 0/1 hits, 0.30 expected hits
                                                          1 Infantry owned by the USSR lost in Lapland
                                                      Finland win, taking Lapland from USSR with 1 Light-Tank remaining. Battle score for attacker is 0
                                                      Casualties for Finland: 1 Infantry
                                                      Casualties for USSR: 1 Infantry
                                          
                                              Non Combat Move - Finland
                                          
                                              Export to Germany - Finland
                                                  Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                                                  Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                                                  Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 30 Iron
                                                  Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
                                          
                                              Purchase Units - Finland
                                                  Finland buy 1 Fighter; Remaining resources: 0 Fuel; 1 Iron; 1 PUs; 
                                          
                                              Place Units - Finland
                                                  1 Fighter placed in Finland
                                          
                                              Turn Complete - Finland
                                                  Finland collect 14 PUs; end with 15 PUs
                                                  Units generate 3 Fuel; Finland end with 3 Fuel
                                                  Units generate 2 Iron; Finland end with 3 Iron
                                          

                                          Combat Hit Differential Summary :

                                          Finland : -2.20
                                          USSR : -0.80
                                          

                                          Savegame

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            Well, I guess at least we made it into 1942. Didn't see a lot of great options for holding Paris vs Britain, without losing Western Germany in the process. So I guess they'll be drinking and dancing all along the banks of the Siene by the end of this turn hehe.

                                            Russia is up

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