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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      Well, I guess at least we made it into 1942. Didn't see a lot of great options for holding Paris vs Britain, without losing Western Germany in the process. So I guess they'll be drinking and dancing all along the banks of the Siene by the end of this turn hehe.

      Russia is up

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: USSR round 5

        TripleA Turn Summary for game: Iron War, version: 0.2.7

        Game History

        Round: 5
        
            Combat Move - USSR
                1 Air-Transport and 1 Infantry moved from Archangel to Murmansk
                1 Air-Transport and 1 Infantry moved from Archangel to Lapland
                1 Fighter moved from Archangel to Lapland
                1 Artillery and 2 Infantrys moved from Stalingrad to Volga
                1 Artillery and 2 Infantrys moved from Stalingrad to Eastern Ukraine
                4 Infantrys moved from Stalingrad to Central Russia
                1 Fighter moved from Moscow to Central Russia
                1 Artillery moved from Stalingrad to Central Russia
                1 Anti-Air moved from Moscow to Central Russia
                2 Infantrys moved from Moscow to Central Russia
                1 Air-Transport moved from Moscow to Central Russia
        
            Combat - USSR
                USSR lands units in Murmansk
                USSR creates battle in territory Murmansk
                Battle in Volga
                    USSR attack with 1 Artillery and 2 Infantrys
                    Balkan defend with 1 Flag, 1 Fuel-Barrel and 1 SP-Artillery
                        USSR roll dice for 1 Artillery and 2 Infantrys in Volga, round 2 : 2/3 hits, 0.70 expected hits
                        Balkan roll dice for 1 SP-Artillery in Volga, round 2 : 0/1 hits, 0.30 expected hits
                    1 SP-Artillery owned by the Balkan lost in Volga
                    USSR win, taking Murmansk from Finland, taking Volga from Balkan with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 12
                    Casualties for Balkan: 1 SP-Artillery
                Battle in Central Russia
                    USSR attack with 1 Air-Transport, 1 Anti-Air, 1 Artillery, 1 Fighter and 6 Infantrys
                    Germany defend with 1 Commissariat, 1 Flag, 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry
                        USSR roll dice for 1 Air-Transport, 1 Anti-Air, 1 Artillery, 1 Fighter and 6 Infantrys in Central Russia, round 2 : 1/9 hits, 2.10 expected hits
                        Germany roll dice for 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry in Central Russia, round 2 : 2/5 hits, 1.60 expected hits
                        1 Infantry owned by the USSR, 1 Anti-Air owned by the USSR and 1 Infantry owned by the Germany lost in Central Russia
                        USSR roll dice for 1 Air-Transport, 1 Artillery, 1 Fighter and 5 Infantrys in Central Russia, round 3 : 2/7 hits, 1.80 expected hits
                        Germany roll dice for 1 Infantry, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry in Central Russia, round 3 : 2/4 hits, 1.30 expected hits
                        2 Infantrys owned by the USSR, 1 Mech-Inf owned by the Germany and 1 Infantry owned by the Germany lost in Central Russia
                        USSR roll dice for 1 Air-Transport, 1 Artillery, 1 Fighter and 3 Infantrys in Central Russia, round 4 : 2/5 hits, 1.40 expected hits
                        Germany roll dice for 1 Light-Tank and 1 SS-Infantry in Central Russia, round 4 : 2/2 hits, 0.70 expected hits
                        2 Infantrys owned by the USSR, 1 SS-Infantry owned by the Germany and 1 Light-Tank owned by the Germany lost in Central Russia
                    USSR win, taking Central Russia from Germany with 1 Air-Transport, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is -2
                    Casualties for USSR: 1 Anti-Air and 5 Infantrys
                    Casualties for Germany: 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry
                Battle in Lapland
                    USSR attack with 1 Air-Transport, 1 Fighter and 1 Infantry
                    Finland defend with 1 Flag, 1 Iron-Ore and 1 Light-Tank
                        USSR roll dice for 1 Air-Transport, 1 Fighter and 1 Infantry in Lapland, round 2 : 0/3 hits, 0.80 expected hits
                        Finland roll dice for 1 Light-Tank in Lapland, round 2 : 0/1 hits, 0.40 expected hits
                        USSR roll dice for 1 Air-Transport, 1 Fighter and 1 Infantry in Lapland, round 3 : 0/3 hits, 0.80 expected hits
                        Finland roll dice for 1 Light-Tank in Lapland, round 3 : 0/1 hits, 0.40 expected hits
                        USSR roll dice for 1 Air-Transport, 1 Fighter and 1 Infantry in Lapland, round 4 : 1/3 hits, 0.80 expected hits
                        Finland roll dice for 1 Light-Tank in Lapland, round 4 : 0/1 hits, 0.40 expected hits
                    1 Light-Tank owned by the Finland lost in Lapland
                    USSR win, taking Lapland from Finland with 1 Air-Transport, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 15
                    Casualties for Finland: 1 Light-Tank
                Battle in Eastern Ukraine
                    USSR attack with 1 Artillery and 2 Infantrys
                    Balkan defend with 1 Infantry; Germany defend with 1 Flag, 2 Fuel-Barrels and 1 Iron-Ore
                        USSR roll dice for 1 Artillery and 2 Infantrys in Eastern Ukraine, round 2 : 2/3 hits, 0.70 expected hits
                        Germany roll dice for 1 Infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.30 expected hits
                        1 Infantry owned by the USSR and 1 Infantry owned by the Balkan lost in Eastern Ukraine
                    USSR win, taking Eastern Ukraine from Germany with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for USSR: 1 Infantry
                    Casualties for Balkan: 1 Infantry
        
            Non Combat Move - USSR
                1 Fighter moved from Lapland to Archangel
                1 Air-Transport moved from Lapland to Archangel
                1 Air-Transport moved from Murmansk to Archangel
                1 Air-Transport and 1 Fighter moved from Central Russia to Moscow
                1 Air-Transport moved from Siberia to Moscow
                1 Commissar moved from Moscow to Archangel
                1 Artillery moved from Archangel to Moscow
                1 Artillery moved from Archangel to Moscow
                3 Infantrys moved from Moscow to Archangel
                2 Commissars and 2 Mech-Infs moved from Stalingrad to Moscow
                1 Mech-Inf moved from Stalingrad to Moscow
                3 Infantrys moved from Moscow to Archangel
                3 Mech-Infs moved from Archangel to Moscow
        
            Purchase Units - USSR
                USSR buy 1 Anti-Air, 1 Commissar, 11 Infantrys and 3 Tank-Destroyers; Remaining resources: 84 Fuel; 7 Iron; 0 PUs; 1 Officials; 0 SS; 
        
            Place Units - USSR
                1 Infantry placed in Stalingrad
                4 Infantrys and 1 Tank-Destroyer placed in Irkutsk
                1 Anti-Air, 2 Infantrys and 2 Tank-Destroyers placed in Moscow
                1 Commissar and 4 Infantrys placed in Archangel
        
            Turn Complete - USSR
                USSR collect 137 PUs; end with 137 PUs
                Units generate 50 Fuel; USSR end with 134 Fuel
                Units generate 6 SS; USSR end with 6 SS
                Units generate 4 Officials; USSR end with 5 Officials
                Units generate 8 Iron; USSR end with 15 Iron
                USSR creates 1 Air-Transport in Siberia
        

        Combat Hit Differential Summary :

        Balkan : -0.30
        Finland : -1.20
        USSR : 0.90
        Germany : 3.10
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Britain round 5

          TripleA Turn Summary for game: Iron War, version: 0.2.7

          Game History

          Round: 5
          
              Combat Move - Britain
                  1 Fighter moved from North Sea Zone to Archangel
                  2 Dive-Bombers moved from England to Denmark
                  2 Fighters moved from North Sea Zone to Denmark
                  2 Infantrys moved from England to North Sea Zone
                  2 Infantrys moved from North Sea Zone to Denmark
                  3 Infantrys moved from England to North Sea Zone
                  3 Infantrys moved from North Sea Zone to France
                  1 Infantry moved from Normandy to France
          
              Combat - Britain
                  Battle in Denmark
                      Britain attack with 2 Dive-Bombers, 2 Fighters and 2 Infantrys
                      Germany defend with 1 Flag, 1 Infantry and 1 SS-Potential
                          Britain roll dice for 2 Dive-Bombers, 2 Fighters and 2 Infantrys in Denmark, round 2 : 2/6 hits, 2.60 expected hits
                          Germany roll dice for 1 Infantry in Denmark, round 2 : 0/1 hits, 0.30 expected hits
                          1 Infantry owned by the Germany lost in Denmark
                      Britain win, taking Denmark from Germany with 2 Dive-Bombers, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 10
                      Casualties for Germany: 1 Infantry
                  Battle in France
                      Britain attack with 4 Infantrys
                      Italy defend with 1 Anti-Air and 1 Infantry; Germany defend with 1 Flag and 1 SS-Potential
                          Britain roll dice for 1 Battleship in France, round 2 : 1/1 hits, 0.60 expected hits
                      1 Anti-Air owned by the Italy lost in France
                          Britain roll dice for 4 Infantrys in France, round 2 : 0/4 hits, 0.80 expected hits
                          Germany roll dice for 1 Infantry in France, round 2 : 1/1 hits, 0.30 expected hits
                          1 Infantry owned by the Britain lost in France
                          Britain roll dice for 3 Infantrys in France, round 3 : 0/3 hits, 0.60 expected hits
                          Germany roll dice for 1 Infantry in France, round 3 : 0/1 hits, 0.30 expected hits
                          Britain roll dice for 3 Infantrys in France, round 4 : 1/3 hits, 0.60 expected hits
                          Germany roll dice for 1 Infantry in France, round 4 : 0/1 hits, 0.30 expected hits
                          1 Infantry owned by the Italy lost in France
                      Britain captures one of France capitals
                      Britain win, taking France from Germany with 3 Infantrys remaining. Battle score for attacker is 9
                      Casualties for Italy: 1 Anti-Air and 1 Infantry
                      Casualties for Britain: 1 Infantry
          
              Non Combat Move - Britain
                  1 Dive-Bomber and 2 Fighters moved from Denmark to North Sea Zone
                  1 Dive-Bomber moved from Denmark to Norway
                  1 Air-Transport and 1 Infantry moved from Iceland to Norway
                  1 Air-Transport and 1 Infantry moved from England to Norway
                  1 Infantry moved from England to North Sea Zone
                  1 Artillery moved from England to North Sea Zone
                  1 Artillery moved from England to North Sea Zone
                  2 Artillerys and 1 Infantry moved from North Sea Zone to Normandy
                  1 Air-Transport and 1 Infantry moved from Gibraltar to Vichy
                  1 Air-Transport moved from Vichy to Gibraltar
                  1 Air-Transport and 1 Infantry moved from Halifax to Iceland
                  2 Infantrys moved from USA North Atlantic to Halifax
          
              Aid the Commonwealth - Britain
                  Britain spend 15 Fuel on User Action: Action 4 South-Africa receives fuel support
                  Action 4 South-Africa receives fuel support activates a trigger called: Trigger South-Africa receives fuel support
                  Trigger South-Africa receives fuel support: South-Africa met a national objective for an additional 15 Fuel; end with 23 Fuel
                  Action 4 South-Africa receives fuel support activates a trigger called: Trigger South-Africa receives fuel support-2
                  Britain spend 15 Fuel on User Action: Action 8 British-Colonies receives fuel support
                  Action 8 British-Colonies receives fuel support activates a trigger called: Trigger British-Colonies receives fuel support
                  Trigger British-Colonies receives fuel support: British-Colonies met a national objective for an additional 15 Fuel; end with 29 Fuel
                  Action 8 British-Colonies receives fuel support activates a trigger called: Trigger British-Colonies receives fuel support-2
          
              Purchase Units - Britain
                  Britain buy 1 Artillery, 1 Factory and 4 Infantrys; Remaining resources: 16 Fuel; 6 Iron; 2 PUs; 0 SS; 
          
              Place Units - Britain
                  1 Factory placed in Norway
                  1 Artillery and 4 Infantrys placed in England
          
              Turn Complete - Britain
                  Britain collect 74 PUs; end with 76 PUs
                  Units generate 3 SS; Britain end with 3 SS
                  Units generate 13 Fuel; Britain end with 29 Fuel
                  Units generate 2 Iron; Britain end with 8 Iron
                  Britain creates 1 Air-Transport in Halifax
          

          Combat Hit Differential Summary :

          Britain : -1.20
          Germany : -0.20
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: France round 5

            TripleA Turn Summary for game: Iron War, version: 0.2.7

            Game History

            Round: 5
            
                Combat Move - France
                        British-Colonies takes Kenya from Italy
                    1 Infantry moved from Vichy to Normandy
                    1 Colonial-Infantry moved from Algeria to Mediterranean Sea Zone
                    1 Colonial-Infantry and 1 Transport moved from Mediterranean Sea Zone to Tyrrhenian Sea Zone
                    1 Colonial-Infantry moved from Tyrrhenian Sea Zone to Sicily
                          France take Sicily from Italy
                    1 Colonial-Infantry, 1 Infantry and 1 Mech-Inf moved from Algeria to Tunesia
                    1 Colonial-Infantry moved from Algerian Desert to Tunesia
                    1 Infantry and 1 Mech-Inf moved from Ubangi-Shari to Kenya
                    1 Artillery and 4 Colonial-Infantrys moved from Ubangi-Shari to Uganda
                    1 Colonial-Infantry moved from Equatorial Africa to Ubangi-Shari
                    1 Colonial-Infantry and 1 Mech-Inf moved from Gabon to Ubangi-Shari
            
                Combat - France
            
                Non Combat Move - France
            
                Aid the colonies - France
                    France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support
                    Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support
                    Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 60 PUs
                    Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2
            
                Purchase Units - France
                    France buy 1 Factory; Remaining resources: 13 Fuel; 5 PUs; 11 CR; 2 Iron; 0 SS; 
            
                Place Units - France
                    1 Factory placed in Normandy
            
                Turn Complete - France
                    France collect 50 PUs; end with 55 PUs
                    Units generate 4 Fuel; France end with 17 Fuel
                    Units generate 11 CR; France end with 22 CR
                    Units generate 2 SS; France end with 2 SS
                    Units generate 1 Iron; France end with 3 Iron
            

            Combat Hit Differential Summary :

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: British-Colonies round 5

              TripleA Turn Summary for game: Iron War, version: 0.2.7

              Game History

              Round: 5
              
                  Combat Move - British-Colonies
                          British-Colonies takes Eritrea from Italy
                          British-Colonies takes Ethiopia from Italy
                          British-Colonies takes Ethiopia from Italy
                          British-Colonies takes Eritrea from Italy
                      1 Infantry moved from South Sudan to Eritrea
                      1 Colonial-Infantry moved from Uganda to Ethiopia
                      1 Colonial-Infantry, 1 Infantry and 2 Mech-Infs moved from Nigeria to South Sudan
                      1 Colonial-Infantry moved from Uganda to South Sudan
                      British-Colonies undo move 4.
                      British-Colonies undo move 2.
                      British-Colonies undo move 1.
                      1 Colonial-Infantry moved from Uganda to Ethiopia
                      1 Colonial-Infantry moved from Uganda to Eritrea
                      1 Artillery moved from Northern Congo to Uganda
                      1 Infantry moved from Syria to Transjordan
                      2 Colonial-Infantrys moved from Mallorca to Mediterranean Sea Zone
                      2 Colonial-Infantrys and 1 Transport moved from Mediterranean Sea Zone to Tyrrhenian Sea Zone
                      2 Colonial-Infantrys moved from Tyrrhenian Sea Zone to Tunesia
                      1 Battleship and 2 Cruisers moved from Indian Coast Sea Zone to Indian Ocean 2 Sea Zone
              
                  Combat - British-Colonies
              
                  Non Combat Move - British-Colonies
              
                  Purchase Units - British-Colonies
                      British-Colonies buy 3 Infantrys and 1 Mech-Inf; Remaining resources: 18 Fuel; 0 Iron; 0 PUs; 6 CR; 0 SS; 
              
                  Place Units - British-Colonies
                      3 Infantrys and 1 Mech-Inf placed in Nigeria
              
                  Turn Complete - British-Colonies
                      British-Colonies collect 47 PUs; end with 47 PUs
                      Units generate 9 CR; British-Colonies end with 15 CR
                      Units generate 7 Fuel; British-Colonies end with 25 Fuel
                      Units generate 2 Iron; British-Colonies end with 2 Iron
                      Units generate 1 SS; British-Colonies end with 1 SS
              

              Combat Hit Differential Summary :

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: South-Africa round 5

                TripleA Turn Summary for game: Iron War, version: 0.2.7

                Game History

                Round: 5
                
                    Combat Move - South-Africa
                        2 Infantrys and 2 Mech-Infs moved from Tanganyika to Kenya
                        1 Artillery and 1 Infantry moved from Rhodesia to Lindi
                        1 Infantry moved from Bechuanaland to Rhodesia
                        1 Infantry and 1 Mech-Inf moved from South Africa to Rhodesia
                        1 Cruiser moved from Sumatra Sea Zone to Bay of Bengal Sea Zone
                
                    Non Combat Move - South-Africa
                
                    Purchase Units - South-Africa
                        South-Africa buy 1 Infantry; Remaining resources: 18 Fuel; 2 Iron; 5 PUs; 
                
                    Place Units - South-Africa
                        1 Infantry placed in South Africa
                
                    Turn Complete - South-Africa
                        South-Africa collect 15 PUs; end with 20 PUs
                        Units generate 6 Fuel; South-Africa end with 24 Fuel
                        Units generate 1 Iron; South-Africa end with 3 Iron
                

                Combat Hit Differential Summary :

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: Italy round 5

                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                  Game History

                  Round: 5
                  
                      Combat Move - Italy
                          1 Colonial-Infantry moved from Nubian Desert to North Sudan
                          1 Infantry moved from Nubian Desert to Egypt
                          1 Infantry moved from Somalia to Ethiopia
                          1 Fighter moved from Somalia to Ethiopia
                  
                      Combat - Italy
                          Battle in Ethiopia
                              Italy attack with 1 Fighter and 1 Infantry
                              British-Colonies defend with 1 Colonial-Infantry, 1 Colony and 1 Flag
                                  Italy roll dice for 1 Fighter and 1 Infantry in Ethiopia, round 2 : 1/2 hits, 0.70 expected hits
                                  British-Colonies roll dice for 1 Colonial-Infantry in Ethiopia, round 2 : 1/1 hits, 0.20 expected hits
                                  1 Infantry owned by the Italy and 1 Colonial-Infantry owned by the British-Colonies lost in Ethiopia
                              Italy win with 1 Fighter remaining. Battle score for attacker is -4
                              Casualties for Italy: 1 Infantry
                              Casualties for British-Colonies: 1 Colonial-Infantry
                  
                      Non Combat Move - Italy
                          1 Fighter moved from Ethiopia to Somalia
                  
                      Purchase Units - Italy
                          Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                          Italy buy 4 Medium-Tanks and 1 Tank-Destroyer; Remaining resources: 32 Fuel; 2 Iron; 0 PUs; 8 CR; 
                  
                      Place Units - Italy
                          1 Medium-Tank and 1 Tank-Destroyer placed in Italy
                          Italy undo move 1.
                          2 Medium-Tanks and 1 Tank-Destroyer placed in Somalia
                          1 Medium-Tank placed in Libya
                          1 Medium-Tank placed in Italy
                          1 Submarine placed in Red Sea Zone
                  
                      Turn Complete - Italy
                          Italy collect 67 PUs; end with 67 PUs
                          Units generate 8 Fuel; Italy end with 40 Fuel
                          Units generate 2 Iron; Italy end with 4 Iron
                          Units generate 3 CR; Italy end with 11 CR
                  

                  Combat Hit Differential Summary :

                  Italy : 0.30
                  British-Colonies : 0.80
                  

                  Savegame

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: Iraq round 5

                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                    Game History

                    Round: 5
                    
                        Combat Move - Iraq
                    
                        Purchase Units - Iraq
                            Iraq buy nothing; Remaining resources: 3 Fuel; 2 Iron; 20 PUs; 
                    
                        Turn Complete - Iraq
                            Iraq collect 0 PUs; end with 20 PUs
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: Iran round 5

                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                      Game History

                      Round: 5
                      
                          Combat Move - Iran
                      
                          Purchase Units - Iran
                              Iran buy 1 Infantry; Remaining resources: 2 Fuel; 1 Iron; 6 PUs; 0 CR; 
                      
                          Place Units - Iran
                              1 Infantry placed in Egypt
                      
                          Turn Complete - Iran
                              Iran collect 6 PUs; end with 12 PUs
                              Units generate 1 Fuel; Iran end with 3 Fuel
                      

                      Combat Hit Differential Summary :

                      Savegame

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                      • FrostionF Offline
                        Frostion Admin
                        last edited by

                        I am following this game closely 😊 It's very interesting.

                        I have tried to look at both of your fuel usages and fuel income. Her in the fifth round most starting units should have been moved to the front lines and the game should have progressed enough to give a good picture of how much fuel the nations have access to.

                        I get the impression that all the big nations have more than enough fuel, and also that some of the minors, like Finland, Balkan and South Africa are running on fumes, unless nations like Germany and Britain give some fuel to the little guys.

                        If this is the case, then it is kind of like I imagined and would like it to be. The big guy's surpluses should be considered spent on the little guys.

                        How have you experienced the fuel need and availability? l am of course asking to figure out if some barrels from majors or minors should be removed.

                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                        redrumR 1 Reply Last reply Reply Quote 1
                        • redrumR Offline
                          redrum Admin @Frostion
                          last edited by

                          @Frostion I think our first game was probably a better representation of how fuel would normally play out. In this game, Italy's fleet got crushed early so has used very little fuel. The Germans have also not moved their fleet much as they got boxed into the Baltic early. Allies fuel usage is probably close to standard except Russia is getting +20 from the Middle East that normally they wouldn't have.

                          My general feel is something like this:

                          • Germany & Japan are probably about right in terms of fuel as they tend to have big fleets and usually need to move them around
                          • Italy has very little fuel and if they maintain their fleet then tend to run out very quickly and absolutely need the Middle East aid
                          • UK has very little fuel income and rely on US aid
                          • Russia fuel income is probably about right
                          • US tends to have a lot of extra fuel but need to give some to UK and UK minors
                          • Rest of the minors are tough to call as really depends if the survive or expand and what they build

                          I find myself thinking about fuel fairly often and it ends up depending a lot on if large fleets survive and move around. If fleets are killed or traded then you tend to end up with excess fuel. I probably wouldn't change much except maybe give UK/Italy a bit more and USA a bit less.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by Black_Elk

                            Yeah, I think I took a licking both times out and this one will conclude probably with a VC in Africa well before reaching the nuclear age, so not sure how informative it'd be in terms of overall balance haha. But for resources my impression is basically the same as redrums.

                            Not sure how reliable Germany can be as a source of fuel for the team early on, since G has a lot of pressing needs for it. I guess it comes down to whether you have to move the whole fleet or not in a given round. I was woefully on the defensive the entire time, but I'd imagine if staying forward on the other side of danish straits with the navy, that it could be a major drain if you suddenly need to move out for an attack or pull back to survive. Maybe if more tanks/mech had survived out of G1, that may have forced more tough decisions between the two. As it was Germany was mainly trying to hold the line in the east, and Italy didn't have much need, so I haven't had to think about it all that much this game lol.

                            I'm not sure how much fuel I'd remove at this point, unless you think USA is too flush. My feeling is that there should probably be enough starting fuel for the majors to accommodate the aircraft that are likely to enter play during the first couple rounds, since they seem to drain fuel the fastest, and they are relatively few in number at the outset (meaning players will probably buy several more). When running dry the most expedient solution seems to be leaving a fleet or mobile ground stack somewhere it can camp defensively for a round or two to recover the reserve. It's hard not to move fighters around. Some locations are more attractive for camping than others, Truk and Hawaii come to mind, since they kind of hold each other in check. North Sea Zone, Celtic Sea Zone, Trafalgar Sea Zone, and Tyrennian Sea zone are similar. Or on land a spot like Leningrad or Morocco. Basically places you can stop and set up shop, threatening without actually moving to do so.

                            I don't know, maybe now that I've had my ass handed to me a couple times and had a chance to see what's what, the next couple games might be me representative of the standard lol

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Black_Elk
                              last edited by

                              @Black_Elk I'm just getting revenge on you for beating up the AI so many times 🙂

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 1
                              • Black_ElkB Offline
                                Black_Elk
                                last edited by Black_Elk

                                I do love that machine, it never throws in the towel hehe. Figure I gotta do my level best to fight the good fight here, even if team axis is sweating bullets. I've actually been really impressed with the AIs progress on this map from the first time out till now. I think all it really needs to hold its own against the newb on this sort of map is some way for the map designer to script some decent openers. Not entirely sure what that might look like but I think some dynamic way to set priority land or sz tiles for each nation/team at the outset in the xml would be cool. Most maps have some kind of VC system for the win so I guess that'd be ideal if those tiles were flagged, or same deal with canals. Most of the complex stuff seems to occur in round 1, so I wonder if there might be a way to teach the AI how to adopt maybe like a handful of winning openers. Maybe one has Axis focusing on priority India, another on priority Russia, where Italy/Japan throw their weight one way or the other depending on which strategy the machine falls on for that game. Something similar for Allies maybe where USA drives hard vs Pacific, or Africa, or Scandinavia/Europe depending on the opening script. Not sure what the possibilities are there, but I could see something like that working here or for the some of the standard A&A style maps. A couple guiding hand interventions to set the AI on the right path, since it does pretty well for itself once the optimal conditions are arrived at on the ground/sea. Its just hard to generalize what that is into a universal logic, so maybe the trick is just to give it a script for the first round, and then let it find its natural groove after that.

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: British-India round 5

                                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                                  Game History

                                  Round: 5
                                  
                                      Combat Move - British-India
                                              British-India takes Southern Thailand from Thailand
                                          1 Infantry moved from Lower Burma to Southern Thailand
                                          1 Infantry moved from Burma to Hanoi
                                          2 Fighters moved from French Indochina to Hanoi
                                  
                                      Combat - British-India
                                          Battle in Hanoi
                                              British-India attack with 2 Fighters and 1 Infantry
                                              Japan defend with 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                                  British-India roll dice for 2 Fighters and 1 Infantry in Hanoi, round 2 : 2/3 hits, 1.20 expected hits
                                                  Japan roll dice for 1 Infantry in Hanoi, round 2 : 0/1 hits, 0.30 expected hits
                                                  1 Infantry owned by the Japan lost in Hanoi
                                              French-Colonies takes Hanoi from Japan
                                              British-India win
                                              . Battle score for attacker is 10
                                              Casualties for Japan: 1 Infantry
                                  
                                      Non Combat Move - British-India
                                          1 Colonial-Infantry moved from Bengal to Burma
                                          3 Anti-Airs and 2 Infantrys moved from Bengal to Lower Burma
                                          1 Colonial-Infantry moved from Orissa to Bengal
                                          2 Colonial-Infantrys moved from Nepal to Bengal
                                          1 Infantry and 1 Mech-Inf moved from India to Bengal
                                          1 Infantry moved from India to Orissa
                                          1 Fighter moved from India to French Indochina
                                          2 Fighters moved from Hanoi to French Indochina
                                          1 Destroyer moved from Indian Coast Sea Zone to Indian Ocean 2 Sea Zone
                                  
                                      Purchase Units - British-India
                                          British-India buy 1 Anti-Air, 1 Colonial-Infantry, 2 Infantrys and 1 Mech-Inf; Remaining resources: 21 Fuel; 0 Iron; 0 PUs; 4 CR; 0 SS; 
                                  
                                      Place Units - British-India
                                          1 Anti-Air, 1 Colonial-Infantry, 2 Infantrys and 1 Mech-Inf placed in India
                                  
                                      Turn Complete - British-India
                                          British-India collect 47 PUs; end with 47 PUs
                                          Units generate 2 SS; British-India end with 2 SS
                                          Units generate 9 Fuel; British-India end with 30 Fuel
                                          Units generate 6 CR; British-India end with 10 CR
                                          Units generate 2 Iron; British-India end with 2 Iron
                                  

                                  Combat Hit Differential Summary :

                                  Japan : -0.30
                                  British-India : 0.80
                                  

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: French-Colonies round 5

                                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                                    Game History

                                    Round: 5
                                    
                                        Combat Move - French-Colonies
                                            2 Artillerys, 5 Colonial-Infantrys and 13 Infantrys moved from French Indochina to Thailand
                                            French-Colonies undo move 1.
                                    
                                        Combat - French-Colonies
                                    
                                        Purchase Units - French-Colonies
                                            French-Colonies buy 1 Dive-Bomber and 4 Infantrys; Remaining resources: 33 Fuel; 0 PUs; 8 CR; 1 Iron; 0 SS; 
                                    
                                        Place Units - French-Colonies
                                            1 Dive-Bomber and 4 Infantrys placed in French Indochina
                                    
                                        Turn Complete - French-Colonies
                                            French-Colonies collect 40 PUs; end with 40 PUs
                                            Units generate 7 Fuel; French-Colonies end with 40 Fuel
                                            Units generate 1 Iron; French-Colonies end with 2 Iron
                                            Units generate 5 CR; French-Colonies end with 13 CR
                                            Units generate 1 SS; French-Colonies end with 1 SS
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: ANZAC round 5

                                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                                      Game History

                                      Round: 5
                                      
                                          Combat Move - ANZAC
                                              4 Fighters moved from French Indochina to Canton
                                              1 Fighter moved from Darwin to French Indochina
                                      
                                          Combat - ANZAC
                                              Battle in Canton
                                                  ANZAC attack with 4 Fighters
                                                  Japan defend with 1 Flag, 3 Fuel-Barrels and 3 Infantrys
                                                      ANZAC roll dice for 4 Fighters in Canton, round 2 : 3/4 hits, 2.00 expected hits
                                                      Japan roll dice for 3 Infantrys in Canton, round 2 : 1/3 hits, 0.90 expected hits
                                                      3 Infantrys owned by the Japan and 1 Fighter owned by the ANZAC lost in Canton
                                                  ANZAC win with 3 Fighters remaining. Battle score for attacker is 10
                                                  Casualties for ANZAC: 1 Fighter
                                                  Casualties for Japan: 3 Infantrys
                                      
                                          Non Combat Move - ANZAC
                                              3 Fighters moved from Canton to French Indochina
                                      
                                          Aid the KNIL - ANZAC
                                              ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                                              Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                                              Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 51 PUs
                                              Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                                      
                                          Purchase Units - ANZAC
                                              ANZAC buy 1 Air-Transport and 1 Fighter; Remaining resources: 15 Fuel; 12 Iron; 2 PUs; 
                                      
                                          Place Units - ANZAC
                                              1 Air-Transport and 1 Fighter placed in Darwin
                                      
                                          Turn Complete - ANZAC
                                              ANZAC collect 43 PUs; end with 45 PUs
                                              Units generate 9 Fuel; ANZAC end with 24 Fuel
                                              Units generate 2 Iron; ANZAC end with 14 Iron
                                      

                                      Combat Hit Differential Summary :

                                      Japan : 0.10
                                      ANZAC : 1.00
                                      

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: KNIL round 5

                                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                                        Game History

                                        Round: 5
                                        
                                            Combat Move - KNIL
                                                1 Air-Transport and 1 Infantry moved from Sumatra to Malaya
                                                3 Infantrys moved from Sumatra to Sumatra Sea Zone
                                                1 Cruiser, 3 Infantrys and 1 Transport moved from Sumatra Sea Zone to Bay of Bengal Sea Zone
                                                3 Infantrys moved from Bay of Bengal Sea Zone to Lower Burma
                                        
                                            Combat - KNIL
                                                KNIL lands units in Malaya
                                                KNIL creates battle in territory Malaya
                                                    British-India takes Malaya from Thailand
                                        
                                            Non Combat Move - KNIL
                                                1 Air-Transport moved from Malaya to Sumatra
                                        
                                            Purchase Units - KNIL
                                                KNIL buy 1 Colonial-Infantry and 2 Fighters; Remaining resources: 19 Fuel; 8 Iron; 5 PUs; 14 CR; 
                                        
                                            Place Units - KNIL
                                                1 Colonial-Infantry and 2 Fighters placed in Sumatra
                                        
                                            Turn Complete - KNIL
                                                KNIL collect 28 PUs; end with 33 PUs
                                                Units generate 5 Fuel; KNIL end with 24 Fuel
                                                Units generate 6 CR; KNIL end with 20 CR
                                                Units generate 2 Iron; KNIL end with 10 Iron
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: Japan round 5

                                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                                          Game History

                                          Round: 5
                                          
                                              Combat Move - Japan
                                                  1 Infantry and 1 Light-Tank moved from Lensk to Irkutsk
                                                  1 Light-Tank and 1 SP-Artillery moved from Yakutsk to Irkutsk
                                                  2 Fighters moved from Chita to Irkutsk
                                                  1 Artillery moved from Yakutsk to Yakutia
                                                        Japan take Yakutia from USSR
                                                  1 Infantry moved from Ust-Maysky to Aldan
                                                  2 Infantrys and 2 Mech-Infs moved from Eastern Mongolia to Bartsk
                                                        Japan take Buryat from USSR
                                                        Japan take Bartsk from USSR
                                                  1 Light-Tank and 1 Medium-Tank moved from Eastern Mongolia to Bartsk
                                                  1 Submarine moved from Truk Lagoon Sea Zone to Pacific 5 Sea Zone
                                                  2 Fighters moved from Truk Lagoon Sea Zone to Pacific 5 Sea Zone
                                                  5 Infantrys moved from Japan to Japan Sea Zone
                                                  2 Infantrys, 2 Mech-Infs and 1 Medium-Tank moved from Ryojun to Changsha
                                                  2 Artillerys, 6 Infantrys, 1 Light-Tank and 1 SP-Artillery moved from Peking to Changsha
                                                  1 Transport moved from South China Sea Zone to Philippines Sea Zone
                                                  1 Infantry moved from Philippines to Philippines Sea Zone
                                                  1 Infantry moved from Saipan to Philippines Sea Zone
                                                  2 Infantrys and 1 Transport moved from Philippines Sea Zone to South China Sea Zone
                                                  2 Fighters moved from South China Sea Zone to Changsha
                                                  2 Infantrys and 1 Transport moved from Japan Sea Zone to South China Sea Zone
                                                  2 Infantrys moved from South China Sea Zone to Canton
                                                  3 Infantrys and 1 Transport moved from Japan Sea Zone to South China Sea Zone
                                                  3 Infantrys moved from South China Sea Zone to Canton
                                                  1 Battleship and 2 Transports moved from Japan Sea Zone to South China Sea Zone
                                                  1 Infantry moved from Gizhiga to Anadyr
                                                        Japan take Anadyr from USSR
                                                  2 Infantrys moved from South China Sea Zone to Hanoi
                                          
                                              Combat - Japan
                                                  Battle in Pacific 5 Sea Zone
                                                      Japan attack with 2 Fighters and 1 Submarine
                                                      USA defend with 1 Destroyer
                                                          Japan roll dice for 1 Submarine in Pacific 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                                          Japan roll dice for 2 Fighters in Pacific 5 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                                                          USA roll dice for 1 Destroyer in Pacific 5 Sea Zone, round 2 : 1/1 hits, 0.30 expected hits
                                                          1 Destroyer owned by the USA and 1 Submarine owned by the Japan lost in Pacific 5 Sea Zone
                                                      Japan win with 2 Fighters remaining. Battle score for attacker is -9
                                                      Casualties for Japan: 1 Submarine
                                                      Casualties for USA: 1 Destroyer
                                                  Battle in Irkutsk
                                                      Japan attack with 2 Fighters, 1 Infantry, 2 Light-Tanks and 1 SP-Artillery
                                                      USSR defend with 1 Commissariat, 1 Factory, 1 Flag, 1 Fuel-Barrel, 6 Infantrys and 2 Tank-Destroyers
                                                          anti-vehicle gun fire in Irkutsk : 1/2 hits, 0.20 expected hits
                                                      1 SP-Artillery owned by the Japan lost in Irkutsk
                                                          Japan roll dice for 2 Fighters, 1 Infantry and 2 Light-Tanks in Irkutsk, round 2 : 4/5 hits, 2.20 expected hits
                                                          USSR roll dice for 6 Infantrys and 2 Tank-Destroyers in Irkutsk, round 2 : 2/8 hits, 2.60 expected hits
                                                          1 Infantry owned by the Japan, 4 Infantrys owned by the USSR and 1 Light-Tank owned by the Japan lost in Irkutsk
                                                          anti-vehicle gun fire in Irkutsk : 1/2 hits, 0.20 expected hits
                                                      1 Light-Tank owned by the Japan lost in Irkutsk
                                                          Japan roll dice for 2 Fighters in Irkutsk, round 3 : 0/2 hits, 1.00 expected hits
                                                          USSR roll dice for 2 Infantrys and 2 Tank-Destroyers in Irkutsk, round 3 : 2/4 hits, 1.40 expected hits
                                                          2 Fighters owned by the Japan lost in Irkutsk
                                                      USSR win with 2 Infantrys and 2 Tank-Destroyers remaining. Battle score for attacker is -52
                                                      Casualties for Japan: 2 Fighters, 1 Infantry, 2 Light-Tanks and 1 SP-Artillery
                                                      Casualties for USSR: 4 Infantrys
                                                  Battle in Hanoi
                                                      Japan attack with 2 Infantrys
                                                      British-India defend with 1 Infantry; French-Colonies defend with 1 Colony, 1 Flag and 1 Fuel-Barrel
                                                          Japan roll dice for 1 Battleship in Hanoi, round 2 : 0/1 hits, 0.60 expected hits
                                                          Japan roll dice for 2 Infantrys in Hanoi, round 2 : 0/2 hits, 0.40 expected hits
                                                          French-Colonies roll dice for 1 Infantry in Hanoi, round 2 : 0/1 hits, 0.30 expected hits
                                                          Japan roll dice for 2 Infantrys in Hanoi, round 3 : 1/2 hits, 0.40 expected hits
                                                          French-Colonies roll dice for 1 Infantry in Hanoi, round 3 : 1/1 hits, 0.30 expected hits
                                                          1 Infantry owned by the Japan and 1 Infantry owned by the British-India lost in Hanoi
                                                      Japan takes Hanoi from French-Colonies
                                                      Japan win with 1 Infantry remaining. Battle score for attacker is 0
                                                      Casualties for Japan: 1 Infantry
                                                      Casualties for British-India: 1 Infantry
                                                  Battle in Changsha
                                                      Japan attack with 2 Artillerys, 2 Fighters, 8 Infantrys, 1 Light-Tank, 2 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery
                                                      China defend with 5 Artillerys, 1 Flag, 9 Infantrys, 1 Iron-Ore and 2 Mech-Infs
                                                          Japan roll dice for 2 Artillerys, 2 Fighters, 8 Infantrys, 1 Light-Tank, 2 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery in Changsha, round 2 : 5/17 hits, 5.00 expected hits
                                                          China roll dice for 5 Artillerys, 9 Infantrys and 2 Mech-Infs in Changsha, round 2 : 6/16 hits, 4.80 expected hits
                                                          5 Infantrys owned by the Japan, 5 Infantrys owned by the China and 1 Mech-Inf owned by the Japan lost in Changsha
                                                          Japan roll dice for 2 Artillerys, 2 Fighters, 3 Infantrys, 1 Light-Tank, 1 Mech-Inf, 1 Medium-Tank and 1 SP-Artillery in Changsha, round 3 : 5/11 hits, 3.80 expected hits
                                                          China roll dice for 5 Artillerys, 4 Infantrys and 2 Mech-Infs in Changsha, round 3 : 5/11 hits, 3.30 expected hits
                                                          1 Artillery owned by the China, 3 Infantrys owned by the Japan, 1 Artillery owned by the Japan, 4 Infantrys owned by the China and 1 Mech-Inf owned by the Japan lost in Changsha
                                                          Japan roll dice for 1 Artillery, 2 Fighters, 1 Light-Tank, 1 Medium-Tank and 1 SP-Artillery in Changsha, round 4 : 3/6 hits, 2.50 expected hits
                                                          China roll dice for 4 Artillerys and 2 Mech-Infs in Changsha, round 4 : 0/6 hits, 1.80 expected hits
                                                          3 Artillerys owned by the China lost in Changsha
                                                          Japan roll dice for 1 Artillery, 2 Fighters, 1 Light-Tank, 1 Medium-Tank and 1 SP-Artillery in Changsha, round 5 : 1/6 hits, 2.50 expected hits
                                                          China roll dice for 1 Artillery and 2 Mech-Infs in Changsha, round 5 : 1/3 hits, 0.90 expected hits
                                                          1 Artillery owned by the China and 1 Artillery owned by the Japan lost in Changsha
                                                          Japan roll dice for 2 Fighters, 1 Light-Tank, 1 Medium-Tank and 1 SP-Artillery in Changsha, round 6 : 3/5 hits, 2.30 expected hits
                                                          China roll dice for 2 Mech-Infs in Changsha, round 6 : 1/2 hits, 0.60 expected hits
                                                      1 SP-Artillery owned by the Japan and 2 Mech-Infs owned by the China lost in Changsha
                                                      Japan win, taking Changsha from China with 2 Fighters, 1 Light-Tank and 1 Medium-Tank remaining. Battle score for attacker is 31
                                                      Casualties for Japan: 2 Artillerys, 8 Infantrys, 2 Mech-Infs and 1 SP-Artillery
                                                      Casualties for China: 5 Artillerys, 9 Infantrys and 2 Mech-Infs
                                          
                                              Non Combat Move - Japan
                                                  2 Fighters moved from Changsha to South China Sea Zone
                                                  1 Light-Tank moved from Thailand to Canton
                                                  2 Fighters moved from Pacific 5 Sea Zone to Truk Lagoon Sea Zone
                                          
                                              Purchase Units - Japan
                                                  Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                                  Japan buy 1 Bomber, 1 Factory, 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank; Remaining resources: 10 Fuel; 0 Iron; 4 PUs; 0 CR; 
                                          
                                              Place Units - Japan
                                                  2 Infantrys, 2 Mech-Infs and 1 Medium-Tank placed in Ryojun
                                                  1 Bomber placed in Japan
                                                  1 Submarine placed in Truk Lagoon Sea Zone
                                                  1 Factory placed in Shanghai
                                          
                                              Turn Complete - Japan
                                                  Japan collect 118 PUs; end with 122 PUs
                                                  Units generate 41 Fuel; Japan end with 51 Fuel
                                                  Units generate 4 Iron; Japan end with 4 Iron
                                                  Units generate 1 CR; Japan end with 1 CR
                                          

                                          Combat Hit Differential Summary :

                                          USA : 0.70
                                          Japan : 1.80
                                          China : 1.60
                                          anti-vehicle gun fire in Irkutsk : : 1.60
                                          USSR : 0.00
                                          French-Colonies : 0.40
                                          

                                          Savegame

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: Thailand round 5

                                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                                            Game History

                                            Round: 5
                                            
                                                Combat Move - Thailand
                                            
                                                Combat - Thailand
                                            
                                                Export to Imperial Japan - Thailand
                                                    Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                                    Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                                    Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 5 Iron
                                                    Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                                            
                                                Purchase Units - Thailand
                                                    Thailand buy 1 Infantry; Remaining resources: 8 Fuel; 0 Iron; 4 PUs; 0 CR; 
                                            
                                                Place Units - Thailand
                                                    1 Infantry placed in Thailand
                                            
                                                Turn Complete - Thailand
                                                    Thailand collect 10 PUs; end with 14 PUs
                                                    Units generate 3 Fuel; Thailand end with 11 Fuel
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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