Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags

    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

    Play By Forum
    3
    183
    48014
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • redrum
      redrum Admin last edited by

      TripleA Turn Summary: France round 3

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 3
      
          Combat Move - France
              1 Cruiser moved from Bay of Biscay Sea Zone to North Sea Zone
              1 Fighter moved from Chad to Egypt
              1 Colonial-Infantry and 1 Infantry moved from Gabon to Equatorial Africa
              1 Colonial-Infantry and 1 Infantry moved from Gibraltar to Trafalgar Sea Zone
              1 Colonial-Infantry, 1 Infantry and 1 Transport moved from Trafalgar Sea Zone to West African Sea Zone
              1 Colonial-Infantry and 1 Infantry moved from West African Sea Zone to Morocco
      
          Non Combat Move - France
      
          Aid the colonies - France
              France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support
              Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support
              Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 44 PUs
              Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2
      
          Purchase Units - France
              France buy 1 Artillery and 1 Colonial-Infantry; Remaining resources: 16 Fuel; 2 PUs; 1 CR; 1 Iron; 0 SS; 
      
          Place Units - France
              1 Artillery and 1 Colonial-Infantry placed in Gabon
      
          Turn Complete - France
              France collect 28 PUs; end with 30 PUs
              Units generate 3 Fuel; France end with 19 Fuel
              Units generate 10 CR; France end with 11 CR
              Units generate 1 Iron; France end with 2 Iron
      

      Combat Hit Differential Summary :

      Savegame

      1 Reply Last reply Reply Quote 0
      • redrum
        redrum Admin last edited by

        TripleA Turn Summary: British-Colonies round 3

        TripleA Turn Summary for game: Iron War, version: 0.2.7

        Game History

        Round: 3
        
            Combat Move - British-Colonies
                1 Infantry moved from French Guiana to Para
                1 Infantry moved from Mecca to Iraq
                1 Infantry moved from Chad to Equatorial Africa
                British-Colonies undo move 3.
                1 Artillery moved from Northern Congo to Equatorial Africa
                1 Colonial-Infantry moved from Ubangi-Shari to Northern Congo
                1 Colonial-Infantry moved from Chad to Ubangi-Shari
                1 Battleship and 2 Cruisers moved from Red Sea Zone to Arabian Sea Zone
                2 Colonial-Infantrys moved from Gibraltar to Trafalgar Sea Zone
                2 Colonial-Infantrys and 1 Transport moved from Trafalgar Sea Zone to West African Sea Zone
                2 Colonial-Infantrys moved from West African Sea Zone to Morocco
        
            Combat - British-Colonies
                Battle in Arabian Sea Zone
                    British-Colonies attack with 1 Battleship and 2 Cruisers
                    Iran defend with 2 Patrol-Boats; Iraq defend with 1 Patrol-Boat
                        British-Colonies roll dice for 1 Battleship and 2 Cruisers in Arabian Sea Zone, round 2 : 1/3 hits, 1.60 expected hits
                        Iran roll dice for 3 Patrol-Boats in Arabian Sea Zone, round 2 : 0/3 hits, 0.60 expected hits
                    1 Patrol-Boat owned by the Iraq lost in Arabian Sea Zone
                        British-Colonies roll dice for 1 Battleship and 2 Cruisers in Arabian Sea Zone, round 3 : 2/3 hits, 1.60 expected hits
                        Iran roll dice for 2 Patrol-Boats in Arabian Sea Zone, round 3 : 0/2 hits, 0.40 expected hits
                    2 Patrol-Boats owned by the Iran lost in Arabian Sea Zone
                    British-Colonies win
                    . Battle score for attacker is 39
                    Casualties for Iraq: 1 Patrol-Boat
                    Casualties for Iran: 2 Patrol-Boats
        
            Non Combat Move - British-Colonies
        
            Purchase Units - British-Colonies
                British-Colonies buy 2 Anti-Airs, 1 Colonial-Infantry and 2 Infantrys; Remaining resources: 9 Fuel; 1 Iron; 0 PUs; 4 CR; 0 SS; 
        
            Place Units - British-Colonies
                2 Anti-Airs, 1 Colonial-Infantry and 2 Infantrys placed in Egypt
        
            Turn Complete - British-Colonies
                British-Colonies collect 41 PUs; end with 41 PUs
                Units generate 6 CR; British-Colonies end with 10 CR
                Units generate 5 Fuel; British-Colonies end with 14 Fuel
                Units generate 1 Iron; British-Colonies end with 2 Iron
        

        Combat Hit Differential Summary :

        Iran : -1.00
        British-Colonies : -0.20
        

        Savegame

        1 Reply Last reply Reply Quote 0
        • redrum
          redrum Admin last edited by

          TripleA Turn Summary: South-Africa round 3

          TripleA Turn Summary for game: Iron War, version: 0.2.7

          Game History

          Round: 3
          
              Combat Move - South-Africa
                  1 Cruiser and 1 Destroyer moved from Mombasa Sea Zone to Indian Ocean 2 Sea Zone
                  1 Infantry moved from Rhodesia to Lindi
                  1 Infantry and 1 Mech-Inf moved from Rhodesia to Equatorial Africa
                  1 Artillery and 1 Infantry moved from South Africa to Bechuanaland
          
              Combat - South-Africa
                  Battle in Indian Ocean 2 Sea Zone
                      South-Africa attack with 1 Cruiser and 1 Destroyer
                      Italy defend with 1 Submarine
                          South-Africa roll dice for 1 Cruiser and 1 Destroyer in Indian Ocean 2 Sea Zone, round 2 : 0/2 hits, 0.80 expected hits
                          Italy roll dice for 1 Submarine in Indian Ocean 2 Sea Zone, round 2 : 1/1 hits, 0.30 expected hits
                          1 Destroyer owned by the South-Africa lost in Indian Ocean 2 Sea Zone
                      1 Submarine owned by the Italy Submerged
                      British-India takes Indian Ocean 2 Sea Zone from Italy
                      South-Africa win
                      . Battle score for attacker is -16
                      Casualties for South-Africa: 1 Destroyer
          
              Non Combat Move - South-Africa
          
              Purchase Units - South-Africa
                  South-Africa buy 1 Infantry; Remaining resources: 2 Fuel; 2 Iron; 7 PUs; 
          
              Place Units - South-Africa
                  1 Infantry placed in South Africa
          
              Turn Complete - South-Africa
                  South-Africa collect 15 PUs; end with 22 PUs
                  Units generate 6 Fuel; South-Africa end with 8 Fuel
                  Units generate 1 Iron; South-Africa end with 3 Iron
          

          Combat Hit Differential Summary :

          Italy : 0.70
          South-Africa : -0.80
          

          Savegame

          1 Reply Last reply Reply Quote 0
          • Black_Elk
            Black_Elk last edited by Black_Elk

            Yeah this is about to get fairly ugly lol. Gotta take a mile-long shot on Egypt, or Allies will have 20 VC for sure by the end of the round.

            redrum 1 Reply Last reply Reply Quote 0
            • redrum
              redrum Admin @Black_Elk last edited by

              @Black_Elk Yeah, Axis are in a bad place. I think you needed to keep Germany's fleet out to block Norway rather than attacking Russia's fleet.

              1 Reply Last reply Reply Quote 1
              • Black_Elk
                Black_Elk last edited by

                TripleA Turn Summary: Italy round 3

                TripleA Turn Summary for game: Iron War, version: 0.2.7

                Game History

                Round: 3
                
                    Combat Move - Italy
                            Italy takes Indian Ocean 3 Sea Zone from French-Colonies
                        1 Artillery and 1 Mech-Inf moved from South Sudan to Egypt
                        1 Artillery, 1 Colonial-Infantry, 2 Fighters, 12 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank moved from North Sudan to Egypt
                        1 Light-Tank moved from Eritrea to Egypt
                        1 Fighter moved from Italy to Egypt
                        2 Colonial-Infantrys and 5 Infantrys moved from South Sudan to North Sudan
                        1 Colonial-Infantry moved from Ethiopia to Eritrea
                        1 Colonial-Infantry and 1 Infantry moved from Ethiopia to Eritrea
                        2 Infantrys moved from Tanganyika to Northern Congo
                        2 Infantrys moved from Kenya to Tanganyika
                        1 Submarine moved from Indian Ocean 2 Sea Zone to Indian Ocean 3 Sea Zone
                        1 Submarine moved from Indian Ocean 3 Sea Zone to Indian Ocean 5 Sea Zone
                              Italy take Indian Ocean 5 Sea Zone from ANZAC
                        2 Infantrys moved from Tunesia to Libya
                
                    Combat - Italy
                        Battle in Northern Congo
                            Italy attack with 2 Infantrys
                            British-Colonies defend with 1 Colonial-Infantry, 1 Colony and 1 Flag
                                Italy roll dice for 2 Infantrys in Northern Congo, round 2 : 0/2 hits, 0.40 expected hits
                                British-Colonies roll dice for 1 Colonial-Infantry in Northern Congo, round 2 : 1/1 hits, 0.20 expected hits
                                1 Infantry owned by the Italy lost in Northern Congo
                                Italy roll dice for 1 Infantry in Northern Congo, round 3 : 0/1 hits, 0.20 expected hits
                                British-Colonies roll dice for 1 Colonial-Infantry in Northern Congo, round 3 : 1/1 hits, 0.20 expected hits
                                1 Infantry owned by the Italy lost in Northern Congo
                            British-Colonies win
                            . Battle score for attacker is -20
                            Casualties for Italy: 2 Infantrys
                        Battle in Egypt
                            Italy attack with 2 Artillerys, 1 Colonial-Infantry, 3 Fighters, 12 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 Medium-Tank
                            British-Colonies defend with 3 Anti-Airs, 5 Artillerys, 4 Colonial-Infantrys, 1 Factory, 1 Flag and 14 Infantrys; Britain defend with 1 Fighter and 1 Fuel-Barrel; France defend with 1 Fighter; South-Africa defend with 1 Fighter
                                AA fire in Egypt : 0/3 hits, 0.30 expected hits
                                Italy roll dice for 2 Artillerys, 1 Colonial-Infantry, 3 Fighters, 12 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 Medium-Tank in Egypt, round 2 : 7/24 hits, 6.90 expected hits
                                British-Colonies roll dice for 3 Anti-Airs, 5 Artillerys, 4 Colonial-Infantrys, 3 Fighters and 14 Infantrys in Egypt, round 2 : 7/29 hits, 8.60 expected hits
                            3 Anti-Airs owned by the British-Colonies, 6 Infantrys owned by the Italy, 4 Colonial-Infantrys owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Egypt
                                Italy roll dice for 2 Artillerys, 3 Fighters, 6 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 Medium-Tank in Egypt, round 3 : 9/17 hits, 5.50 expected hits
                                British-Colonies roll dice for 5 Artillerys, 3 Fighters and 14 Infantrys in Egypt, round 3 : 8/22 hits, 7.50 expected hits
                                9 Infantrys owned by the British-Colonies, 6 Infantrys owned by the Italy and 2 Mech-Infs owned by the Italy lost in Egypt
                                Italy roll dice for 2 Artillerys, 3 Fighters, 2 Light-Tanks, 1 Mech-Inf and 1 Medium-Tank in Egypt, round 4 : 3/9 hits, 3.70 expected hits
                                British-Colonies roll dice for 5 Artillerys, 3 Fighters and 5 Infantrys in Egypt, round 4 : 6/13 hits, 4.80 expected hits
                                3 Infantrys owned by the British-Colonies, 2 Artillerys owned by the Italy, 1 Mech-Inf owned by the Italy, 1 Fighter owned by the Italy and 2 Light-Tanks owned by the Italy lost in Egypt
                                Italy roll dice for 2 Fighters and 1 Medium-Tank in Egypt, round 5 : 2/3 hits, 1.60 expected hits
                                British-Colonies roll dice for 5 Artillerys, 3 Fighters and 2 Infantrys in Egypt, round 5 : 3/10 hits, 3.90 expected hits
                                2 Infantrys owned by the British-Colonies, 2 Fighters owned by the Italy and 1 Medium-Tank owned by the Italy lost in Egypt
                            British-Colonies win
                            . Battle score for attacker is -99
                            Casualties for Italy: 2 Artillerys, 1 Colonial-Infantry, 3 Fighters, 12 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 Medium-Tank
                            Casualties for British-Colonies: 3 Anti-Airs, 4 Colonial-Infantrys and 14 Infantrys
                
                    Non Combat Move - Italy
                
                    Purchase Units - Italy
                        Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                        Italy buy 1 Artillery, 1 Colonial-Infantry and 7 Infantrys; Remaining resources: 19 Fuel; 11 Iron; 0 PUs; 4 CR; 
                
                    Place Units - Italy
                        1 Submarine placed in Gulf of Aden Sea Zone
                        1 Artillery, 1 Colonial-Infantry and 2 Infantrys placed in Libya
                        5 Infantrys placed in Italy
                
                    Turn Complete - Italy
                        Italy collect 87 PUs; end with 87 PUs
                        Units generate 7 CR; Italy end with 11 CR
                        Units generate 10 Fuel; Italy end with 29 Fuel
                        Units generate 3 Iron; Italy end with 14 Iron
                

                Combat Hit Differential Summary :

                AA fire in Egypt : : -0.30
                Italy : 2.70
                British-Colonies : 0.80
                

                Savegame

                1 Reply Last reply Reply Quote 0
                • Black_Elk
                  Black_Elk last edited by

                  TripleA Turn Summary: Iraq round 3

                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                  Game History

                  Round: 3
                  
                      Combat Move - Iraq
                          1 Artillery, 4 Infantrys and 1 Light-Tank moved from Transjordan to Egypt
                          1 Fighter moved from Transjordan to Egypt
                  
                      Combat - Iraq
                          Battle in Egypt
                              Iraq attack with 1 Artillery, 1 Fighter, 4 Infantrys and 1 Light-Tank
                              British-Colonies defend with 5 Artillerys, 1 Factory and 1 Flag; Britain defend with 1 Fighter and 1 Fuel-Barrel; France defend with 1 Fighter; South-Africa defend with 1 Fighter
                                  Iraq roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 1 Light-Tank in Egypt, round 2 : 2/7 hits, 2.10 expected hits
                                  British-Colonies roll dice for 5 Artillerys and 3 Fighters in Egypt, round 2 : 2/8 hits, 3.30 expected hits
                                  2 Artillerys owned by the British-Colonies and 2 Infantrys owned by the Iraq lost in Egypt
                                  Iraq roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Light-Tank in Egypt, round 3 : 1/5 hits, 1.70 expected hits
                                  British-Colonies roll dice for 3 Artillerys and 3 Fighters in Egypt, round 3 : 3/6 hits, 2.70 expected hits
                                  1 Artillery owned by the Iraq, 1 Artillery owned by the British-Colonies and 2 Infantrys owned by the Iraq lost in Egypt
                                  Iraq roll dice for 1 Fighter and 1 Light-Tank in Egypt, round 4 : 1/2 hits, 1.00 expected hits
                                  British-Colonies roll dice for 2 Artillerys and 3 Fighters in Egypt, round 4 : 1/5 hits, 2.40 expected hits
                                  1 Artillery owned by the British-Colonies and 1 Light-Tank owned by the Iraq lost in Egypt
                                  Iraq roll dice for 1 Fighter in Egypt, round 5 : 1/1 hits, 0.50 expected hits
                                  British-Colonies roll dice for 1 Artillery and 3 Fighters in Egypt, round 5 : 4/4 hits, 2.10 expected hits
                                  1 Artillery owned by the British-Colonies and 1 Fighter owned by the Iraq lost in Egypt
                              British-Colonies win
                              . Battle score for attacker is -31
                              Casualties for Iraq: 1 Artillery, 1 Fighter, 4 Infantrys and 1 Light-Tank
                              Casualties for British-Colonies: 5 Artillerys
                  
                      Non Combat Move - Iraq
                  
                      Aid Axis powers - Iraq
                          Iraq spend 5 Fuel on User Action: Action 1 Germany receives fuel support
                          Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support
                          Trigger 1 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 91 Fuel
                          Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support-2
                  
                      Purchase Units - Iraq
                          Iraq buy nothing; Remaining resources: 3 Fuel; 2 Iron; 15 PUs; 
                  
                      Turn Complete - Iraq
                          Iraq collect 5 PUs; end with 20 PUs
                  

                  Combat Hit Differential Summary :

                  British-Colonies : -0.50
                  Iraq : -0.30
                  

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • Black_Elk
                    Black_Elk last edited by

                    TripleA Turn Summary: Iran round 3

                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                    Game History

                    Round: 3
                    
                        Combat Move - Iran
                            1 Anti-Air, 1 Fighter, 2 Infantrys, 2 Light-Tanks and 1 Medium-Tank moved from Transjordan to Egypt
                    
                        Combat - Iran
                            Battle in Egypt
                                Iran attack with 1 Anti-Air, 1 Fighter, 2 Infantrys, 2 Light-Tanks and 1 Medium-Tank
                                British-Colonies defend with 1 Factory and 1 Flag; Britain defend with 1 Fighter and 1 Fuel-Barrel; France defend with 1 Fighter; South-Africa defend with 1 Fighter
                                    AA fire in Egypt : 0/1 hits, 0.10 expected hits
                                    Iran roll dice for 1 Anti-Air, 1 Fighter, 2 Infantrys, 2 Light-Tanks and 1 Medium-Tank in Egypt, round 2 : 2/7 hits, 2.60 expected hits
                                    British-Colonies roll dice for 3 Fighters in Egypt, round 2 : 2/3 hits, 1.80 expected hits
                                    1 Infantry owned by the Iran, 1 Anti-Air owned by the Iran, 1 Fighter owned by the South-Africa and 1 Fighter owned by the Britain lost in Egypt
                                    Iran roll dice for 1 Fighter, 1 Infantry, 2 Light-Tanks and 1 Medium-Tank in Egypt, round 3 : 2/5 hits, 2.30 expected hits
                                    British-Colonies roll dice for 1 Fighter in Egypt, round 3 : 0/1 hits, 0.60 expected hits
                                    1 Fighter owned by the France lost in Egypt
                                Iran takes Egypt from British-Colonies
                                Some non-combat units are destroyed: 
                                Iran win with 1 Fighter, 1 Infantry, 2 Light-Tanks and 1 Medium-Tank remaining. Battle score for attacker is 41
                                Casualties for Iran: 1 Anti-Air and 1 Infantry
                                Casualties for Britain: 1 Fighter
                                Casualties for South-Africa: 1 Fighter
                                Casualties for France: 1 Fighter
                    
                        Non Combat Move - Iran
                            1 Fighter moved from Egypt to Libya
                    
                        Purchase Units - Iran
                            Iran buy nothing; Remaining resources: 0 Fuel; 1 Iron; 29 PUs; 0 CR; 
                    
                        Turn Complete - Iran
                            Iran collect 6 PUs; end with 35 PUs
                            Units generate 1 Fuel; Iran end with 1 Fuel
                    

                    Combat Hit Differential Summary :

                    Iran : -0.90
                    AA fire in Egypt : : -0.10
                    British-Colonies : -0.40
                    

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • Black_Elk
                      Black_Elk last edited by Black_Elk

                      No doubt. Well, that was certainly bloody. Italy decides to get lucky all of a sudden. I guess Iran had one final death gasp to try and help the team. Its down to Thailand now...

                      British-India is up

                      1 Reply Last reply Reply Quote 0
                      • redrum
                        redrum Admin last edited by

                        TripleA Turn Summary: British-India round 3

                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                        Game History

                        Round: 3
                        
                            Combat Move - British-India
                                    British-India takes Burma from Japan
                                1 Fighter moved from India to French Indochina
                                1 Anti-Air, 1 Colonial-Infantry and 2 Infantrys moved from Orissa to Bengal
                                1 Colonial-Infantry moved from Lower Burma to Burma
                        
                            Combat - British-India
                                Battle in Bengal
                                    British-India attack with 1 Anti-Air, 1 Colonial-Infantry and 2 Infantrys
                                    Japan defend with 1 Flag and 1 Mech-Inf; Germany defend with 1 SS-Potential
                                        British-India roll dice for 1 Anti-Air, 1 Colonial-Infantry and 2 Infantrys in Bengal, round 2 : 1/4 hits, 0.70 expected hits
                                        Japan roll dice for 1 Mech-Inf in Bengal, round 2 : 0/1 hits, 0.30 expected hits
                                    1 Mech-Inf owned by the Japan lost in Bengal
                                    British-India takes Bengal from Japan
                                    British-India win
                                    . Battle score for attacker is 12
                                    Casualties for Japan: 1 Mech-Inf
                        
                            Non Combat Move - British-India
                                2 Anti-Airs and 2 Infantrys moved from India to Orissa
                                2 Colonial-Infantrys moved from Afghanistan to Punjab
                                1 Infantry moved from Kerman to Sind
                        
                            Export to Britain - British-India
                                British-India spend 1 Iron on User Action: Action Britain receives iron from British-India
                                Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India
                                Trigger Britain receives iron from British-India: Britain met a national objective for an additional 1 Iron; end with 8 Iron
                                Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India-2
                        
                            Purchase Units - British-India
                                British-India buy 1 Colonial-Infantry, 1 Destroyer and 1 Fighter; Remaining resources: 19 Fuel; 2 Iron; 0 PUs; 2 CR; 0 SS; 
                        
                            Place Units - British-India
                                1 Destroyer placed in Indian Coast Sea Zone
                                1 Colonial-Infantry and 1 Fighter placed in India
                        
                            Turn Complete - British-India
                                British-India collect 45 PUs; end with 45 PUs
                                Units generate 2 SS; British-India end with 2 SS
                                Units generate 9 Fuel; British-India end with 28 Fuel
                                Units generate 6 CR; British-India end with 8 CR
                                Units generate 1 Iron; British-India end with 3 Iron
                        

                        Combat Hit Differential Summary :

                        Japan : -0.30
                        British-India : 0.30
                        

                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • redrum
                          redrum Admin last edited by

                          TripleA Turn Summary: French-Colonies round 3

                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                          Game History

                          Round: 3
                          
                              Combat Move - French-Colonies
                                  1 Infantry moved from Orissa to Bengal
                                  4 Colonial-Infantrys, 8 Infantrys and 1 Mech-Inf moved from French Indochina to Thailand
                                  French-Colonies undo move 2.
                                  French-Colonies undo move 1.
                                  1 Infantry moved from Orissa to Bengal
                          
                              Combat - French-Colonies
                          
                              Non Combat Move - French-Colonies
                          
                              Purchase Units - French-Colonies
                                  French-Colonies buy 1 Artillery and 3 Infantrys; Remaining resources: 19 Fuel; 3 PUs; 9 CR; 0 Iron; 
                          
                              Place Units - French-Colonies
                                  1 Artillery and 3 Infantrys placed in French Indochina
                          
                              Turn Complete - French-Colonies
                                  French-Colonies collect 29 PUs; end with 32 PUs
                                  Units generate 6 Fuel; French-Colonies end with 25 Fuel
                                  Units generate 1 Iron; French-Colonies end with 1 Iron
                                  Units generate 4 CR; French-Colonies end with 13 CR
                          

                          Combat Hit Differential Summary :

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • redrum
                            redrum Admin last edited by

                            TripleA Turn Summary: ANZAC round 3

                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                            Game History

                            Round: 3
                            
                                Combat Move - ANZAC
                                    1 Fighter moved from Western New Guinea to French Indochina
                                    1 Fighter moved from Darwin to French Indochina
                                    1 Infantry moved from Alice Springs to North Queensland
                                    4 Artillerys moved from Darwin to North Queensland
                                    4 Infantrys moved from Darwin to North Queensland
                            
                                Non Combat Move - ANZAC
                            
                                Aid the KNIL - ANZAC
                                    ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                                    Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                                    Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 40 PUs
                                    Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                                    ANZAC spend 10 Fuel on User Action: Action 2 KNIL receives fuel support
                                    Action 2 KNIL receives fuel support activates a trigger called: Trigger KNIL receives fuel support
                                    Trigger KNIL receives fuel support: KNIL met a national objective for an additional 10 Fuel; end with 23 Fuel
                                    Action 2 KNIL receives fuel support activates a trigger called: Trigger KNIL receives fuel support-2
                            
                                Purchase Units - ANZAC
                                    ANZAC buy 2 Fighters; Remaining resources: 11 Fuel; 8 Iron; 11 PUs; 
                            
                                Place Units - ANZAC
                                    2 Fighters placed in Darwin
                            
                                Turn Complete - ANZAC
                                    ANZAC collect 38 PUs; end with 49 PUs
                                    Units generate 9 Fuel; ANZAC end with 20 Fuel
                                    Units generate 2 Iron; ANZAC end with 10 Iron
                            

                            Combat Hit Differential Summary :

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • redrum
                              redrum Admin last edited by

                              TripleA Turn Summary: KNIL round 3

                              TripleA Turn Summary for game: Iron War, version: 0.2.7

                              Game History

                              Round: 3
                              
                                  Combat Move - KNIL
                                      1 Colonial-Infantry moved from Para to Nordeste
                                      1 Transport moved from Sumatra Sea Zone to Java Sea Zone
                                      1 Colonial-Infantry moved from Halmahera to Java Sea Zone
                                      1 Colonial-Infantry moved from Celebes to Java Sea Zone
                                      1 Colonial-Infantry moved from Borneo to Java Sea Zone
                                      3 Colonial-Infantrys and 1 Transport moved from Java Sea Zone to Sumatra Sea Zone
                                      3 Colonial-Infantrys moved from Sumatra Sea Zone to Sumatra
                                      1 Dive-Bomber moved from Sumatra to French Indochina
                              
                                  Non Combat Move - KNIL
                              
                                  Purchase Units - KNIL
                                      KNIL buy 2 Fighters; Remaining resources: 19 Fuel; 4 Iron; 0 PUs; 12 CR; 
                              
                                  Place Units - KNIL
                                      2 Fighters placed in Sumatra
                              
                                  Turn Complete - KNIL
                                      KNIL collect 28 PUs; end with 28 PUs
                                      Units generate 5 Fuel; KNIL end with 24 Fuel
                                      Units generate 6 CR; KNIL end with 18 CR
                                      Units generate 2 Iron; KNIL end with 6 Iron
                              

                              Combat Hit Differential Summary :

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • Black_Elk
                                Black_Elk last edited by

                                TripleA Turn Summary: Japan round 3

                                TripleA Turn Summary for game: Iron War, version: 0.2.7

                                Game History

                                Round: 3
                                
                                    Combat Move - Japan
                                        1 Light-Tank moved from Vladivostok to Amur
                                              Japan take Amur from USSR
                                        1 Light-Tank moved from Amur to Nikolaevsk
                                        1 Infantry moved from Hailar to Chita
                                              Japan take Chita from USSR
                                        1 Artillery moved from Hailar to Aldan
                                              Japan take Aldan from USSR
                                        1 Light-Tank moved from Vladivostok to Aldan
                                              Japan take Khabarovsk from USSR
                                        1 Transport moved from Japan Sea Zone to Okhotsk Sea Zone
                                        1 Infantry moved from Sakhalin to Okhotsk Sea Zone
                                        1 Infantry moved from Okhotsk Sea Zone to Magadan
                                              Japan take Magadan from USSR
                                        1 Infantry moved from Hanoi to Thailand
                                        1 Light-Tank moved from Burma Road to Thailand
                                        1 Infantry moved from Changsha to Lanchow
                                        1 Infantry moved from Burma Road to Changsha
                                        1 Infantry moved from Ryojun to Jehol
                                        1 Fighter moved from Peking to Lanchow
                                        1 Infantry moved from Vladivostok to Japan Sea Zone
                                        1 SP-Artillery moved from Vladivostok to Japan Sea Zone
                                        1 Infantry, 1 SP-Artillery and 1 Transport moved from Japan Sea Zone to Okhotsk Sea Zone
                                        1 Infantry and 1 SP-Artillery moved from Okhotsk Sea Zone to Ayan
                                              Japan take Ayan from USSR
                                        1 Submarine moved from Truk Lagoon Sea Zone to Pacific 5 Sea Zone
                                        1 Fighter moved from Truk Lagoon Sea Zone to Pacific 5 Sea Zone
                                        3 Artillerys and 2 Infantrys moved from Vladivostok to Japan Sea Zone
                                        5 Infantrys moved from Peking to Changsha
                                        1 Medium-Tank moved from Vladivostok to Japan Sea Zone
                                        1 SP-Artillery moved from Ryojun to Changsha
                                        1 Infantry moved from Tsitsihar to Jehol
                                        1 Fighter moved from Peking to Lanchow
                                        3 Artillerys, 2 Infantrys and 1 Medium-Tank moved from Japan Sea Zone to Peking
                                        1 Fighter moved from Japan Sea Zone to Nikolaevsk
                                        1 Cruiser and 2 Destroyers moved from East China Sea Zone to South China Sea Zone
                                        1 Infantry moved from Burma Road to Hanoi
                                        1 Infantry moved from Canton to Burma Road
                                        1 Infantry and 1 Light-Tank moved from Canton to Changsha
                                        1 Fighter moved from Peking to Lanchow
                                        1 Battleship moved from Japan Sea Zone to Okhotsk Sea Zone
                                        1 Cruiser moved from Japan Sea Zone to South China Sea Zone
                                        1 Destroyer moved from Japan Sea Zone to South China Sea Zone
                                
                                    Combat - Japan
                                        Battle in Pacific 5 Sea Zone
                                            Japan attack with 1 Fighter and 1 Submarine
                                            USA defend with 1 Destroyer
                                                Japan roll dice for 1 Submarine in Pacific 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                USA roll dice for 1 Destroyer in Pacific 5 Sea Zone, round 2 : 1/1 hits, 0.30 expected hits
                                                1 Destroyer owned by the USA and 1 Submarine owned by the Japan lost in Pacific 5 Sea Zone
                                            Japan win with 1 Fighter remaining. Battle score for attacker is -9
                                            Casualties for Japan: 1 Submarine
                                            Casualties for USA: 1 Destroyer
                                        Battle in Nikolaevsk
                                            Japan attack with 1 Fighter and 1 Light-Tank
                                            USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                                Japan roll dice for 1 Fighter and 1 Light-Tank in Nikolaevsk, round 2 : 1/2 hits, 1.00 expected hits
                                                USSR roll dice for 1 Infantry in Nikolaevsk, round 2 : 0/1 hits, 0.30 expected hits
                                                1 Infantry owned by the USSR lost in Nikolaevsk
                                            Japan win, taking Nikolaevsk from USSR with 1 Fighter and 1 Light-Tank remaining. Battle score for attacker is 10
                                            Casualties for USSR: 1 Infantry
                                        Battle in Lanchow
                                            Japan attack with 3 Fighters and 1 Infantry
                                            China defend with 1 Flag and 1 Infantry
                                                Japan roll dice for 3 Fighters and 1 Infantry in Lanchow, round 2 : 3/4 hits, 1.70 expected hits
                                                China roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.30 expected hits
                                                1 Infantry owned by the China lost in Lanchow
                                            Japan win, taking Lanchow from China with 3 Fighters and 1 Infantry remaining. Battle score for attacker is 10
                                            Casualties for China: 1 Infantry
                                
                                    Non Combat Move - Japan
                                        3 Fighters moved from Lanchow to Changsha
                                        1 Fighter moved from Nikolaevsk to Japan Sea Zone
                                        1 Fighter moved from Pacific 5 Sea Zone to Truk Lagoon Sea Zone
                                
                                    Aid Axis powers - Japan
                                        Japan spend 10 PUs on User Action: Action 2 Thailand receives financial support
                                        Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-3
                                        Trigger Thailand receives financial support-3: Thailand met a national objective for an additional 10 PUs; end with 25 PUs
                                        Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-4
                                
                                    Purchase Units - Japan
                                        Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                        Japan buy 6 Infantrys, 1 Light-Tank and 2 Mech-Infs; Remaining resources: 9 Fuel; 0 Iron; 0 PUs; 0 CR; 
                                
                                    Place Units - Japan
                                        1 Submarine placed in Truk Lagoon Sea Zone
                                        2 Infantrys, 1 Light-Tank and 2 Mech-Infs placed in Ryojun
                                        4 Infantrys placed in Japan
                                
                                    Turn Complete - Japan
                                        Japan collect 113 PUs; end with 113 PUs
                                        Units generate 40 Fuel; Japan end with 49 Fuel
                                        Units generate 4 Iron; Japan end with 4 Iron
                                        Units generate 1 CR; Japan end with 1 CR
                                

                                Combat Hit Differential Summary :

                                USA : 0.70
                                Japan : 1.80
                                China : -0.30
                                USSR : -0.30
                                

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • Black_Elk
                                  Black_Elk last edited by

                                  TripleA Turn Summary: Thailand round 3

                                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                                  Game History

                                  Round: 3
                                  
                                      Combat Move - Thailand
                                              Thailand takes Lower Burma from British-India
                                          1 Light-Tank moved from Southern Thailand to Lower Burma
                                          1 Light-Tank moved from Lower Burma to Thailand
                                          1 Infantry moved from Southern Thailand to Thailand
                                  
                                      Combat - Thailand
                                  
                                      Non Combat Move - Thailand
                                  
                                      Export to Imperial Japan - Thailand
                                          Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                          Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                          Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 5 Iron
                                          Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                                  
                                      Purchase Units - Thailand
                                          Thailand buy 2 Infantrys; Remaining resources: 1 Fuel; 0 Iron; 5 PUs; 
                                  
                                      Place Units - Thailand
                                          2 Infantrys placed in Thailand
                                  
                                      Turn Complete - Thailand
                                          Thailand collect 16 PUs; end with 21 PUs
                                          Units generate 4 Fuel; Thailand end with 5 Fuel
                                          Units generate 1 CR; Thailand end with 1 CR
                                          Units generate 1 Iron; Thailand end with 1 Iron
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • Black_Elk
                                    Black_Elk last edited by

                                    Yeah Japan doesn't have any real momentum at this point to influence the wider war. Not sure they ever had much chance given the state of Europe, but I'd say the Pacific VCs are basically on lock for the Allies from here on.

                                    1 Reply Last reply Reply Quote 0
                                    • redrum
                                      redrum Admin last edited by

                                      Yeah, Japan has to go for French Indo and Sumatra in the first 3 rounds otherwise they become stacked and very difficult to conquer. Japan would now need to mass transports with enough units to load them in order to take either of them out.

                                      I"d actually say Germany is doing fine but Italy/Japan/Middle East is where the problems are for the Axis.

                                      1 Reply Last reply Reply Quote 1
                                      • Black_Elk
                                        Black_Elk last edited by Black_Elk

                                        I agree, Germany made a decent recovery, but their initial fail put Italy out of play and took most the pressure off the Allies at the center. No potential quick drops into Caucasus, or ways to threaten amphibious actions around the Indian ocean and the like. Whatever plan I might have pursued for them definitely went out the window almost immediately lol. Not sure Japan was ever going to have a serious shot on Sumatra after losing the Truk transport to the air strike, that was a nice play by USA. I guess it was probably more expedient to just take French Indo last round. Had a pretty clean shot on French Colonies with like 20 units remaining. Then I guess bounce back to try and hold Manchuria after that. But the Russians did a good job throwing their weight around and tempting me out of position. Didn't stack heavy enough vs China out the gate either. My Axis just didn't have the juice this time out, I may have lost heart and got a little too distracted on J1 haha

                                        1 Reply Last reply Reply Quote 0
                                        • redrum
                                          redrum Admin last edited by

                                          TripleA Turn Summary: USA round 3

                                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                                          Game History

                                          Round: 3
                                          
                                              Combat Move - USA
                                                  1 Submarine moved from Bay of Biscay Sea Zone to North Sea Zone
                                                  1 Air-Transport, 1 Carrier and 1 Cruiser moved from Bay of Biscay Sea Zone to Mediterranean Sea Zone
                                                  3 Infantrys moved from Morocco to Trafalgar Sea Zone
                                                  3 Infantrys and 1 Transport moved from Trafalgar Sea Zone to Tyrrhenian Sea Zone
                                                  3 Infantrys moved from Tyrrhenian Sea Zone to Sardinia
                                                        USA take Sardinia from Italy
                                                  1 Battleship and 1 Destroyer moved from Trafalgar Sea Zone to Tyrrhenian Sea Zone
                                                  1 Fighter moved from Algeria to Mediterranean Sea Zone
                                          
                                              Combat - USA
                                          
                                              Non Combat Move - USA
                                                  1 Air-Transport and 1 Infantry moved from Dutch Guiana to Senegal
                                                  1 Air-Transport and 1 Infantry moved from USA North Atlantic to Dutch Guiana
                                                  1 Infantry moved from USA Central to USA North Atlantic
                                                  1 Marines moved from Great Plains to USA Central
                                                  1 Infantry moved from Yucatan to Mexico City
                                                  1 Infantry moved from Victoria to USA Northwest
                                                  1 Destroyer moved from Hawaiian Sea Zone to Pacific 5 Sea Zone
                                          
                                              Lend-Lease aid - USA
                                                  USA spend 20 PUs on User Action: Action 7 USSR receives financial support
                                                  Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support
                                                  Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 170 PUs
                                                  Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2
                                                  USA spend 10 PUs on User Action: Action 3 China receives financial support
                                                  Action 3 China receives financial support activates a trigger called: Trigger China receives financial support
                                                  Trigger China receives financial support: China met a national objective for an additional 10 PUs; end with 32 PUs
                                                  Action 3 China receives financial support activates a trigger called: Trigger China receives financial support-2
                                                  USA spend 25 PUs on User Action: Action A9 Britain receives financial support
                                                  Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support
                                                  Trigger Britain receives financial support: Britain met a national objective for an additional 25 PUs; end with 101 PUs
                                                  Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support-2
                                          
                                              Purchase Units - USA
                                                  USA buy 1 Destroyer and 1 Factory; Remaining resources: 54 Fuel; 7 Iron; 8 PUs; 
                                          
                                              Place Units - USA
                                                  1 Destroyer placed in Hawaiian Sea Zone
                                                  1 Factory placed in Morocco
                                          
                                              Turn Complete - USA
                                                  USA collect 105 PUs; end with 113 PUs
                                                  Units generate 48 Fuel; USA end with 102 Fuel
                                                  Units generate 4 Iron; USA end with 11 Iron
                                                  USA creates 1 Air-Transport in USA North Atlantic
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • redrum
                                            redrum Admin last edited by

                                            TripleA Turn Summary: China round 3

                                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                                            Game History

                                            Round: 3
                                            
                                                Combat Move - China
                                                    2 Infantrys moved from Qinghai to Lanchow
                                                    1 Fighter moved from Chungking to Lanchow
                                            
                                                Combat - China
                                                    Battle in Lanchow
                                                        China attack with 1 Fighter and 2 Infantrys
                                                        Japan defend with 1 Flag and 1 Infantry
                                                            China roll dice for 1 Fighter and 2 Infantrys in Lanchow, round 2 : 0/3 hits, 0.90 expected hits
                                                            Japan roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.30 expected hits
                                                            China roll dice for 1 Fighter and 2 Infantrys in Lanchow, round 3 : 2/3 hits, 0.90 expected hits
                                                            Japan roll dice for 1 Infantry in Lanchow, round 3 : 0/1 hits, 0.30 expected hits
                                                            1 Infantry owned by the Japan lost in Lanchow
                                                        China win, taking Lanchow from Japan with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10
                                                        Casualties for Japan: 1 Infantry
                                            
                                                Non Combat Move - China
                                                    1 Fighter moved from Lanchow to Chungking
                                            
                                                Purchase Units - China
                                                    China buy 1 Artillery and 2 Infantrys; Remaining resources: 10 Fuel; 0 Iron; 1 PUs; 
                                            
                                                Place Units - China
                                                    1 Artillery and 2 Infantrys placed in Chungking
                                            
                                                Turn Complete - China
                                                    China collect 18 PUs; end with 19 PUs
                                                    Units generate 2 Fuel; China end with 12 Fuel
                                                    Units generate 1 Iron; China end with 1 Iron
                                            

                                            Combat Hit Differential Summary :

                                            China : 0.20
                                            Japan : -0.60
                                            

                                            Savegame

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 10
                                            • 5 / 10
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums