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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • redrumR Offline
      redrum Admin @Black_Elk
      last edited by

      @Black_Elk I'm just getting revenge on you for beating up the AI so many times 🙂

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 1
      • Black_ElkB Offline
        Black_Elk
        last edited by Black_Elk

        I do love that machine, it never throws in the towel hehe. Figure I gotta do my level best to fight the good fight here, even if team axis is sweating bullets. I've actually been really impressed with the AIs progress on this map from the first time out till now. I think all it really needs to hold its own against the newb on this sort of map is some way for the map designer to script some decent openers. Not entirely sure what that might look like but I think some dynamic way to set priority land or sz tiles for each nation/team at the outset in the xml would be cool. Most maps have some kind of VC system for the win so I guess that'd be ideal if those tiles were flagged, or same deal with canals. Most of the complex stuff seems to occur in round 1, so I wonder if there might be a way to teach the AI how to adopt maybe like a handful of winning openers. Maybe one has Axis focusing on priority India, another on priority Russia, where Italy/Japan throw their weight one way or the other depending on which strategy the machine falls on for that game. Something similar for Allies maybe where USA drives hard vs Pacific, or Africa, or Scandinavia/Europe depending on the opening script. Not sure what the possibilities are there, but I could see something like that working here or for the some of the standard A&A style maps. A couple guiding hand interventions to set the AI on the right path, since it does pretty well for itself once the optimal conditions are arrived at on the ground/sea. Its just hard to generalize what that is into a universal logic, so maybe the trick is just to give it a script for the first round, and then let it find its natural groove after that.

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: British-India round 5

          TripleA Turn Summary for game: Iron War, version: 0.2.7

          Game History

          Round: 5
          
              Combat Move - British-India
                      British-India takes Southern Thailand from Thailand
                  1 Infantry moved from Lower Burma to Southern Thailand
                  1 Infantry moved from Burma to Hanoi
                  2 Fighters moved from French Indochina to Hanoi
          
              Combat - British-India
                  Battle in Hanoi
                      British-India attack with 2 Fighters and 1 Infantry
                      Japan defend with 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                          British-India roll dice for 2 Fighters and 1 Infantry in Hanoi, round 2 : 2/3 hits, 1.20 expected hits
                          Japan roll dice for 1 Infantry in Hanoi, round 2 : 0/1 hits, 0.30 expected hits
                          1 Infantry owned by the Japan lost in Hanoi
                      French-Colonies takes Hanoi from Japan
                      British-India win
                      . Battle score for attacker is 10
                      Casualties for Japan: 1 Infantry
          
              Non Combat Move - British-India
                  1 Colonial-Infantry moved from Bengal to Burma
                  3 Anti-Airs and 2 Infantrys moved from Bengal to Lower Burma
                  1 Colonial-Infantry moved from Orissa to Bengal
                  2 Colonial-Infantrys moved from Nepal to Bengal
                  1 Infantry and 1 Mech-Inf moved from India to Bengal
                  1 Infantry moved from India to Orissa
                  1 Fighter moved from India to French Indochina
                  2 Fighters moved from Hanoi to French Indochina
                  1 Destroyer moved from Indian Coast Sea Zone to Indian Ocean 2 Sea Zone
          
              Purchase Units - British-India
                  British-India buy 1 Anti-Air, 1 Colonial-Infantry, 2 Infantrys and 1 Mech-Inf; Remaining resources: 21 Fuel; 0 Iron; 0 PUs; 4 CR; 0 SS; 
          
              Place Units - British-India
                  1 Anti-Air, 1 Colonial-Infantry, 2 Infantrys and 1 Mech-Inf placed in India
          
              Turn Complete - British-India
                  British-India collect 47 PUs; end with 47 PUs
                  Units generate 2 SS; British-India end with 2 SS
                  Units generate 9 Fuel; British-India end with 30 Fuel
                  Units generate 6 CR; British-India end with 10 CR
                  Units generate 2 Iron; British-India end with 2 Iron
          

          Combat Hit Differential Summary :

          Japan : -0.30
          British-India : 0.80
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: French-Colonies round 5

            TripleA Turn Summary for game: Iron War, version: 0.2.7

            Game History

            Round: 5
            
                Combat Move - French-Colonies
                    2 Artillerys, 5 Colonial-Infantrys and 13 Infantrys moved from French Indochina to Thailand
                    French-Colonies undo move 1.
            
                Combat - French-Colonies
            
                Purchase Units - French-Colonies
                    French-Colonies buy 1 Dive-Bomber and 4 Infantrys; Remaining resources: 33 Fuel; 0 PUs; 8 CR; 1 Iron; 0 SS; 
            
                Place Units - French-Colonies
                    1 Dive-Bomber and 4 Infantrys placed in French Indochina
            
                Turn Complete - French-Colonies
                    French-Colonies collect 40 PUs; end with 40 PUs
                    Units generate 7 Fuel; French-Colonies end with 40 Fuel
                    Units generate 1 Iron; French-Colonies end with 2 Iron
                    Units generate 5 CR; French-Colonies end with 13 CR
                    Units generate 1 SS; French-Colonies end with 1 SS
            

            Combat Hit Differential Summary :

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: ANZAC round 5

              TripleA Turn Summary for game: Iron War, version: 0.2.7

              Game History

              Round: 5
              
                  Combat Move - ANZAC
                      4 Fighters moved from French Indochina to Canton
                      1 Fighter moved from Darwin to French Indochina
              
                  Combat - ANZAC
                      Battle in Canton
                          ANZAC attack with 4 Fighters
                          Japan defend with 1 Flag, 3 Fuel-Barrels and 3 Infantrys
                              ANZAC roll dice for 4 Fighters in Canton, round 2 : 3/4 hits, 2.00 expected hits
                              Japan roll dice for 3 Infantrys in Canton, round 2 : 1/3 hits, 0.90 expected hits
                              3 Infantrys owned by the Japan and 1 Fighter owned by the ANZAC lost in Canton
                          ANZAC win with 3 Fighters remaining. Battle score for attacker is 10
                          Casualties for ANZAC: 1 Fighter
                          Casualties for Japan: 3 Infantrys
              
                  Non Combat Move - ANZAC
                      3 Fighters moved from Canton to French Indochina
              
                  Aid the KNIL - ANZAC
                      ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                      Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                      Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 51 PUs
                      Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
              
                  Purchase Units - ANZAC
                      ANZAC buy 1 Air-Transport and 1 Fighter; Remaining resources: 15 Fuel; 12 Iron; 2 PUs; 
              
                  Place Units - ANZAC
                      1 Air-Transport and 1 Fighter placed in Darwin
              
                  Turn Complete - ANZAC
                      ANZAC collect 43 PUs; end with 45 PUs
                      Units generate 9 Fuel; ANZAC end with 24 Fuel
                      Units generate 2 Iron; ANZAC end with 14 Iron
              

              Combat Hit Differential Summary :

              Japan : 0.10
              ANZAC : 1.00
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: KNIL round 5

                TripleA Turn Summary for game: Iron War, version: 0.2.7

                Game History

                Round: 5
                
                    Combat Move - KNIL
                        1 Air-Transport and 1 Infantry moved from Sumatra to Malaya
                        3 Infantrys moved from Sumatra to Sumatra Sea Zone
                        1 Cruiser, 3 Infantrys and 1 Transport moved from Sumatra Sea Zone to Bay of Bengal Sea Zone
                        3 Infantrys moved from Bay of Bengal Sea Zone to Lower Burma
                
                    Combat - KNIL
                        KNIL lands units in Malaya
                        KNIL creates battle in territory Malaya
                            British-India takes Malaya from Thailand
                
                    Non Combat Move - KNIL
                        1 Air-Transport moved from Malaya to Sumatra
                
                    Purchase Units - KNIL
                        KNIL buy 1 Colonial-Infantry and 2 Fighters; Remaining resources: 19 Fuel; 8 Iron; 5 PUs; 14 CR; 
                
                    Place Units - KNIL
                        1 Colonial-Infantry and 2 Fighters placed in Sumatra
                
                    Turn Complete - KNIL
                        KNIL collect 28 PUs; end with 33 PUs
                        Units generate 5 Fuel; KNIL end with 24 Fuel
                        Units generate 6 CR; KNIL end with 20 CR
                        Units generate 2 Iron; KNIL end with 10 Iron
                

                Combat Hit Differential Summary :

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: Japan round 5

                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                  Game History

                  Round: 5
                  
                      Combat Move - Japan
                          1 Infantry and 1 Light-Tank moved from Lensk to Irkutsk
                          1 Light-Tank and 1 SP-Artillery moved from Yakutsk to Irkutsk
                          2 Fighters moved from Chita to Irkutsk
                          1 Artillery moved from Yakutsk to Yakutia
                                Japan take Yakutia from USSR
                          1 Infantry moved from Ust-Maysky to Aldan
                          2 Infantrys and 2 Mech-Infs moved from Eastern Mongolia to Bartsk
                                Japan take Buryat from USSR
                                Japan take Bartsk from USSR
                          1 Light-Tank and 1 Medium-Tank moved from Eastern Mongolia to Bartsk
                          1 Submarine moved from Truk Lagoon Sea Zone to Pacific 5 Sea Zone
                          2 Fighters moved from Truk Lagoon Sea Zone to Pacific 5 Sea Zone
                          5 Infantrys moved from Japan to Japan Sea Zone
                          2 Infantrys, 2 Mech-Infs and 1 Medium-Tank moved from Ryojun to Changsha
                          2 Artillerys, 6 Infantrys, 1 Light-Tank and 1 SP-Artillery moved from Peking to Changsha
                          1 Transport moved from South China Sea Zone to Philippines Sea Zone
                          1 Infantry moved from Philippines to Philippines Sea Zone
                          1 Infantry moved from Saipan to Philippines Sea Zone
                          2 Infantrys and 1 Transport moved from Philippines Sea Zone to South China Sea Zone
                          2 Fighters moved from South China Sea Zone to Changsha
                          2 Infantrys and 1 Transport moved from Japan Sea Zone to South China Sea Zone
                          2 Infantrys moved from South China Sea Zone to Canton
                          3 Infantrys and 1 Transport moved from Japan Sea Zone to South China Sea Zone
                          3 Infantrys moved from South China Sea Zone to Canton
                          1 Battleship and 2 Transports moved from Japan Sea Zone to South China Sea Zone
                          1 Infantry moved from Gizhiga to Anadyr
                                Japan take Anadyr from USSR
                          2 Infantrys moved from South China Sea Zone to Hanoi
                  
                      Combat - Japan
                          Battle in Pacific 5 Sea Zone
                              Japan attack with 2 Fighters and 1 Submarine
                              USA defend with 1 Destroyer
                                  Japan roll dice for 1 Submarine in Pacific 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                  Japan roll dice for 2 Fighters in Pacific 5 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                                  USA roll dice for 1 Destroyer in Pacific 5 Sea Zone, round 2 : 1/1 hits, 0.30 expected hits
                                  1 Destroyer owned by the USA and 1 Submarine owned by the Japan lost in Pacific 5 Sea Zone
                              Japan win with 2 Fighters remaining. Battle score for attacker is -9
                              Casualties for Japan: 1 Submarine
                              Casualties for USA: 1 Destroyer
                          Battle in Irkutsk
                              Japan attack with 2 Fighters, 1 Infantry, 2 Light-Tanks and 1 SP-Artillery
                              USSR defend with 1 Commissariat, 1 Factory, 1 Flag, 1 Fuel-Barrel, 6 Infantrys and 2 Tank-Destroyers
                                  anti-vehicle gun fire in Irkutsk : 1/2 hits, 0.20 expected hits
                              1 SP-Artillery owned by the Japan lost in Irkutsk
                                  Japan roll dice for 2 Fighters, 1 Infantry and 2 Light-Tanks in Irkutsk, round 2 : 4/5 hits, 2.20 expected hits
                                  USSR roll dice for 6 Infantrys and 2 Tank-Destroyers in Irkutsk, round 2 : 2/8 hits, 2.60 expected hits
                                  1 Infantry owned by the Japan, 4 Infantrys owned by the USSR and 1 Light-Tank owned by the Japan lost in Irkutsk
                                  anti-vehicle gun fire in Irkutsk : 1/2 hits, 0.20 expected hits
                              1 Light-Tank owned by the Japan lost in Irkutsk
                                  Japan roll dice for 2 Fighters in Irkutsk, round 3 : 0/2 hits, 1.00 expected hits
                                  USSR roll dice for 2 Infantrys and 2 Tank-Destroyers in Irkutsk, round 3 : 2/4 hits, 1.40 expected hits
                                  2 Fighters owned by the Japan lost in Irkutsk
                              USSR win with 2 Infantrys and 2 Tank-Destroyers remaining. Battle score for attacker is -52
                              Casualties for Japan: 2 Fighters, 1 Infantry, 2 Light-Tanks and 1 SP-Artillery
                              Casualties for USSR: 4 Infantrys
                          Battle in Hanoi
                              Japan attack with 2 Infantrys
                              British-India defend with 1 Infantry; French-Colonies defend with 1 Colony, 1 Flag and 1 Fuel-Barrel
                                  Japan roll dice for 1 Battleship in Hanoi, round 2 : 0/1 hits, 0.60 expected hits
                                  Japan roll dice for 2 Infantrys in Hanoi, round 2 : 0/2 hits, 0.40 expected hits
                                  French-Colonies roll dice for 1 Infantry in Hanoi, round 2 : 0/1 hits, 0.30 expected hits
                                  Japan roll dice for 2 Infantrys in Hanoi, round 3 : 1/2 hits, 0.40 expected hits
                                  French-Colonies roll dice for 1 Infantry in Hanoi, round 3 : 1/1 hits, 0.30 expected hits
                                  1 Infantry owned by the Japan and 1 Infantry owned by the British-India lost in Hanoi
                              Japan takes Hanoi from French-Colonies
                              Japan win with 1 Infantry remaining. Battle score for attacker is 0
                              Casualties for Japan: 1 Infantry
                              Casualties for British-India: 1 Infantry
                          Battle in Changsha
                              Japan attack with 2 Artillerys, 2 Fighters, 8 Infantrys, 1 Light-Tank, 2 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery
                              China defend with 5 Artillerys, 1 Flag, 9 Infantrys, 1 Iron-Ore and 2 Mech-Infs
                                  Japan roll dice for 2 Artillerys, 2 Fighters, 8 Infantrys, 1 Light-Tank, 2 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery in Changsha, round 2 : 5/17 hits, 5.00 expected hits
                                  China roll dice for 5 Artillerys, 9 Infantrys and 2 Mech-Infs in Changsha, round 2 : 6/16 hits, 4.80 expected hits
                                  5 Infantrys owned by the Japan, 5 Infantrys owned by the China and 1 Mech-Inf owned by the Japan lost in Changsha
                                  Japan roll dice for 2 Artillerys, 2 Fighters, 3 Infantrys, 1 Light-Tank, 1 Mech-Inf, 1 Medium-Tank and 1 SP-Artillery in Changsha, round 3 : 5/11 hits, 3.80 expected hits
                                  China roll dice for 5 Artillerys, 4 Infantrys and 2 Mech-Infs in Changsha, round 3 : 5/11 hits, 3.30 expected hits
                                  1 Artillery owned by the China, 3 Infantrys owned by the Japan, 1 Artillery owned by the Japan, 4 Infantrys owned by the China and 1 Mech-Inf owned by the Japan lost in Changsha
                                  Japan roll dice for 1 Artillery, 2 Fighters, 1 Light-Tank, 1 Medium-Tank and 1 SP-Artillery in Changsha, round 4 : 3/6 hits, 2.50 expected hits
                                  China roll dice for 4 Artillerys and 2 Mech-Infs in Changsha, round 4 : 0/6 hits, 1.80 expected hits
                                  3 Artillerys owned by the China lost in Changsha
                                  Japan roll dice for 1 Artillery, 2 Fighters, 1 Light-Tank, 1 Medium-Tank and 1 SP-Artillery in Changsha, round 5 : 1/6 hits, 2.50 expected hits
                                  China roll dice for 1 Artillery and 2 Mech-Infs in Changsha, round 5 : 1/3 hits, 0.90 expected hits
                                  1 Artillery owned by the China and 1 Artillery owned by the Japan lost in Changsha
                                  Japan roll dice for 2 Fighters, 1 Light-Tank, 1 Medium-Tank and 1 SP-Artillery in Changsha, round 6 : 3/5 hits, 2.30 expected hits
                                  China roll dice for 2 Mech-Infs in Changsha, round 6 : 1/2 hits, 0.60 expected hits
                              1 SP-Artillery owned by the Japan and 2 Mech-Infs owned by the China lost in Changsha
                              Japan win, taking Changsha from China with 2 Fighters, 1 Light-Tank and 1 Medium-Tank remaining. Battle score for attacker is 31
                              Casualties for Japan: 2 Artillerys, 8 Infantrys, 2 Mech-Infs and 1 SP-Artillery
                              Casualties for China: 5 Artillerys, 9 Infantrys and 2 Mech-Infs
                  
                      Non Combat Move - Japan
                          2 Fighters moved from Changsha to South China Sea Zone
                          1 Light-Tank moved from Thailand to Canton
                          2 Fighters moved from Pacific 5 Sea Zone to Truk Lagoon Sea Zone
                  
                      Purchase Units - Japan
                          Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                          Japan buy 1 Bomber, 1 Factory, 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank; Remaining resources: 10 Fuel; 0 Iron; 4 PUs; 0 CR; 
                  
                      Place Units - Japan
                          2 Infantrys, 2 Mech-Infs and 1 Medium-Tank placed in Ryojun
                          1 Bomber placed in Japan
                          1 Submarine placed in Truk Lagoon Sea Zone
                          1 Factory placed in Shanghai
                  
                      Turn Complete - Japan
                          Japan collect 118 PUs; end with 122 PUs
                          Units generate 41 Fuel; Japan end with 51 Fuel
                          Units generate 4 Iron; Japan end with 4 Iron
                          Units generate 1 CR; Japan end with 1 CR
                  

                  Combat Hit Differential Summary :

                  USA : 0.70
                  Japan : 1.80
                  China : 1.60
                  anti-vehicle gun fire in Irkutsk : : 1.60
                  USSR : 0.00
                  French-Colonies : 0.40
                  

                  Savegame

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: Thailand round 5

                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                    Game History

                    Round: 5
                    
                        Combat Move - Thailand
                    
                        Combat - Thailand
                    
                        Export to Imperial Japan - Thailand
                            Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                            Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                            Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 5 Iron
                            Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                    
                        Purchase Units - Thailand
                            Thailand buy 1 Infantry; Remaining resources: 8 Fuel; 0 Iron; 4 PUs; 0 CR; 
                    
                        Place Units - Thailand
                            1 Infantry placed in Thailand
                    
                        Turn Complete - Thailand
                            Thailand collect 10 PUs; end with 14 PUs
                            Units generate 3 Fuel; Thailand end with 11 Fuel
                    

                    Combat Hit Differential Summary :

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • Black_ElkB Offline
                      Black_Elk
                      last edited by Black_Elk

                      Got thoroughly smoked by the tank destroyers in Irkutsk. Figured it was worth a run, but losing both fighters in the final clap back was a worse result than we had anticipated. A catastrophic failure that will surely have some Japanese generals committing seppuku tonight hehe. Seems like the Russian line will hold after all. Did slightly better against the Chinese, but still pretty bloody. Alas Thailand is starting to look a bit thin vs the minor triple-team. Their days may be numbered, diving into the final round.

                      USA is up

                      redrumR 1 Reply Last reply Reply Quote 1
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: USA round 5

                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                        Game History

                        Round: 5
                        
                            Combat Move - USA
                                1 Destroyer moved from Hawaiian Sea Zone to Pacific 5 Sea Zone
                                3 Infantrys moved from Tunesia to Tyrrhenian Sea Zone
                                3 Infantrys and 1 Transport moved from Tyrrhenian Sea Zone to Adriatic Sea Zone
                                3 Infantrys moved from Adriatic Sea Zone to Albania
                                      USA take Albania from Italy
                                3 Mariness moved from Morocco to West African Sea Zone
                                3 Mariness and 1 Transport moved from West African Sea Zone to Trafalgar Sea Zone
                                3 Mariness moved from Trafalgar Sea Zone to Tangier
                                2 Fighters moved from Mediterranean Sea Zone to Tangier
                                1 Fighter moved from Morocco to Tangier
                                1 Air-Transport and 1 Infantry moved from Senegal to Tangier
                                1 Air-Transport moved from Algerian Desert to Tangier
                        
                            Combat - USA
                                Battle in Tangier
                                    USA attack with 2 Air-Transports, 3 Fighters, 1 Infantry and 3 Mariness
                                    Pro-Axis-Neutral defend with 1 Artillery, 1 Flag and 1 Infantry
                                        USA roll dice for 2 Air-Transports, 3 Fighters, 1 Infantry and 3 Mariness in Tangier, round 2 : 3/9 hits, 2.80 expected hits
                                        Pro-Axis-Neutral roll dice for 1 Artillery and 1 Infantry in Tangier, round 2 : 1/2 hits, 0.60 expected hits
                                        1 Artillery owned by the Pro-Axis-Neutral, 1 Infantry owned by the USA and 1 Infantry owned by the Pro-Axis-Neutral lost in Tangier
                                    USA takes Tangier from Pro-Axis-Neutral
                                    USA win with 2 Air-Transports, 3 Fighters and 3 Mariness remaining. Battle score for attacker is 11
                                    Casualties for USA: 1 Infantry
                                    Casualties for Pro-Axis-Neutral: 1 Artillery and 1 Infantry
                        
                            Non Combat Move - USA
                                1 Carrier moved from Mediterranean Sea Zone to Adriatic Sea Zone
                                3 Fighters moved from Tangier to Adriatic Sea Zone
                                2 Air-Transports moved from Tangier to Morocco
                                1 Destroyer moved from Tyrrhenian Sea Zone to Adriatic Sea Zone
                                1 Submarine moved from Bay of Biscay Sea Zone to Mediterranean Sea Zone
                                1 Air-Transport and 1 Infantry moved from Dutch Guiana to Senegal
                                1 Air-Transport and 1 Marines moved from USA North Atlantic to Dutch Guiana
                                1 Infantry moved from USA Central to USA North Atlantic
                                1 Infantry moved from Great Plains to USA Central
                        
                            Lend-Lease aid - USA
                                USA spend 25 Fuel on User Action: Action B9 Britain receives fuel support
                                Action B9 Britain receives fuel support activates a trigger called: Trigger Britain receives fuel support
                                Trigger Britain receives fuel support: Britain met a national objective for an additional 25 Fuel; end with 54 Fuel
                                Action B9 Britain receives fuel support activates a trigger called: Trigger Britain receives fuel support-2
                                USA spend 5 Fuel on User Action: Action 2 Brazil receives fuel support
                                Action 2 Brazil receives fuel support activates a trigger called: Trigger Brazil receives fuel support
                                Trigger Brazil receives fuel support: Brazil met a national objective for an additional 5 Fuel; end with 8 Fuel
                                Action 2 Brazil receives fuel support activates a trigger called: Trigger Brazil receives fuel support-2
                                USA spend 20 PUs on User Action: Action 7 USSR receives financial support
                                Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support
                                Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 157 PUs
                                Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2
                                USA spend 10 PUs on User Action: Action 3 China receives financial support
                                Action 3 China receives financial support activates a trigger called: Trigger China receives financial support
                                Trigger China receives financial support: China met a national objective for an additional 10 PUs; end with 32 PUs
                                Action 3 China receives financial support activates a trigger called: Trigger China receives financial support-2
                                USA spend 25 PUs on User Action: Action A9 Britain receives financial support
                                Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support
                                Trigger Britain receives financial support: Britain met a national objective for an additional 25 PUs; end with 101 PUs
                                Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support-2
                        
                            Purchase Units - USA
                                USA buy 1 Artillery, 1 Destroyer, 2 Infantrys and 1 Tank-Destroyer; Remaining resources: 62 Fuel; 8 Iron; 0 PUs; 
                        
                            Place Units - USA
                                1 Artillery, 2 Infantrys and 1 Tank-Destroyer placed in Morocco
                                1 Destroyer placed in Hawaiian Sea Zone
                        
                            Turn Complete - USA
                                USA collect 109 PUs; end with 109 PUs
                                Units generate 1 SS; USA end with 1 SS
                                Units generate 48 Fuel; USA end with 110 Fuel
                                Units generate 4 Iron; USA end with 12 Iron
                                USA creates 1 Air-Transport in USA North Atlantic
                        

                        Combat Hit Differential Summary :

                        USA : 0.20
                        Pro-Axis-Neutral : 0.40
                        

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: China round 5

                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                          Game History

                          Round: 5
                          
                              Combat Move - China
                                  1 Anti-Air moved from Chungking to Changsha
                                  1 Infantry moved from Burma Road to Changsha
                                  2 Fighters moved from Chungking to Changsha
                                  1 Infantry moved from Lanchow to Peking
                                        China take Peking from Japan
                          
                              Combat - China
                                  Battle in Changsha
                                      China attack with 1 Anti-Air, 2 Fighters and 1 Infantry
                                      Japan defend with 1 Flag, 1 Iron-Ore, 1 Light-Tank and 1 Medium-Tank
                                          China roll dice for 1 Anti-Air, 2 Fighters and 1 Infantry in Changsha, round 2 : 2/4 hits, 1.30 expected hits
                                          Japan roll dice for 1 Light-Tank and 1 Medium-Tank in Changsha, round 2 : 2/2 hits, 0.90 expected hits
                                      1 Anti-Air owned by the China, 1 Light-Tank owned by the Japan, 1 Medium-Tank owned by the Japan and 1 Infantry owned by the China lost in Changsha
                                      China win with 2 Fighters remaining. Battle score for attacker is 12
                                      Casualties for China: 1 Anti-Air and 1 Infantry
                                      Casualties for Japan: 1 Light-Tank and 1 Medium-Tank
                          
                              Non Combat Move - China
                                  2 Fighters moved from Changsha to Chungking
                                  1 Infantry moved from Qinghai to Lanchow
                          
                              Purchase Units - China
                                  China buy 1 Anti-Air, 1 Infantry and 1 Tank-Destroyer; Remaining resources: 6 Fuel; 1 Iron; 0 PUs; 
                          
                              Place Units - China
                                  1 Anti-Air, 1 Infantry and 1 Tank-Destroyer placed in Chungking
                          
                              Turn Complete - China
                                  China collect 24 PUs; end with 24 PUs
                                  Units generate 2 Fuel; China end with 8 Fuel
                                  Units generate 1 Iron; China end with 2 Iron
                          

                          Combat Hit Differential Summary :

                          China : 0.70
                          Japan : 1.10
                          

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Brazil round 5

                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                            Game History

                            Round: 5
                            
                                Combat Move - Brazil
                                    1 Artillery and 2 Infantrys moved from Nordeste to Natal Sea Zone
                                    1 Artillery, 2 Infantrys and 1 Transport moved from Natal Sea Zone to West African Sea Zone
                                    1 Artillery and 2 Infantrys moved from West African Sea Zone to Morocco
                                    1 Anti-Air, 1 Artillery and 1 Infantry moved from Algerian Desert to Tunesia
                            
                                Non Combat Move - Brazil
                                    1 Cruiser moved from Indian Ocean 7 Sea Zone to Indian Ocean 2 Sea Zone
                            
                                Purchase Units - Brazil
                                    Trigger Brazil Early 1942: Brazil has their production frontier changed to: production_Brazil_2
                                    Brazil buy 1 Artillery and 2 Infantrys; Remaining resources: 4 Fuel; 1 Iron; 6 PUs; 
                            
                                Place Units - Brazil
                                    1 Artillery and 2 Infantrys placed in Brazil
                            
                                Turn Complete - Brazil
                                    Brazil collect 17 PUs; end with 23 PUs
                                    Units generate 2 Fuel; Brazil end with 6 Fuel
                                    Units generate 1 Iron; Brazil end with 2 Iron
                            

                            Combat Hit Differential Summary :

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin @Black_Elk
                              last edited by

                              @Black_Elk Yeah, I missed that Japan could hit China with that many units. I should have moved a few fighters to defend the chinese army.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: Germany round 6

                                TripleA Turn Summary for game: Iron War, version: 0.2.7

                                Game History

                                Round: 6
                                
                                    Combat Move - Germany
                                        Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "If the tanks succeed, then victory follows." - Panzer General Heinz Guderian  Several nations can now purchase Heavy-Tanks.
                                        1 Fighter, 20 Infantrys, 3 Light-Tanks, 2 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery and 2 SS-Infantrys moved from Leningrad to Moscow
                                        1 Light-Tank moved from Byelorussia to Moscow
                                        1 Infantry and 1 Mech-Inf moved from East Prussia to Eastern Ukraine
                                        2 Infantrys moved from Byelorussia to Eastern Ukraine
                                        3 Transports moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                                        4 Infantrys moved from East Prussia to Baltic Sea Zone
                                        3 Infantrys moved from Berlin to Baltic Sea Zone
                                        1 Infantry moved from East Prussia to Baltic Sea Zone
                                        8 Infantrys and 3 Transports moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                                        1 Artillery and 3 Infantrys moved from West Germany to Denmark
                                        2 Fighters moved from West Germany to Denmark
                                        1 Artillery and 3 Infantrys moved from West Germany to France
                                        2 Fighters moved from West Germany to France
                                
                                    Combat - Germany
                                        Battle in Denmark
                                            Germany attack with 1 Artillery, 2 Fighters and 3 Infantrys
                                            Britain defend with 1 Flag, 2 Infantrys and 1 SS-Potential
                                                Germany roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Denmark, round 2 : 2/6 hits, 1.90 expected hits
                                                Britain roll dice for 2 Infantrys in Denmark, round 2 : 1/2 hits, 0.60 expected hits
                                                2 Infantrys owned by the Britain and 1 Infantry owned by the Germany lost in Denmark
                                            Germany win, taking Denmark from Britain with 1 Artillery, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 10
                                            Casualties for Germany: 1 Infantry
                                            Casualties for Britain: 2 Infantrys
                                        Battle in France
                                            Germany attack with 1 Artillery, 2 Fighters and 3 Infantrys
                                            Britain defend with 3 Infantrys; France defend with 1 Flag and 1 SS-Potential
                                                Germany roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in France, round 2 : 1/6 hits, 1.90 expected hits
                                                France roll dice for 3 Infantrys in France, round 2 : 0/3 hits, 0.90 expected hits
                                                1 Infantry owned by the Britain lost in France
                                                Germany roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in France, round 3 : 3/6 hits, 1.90 expected hits
                                                France roll dice for 2 Infantrys in France, round 3 : 0/2 hits, 0.60 expected hits
                                                2 Infantrys owned by the Britain lost in France
                                            Germany captures one of France capitals
                                            Germany win, taking France from France with 1 Artillery, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 30
                                            Casualties for Britain: 3 Infantrys
                                        Battle in Eastern Ukraine
                                            Germany attack with 3 Infantrys and 1 Mech-Inf
                                            USSR defend with 1 Artillery, 1 Flag, 2 Fuel-Barrels, 1 Infantry and 1 Iron-Ore
                                                Germany roll dice for 3 Infantrys and 1 Mech-Inf in Eastern Ukraine, round 2 : 0/4 hits, 0.80 expected hits
                                                USSR roll dice for 1 Artillery and 1 Infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.60 expected hits
                                                Germany roll dice for 3 Infantrys and 1 Mech-Inf in Eastern Ukraine, round 3 : 1/4 hits, 0.80 expected hits
                                                USSR roll dice for 1 Artillery and 1 Infantry in Eastern Ukraine, round 3 : 0/2 hits, 0.60 expected hits
                                                1 Infantry owned by the USSR lost in Eastern Ukraine
                                                Germany roll dice for 3 Infantrys and 1 Mech-Inf in Eastern Ukraine, round 4 : 2/4 hits, 0.80 expected hits
                                                USSR roll dice for 1 Artillery in Eastern Ukraine, round 4 : 1/1 hits, 0.30 expected hits
                                                1 Artillery owned by the USSR and 1 Infantry owned by the Germany lost in Eastern Ukraine
                                            Germany win, taking Eastern Ukraine from USSR with 2 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 11
                                            Casualties for USSR: 1 Artillery and 1 Infantry
                                            Casualties for Germany: 1 Infantry
                                        Battle in Moscow
                                            Germany attack with 1 Fighter, 20 Infantrys, 4 Light-Tanks, 2 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery and 2 SS-Infantrys
                                            USSR defend with 2 Air-Transports, 1 Anti-Air, 3 Artillerys, 2 Commissars, 1 Commissariat, 1 Factory, 1 Fighter, 1 Flag, 11 Infantrys, 7 Mech-Infs and 3 Tank-Destroyers
                                                AA fire in Moscow : 0/1 hits, 0.10 expected hits
                                                anti-vehicle gun fire in Moscow : 1/3 hits, 0.30 expected hits
                                            1 Mech-Inf owned by the Germany lost in Moscow
                                                Germany roll dice for 1 Fighter, 20 Infantrys, 4 Light-Tanks, 1 Mech-Inf, 1 Medium-Tank, 1 SP-Artillery and 2 SS-Infantrys in Moscow, round 2 : 4/30 hits, 8.00 expected hits
                                                USSR roll dice for 2 Air-Transports, 1 Anti-Air, 3 Artillerys, 2 Commissars, 1 Fighter, 11 Infantrys, 7 Mech-Infs and 3 Tank-Destroyers in Moscow, round 2 : 8/28 hits, 9.00 expected hits
                                                1 Infantry owned by the USSR, 2 Air-Transports owned by the USSR, 1 Anti-Air owned by the USSR and 8 Infantrys owned by the Germany lost in Moscow
                                                anti-vehicle gun fire in Moscow : 1/3 hits, 0.30 expected hits
                                            1 Light-Tank owned by the Germany lost in Moscow
                                                Germany roll dice for 1 Fighter, 12 Infantrys, 3 Light-Tanks, 1 Mech-Inf, 1 Medium-Tank, 1 SP-Artillery and 2 SS-Infantrys in Moscow, round 3 : 6/21 hits, 5.90 expected hits
                                                USSR roll dice for 3 Artillerys, 2 Commissars, 1 Fighter, 10 Infantrys, 7 Mech-Infs and 3 Tank-Destroyers in Moscow, round 3 : 7/24 hits, 8.40 expected hits
                                                6 Infantrys owned by the USSR and 7 Infantrys owned by the Germany lost in Moscow
                                                anti-vehicle gun fire in Moscow : 1/3 hits, 0.30 expected hits
                                            1 SP-Artillery owned by the Germany lost in Moscow
                                                Germany roll dice for 1 Fighter, 5 Infantrys, 3 Light-Tanks, 1 Mech-Inf, 1 Medium-Tank and 2 SS-Infantrys in Moscow, round 4 : 3/13 hits, 4.20 expected hits
                                                USSR roll dice for 3 Artillerys, 2 Commissars, 1 Fighter, 4 Infantrys, 7 Mech-Infs and 3 Tank-Destroyers in Moscow, round 4 : 7/18 hits, 6.40 expected hits
                                                1 Infantry owned by the USSR, 1 Artillery owned by the USSR, 2 SS-Infantrys owned by the Germany, 1 Commissar owned by the USSR and 5 Infantrys owned by the Germany lost in Moscow
                                            1 Medium-Tank owned by the Germany, 1 Mech-Inf owned by the Germany and 3 Light-Tanks owned by the Germany retreated to Leningrad
                                            USSR win with 2 Artillerys, 1 Commissar, 1 Fighter, 3 Infantrys, 7 Mech-Infs and 3 Tank-Destroyers remaining. Battle score for attacker is -104
                                            Casualties for Germany: 20 Infantrys, 1 Light-Tank, 1 Mech-Inf, 1 SP-Artillery and 2 SS-Infantrys
                                            Casualties for USSR: 2 Air-Transports, 1 Anti-Air, 1 Artillery, 1 Commissar and 8 Infantrys
                                
                                    Non Combat Move - Germany
                                        1 Fighter moved from Moscow to Leningrad
                                        8 Infantrys moved from Gulf of Bothnia Sea Zone to Leningrad
                                        1 Transport moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                                        1 Medium-Tank and 1 SS-Infantry moved from West Germany to Baltic Sea Zone
                                        1 Medium-Tank, 1 SS-Infantry and 1 Transport moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                                        1 Medium-Tank and 1 SS-Infantry moved from Gulf of Bothnia Sea Zone to Leningrad
                                        2 Fighters moved from Denmark to Leningrad
                                        2 Fighters moved from France to West Germany
                                
                                    Purchase Units - Germany
                                        Trigger Germany Late 1942: Germany has their production frontier changed to: production_Germany_2
                                        Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                                        Germany buy 3 Heavy-Tanks, 4 Infantrys, 1 SS-Panzer and 1 Tank-Destroyer; Remaining resources: 14 SS; 63 Fuel; 12 Iron; 0 PUs; 0 Officials; 
                                
                                    Place Units - Germany
                                        3 Heavy-Tanks, 1 SS-Panzer and 1 Tank-Destroyer placed in West Germany
                                        4 Infantrys placed in East Prussia
                                        1 Submarine placed in Baltic Sea Zone
                                
                                    Turn Complete - Germany
                                        Germany collect 117 PUs; end with 117 PUs
                                        Units generate 30 Fuel; Germany end with 93 Fuel
                                        Units generate 19 SS; Germany end with 33 SS
                                        Units generate 7 Iron; Germany end with 19 Iron
                                

                                Combat Hit Differential Summary :

                                anti-vehicle gun fire in Moscow : : 2.10
                                AA fire in Moscow : : -0.10
                                Britain : 0.40
                                USSR : -2.30
                                France : -1.50
                                Germany : -4.20
                                

                                Savegame

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: Balkan round 6

                                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                                  Game History

                                  Round: 6
                                  
                                      Combat Move - Balkan
                                          1 Infantry moved from Western Ukraine to Eastern Ukraine
                                          1 Infantry moved from Romania to Western Ukraine
                                          1 Fighter moved from Romania to Central Russia
                                          3 Infantrys moved from Byelorussia to Central Russia
                                          8 Infantrys moved from Byelorussia to Leningrad
                                  
                                      Combat - Balkan
                                          Battle in Central Russia
                                              Balkan attack with 1 Fighter and 3 Infantrys
                                              USSR defend with 1 Artillery, 1 Commissariat, 1 Flag and 1 Infantry
                                                  Balkan roll dice for 1 Fighter and 3 Infantrys in Central Russia, round 2 : 0/4 hits, 1.10 expected hits
                                                  USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 2 : 0/2 hits, 0.60 expected hits
                                                  Balkan roll dice for 1 Fighter and 3 Infantrys in Central Russia, round 3 : 0/4 hits, 1.10 expected hits
                                                  USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 3 : 2/2 hits, 0.60 expected hits
                                                  2 Infantrys owned by the Balkan lost in Central Russia
                                                  Balkan roll dice for 1 Fighter and 1 Infantry in Central Russia, round 4 : 1/2 hits, 0.70 expected hits
                                                  USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 4 : 0/2 hits, 0.60 expected hits
                                                  1 Infantry owned by the USSR lost in Central Russia
                                                  Balkan roll dice for 1 Fighter and 1 Infantry in Central Russia, round 5 : 1/2 hits, 0.70 expected hits
                                                  USSR roll dice for 1 Artillery in Central Russia, round 5 : 1/1 hits, 0.30 expected hits
                                                  1 Artillery owned by the USSR and 1 Infantry owned by the Balkan lost in Central Russia
                                              Balkan win with 1 Fighter remaining. Battle score for attacker is -9
                                              Casualties for Balkan: 3 Infantrys
                                              Casualties for USSR: 1 Artillery and 1 Infantry
                                  
                                      Non Combat Move - Balkan
                                          1 Fighter moved from Central Russia to Leningrad
                                  
                                      Export to Germany - Balkan
                                          Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
                                          Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
                                          Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 20 Iron
                                          Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
                                  
                                      Purchase Units - Balkan
                                          Trigger Balkan Late 1942: Balkan has their production frontier changed to: production_Balkan_3
                                          Balkan buy 1 Fighter and 1 Infantry; Remaining resources: 1 Fuel; 0 Iron; 5 PUs; 
                                  
                                      Place Units - Balkan
                                          1 Fighter and 1 Infantry placed in Romania
                                  
                                      Turn Complete - Balkan
                                          Balkan collect 31 PUs; end with 36 PUs
                                          Units generate 2 Fuel; Balkan end with 3 Fuel
                                          Units generate 1 Iron; Balkan end with 1 Iron
                                  

                                  Combat Hit Differential Summary :

                                  Balkan : -1.60
                                  USSR : 0.90
                                  

                                  Savegame

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Finland round 6

                                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                                    Game History

                                    Round: 6
                                    
                                        Combat Move - Finland
                                            1 Infantry moved from Leningrad to Central Russia
                                                  Finland take Central Russia from USSR
                                            1 Infantry moved from Eastern Finland to Leningrad
                                            1 Fighter moved from Finland to Leningrad
                                    
                                        Combat - Finland
                                    
                                        Non Combat Move - Finland
                                    
                                        Export to Germany - Finland
                                            Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                                            Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                                            Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 21 Iron
                                            Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
                                    
                                        Purchase Units - Finland
                                            Trigger Finland Late 1942: Finland has their production frontier changed to: production_Finland_3
                                            Finland buy 1 Light-Tank; Remaining resources: 1 Fuel; 0 Iron; 0 PUs; 
                                    
                                        Place Units - Finland
                                            1 Light-Tank placed in Finland
                                    
                                        Turn Complete - Finland
                                            Finland collect 16 PUs; end with 16 PUs
                                            Units generate 1 Officials; Finland end with 1 Officials
                                            Units generate 3 Fuel; Finland end with 4 Fuel
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      Screwed by Russian tank destroyers yet again. Was hoping to bleed Moscow a bit harder on the strafe there, but G dudded out. Stalin is up

                                      redrumR 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @Black_Elk
                                        last edited by

                                        @Black_Elk Oh boy. I think you just pretty much ended it for the poor Germans. Hard to see them coming back from that defeat at the gates of Moscow. Let the Red Army march towards Berlin begin!

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          Yeah I figured there wasn't much left to lose since Japan failed at Irkutsk, and Axis is getting rolled everywhere else lol. The odds were ok to strafe into the desired position and try to pull a rabbit out the hat next round, but we only put up 4 hits in the first round of combat, which pretty much sealed the deal. Dark days for the Reich hehe

                                          Catch you in a few dude

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                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: USSR round 6

                                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                                            Game History

                                            Round: 6
                                            
                                                Combat Move - USSR
                                                    1 Air-Transport and 1 Infantry moved from Archangel to Byelorussia
                                                    1 Air-Transport and 1 Infantry moved from Archangel to Eastern Ukraine
                                                    1 Infantry, 1 Mech-Inf and 3 SP-Artillerys moved from Stalingrad to Eastern Ukraine
                                                    1 Fighter moved from Moscow to Eastern Ukraine
                                                    1 Fighter moved from Archangel to Central Russia
                                                    2 Infantrys moved from Volga to Central Russia
                                                    1 Infantry moved from Lapland to Eastern Finland
                                                          USSR take Eastern Finland from Finland
                                                    1 Tank-Destroyer moved from Irkutsk to Lensk
                                                          USSR take Lensk from Japan
                                                    1 Tank-Destroyer moved from Lensk to Irkutsk
                                                    1 SP-Artillery moved from Eastern Turkistan to Jezkazgan
                                            
                                                Combat - USSR
                                                    USSR lands units in Byelorussia
                                                    USSR creates battle in territory Byelorussia
                                                    Battle in Central Russia
                                                        USSR attack with 1 Fighter and 2 Infantrys
                                                        Finland defend with 1 Commissariat, 1 Flag and 1 Infantry
                                                            USSR roll dice for 1 Fighter and 2 Infantrys in Central Russia, round 2 : 1/3 hits, 0.90 expected hits
                                                            Finland roll dice for 1 Infantry in Central Russia, round 2 : 0/1 hits, 0.30 expected hits
                                                            1 Infantry owned by the Finland lost in Central Russia
                                                        USSR win, taking Byelorussia from Germany, taking Central Russia from Finland with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10
                                                        Casualties for Finland: 1 Infantry
                                                    Battle in Eastern Ukraine
                                                        USSR attack with 1 Air-Transport, 1 Fighter, 2 Infantrys, 1 Mech-Inf and 3 SP-Artillerys
                                                        Balkan defend with 1 Infantry; Germany defend with 1 Flag, 2 Fuel-Barrels, 2 Infantrys, 1 Iron-Ore and 1 Mech-Inf
                                                            USSR roll dice for 1 Air-Transport, 1 Fighter, 2 Infantrys, 1 Mech-Inf and 3 SP-Artillerys in Eastern Ukraine, round 2 : 3/8 hits, 2.00 expected hits
                                                            Germany roll dice for 3 Infantrys and 1 Mech-Inf in Eastern Ukraine, round 2 : 1/4 hits, 1.20 expected hits
                                                            1 Infantry owned by the USSR, 1 Infantry owned by the Balkan and 2 Infantrys owned by the Germany lost in Eastern Ukraine
                                                            USSR roll dice for 1 Air-Transport, 1 Fighter, 1 Infantry, 1 Mech-Inf and 3 SP-Artillerys in Eastern Ukraine, round 3 : 1/7 hits, 1.70 expected hits
                                                            Germany roll dice for 1 Mech-Inf in Eastern Ukraine, round 3 : 0/1 hits, 0.30 expected hits
                                                        1 Mech-Inf owned by the Germany lost in Eastern Ukraine
                                                        USSR win, taking Eastern Ukraine from Germany with 1 Air-Transport, 1 Fighter, 1 Infantry, 1 Mech-Inf and 3 SP-Artillerys remaining. Battle score for attacker is 32
                                                        Casualties for USSR: 1 Infantry
                                                        Casualties for Balkan: 1 Infantry
                                                        Casualties for Germany: 2 Infantrys and 1 Mech-Inf
                                            
                                                Non Combat Move - USSR
                                                    1 Fighter moved from Eastern Ukraine to Moscow
                                                    1 Fighter moved from Central Russia to Moscow
                                                    1 Air-Transport moved from Eastern Ukraine to Stalingrad
                                                    1 Air-Transport moved from Byelorussia to Archangel
                                                    1 Fighter moved from Moscow to Archangel
                                                    1 Artillery moved from Volga to Moscow
                                                    1 Commissar moved from Archangel to Moscow
                                                    4 Infantrys moved from Archangel to Moscow
                                            
                                                Purchase Units - USSR
                                                    Trigger USSR Late 1942: USSR has their production frontier changed to: production_USSR_2
                                                    USSR buy 2 Anti-Airs, 1 Commissar, 1 Fighter, 3 Heavy-Tanks, 5 Infantrys and 1 Tank-Destroyer; Remaining resources: 118 Fuel; 1 Iron; 0 PUs; 0 Officials; 0 SS; 
                                            
                                                Place Units - USSR
                                                    1 Commissar placed in Archangel
                                                    2 Infantrys placed in Siberia
                                                    1 Infantry and 1 Tank-Destroyer placed in Irkutsk
                                                    1 Infantry placed in Irkutsk
                                                    2 Heavy-Tanks placed in Moscow
                                                    1 Anti-Air, 1 Fighter and 1 Infantry placed in Stalingrad
                                                    1 Heavy-Tank placed in Stalingrad
                                                    USSR undo move 5.
                                                    1 Heavy-Tank placed in Moscow
                                                    1 Heavy-Tank placed in Archangel
                                                    1 Anti-Air placed in Moscow
                                            
                                                Turn Complete - USSR
                                                    USSR collect 140 PUs; end with 140 PUs
                                                    Units generate 50 Fuel; USSR end with 168 Fuel
                                                    Units generate 7 SS; USSR end with 7 SS
                                                    Units generate 4 Officials; USSR end with 4 Officials
                                                    Units generate 8 Iron; USSR end with 9 Iron
                                                    USSR creates 1 Air-Transport in Siberia
                                            

                                            Combat Hit Differential Summary :

                                            Finland : -0.30
                                            USSR : 0.40
                                            Germany : -0.50
                                            

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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