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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: French-Colonies round 5

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 5
      
          Combat Move - French-Colonies
              2 Artillerys, 5 Colonial-Infantrys and 13 Infantrys moved from French Indochina to Thailand
              French-Colonies undo move 1.
      
          Combat - French-Colonies
      
          Purchase Units - French-Colonies
              French-Colonies buy 1 Dive-Bomber and 4 Infantrys; Remaining resources: 33 Fuel; 0 PUs; 8 CR; 1 Iron; 0 SS; 
      
          Place Units - French-Colonies
              1 Dive-Bomber and 4 Infantrys placed in French Indochina
      
          Turn Complete - French-Colonies
              French-Colonies collect 40 PUs; end with 40 PUs
              Units generate 7 Fuel; French-Colonies end with 40 Fuel
              Units generate 1 Iron; French-Colonies end with 2 Iron
              Units generate 5 CR; French-Colonies end with 13 CR
              Units generate 1 SS; French-Colonies end with 1 SS
      

      Combat Hit Differential Summary :

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: ANZAC round 5

        TripleA Turn Summary for game: Iron War, version: 0.2.7

        Game History

        Round: 5
        
            Combat Move - ANZAC
                4 Fighters moved from French Indochina to Canton
                1 Fighter moved from Darwin to French Indochina
        
            Combat - ANZAC
                Battle in Canton
                    ANZAC attack with 4 Fighters
                    Japan defend with 1 Flag, 3 Fuel-Barrels and 3 Infantrys
                        ANZAC roll dice for 4 Fighters in Canton, round 2 : 3/4 hits, 2.00 expected hits
                        Japan roll dice for 3 Infantrys in Canton, round 2 : 1/3 hits, 0.90 expected hits
                        3 Infantrys owned by the Japan and 1 Fighter owned by the ANZAC lost in Canton
                    ANZAC win with 3 Fighters remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 Fighter
                    Casualties for Japan: 3 Infantrys
        
            Non Combat Move - ANZAC
                3 Fighters moved from Canton to French Indochina
        
            Aid the KNIL - ANZAC
                ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 51 PUs
                Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
        
            Purchase Units - ANZAC
                ANZAC buy 1 Air-Transport and 1 Fighter; Remaining resources: 15 Fuel; 12 Iron; 2 PUs; 
        
            Place Units - ANZAC
                1 Air-Transport and 1 Fighter placed in Darwin
        
            Turn Complete - ANZAC
                ANZAC collect 43 PUs; end with 45 PUs
                Units generate 9 Fuel; ANZAC end with 24 Fuel
                Units generate 2 Iron; ANZAC end with 14 Iron
        

        Combat Hit Differential Summary :

        Japan : 0.10
        ANZAC : 1.00
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: KNIL round 5

          TripleA Turn Summary for game: Iron War, version: 0.2.7

          Game History

          Round: 5
          
              Combat Move - KNIL
                  1 Air-Transport and 1 Infantry moved from Sumatra to Malaya
                  3 Infantrys moved from Sumatra to Sumatra Sea Zone
                  1 Cruiser, 3 Infantrys and 1 Transport moved from Sumatra Sea Zone to Bay of Bengal Sea Zone
                  3 Infantrys moved from Bay of Bengal Sea Zone to Lower Burma
          
              Combat - KNIL
                  KNIL lands units in Malaya
                  KNIL creates battle in territory Malaya
                      British-India takes Malaya from Thailand
          
              Non Combat Move - KNIL
                  1 Air-Transport moved from Malaya to Sumatra
          
              Purchase Units - KNIL
                  KNIL buy 1 Colonial-Infantry and 2 Fighters; Remaining resources: 19 Fuel; 8 Iron; 5 PUs; 14 CR; 
          
              Place Units - KNIL
                  1 Colonial-Infantry and 2 Fighters placed in Sumatra
          
              Turn Complete - KNIL
                  KNIL collect 28 PUs; end with 33 PUs
                  Units generate 5 Fuel; KNIL end with 24 Fuel
                  Units generate 6 CR; KNIL end with 20 CR
                  Units generate 2 Iron; KNIL end with 10 Iron
          

          Combat Hit Differential Summary :

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Japan round 5

            TripleA Turn Summary for game: Iron War, version: 0.2.7

            Game History

            Round: 5
            
                Combat Move - Japan
                    1 Infantry and 1 Light-Tank moved from Lensk to Irkutsk
                    1 Light-Tank and 1 SP-Artillery moved from Yakutsk to Irkutsk
                    2 Fighters moved from Chita to Irkutsk
                    1 Artillery moved from Yakutsk to Yakutia
                          Japan take Yakutia from USSR
                    1 Infantry moved from Ust-Maysky to Aldan
                    2 Infantrys and 2 Mech-Infs moved from Eastern Mongolia to Bartsk
                          Japan take Buryat from USSR
                          Japan take Bartsk from USSR
                    1 Light-Tank and 1 Medium-Tank moved from Eastern Mongolia to Bartsk
                    1 Submarine moved from Truk Lagoon Sea Zone to Pacific 5 Sea Zone
                    2 Fighters moved from Truk Lagoon Sea Zone to Pacific 5 Sea Zone
                    5 Infantrys moved from Japan to Japan Sea Zone
                    2 Infantrys, 2 Mech-Infs and 1 Medium-Tank moved from Ryojun to Changsha
                    2 Artillerys, 6 Infantrys, 1 Light-Tank and 1 SP-Artillery moved from Peking to Changsha
                    1 Transport moved from South China Sea Zone to Philippines Sea Zone
                    1 Infantry moved from Philippines to Philippines Sea Zone
                    1 Infantry moved from Saipan to Philippines Sea Zone
                    2 Infantrys and 1 Transport moved from Philippines Sea Zone to South China Sea Zone
                    2 Fighters moved from South China Sea Zone to Changsha
                    2 Infantrys and 1 Transport moved from Japan Sea Zone to South China Sea Zone
                    2 Infantrys moved from South China Sea Zone to Canton
                    3 Infantrys and 1 Transport moved from Japan Sea Zone to South China Sea Zone
                    3 Infantrys moved from South China Sea Zone to Canton
                    1 Battleship and 2 Transports moved from Japan Sea Zone to South China Sea Zone
                    1 Infantry moved from Gizhiga to Anadyr
                          Japan take Anadyr from USSR
                    2 Infantrys moved from South China Sea Zone to Hanoi
            
                Combat - Japan
                    Battle in Pacific 5 Sea Zone
                        Japan attack with 2 Fighters and 1 Submarine
                        USA defend with 1 Destroyer
                            Japan roll dice for 1 Submarine in Pacific 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                            Japan roll dice for 2 Fighters in Pacific 5 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                            USA roll dice for 1 Destroyer in Pacific 5 Sea Zone, round 2 : 1/1 hits, 0.30 expected hits
                            1 Destroyer owned by the USA and 1 Submarine owned by the Japan lost in Pacific 5 Sea Zone
                        Japan win with 2 Fighters remaining. Battle score for attacker is -9
                        Casualties for Japan: 1 Submarine
                        Casualties for USA: 1 Destroyer
                    Battle in Irkutsk
                        Japan attack with 2 Fighters, 1 Infantry, 2 Light-Tanks and 1 SP-Artillery
                        USSR defend with 1 Commissariat, 1 Factory, 1 Flag, 1 Fuel-Barrel, 6 Infantrys and 2 Tank-Destroyers
                            anti-vehicle gun fire in Irkutsk : 1/2 hits, 0.20 expected hits
                        1 SP-Artillery owned by the Japan lost in Irkutsk
                            Japan roll dice for 2 Fighters, 1 Infantry and 2 Light-Tanks in Irkutsk, round 2 : 4/5 hits, 2.20 expected hits
                            USSR roll dice for 6 Infantrys and 2 Tank-Destroyers in Irkutsk, round 2 : 2/8 hits, 2.60 expected hits
                            1 Infantry owned by the Japan, 4 Infantrys owned by the USSR and 1 Light-Tank owned by the Japan lost in Irkutsk
                            anti-vehicle gun fire in Irkutsk : 1/2 hits, 0.20 expected hits
                        1 Light-Tank owned by the Japan lost in Irkutsk
                            Japan roll dice for 2 Fighters in Irkutsk, round 3 : 0/2 hits, 1.00 expected hits
                            USSR roll dice for 2 Infantrys and 2 Tank-Destroyers in Irkutsk, round 3 : 2/4 hits, 1.40 expected hits
                            2 Fighters owned by the Japan lost in Irkutsk
                        USSR win with 2 Infantrys and 2 Tank-Destroyers remaining. Battle score for attacker is -52
                        Casualties for Japan: 2 Fighters, 1 Infantry, 2 Light-Tanks and 1 SP-Artillery
                        Casualties for USSR: 4 Infantrys
                    Battle in Hanoi
                        Japan attack with 2 Infantrys
                        British-India defend with 1 Infantry; French-Colonies defend with 1 Colony, 1 Flag and 1 Fuel-Barrel
                            Japan roll dice for 1 Battleship in Hanoi, round 2 : 0/1 hits, 0.60 expected hits
                            Japan roll dice for 2 Infantrys in Hanoi, round 2 : 0/2 hits, 0.40 expected hits
                            French-Colonies roll dice for 1 Infantry in Hanoi, round 2 : 0/1 hits, 0.30 expected hits
                            Japan roll dice for 2 Infantrys in Hanoi, round 3 : 1/2 hits, 0.40 expected hits
                            French-Colonies roll dice for 1 Infantry in Hanoi, round 3 : 1/1 hits, 0.30 expected hits
                            1 Infantry owned by the Japan and 1 Infantry owned by the British-India lost in Hanoi
                        Japan takes Hanoi from French-Colonies
                        Japan win with 1 Infantry remaining. Battle score for attacker is 0
                        Casualties for Japan: 1 Infantry
                        Casualties for British-India: 1 Infantry
                    Battle in Changsha
                        Japan attack with 2 Artillerys, 2 Fighters, 8 Infantrys, 1 Light-Tank, 2 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery
                        China defend with 5 Artillerys, 1 Flag, 9 Infantrys, 1 Iron-Ore and 2 Mech-Infs
                            Japan roll dice for 2 Artillerys, 2 Fighters, 8 Infantrys, 1 Light-Tank, 2 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery in Changsha, round 2 : 5/17 hits, 5.00 expected hits
                            China roll dice for 5 Artillerys, 9 Infantrys and 2 Mech-Infs in Changsha, round 2 : 6/16 hits, 4.80 expected hits
                            5 Infantrys owned by the Japan, 5 Infantrys owned by the China and 1 Mech-Inf owned by the Japan lost in Changsha
                            Japan roll dice for 2 Artillerys, 2 Fighters, 3 Infantrys, 1 Light-Tank, 1 Mech-Inf, 1 Medium-Tank and 1 SP-Artillery in Changsha, round 3 : 5/11 hits, 3.80 expected hits
                            China roll dice for 5 Artillerys, 4 Infantrys and 2 Mech-Infs in Changsha, round 3 : 5/11 hits, 3.30 expected hits
                            1 Artillery owned by the China, 3 Infantrys owned by the Japan, 1 Artillery owned by the Japan, 4 Infantrys owned by the China and 1 Mech-Inf owned by the Japan lost in Changsha
                            Japan roll dice for 1 Artillery, 2 Fighters, 1 Light-Tank, 1 Medium-Tank and 1 SP-Artillery in Changsha, round 4 : 3/6 hits, 2.50 expected hits
                            China roll dice for 4 Artillerys and 2 Mech-Infs in Changsha, round 4 : 0/6 hits, 1.80 expected hits
                            3 Artillerys owned by the China lost in Changsha
                            Japan roll dice for 1 Artillery, 2 Fighters, 1 Light-Tank, 1 Medium-Tank and 1 SP-Artillery in Changsha, round 5 : 1/6 hits, 2.50 expected hits
                            China roll dice for 1 Artillery and 2 Mech-Infs in Changsha, round 5 : 1/3 hits, 0.90 expected hits
                            1 Artillery owned by the China and 1 Artillery owned by the Japan lost in Changsha
                            Japan roll dice for 2 Fighters, 1 Light-Tank, 1 Medium-Tank and 1 SP-Artillery in Changsha, round 6 : 3/5 hits, 2.30 expected hits
                            China roll dice for 2 Mech-Infs in Changsha, round 6 : 1/2 hits, 0.60 expected hits
                        1 SP-Artillery owned by the Japan and 2 Mech-Infs owned by the China lost in Changsha
                        Japan win, taking Changsha from China with 2 Fighters, 1 Light-Tank and 1 Medium-Tank remaining. Battle score for attacker is 31
                        Casualties for Japan: 2 Artillerys, 8 Infantrys, 2 Mech-Infs and 1 SP-Artillery
                        Casualties for China: 5 Artillerys, 9 Infantrys and 2 Mech-Infs
            
                Non Combat Move - Japan
                    2 Fighters moved from Changsha to South China Sea Zone
                    1 Light-Tank moved from Thailand to Canton
                    2 Fighters moved from Pacific 5 Sea Zone to Truk Lagoon Sea Zone
            
                Purchase Units - Japan
                    Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                    Japan buy 1 Bomber, 1 Factory, 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank; Remaining resources: 10 Fuel; 0 Iron; 4 PUs; 0 CR; 
            
                Place Units - Japan
                    2 Infantrys, 2 Mech-Infs and 1 Medium-Tank placed in Ryojun
                    1 Bomber placed in Japan
                    1 Submarine placed in Truk Lagoon Sea Zone
                    1 Factory placed in Shanghai
            
                Turn Complete - Japan
                    Japan collect 118 PUs; end with 122 PUs
                    Units generate 41 Fuel; Japan end with 51 Fuel
                    Units generate 4 Iron; Japan end with 4 Iron
                    Units generate 1 CR; Japan end with 1 CR
            

            Combat Hit Differential Summary :

            USA : 0.70
            Japan : 1.80
            China : 1.60
            anti-vehicle gun fire in Irkutsk : : 1.60
            USSR : 0.00
            French-Colonies : 0.40
            

            Savegame

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: Thailand round 5

              TripleA Turn Summary for game: Iron War, version: 0.2.7

              Game History

              Round: 5
              
                  Combat Move - Thailand
              
                  Combat - Thailand
              
                  Export to Imperial Japan - Thailand
                      Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                      Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                      Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 5 Iron
                      Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
              
                  Purchase Units - Thailand
                      Thailand buy 1 Infantry; Remaining resources: 8 Fuel; 0 Iron; 4 PUs; 0 CR; 
              
                  Place Units - Thailand
                      1 Infantry placed in Thailand
              
                  Turn Complete - Thailand
                      Thailand collect 10 PUs; end with 14 PUs
                      Units generate 3 Fuel; Thailand end with 11 Fuel
              

              Combat Hit Differential Summary :

              Savegame

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              • Black_ElkB Offline
                Black_Elk
                last edited by Black_Elk

                Got thoroughly smoked by the tank destroyers in Irkutsk. Figured it was worth a run, but losing both fighters in the final clap back was a worse result than we had anticipated. A catastrophic failure that will surely have some Japanese generals committing seppuku tonight hehe. Seems like the Russian line will hold after all. Did slightly better against the Chinese, but still pretty bloody. Alas Thailand is starting to look a bit thin vs the minor triple-team. Their days may be numbered, diving into the final round.

                USA is up

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: USA round 5

                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                  Game History

                  Round: 5
                  
                      Combat Move - USA
                          1 Destroyer moved from Hawaiian Sea Zone to Pacific 5 Sea Zone
                          3 Infantrys moved from Tunesia to Tyrrhenian Sea Zone
                          3 Infantrys and 1 Transport moved from Tyrrhenian Sea Zone to Adriatic Sea Zone
                          3 Infantrys moved from Adriatic Sea Zone to Albania
                                USA take Albania from Italy
                          3 Mariness moved from Morocco to West African Sea Zone
                          3 Mariness and 1 Transport moved from West African Sea Zone to Trafalgar Sea Zone
                          3 Mariness moved from Trafalgar Sea Zone to Tangier
                          2 Fighters moved from Mediterranean Sea Zone to Tangier
                          1 Fighter moved from Morocco to Tangier
                          1 Air-Transport and 1 Infantry moved from Senegal to Tangier
                          1 Air-Transport moved from Algerian Desert to Tangier
                  
                      Combat - USA
                          Battle in Tangier
                              USA attack with 2 Air-Transports, 3 Fighters, 1 Infantry and 3 Mariness
                              Pro-Axis-Neutral defend with 1 Artillery, 1 Flag and 1 Infantry
                                  USA roll dice for 2 Air-Transports, 3 Fighters, 1 Infantry and 3 Mariness in Tangier, round 2 : 3/9 hits, 2.80 expected hits
                                  Pro-Axis-Neutral roll dice for 1 Artillery and 1 Infantry in Tangier, round 2 : 1/2 hits, 0.60 expected hits
                                  1 Artillery owned by the Pro-Axis-Neutral, 1 Infantry owned by the USA and 1 Infantry owned by the Pro-Axis-Neutral lost in Tangier
                              USA takes Tangier from Pro-Axis-Neutral
                              USA win with 2 Air-Transports, 3 Fighters and 3 Mariness remaining. Battle score for attacker is 11
                              Casualties for USA: 1 Infantry
                              Casualties for Pro-Axis-Neutral: 1 Artillery and 1 Infantry
                  
                      Non Combat Move - USA
                          1 Carrier moved from Mediterranean Sea Zone to Adriatic Sea Zone
                          3 Fighters moved from Tangier to Adriatic Sea Zone
                          2 Air-Transports moved from Tangier to Morocco
                          1 Destroyer moved from Tyrrhenian Sea Zone to Adriatic Sea Zone
                          1 Submarine moved from Bay of Biscay Sea Zone to Mediterranean Sea Zone
                          1 Air-Transport and 1 Infantry moved from Dutch Guiana to Senegal
                          1 Air-Transport and 1 Marines moved from USA North Atlantic to Dutch Guiana
                          1 Infantry moved from USA Central to USA North Atlantic
                          1 Infantry moved from Great Plains to USA Central
                  
                      Lend-Lease aid - USA
                          USA spend 25 Fuel on User Action: Action B9 Britain receives fuel support
                          Action B9 Britain receives fuel support activates a trigger called: Trigger Britain receives fuel support
                          Trigger Britain receives fuel support: Britain met a national objective for an additional 25 Fuel; end with 54 Fuel
                          Action B9 Britain receives fuel support activates a trigger called: Trigger Britain receives fuel support-2
                          USA spend 5 Fuel on User Action: Action 2 Brazil receives fuel support
                          Action 2 Brazil receives fuel support activates a trigger called: Trigger Brazil receives fuel support
                          Trigger Brazil receives fuel support: Brazil met a national objective for an additional 5 Fuel; end with 8 Fuel
                          Action 2 Brazil receives fuel support activates a trigger called: Trigger Brazil receives fuel support-2
                          USA spend 20 PUs on User Action: Action 7 USSR receives financial support
                          Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support
                          Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 157 PUs
                          Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2
                          USA spend 10 PUs on User Action: Action 3 China receives financial support
                          Action 3 China receives financial support activates a trigger called: Trigger China receives financial support
                          Trigger China receives financial support: China met a national objective for an additional 10 PUs; end with 32 PUs
                          Action 3 China receives financial support activates a trigger called: Trigger China receives financial support-2
                          USA spend 25 PUs on User Action: Action A9 Britain receives financial support
                          Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support
                          Trigger Britain receives financial support: Britain met a national objective for an additional 25 PUs; end with 101 PUs
                          Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support-2
                  
                      Purchase Units - USA
                          USA buy 1 Artillery, 1 Destroyer, 2 Infantrys and 1 Tank-Destroyer; Remaining resources: 62 Fuel; 8 Iron; 0 PUs; 
                  
                      Place Units - USA
                          1 Artillery, 2 Infantrys and 1 Tank-Destroyer placed in Morocco
                          1 Destroyer placed in Hawaiian Sea Zone
                  
                      Turn Complete - USA
                          USA collect 109 PUs; end with 109 PUs
                          Units generate 1 SS; USA end with 1 SS
                          Units generate 48 Fuel; USA end with 110 Fuel
                          Units generate 4 Iron; USA end with 12 Iron
                          USA creates 1 Air-Transport in USA North Atlantic
                  

                  Combat Hit Differential Summary :

                  USA : 0.20
                  Pro-Axis-Neutral : 0.40
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: China round 5

                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                    Game History

                    Round: 5
                    
                        Combat Move - China
                            1 Anti-Air moved from Chungking to Changsha
                            1 Infantry moved from Burma Road to Changsha
                            2 Fighters moved from Chungking to Changsha
                            1 Infantry moved from Lanchow to Peking
                                  China take Peking from Japan
                    
                        Combat - China
                            Battle in Changsha
                                China attack with 1 Anti-Air, 2 Fighters and 1 Infantry
                                Japan defend with 1 Flag, 1 Iron-Ore, 1 Light-Tank and 1 Medium-Tank
                                    China roll dice for 1 Anti-Air, 2 Fighters and 1 Infantry in Changsha, round 2 : 2/4 hits, 1.30 expected hits
                                    Japan roll dice for 1 Light-Tank and 1 Medium-Tank in Changsha, round 2 : 2/2 hits, 0.90 expected hits
                                1 Anti-Air owned by the China, 1 Light-Tank owned by the Japan, 1 Medium-Tank owned by the Japan and 1 Infantry owned by the China lost in Changsha
                                China win with 2 Fighters remaining. Battle score for attacker is 12
                                Casualties for China: 1 Anti-Air and 1 Infantry
                                Casualties for Japan: 1 Light-Tank and 1 Medium-Tank
                    
                        Non Combat Move - China
                            2 Fighters moved from Changsha to Chungking
                            1 Infantry moved from Qinghai to Lanchow
                    
                        Purchase Units - China
                            China buy 1 Anti-Air, 1 Infantry and 1 Tank-Destroyer; Remaining resources: 6 Fuel; 1 Iron; 0 PUs; 
                    
                        Place Units - China
                            1 Anti-Air, 1 Infantry and 1 Tank-Destroyer placed in Chungking
                    
                        Turn Complete - China
                            China collect 24 PUs; end with 24 PUs
                            Units generate 2 Fuel; China end with 8 Fuel
                            Units generate 1 Iron; China end with 2 Iron
                    

                    Combat Hit Differential Summary :

                    China : 0.70
                    Japan : 1.10
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Brazil round 5

                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                      Game History

                      Round: 5
                      
                          Combat Move - Brazil
                              1 Artillery and 2 Infantrys moved from Nordeste to Natal Sea Zone
                              1 Artillery, 2 Infantrys and 1 Transport moved from Natal Sea Zone to West African Sea Zone
                              1 Artillery and 2 Infantrys moved from West African Sea Zone to Morocco
                              1 Anti-Air, 1 Artillery and 1 Infantry moved from Algerian Desert to Tunesia
                      
                          Non Combat Move - Brazil
                              1 Cruiser moved from Indian Ocean 7 Sea Zone to Indian Ocean 2 Sea Zone
                      
                          Purchase Units - Brazil
                              Trigger Brazil Early 1942: Brazil has their production frontier changed to: production_Brazil_2
                              Brazil buy 1 Artillery and 2 Infantrys; Remaining resources: 4 Fuel; 1 Iron; 6 PUs; 
                      
                          Place Units - Brazil
                              1 Artillery and 2 Infantrys placed in Brazil
                      
                          Turn Complete - Brazil
                              Brazil collect 17 PUs; end with 23 PUs
                              Units generate 2 Fuel; Brazil end with 6 Fuel
                              Units generate 1 Iron; Brazil end with 2 Iron
                      

                      Combat Hit Differential Summary :

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • redrumR Offline
                        redrum Admin @Black_Elk
                        last edited by

                        @Black_Elk Yeah, I missed that Japan could hit China with that many units. I should have moved a few fighters to defend the chinese army.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Germany round 6

                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                          Game History

                          Round: 6
                          
                              Combat Move - Germany
                                  Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "If the tanks succeed, then victory follows." - Panzer General Heinz Guderian  Several nations can now purchase Heavy-Tanks.
                                  1 Fighter, 20 Infantrys, 3 Light-Tanks, 2 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery and 2 SS-Infantrys moved from Leningrad to Moscow
                                  1 Light-Tank moved from Byelorussia to Moscow
                                  1 Infantry and 1 Mech-Inf moved from East Prussia to Eastern Ukraine
                                  2 Infantrys moved from Byelorussia to Eastern Ukraine
                                  3 Transports moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                                  4 Infantrys moved from East Prussia to Baltic Sea Zone
                                  3 Infantrys moved from Berlin to Baltic Sea Zone
                                  1 Infantry moved from East Prussia to Baltic Sea Zone
                                  8 Infantrys and 3 Transports moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                                  1 Artillery and 3 Infantrys moved from West Germany to Denmark
                                  2 Fighters moved from West Germany to Denmark
                                  1 Artillery and 3 Infantrys moved from West Germany to France
                                  2 Fighters moved from West Germany to France
                          
                              Combat - Germany
                                  Battle in Denmark
                                      Germany attack with 1 Artillery, 2 Fighters and 3 Infantrys
                                      Britain defend with 1 Flag, 2 Infantrys and 1 SS-Potential
                                          Germany roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Denmark, round 2 : 2/6 hits, 1.90 expected hits
                                          Britain roll dice for 2 Infantrys in Denmark, round 2 : 1/2 hits, 0.60 expected hits
                                          2 Infantrys owned by the Britain and 1 Infantry owned by the Germany lost in Denmark
                                      Germany win, taking Denmark from Britain with 1 Artillery, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 10
                                      Casualties for Germany: 1 Infantry
                                      Casualties for Britain: 2 Infantrys
                                  Battle in France
                                      Germany attack with 1 Artillery, 2 Fighters and 3 Infantrys
                                      Britain defend with 3 Infantrys; France defend with 1 Flag and 1 SS-Potential
                                          Germany roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in France, round 2 : 1/6 hits, 1.90 expected hits
                                          France roll dice for 3 Infantrys in France, round 2 : 0/3 hits, 0.90 expected hits
                                          1 Infantry owned by the Britain lost in France
                                          Germany roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in France, round 3 : 3/6 hits, 1.90 expected hits
                                          France roll dice for 2 Infantrys in France, round 3 : 0/2 hits, 0.60 expected hits
                                          2 Infantrys owned by the Britain lost in France
                                      Germany captures one of France capitals
                                      Germany win, taking France from France with 1 Artillery, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 30
                                      Casualties for Britain: 3 Infantrys
                                  Battle in Eastern Ukraine
                                      Germany attack with 3 Infantrys and 1 Mech-Inf
                                      USSR defend with 1 Artillery, 1 Flag, 2 Fuel-Barrels, 1 Infantry and 1 Iron-Ore
                                          Germany roll dice for 3 Infantrys and 1 Mech-Inf in Eastern Ukraine, round 2 : 0/4 hits, 0.80 expected hits
                                          USSR roll dice for 1 Artillery and 1 Infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.60 expected hits
                                          Germany roll dice for 3 Infantrys and 1 Mech-Inf in Eastern Ukraine, round 3 : 1/4 hits, 0.80 expected hits
                                          USSR roll dice for 1 Artillery and 1 Infantry in Eastern Ukraine, round 3 : 0/2 hits, 0.60 expected hits
                                          1 Infantry owned by the USSR lost in Eastern Ukraine
                                          Germany roll dice for 3 Infantrys and 1 Mech-Inf in Eastern Ukraine, round 4 : 2/4 hits, 0.80 expected hits
                                          USSR roll dice for 1 Artillery in Eastern Ukraine, round 4 : 1/1 hits, 0.30 expected hits
                                          1 Artillery owned by the USSR and 1 Infantry owned by the Germany lost in Eastern Ukraine
                                      Germany win, taking Eastern Ukraine from USSR with 2 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 11
                                      Casualties for USSR: 1 Artillery and 1 Infantry
                                      Casualties for Germany: 1 Infantry
                                  Battle in Moscow
                                      Germany attack with 1 Fighter, 20 Infantrys, 4 Light-Tanks, 2 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery and 2 SS-Infantrys
                                      USSR defend with 2 Air-Transports, 1 Anti-Air, 3 Artillerys, 2 Commissars, 1 Commissariat, 1 Factory, 1 Fighter, 1 Flag, 11 Infantrys, 7 Mech-Infs and 3 Tank-Destroyers
                                          AA fire in Moscow : 0/1 hits, 0.10 expected hits
                                          anti-vehicle gun fire in Moscow : 1/3 hits, 0.30 expected hits
                                      1 Mech-Inf owned by the Germany lost in Moscow
                                          Germany roll dice for 1 Fighter, 20 Infantrys, 4 Light-Tanks, 1 Mech-Inf, 1 Medium-Tank, 1 SP-Artillery and 2 SS-Infantrys in Moscow, round 2 : 4/30 hits, 8.00 expected hits
                                          USSR roll dice for 2 Air-Transports, 1 Anti-Air, 3 Artillerys, 2 Commissars, 1 Fighter, 11 Infantrys, 7 Mech-Infs and 3 Tank-Destroyers in Moscow, round 2 : 8/28 hits, 9.00 expected hits
                                          1 Infantry owned by the USSR, 2 Air-Transports owned by the USSR, 1 Anti-Air owned by the USSR and 8 Infantrys owned by the Germany lost in Moscow
                                          anti-vehicle gun fire in Moscow : 1/3 hits, 0.30 expected hits
                                      1 Light-Tank owned by the Germany lost in Moscow
                                          Germany roll dice for 1 Fighter, 12 Infantrys, 3 Light-Tanks, 1 Mech-Inf, 1 Medium-Tank, 1 SP-Artillery and 2 SS-Infantrys in Moscow, round 3 : 6/21 hits, 5.90 expected hits
                                          USSR roll dice for 3 Artillerys, 2 Commissars, 1 Fighter, 10 Infantrys, 7 Mech-Infs and 3 Tank-Destroyers in Moscow, round 3 : 7/24 hits, 8.40 expected hits
                                          6 Infantrys owned by the USSR and 7 Infantrys owned by the Germany lost in Moscow
                                          anti-vehicle gun fire in Moscow : 1/3 hits, 0.30 expected hits
                                      1 SP-Artillery owned by the Germany lost in Moscow
                                          Germany roll dice for 1 Fighter, 5 Infantrys, 3 Light-Tanks, 1 Mech-Inf, 1 Medium-Tank and 2 SS-Infantrys in Moscow, round 4 : 3/13 hits, 4.20 expected hits
                                          USSR roll dice for 3 Artillerys, 2 Commissars, 1 Fighter, 4 Infantrys, 7 Mech-Infs and 3 Tank-Destroyers in Moscow, round 4 : 7/18 hits, 6.40 expected hits
                                          1 Infantry owned by the USSR, 1 Artillery owned by the USSR, 2 SS-Infantrys owned by the Germany, 1 Commissar owned by the USSR and 5 Infantrys owned by the Germany lost in Moscow
                                      1 Medium-Tank owned by the Germany, 1 Mech-Inf owned by the Germany and 3 Light-Tanks owned by the Germany retreated to Leningrad
                                      USSR win with 2 Artillerys, 1 Commissar, 1 Fighter, 3 Infantrys, 7 Mech-Infs and 3 Tank-Destroyers remaining. Battle score for attacker is -104
                                      Casualties for Germany: 20 Infantrys, 1 Light-Tank, 1 Mech-Inf, 1 SP-Artillery and 2 SS-Infantrys
                                      Casualties for USSR: 2 Air-Transports, 1 Anti-Air, 1 Artillery, 1 Commissar and 8 Infantrys
                          
                              Non Combat Move - Germany
                                  1 Fighter moved from Moscow to Leningrad
                                  8 Infantrys moved from Gulf of Bothnia Sea Zone to Leningrad
                                  1 Transport moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                                  1 Medium-Tank and 1 SS-Infantry moved from West Germany to Baltic Sea Zone
                                  1 Medium-Tank, 1 SS-Infantry and 1 Transport moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                                  1 Medium-Tank and 1 SS-Infantry moved from Gulf of Bothnia Sea Zone to Leningrad
                                  2 Fighters moved from Denmark to Leningrad
                                  2 Fighters moved from France to West Germany
                          
                              Purchase Units - Germany
                                  Trigger Germany Late 1942: Germany has their production frontier changed to: production_Germany_2
                                  Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                                  Germany buy 3 Heavy-Tanks, 4 Infantrys, 1 SS-Panzer and 1 Tank-Destroyer; Remaining resources: 14 SS; 63 Fuel; 12 Iron; 0 PUs; 0 Officials; 
                          
                              Place Units - Germany
                                  3 Heavy-Tanks, 1 SS-Panzer and 1 Tank-Destroyer placed in West Germany
                                  4 Infantrys placed in East Prussia
                                  1 Submarine placed in Baltic Sea Zone
                          
                              Turn Complete - Germany
                                  Germany collect 117 PUs; end with 117 PUs
                                  Units generate 30 Fuel; Germany end with 93 Fuel
                                  Units generate 19 SS; Germany end with 33 SS
                                  Units generate 7 Iron; Germany end with 19 Iron
                          

                          Combat Hit Differential Summary :

                          anti-vehicle gun fire in Moscow : : 2.10
                          AA fire in Moscow : : -0.10
                          Britain : 0.40
                          USSR : -2.30
                          France : -1.50
                          Germany : -4.20
                          

                          Savegame

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: Balkan round 6

                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                            Game History

                            Round: 6
                            
                                Combat Move - Balkan
                                    1 Infantry moved from Western Ukraine to Eastern Ukraine
                                    1 Infantry moved from Romania to Western Ukraine
                                    1 Fighter moved from Romania to Central Russia
                                    3 Infantrys moved from Byelorussia to Central Russia
                                    8 Infantrys moved from Byelorussia to Leningrad
                            
                                Combat - Balkan
                                    Battle in Central Russia
                                        Balkan attack with 1 Fighter and 3 Infantrys
                                        USSR defend with 1 Artillery, 1 Commissariat, 1 Flag and 1 Infantry
                                            Balkan roll dice for 1 Fighter and 3 Infantrys in Central Russia, round 2 : 0/4 hits, 1.10 expected hits
                                            USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 2 : 0/2 hits, 0.60 expected hits
                                            Balkan roll dice for 1 Fighter and 3 Infantrys in Central Russia, round 3 : 0/4 hits, 1.10 expected hits
                                            USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 3 : 2/2 hits, 0.60 expected hits
                                            2 Infantrys owned by the Balkan lost in Central Russia
                                            Balkan roll dice for 1 Fighter and 1 Infantry in Central Russia, round 4 : 1/2 hits, 0.70 expected hits
                                            USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 4 : 0/2 hits, 0.60 expected hits
                                            1 Infantry owned by the USSR lost in Central Russia
                                            Balkan roll dice for 1 Fighter and 1 Infantry in Central Russia, round 5 : 1/2 hits, 0.70 expected hits
                                            USSR roll dice for 1 Artillery in Central Russia, round 5 : 1/1 hits, 0.30 expected hits
                                            1 Artillery owned by the USSR and 1 Infantry owned by the Balkan lost in Central Russia
                                        Balkan win with 1 Fighter remaining. Battle score for attacker is -9
                                        Casualties for Balkan: 3 Infantrys
                                        Casualties for USSR: 1 Artillery and 1 Infantry
                            
                                Non Combat Move - Balkan
                                    1 Fighter moved from Central Russia to Leningrad
                            
                                Export to Germany - Balkan
                                    Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
                                    Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
                                    Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 20 Iron
                                    Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
                            
                                Purchase Units - Balkan
                                    Trigger Balkan Late 1942: Balkan has their production frontier changed to: production_Balkan_3
                                    Balkan buy 1 Fighter and 1 Infantry; Remaining resources: 1 Fuel; 0 Iron; 5 PUs; 
                            
                                Place Units - Balkan
                                    1 Fighter and 1 Infantry placed in Romania
                            
                                Turn Complete - Balkan
                                    Balkan collect 31 PUs; end with 36 PUs
                                    Units generate 2 Fuel; Balkan end with 3 Fuel
                                    Units generate 1 Iron; Balkan end with 1 Iron
                            

                            Combat Hit Differential Summary :

                            Balkan : -1.60
                            USSR : 0.90
                            

                            Savegame

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: Finland round 6

                              TripleA Turn Summary for game: Iron War, version: 0.2.7

                              Game History

                              Round: 6
                              
                                  Combat Move - Finland
                                      1 Infantry moved from Leningrad to Central Russia
                                            Finland take Central Russia from USSR
                                      1 Infantry moved from Eastern Finland to Leningrad
                                      1 Fighter moved from Finland to Leningrad
                              
                                  Combat - Finland
                              
                                  Non Combat Move - Finland
                              
                                  Export to Germany - Finland
                                      Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                                      Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                                      Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 21 Iron
                                      Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
                              
                                  Purchase Units - Finland
                                      Trigger Finland Late 1942: Finland has their production frontier changed to: production_Finland_3
                                      Finland buy 1 Light-Tank; Remaining resources: 1 Fuel; 0 Iron; 0 PUs; 
                              
                                  Place Units - Finland
                                      1 Light-Tank placed in Finland
                              
                                  Turn Complete - Finland
                                      Finland collect 16 PUs; end with 16 PUs
                                      Units generate 1 Officials; Finland end with 1 Officials
                                      Units generate 3 Fuel; Finland end with 4 Fuel
                              

                              Combat Hit Differential Summary :

                              Savegame

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                Screwed by Russian tank destroyers yet again. Was hoping to bleed Moscow a bit harder on the strafe there, but G dudded out. Stalin is up

                                redrumR 1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @Black_Elk
                                  last edited by

                                  @Black_Elk Oh boy. I think you just pretty much ended it for the poor Germans. Hard to see them coming back from that defeat at the gates of Moscow. Let the Red Army march towards Berlin begin!

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    Yeah I figured there wasn't much left to lose since Japan failed at Irkutsk, and Axis is getting rolled everywhere else lol. The odds were ok to strafe into the desired position and try to pull a rabbit out the hat next round, but we only put up 4 hits in the first round of combat, which pretty much sealed the deal. Dark days for the Reich hehe

                                    Catch you in a few dude

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: USSR round 6

                                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                                      Game History

                                      Round: 6
                                      
                                          Combat Move - USSR
                                              1 Air-Transport and 1 Infantry moved from Archangel to Byelorussia
                                              1 Air-Transport and 1 Infantry moved from Archangel to Eastern Ukraine
                                              1 Infantry, 1 Mech-Inf and 3 SP-Artillerys moved from Stalingrad to Eastern Ukraine
                                              1 Fighter moved from Moscow to Eastern Ukraine
                                              1 Fighter moved from Archangel to Central Russia
                                              2 Infantrys moved from Volga to Central Russia
                                              1 Infantry moved from Lapland to Eastern Finland
                                                    USSR take Eastern Finland from Finland
                                              1 Tank-Destroyer moved from Irkutsk to Lensk
                                                    USSR take Lensk from Japan
                                              1 Tank-Destroyer moved from Lensk to Irkutsk
                                              1 SP-Artillery moved from Eastern Turkistan to Jezkazgan
                                      
                                          Combat - USSR
                                              USSR lands units in Byelorussia
                                              USSR creates battle in territory Byelorussia
                                              Battle in Central Russia
                                                  USSR attack with 1 Fighter and 2 Infantrys
                                                  Finland defend with 1 Commissariat, 1 Flag and 1 Infantry
                                                      USSR roll dice for 1 Fighter and 2 Infantrys in Central Russia, round 2 : 1/3 hits, 0.90 expected hits
                                                      Finland roll dice for 1 Infantry in Central Russia, round 2 : 0/1 hits, 0.30 expected hits
                                                      1 Infantry owned by the Finland lost in Central Russia
                                                  USSR win, taking Byelorussia from Germany, taking Central Russia from Finland with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10
                                                  Casualties for Finland: 1 Infantry
                                              Battle in Eastern Ukraine
                                                  USSR attack with 1 Air-Transport, 1 Fighter, 2 Infantrys, 1 Mech-Inf and 3 SP-Artillerys
                                                  Balkan defend with 1 Infantry; Germany defend with 1 Flag, 2 Fuel-Barrels, 2 Infantrys, 1 Iron-Ore and 1 Mech-Inf
                                                      USSR roll dice for 1 Air-Transport, 1 Fighter, 2 Infantrys, 1 Mech-Inf and 3 SP-Artillerys in Eastern Ukraine, round 2 : 3/8 hits, 2.00 expected hits
                                                      Germany roll dice for 3 Infantrys and 1 Mech-Inf in Eastern Ukraine, round 2 : 1/4 hits, 1.20 expected hits
                                                      1 Infantry owned by the USSR, 1 Infantry owned by the Balkan and 2 Infantrys owned by the Germany lost in Eastern Ukraine
                                                      USSR roll dice for 1 Air-Transport, 1 Fighter, 1 Infantry, 1 Mech-Inf and 3 SP-Artillerys in Eastern Ukraine, round 3 : 1/7 hits, 1.70 expected hits
                                                      Germany roll dice for 1 Mech-Inf in Eastern Ukraine, round 3 : 0/1 hits, 0.30 expected hits
                                                  1 Mech-Inf owned by the Germany lost in Eastern Ukraine
                                                  USSR win, taking Eastern Ukraine from Germany with 1 Air-Transport, 1 Fighter, 1 Infantry, 1 Mech-Inf and 3 SP-Artillerys remaining. Battle score for attacker is 32
                                                  Casualties for USSR: 1 Infantry
                                                  Casualties for Balkan: 1 Infantry
                                                  Casualties for Germany: 2 Infantrys and 1 Mech-Inf
                                      
                                          Non Combat Move - USSR
                                              1 Fighter moved from Eastern Ukraine to Moscow
                                              1 Fighter moved from Central Russia to Moscow
                                              1 Air-Transport moved from Eastern Ukraine to Stalingrad
                                              1 Air-Transport moved from Byelorussia to Archangel
                                              1 Fighter moved from Moscow to Archangel
                                              1 Artillery moved from Volga to Moscow
                                              1 Commissar moved from Archangel to Moscow
                                              4 Infantrys moved from Archangel to Moscow
                                      
                                          Purchase Units - USSR
                                              Trigger USSR Late 1942: USSR has their production frontier changed to: production_USSR_2
                                              USSR buy 2 Anti-Airs, 1 Commissar, 1 Fighter, 3 Heavy-Tanks, 5 Infantrys and 1 Tank-Destroyer; Remaining resources: 118 Fuel; 1 Iron; 0 PUs; 0 Officials; 0 SS; 
                                      
                                          Place Units - USSR
                                              1 Commissar placed in Archangel
                                              2 Infantrys placed in Siberia
                                              1 Infantry and 1 Tank-Destroyer placed in Irkutsk
                                              1 Infantry placed in Irkutsk
                                              2 Heavy-Tanks placed in Moscow
                                              1 Anti-Air, 1 Fighter and 1 Infantry placed in Stalingrad
                                              1 Heavy-Tank placed in Stalingrad
                                              USSR undo move 5.
                                              1 Heavy-Tank placed in Moscow
                                              1 Heavy-Tank placed in Archangel
                                              1 Anti-Air placed in Moscow
                                      
                                          Turn Complete - USSR
                                              USSR collect 140 PUs; end with 140 PUs
                                              Units generate 50 Fuel; USSR end with 168 Fuel
                                              Units generate 7 SS; USSR end with 7 SS
                                              Units generate 4 Officials; USSR end with 4 Officials
                                              Units generate 8 Iron; USSR end with 9 Iron
                                              USSR creates 1 Air-Transport in Siberia
                                      

                                      Combat Hit Differential Summary :

                                      Finland : -0.30
                                      USSR : 0.40
                                      Germany : -0.50
                                      

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Britain round 6

                                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                                        Game History

                                        Round: 6
                                        
                                            Combat Move - Britain
                                                        AA fire in Gulf of Bothnia Sea Zone : 0/2 hits, 0.20 expected hits
                                                2 Air-Transports, 1 Dive-Bomber and 2 Infantrys moved from Norway to Finland
                                                1 Dive-Bomber moved from North Sea Zone to Denmark
                                                1 Anti-Air and 2 Infantrys moved from England to North Sea Zone
                                                1 Anti-Air and 2 Infantrys moved from North Sea Zone to Denmark
                                                1 Artillery and 1 Infantry moved from England to North Sea Zone
                                                1 Artillery and 1 Infantry moved from North Sea Zone to Denmark
                                                1 Infantry moved from England to North Sea Zone
                                                1 Artillery and 1 Infantry moved from Norway to North Sea Zone
                                                1 Artillery and 2 Infantrys moved from North Sea Zone to France
                                                2 Fighters moved from North Sea Zone to France
                                                1 Infantry moved from Normandy to France
                                                1 Infantry moved from Normandy to France
                                        
                                            Combat - Britain
                                                Battle in Finland
                                                    Britain attack with 2 Air-Transports, 1 Dive-Bomber and 2 Infantrys
                                                    Finland defend with 1 Factory, 1 Flag, 3 Fuel-Barrels and 1 Light-Tank; Germany defend with 1 SS-Potential
                                                        dive bombing fire in Finland : 1/1 hits, 0.10 expected hits
                                                    1 Light-Tank owned by the Finland lost in Finland
                                                    Britain captures one of Finland capitals
                                                    Some non-combat units are destroyed: 
                                                    Britain win, taking Finland from Finland with 2 Air-Transports, 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 15
                                                    Casualties for Finland: 1 Light-Tank
                                                Battle in Denmark
                                                    Britain attack with 1 Anti-Air, 1 Artillery, 1 Dive-Bomber and 3 Infantrys
                                                    Germany defend with 1 Artillery, 1 Flag, 2 Infantrys and 1 SS-Potential
                                                        Britain roll dice for 1 Anti-Air, 1 Artillery, 1 Dive-Bomber and 3 Infantrys in Denmark, round 2 : 1/6 hits, 1.60 expected hits
                                                        Germany roll dice for 1 Artillery and 2 Infantrys in Denmark, round 2 : 2/3 hits, 0.90 expected hits
                                                    1 Anti-Air owned by the Britain, 1 Infantry owned by the Britain and 1 Infantry owned by the Germany lost in Denmark
                                                        Britain roll dice for 1 Artillery, 1 Dive-Bomber and 2 Infantrys in Denmark, round 3 : 2/4 hits, 1.30 expected hits
                                                        Germany roll dice for 1 Artillery and 1 Infantry in Denmark, round 3 : 1/2 hits, 0.60 expected hits
                                                        1 Infantry owned by the Britain, 1 Artillery owned by the Germany and 1 Infantry owned by the Germany lost in Denmark
                                                    Britain win, taking Denmark from Germany with 1 Artillery, 1 Dive-Bomber and 1 Infantry remaining. Battle score for attacker is 2
                                                    Casualties for Britain: 1 Anti-Air and 2 Infantrys
                                                    Casualties for Germany: 1 Artillery and 2 Infantrys
                                                Battle in France
                                                    Britain attack with 1 Artillery, 2 Fighters and 4 Infantrys
                                                    Germany defend with 1 Artillery, 1 Flag, 3 Infantrys and 1 SS-Potential
                                                        Britain roll dice for 1 Battleship in France, round 2 : 1/1 hits, 0.60 expected hits
                                                        1 Infantry owned by the Germany lost in France
                                                        Britain roll dice for 1 Artillery, 2 Fighters and 4 Infantrys in France, round 2 : 2/7 hits, 2.10 expected hits
                                                        Germany roll dice for 1 Artillery and 2 Infantrys in France, round 2 : 0/3 hits, 0.90 expected hits
                                                        2 Infantrys owned by the Germany lost in France
                                                        Britain roll dice for 1 Artillery, 2 Fighters and 4 Infantrys in France, round 3 : 3/7 hits, 2.10 expected hits
                                                        Germany roll dice for 1 Artillery in France, round 3 : 0/1 hits, 0.30 expected hits
                                                        1 Artillery owned by the Germany lost in France
                                                    Britain captures one of France capitals
                                                    Britain win, taking France from Germany with 1 Artillery, 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 41
                                                    Casualties for Germany: 1 Artillery and 3 Infantrys
                                        
                                            Non Combat Move - Britain
                                                2 Air-Transports and 1 Dive-Bomber moved from Finland to Eastern Finland
                                                2 Fighters moved from France to North Sea Zone
                                                1 Dive-Bomber moved from Denmark to North Sea Zone
                                                1 Infantry moved from Vichy to Normandy
                                                1 Air-Transport and 1 Infantry moved from Gibraltar to Vichy
                                                1 Air-Transport moved from Vichy to Normandy
                                                1 Air-Transport and 1 Infantry moved from Iceland to Norway
                                                1 Air-Transport and 1 Infantry moved from Halifax to Iceland
                                                1 Artillery moved from USA North Atlantic to Halifax
                                                1 Artillery moved from Labrador to Halifax
                                        
                                            Purchase Units - Britain
                                                Trigger Britain Late 1942: Britain has their production frontier changed to: production_Britain_2
                                                Britain buy 1 Anti-Air, 2 Artillerys and 7 Infantrys; Remaining resources: 36 Fuel; 6 Iron; 0 PUs; 0 SS; 
                                        
                                            Place Units - Britain
                                                1 Anti-Air, 1 Artillery and 3 Infantrys placed in Norway
                                                1 Artillery and 4 Infantrys placed in England
                                        
                                            Turn Complete - Britain
                                                Britain collect 84 PUs; end with 84 PUs
                                                Units generate 4 SS; Britain end with 4 SS
                                                Units generate 16 Fuel; Britain end with 52 Fuel
                                                Units generate 2 Iron; Britain end with 8 Iron
                                                Britain creates 1 Air-Transport in Halifax
                                        

                                        Combat Hit Differential Summary :

                                        Britain : 1.30
                                        dive bombing fire in Finland : : 0.90
                                        AA fire in Gulf of Bothnia Sea Zone : : -0.20
                                        Germany : 0.30
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: France round 6

                                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                                          Game History

                                          Round: 6
                                          
                                              Combat Move - France
                                                      British-Colonies takes Somaliland from Italy
                                                  1 Colonial-Infantry moved from Sicily to Tyrrhenian Sea Zone
                                                  1 Colonial-Infantry and 1 Transport moved from Tyrrhenian Sea Zone to Adriatic Sea Zone
                                                  1 Colonial-Infantry moved from Adriatic Sea Zone to Croatia
                                                        France take Croatia from Balkan
                                                  1 Mech-Inf moved from Kenya to Somaliland
                                                  1 Artillery and 4 Colonial-Infantrys moved from Uganda to Kenya
                                                  1 Colonial-Infantry and 1 Mech-Inf moved from Ubangi-Shari to Kenya
                                                  1 Colonial-Infantry moved from Ubangi-Shari to Uganda
                                          
                                              Combat - France
                                          
                                              Non Combat Move - France
                                          
                                              Aid the colonies - France
                                                  France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support
                                                  Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support
                                                  Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 50 PUs
                                                  Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2
                                          
                                              Purchase Units - France
                                                  Trigger France Late 1942: France has their production frontier changed to: production_France_2
                                                  France buy 2 Colonial-Infantrys, 2 Infantrys and 1 Tank-Destroyer; Remaining resources: 12 Fuel; 0 PUs; 2 CR; 1 Iron; 0 SS; 
                                          
                                              Place Units - France
                                                  2 Colonial-Infantrys, 2 Infantrys and 1 Tank-Destroyer placed in Normandy
                                          
                                              Turn Complete - France
                                                  France collect 52 PUs; end with 52 PUs
                                                  Units generate 4 Fuel; France end with 16 Fuel
                                                  Units generate 11 CR; France end with 13 CR
                                                  Units generate 3 SS; France end with 3 SS
                                                  Units generate 1 Iron; France end with 2 Iron
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: British-Colonies round 6

                                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                                            Game History

                                            Round: 6
                                            
                                                Combat Move - British-Colonies
                                                        British-Colonies takes Tobruk from Italy
                                                    1 Artillery moved from Uganda to Kenya
                                                    1 Colonial-Infantry, 1 Infantry and 2 Mech-Infs moved from South Sudan to Kenya
                                                    1 Infantry and 1 Mech-Inf moved from Nigeria to South Sudan
                                                    2 Infantrys moved from Nigeria to Chad
                                                    British-Colonies undo move 2.
                                                    1 Colonial-Infantry moved from South Sudan to Uganda
                                                    2 Colonial-Infantrys moved from Tunesia to Tyrrhenian Sea Zone
                                                    2 Colonial-Infantrys and 1 Transport moved from Tyrrhenian Sea Zone to Adriatic Sea Zone
                                                    2 Colonial-Infantrys moved from Adriatic Sea Zone to Tobruk
                                            
                                                Combat - British-Colonies
                                            
                                                Non Combat Move - British-Colonies
                                            
                                                Purchase Units - British-Colonies
                                                    Trigger British-Colonies Late 1942: British-Colonies has their production frontier changed to: production_British-Colonies_2
                                                    British-Colonies buy 1 Anti-Air, 1 Colonial-Infantry, 1 Dive-Bomber and 1 Mech-Inf; Remaining resources: 22 Fuel; 1 Iron; 0 PUs; 5 CR; 0 SS; 
                                            
                                                Place Units - British-Colonies
                                                    1 Anti-Air, 1 Colonial-Infantry, 1 Dive-Bomber and 1 Mech-Inf placed in Nigeria
                                            
                                                Turn Complete - British-Colonies
                                                    British-Colonies collect 51 PUs; end with 51 PUs
                                                    Units generate 10 CR; British-Colonies end with 15 CR
                                                    Units generate 8 Fuel; British-Colonies end with 30 Fuel
                                                    Units generate 2 Iron; British-Colonies end with 3 Iron
                                                    Units generate 1 SS; British-Colonies end with 1 SS
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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