TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

    Scheduled Pinned Locked Moved Play By Forum
    183 Posts 3 Posters 98.0k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: China round 5

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 5
      
          Combat Move - China
              1 Anti-Air moved from Chungking to Changsha
              1 Infantry moved from Burma Road to Changsha
              2 Fighters moved from Chungking to Changsha
              1 Infantry moved from Lanchow to Peking
                    China take Peking from Japan
      
          Combat - China
              Battle in Changsha
                  China attack with 1 Anti-Air, 2 Fighters and 1 Infantry
                  Japan defend with 1 Flag, 1 Iron-Ore, 1 Light-Tank and 1 Medium-Tank
                      China roll dice for 1 Anti-Air, 2 Fighters and 1 Infantry in Changsha, round 2 : 2/4 hits, 1.30 expected hits
                      Japan roll dice for 1 Light-Tank and 1 Medium-Tank in Changsha, round 2 : 2/2 hits, 0.90 expected hits
                  1 Anti-Air owned by the China, 1 Light-Tank owned by the Japan, 1 Medium-Tank owned by the Japan and 1 Infantry owned by the China lost in Changsha
                  China win with 2 Fighters remaining. Battle score for attacker is 12
                  Casualties for China: 1 Anti-Air and 1 Infantry
                  Casualties for Japan: 1 Light-Tank and 1 Medium-Tank
      
          Non Combat Move - China
              2 Fighters moved from Changsha to Chungking
              1 Infantry moved from Qinghai to Lanchow
      
          Purchase Units - China
              China buy 1 Anti-Air, 1 Infantry and 1 Tank-Destroyer; Remaining resources: 6 Fuel; 1 Iron; 0 PUs; 
      
          Place Units - China
              1 Anti-Air, 1 Infantry and 1 Tank-Destroyer placed in Chungking
      
          Turn Complete - China
              China collect 24 PUs; end with 24 PUs
              Units generate 2 Fuel; China end with 8 Fuel
              Units generate 1 Iron; China end with 2 Iron
      

      Combat Hit Differential Summary :

      China : 0.70
      Japan : 1.10
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Brazil round 5

        TripleA Turn Summary for game: Iron War, version: 0.2.7

        Game History

        Round: 5
        
            Combat Move - Brazil
                1 Artillery and 2 Infantrys moved from Nordeste to Natal Sea Zone
                1 Artillery, 2 Infantrys and 1 Transport moved from Natal Sea Zone to West African Sea Zone
                1 Artillery and 2 Infantrys moved from West African Sea Zone to Morocco
                1 Anti-Air, 1 Artillery and 1 Infantry moved from Algerian Desert to Tunesia
        
            Non Combat Move - Brazil
                1 Cruiser moved from Indian Ocean 7 Sea Zone to Indian Ocean 2 Sea Zone
        
            Purchase Units - Brazil
                Trigger Brazil Early 1942: Brazil has their production frontier changed to: production_Brazil_2
                Brazil buy 1 Artillery and 2 Infantrys; Remaining resources: 4 Fuel; 1 Iron; 6 PUs; 
        
            Place Units - Brazil
                1 Artillery and 2 Infantrys placed in Brazil
        
            Turn Complete - Brazil
                Brazil collect 17 PUs; end with 23 PUs
                Units generate 2 Fuel; Brazil end with 6 Fuel
                Units generate 1 Iron; Brazil end with 2 Iron
        

        Combat Hit Differential Summary :

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Black_Elk
          last edited by

          @Black_Elk Yeah, I missed that Japan could hit China with that many units. I should have moved a few fighters to defend the chinese army.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 0
          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Germany round 6

            TripleA Turn Summary for game: Iron War, version: 0.2.7

            Game History

            Round: 6
            
                Combat Move - Germany
                    Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "If the tanks succeed, then victory follows." - Panzer General Heinz Guderian  Several nations can now purchase Heavy-Tanks.
                    1 Fighter, 20 Infantrys, 3 Light-Tanks, 2 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery and 2 SS-Infantrys moved from Leningrad to Moscow
                    1 Light-Tank moved from Byelorussia to Moscow
                    1 Infantry and 1 Mech-Inf moved from East Prussia to Eastern Ukraine
                    2 Infantrys moved from Byelorussia to Eastern Ukraine
                    3 Transports moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                    4 Infantrys moved from East Prussia to Baltic Sea Zone
                    3 Infantrys moved from Berlin to Baltic Sea Zone
                    1 Infantry moved from East Prussia to Baltic Sea Zone
                    8 Infantrys and 3 Transports moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                    1 Artillery and 3 Infantrys moved from West Germany to Denmark
                    2 Fighters moved from West Germany to Denmark
                    1 Artillery and 3 Infantrys moved from West Germany to France
                    2 Fighters moved from West Germany to France
            
                Combat - Germany
                    Battle in Denmark
                        Germany attack with 1 Artillery, 2 Fighters and 3 Infantrys
                        Britain defend with 1 Flag, 2 Infantrys and 1 SS-Potential
                            Germany roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Denmark, round 2 : 2/6 hits, 1.90 expected hits
                            Britain roll dice for 2 Infantrys in Denmark, round 2 : 1/2 hits, 0.60 expected hits
                            2 Infantrys owned by the Britain and 1 Infantry owned by the Germany lost in Denmark
                        Germany win, taking Denmark from Britain with 1 Artillery, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 10
                        Casualties for Germany: 1 Infantry
                        Casualties for Britain: 2 Infantrys
                    Battle in France
                        Germany attack with 1 Artillery, 2 Fighters and 3 Infantrys
                        Britain defend with 3 Infantrys; France defend with 1 Flag and 1 SS-Potential
                            Germany roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in France, round 2 : 1/6 hits, 1.90 expected hits
                            France roll dice for 3 Infantrys in France, round 2 : 0/3 hits, 0.90 expected hits
                            1 Infantry owned by the Britain lost in France
                            Germany roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in France, round 3 : 3/6 hits, 1.90 expected hits
                            France roll dice for 2 Infantrys in France, round 3 : 0/2 hits, 0.60 expected hits
                            2 Infantrys owned by the Britain lost in France
                        Germany captures one of France capitals
                        Germany win, taking France from France with 1 Artillery, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 30
                        Casualties for Britain: 3 Infantrys
                    Battle in Eastern Ukraine
                        Germany attack with 3 Infantrys and 1 Mech-Inf
                        USSR defend with 1 Artillery, 1 Flag, 2 Fuel-Barrels, 1 Infantry and 1 Iron-Ore
                            Germany roll dice for 3 Infantrys and 1 Mech-Inf in Eastern Ukraine, round 2 : 0/4 hits, 0.80 expected hits
                            USSR roll dice for 1 Artillery and 1 Infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.60 expected hits
                            Germany roll dice for 3 Infantrys and 1 Mech-Inf in Eastern Ukraine, round 3 : 1/4 hits, 0.80 expected hits
                            USSR roll dice for 1 Artillery and 1 Infantry in Eastern Ukraine, round 3 : 0/2 hits, 0.60 expected hits
                            1 Infantry owned by the USSR lost in Eastern Ukraine
                            Germany roll dice for 3 Infantrys and 1 Mech-Inf in Eastern Ukraine, round 4 : 2/4 hits, 0.80 expected hits
                            USSR roll dice for 1 Artillery in Eastern Ukraine, round 4 : 1/1 hits, 0.30 expected hits
                            1 Artillery owned by the USSR and 1 Infantry owned by the Germany lost in Eastern Ukraine
                        Germany win, taking Eastern Ukraine from USSR with 2 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 11
                        Casualties for USSR: 1 Artillery and 1 Infantry
                        Casualties for Germany: 1 Infantry
                    Battle in Moscow
                        Germany attack with 1 Fighter, 20 Infantrys, 4 Light-Tanks, 2 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery and 2 SS-Infantrys
                        USSR defend with 2 Air-Transports, 1 Anti-Air, 3 Artillerys, 2 Commissars, 1 Commissariat, 1 Factory, 1 Fighter, 1 Flag, 11 Infantrys, 7 Mech-Infs and 3 Tank-Destroyers
                            AA fire in Moscow : 0/1 hits, 0.10 expected hits
                            anti-vehicle gun fire in Moscow : 1/3 hits, 0.30 expected hits
                        1 Mech-Inf owned by the Germany lost in Moscow
                            Germany roll dice for 1 Fighter, 20 Infantrys, 4 Light-Tanks, 1 Mech-Inf, 1 Medium-Tank, 1 SP-Artillery and 2 SS-Infantrys in Moscow, round 2 : 4/30 hits, 8.00 expected hits
                            USSR roll dice for 2 Air-Transports, 1 Anti-Air, 3 Artillerys, 2 Commissars, 1 Fighter, 11 Infantrys, 7 Mech-Infs and 3 Tank-Destroyers in Moscow, round 2 : 8/28 hits, 9.00 expected hits
                            1 Infantry owned by the USSR, 2 Air-Transports owned by the USSR, 1 Anti-Air owned by the USSR and 8 Infantrys owned by the Germany lost in Moscow
                            anti-vehicle gun fire in Moscow : 1/3 hits, 0.30 expected hits
                        1 Light-Tank owned by the Germany lost in Moscow
                            Germany roll dice for 1 Fighter, 12 Infantrys, 3 Light-Tanks, 1 Mech-Inf, 1 Medium-Tank, 1 SP-Artillery and 2 SS-Infantrys in Moscow, round 3 : 6/21 hits, 5.90 expected hits
                            USSR roll dice for 3 Artillerys, 2 Commissars, 1 Fighter, 10 Infantrys, 7 Mech-Infs and 3 Tank-Destroyers in Moscow, round 3 : 7/24 hits, 8.40 expected hits
                            6 Infantrys owned by the USSR and 7 Infantrys owned by the Germany lost in Moscow
                            anti-vehicle gun fire in Moscow : 1/3 hits, 0.30 expected hits
                        1 SP-Artillery owned by the Germany lost in Moscow
                            Germany roll dice for 1 Fighter, 5 Infantrys, 3 Light-Tanks, 1 Mech-Inf, 1 Medium-Tank and 2 SS-Infantrys in Moscow, round 4 : 3/13 hits, 4.20 expected hits
                            USSR roll dice for 3 Artillerys, 2 Commissars, 1 Fighter, 4 Infantrys, 7 Mech-Infs and 3 Tank-Destroyers in Moscow, round 4 : 7/18 hits, 6.40 expected hits
                            1 Infantry owned by the USSR, 1 Artillery owned by the USSR, 2 SS-Infantrys owned by the Germany, 1 Commissar owned by the USSR and 5 Infantrys owned by the Germany lost in Moscow
                        1 Medium-Tank owned by the Germany, 1 Mech-Inf owned by the Germany and 3 Light-Tanks owned by the Germany retreated to Leningrad
                        USSR win with 2 Artillerys, 1 Commissar, 1 Fighter, 3 Infantrys, 7 Mech-Infs and 3 Tank-Destroyers remaining. Battle score for attacker is -104
                        Casualties for Germany: 20 Infantrys, 1 Light-Tank, 1 Mech-Inf, 1 SP-Artillery and 2 SS-Infantrys
                        Casualties for USSR: 2 Air-Transports, 1 Anti-Air, 1 Artillery, 1 Commissar and 8 Infantrys
            
                Non Combat Move - Germany
                    1 Fighter moved from Moscow to Leningrad
                    8 Infantrys moved from Gulf of Bothnia Sea Zone to Leningrad
                    1 Transport moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                    1 Medium-Tank and 1 SS-Infantry moved from West Germany to Baltic Sea Zone
                    1 Medium-Tank, 1 SS-Infantry and 1 Transport moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                    1 Medium-Tank and 1 SS-Infantry moved from Gulf of Bothnia Sea Zone to Leningrad
                    2 Fighters moved from Denmark to Leningrad
                    2 Fighters moved from France to West Germany
            
                Purchase Units - Germany
                    Trigger Germany Late 1942: Germany has their production frontier changed to: production_Germany_2
                    Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                    Germany buy 3 Heavy-Tanks, 4 Infantrys, 1 SS-Panzer and 1 Tank-Destroyer; Remaining resources: 14 SS; 63 Fuel; 12 Iron; 0 PUs; 0 Officials; 
            
                Place Units - Germany
                    3 Heavy-Tanks, 1 SS-Panzer and 1 Tank-Destroyer placed in West Germany
                    4 Infantrys placed in East Prussia
                    1 Submarine placed in Baltic Sea Zone
            
                Turn Complete - Germany
                    Germany collect 117 PUs; end with 117 PUs
                    Units generate 30 Fuel; Germany end with 93 Fuel
                    Units generate 19 SS; Germany end with 33 SS
                    Units generate 7 Iron; Germany end with 19 Iron
            

            Combat Hit Differential Summary :

            anti-vehicle gun fire in Moscow : : 2.10
            AA fire in Moscow : : -0.10
            Britain : 0.40
            USSR : -2.30
            France : -1.50
            Germany : -4.20
            

            Savegame

            1 Reply Last reply Reply Quote 0
            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: Balkan round 6

              TripleA Turn Summary for game: Iron War, version: 0.2.7

              Game History

              Round: 6
              
                  Combat Move - Balkan
                      1 Infantry moved from Western Ukraine to Eastern Ukraine
                      1 Infantry moved from Romania to Western Ukraine
                      1 Fighter moved from Romania to Central Russia
                      3 Infantrys moved from Byelorussia to Central Russia
                      8 Infantrys moved from Byelorussia to Leningrad
              
                  Combat - Balkan
                      Battle in Central Russia
                          Balkan attack with 1 Fighter and 3 Infantrys
                          USSR defend with 1 Artillery, 1 Commissariat, 1 Flag and 1 Infantry
                              Balkan roll dice for 1 Fighter and 3 Infantrys in Central Russia, round 2 : 0/4 hits, 1.10 expected hits
                              USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 2 : 0/2 hits, 0.60 expected hits
                              Balkan roll dice for 1 Fighter and 3 Infantrys in Central Russia, round 3 : 0/4 hits, 1.10 expected hits
                              USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 3 : 2/2 hits, 0.60 expected hits
                              2 Infantrys owned by the Balkan lost in Central Russia
                              Balkan roll dice for 1 Fighter and 1 Infantry in Central Russia, round 4 : 1/2 hits, 0.70 expected hits
                              USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 4 : 0/2 hits, 0.60 expected hits
                              1 Infantry owned by the USSR lost in Central Russia
                              Balkan roll dice for 1 Fighter and 1 Infantry in Central Russia, round 5 : 1/2 hits, 0.70 expected hits
                              USSR roll dice for 1 Artillery in Central Russia, round 5 : 1/1 hits, 0.30 expected hits
                              1 Artillery owned by the USSR and 1 Infantry owned by the Balkan lost in Central Russia
                          Balkan win with 1 Fighter remaining. Battle score for attacker is -9
                          Casualties for Balkan: 3 Infantrys
                          Casualties for USSR: 1 Artillery and 1 Infantry
              
                  Non Combat Move - Balkan
                      1 Fighter moved from Central Russia to Leningrad
              
                  Export to Germany - Balkan
                      Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
                      Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
                      Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 20 Iron
                      Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
              
                  Purchase Units - Balkan
                      Trigger Balkan Late 1942: Balkan has their production frontier changed to: production_Balkan_3
                      Balkan buy 1 Fighter and 1 Infantry; Remaining resources: 1 Fuel; 0 Iron; 5 PUs; 
              
                  Place Units - Balkan
                      1 Fighter and 1 Infantry placed in Romania
              
                  Turn Complete - Balkan
                      Balkan collect 31 PUs; end with 36 PUs
                      Units generate 2 Fuel; Balkan end with 3 Fuel
                      Units generate 1 Iron; Balkan end with 1 Iron
              

              Combat Hit Differential Summary :

              Balkan : -1.60
              USSR : 0.90
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: Finland round 6

                TripleA Turn Summary for game: Iron War, version: 0.2.7

                Game History

                Round: 6
                
                    Combat Move - Finland
                        1 Infantry moved from Leningrad to Central Russia
                              Finland take Central Russia from USSR
                        1 Infantry moved from Eastern Finland to Leningrad
                        1 Fighter moved from Finland to Leningrad
                
                    Combat - Finland
                
                    Non Combat Move - Finland
                
                    Export to Germany - Finland
                        Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                        Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                        Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 21 Iron
                        Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
                
                    Purchase Units - Finland
                        Trigger Finland Late 1942: Finland has their production frontier changed to: production_Finland_3
                        Finland buy 1 Light-Tank; Remaining resources: 1 Fuel; 0 Iron; 0 PUs; 
                
                    Place Units - Finland
                        1 Light-Tank placed in Finland
                
                    Turn Complete - Finland
                        Finland collect 16 PUs; end with 16 PUs
                        Units generate 1 Officials; Finland end with 1 Officials
                        Units generate 3 Fuel; Finland end with 4 Fuel
                

                Combat Hit Differential Summary :

                Savegame

                1 Reply Last reply Reply Quote 0
                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  Screwed by Russian tank destroyers yet again. Was hoping to bleed Moscow a bit harder on the strafe there, but G dudded out. Stalin is up

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Black_Elk
                    last edited by

                    @Black_Elk Oh boy. I think you just pretty much ended it for the poor Germans. Hard to see them coming back from that defeat at the gates of Moscow. Let the Red Army march towards Berlin begin!

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      Yeah I figured there wasn't much left to lose since Japan failed at Irkutsk, and Axis is getting rolled everywhere else lol. The odds were ok to strafe into the desired position and try to pull a rabbit out the hat next round, but we only put up 4 hits in the first round of combat, which pretty much sealed the deal. Dark days for the Reich hehe

                      Catch you in a few dude

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: USSR round 6

                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                        Game History

                        Round: 6
                        
                            Combat Move - USSR
                                1 Air-Transport and 1 Infantry moved from Archangel to Byelorussia
                                1 Air-Transport and 1 Infantry moved from Archangel to Eastern Ukraine
                                1 Infantry, 1 Mech-Inf and 3 SP-Artillerys moved from Stalingrad to Eastern Ukraine
                                1 Fighter moved from Moscow to Eastern Ukraine
                                1 Fighter moved from Archangel to Central Russia
                                2 Infantrys moved from Volga to Central Russia
                                1 Infantry moved from Lapland to Eastern Finland
                                      USSR take Eastern Finland from Finland
                                1 Tank-Destroyer moved from Irkutsk to Lensk
                                      USSR take Lensk from Japan
                                1 Tank-Destroyer moved from Lensk to Irkutsk
                                1 SP-Artillery moved from Eastern Turkistan to Jezkazgan
                        
                            Combat - USSR
                                USSR lands units in Byelorussia
                                USSR creates battle in territory Byelorussia
                                Battle in Central Russia
                                    USSR attack with 1 Fighter and 2 Infantrys
                                    Finland defend with 1 Commissariat, 1 Flag and 1 Infantry
                                        USSR roll dice for 1 Fighter and 2 Infantrys in Central Russia, round 2 : 1/3 hits, 0.90 expected hits
                                        Finland roll dice for 1 Infantry in Central Russia, round 2 : 0/1 hits, 0.30 expected hits
                                        1 Infantry owned by the Finland lost in Central Russia
                                    USSR win, taking Byelorussia from Germany, taking Central Russia from Finland with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10
                                    Casualties for Finland: 1 Infantry
                                Battle in Eastern Ukraine
                                    USSR attack with 1 Air-Transport, 1 Fighter, 2 Infantrys, 1 Mech-Inf and 3 SP-Artillerys
                                    Balkan defend with 1 Infantry; Germany defend with 1 Flag, 2 Fuel-Barrels, 2 Infantrys, 1 Iron-Ore and 1 Mech-Inf
                                        USSR roll dice for 1 Air-Transport, 1 Fighter, 2 Infantrys, 1 Mech-Inf and 3 SP-Artillerys in Eastern Ukraine, round 2 : 3/8 hits, 2.00 expected hits
                                        Germany roll dice for 3 Infantrys and 1 Mech-Inf in Eastern Ukraine, round 2 : 1/4 hits, 1.20 expected hits
                                        1 Infantry owned by the USSR, 1 Infantry owned by the Balkan and 2 Infantrys owned by the Germany lost in Eastern Ukraine
                                        USSR roll dice for 1 Air-Transport, 1 Fighter, 1 Infantry, 1 Mech-Inf and 3 SP-Artillerys in Eastern Ukraine, round 3 : 1/7 hits, 1.70 expected hits
                                        Germany roll dice for 1 Mech-Inf in Eastern Ukraine, round 3 : 0/1 hits, 0.30 expected hits
                                    1 Mech-Inf owned by the Germany lost in Eastern Ukraine
                                    USSR win, taking Eastern Ukraine from Germany with 1 Air-Transport, 1 Fighter, 1 Infantry, 1 Mech-Inf and 3 SP-Artillerys remaining. Battle score for attacker is 32
                                    Casualties for USSR: 1 Infantry
                                    Casualties for Balkan: 1 Infantry
                                    Casualties for Germany: 2 Infantrys and 1 Mech-Inf
                        
                            Non Combat Move - USSR
                                1 Fighter moved from Eastern Ukraine to Moscow
                                1 Fighter moved from Central Russia to Moscow
                                1 Air-Transport moved from Eastern Ukraine to Stalingrad
                                1 Air-Transport moved from Byelorussia to Archangel
                                1 Fighter moved from Moscow to Archangel
                                1 Artillery moved from Volga to Moscow
                                1 Commissar moved from Archangel to Moscow
                                4 Infantrys moved from Archangel to Moscow
                        
                            Purchase Units - USSR
                                Trigger USSR Late 1942: USSR has their production frontier changed to: production_USSR_2
                                USSR buy 2 Anti-Airs, 1 Commissar, 1 Fighter, 3 Heavy-Tanks, 5 Infantrys and 1 Tank-Destroyer; Remaining resources: 118 Fuel; 1 Iron; 0 PUs; 0 Officials; 0 SS; 
                        
                            Place Units - USSR
                                1 Commissar placed in Archangel
                                2 Infantrys placed in Siberia
                                1 Infantry and 1 Tank-Destroyer placed in Irkutsk
                                1 Infantry placed in Irkutsk
                                2 Heavy-Tanks placed in Moscow
                                1 Anti-Air, 1 Fighter and 1 Infantry placed in Stalingrad
                                1 Heavy-Tank placed in Stalingrad
                                USSR undo move 5.
                                1 Heavy-Tank placed in Moscow
                                1 Heavy-Tank placed in Archangel
                                1 Anti-Air placed in Moscow
                        
                            Turn Complete - USSR
                                USSR collect 140 PUs; end with 140 PUs
                                Units generate 50 Fuel; USSR end with 168 Fuel
                                Units generate 7 SS; USSR end with 7 SS
                                Units generate 4 Officials; USSR end with 4 Officials
                                Units generate 8 Iron; USSR end with 9 Iron
                                USSR creates 1 Air-Transport in Siberia
                        

                        Combat Hit Differential Summary :

                        Finland : -0.30
                        USSR : 0.40
                        Germany : -0.50
                        

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Britain round 6

                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                          Game History

                          Round: 6
                          
                              Combat Move - Britain
                                          AA fire in Gulf of Bothnia Sea Zone : 0/2 hits, 0.20 expected hits
                                  2 Air-Transports, 1 Dive-Bomber and 2 Infantrys moved from Norway to Finland
                                  1 Dive-Bomber moved from North Sea Zone to Denmark
                                  1 Anti-Air and 2 Infantrys moved from England to North Sea Zone
                                  1 Anti-Air and 2 Infantrys moved from North Sea Zone to Denmark
                                  1 Artillery and 1 Infantry moved from England to North Sea Zone
                                  1 Artillery and 1 Infantry moved from North Sea Zone to Denmark
                                  1 Infantry moved from England to North Sea Zone
                                  1 Artillery and 1 Infantry moved from Norway to North Sea Zone
                                  1 Artillery and 2 Infantrys moved from North Sea Zone to France
                                  2 Fighters moved from North Sea Zone to France
                                  1 Infantry moved from Normandy to France
                                  1 Infantry moved from Normandy to France
                          
                              Combat - Britain
                                  Battle in Finland
                                      Britain attack with 2 Air-Transports, 1 Dive-Bomber and 2 Infantrys
                                      Finland defend with 1 Factory, 1 Flag, 3 Fuel-Barrels and 1 Light-Tank; Germany defend with 1 SS-Potential
                                          dive bombing fire in Finland : 1/1 hits, 0.10 expected hits
                                      1 Light-Tank owned by the Finland lost in Finland
                                      Britain captures one of Finland capitals
                                      Some non-combat units are destroyed: 
                                      Britain win, taking Finland from Finland with 2 Air-Transports, 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 15
                                      Casualties for Finland: 1 Light-Tank
                                  Battle in Denmark
                                      Britain attack with 1 Anti-Air, 1 Artillery, 1 Dive-Bomber and 3 Infantrys
                                      Germany defend with 1 Artillery, 1 Flag, 2 Infantrys and 1 SS-Potential
                                          Britain roll dice for 1 Anti-Air, 1 Artillery, 1 Dive-Bomber and 3 Infantrys in Denmark, round 2 : 1/6 hits, 1.60 expected hits
                                          Germany roll dice for 1 Artillery and 2 Infantrys in Denmark, round 2 : 2/3 hits, 0.90 expected hits
                                      1 Anti-Air owned by the Britain, 1 Infantry owned by the Britain and 1 Infantry owned by the Germany lost in Denmark
                                          Britain roll dice for 1 Artillery, 1 Dive-Bomber and 2 Infantrys in Denmark, round 3 : 2/4 hits, 1.30 expected hits
                                          Germany roll dice for 1 Artillery and 1 Infantry in Denmark, round 3 : 1/2 hits, 0.60 expected hits
                                          1 Infantry owned by the Britain, 1 Artillery owned by the Germany and 1 Infantry owned by the Germany lost in Denmark
                                      Britain win, taking Denmark from Germany with 1 Artillery, 1 Dive-Bomber and 1 Infantry remaining. Battle score for attacker is 2
                                      Casualties for Britain: 1 Anti-Air and 2 Infantrys
                                      Casualties for Germany: 1 Artillery and 2 Infantrys
                                  Battle in France
                                      Britain attack with 1 Artillery, 2 Fighters and 4 Infantrys
                                      Germany defend with 1 Artillery, 1 Flag, 3 Infantrys and 1 SS-Potential
                                          Britain roll dice for 1 Battleship in France, round 2 : 1/1 hits, 0.60 expected hits
                                          1 Infantry owned by the Germany lost in France
                                          Britain roll dice for 1 Artillery, 2 Fighters and 4 Infantrys in France, round 2 : 2/7 hits, 2.10 expected hits
                                          Germany roll dice for 1 Artillery and 2 Infantrys in France, round 2 : 0/3 hits, 0.90 expected hits
                                          2 Infantrys owned by the Germany lost in France
                                          Britain roll dice for 1 Artillery, 2 Fighters and 4 Infantrys in France, round 3 : 3/7 hits, 2.10 expected hits
                                          Germany roll dice for 1 Artillery in France, round 3 : 0/1 hits, 0.30 expected hits
                                          1 Artillery owned by the Germany lost in France
                                      Britain captures one of France capitals
                                      Britain win, taking France from Germany with 1 Artillery, 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 41
                                      Casualties for Germany: 1 Artillery and 3 Infantrys
                          
                              Non Combat Move - Britain
                                  2 Air-Transports and 1 Dive-Bomber moved from Finland to Eastern Finland
                                  2 Fighters moved from France to North Sea Zone
                                  1 Dive-Bomber moved from Denmark to North Sea Zone
                                  1 Infantry moved from Vichy to Normandy
                                  1 Air-Transport and 1 Infantry moved from Gibraltar to Vichy
                                  1 Air-Transport moved from Vichy to Normandy
                                  1 Air-Transport and 1 Infantry moved from Iceland to Norway
                                  1 Air-Transport and 1 Infantry moved from Halifax to Iceland
                                  1 Artillery moved from USA North Atlantic to Halifax
                                  1 Artillery moved from Labrador to Halifax
                          
                              Purchase Units - Britain
                                  Trigger Britain Late 1942: Britain has their production frontier changed to: production_Britain_2
                                  Britain buy 1 Anti-Air, 2 Artillerys and 7 Infantrys; Remaining resources: 36 Fuel; 6 Iron; 0 PUs; 0 SS; 
                          
                              Place Units - Britain
                                  1 Anti-Air, 1 Artillery and 3 Infantrys placed in Norway
                                  1 Artillery and 4 Infantrys placed in England
                          
                              Turn Complete - Britain
                                  Britain collect 84 PUs; end with 84 PUs
                                  Units generate 4 SS; Britain end with 4 SS
                                  Units generate 16 Fuel; Britain end with 52 Fuel
                                  Units generate 2 Iron; Britain end with 8 Iron
                                  Britain creates 1 Air-Transport in Halifax
                          

                          Combat Hit Differential Summary :

                          Britain : 1.30
                          dive bombing fire in Finland : : 0.90
                          AA fire in Gulf of Bothnia Sea Zone : : -0.20
                          Germany : 0.30
                          

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: France round 6

                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                            Game History

                            Round: 6
                            
                                Combat Move - France
                                        British-Colonies takes Somaliland from Italy
                                    1 Colonial-Infantry moved from Sicily to Tyrrhenian Sea Zone
                                    1 Colonial-Infantry and 1 Transport moved from Tyrrhenian Sea Zone to Adriatic Sea Zone
                                    1 Colonial-Infantry moved from Adriatic Sea Zone to Croatia
                                          France take Croatia from Balkan
                                    1 Mech-Inf moved from Kenya to Somaliland
                                    1 Artillery and 4 Colonial-Infantrys moved from Uganda to Kenya
                                    1 Colonial-Infantry and 1 Mech-Inf moved from Ubangi-Shari to Kenya
                                    1 Colonial-Infantry moved from Ubangi-Shari to Uganda
                            
                                Combat - France
                            
                                Non Combat Move - France
                            
                                Aid the colonies - France
                                    France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support
                                    Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support
                                    Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 50 PUs
                                    Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2
                            
                                Purchase Units - France
                                    Trigger France Late 1942: France has their production frontier changed to: production_France_2
                                    France buy 2 Colonial-Infantrys, 2 Infantrys and 1 Tank-Destroyer; Remaining resources: 12 Fuel; 0 PUs; 2 CR; 1 Iron; 0 SS; 
                            
                                Place Units - France
                                    2 Colonial-Infantrys, 2 Infantrys and 1 Tank-Destroyer placed in Normandy
                            
                                Turn Complete - France
                                    France collect 52 PUs; end with 52 PUs
                                    Units generate 4 Fuel; France end with 16 Fuel
                                    Units generate 11 CR; France end with 13 CR
                                    Units generate 3 SS; France end with 3 SS
                                    Units generate 1 Iron; France end with 2 Iron
                            

                            Combat Hit Differential Summary :

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: British-Colonies round 6

                              TripleA Turn Summary for game: Iron War, version: 0.2.7

                              Game History

                              Round: 6
                              
                                  Combat Move - British-Colonies
                                          British-Colonies takes Tobruk from Italy
                                      1 Artillery moved from Uganda to Kenya
                                      1 Colonial-Infantry, 1 Infantry and 2 Mech-Infs moved from South Sudan to Kenya
                                      1 Infantry and 1 Mech-Inf moved from Nigeria to South Sudan
                                      2 Infantrys moved from Nigeria to Chad
                                      British-Colonies undo move 2.
                                      1 Colonial-Infantry moved from South Sudan to Uganda
                                      2 Colonial-Infantrys moved from Tunesia to Tyrrhenian Sea Zone
                                      2 Colonial-Infantrys and 1 Transport moved from Tyrrhenian Sea Zone to Adriatic Sea Zone
                                      2 Colonial-Infantrys moved from Adriatic Sea Zone to Tobruk
                              
                                  Combat - British-Colonies
                              
                                  Non Combat Move - British-Colonies
                              
                                  Purchase Units - British-Colonies
                                      Trigger British-Colonies Late 1942: British-Colonies has their production frontier changed to: production_British-Colonies_2
                                      British-Colonies buy 1 Anti-Air, 1 Colonial-Infantry, 1 Dive-Bomber and 1 Mech-Inf; Remaining resources: 22 Fuel; 1 Iron; 0 PUs; 5 CR; 0 SS; 
                              
                                  Place Units - British-Colonies
                                      1 Anti-Air, 1 Colonial-Infantry, 1 Dive-Bomber and 1 Mech-Inf placed in Nigeria
                              
                                  Turn Complete - British-Colonies
                                      British-Colonies collect 51 PUs; end with 51 PUs
                                      Units generate 10 CR; British-Colonies end with 15 CR
                                      Units generate 8 Fuel; British-Colonies end with 30 Fuel
                                      Units generate 2 Iron; British-Colonies end with 3 Iron
                                      Units generate 1 SS; British-Colonies end with 1 SS
                              

                              Combat Hit Differential Summary :

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: South-Africa round 6

                                TripleA Turn Summary for game: Iron War, version: 0.2.7

                                Game History

                                Round: 6
                                
                                    Combat Move - South-Africa
                                        1 Infantry moved from Kenya to Ethiopia
                                        1 Artillery and 1 Infantry moved from Lindi to Tanganyika
                                        1 Infantry and 1 Mech-Inf moved from Rhodesia to Tanganyika
                                        1 Infantry moved from Rhodesia to Lindi
                                        1 Infantry moved from South Africa to Bechuanaland
                                
                                    Non Combat Move - South-Africa
                                
                                    Purchase Units - South-Africa
                                        Trigger South-Africa Late 1942: South-Africa has their production frontier changed to: production_South-Africa_2
                                        South-Africa buy 1 Dive-Bomber; Remaining resources: 22 Fuel; 3 Iron; 0 PUs; 
                                
                                    Place Units - South-Africa
                                        1 Dive-Bomber placed in South Africa
                                
                                    Turn Complete - South-Africa
                                        South-Africa collect 15 PUs; end with 15 PUs
                                        Units generate 6 Fuel; South-Africa end with 28 Fuel
                                        Units generate 1 Iron; South-Africa end with 4 Iron
                                

                                Combat Hit Differential Summary :

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @Black_Elk
                                  last edited by

                                  @Black_Elk I decided to get a bit creative with the British to hopefully put the Axis out of their misery 🙂

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Italy round 6

                                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                                    Game History

                                    Round: 6
                                    
                                        Combat Move - Italy
                                            1 Artillery and 1 Infantry moved from Italy to Croatia
                                            1 Colonial-Infantry moved from North Sudan to Egypt
                                            1 Colonial-Infantry moved from Nubian Desert to Egypt
                                    
                                        Combat - Italy
                                            Battle in Croatia
                                                Italy attack with 1 Artillery and 1 Infantry
                                                France defend with 1 Colonial-Infantry, 1 Flag and 1 SS-Potential
                                                    Italy roll dice for 1 Artillery and 1 Infantry in Croatia, round 2 : 0/2 hits, 0.50 expected hits
                                                    France roll dice for 1 Colonial-Infantry in Croatia, round 2 : 0/1 hits, 0.20 expected hits
                                                    Italy roll dice for 1 Artillery and 1 Infantry in Croatia, round 3 : 2/2 hits, 0.50 expected hits
                                                    France roll dice for 1 Colonial-Infantry in Croatia, round 3 : 0/1 hits, 0.20 expected hits
                                                1 Colonial-Infantry owned by the France lost in Croatia
                                                Italy win, taking Croatia from France with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
                                                Casualties for France: 1 Colonial-Infantry
                                    
                                        Non Combat Move - Italy
                                    
                                        Purchase Units - Italy
                                            Trigger Italy Late 1942: Italy has their production frontier changed to: production_Italy_2
                                            Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                                            Italy buy 1 Artillery, 1 Colonial-Infantry and 5 Infantrys; Remaining resources: 40 Fuel; 3 Iron; 0 PUs; 1 CR; 
                                    
                                        Place Units - Italy
                                            1 Submarine placed in Red Sea Zone
                                            1 Colonial-Infantry and 3 Infantrys placed in Somalia
                                            1 Infantry placed in Italy
                                            1 Artillery and 1 Infantry placed in Libya
                                    
                                        Turn Complete - Italy
                                            Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Balkan in Croatia
                                            Trigger The SS is now recruiting from Croatia: Germany has 1 SS-Potential placed in Croatia
                                            Italy collect 61 PUs; end with 61 PUs
                                            Units generate 7 Fuel; Italy end with 47 Fuel
                                            Units generate 2 Iron; Italy end with 5 Iron
                                            Units generate 2 CR; Italy end with 3 CR
                                    

                                    Combat Hit Differential Summary :

                                    Italy : 1.00
                                    France : -0.40
                                    

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: Iran round 6

                                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                                      Game History

                                      Round: 6
                                      
                                          Combat Move - Iran
                                      
                                          Purchase Units - Iran
                                              Iran buy 1 Infantry; Remaining resources: 3 Fuel; 1 Iron; 2 PUs; 0 CR; 
                                      
                                          Place Units - Iran
                                              1 Infantry placed in Egypt
                                      
                                          Turn Complete - Iran
                                              Iran collect 6 PUs; end with 8 PUs
                                              Units generate 1 Fuel; Iran end with 4 Fuel
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      Black_ElkB 1 Reply Last reply Reply Quote 0
                                      • Black_ElkB Offline
                                        Black_Elk @Black_Elk
                                        last edited by

                                        Dropping in on the Finns! Haha I like it. Looks like the Allies are out for blood

                                        Just realized that lone Iranian dude in central Asia still existed lol. I guess he's been asleep on vacation for a few rounds here.

                                        British-India is up

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: British-India round 6

                                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                                          Game History

                                          Round: 6
                                          
                                              Combat Move - British-India
                                                  1 Infantry moved from Southern Thailand to Thailand
                                                  1 Colonial-Infantry moved from Burma to Thailand
                                                  3 Anti-Airs and 2 Infantrys moved from Lower Burma to Thailand
                                                  1 Colonial-Infantry and 1 Mech-Inf moved from Bengal to Thailand
                                                  British-India undo move 4.
                                                  British-India undo move 3.
                                                  British-India undo move 2.
                                                  British-India undo move 1.
                                                  1 Colonial-Infantry moved from Burma to Hanoi
                                                  3 Fighters moved from French Indochina to Hanoi
                                                  3 Anti-Airs and 2 Infantrys moved from Lower Burma to Thailand
                                                  1 Infantry moved from Southern Thailand to Thailand
                                                  1 Colonial-Infantry and 1 Mech-Inf moved from Bengal to Thailand
                                          
                                              Combat - British-India
                                                  Battle in Hanoi
                                                      British-India attack with 1 Colonial-Infantry and 3 Fighters
                                                      Japan defend with 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                                          British-India roll dice for 1 Colonial-Infantry and 3 Fighters in Hanoi, round 2 : 1/4 hits, 1.70 expected hits
                                                          Japan roll dice for 1 Infantry in Hanoi, round 2 : 1/1 hits, 0.30 expected hits
                                                          1 Infantry owned by the Japan and 1 Colonial-Infantry owned by the British-India lost in Hanoi
                                                      British-India win
                                                      . Battle score for attacker is 4
                                                      Casualties for British-India: 1 Colonial-Infantry
                                                      Casualties for Japan: 1 Infantry
                                                  Battle in Thailand
                                                      British-India attack with 3 Anti-Airs, 1 Colonial-Infantry, 3 Infantrys and 1 Mech-Inf
                                                      Japan defend with 1 Anti-Air; Thailand defend with 1 Anti-Air, 2 Artillerys, 1 Factory, 1 Fighter, 1 Flag, 3 Fuel-Barrels, 11 Infantrys and 1 Light-Tank
                                                          AA fire in Thailand : 0/3 hits, 0.30 expected hits
                                                          British-India roll dice for 3 Anti-Airs, 1 Colonial-Infantry, 3 Infantrys and 1 Mech-Inf in Thailand, round 2 : 1/8 hits, 1.30 expected hits
                                                          Thailand roll dice for 2 Anti-Airs, 2 Artillerys, 1 Fighter, 11 Infantrys and 1 Light-Tank in Thailand, round 2 : 5/17 hits, 5.10 expected hits
                                                      1 Anti-Air owned by the Japan, 1 Infantry owned by the British-India, 3 Anti-Airs owned by the British-India and 1 Colonial-Infantry owned by the British-India lost in Thailand
                                                      2 Infantrys owned by the British-India and 1 Mech-Inf owned by the British-India retreated to Lower Burma
                                                      Thailand win with 1 Anti-Air, 2 Artillerys, 1 Fighter, 11 Infantrys and 1 Light-Tank remaining. Battle score for attacker is -34
                                                      Casualties for British-India: 3 Anti-Airs, 1 Colonial-Infantry and 1 Infantry
                                                      Casualties for Japan: 1 Anti-Air
                                          
                                              Non Combat Move - British-India
                                                  2 Colonial-Infantrys and 1 Infantry moved from Bengal to Burma
                                                  1 Infantry moved from Orissa to Bengal
                                                  1 Infantry and 1 Mech-Inf moved from India to Bengal
                                                  1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from India to Orissa
                                                  1 Fighter moved from Hanoi to Chungking
                                                  2 Fighters moved from Hanoi to French Indochina
                                          
                                              Purchase Units - British-India
                                                  Trigger British-India Late 1942: British-India has their production frontier changed to: production_British-India_2
                                                  British-India buy 1 Colonial-Infantry, 1 Destroyer and 1 Fighter; Remaining resources: 20 Fuel; 0 Iron; 5 PUs; 0 CR; 0 SS; 
                                          
                                              Place Units - British-India
                                                  1 Colonial-Infantry and 1 Fighter placed in India
                                                  1 Destroyer placed in Indian Coast Sea Zone
                                          
                                              Turn Complete - British-India
                                                  British-India collect 48 PUs; end with 53 PUs
                                                  Units generate 3 SS; British-India end with 3 SS
                                                  Units generate 9 Fuel; British-India end with 29 Fuel
                                                  Units generate 6 CR; British-India end with 6 CR
                                                  Units generate 2 Iron; British-India end with 2 Iron
                                          

                                          Combat Hit Differential Summary :

                                          Japan : 0.70
                                          British-India : -1.00
                                          AA fire in Thailand : : -0.30
                                          Thailand : -0.10
                                          

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: ANZAC round 6

                                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                                            Game History

                                            Round: 6
                                            
                                                Combat Move - ANZAC
                                            
                                                Combat - ANZAC
                                            
                                                Non Combat Move - ANZAC
                                                    1 Fighter moved from Darwin to French Indochina
                                                    1 Air-Transport and 1 Infantry moved from Darwin to French Indochina
                                                    1 Infantry moved from North Queensland to Darwin
                                                    1 Fighter moved from French Indochina to Chungking
                                            
                                                Aid the KNIL - ANZAC
                                                    ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                                                    Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                                                    Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 43 PUs
                                                    Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                                            
                                                Purchase Units - ANZAC
                                                    Trigger ANZAC Late 1942: ANZAC has their production frontier changed to: production_ANZAC_2
                                                    ANZAC buy 1 Fighter; Remaining resources: 18 Fuel; 14 Iron; 15 PUs; 
                                            
                                                Place Units - ANZAC
                                                    1 Fighter placed in Darwin
                                            
                                                Turn Complete - ANZAC
                                                    ANZAC collect 43 PUs; end with 58 PUs
                                                    Units generate 9 Fuel; ANZAC end with 27 Fuel
                                                    Units generate 2 Iron; ANZAC end with 16 Iron
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 9
                                            • 10
                                            • 1 / 10
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums