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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • redrumR Offline
      redrum Admin @Black_Elk
      last edited by

      @Black_Elk Yeah, I missed that Japan could hit China with that many units. I should have moved a few fighters to defend the chinese army.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: Germany round 6

        TripleA Turn Summary for game: Iron War, version: 0.2.7

        Game History

        Round: 6
        
            Combat Move - Germany
                Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "If the tanks succeed, then victory follows." - Panzer General Heinz Guderian  Several nations can now purchase Heavy-Tanks.
                1 Fighter, 20 Infantrys, 3 Light-Tanks, 2 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery and 2 SS-Infantrys moved from Leningrad to Moscow
                1 Light-Tank moved from Byelorussia to Moscow
                1 Infantry and 1 Mech-Inf moved from East Prussia to Eastern Ukraine
                2 Infantrys moved from Byelorussia to Eastern Ukraine
                3 Transports moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                4 Infantrys moved from East Prussia to Baltic Sea Zone
                3 Infantrys moved from Berlin to Baltic Sea Zone
                1 Infantry moved from East Prussia to Baltic Sea Zone
                8 Infantrys and 3 Transports moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                1 Artillery and 3 Infantrys moved from West Germany to Denmark
                2 Fighters moved from West Germany to Denmark
                1 Artillery and 3 Infantrys moved from West Germany to France
                2 Fighters moved from West Germany to France
        
            Combat - Germany
                Battle in Denmark
                    Germany attack with 1 Artillery, 2 Fighters and 3 Infantrys
                    Britain defend with 1 Flag, 2 Infantrys and 1 SS-Potential
                        Germany roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Denmark, round 2 : 2/6 hits, 1.90 expected hits
                        Britain roll dice for 2 Infantrys in Denmark, round 2 : 1/2 hits, 0.60 expected hits
                        2 Infantrys owned by the Britain and 1 Infantry owned by the Germany lost in Denmark
                    Germany win, taking Denmark from Britain with 1 Artillery, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 10
                    Casualties for Germany: 1 Infantry
                    Casualties for Britain: 2 Infantrys
                Battle in France
                    Germany attack with 1 Artillery, 2 Fighters and 3 Infantrys
                    Britain defend with 3 Infantrys; France defend with 1 Flag and 1 SS-Potential
                        Germany roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in France, round 2 : 1/6 hits, 1.90 expected hits
                        France roll dice for 3 Infantrys in France, round 2 : 0/3 hits, 0.90 expected hits
                        1 Infantry owned by the Britain lost in France
                        Germany roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in France, round 3 : 3/6 hits, 1.90 expected hits
                        France roll dice for 2 Infantrys in France, round 3 : 0/2 hits, 0.60 expected hits
                        2 Infantrys owned by the Britain lost in France
                    Germany captures one of France capitals
                    Germany win, taking France from France with 1 Artillery, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 30
                    Casualties for Britain: 3 Infantrys
                Battle in Eastern Ukraine
                    Germany attack with 3 Infantrys and 1 Mech-Inf
                    USSR defend with 1 Artillery, 1 Flag, 2 Fuel-Barrels, 1 Infantry and 1 Iron-Ore
                        Germany roll dice for 3 Infantrys and 1 Mech-Inf in Eastern Ukraine, round 2 : 0/4 hits, 0.80 expected hits
                        USSR roll dice for 1 Artillery and 1 Infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.60 expected hits
                        Germany roll dice for 3 Infantrys and 1 Mech-Inf in Eastern Ukraine, round 3 : 1/4 hits, 0.80 expected hits
                        USSR roll dice for 1 Artillery and 1 Infantry in Eastern Ukraine, round 3 : 0/2 hits, 0.60 expected hits
                        1 Infantry owned by the USSR lost in Eastern Ukraine
                        Germany roll dice for 3 Infantrys and 1 Mech-Inf in Eastern Ukraine, round 4 : 2/4 hits, 0.80 expected hits
                        USSR roll dice for 1 Artillery in Eastern Ukraine, round 4 : 1/1 hits, 0.30 expected hits
                        1 Artillery owned by the USSR and 1 Infantry owned by the Germany lost in Eastern Ukraine
                    Germany win, taking Eastern Ukraine from USSR with 2 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 11
                    Casualties for USSR: 1 Artillery and 1 Infantry
                    Casualties for Germany: 1 Infantry
                Battle in Moscow
                    Germany attack with 1 Fighter, 20 Infantrys, 4 Light-Tanks, 2 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery and 2 SS-Infantrys
                    USSR defend with 2 Air-Transports, 1 Anti-Air, 3 Artillerys, 2 Commissars, 1 Commissariat, 1 Factory, 1 Fighter, 1 Flag, 11 Infantrys, 7 Mech-Infs and 3 Tank-Destroyers
                        AA fire in Moscow : 0/1 hits, 0.10 expected hits
                        anti-vehicle gun fire in Moscow : 1/3 hits, 0.30 expected hits
                    1 Mech-Inf owned by the Germany lost in Moscow
                        Germany roll dice for 1 Fighter, 20 Infantrys, 4 Light-Tanks, 1 Mech-Inf, 1 Medium-Tank, 1 SP-Artillery and 2 SS-Infantrys in Moscow, round 2 : 4/30 hits, 8.00 expected hits
                        USSR roll dice for 2 Air-Transports, 1 Anti-Air, 3 Artillerys, 2 Commissars, 1 Fighter, 11 Infantrys, 7 Mech-Infs and 3 Tank-Destroyers in Moscow, round 2 : 8/28 hits, 9.00 expected hits
                        1 Infantry owned by the USSR, 2 Air-Transports owned by the USSR, 1 Anti-Air owned by the USSR and 8 Infantrys owned by the Germany lost in Moscow
                        anti-vehicle gun fire in Moscow : 1/3 hits, 0.30 expected hits
                    1 Light-Tank owned by the Germany lost in Moscow
                        Germany roll dice for 1 Fighter, 12 Infantrys, 3 Light-Tanks, 1 Mech-Inf, 1 Medium-Tank, 1 SP-Artillery and 2 SS-Infantrys in Moscow, round 3 : 6/21 hits, 5.90 expected hits
                        USSR roll dice for 3 Artillerys, 2 Commissars, 1 Fighter, 10 Infantrys, 7 Mech-Infs and 3 Tank-Destroyers in Moscow, round 3 : 7/24 hits, 8.40 expected hits
                        6 Infantrys owned by the USSR and 7 Infantrys owned by the Germany lost in Moscow
                        anti-vehicle gun fire in Moscow : 1/3 hits, 0.30 expected hits
                    1 SP-Artillery owned by the Germany lost in Moscow
                        Germany roll dice for 1 Fighter, 5 Infantrys, 3 Light-Tanks, 1 Mech-Inf, 1 Medium-Tank and 2 SS-Infantrys in Moscow, round 4 : 3/13 hits, 4.20 expected hits
                        USSR roll dice for 3 Artillerys, 2 Commissars, 1 Fighter, 4 Infantrys, 7 Mech-Infs and 3 Tank-Destroyers in Moscow, round 4 : 7/18 hits, 6.40 expected hits
                        1 Infantry owned by the USSR, 1 Artillery owned by the USSR, 2 SS-Infantrys owned by the Germany, 1 Commissar owned by the USSR and 5 Infantrys owned by the Germany lost in Moscow
                    1 Medium-Tank owned by the Germany, 1 Mech-Inf owned by the Germany and 3 Light-Tanks owned by the Germany retreated to Leningrad
                    USSR win with 2 Artillerys, 1 Commissar, 1 Fighter, 3 Infantrys, 7 Mech-Infs and 3 Tank-Destroyers remaining. Battle score for attacker is -104
                    Casualties for Germany: 20 Infantrys, 1 Light-Tank, 1 Mech-Inf, 1 SP-Artillery and 2 SS-Infantrys
                    Casualties for USSR: 2 Air-Transports, 1 Anti-Air, 1 Artillery, 1 Commissar and 8 Infantrys
        
            Non Combat Move - Germany
                1 Fighter moved from Moscow to Leningrad
                8 Infantrys moved from Gulf of Bothnia Sea Zone to Leningrad
                1 Transport moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                1 Medium-Tank and 1 SS-Infantry moved from West Germany to Baltic Sea Zone
                1 Medium-Tank, 1 SS-Infantry and 1 Transport moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                1 Medium-Tank and 1 SS-Infantry moved from Gulf of Bothnia Sea Zone to Leningrad
                2 Fighters moved from Denmark to Leningrad
                2 Fighters moved from France to West Germany
        
            Purchase Units - Germany
                Trigger Germany Late 1942: Germany has their production frontier changed to: production_Germany_2
                Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                Germany buy 3 Heavy-Tanks, 4 Infantrys, 1 SS-Panzer and 1 Tank-Destroyer; Remaining resources: 14 SS; 63 Fuel; 12 Iron; 0 PUs; 0 Officials; 
        
            Place Units - Germany
                3 Heavy-Tanks, 1 SS-Panzer and 1 Tank-Destroyer placed in West Germany
                4 Infantrys placed in East Prussia
                1 Submarine placed in Baltic Sea Zone
        
            Turn Complete - Germany
                Germany collect 117 PUs; end with 117 PUs
                Units generate 30 Fuel; Germany end with 93 Fuel
                Units generate 19 SS; Germany end with 33 SS
                Units generate 7 Iron; Germany end with 19 Iron
        

        Combat Hit Differential Summary :

        anti-vehicle gun fire in Moscow : : 2.10
        AA fire in Moscow : : -0.10
        Britain : 0.40
        USSR : -2.30
        France : -1.50
        Germany : -4.20
        

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: Balkan round 6

          TripleA Turn Summary for game: Iron War, version: 0.2.7

          Game History

          Round: 6
          
              Combat Move - Balkan
                  1 Infantry moved from Western Ukraine to Eastern Ukraine
                  1 Infantry moved from Romania to Western Ukraine
                  1 Fighter moved from Romania to Central Russia
                  3 Infantrys moved from Byelorussia to Central Russia
                  8 Infantrys moved from Byelorussia to Leningrad
          
              Combat - Balkan
                  Battle in Central Russia
                      Balkan attack with 1 Fighter and 3 Infantrys
                      USSR defend with 1 Artillery, 1 Commissariat, 1 Flag and 1 Infantry
                          Balkan roll dice for 1 Fighter and 3 Infantrys in Central Russia, round 2 : 0/4 hits, 1.10 expected hits
                          USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 2 : 0/2 hits, 0.60 expected hits
                          Balkan roll dice for 1 Fighter and 3 Infantrys in Central Russia, round 3 : 0/4 hits, 1.10 expected hits
                          USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 3 : 2/2 hits, 0.60 expected hits
                          2 Infantrys owned by the Balkan lost in Central Russia
                          Balkan roll dice for 1 Fighter and 1 Infantry in Central Russia, round 4 : 1/2 hits, 0.70 expected hits
                          USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 4 : 0/2 hits, 0.60 expected hits
                          1 Infantry owned by the USSR lost in Central Russia
                          Balkan roll dice for 1 Fighter and 1 Infantry in Central Russia, round 5 : 1/2 hits, 0.70 expected hits
                          USSR roll dice for 1 Artillery in Central Russia, round 5 : 1/1 hits, 0.30 expected hits
                          1 Artillery owned by the USSR and 1 Infantry owned by the Balkan lost in Central Russia
                      Balkan win with 1 Fighter remaining. Battle score for attacker is -9
                      Casualties for Balkan: 3 Infantrys
                      Casualties for USSR: 1 Artillery and 1 Infantry
          
              Non Combat Move - Balkan
                  1 Fighter moved from Central Russia to Leningrad
          
              Export to Germany - Balkan
                  Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
                  Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
                  Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 20 Iron
                  Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
          
              Purchase Units - Balkan
                  Trigger Balkan Late 1942: Balkan has their production frontier changed to: production_Balkan_3
                  Balkan buy 1 Fighter and 1 Infantry; Remaining resources: 1 Fuel; 0 Iron; 5 PUs; 
          
              Place Units - Balkan
                  1 Fighter and 1 Infantry placed in Romania
          
              Turn Complete - Balkan
                  Balkan collect 31 PUs; end with 36 PUs
                  Units generate 2 Fuel; Balkan end with 3 Fuel
                  Units generate 1 Iron; Balkan end with 1 Iron
          

          Combat Hit Differential Summary :

          Balkan : -1.60
          USSR : 0.90
          

          Savegame

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Finland round 6

            TripleA Turn Summary for game: Iron War, version: 0.2.7

            Game History

            Round: 6
            
                Combat Move - Finland
                    1 Infantry moved from Leningrad to Central Russia
                          Finland take Central Russia from USSR
                    1 Infantry moved from Eastern Finland to Leningrad
                    1 Fighter moved from Finland to Leningrad
            
                Combat - Finland
            
                Non Combat Move - Finland
            
                Export to Germany - Finland
                    Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                    Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                    Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 21 Iron
                    Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
            
                Purchase Units - Finland
                    Trigger Finland Late 1942: Finland has their production frontier changed to: production_Finland_3
                    Finland buy 1 Light-Tank; Remaining resources: 1 Fuel; 0 Iron; 0 PUs; 
            
                Place Units - Finland
                    1 Light-Tank placed in Finland
            
                Turn Complete - Finland
                    Finland collect 16 PUs; end with 16 PUs
                    Units generate 1 Officials; Finland end with 1 Officials
                    Units generate 3 Fuel; Finland end with 4 Fuel
            

            Combat Hit Differential Summary :

            Savegame

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              Screwed by Russian tank destroyers yet again. Was hoping to bleed Moscow a bit harder on the strafe there, but G dudded out. Stalin is up

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @Black_Elk
                last edited by

                @Black_Elk Oh boy. I think you just pretty much ended it for the poor Germans. Hard to see them coming back from that defeat at the gates of Moscow. Let the Red Army march towards Berlin begin!

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  Yeah I figured there wasn't much left to lose since Japan failed at Irkutsk, and Axis is getting rolled everywhere else lol. The odds were ok to strafe into the desired position and try to pull a rabbit out the hat next round, but we only put up 4 hits in the first round of combat, which pretty much sealed the deal. Dark days for the Reich hehe

                  Catch you in a few dude

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: USSR round 6

                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                    Game History

                    Round: 6
                    
                        Combat Move - USSR
                            1 Air-Transport and 1 Infantry moved from Archangel to Byelorussia
                            1 Air-Transport and 1 Infantry moved from Archangel to Eastern Ukraine
                            1 Infantry, 1 Mech-Inf and 3 SP-Artillerys moved from Stalingrad to Eastern Ukraine
                            1 Fighter moved from Moscow to Eastern Ukraine
                            1 Fighter moved from Archangel to Central Russia
                            2 Infantrys moved from Volga to Central Russia
                            1 Infantry moved from Lapland to Eastern Finland
                                  USSR take Eastern Finland from Finland
                            1 Tank-Destroyer moved from Irkutsk to Lensk
                                  USSR take Lensk from Japan
                            1 Tank-Destroyer moved from Lensk to Irkutsk
                            1 SP-Artillery moved from Eastern Turkistan to Jezkazgan
                    
                        Combat - USSR
                            USSR lands units in Byelorussia
                            USSR creates battle in territory Byelorussia
                            Battle in Central Russia
                                USSR attack with 1 Fighter and 2 Infantrys
                                Finland defend with 1 Commissariat, 1 Flag and 1 Infantry
                                    USSR roll dice for 1 Fighter and 2 Infantrys in Central Russia, round 2 : 1/3 hits, 0.90 expected hits
                                    Finland roll dice for 1 Infantry in Central Russia, round 2 : 0/1 hits, 0.30 expected hits
                                    1 Infantry owned by the Finland lost in Central Russia
                                USSR win, taking Byelorussia from Germany, taking Central Russia from Finland with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10
                                Casualties for Finland: 1 Infantry
                            Battle in Eastern Ukraine
                                USSR attack with 1 Air-Transport, 1 Fighter, 2 Infantrys, 1 Mech-Inf and 3 SP-Artillerys
                                Balkan defend with 1 Infantry; Germany defend with 1 Flag, 2 Fuel-Barrels, 2 Infantrys, 1 Iron-Ore and 1 Mech-Inf
                                    USSR roll dice for 1 Air-Transport, 1 Fighter, 2 Infantrys, 1 Mech-Inf and 3 SP-Artillerys in Eastern Ukraine, round 2 : 3/8 hits, 2.00 expected hits
                                    Germany roll dice for 3 Infantrys and 1 Mech-Inf in Eastern Ukraine, round 2 : 1/4 hits, 1.20 expected hits
                                    1 Infantry owned by the USSR, 1 Infantry owned by the Balkan and 2 Infantrys owned by the Germany lost in Eastern Ukraine
                                    USSR roll dice for 1 Air-Transport, 1 Fighter, 1 Infantry, 1 Mech-Inf and 3 SP-Artillerys in Eastern Ukraine, round 3 : 1/7 hits, 1.70 expected hits
                                    Germany roll dice for 1 Mech-Inf in Eastern Ukraine, round 3 : 0/1 hits, 0.30 expected hits
                                1 Mech-Inf owned by the Germany lost in Eastern Ukraine
                                USSR win, taking Eastern Ukraine from Germany with 1 Air-Transport, 1 Fighter, 1 Infantry, 1 Mech-Inf and 3 SP-Artillerys remaining. Battle score for attacker is 32
                                Casualties for USSR: 1 Infantry
                                Casualties for Balkan: 1 Infantry
                                Casualties for Germany: 2 Infantrys and 1 Mech-Inf
                    
                        Non Combat Move - USSR
                            1 Fighter moved from Eastern Ukraine to Moscow
                            1 Fighter moved from Central Russia to Moscow
                            1 Air-Transport moved from Eastern Ukraine to Stalingrad
                            1 Air-Transport moved from Byelorussia to Archangel
                            1 Fighter moved from Moscow to Archangel
                            1 Artillery moved from Volga to Moscow
                            1 Commissar moved from Archangel to Moscow
                            4 Infantrys moved from Archangel to Moscow
                    
                        Purchase Units - USSR
                            Trigger USSR Late 1942: USSR has their production frontier changed to: production_USSR_2
                            USSR buy 2 Anti-Airs, 1 Commissar, 1 Fighter, 3 Heavy-Tanks, 5 Infantrys and 1 Tank-Destroyer; Remaining resources: 118 Fuel; 1 Iron; 0 PUs; 0 Officials; 0 SS; 
                    
                        Place Units - USSR
                            1 Commissar placed in Archangel
                            2 Infantrys placed in Siberia
                            1 Infantry and 1 Tank-Destroyer placed in Irkutsk
                            1 Infantry placed in Irkutsk
                            2 Heavy-Tanks placed in Moscow
                            1 Anti-Air, 1 Fighter and 1 Infantry placed in Stalingrad
                            1 Heavy-Tank placed in Stalingrad
                            USSR undo move 5.
                            1 Heavy-Tank placed in Moscow
                            1 Heavy-Tank placed in Archangel
                            1 Anti-Air placed in Moscow
                    
                        Turn Complete - USSR
                            USSR collect 140 PUs; end with 140 PUs
                            Units generate 50 Fuel; USSR end with 168 Fuel
                            Units generate 7 SS; USSR end with 7 SS
                            Units generate 4 Officials; USSR end with 4 Officials
                            Units generate 8 Iron; USSR end with 9 Iron
                            USSR creates 1 Air-Transport in Siberia
                    

                    Combat Hit Differential Summary :

                    Finland : -0.30
                    USSR : 0.40
                    Germany : -0.50
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Britain round 6

                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                      Game History

                      Round: 6
                      
                          Combat Move - Britain
                                      AA fire in Gulf of Bothnia Sea Zone : 0/2 hits, 0.20 expected hits
                              2 Air-Transports, 1 Dive-Bomber and 2 Infantrys moved from Norway to Finland
                              1 Dive-Bomber moved from North Sea Zone to Denmark
                              1 Anti-Air and 2 Infantrys moved from England to North Sea Zone
                              1 Anti-Air and 2 Infantrys moved from North Sea Zone to Denmark
                              1 Artillery and 1 Infantry moved from England to North Sea Zone
                              1 Artillery and 1 Infantry moved from North Sea Zone to Denmark
                              1 Infantry moved from England to North Sea Zone
                              1 Artillery and 1 Infantry moved from Norway to North Sea Zone
                              1 Artillery and 2 Infantrys moved from North Sea Zone to France
                              2 Fighters moved from North Sea Zone to France
                              1 Infantry moved from Normandy to France
                              1 Infantry moved from Normandy to France
                      
                          Combat - Britain
                              Battle in Finland
                                  Britain attack with 2 Air-Transports, 1 Dive-Bomber and 2 Infantrys
                                  Finland defend with 1 Factory, 1 Flag, 3 Fuel-Barrels and 1 Light-Tank; Germany defend with 1 SS-Potential
                                      dive bombing fire in Finland : 1/1 hits, 0.10 expected hits
                                  1 Light-Tank owned by the Finland lost in Finland
                                  Britain captures one of Finland capitals
                                  Some non-combat units are destroyed: 
                                  Britain win, taking Finland from Finland with 2 Air-Transports, 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 15
                                  Casualties for Finland: 1 Light-Tank
                              Battle in Denmark
                                  Britain attack with 1 Anti-Air, 1 Artillery, 1 Dive-Bomber and 3 Infantrys
                                  Germany defend with 1 Artillery, 1 Flag, 2 Infantrys and 1 SS-Potential
                                      Britain roll dice for 1 Anti-Air, 1 Artillery, 1 Dive-Bomber and 3 Infantrys in Denmark, round 2 : 1/6 hits, 1.60 expected hits
                                      Germany roll dice for 1 Artillery and 2 Infantrys in Denmark, round 2 : 2/3 hits, 0.90 expected hits
                                  1 Anti-Air owned by the Britain, 1 Infantry owned by the Britain and 1 Infantry owned by the Germany lost in Denmark
                                      Britain roll dice for 1 Artillery, 1 Dive-Bomber and 2 Infantrys in Denmark, round 3 : 2/4 hits, 1.30 expected hits
                                      Germany roll dice for 1 Artillery and 1 Infantry in Denmark, round 3 : 1/2 hits, 0.60 expected hits
                                      1 Infantry owned by the Britain, 1 Artillery owned by the Germany and 1 Infantry owned by the Germany lost in Denmark
                                  Britain win, taking Denmark from Germany with 1 Artillery, 1 Dive-Bomber and 1 Infantry remaining. Battle score for attacker is 2
                                  Casualties for Britain: 1 Anti-Air and 2 Infantrys
                                  Casualties for Germany: 1 Artillery and 2 Infantrys
                              Battle in France
                                  Britain attack with 1 Artillery, 2 Fighters and 4 Infantrys
                                  Germany defend with 1 Artillery, 1 Flag, 3 Infantrys and 1 SS-Potential
                                      Britain roll dice for 1 Battleship in France, round 2 : 1/1 hits, 0.60 expected hits
                                      1 Infantry owned by the Germany lost in France
                                      Britain roll dice for 1 Artillery, 2 Fighters and 4 Infantrys in France, round 2 : 2/7 hits, 2.10 expected hits
                                      Germany roll dice for 1 Artillery and 2 Infantrys in France, round 2 : 0/3 hits, 0.90 expected hits
                                      2 Infantrys owned by the Germany lost in France
                                      Britain roll dice for 1 Artillery, 2 Fighters and 4 Infantrys in France, round 3 : 3/7 hits, 2.10 expected hits
                                      Germany roll dice for 1 Artillery in France, round 3 : 0/1 hits, 0.30 expected hits
                                      1 Artillery owned by the Germany lost in France
                                  Britain captures one of France capitals
                                  Britain win, taking France from Germany with 1 Artillery, 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 41
                                  Casualties for Germany: 1 Artillery and 3 Infantrys
                      
                          Non Combat Move - Britain
                              2 Air-Transports and 1 Dive-Bomber moved from Finland to Eastern Finland
                              2 Fighters moved from France to North Sea Zone
                              1 Dive-Bomber moved from Denmark to North Sea Zone
                              1 Infantry moved from Vichy to Normandy
                              1 Air-Transport and 1 Infantry moved from Gibraltar to Vichy
                              1 Air-Transport moved from Vichy to Normandy
                              1 Air-Transport and 1 Infantry moved from Iceland to Norway
                              1 Air-Transport and 1 Infantry moved from Halifax to Iceland
                              1 Artillery moved from USA North Atlantic to Halifax
                              1 Artillery moved from Labrador to Halifax
                      
                          Purchase Units - Britain
                              Trigger Britain Late 1942: Britain has their production frontier changed to: production_Britain_2
                              Britain buy 1 Anti-Air, 2 Artillerys and 7 Infantrys; Remaining resources: 36 Fuel; 6 Iron; 0 PUs; 0 SS; 
                      
                          Place Units - Britain
                              1 Anti-Air, 1 Artillery and 3 Infantrys placed in Norway
                              1 Artillery and 4 Infantrys placed in England
                      
                          Turn Complete - Britain
                              Britain collect 84 PUs; end with 84 PUs
                              Units generate 4 SS; Britain end with 4 SS
                              Units generate 16 Fuel; Britain end with 52 Fuel
                              Units generate 2 Iron; Britain end with 8 Iron
                              Britain creates 1 Air-Transport in Halifax
                      

                      Combat Hit Differential Summary :

                      Britain : 1.30
                      dive bombing fire in Finland : : 0.90
                      AA fire in Gulf of Bothnia Sea Zone : : -0.20
                      Germany : 0.30
                      

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: France round 6

                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                        Game History

                        Round: 6
                        
                            Combat Move - France
                                    British-Colonies takes Somaliland from Italy
                                1 Colonial-Infantry moved from Sicily to Tyrrhenian Sea Zone
                                1 Colonial-Infantry and 1 Transport moved from Tyrrhenian Sea Zone to Adriatic Sea Zone
                                1 Colonial-Infantry moved from Adriatic Sea Zone to Croatia
                                      France take Croatia from Balkan
                                1 Mech-Inf moved from Kenya to Somaliland
                                1 Artillery and 4 Colonial-Infantrys moved from Uganda to Kenya
                                1 Colonial-Infantry and 1 Mech-Inf moved from Ubangi-Shari to Kenya
                                1 Colonial-Infantry moved from Ubangi-Shari to Uganda
                        
                            Combat - France
                        
                            Non Combat Move - France
                        
                            Aid the colonies - France
                                France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support
                                Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support
                                Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 50 PUs
                                Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2
                        
                            Purchase Units - France
                                Trigger France Late 1942: France has their production frontier changed to: production_France_2
                                France buy 2 Colonial-Infantrys, 2 Infantrys and 1 Tank-Destroyer; Remaining resources: 12 Fuel; 0 PUs; 2 CR; 1 Iron; 0 SS; 
                        
                            Place Units - France
                                2 Colonial-Infantrys, 2 Infantrys and 1 Tank-Destroyer placed in Normandy
                        
                            Turn Complete - France
                                France collect 52 PUs; end with 52 PUs
                                Units generate 4 Fuel; France end with 16 Fuel
                                Units generate 11 CR; France end with 13 CR
                                Units generate 3 SS; France end with 3 SS
                                Units generate 1 Iron; France end with 2 Iron
                        

                        Combat Hit Differential Summary :

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: British-Colonies round 6

                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                          Game History

                          Round: 6
                          
                              Combat Move - British-Colonies
                                      British-Colonies takes Tobruk from Italy
                                  1 Artillery moved from Uganda to Kenya
                                  1 Colonial-Infantry, 1 Infantry and 2 Mech-Infs moved from South Sudan to Kenya
                                  1 Infantry and 1 Mech-Inf moved from Nigeria to South Sudan
                                  2 Infantrys moved from Nigeria to Chad
                                  British-Colonies undo move 2.
                                  1 Colonial-Infantry moved from South Sudan to Uganda
                                  2 Colonial-Infantrys moved from Tunesia to Tyrrhenian Sea Zone
                                  2 Colonial-Infantrys and 1 Transport moved from Tyrrhenian Sea Zone to Adriatic Sea Zone
                                  2 Colonial-Infantrys moved from Adriatic Sea Zone to Tobruk
                          
                              Combat - British-Colonies
                          
                              Non Combat Move - British-Colonies
                          
                              Purchase Units - British-Colonies
                                  Trigger British-Colonies Late 1942: British-Colonies has their production frontier changed to: production_British-Colonies_2
                                  British-Colonies buy 1 Anti-Air, 1 Colonial-Infantry, 1 Dive-Bomber and 1 Mech-Inf; Remaining resources: 22 Fuel; 1 Iron; 0 PUs; 5 CR; 0 SS; 
                          
                              Place Units - British-Colonies
                                  1 Anti-Air, 1 Colonial-Infantry, 1 Dive-Bomber and 1 Mech-Inf placed in Nigeria
                          
                              Turn Complete - British-Colonies
                                  British-Colonies collect 51 PUs; end with 51 PUs
                                  Units generate 10 CR; British-Colonies end with 15 CR
                                  Units generate 8 Fuel; British-Colonies end with 30 Fuel
                                  Units generate 2 Iron; British-Colonies end with 3 Iron
                                  Units generate 1 SS; British-Colonies end with 1 SS
                          

                          Combat Hit Differential Summary :

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: South-Africa round 6

                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                            Game History

                            Round: 6
                            
                                Combat Move - South-Africa
                                    1 Infantry moved from Kenya to Ethiopia
                                    1 Artillery and 1 Infantry moved from Lindi to Tanganyika
                                    1 Infantry and 1 Mech-Inf moved from Rhodesia to Tanganyika
                                    1 Infantry moved from Rhodesia to Lindi
                                    1 Infantry moved from South Africa to Bechuanaland
                            
                                Non Combat Move - South-Africa
                            
                                Purchase Units - South-Africa
                                    Trigger South-Africa Late 1942: South-Africa has their production frontier changed to: production_South-Africa_2
                                    South-Africa buy 1 Dive-Bomber; Remaining resources: 22 Fuel; 3 Iron; 0 PUs; 
                            
                                Place Units - South-Africa
                                    1 Dive-Bomber placed in South Africa
                            
                                Turn Complete - South-Africa
                                    South-Africa collect 15 PUs; end with 15 PUs
                                    Units generate 6 Fuel; South-Africa end with 28 Fuel
                                    Units generate 1 Iron; South-Africa end with 4 Iron
                            

                            Combat Hit Differential Summary :

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin @Black_Elk
                              last edited by

                              @Black_Elk I decided to get a bit creative with the British to hopefully put the Axis out of their misery 🙂

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: Italy round 6

                                TripleA Turn Summary for game: Iron War, version: 0.2.7

                                Game History

                                Round: 6
                                
                                    Combat Move - Italy
                                        1 Artillery and 1 Infantry moved from Italy to Croatia
                                        1 Colonial-Infantry moved from North Sudan to Egypt
                                        1 Colonial-Infantry moved from Nubian Desert to Egypt
                                
                                    Combat - Italy
                                        Battle in Croatia
                                            Italy attack with 1 Artillery and 1 Infantry
                                            France defend with 1 Colonial-Infantry, 1 Flag and 1 SS-Potential
                                                Italy roll dice for 1 Artillery and 1 Infantry in Croatia, round 2 : 0/2 hits, 0.50 expected hits
                                                France roll dice for 1 Colonial-Infantry in Croatia, round 2 : 0/1 hits, 0.20 expected hits
                                                Italy roll dice for 1 Artillery and 1 Infantry in Croatia, round 3 : 2/2 hits, 0.50 expected hits
                                                France roll dice for 1 Colonial-Infantry in Croatia, round 3 : 0/1 hits, 0.20 expected hits
                                            1 Colonial-Infantry owned by the France lost in Croatia
                                            Italy win, taking Croatia from France with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
                                            Casualties for France: 1 Colonial-Infantry
                                
                                    Non Combat Move - Italy
                                
                                    Purchase Units - Italy
                                        Trigger Italy Late 1942: Italy has their production frontier changed to: production_Italy_2
                                        Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                                        Italy buy 1 Artillery, 1 Colonial-Infantry and 5 Infantrys; Remaining resources: 40 Fuel; 3 Iron; 0 PUs; 1 CR; 
                                
                                    Place Units - Italy
                                        1 Submarine placed in Red Sea Zone
                                        1 Colonial-Infantry and 3 Infantrys placed in Somalia
                                        1 Infantry placed in Italy
                                        1 Artillery and 1 Infantry placed in Libya
                                
                                    Turn Complete - Italy
                                        Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Balkan in Croatia
                                        Trigger The SS is now recruiting from Croatia: Germany has 1 SS-Potential placed in Croatia
                                        Italy collect 61 PUs; end with 61 PUs
                                        Units generate 7 Fuel; Italy end with 47 Fuel
                                        Units generate 2 Iron; Italy end with 5 Iron
                                        Units generate 2 CR; Italy end with 3 CR
                                

                                Combat Hit Differential Summary :

                                Italy : 1.00
                                France : -0.40
                                

                                Savegame

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: Iran round 6

                                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                                  Game History

                                  Round: 6
                                  
                                      Combat Move - Iran
                                  
                                      Purchase Units - Iran
                                          Iran buy 1 Infantry; Remaining resources: 3 Fuel; 1 Iron; 2 PUs; 0 CR; 
                                  
                                      Place Units - Iran
                                          1 Infantry placed in Egypt
                                  
                                      Turn Complete - Iran
                                          Iran collect 6 PUs; end with 8 PUs
                                          Units generate 1 Fuel; Iran end with 4 Fuel
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

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                                  • Black_ElkB Offline
                                    Black_Elk @Black_Elk
                                    last edited by

                                    Dropping in on the Finns! Haha I like it. Looks like the Allies are out for blood

                                    Just realized that lone Iranian dude in central Asia still existed lol. I guess he's been asleep on vacation for a few rounds here.

                                    British-India is up

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: British-India round 6

                                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                                      Game History

                                      Round: 6
                                      
                                          Combat Move - British-India
                                              1 Infantry moved from Southern Thailand to Thailand
                                              1 Colonial-Infantry moved from Burma to Thailand
                                              3 Anti-Airs and 2 Infantrys moved from Lower Burma to Thailand
                                              1 Colonial-Infantry and 1 Mech-Inf moved from Bengal to Thailand
                                              British-India undo move 4.
                                              British-India undo move 3.
                                              British-India undo move 2.
                                              British-India undo move 1.
                                              1 Colonial-Infantry moved from Burma to Hanoi
                                              3 Fighters moved from French Indochina to Hanoi
                                              3 Anti-Airs and 2 Infantrys moved from Lower Burma to Thailand
                                              1 Infantry moved from Southern Thailand to Thailand
                                              1 Colonial-Infantry and 1 Mech-Inf moved from Bengal to Thailand
                                      
                                          Combat - British-India
                                              Battle in Hanoi
                                                  British-India attack with 1 Colonial-Infantry and 3 Fighters
                                                  Japan defend with 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                                      British-India roll dice for 1 Colonial-Infantry and 3 Fighters in Hanoi, round 2 : 1/4 hits, 1.70 expected hits
                                                      Japan roll dice for 1 Infantry in Hanoi, round 2 : 1/1 hits, 0.30 expected hits
                                                      1 Infantry owned by the Japan and 1 Colonial-Infantry owned by the British-India lost in Hanoi
                                                  British-India win
                                                  . Battle score for attacker is 4
                                                  Casualties for British-India: 1 Colonial-Infantry
                                                  Casualties for Japan: 1 Infantry
                                              Battle in Thailand
                                                  British-India attack with 3 Anti-Airs, 1 Colonial-Infantry, 3 Infantrys and 1 Mech-Inf
                                                  Japan defend with 1 Anti-Air; Thailand defend with 1 Anti-Air, 2 Artillerys, 1 Factory, 1 Fighter, 1 Flag, 3 Fuel-Barrels, 11 Infantrys and 1 Light-Tank
                                                      AA fire in Thailand : 0/3 hits, 0.30 expected hits
                                                      British-India roll dice for 3 Anti-Airs, 1 Colonial-Infantry, 3 Infantrys and 1 Mech-Inf in Thailand, round 2 : 1/8 hits, 1.30 expected hits
                                                      Thailand roll dice for 2 Anti-Airs, 2 Artillerys, 1 Fighter, 11 Infantrys and 1 Light-Tank in Thailand, round 2 : 5/17 hits, 5.10 expected hits
                                                  1 Anti-Air owned by the Japan, 1 Infantry owned by the British-India, 3 Anti-Airs owned by the British-India and 1 Colonial-Infantry owned by the British-India lost in Thailand
                                                  2 Infantrys owned by the British-India and 1 Mech-Inf owned by the British-India retreated to Lower Burma
                                                  Thailand win with 1 Anti-Air, 2 Artillerys, 1 Fighter, 11 Infantrys and 1 Light-Tank remaining. Battle score for attacker is -34
                                                  Casualties for British-India: 3 Anti-Airs, 1 Colonial-Infantry and 1 Infantry
                                                  Casualties for Japan: 1 Anti-Air
                                      
                                          Non Combat Move - British-India
                                              2 Colonial-Infantrys and 1 Infantry moved from Bengal to Burma
                                              1 Infantry moved from Orissa to Bengal
                                              1 Infantry and 1 Mech-Inf moved from India to Bengal
                                              1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from India to Orissa
                                              1 Fighter moved from Hanoi to Chungking
                                              2 Fighters moved from Hanoi to French Indochina
                                      
                                          Purchase Units - British-India
                                              Trigger British-India Late 1942: British-India has their production frontier changed to: production_British-India_2
                                              British-India buy 1 Colonial-Infantry, 1 Destroyer and 1 Fighter; Remaining resources: 20 Fuel; 0 Iron; 5 PUs; 0 CR; 0 SS; 
                                      
                                          Place Units - British-India
                                              1 Colonial-Infantry and 1 Fighter placed in India
                                              1 Destroyer placed in Indian Coast Sea Zone
                                      
                                          Turn Complete - British-India
                                              British-India collect 48 PUs; end with 53 PUs
                                              Units generate 3 SS; British-India end with 3 SS
                                              Units generate 9 Fuel; British-India end with 29 Fuel
                                              Units generate 6 CR; British-India end with 6 CR
                                              Units generate 2 Iron; British-India end with 2 Iron
                                      

                                      Combat Hit Differential Summary :

                                      Japan : 0.70
                                      British-India : -1.00
                                      AA fire in Thailand : : -0.30
                                      Thailand : -0.10
                                      

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: ANZAC round 6

                                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                                        Game History

                                        Round: 6
                                        
                                            Combat Move - ANZAC
                                        
                                            Combat - ANZAC
                                        
                                            Non Combat Move - ANZAC
                                                1 Fighter moved from Darwin to French Indochina
                                                1 Air-Transport and 1 Infantry moved from Darwin to French Indochina
                                                1 Infantry moved from North Queensland to Darwin
                                                1 Fighter moved from French Indochina to Chungking
                                        
                                            Aid the KNIL - ANZAC
                                                ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                                                Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                                                Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 43 PUs
                                                Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                                        
                                            Purchase Units - ANZAC
                                                Trigger ANZAC Late 1942: ANZAC has their production frontier changed to: production_ANZAC_2
                                                ANZAC buy 1 Fighter; Remaining resources: 18 Fuel; 14 Iron; 15 PUs; 
                                        
                                            Place Units - ANZAC
                                                1 Fighter placed in Darwin
                                        
                                            Turn Complete - ANZAC
                                                ANZAC collect 43 PUs; end with 58 PUs
                                                Units generate 9 Fuel; ANZAC end with 27 Fuel
                                                Units generate 2 Iron; ANZAC end with 16 Iron
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: KNIL round 6

                                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                                          Game History

                                          Round: 6
                                          
                                              Combat Move - KNIL
                                                  1 Air-Transport and 1 Infantry moved from Sumatra to Hanoi
                                          
                                              Combat - KNIL
                                                  KNIL lands units in Hanoi
                                                  KNIL creates battle in territory Hanoi
                                                      French-Colonies takes Hanoi from Japan
                                          
                                              Non Combat Move - KNIL
                                                  3 Infantrys moved from Lower Burma to Thailand
                                                  1 Air-Transport moved from Hanoi to Thailand
                                                  2 Fighters moved from Sumatra to French Indochina
                                                  1 Fighter moved from French Indochina to Chungking
                                                  1 Infantry moved from Malaya to Southern Thailand
                                          
                                              Purchase Units - KNIL
                                                  Trigger KNIL Late 1942: KNIL has their production frontier changed to: production_KNIL_2
                                                  KNIL buy 2 Fighters; Remaining resources: 16 Fuel; 10 Iron; 3 PUs; 20 CR; 
                                          
                                              Place Units - KNIL
                                                  2 Fighters placed in Sumatra
                                          
                                              Turn Complete - KNIL
                                                  KNIL collect 28 PUs; end with 31 PUs
                                                  Units generate 5 Fuel; KNIL end with 21 Fuel
                                                  Units generate 6 CR; KNIL end with 26 CR
                                                  Units generate 2 Iron; KNIL end with 12 Iron
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @Black_Elk
                                            last edited by

                                            @Black_Elk Yeah, he looked peaceful in Ukbekistan so I decided to leave him alone.

                                            And with the freeing of mainland France last round, the French colonies are spurred on to capture Thailand!

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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