Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)
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Screwed by Russian tank destroyers yet again. Was hoping to bleed Moscow a bit harder on the strafe there, but G dudded out. Stalin is up
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@Black_Elk Oh boy. I think you just pretty much ended it for the poor Germans. Hard to see them coming back from that defeat at the gates of Moscow. Let the Red Army march towards Berlin begin!
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Yeah I figured there wasn't much left to lose since Japan failed at Irkutsk, and Axis is getting rolled everywhere else lol. The odds were ok to strafe into the desired position and try to pull a rabbit out the hat next round, but we only put up 4 hits in the first round of combat, which pretty much sealed the deal. Dark days for the Reich hehe
Catch you in a few dude
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TripleA Turn Summary: USSR round 6
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 6 Combat Move - USSR 1 Air-Transport and 1 Infantry moved from Archangel to Byelorussia 1 Air-Transport and 1 Infantry moved from Archangel to Eastern Ukraine 1 Infantry, 1 Mech-Inf and 3 SP-Artillerys moved from Stalingrad to Eastern Ukraine 1 Fighter moved from Moscow to Eastern Ukraine 1 Fighter moved from Archangel to Central Russia 2 Infantrys moved from Volga to Central Russia 1 Infantry moved from Lapland to Eastern Finland USSR take Eastern Finland from Finland 1 Tank-Destroyer moved from Irkutsk to Lensk USSR take Lensk from Japan 1 Tank-Destroyer moved from Lensk to Irkutsk 1 SP-Artillery moved from Eastern Turkistan to Jezkazgan Combat - USSR USSR lands units in Byelorussia USSR creates battle in territory Byelorussia Battle in Central Russia USSR attack with 1 Fighter and 2 Infantrys Finland defend with 1 Commissariat, 1 Flag and 1 Infantry USSR roll dice for 1 Fighter and 2 Infantrys in Central Russia, round 2 : 1/3 hits, 0.90 expected hits Finland roll dice for 1 Infantry in Central Russia, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the Finland lost in Central Russia USSR win, taking Byelorussia from Germany, taking Central Russia from Finland with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for Finland: 1 Infantry Battle in Eastern Ukraine USSR attack with 1 Air-Transport, 1 Fighter, 2 Infantrys, 1 Mech-Inf and 3 SP-Artillerys Balkan defend with 1 Infantry; Germany defend with 1 Flag, 2 Fuel-Barrels, 2 Infantrys, 1 Iron-Ore and 1 Mech-Inf USSR roll dice for 1 Air-Transport, 1 Fighter, 2 Infantrys, 1 Mech-Inf and 3 SP-Artillerys in Eastern Ukraine, round 2 : 3/8 hits, 2.00 expected hits Germany roll dice for 3 Infantrys and 1 Mech-Inf in Eastern Ukraine, round 2 : 1/4 hits, 1.20 expected hits 1 Infantry owned by the USSR, 1 Infantry owned by the Balkan and 2 Infantrys owned by the Germany lost in Eastern Ukraine USSR roll dice for 1 Air-Transport, 1 Fighter, 1 Infantry, 1 Mech-Inf and 3 SP-Artillerys in Eastern Ukraine, round 3 : 1/7 hits, 1.70 expected hits Germany roll dice for 1 Mech-Inf in Eastern Ukraine, round 3 : 0/1 hits, 0.30 expected hits 1 Mech-Inf owned by the Germany lost in Eastern Ukraine USSR win, taking Eastern Ukraine from Germany with 1 Air-Transport, 1 Fighter, 1 Infantry, 1 Mech-Inf and 3 SP-Artillerys remaining. Battle score for attacker is 32 Casualties for USSR: 1 Infantry Casualties for Balkan: 1 Infantry Casualties for Germany: 2 Infantrys and 1 Mech-Inf Non Combat Move - USSR 1 Fighter moved from Eastern Ukraine to Moscow 1 Fighter moved from Central Russia to Moscow 1 Air-Transport moved from Eastern Ukraine to Stalingrad 1 Air-Transport moved from Byelorussia to Archangel 1 Fighter moved from Moscow to Archangel 1 Artillery moved from Volga to Moscow 1 Commissar moved from Archangel to Moscow 4 Infantrys moved from Archangel to Moscow Purchase Units - USSR Trigger USSR Late 1942: USSR has their production frontier changed to: production_USSR_2 USSR buy 2 Anti-Airs, 1 Commissar, 1 Fighter, 3 Heavy-Tanks, 5 Infantrys and 1 Tank-Destroyer; Remaining resources: 118 Fuel; 1 Iron; 0 PUs; 0 Officials; 0 SS; Place Units - USSR 1 Commissar placed in Archangel 2 Infantrys placed in Siberia 1 Infantry and 1 Tank-Destroyer placed in Irkutsk 1 Infantry placed in Irkutsk 2 Heavy-Tanks placed in Moscow 1 Anti-Air, 1 Fighter and 1 Infantry placed in Stalingrad 1 Heavy-Tank placed in Stalingrad USSR undo move 5. 1 Heavy-Tank placed in Moscow 1 Heavy-Tank placed in Archangel 1 Anti-Air placed in Moscow Turn Complete - USSR USSR collect 140 PUs; end with 140 PUs Units generate 50 Fuel; USSR end with 168 Fuel Units generate 7 SS; USSR end with 7 SS Units generate 4 Officials; USSR end with 4 Officials Units generate 8 Iron; USSR end with 9 Iron USSR creates 1 Air-Transport in SiberiaCombat Hit Differential Summary :
Finland : -0.30 USSR : 0.40 Germany : -0.50 -
TripleA Turn Summary: Britain round 6
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 6 Combat Move - Britain AA fire in Gulf of Bothnia Sea Zone : 0/2 hits, 0.20 expected hits 2 Air-Transports, 1 Dive-Bomber and 2 Infantrys moved from Norway to Finland 1 Dive-Bomber moved from North Sea Zone to Denmark 1 Anti-Air and 2 Infantrys moved from England to North Sea Zone 1 Anti-Air and 2 Infantrys moved from North Sea Zone to Denmark 1 Artillery and 1 Infantry moved from England to North Sea Zone 1 Artillery and 1 Infantry moved from North Sea Zone to Denmark 1 Infantry moved from England to North Sea Zone 1 Artillery and 1 Infantry moved from Norway to North Sea Zone 1 Artillery and 2 Infantrys moved from North Sea Zone to France 2 Fighters moved from North Sea Zone to France 1 Infantry moved from Normandy to France 1 Infantry moved from Normandy to France Combat - Britain Battle in Finland Britain attack with 2 Air-Transports, 1 Dive-Bomber and 2 Infantrys Finland defend with 1 Factory, 1 Flag, 3 Fuel-Barrels and 1 Light-Tank; Germany defend with 1 SS-Potential dive bombing fire in Finland : 1/1 hits, 0.10 expected hits 1 Light-Tank owned by the Finland lost in Finland Britain captures one of Finland capitals Some non-combat units are destroyed: Britain win, taking Finland from Finland with 2 Air-Transports, 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 15 Casualties for Finland: 1 Light-Tank Battle in Denmark Britain attack with 1 Anti-Air, 1 Artillery, 1 Dive-Bomber and 3 Infantrys Germany defend with 1 Artillery, 1 Flag, 2 Infantrys and 1 SS-Potential Britain roll dice for 1 Anti-Air, 1 Artillery, 1 Dive-Bomber and 3 Infantrys in Denmark, round 2 : 1/6 hits, 1.60 expected hits Germany roll dice for 1 Artillery and 2 Infantrys in Denmark, round 2 : 2/3 hits, 0.90 expected hits 1 Anti-Air owned by the Britain, 1 Infantry owned by the Britain and 1 Infantry owned by the Germany lost in Denmark Britain roll dice for 1 Artillery, 1 Dive-Bomber and 2 Infantrys in Denmark, round 3 : 2/4 hits, 1.30 expected hits Germany roll dice for 1 Artillery and 1 Infantry in Denmark, round 3 : 1/2 hits, 0.60 expected hits 1 Infantry owned by the Britain, 1 Artillery owned by the Germany and 1 Infantry owned by the Germany lost in Denmark Britain win, taking Denmark from Germany with 1 Artillery, 1 Dive-Bomber and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Britain: 1 Anti-Air and 2 Infantrys Casualties for Germany: 1 Artillery and 2 Infantrys Battle in France Britain attack with 1 Artillery, 2 Fighters and 4 Infantrys Germany defend with 1 Artillery, 1 Flag, 3 Infantrys and 1 SS-Potential Britain roll dice for 1 Battleship in France, round 2 : 1/1 hits, 0.60 expected hits 1 Infantry owned by the Germany lost in France Britain roll dice for 1 Artillery, 2 Fighters and 4 Infantrys in France, round 2 : 2/7 hits, 2.10 expected hits Germany roll dice for 1 Artillery and 2 Infantrys in France, round 2 : 0/3 hits, 0.90 expected hits 2 Infantrys owned by the Germany lost in France Britain roll dice for 1 Artillery, 2 Fighters and 4 Infantrys in France, round 3 : 3/7 hits, 2.10 expected hits Germany roll dice for 1 Artillery in France, round 3 : 0/1 hits, 0.30 expected hits 1 Artillery owned by the Germany lost in France Britain captures one of France capitals Britain win, taking France from Germany with 1 Artillery, 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 41 Casualties for Germany: 1 Artillery and 3 Infantrys Non Combat Move - Britain 2 Air-Transports and 1 Dive-Bomber moved from Finland to Eastern Finland 2 Fighters moved from France to North Sea Zone 1 Dive-Bomber moved from Denmark to North Sea Zone 1 Infantry moved from Vichy to Normandy 1 Air-Transport and 1 Infantry moved from Gibraltar to Vichy 1 Air-Transport moved from Vichy to Normandy 1 Air-Transport and 1 Infantry moved from Iceland to Norway 1 Air-Transport and 1 Infantry moved from Halifax to Iceland 1 Artillery moved from USA North Atlantic to Halifax 1 Artillery moved from Labrador to Halifax Purchase Units - Britain Trigger Britain Late 1942: Britain has their production frontier changed to: production_Britain_2 Britain buy 1 Anti-Air, 2 Artillerys and 7 Infantrys; Remaining resources: 36 Fuel; 6 Iron; 0 PUs; 0 SS; Place Units - Britain 1 Anti-Air, 1 Artillery and 3 Infantrys placed in Norway 1 Artillery and 4 Infantrys placed in England Turn Complete - Britain Britain collect 84 PUs; end with 84 PUs Units generate 4 SS; Britain end with 4 SS Units generate 16 Fuel; Britain end with 52 Fuel Units generate 2 Iron; Britain end with 8 Iron Britain creates 1 Air-Transport in HalifaxCombat Hit Differential Summary :
Britain : 1.30 dive bombing fire in Finland : : 0.90 AA fire in Gulf of Bothnia Sea Zone : : -0.20 Germany : 0.30 -
TripleA Turn Summary: France round 6
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 6 Combat Move - France British-Colonies takes Somaliland from Italy 1 Colonial-Infantry moved from Sicily to Tyrrhenian Sea Zone 1 Colonial-Infantry and 1 Transport moved from Tyrrhenian Sea Zone to Adriatic Sea Zone 1 Colonial-Infantry moved from Adriatic Sea Zone to Croatia France take Croatia from Balkan 1 Mech-Inf moved from Kenya to Somaliland 1 Artillery and 4 Colonial-Infantrys moved from Uganda to Kenya 1 Colonial-Infantry and 1 Mech-Inf moved from Ubangi-Shari to Kenya 1 Colonial-Infantry moved from Ubangi-Shari to Uganda Combat - France Non Combat Move - France Aid the colonies - France France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 50 PUs Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2 Purchase Units - France Trigger France Late 1942: France has their production frontier changed to: production_France_2 France buy 2 Colonial-Infantrys, 2 Infantrys and 1 Tank-Destroyer; Remaining resources: 12 Fuel; 0 PUs; 2 CR; 1 Iron; 0 SS; Place Units - France 2 Colonial-Infantrys, 2 Infantrys and 1 Tank-Destroyer placed in Normandy Turn Complete - France France collect 52 PUs; end with 52 PUs Units generate 4 Fuel; France end with 16 Fuel Units generate 11 CR; France end with 13 CR Units generate 3 SS; France end with 3 SS Units generate 1 Iron; France end with 2 IronCombat Hit Differential Summary :
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TripleA Turn Summary: British-Colonies round 6
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 6 Combat Move - British-Colonies British-Colonies takes Tobruk from Italy 1 Artillery moved from Uganda to Kenya 1 Colonial-Infantry, 1 Infantry and 2 Mech-Infs moved from South Sudan to Kenya 1 Infantry and 1 Mech-Inf moved from Nigeria to South Sudan 2 Infantrys moved from Nigeria to Chad British-Colonies undo move 2. 1 Colonial-Infantry moved from South Sudan to Uganda 2 Colonial-Infantrys moved from Tunesia to Tyrrhenian Sea Zone 2 Colonial-Infantrys and 1 Transport moved from Tyrrhenian Sea Zone to Adriatic Sea Zone 2 Colonial-Infantrys moved from Adriatic Sea Zone to Tobruk Combat - British-Colonies Non Combat Move - British-Colonies Purchase Units - British-Colonies Trigger British-Colonies Late 1942: British-Colonies has their production frontier changed to: production_British-Colonies_2 British-Colonies buy 1 Anti-Air, 1 Colonial-Infantry, 1 Dive-Bomber and 1 Mech-Inf; Remaining resources: 22 Fuel; 1 Iron; 0 PUs; 5 CR; 0 SS; Place Units - British-Colonies 1 Anti-Air, 1 Colonial-Infantry, 1 Dive-Bomber and 1 Mech-Inf placed in Nigeria Turn Complete - British-Colonies British-Colonies collect 51 PUs; end with 51 PUs Units generate 10 CR; British-Colonies end with 15 CR Units generate 8 Fuel; British-Colonies end with 30 Fuel Units generate 2 Iron; British-Colonies end with 3 Iron Units generate 1 SS; British-Colonies end with 1 SSCombat Hit Differential Summary :
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TripleA Turn Summary: South-Africa round 6
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 6 Combat Move - South-Africa 1 Infantry moved from Kenya to Ethiopia 1 Artillery and 1 Infantry moved from Lindi to Tanganyika 1 Infantry and 1 Mech-Inf moved from Rhodesia to Tanganyika 1 Infantry moved from Rhodesia to Lindi 1 Infantry moved from South Africa to Bechuanaland Non Combat Move - South-Africa Purchase Units - South-Africa Trigger South-Africa Late 1942: South-Africa has their production frontier changed to: production_South-Africa_2 South-Africa buy 1 Dive-Bomber; Remaining resources: 22 Fuel; 3 Iron; 0 PUs; Place Units - South-Africa 1 Dive-Bomber placed in South Africa Turn Complete - South-Africa South-Africa collect 15 PUs; end with 15 PUs Units generate 6 Fuel; South-Africa end with 28 Fuel Units generate 1 Iron; South-Africa end with 4 IronCombat Hit Differential Summary :
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@Black_Elk I decided to get a bit creative with the British to hopefully put the Axis out of their misery

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TripleA Turn Summary: Italy round 6
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 6 Combat Move - Italy 1 Artillery and 1 Infantry moved from Italy to Croatia 1 Colonial-Infantry moved from North Sudan to Egypt 1 Colonial-Infantry moved from Nubian Desert to Egypt Combat - Italy Battle in Croatia Italy attack with 1 Artillery and 1 Infantry France defend with 1 Colonial-Infantry, 1 Flag and 1 SS-Potential Italy roll dice for 1 Artillery and 1 Infantry in Croatia, round 2 : 0/2 hits, 0.50 expected hits France roll dice for 1 Colonial-Infantry in Croatia, round 2 : 0/1 hits, 0.20 expected hits Italy roll dice for 1 Artillery and 1 Infantry in Croatia, round 3 : 2/2 hits, 0.50 expected hits France roll dice for 1 Colonial-Infantry in Croatia, round 3 : 0/1 hits, 0.20 expected hits 1 Colonial-Infantry owned by the France lost in Croatia Italy win, taking Croatia from France with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6 Casualties for France: 1 Colonial-Infantry Non Combat Move - Italy Purchase Units - Italy Trigger Italy Late 1942: Italy has their production frontier changed to: production_Italy_2 Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy Italy buy 1 Artillery, 1 Colonial-Infantry and 5 Infantrys; Remaining resources: 40 Fuel; 3 Iron; 0 PUs; 1 CR; Place Units - Italy 1 Submarine placed in Red Sea Zone 1 Colonial-Infantry and 3 Infantrys placed in Somalia 1 Infantry placed in Italy 1 Artillery and 1 Infantry placed in Libya Turn Complete - Italy Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Balkan in Croatia Trigger The SS is now recruiting from Croatia: Germany has 1 SS-Potential placed in Croatia Italy collect 61 PUs; end with 61 PUs Units generate 7 Fuel; Italy end with 47 Fuel Units generate 2 Iron; Italy end with 5 Iron Units generate 2 CR; Italy end with 3 CRCombat Hit Differential Summary :
Italy : 1.00 France : -0.40 -
TripleA Turn Summary: Iran round 6
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 6 Combat Move - Iran Purchase Units - Iran Iran buy 1 Infantry; Remaining resources: 3 Fuel; 1 Iron; 2 PUs; 0 CR; Place Units - Iran 1 Infantry placed in Egypt Turn Complete - Iran Iran collect 6 PUs; end with 8 PUs Units generate 1 Fuel; Iran end with 4 FuelCombat Hit Differential Summary :
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Dropping in on the Finns! Haha I like it. Looks like the Allies are out for blood
Just realized that lone Iranian dude in central Asia still existed lol. I guess he's been asleep on vacation for a few rounds here.
British-India is up
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TripleA Turn Summary: British-India round 6
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 6 Combat Move - British-India 1 Infantry moved from Southern Thailand to Thailand 1 Colonial-Infantry moved from Burma to Thailand 3 Anti-Airs and 2 Infantrys moved from Lower Burma to Thailand 1 Colonial-Infantry and 1 Mech-Inf moved from Bengal to Thailand British-India undo move 4. British-India undo move 3. British-India undo move 2. British-India undo move 1. 1 Colonial-Infantry moved from Burma to Hanoi 3 Fighters moved from French Indochina to Hanoi 3 Anti-Airs and 2 Infantrys moved from Lower Burma to Thailand 1 Infantry moved from Southern Thailand to Thailand 1 Colonial-Infantry and 1 Mech-Inf moved from Bengal to Thailand Combat - British-India Battle in Hanoi British-India attack with 1 Colonial-Infantry and 3 Fighters Japan defend with 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry British-India roll dice for 1 Colonial-Infantry and 3 Fighters in Hanoi, round 2 : 1/4 hits, 1.70 expected hits Japan roll dice for 1 Infantry in Hanoi, round 2 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the Japan and 1 Colonial-Infantry owned by the British-India lost in Hanoi British-India win . Battle score for attacker is 4 Casualties for British-India: 1 Colonial-Infantry Casualties for Japan: 1 Infantry Battle in Thailand British-India attack with 3 Anti-Airs, 1 Colonial-Infantry, 3 Infantrys and 1 Mech-Inf Japan defend with 1 Anti-Air; Thailand defend with 1 Anti-Air, 2 Artillerys, 1 Factory, 1 Fighter, 1 Flag, 3 Fuel-Barrels, 11 Infantrys and 1 Light-Tank AA fire in Thailand : 0/3 hits, 0.30 expected hits British-India roll dice for 3 Anti-Airs, 1 Colonial-Infantry, 3 Infantrys and 1 Mech-Inf in Thailand, round 2 : 1/8 hits, 1.30 expected hits Thailand roll dice for 2 Anti-Airs, 2 Artillerys, 1 Fighter, 11 Infantrys and 1 Light-Tank in Thailand, round 2 : 5/17 hits, 5.10 expected hits 1 Anti-Air owned by the Japan, 1 Infantry owned by the British-India, 3 Anti-Airs owned by the British-India and 1 Colonial-Infantry owned by the British-India lost in Thailand 2 Infantrys owned by the British-India and 1 Mech-Inf owned by the British-India retreated to Lower Burma Thailand win with 1 Anti-Air, 2 Artillerys, 1 Fighter, 11 Infantrys and 1 Light-Tank remaining. Battle score for attacker is -34 Casualties for British-India: 3 Anti-Airs, 1 Colonial-Infantry and 1 Infantry Casualties for Japan: 1 Anti-Air Non Combat Move - British-India 2 Colonial-Infantrys and 1 Infantry moved from Bengal to Burma 1 Infantry moved from Orissa to Bengal 1 Infantry and 1 Mech-Inf moved from India to Bengal 1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from India to Orissa 1 Fighter moved from Hanoi to Chungking 2 Fighters moved from Hanoi to French Indochina Purchase Units - British-India Trigger British-India Late 1942: British-India has their production frontier changed to: production_British-India_2 British-India buy 1 Colonial-Infantry, 1 Destroyer and 1 Fighter; Remaining resources: 20 Fuel; 0 Iron; 5 PUs; 0 CR; 0 SS; Place Units - British-India 1 Colonial-Infantry and 1 Fighter placed in India 1 Destroyer placed in Indian Coast Sea Zone Turn Complete - British-India British-India collect 48 PUs; end with 53 PUs Units generate 3 SS; British-India end with 3 SS Units generate 9 Fuel; British-India end with 29 Fuel Units generate 6 CR; British-India end with 6 CR Units generate 2 Iron; British-India end with 2 IronCombat Hit Differential Summary :
Japan : 0.70 British-India : -1.00 AA fire in Thailand : : -0.30 Thailand : -0.10 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 6 Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 Fighter moved from Darwin to French Indochina 1 Air-Transport and 1 Infantry moved from Darwin to French Indochina 1 Infantry moved from North Queensland to Darwin 1 Fighter moved from French Indochina to Chungking Aid the KNIL - ANZAC ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 43 PUs Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2 Purchase Units - ANZAC Trigger ANZAC Late 1942: ANZAC has their production frontier changed to: production_ANZAC_2 ANZAC buy 1 Fighter; Remaining resources: 18 Fuel; 14 Iron; 15 PUs; Place Units - ANZAC 1 Fighter placed in Darwin Turn Complete - ANZAC ANZAC collect 43 PUs; end with 58 PUs Units generate 9 Fuel; ANZAC end with 27 Fuel Units generate 2 Iron; ANZAC end with 16 IronCombat Hit Differential Summary :
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TripleA Turn Summary: KNIL round 6
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 6 Combat Move - KNIL 1 Air-Transport and 1 Infantry moved from Sumatra to Hanoi Combat - KNIL KNIL lands units in Hanoi KNIL creates battle in territory Hanoi French-Colonies takes Hanoi from Japan Non Combat Move - KNIL 3 Infantrys moved from Lower Burma to Thailand 1 Air-Transport moved from Hanoi to Thailand 2 Fighters moved from Sumatra to French Indochina 1 Fighter moved from French Indochina to Chungking 1 Infantry moved from Malaya to Southern Thailand Purchase Units - KNIL Trigger KNIL Late 1942: KNIL has their production frontier changed to: production_KNIL_2 KNIL buy 2 Fighters; Remaining resources: 16 Fuel; 10 Iron; 3 PUs; 20 CR; Place Units - KNIL 2 Fighters placed in Sumatra Turn Complete - KNIL KNIL collect 28 PUs; end with 31 PUs Units generate 5 Fuel; KNIL end with 21 Fuel Units generate 6 CR; KNIL end with 26 CR Units generate 2 Iron; KNIL end with 12 IronCombat Hit Differential Summary :
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@Black_Elk Yeah, he looked peaceful in Ukbekistan so I decided to leave him alone.
And with the freeing of mainland France last round, the French colonies are spurred on to capture Thailand!
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TripleA Turn Summary: Japan round 6
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 6 Combat Move - Japan 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank moved from Bartsk to Irkutsk 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank moved from Ryojun to Peking 1 Infantry moved from Canton to Changsha 1 Infantry moved from Canton to Burma Road Japan take Burma Road from China 3 Infantrys and 1 Light-Tank moved from Canton to Hanoi 1 Battleship, 1 Carrier, 2 Cruisers, 3 Destroyers, 2 Fighters and 6 Transports moved from South China Sea Zone to Wake Island Sea Zone 1 Infantry moved from Eastern Mongolia to Southern Mongolia 1 Bomber moved from Japan to Southern Mongolia Combat - Japan Battle in Irkutsk Japan attack with 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank USSR defend with 1 Commissariat, 1 Factory, 1 Flag, 1 Fuel-Barrel, 4 Infantrys and 3 Tank-Destroyers anti-vehicle gun fire in Irkutsk : 0/3 hits, 0.30 expected hits Japan roll dice for 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Irkutsk, round 2 : 1/6 hits, 1.90 expected hits USSR roll dice for 4 Infantrys and 3 Tank-Destroyers in Irkutsk, round 2 : 2/7 hits, 2.40 expected hits 2 Infantrys owned by the Japan and 1 Infantry owned by the USSR lost in Irkutsk anti-vehicle gun fire in Irkutsk : 0/3 hits, 0.30 expected hits Japan roll dice for 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Irkutsk, round 3 : 3/4 hits, 1.50 expected hits USSR roll dice for 3 Infantrys and 3 Tank-Destroyers in Irkutsk, round 3 : 4/6 hits, 2.10 expected hits 3 Infantrys owned by the USSR, 1 Light-Tank owned by the Japan, 1 Medium-Tank owned by the Japan and 2 Mech-Infs owned by the Japan lost in Irkutsk USSR win with 3 Tank-Destroyers remaining. Battle score for attacker is -35 Casualties for Japan: 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank Casualties for USSR: 4 Infantrys Battle in Peking Japan attack with 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank China defend with 1 Flag and 1 Infantry Japan roll dice for 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank in Peking, round 2 : 1/5 hits, 1.40 expected hits China roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the China lost in Peking Japan win, taking Peking from China with 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 10 Casualties for China: 1 Infantry Battle in Hanoi Japan attack with 3 Infantrys and 1 Light-Tank KNIL defend with 1 Infantry; French-Colonies defend with 1 Colony, 1 Flag and 1 Fuel-Barrel Japan roll dice for 3 Infantrys and 1 Light-Tank in Hanoi, round 2 : 3/4 hits, 1.10 expected hits French-Colonies roll dice for 1 Infantry in Hanoi, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the KNIL lost in Hanoi Japan takes Hanoi from French-Colonies Japan win with 3 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 10 Casualties for KNIL: 1 Infantry Battle in Southern Mongolia Japan attack with 1 Bomber and 1 Infantry Pro-Allies-Neutral defend with 1 Flag and 1 Infantry Japan roll dice for 1 Bomber and 1 Infantry in Southern Mongolia, round 2 : 1/2 hits, 0.90 expected hits Pro-Allies-Neutral roll dice for 1 Infantry in Southern Mongolia, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the Pro-Allies-Neutral lost in Southern Mongolia Japan takes Southern Mongolia from Pro-Allies-Neutral Japan win with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 10 Casualties for Pro-Allies-Neutral: 1 Infantry Non Combat Move - Japan 1 Bomber moved from Southern Mongolia to Eastern Mongolia Purchase Units - Japan Trigger Japan Late 1942: Japan has their production frontier changed to: production_Japan_2 Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan Japan buy 7 Infantrys and 2 Submarines; Remaining resources: 10 Fuel; 1 Iron; 2 PUs; 0 CR; Place Units - Japan 3 Submarines placed in Truk Lagoon Sea Zone 5 Infantrys placed in Shanghai 2 Infantrys placed in Ryojun Turn Complete - Japan Japan collect 120 PUs; end with 122 PUs Units generate 41 Fuel; Japan end with 51 Fuel Units generate 4 Iron; Japan end with 5 Iron Units generate 1 CR; Japan end with 1 CRCombat Hit Differential Summary :
Pro-Allies-Neutral : -0.30 Japan : 2.20 China : -0.30 anti-vehicle gun fire in Irkutsk : : -0.60 USSR : 1.50 French-Colonies : -0.30 -
TripleA Turn Summary: Thailand round 6
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 6 Combat Move - Thailand Purchase Units - Thailand Thailand buy nothing; Remaining resources: 11 Fuel; 0 Iron; 14 PUs; 0 CR; Turn Complete - Thailand Thailand collect 0 PUs; end with 14 PUsCombat Hit Differential Summary :
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Looks like the Allies have secured total victory. Well done!
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@Black_Elk Yep. GG. Well played sir!
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