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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Britain round 6

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 6
      
          Combat Move - Britain
                      AA fire in Gulf of Bothnia Sea Zone : 0/2 hits, 0.20 expected hits
              2 Air-Transports, 1 Dive-Bomber and 2 Infantrys moved from Norway to Finland
              1 Dive-Bomber moved from North Sea Zone to Denmark
              1 Anti-Air and 2 Infantrys moved from England to North Sea Zone
              1 Anti-Air and 2 Infantrys moved from North Sea Zone to Denmark
              1 Artillery and 1 Infantry moved from England to North Sea Zone
              1 Artillery and 1 Infantry moved from North Sea Zone to Denmark
              1 Infantry moved from England to North Sea Zone
              1 Artillery and 1 Infantry moved from Norway to North Sea Zone
              1 Artillery and 2 Infantrys moved from North Sea Zone to France
              2 Fighters moved from North Sea Zone to France
              1 Infantry moved from Normandy to France
              1 Infantry moved from Normandy to France
      
          Combat - Britain
              Battle in Finland
                  Britain attack with 2 Air-Transports, 1 Dive-Bomber and 2 Infantrys
                  Finland defend with 1 Factory, 1 Flag, 3 Fuel-Barrels and 1 Light-Tank; Germany defend with 1 SS-Potential
                      dive bombing fire in Finland : 1/1 hits, 0.10 expected hits
                  1 Light-Tank owned by the Finland lost in Finland
                  Britain captures one of Finland capitals
                  Some non-combat units are destroyed: 
                  Britain win, taking Finland from Finland with 2 Air-Transports, 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 15
                  Casualties for Finland: 1 Light-Tank
              Battle in Denmark
                  Britain attack with 1 Anti-Air, 1 Artillery, 1 Dive-Bomber and 3 Infantrys
                  Germany defend with 1 Artillery, 1 Flag, 2 Infantrys and 1 SS-Potential
                      Britain roll dice for 1 Anti-Air, 1 Artillery, 1 Dive-Bomber and 3 Infantrys in Denmark, round 2 : 1/6 hits, 1.60 expected hits
                      Germany roll dice for 1 Artillery and 2 Infantrys in Denmark, round 2 : 2/3 hits, 0.90 expected hits
                  1 Anti-Air owned by the Britain, 1 Infantry owned by the Britain and 1 Infantry owned by the Germany lost in Denmark
                      Britain roll dice for 1 Artillery, 1 Dive-Bomber and 2 Infantrys in Denmark, round 3 : 2/4 hits, 1.30 expected hits
                      Germany roll dice for 1 Artillery and 1 Infantry in Denmark, round 3 : 1/2 hits, 0.60 expected hits
                      1 Infantry owned by the Britain, 1 Artillery owned by the Germany and 1 Infantry owned by the Germany lost in Denmark
                  Britain win, taking Denmark from Germany with 1 Artillery, 1 Dive-Bomber and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Britain: 1 Anti-Air and 2 Infantrys
                  Casualties for Germany: 1 Artillery and 2 Infantrys
              Battle in France
                  Britain attack with 1 Artillery, 2 Fighters and 4 Infantrys
                  Germany defend with 1 Artillery, 1 Flag, 3 Infantrys and 1 SS-Potential
                      Britain roll dice for 1 Battleship in France, round 2 : 1/1 hits, 0.60 expected hits
                      1 Infantry owned by the Germany lost in France
                      Britain roll dice for 1 Artillery, 2 Fighters and 4 Infantrys in France, round 2 : 2/7 hits, 2.10 expected hits
                      Germany roll dice for 1 Artillery and 2 Infantrys in France, round 2 : 0/3 hits, 0.90 expected hits
                      2 Infantrys owned by the Germany lost in France
                      Britain roll dice for 1 Artillery, 2 Fighters and 4 Infantrys in France, round 3 : 3/7 hits, 2.10 expected hits
                      Germany roll dice for 1 Artillery in France, round 3 : 0/1 hits, 0.30 expected hits
                      1 Artillery owned by the Germany lost in France
                  Britain captures one of France capitals
                  Britain win, taking France from Germany with 1 Artillery, 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 41
                  Casualties for Germany: 1 Artillery and 3 Infantrys
      
          Non Combat Move - Britain
              2 Air-Transports and 1 Dive-Bomber moved from Finland to Eastern Finland
              2 Fighters moved from France to North Sea Zone
              1 Dive-Bomber moved from Denmark to North Sea Zone
              1 Infantry moved from Vichy to Normandy
              1 Air-Transport and 1 Infantry moved from Gibraltar to Vichy
              1 Air-Transport moved from Vichy to Normandy
              1 Air-Transport and 1 Infantry moved from Iceland to Norway
              1 Air-Transport and 1 Infantry moved from Halifax to Iceland
              1 Artillery moved from USA North Atlantic to Halifax
              1 Artillery moved from Labrador to Halifax
      
          Purchase Units - Britain
              Trigger Britain Late 1942: Britain has their production frontier changed to: production_Britain_2
              Britain buy 1 Anti-Air, 2 Artillerys and 7 Infantrys; Remaining resources: 36 Fuel; 6 Iron; 0 PUs; 0 SS; 
      
          Place Units - Britain
              1 Anti-Air, 1 Artillery and 3 Infantrys placed in Norway
              1 Artillery and 4 Infantrys placed in England
      
          Turn Complete - Britain
              Britain collect 84 PUs; end with 84 PUs
              Units generate 4 SS; Britain end with 4 SS
              Units generate 16 Fuel; Britain end with 52 Fuel
              Units generate 2 Iron; Britain end with 8 Iron
              Britain creates 1 Air-Transport in Halifax
      

      Combat Hit Differential Summary :

      Britain : 1.30
      dive bombing fire in Finland : : 0.90
      AA fire in Gulf of Bothnia Sea Zone : : -0.20
      Germany : 0.30
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: France round 6

        TripleA Turn Summary for game: Iron War, version: 0.2.7

        Game History

        Round: 6
        
            Combat Move - France
                    British-Colonies takes Somaliland from Italy
                1 Colonial-Infantry moved from Sicily to Tyrrhenian Sea Zone
                1 Colonial-Infantry and 1 Transport moved from Tyrrhenian Sea Zone to Adriatic Sea Zone
                1 Colonial-Infantry moved from Adriatic Sea Zone to Croatia
                      France take Croatia from Balkan
                1 Mech-Inf moved from Kenya to Somaliland
                1 Artillery and 4 Colonial-Infantrys moved from Uganda to Kenya
                1 Colonial-Infantry and 1 Mech-Inf moved from Ubangi-Shari to Kenya
                1 Colonial-Infantry moved from Ubangi-Shari to Uganda
        
            Combat - France
        
            Non Combat Move - France
        
            Aid the colonies - France
                France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support
                Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support
                Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 50 PUs
                Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2
        
            Purchase Units - France
                Trigger France Late 1942: France has their production frontier changed to: production_France_2
                France buy 2 Colonial-Infantrys, 2 Infantrys and 1 Tank-Destroyer; Remaining resources: 12 Fuel; 0 PUs; 2 CR; 1 Iron; 0 SS; 
        
            Place Units - France
                2 Colonial-Infantrys, 2 Infantrys and 1 Tank-Destroyer placed in Normandy
        
            Turn Complete - France
                France collect 52 PUs; end with 52 PUs
                Units generate 4 Fuel; France end with 16 Fuel
                Units generate 11 CR; France end with 13 CR
                Units generate 3 SS; France end with 3 SS
                Units generate 1 Iron; France end with 2 Iron
        

        Combat Hit Differential Summary :

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: British-Colonies round 6

          TripleA Turn Summary for game: Iron War, version: 0.2.7

          Game History

          Round: 6
          
              Combat Move - British-Colonies
                      British-Colonies takes Tobruk from Italy
                  1 Artillery moved from Uganda to Kenya
                  1 Colonial-Infantry, 1 Infantry and 2 Mech-Infs moved from South Sudan to Kenya
                  1 Infantry and 1 Mech-Inf moved from Nigeria to South Sudan
                  2 Infantrys moved from Nigeria to Chad
                  British-Colonies undo move 2.
                  1 Colonial-Infantry moved from South Sudan to Uganda
                  2 Colonial-Infantrys moved from Tunesia to Tyrrhenian Sea Zone
                  2 Colonial-Infantrys and 1 Transport moved from Tyrrhenian Sea Zone to Adriatic Sea Zone
                  2 Colonial-Infantrys moved from Adriatic Sea Zone to Tobruk
          
              Combat - British-Colonies
          
              Non Combat Move - British-Colonies
          
              Purchase Units - British-Colonies
                  Trigger British-Colonies Late 1942: British-Colonies has their production frontier changed to: production_British-Colonies_2
                  British-Colonies buy 1 Anti-Air, 1 Colonial-Infantry, 1 Dive-Bomber and 1 Mech-Inf; Remaining resources: 22 Fuel; 1 Iron; 0 PUs; 5 CR; 0 SS; 
          
              Place Units - British-Colonies
                  1 Anti-Air, 1 Colonial-Infantry, 1 Dive-Bomber and 1 Mech-Inf placed in Nigeria
          
              Turn Complete - British-Colonies
                  British-Colonies collect 51 PUs; end with 51 PUs
                  Units generate 10 CR; British-Colonies end with 15 CR
                  Units generate 8 Fuel; British-Colonies end with 30 Fuel
                  Units generate 2 Iron; British-Colonies end with 3 Iron
                  Units generate 1 SS; British-Colonies end with 1 SS
          

          Combat Hit Differential Summary :

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: South-Africa round 6

            TripleA Turn Summary for game: Iron War, version: 0.2.7

            Game History

            Round: 6
            
                Combat Move - South-Africa
                    1 Infantry moved from Kenya to Ethiopia
                    1 Artillery and 1 Infantry moved from Lindi to Tanganyika
                    1 Infantry and 1 Mech-Inf moved from Rhodesia to Tanganyika
                    1 Infantry moved from Rhodesia to Lindi
                    1 Infantry moved from South Africa to Bechuanaland
            
                Non Combat Move - South-Africa
            
                Purchase Units - South-Africa
                    Trigger South-Africa Late 1942: South-Africa has their production frontier changed to: production_South-Africa_2
                    South-Africa buy 1 Dive-Bomber; Remaining resources: 22 Fuel; 3 Iron; 0 PUs; 
            
                Place Units - South-Africa
                    1 Dive-Bomber placed in South Africa
            
                Turn Complete - South-Africa
                    South-Africa collect 15 PUs; end with 15 PUs
                    Units generate 6 Fuel; South-Africa end with 28 Fuel
                    Units generate 1 Iron; South-Africa end with 4 Iron
            

            Combat Hit Differential Summary :

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin @Black_Elk
              last edited by

              @Black_Elk I decided to get a bit creative with the British to hopefully put the Axis out of their misery 🙂

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: Italy round 6

                TripleA Turn Summary for game: Iron War, version: 0.2.7

                Game History

                Round: 6
                
                    Combat Move - Italy
                        1 Artillery and 1 Infantry moved from Italy to Croatia
                        1 Colonial-Infantry moved from North Sudan to Egypt
                        1 Colonial-Infantry moved from Nubian Desert to Egypt
                
                    Combat - Italy
                        Battle in Croatia
                            Italy attack with 1 Artillery and 1 Infantry
                            France defend with 1 Colonial-Infantry, 1 Flag and 1 SS-Potential
                                Italy roll dice for 1 Artillery and 1 Infantry in Croatia, round 2 : 0/2 hits, 0.50 expected hits
                                France roll dice for 1 Colonial-Infantry in Croatia, round 2 : 0/1 hits, 0.20 expected hits
                                Italy roll dice for 1 Artillery and 1 Infantry in Croatia, round 3 : 2/2 hits, 0.50 expected hits
                                France roll dice for 1 Colonial-Infantry in Croatia, round 3 : 0/1 hits, 0.20 expected hits
                            1 Colonial-Infantry owned by the France lost in Croatia
                            Italy win, taking Croatia from France with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
                            Casualties for France: 1 Colonial-Infantry
                
                    Non Combat Move - Italy
                
                    Purchase Units - Italy
                        Trigger Italy Late 1942: Italy has their production frontier changed to: production_Italy_2
                        Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                        Italy buy 1 Artillery, 1 Colonial-Infantry and 5 Infantrys; Remaining resources: 40 Fuel; 3 Iron; 0 PUs; 1 CR; 
                
                    Place Units - Italy
                        1 Submarine placed in Red Sea Zone
                        1 Colonial-Infantry and 3 Infantrys placed in Somalia
                        1 Infantry placed in Italy
                        1 Artillery and 1 Infantry placed in Libya
                
                    Turn Complete - Italy
                        Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Balkan in Croatia
                        Trigger The SS is now recruiting from Croatia: Germany has 1 SS-Potential placed in Croatia
                        Italy collect 61 PUs; end with 61 PUs
                        Units generate 7 Fuel; Italy end with 47 Fuel
                        Units generate 2 Iron; Italy end with 5 Iron
                        Units generate 2 CR; Italy end with 3 CR
                

                Combat Hit Differential Summary :

                Italy : 1.00
                France : -0.40
                

                Savegame

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: Iran round 6

                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                  Game History

                  Round: 6
                  
                      Combat Move - Iran
                  
                      Purchase Units - Iran
                          Iran buy 1 Infantry; Remaining resources: 3 Fuel; 1 Iron; 2 PUs; 0 CR; 
                  
                      Place Units - Iran
                          1 Infantry placed in Egypt
                  
                      Turn Complete - Iran
                          Iran collect 6 PUs; end with 8 PUs
                          Units generate 1 Fuel; Iran end with 4 Fuel
                  

                  Combat Hit Differential Summary :

                  Savegame

                  Black_ElkB 1 Reply Last reply Reply Quote 0
                  • Black_ElkB Offline
                    Black_Elk @Black_Elk
                    last edited by

                    Dropping in on the Finns! Haha I like it. Looks like the Allies are out for blood

                    Just realized that lone Iranian dude in central Asia still existed lol. I guess he's been asleep on vacation for a few rounds here.

                    British-India is up

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: British-India round 6

                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                      Game History

                      Round: 6
                      
                          Combat Move - British-India
                              1 Infantry moved from Southern Thailand to Thailand
                              1 Colonial-Infantry moved from Burma to Thailand
                              3 Anti-Airs and 2 Infantrys moved from Lower Burma to Thailand
                              1 Colonial-Infantry and 1 Mech-Inf moved from Bengal to Thailand
                              British-India undo move 4.
                              British-India undo move 3.
                              British-India undo move 2.
                              British-India undo move 1.
                              1 Colonial-Infantry moved from Burma to Hanoi
                              3 Fighters moved from French Indochina to Hanoi
                              3 Anti-Airs and 2 Infantrys moved from Lower Burma to Thailand
                              1 Infantry moved from Southern Thailand to Thailand
                              1 Colonial-Infantry and 1 Mech-Inf moved from Bengal to Thailand
                      
                          Combat - British-India
                              Battle in Hanoi
                                  British-India attack with 1 Colonial-Infantry and 3 Fighters
                                  Japan defend with 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                      British-India roll dice for 1 Colonial-Infantry and 3 Fighters in Hanoi, round 2 : 1/4 hits, 1.70 expected hits
                                      Japan roll dice for 1 Infantry in Hanoi, round 2 : 1/1 hits, 0.30 expected hits
                                      1 Infantry owned by the Japan and 1 Colonial-Infantry owned by the British-India lost in Hanoi
                                  British-India win
                                  . Battle score for attacker is 4
                                  Casualties for British-India: 1 Colonial-Infantry
                                  Casualties for Japan: 1 Infantry
                              Battle in Thailand
                                  British-India attack with 3 Anti-Airs, 1 Colonial-Infantry, 3 Infantrys and 1 Mech-Inf
                                  Japan defend with 1 Anti-Air; Thailand defend with 1 Anti-Air, 2 Artillerys, 1 Factory, 1 Fighter, 1 Flag, 3 Fuel-Barrels, 11 Infantrys and 1 Light-Tank
                                      AA fire in Thailand : 0/3 hits, 0.30 expected hits
                                      British-India roll dice for 3 Anti-Airs, 1 Colonial-Infantry, 3 Infantrys and 1 Mech-Inf in Thailand, round 2 : 1/8 hits, 1.30 expected hits
                                      Thailand roll dice for 2 Anti-Airs, 2 Artillerys, 1 Fighter, 11 Infantrys and 1 Light-Tank in Thailand, round 2 : 5/17 hits, 5.10 expected hits
                                  1 Anti-Air owned by the Japan, 1 Infantry owned by the British-India, 3 Anti-Airs owned by the British-India and 1 Colonial-Infantry owned by the British-India lost in Thailand
                                  2 Infantrys owned by the British-India and 1 Mech-Inf owned by the British-India retreated to Lower Burma
                                  Thailand win with 1 Anti-Air, 2 Artillerys, 1 Fighter, 11 Infantrys and 1 Light-Tank remaining. Battle score for attacker is -34
                                  Casualties for British-India: 3 Anti-Airs, 1 Colonial-Infantry and 1 Infantry
                                  Casualties for Japan: 1 Anti-Air
                      
                          Non Combat Move - British-India
                              2 Colonial-Infantrys and 1 Infantry moved from Bengal to Burma
                              1 Infantry moved from Orissa to Bengal
                              1 Infantry and 1 Mech-Inf moved from India to Bengal
                              1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from India to Orissa
                              1 Fighter moved from Hanoi to Chungking
                              2 Fighters moved from Hanoi to French Indochina
                      
                          Purchase Units - British-India
                              Trigger British-India Late 1942: British-India has their production frontier changed to: production_British-India_2
                              British-India buy 1 Colonial-Infantry, 1 Destroyer and 1 Fighter; Remaining resources: 20 Fuel; 0 Iron; 5 PUs; 0 CR; 0 SS; 
                      
                          Place Units - British-India
                              1 Colonial-Infantry and 1 Fighter placed in India
                              1 Destroyer placed in Indian Coast Sea Zone
                      
                          Turn Complete - British-India
                              British-India collect 48 PUs; end with 53 PUs
                              Units generate 3 SS; British-India end with 3 SS
                              Units generate 9 Fuel; British-India end with 29 Fuel
                              Units generate 6 CR; British-India end with 6 CR
                              Units generate 2 Iron; British-India end with 2 Iron
                      

                      Combat Hit Differential Summary :

                      Japan : 0.70
                      British-India : -1.00
                      AA fire in Thailand : : -0.30
                      Thailand : -0.10
                      

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: ANZAC round 6

                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                        Game History

                        Round: 6
                        
                            Combat Move - ANZAC
                        
                            Combat - ANZAC
                        
                            Non Combat Move - ANZAC
                                1 Fighter moved from Darwin to French Indochina
                                1 Air-Transport and 1 Infantry moved from Darwin to French Indochina
                                1 Infantry moved from North Queensland to Darwin
                                1 Fighter moved from French Indochina to Chungking
                        
                            Aid the KNIL - ANZAC
                                ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                                Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                                Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 43 PUs
                                Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                        
                            Purchase Units - ANZAC
                                Trigger ANZAC Late 1942: ANZAC has their production frontier changed to: production_ANZAC_2
                                ANZAC buy 1 Fighter; Remaining resources: 18 Fuel; 14 Iron; 15 PUs; 
                        
                            Place Units - ANZAC
                                1 Fighter placed in Darwin
                        
                            Turn Complete - ANZAC
                                ANZAC collect 43 PUs; end with 58 PUs
                                Units generate 9 Fuel; ANZAC end with 27 Fuel
                                Units generate 2 Iron; ANZAC end with 16 Iron
                        

                        Combat Hit Differential Summary :

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: KNIL round 6

                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                          Game History

                          Round: 6
                          
                              Combat Move - KNIL
                                  1 Air-Transport and 1 Infantry moved from Sumatra to Hanoi
                          
                              Combat - KNIL
                                  KNIL lands units in Hanoi
                                  KNIL creates battle in territory Hanoi
                                      French-Colonies takes Hanoi from Japan
                          
                              Non Combat Move - KNIL
                                  3 Infantrys moved from Lower Burma to Thailand
                                  1 Air-Transport moved from Hanoi to Thailand
                                  2 Fighters moved from Sumatra to French Indochina
                                  1 Fighter moved from French Indochina to Chungking
                                  1 Infantry moved from Malaya to Southern Thailand
                          
                              Purchase Units - KNIL
                                  Trigger KNIL Late 1942: KNIL has their production frontier changed to: production_KNIL_2
                                  KNIL buy 2 Fighters; Remaining resources: 16 Fuel; 10 Iron; 3 PUs; 20 CR; 
                          
                              Place Units - KNIL
                                  2 Fighters placed in Sumatra
                          
                              Turn Complete - KNIL
                                  KNIL collect 28 PUs; end with 31 PUs
                                  Units generate 5 Fuel; KNIL end with 21 Fuel
                                  Units generate 6 CR; KNIL end with 26 CR
                                  Units generate 2 Iron; KNIL end with 12 Iron
                          

                          Combat Hit Differential Summary :

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @Black_Elk
                            last edited by

                            @Black_Elk Yeah, he looked peaceful in Ukbekistan so I decided to leave him alone.

                            And with the freeing of mainland France last round, the French colonies are spurred on to capture Thailand!

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            1 Reply Last reply Reply Quote 1
                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: Japan round 6

                              TripleA Turn Summary for game: Iron War, version: 0.2.7

                              Game History

                              Round: 6
                              
                                  Combat Move - Japan
                                      2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank moved from Bartsk to Irkutsk
                                      2 Infantrys, 2 Mech-Infs and 1 Medium-Tank moved from Ryojun to Peking
                                      1 Infantry moved from Canton to Changsha
                                      1 Infantry moved from Canton to Burma Road
                                            Japan take Burma Road from China
                                      3 Infantrys and 1 Light-Tank moved from Canton to Hanoi
                                      1 Battleship, 1 Carrier, 2 Cruisers, 3 Destroyers, 2 Fighters and 6 Transports moved from South China Sea Zone to Wake Island Sea Zone
                                      1 Infantry moved from Eastern Mongolia to Southern Mongolia
                                      1 Bomber moved from Japan to Southern Mongolia
                              
                                  Combat - Japan
                                      Battle in Irkutsk
                                          Japan attack with 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                                          USSR defend with 1 Commissariat, 1 Factory, 1 Flag, 1 Fuel-Barrel, 4 Infantrys and 3 Tank-Destroyers
                                              anti-vehicle gun fire in Irkutsk : 0/3 hits, 0.30 expected hits
                                              Japan roll dice for 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Irkutsk, round 2 : 1/6 hits, 1.90 expected hits
                                              USSR roll dice for 4 Infantrys and 3 Tank-Destroyers in Irkutsk, round 2 : 2/7 hits, 2.40 expected hits
                                              2 Infantrys owned by the Japan and 1 Infantry owned by the USSR lost in Irkutsk
                                              anti-vehicle gun fire in Irkutsk : 0/3 hits, 0.30 expected hits
                                              Japan roll dice for 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Irkutsk, round 3 : 3/4 hits, 1.50 expected hits
                                              USSR roll dice for 3 Infantrys and 3 Tank-Destroyers in Irkutsk, round 3 : 4/6 hits, 2.10 expected hits
                                              3 Infantrys owned by the USSR, 1 Light-Tank owned by the Japan, 1 Medium-Tank owned by the Japan and 2 Mech-Infs owned by the Japan lost in Irkutsk
                                          USSR win with 3 Tank-Destroyers remaining. Battle score for attacker is -35
                                          Casualties for Japan: 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                                          Casualties for USSR: 4 Infantrys
                                      Battle in Peking
                                          Japan attack with 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank
                                          China defend with 1 Flag and 1 Infantry
                                              Japan roll dice for 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank in Peking, round 2 : 1/5 hits, 1.40 expected hits
                                              China roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits
                                              1 Infantry owned by the China lost in Peking
                                          Japan win, taking Peking from China with 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 10
                                          Casualties for China: 1 Infantry
                                      Battle in Hanoi
                                          Japan attack with 3 Infantrys and 1 Light-Tank
                                          KNIL defend with 1 Infantry; French-Colonies defend with 1 Colony, 1 Flag and 1 Fuel-Barrel
                                              Japan roll dice for 3 Infantrys and 1 Light-Tank in Hanoi, round 2 : 3/4 hits, 1.10 expected hits
                                              French-Colonies roll dice for 1 Infantry in Hanoi, round 2 : 0/1 hits, 0.30 expected hits
                                              1 Infantry owned by the KNIL lost in Hanoi
                                          Japan takes Hanoi from French-Colonies
                                          Japan win with 3 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 10
                                          Casualties for KNIL: 1 Infantry
                                      Battle in Southern Mongolia
                                          Japan attack with 1 Bomber and 1 Infantry
                                          Pro-Allies-Neutral defend with 1 Flag and 1 Infantry
                                              Japan roll dice for 1 Bomber and 1 Infantry in Southern Mongolia, round 2 : 1/2 hits, 0.90 expected hits
                                              Pro-Allies-Neutral roll dice for 1 Infantry in Southern Mongolia, round 2 : 0/1 hits, 0.30 expected hits
                                              1 Infantry owned by the Pro-Allies-Neutral lost in Southern Mongolia
                                          Japan takes Southern Mongolia from Pro-Allies-Neutral
                                          Japan win with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 10
                                          Casualties for Pro-Allies-Neutral: 1 Infantry
                              
                                  Non Combat Move - Japan
                                      1 Bomber moved from Southern Mongolia to Eastern Mongolia
                              
                                  Purchase Units - Japan
                                      Trigger Japan Late 1942: Japan has their production frontier changed to: production_Japan_2
                                      Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                      Japan buy 7 Infantrys and 2 Submarines; Remaining resources: 10 Fuel; 1 Iron; 2 PUs; 0 CR; 
                              
                                  Place Units - Japan
                                      3 Submarines placed in Truk Lagoon Sea Zone
                                      5 Infantrys placed in Shanghai
                                      2 Infantrys placed in Ryojun
                              
                                  Turn Complete - Japan
                                      Japan collect 120 PUs; end with 122 PUs
                                      Units generate 41 Fuel; Japan end with 51 Fuel
                                      Units generate 4 Iron; Japan end with 5 Iron
                                      Units generate 1 CR; Japan end with 1 CR
                              

                              Combat Hit Differential Summary :

                              Pro-Allies-Neutral : -0.30
                              Japan : 2.20
                              China : -0.30
                              anti-vehicle gun fire in Irkutsk : : -0.60
                              USSR : 1.50
                              French-Colonies : -0.30
                              

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: Thailand round 6

                                TripleA Turn Summary for game: Iron War, version: 0.2.7

                                Game History

                                Round: 6
                                
                                    Combat Move - Thailand
                                
                                    Purchase Units - Thailand
                                        Thailand buy nothing; Remaining resources: 11 Fuel; 0 Iron; 14 PUs; 0 CR; 
                                
                                    Turn Complete - Thailand
                                        Thailand collect 0 PUs; end with 14 PUs
                                

                                Combat Hit Differential Summary :

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  Looks like the Allies have secured total victory. Well done!

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @Black_Elk
                                    last edited by

                                    @Black_Elk Yep. GG. Well played sir!

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 1
                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by Black_Elk

                                      You too man! Just saw Frostion post an update for 0.2.8, guess we can switch over to that for the next one if you want to keep it going. Sounds like the Iran thing is probably resolved, or at least not a done deal in round 2. Probably tweaks the opening a bit for Russia if the goal is more containment rather than killing the middle-east outright.

                                      redrumR 2 Replies Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @Black_Elk
                                        last edited by

                                        @Black_Elk I figure we can discuss a bit of the feedback and see if he's planning to make any more changes before jumping into another one. I think the 0.2.8 changes are a step in the right direction though.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 1
                                        • redrumR Offline
                                          redrum Admin @Black_Elk
                                          last edited by

                                          @Black_Elk Oh and while we are waiting a bit, if you are interested in starting up a game of a different Frostion map or other non-A&A map then let me know. I enjoy playing random maps especially those with unique rules/settings.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          Black_ElkB 1 Reply Last reply Reply Quote 1
                                          • Black_ElkB Offline
                                            Black_Elk @redrum
                                            last edited by

                                            @redrum I'm down if there's anything that you've been itching to try. I honestly haven't had a chance to play most of the maps in the library, so might be fun to break out and try something new.

                                            redrumR 2 Replies Last reply Reply Quote 0

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