Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)
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TripleA Turn Summary: Balkan round 1
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 1 Combat Move - Balkan 1 Cruiser, 1 Patrol-Boat and 1 Submarine moved from Black Sea Zone to Azov Sea Zone 1 Infantry moved from Hungary to Western Ukraine 1 Infantry moved from Bulgaria to Romania 1 Infantry moved from Croatia to Romania 1 Infantry moved from Slovakia to East Prussia Combat - Balkan Battle in Azov Sea Zone Balkan attack with 1 Cruiser, 1 Patrol-Boat and 1 Submarine USSR defend with 1 Cruiser, 1 Patrol-Boat and 1 Submarine Balkan roll dice for 1 Submarine in Azov Sea Zone, round 2 : 0/1 hits, 0.50 expected hits USSR roll dice for 1 Submarine in Azov Sea Zone, round 2 : 0/1 hits, 0.30 expected hits Balkan roll dice for 1 Cruiser and 1 Patrol-Boat in Azov Sea Zone, round 2 : 1/2 hits, 0.80 expected hits USSR roll dice for 1 Cruiser and 1 Patrol-Boat in Azov Sea Zone, round 2 : 1/2 hits, 0.70 expected hits 1 Patrol-Boat owned by the Balkan and 1 Patrol-Boat owned by the USSR lost in Azov Sea Zone Balkan roll dice for 1 Submarine in Azov Sea Zone, round 3 : 0/1 hits, 0.50 expected hits USSR roll dice for 1 Submarine in Azov Sea Zone, round 3 : 0/1 hits, 0.30 expected hits Balkan roll dice for 1 Cruiser in Azov Sea Zone, round 3 : 0/1 hits, 0.50 expected hits USSR roll dice for 1 Cruiser in Azov Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 Cruiser owned by the Balkan lost in Azov Sea Zone 1 Submarine owned by the Balkan retreated to Black Sea Zone USSR win with 1 Cruiser and 1 Submarine remaining. Battle score for attacker is -20 Casualties for Balkan: 1 Cruiser and 1 Patrol-Boat Casualties for USSR: 1 Patrol-Boat Non Combat Move - Balkan Export to Germany - Balkan Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 7 Iron Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2 Purchase Units - Balkan Balkan buy 3 Infantrys; Remaining resources: 2 Fuel; 1 Iron; 0 PUs; Place Units - Balkan 3 Infantrys placed in Romania Turn Complete - Balkan Balkan collect 30 PUs; end with 30 PUs Units generate 2 Fuel; Balkan end with 4 Fuel Units generate 1 Iron; Balkan end with 2 IronCombat Hit Differential Summary :
Balkan : -1.30 USSR : 0.20 -
TripleA Turn Summary: Finland round 1
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 1 Combat Move - Finland 1 Infantry moved from Lapland to Murmansk 1 SP-Artillery moved from Eastern Finland to Murmansk 1 Infantry moved from Eastern Finland to Karelia 1 Light-Tank moved from Finland to Karelia Combat - Finland Battle in Murmansk Finland attack with 1 Infantry and 1 SP-Artillery USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 2 : 0/2 hits, 0.50 expected hits USSR roll dice for 1 Infantry in Murmansk, round 2 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the Finland lost in Murmansk Finland roll dice for 1 SP-Artillery in Murmansk, round 3 : 1/1 hits, 0.20 expected hits USSR roll dice for 1 Infantry in Murmansk, round 3 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the USSR lost in Murmansk Finland win, taking Murmansk from USSR with 1 SP-Artillery remaining. Battle score for attacker is 0 Casualties for Finland: 1 Infantry Casualties for USSR: 1 Infantry Battle in Karelia Finland attack with 1 Infantry and 1 Light-Tank USSR defend with 1 Flag and 1 Infantry Finland roll dice for 1 Infantry and 1 Light-Tank in Karelia, round 2 : 0/2 hits, 0.70 expected hits USSR roll dice for 1 Infantry in Karelia, round 2 : 0/1 hits, 0.30 expected hits Finland roll dice for 1 Infantry and 1 Light-Tank in Karelia, round 3 : 1/2 hits, 0.70 expected hits USSR roll dice for 1 Infantry in Karelia, round 3 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the USSR and 1 Infantry owned by the Finland lost in Karelia Finland win, taking Karelia from USSR with 1 Light-Tank remaining. Battle score for attacker is 0 Casualties for Finland: 1 Infantry Casualties for USSR: 1 Infantry Non Combat Move - Finland Export to Germany - Finland Finland spend 1 Iron on User Action: Action Germany receives iron from Finland Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 8 Iron Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2 Purchase Units - Finland Finland buy 2 Infantrys; Remaining resources: 1 Fuel; 1 Iron; 0 PUs; Place Units - Finland 2 Infantrys placed in Finland Turn Complete - Finland Finland collect 15 PUs; end with 15 PUs Units generate 3 Fuel; Finland end with 4 Fuel Units generate 2 Iron; Finland end with 3 IronCombat Hit Differential Summary :
Finland : -0.10 USSR : 0.80 -
Yeah kind of a regrettable showing on the water. Seemed to me that if Germany came out hard and won, then Italy could use their fleet in the Indian ocean to more effect, but its probably a bad gamble as just demonstrated. Ukraine I thought was a sure shot with that much heat, was hoping to come out of that one a lot cleaner but I guess the big guns jammed haha. Never know what can happen I guess with a stack of hardened infantry. I think I could write off one loss or the other, but both together is a definite kick in the teeth. Will be tough to match hitpoints vs those towering Russian armies lol.
Balkans didn't do much better just now, looks like the European Axis will be behind the 8 ball. Russian cruiser prevailed. Next time I guess I'll be more conservative out the gate in Europe. Perhaps Japan can pull something out?
Anyhow, Russia is up. Catch you in a few dude
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TripleA Turn Summary: USSR round 1
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 1 Combat Move - USSR 1 Infantry moved from Eastern Turkistan to Western Turkistan 1 Anti-Air and 1 Infantry moved from Stalingrad to Caspian Sea Zone 1 Infantry moved from Caucasus to Caspian Sea Zone 1 Anti-Air and 2 Infantrys moved from Caspian Sea Zone to Western Turkistan 1 Infantry moved from Krasnodar to Caucasus 3 Infantrys, 3 Mech-Infs and 3 SP-Artillerys moved from Siberia to Aktobe 1 SP-Artillery moved from Central Russia to Dagestan 1 Infantry moved from Archangel to Karelia 1 Fighter moved from Gorki to Eastern Finland 2 Infantrys moved from Leningrad to Eastern Finland 1 Artillery moved from Leningrad to Karelia 1 Infantry moved from Leningrad to Karelia 1 Submarine moved from Okhotsk Sea Zone to Avachinsky Sea Zone 1 Submarine moved from Okhotsk Sea Zone to Shelikhov Gulf Sea Zone 2 Infantrys and 2 Mech-Infs moved from Eastern Mongolia to Hailar 1 Infantry moved from Chita to Hailar 1 Infantry moved from Aldan to Hailar 1 Infantry moved from Khabarovsk to Hailar 1 Light-Tank moved from Vladivostok to Hailar Combat - USSR Battle in Karelia USSR attack with 1 Artillery and 2 Infantrys Finland defend with 1 Flag and 1 Light-Tank USSR roll dice for 1 Artillery and 2 Infantrys in Karelia, round 2 : 1/3 hits, 0.70 expected hits Finland roll dice for 1 Light-Tank in Karelia, round 2 : 0/1 hits, 0.40 expected hits 1 Light-Tank owned by the Finland lost in Karelia USSR win, taking Karelia from Finland with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 15 Casualties for Finland: 1 Light-Tank Battle in Eastern Finland USSR attack with 1 Fighter and 2 Infantrys Finland defend with 1 Flag and 1 Infantry USSR roll dice for 1 Fighter and 2 Infantrys in Eastern Finland, round 2 : 0/3 hits, 0.90 expected hits Finland roll dice for 1 Infantry in Eastern Finland, round 2 : 0/1 hits, 0.30 expected hits USSR roll dice for 1 Fighter and 2 Infantrys in Eastern Finland, round 3 : 1/3 hits, 0.90 expected hits Finland roll dice for 1 Infantry in Eastern Finland, round 3 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the Finland lost in Eastern Finland USSR win, taking Eastern Finland from Finland with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for Finland: 1 Infantry Battle in Hailar USSR attack with 5 Infantrys, 1 Light-Tank and 2 Mech-Infs Japan defend with 1 Artillery, 1 Flag and 3 Infantrys USSR roll dice for 5 Infantrys, 1 Light-Tank and 2 Mech-Infs in Hailar, round 2 : 5/8 hits, 1.90 expected hits Japan roll dice for 1 Artillery and 3 Infantrys in Hailar, round 2 : 1/4 hits, 1.20 expected hits 3 Infantrys owned by the Japan, 1 Artillery owned by the Japan and 1 Infantry owned by the USSR lost in Hailar USSR win, taking Hailar from Japan with 4 Infantrys, 1 Light-Tank and 2 Mech-Infs remaining. Battle score for attacker is 31 Casualties for USSR: 1 Infantry Casualties for Japan: 1 Artillery and 3 Infantrys Non Combat Move - USSR 1 Anti-Air and 2 Infantrys moved from Vladivostok to Khabarovsk 1 Artillery and 3 Infantrys moved from Amur to Khabarovsk 1 Artillery and 2 Infantrys moved from Nikolaevsk to Khabarovsk 5 Infantrys, 5 Mech-Infs and 5 SP-Artillerys moved from Irkutsk to Aldan 2 Infantrys moved from Ayan to Nikolaevsk 1 Infantry moved from Magadan to Ayan 1 Fighter moved from Eastern Finland to Leningrad 1 Commissar moved from Central Russia to Stalingrad 2 Infantrys moved from Central Russia to Stalingrad 1 Mech-Inf moved from Byelorussia to Leningrad 1 Medium-Tank moved from Moscow to Leningrad 1 Anti-Air moved from Moscow to Central Russia 1 Artillery moved from Byelorussia to Central Russia 4 Infantrys moved from Byelorussia to Leningrad 3 Infantrys moved from Byelorussia to Central Russia 2 Infantrys moved from Moscow to Central Russia Purchase Units - USSR USSR buy 1 Battleship, 1 Commissar, 8 Infantrys and 1 Transport; Remaining resources: 35 Fuel; 0 Iron; 0 PUs; 0 Officials; Place Units - USSR 1 Battleship and 1 Transport placed in Caspian Sea Zone 1 Commissar and 2 Infantrys placed in Stalingrad 5 Infantrys placed in Leningrad 1 Infantry placed in Moscow Turn Complete - USSR USSR collect 143 PUs; end with 143 PUs Units generate 32 Fuel; USSR end with 67 Fuel Units generate 6 SS; USSR end with 6 SS Units generate 4 Officials; USSR end with 4 Officials Units generate 5 Iron; USSR end with 5 Iron USSR creates 1 Air-Transport in SiberiaCombat Hit Differential Summary :
Japan : -0.20 Finland : -1.00 USSR : 2.60 -
TripleA Turn Summary: Britain round 1
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 1 Combat Move - Britain 1 Battleship, 1 Cruiser, 1 Destroyer and 1 Submarine moved from North Atlantic 2 Sea Zone to Trafalgar Sea Zone 1 Artillery and 3 Infantrys moved from Scotland to England 1 Cruiser and 2 Destroyers moved from Gulf of Saint Lawrence Sea Zone to North Atlantic 4 Sea Zone 1 Artillery and 2 Infantrys moved from Victoria to USA Northwest 1 Artillery and 1 Infantry moved from Halifax to Labrador 1 Fighter moved from England to Gibraltar 1 Patrol-Boat moved from North Atlantic 2 Sea Zone to Bay of Biscay Sea Zone 1 Patrol-Boat moved from North Atlantic 2 Sea Zone to North Atlantic 4 Sea Zone Combat - Britain Non Combat Move - Britain Aid the Commonwealth - Britain Britain spend 15 PUs on User Action: Action 7 British-Colonies receives financial support Action 7 British-Colonies receives financial support activates a trigger called: Trigger British-Colonies receives financial support Trigger British-Colonies receives financial support: British-Colonies met a national objective for an additional 15 PUs; end with 45 PUs Action 7 British-Colonies receives financial support activates a trigger called: Trigger British-Colonies receives financial support-2 Britain spend 15 PUs on User Action: Action 5 British-India receives financial support Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support Trigger British-India receives financial support: British-India met a national objective for an additional 15 PUs; end with 55 PUs Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support-2 Purchase Units - Britain Britain buy 1 Fighter and 1 Infantry; Remaining resources: 12 Fuel; 5 Iron; 0 PUs; Place Units - Britain 1 Fighter and 1 Infantry placed in England Turn Complete - Britain Britain collect 58 PUs; end with 58 PUs Units generate 13 Fuel; Britain end with 25 Fuel Units generate 2 Iron; Britain end with 7 Iron Britain creates 1 Air-Transport in HalifaxCombat Hit Differential Summary :
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TripleA Turn Summary: France round 1
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 1 Combat Move - France France takes Northern Congo from True-Neutral France takes Southern Congo from True-Neutral 1 Destroyer moved from Bay of Biscay Sea Zone to Celtic Sea Zone 1 Cruiser moved from Bay of Biscay Sea Zone to Trafalgar Sea Zone 1 Colonial-Infantry and 1 Infantry moved from Algeria to Algerian Desert 1 Colonial-Infantry moved from Gabon to Southern Congo 1 Colonial-Infantry moved from Ubangi-Shari to South Sudan 1 Colonial-Infantry moved from Equatorial Africa to Ubangi-Shari 1 Colonial-Infantry moved from Cameroon to Chad 1 Colonial-Infantry moved from Senegal to Mauritania 1 Infantry moved from Gabon to Gulf of Guinea Sea Zone 1 Infantry and 1 Transport moved from Gulf of Guinea Sea Zone to Accra Sea Zone 1 Colonial-Infantry moved from Ivory Coast to Accra Sea Zone 1 Colonial-Infantry, 1 Infantry and 1 Transport moved from Accra Sea Zone to Freetown Sea Zone 1 Colonial-Infantry and 1 Infantry moved from Freetown Sea Zone to Senegal Combat - France Non Combat Move - France Aid the colonies - France France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 55 PUs Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2 Purchase Units - France France buy 2 Colonial-Infantrys and 1 Fighter; Remaining resources: 6 Fuel; 3 PUs; 0 CR; Place Units - France 2 Colonial-Infantrys and 1 Fighter placed in Gabon Turn Complete - France France collect 36 PUs; end with 39 PUs Units generate 3 Fuel; France end with 9 Fuel Units generate 11 CR; France end with 11 CR Units generate 1 Iron; France end with 1 Iron Units generate 1 SS; France end with 1 SSCombat Hit Differential Summary :
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TripleA Move Summary: British-Colonies round 1
TripleA Move Summary for game: Iron War, version: 0.2.7
Game History
Round: 1 Combat Move - British-Colonies 1 unit repaired. British-Colonies takes Northern Congo from True-Neutral 1 Infantry moved from British Guiana to Dutch Guiana 1 Battleship, 2 Cruisers and 1 Destroyer moved from Aegean Sea Zone to Adriatic Sea Zone 1 Fighter moved from Egypt to Adriatic Sea Zone 1 Colonial-Infantry moved from Tanganyika to Northern Congo -
@Black_Elk Need OOL for Italian navy!
Also would be good to get your OOL for Italian ships in Mombasa SZ as I'll probably attack them with the South African fighter.
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To the death I suppose hehe. Transport, destroyer, sub, cruiser, battleship, guns blazing. For India fleet I guess we can try to keep the transport afloat and hope I hit in the first round of combat. I have a sneaking suspicion that Italy is about to get creamed lol
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TripleA Turn Summary: British-Colonies round 1
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 1 Combat Move - British-Colonies 1 unit repaired. British-Colonies takes Northern Congo from True-Neutral 1 Infantry moved from British Guiana to Dutch Guiana 1 Battleship, 2 Cruisers and 1 Destroyer moved from Aegean Sea Zone to Adriatic Sea Zone 1 Fighter moved from Egypt to Adriatic Sea Zone 1 Colonial-Infantry moved from Tanganyika to Northern Congo Combat - British-Colonies Battle in Adriatic Sea Zone British-Colonies attack with 1 Battleship, 2 Cruisers, 1 Destroyer and 1 Fighter Italy defend with 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Submarine and 1 Transport AA fire in Adriatic Sea Zone : 0/1 hits, 0.10 expected hits British-Colonies roll dice for 1 Battleship, 2 Cruisers, 1 Destroyer and 1 Fighter in Adriatic Sea Zone, round 2 : 2/5 hits, 2.40 expected hits Units damaged: 1 Battleship owned by the Italy Italy roll dice for 1 Submarine in Adriatic Sea Zone, round 2 : 0/1 hits, 0.30 expected hits Italy roll dice for 1 Battleship, 1 Cruiser, 1 Destroyer and 1 Transport in Adriatic Sea Zone, round 2 : 1/4 hits, 1.50 expected hits Units damaged: 1 Battleship owned by the British-Colonies 1 Transport owned by the Italy lost in Adriatic Sea Zone AA fire in Adriatic Sea Zone : 0/1 hits, 0.10 expected hits British-Colonies roll dice for 1 Battleship, 2 Cruisers, 1 Destroyer and 1 Fighter in Adriatic Sea Zone, round 3 : 2/5 hits, 2.40 expected hits Italy roll dice for 1 Submarine in Adriatic Sea Zone, round 3 : 0/1 hits, 0.30 expected hits Italy roll dice for 1 Battleship, 1 Cruiser and 1 Destroyer in Adriatic Sea Zone, round 3 : 1/3 hits, 1.40 expected hits 1 Destroyer owned by the British-Colonies, 1 Submarine owned by the Italy and 1 Destroyer owned by the Italy lost in Adriatic Sea Zone AA fire in Adriatic Sea Zone : 0/1 hits, 0.10 expected hits British-Colonies roll dice for 1 Battleship, 2 Cruisers and 1 Fighter in Adriatic Sea Zone, round 4 : 4/4 hits, 2.10 expected hits Italy roll dice for 1 Battleship and 1 Cruiser in Adriatic Sea Zone, round 4 : 1/2 hits, 1.10 expected hits 1 Cruiser owned by the Italy, 1 Fighter owned by the British-Colonies and 1 Battleship owned by the Italy lost in Adriatic Sea Zone British-Colonies win . Battle score for attacker is 80 Casualties for Italy: 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Submarine and 1 Transport Casualties for British-Colonies: 1 Destroyer and 1 Fighter Non Combat Move - British-Colonies 1 Infantry moved from El Alamein to Egypt 1 Colonial-Infantry moved from Nubian Desert to Egypt 2 Infantrys moved from Transjordan to Egypt 1 Colonial-Infantry moved from South Sudan to North Sudan 1 Colonial-Infantry moved from Uganda to Ubangi-Shari 1 Colonial-Infantry moved from Kenya to Uganda British-Colonies undo move 6. 1 Artillery and 1 Colonial-Infantry moved from Kenya to Tanganyika 1 Infantry moved from Kenya to Uganda British-Colonies undo move 7. British-Colonies undo move 6. 1 Colonial-Infantry moved from Kenya to Uganda 1 Colonial-Infantry moved from Lindi to Tanganyika 1 Artillery moved from Kenya to Tanganyika 1 Infantry moved from Nigeria to Chad 1 Colonial-Infantry moved from Gold Coast to Gulf of Guinea Sea Zone 1 Colonial-Infantry and 1 Transport moved from Gulf of Guinea Sea Zone to Accra Sea Zone 1 Colonial-Infantry moved from Sierra Leone to Accra Sea Zone 2 Colonial-Infantrys and 1 Transport moved from Accra Sea Zone to Freetown Sea Zone 2 Colonial-Infantrys moved from Freetown Sea Zone to Senegal 1 Infantry moved from Aden to Riyadh Export to Britain - British-Colonies British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 8 Iron Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2 Purchase Units - British-Colonies British-Colonies buy 1 Anti-Air, 1 Colonial-Infantry and 3 Infantrys; Remaining resources: 12 Fuel; 3 Iron; 0 PUs; 0 CR; Place Units - British-Colonies 1 Anti-Air, 1 Colonial-Infantry and 3 Infantrys placed in Egypt Turn Complete - British-Colonies British-Colonies collect 55 PUs; end with 55 PUs Units generate 8 CR; British-Colonies end with 8 CR Units generate 7 Fuel; British-Colonies end with 19 Fuel Units generate 2 Iron; British-Colonies end with 5 Iron Units generate 1 SS; British-Colonies end with 1 SSCombat Hit Differential Summary :
British-Colonies : 1.10 Italy : -1.60 AA fire in Adriatic Sea Zone : : -0.30 -
TripleA Turn Summary: South-Africa round 1
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 1 Combat Move - South-Africa 1 Fighter moved from South Africa to Mombasa Sea Zone 1 Infantry and 1 Mech-Inf moved from South Africa to Rhodesia South-Africa undo move 2. Combat - South-Africa Battle in Mombasa Sea Zone South-Africa attack with 1 Fighter Italy defend with 1 Destroyer and 1 Transport South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italy roll dice for 1 Destroyer and 1 Transport in Mombasa Sea Zone, round 2 : 0/2 hits, 0.40 expected hits 1 Destroyer owned by the Italy lost in Mombasa Sea Zone South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Italy roll dice for 1 Transport in Mombasa Sea Zone, round 3 : 0/1 hits, 0.10 expected hits South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Italy roll dice for 1 Transport in Mombasa Sea Zone, round 4 : 0/1 hits, 0.10 expected hits South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Italy roll dice for 1 Transport in Mombasa Sea Zone, round 5 : 0/1 hits, 0.10 expected hits South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 6 : 1/1 hits, 0.50 expected hits Italy roll dice for 1 Transport in Mombasa Sea Zone, round 6 : 0/1 hits, 0.10 expected hits 1 Transport owned by the Italy lost in Mombasa Sea Zone South-Africa win . Battle score for attacker is 36 Casualties for Italy: 1 Destroyer and 1 Transport Non Combat Move - South-Africa 1 Fighter moved from Mombasa Sea Zone to Tanganyika 1 Infantry and 1 Mech-Inf moved from South Africa to Rhodesia 1 Cruiser and 1 Destroyer moved from Cape Town Sea Zone to Mozambique Channel Sea Zone 1 Infantry moved from Pretoria to Bechuanaland Export to Britain - South-Africa South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 9 Iron Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2 Purchase Units - South-Africa South-Africa buy 1 Infantry and 1 Mech-Inf; Remaining resources: 2 Fuel; 2 Iron; 8 PUs; Place Units - South-Africa 1 Infantry and 1 Mech-Inf placed in South Africa Turn Complete - South-Africa South-Africa collect 15 PUs; end with 23 PUs Units generate 6 Fuel; South-Africa end with 8 Fuel Units generate 1 Iron; South-Africa end with 3 IronCombat Hit Differential Summary :
Italy : -0.80 South-Africa : -0.50 -
@Black_Elk Seems that your gambles aren't going as well this game. Pretty rough turn for the Italians. On the bright side, I don't think Italy will have to worry much about oil this game.
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TripleA Turn Summary: Italy round 1
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 1 Combat Move - Italy Italy takes El Alamein from British-Colonies Italy takes El Alamein from British-Colonies Italy takes Nubian Desert from British-Colonies 1 Anti-Air, 1 Fighter and 1 Infantry moved from Italy to Vichy 1 Colonial-Infantry moved from Tobruk to El Alamein 1 Infantry and 1 Mech-Inf moved from Eritrea to South Sudan 2 Infantrys moved from Eritrea to South Sudan 1 Colonial-Infantry and 1 Infantry moved from Ethiopia to Uganda 1 Light-Tank moved from Somalia to Somaliland 2 Colonial-Infantrys and 4 Infantrys moved from Ethiopia to Uganda 3 Colonial-Infantrys moved from Somalia to Somaliland 1 Infantry moved from Somalia to Somaliland 1 Artillery, 4 Infantrys and 1 Mech-Inf moved from Somalia to Kenya 1 Infantry moved from Libyan Desert to North Sudan 1 Infantry and 1 Mech-Inf moved from Tobruk to North Sudan 2 Infantrys moved from Tobruk to Libyan Desert 2 Infantrys moved from Libya to Tunesia 1 Fighter moved from Libya to Tunesia 1 Infantry moved from Albania to Bulgaria Combat - Italy Battle in Tunesia Italy attack with 1 Fighter and 2 Infantrys France defend with 1 Colony, 1 Flag, 1 Infantry and 1 SS-Potential Italy roll dice for 1 Fighter and 2 Infantrys in Tunesia, round 2 : 2/3 hits, 0.90 expected hits France roll dice for 1 Infantry in Tunesia, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the France lost in Tunesia Italy win, taking Tunesia from France with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for France: 1 Infantry Battle in South Sudan Italy attack with 3 Infantrys and 1 Mech-Inf British-Colonies defend with 1 Flag; France defend with 1 Colonial-Infantry Italy roll dice for 3 Infantrys and 1 Mech-Inf in South Sudan, round 2 : 0/4 hits, 0.80 expected hits British-Colonies roll dice for 1 Colonial-Infantry in South Sudan, round 2 : 0/1 hits, 0.20 expected hits Italy roll dice for 3 Infantrys and 1 Mech-Inf in South Sudan, round 3 : 1/4 hits, 0.80 expected hits British-Colonies roll dice for 1 Colonial-Infantry in South Sudan, round 3 : 1/1 hits, 0.20 expected hits 1 Infantry owned by the Italy and 1 Colonial-Infantry owned by the France lost in South Sudan Italy takes South Sudan from British-Colonies Italy win with 2 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is -4 Casualties for Italy: 1 Infantry Casualties for France: 1 Colonial-Infantry Battle in Somaliland Italy attack with 3 Colonial-Infantrys, 1 Infantry and 1 Light-Tank British-Colonies defend with 1 Artillery, 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Infantry Italy roll dice for 3 Colonial-Infantrys, 1 Infantry and 1 Light-Tank in Somaliland, round 2 : 2/5 hits, 1.30 expected hits British-Colonies roll dice for 1 Artillery, 1 Colonial-Infantry and 1 Infantry in Somaliland, round 2 : 1/3 hits, 0.80 expected hits 1 Infantry owned by the British-Colonies, 1 Colonial-Infantry owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Somaliland Italy roll dice for 2 Colonial-Infantrys, 1 Infantry and 1 Light-Tank in Somaliland, round 3 : 2/4 hits, 1.10 expected hits British-Colonies roll dice for 1 Artillery in Somaliland, round 3 : 0/1 hits, 0.30 expected hits 1 Artillery owned by the British-Colonies lost in Somaliland Italy takes Somaliland from British-Colonies Italy win with 2 Colonial-Infantrys, 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 21 Casualties for Italy: 1 Colonial-Infantry Casualties for British-Colonies: 1 Artillery, 1 Colonial-Infantry and 1 Infantry Battle in North Sudan Italy attack with 2 Infantrys and 1 Mech-Inf British-Colonies defend with 1 Colonial-Infantry and 1 Flag Italy roll dice for 2 Infantrys and 1 Mech-Inf in North Sudan, round 2 : 1/3 hits, 0.60 expected hits British-Colonies roll dice for 1 Colonial-Infantry in North Sudan, round 2 : 0/1 hits, 0.20 expected hits 1 Colonial-Infantry owned by the British-Colonies lost in North Sudan Italy takes North Sudan from British-Colonies Italy win with 2 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 6 Casualties for British-Colonies: 1 Colonial-Infantry Battle in Uganda Italy attack with 3 Colonial-Infantrys and 5 Infantrys British-Colonies defend with 1 Colonial-Infantry and 1 Flag Italy roll dice for 3 Colonial-Infantrys and 5 Infantrys in Uganda, round 2 : 4/8 hits, 1.60 expected hits British-Colonies roll dice for 1 Colonial-Infantry in Uganda, round 2 : 0/1 hits, 0.20 expected hits 1 Colonial-Infantry owned by the British-Colonies lost in Uganda Italy takes Uganda from British-Colonies Italy win with 3 Colonial-Infantrys and 5 Infantrys remaining. Battle score for attacker is 6 Casualties for British-Colonies: 1 Colonial-Infantry Battle in Vichy Italy attack with 1 Anti-Air, 1 Fighter and 1 Infantry France defend with 1 Flag and 1 Infantry Italy roll dice for 1 Anti-Air, 1 Fighter and 1 Infantry in Vichy, round 2 : 1/3 hits, 0.80 expected hits France roll dice for 1 Infantry in Vichy, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the France lost in Vichy Italy win, taking Vichy from France with 1 Anti-Air, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 10 Casualties for France: 1 Infantry Battle in Kenya Italy attack with 1 Artillery, 4 Infantrys and 1 Mech-Inf British-Colonies defend with 1 Colony, 1 Flag, 2 Fuel-Barrels, 1 Infantry and 1 Iron-Ore Italy roll dice for 1 Artillery, 4 Infantrys and 1 Mech-Inf in Kenya, round 2 : 0/6 hits, 1.30 expected hits British-Colonies roll dice for 1 Infantry in Kenya, round 2 : 0/1 hits, 0.30 expected hits Italy roll dice for 1 Artillery, 4 Infantrys and 1 Mech-Inf in Kenya, round 3 : 2/6 hits, 1.30 expected hits British-Colonies roll dice for 1 Infantry in Kenya, round 3 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the British-Colonies and 1 Infantry owned by the Italy lost in Kenya Italy takes Kenya from British-Colonies Italy win with 1 Artillery, 3 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 0 Casualties for Italy: 1 Infantry Casualties for British-Colonies: 1 Infantry Non Combat Move - Italy 1 Fighter moved from Vichy to Libyan Desert 1 Fighter moved from Tunesia to Libyan Desert 1 Artillery, 1 Colonial-Infantry, 8 Infantrys, 1 Light-Tank and 1 Medium-Tank moved from Libya to Libyan Desert Purchase Units - Italy Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy Italy buy 7 Infantrys; Remaining resources: 28 Fuel; 6 Iron; 0 PUs; 10 CR; Place Units - Italy 1 Submarine placed in Red Sea Zone 2 Infantrys placed in Somalia 2 Infantrys placed in Libya 3 Infantrys placed in Italy Turn Complete - Italy Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Tunesia Trigger The SS is now recruiting from Tunesia: Germany has 1 SS-Potential placed in Tunesia Italy collect 86 PUs; end with 86 PUs Units generate 7 CR; Italy end with 17 CR Units generate 10 Fuel; Italy end with 38 Fuel Units generate 3 Iron; Italy end with 9 IronCombat Hit Differential Summary :
Italy : 4.50 British-Colonies : 0.50 France : -0.60 -
TripleA Move Summary: Iraq round 1
TripleA Move Summary for game: Iron War, version: 0.2.7
Game History
Round: 1 Combat Move - Iraq Iraq takes Transjordan from British-Colonies 1 Light-Tank moved from Iraq to Transjordan 1 Light-Tank moved from Transjordan to Syria 1 Artillery and 1 Infantry moved from Iraq to Syria 1 Fighter moved from Iraq to Indian Coast Sea Zone 2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone 1 Anti-Air and 1 Infantry moved from Iraq to Syria -
@redrum lol yeah, I think its safe to say Italy is dunzo. Doesn't seem like Iran has much of a prayer either. This one might be over before it begins hehe. OOL for the British India fleet?
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@Black_Elk Max defense. OOL: transport, destroyer, cruiser. Same if it survives and you attack with Iran.
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TripleA Turn Summary: Iraq round 1
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 1 Combat Move - Iraq Iraq takes Transjordan from British-Colonies 1 Light-Tank moved from Iraq to Transjordan 1 Light-Tank moved from Transjordan to Syria 1 Artillery and 1 Infantry moved from Iraq to Syria 1 Fighter moved from Iraq to Indian Coast Sea Zone 2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone 1 Anti-Air and 1 Infantry moved from Iraq to Syria Combat - Iraq Battle in Indian Coast Sea Zone Iraq attack with 1 Fighter and 2 Patrol-Boats British-India defend with 1 Cruiser, 1 Destroyer and 1 Transport AA fire in Indian Coast Sea Zone : 0/1 hits, 0.10 expected hits Iraq roll dice for 1 Fighter and 2 Patrol-Boats in Indian Coast Sea Zone, round 2 : 1/3 hits, 1.10 expected hits British-India roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in Indian Coast Sea Zone, round 2 : 1/3 hits, 0.90 expected hits 1 Patrol-Boat owned by the Iraq and 1 Transport owned by the British-India lost in Indian Coast Sea Zone 1 Patrol-Boat owned by the Iraq retreated to Arabian Sea Zone British-India win . Battle score for attacker is 7 Casualties for Iraq: 1 Patrol-Boat Casualties for British-India: 1 Transport Battle in Syria Iraq attack with 1 Anti-Air, 1 Artillery, 2 Infantrys and 1 Light-Tank French-Colonies defend with 1 Artillery, 1 Flag, 1 Infantry and 1 SS-Potential Iraq roll dice for 1 Anti-Air, 1 Artillery, 2 Infantrys and 1 Light-Tank in Syria, round 2 : 1/5 hits, 1.30 expected hits French-Colonies roll dice for 1 Artillery and 1 Infantry in Syria, round 2 : 1/2 hits, 0.60 expected hits 1 Anti-Air owned by the Iraq and 1 Infantry owned by the French-Colonies lost in Syria Iraq roll dice for 1 Artillery, 2 Infantrys and 1 Light-Tank in Syria, round 3 : 2/4 hits, 1.20 expected hits French-Colonies roll dice for 1 Artillery in Syria, round 3 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the Iraq and 1 Artillery owned by the French-Colonies lost in Syria Iraq takes Syria from French-Colonies Iraq win with 1 Artillery, 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 2 Casualties for Iraq: 1 Anti-Air and 1 Infantry Casualties for French-Colonies: 1 Artillery and 1 Infantry Non Combat Move - Iraq 1 Fighter moved from Indian Coast Sea Zone to Iraq Purchase Units - Iraq Iraq buy 3 Infantrys; Remaining resources: 4 Fuel; 2 Iron; 0 PUs; Place Units - Iraq 3 Infantrys placed in Iraq Turn Complete - Iraq Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Iraq in Syria Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Iraq in Transjordan Trigger The SS is now recruiting from Syria: Germany has 1 SS-Potential placed in Syria Trigger The SS is now recruiting from Transjordan: Germany has 1 SS-Potential placed in Transjordan Iraq collect 15 PUs; end with 15 PUs Units generate 10 Fuel; Iraq end with 14 Fuel Units generate 1 Iron; Iraq end with 3 IronCombat Hit Differential Summary :
British-India : 0.10 AA fire in Indian Coast Sea Zone : : -0.10 Iraq : 0.40 French-Colonies : 1.10 -
TripleA Turn Summary: Iran round 1
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 1 Combat Move - Iran 1 Light-Tank moved from Kerman to Iraq 1 Infantry moved from Khorasan to Eastern Turkistan Iran take Eastern Turkistan from USSR 1 Fighter moved from Iran to Indian Coast Sea Zone 2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone 1 Anti-Air, 2 Infantrys, 1 Light-Tank and 1 Medium-Tank moved from Iran to Iraq 1 Artillery and 2 Infantrys moved from Kerman to Sind Combat - Iran Battle in Indian Coast Sea Zone Iran attack with 1 Fighter and 2 Patrol-Boats British-India defend with 1 Cruiser and 1 Destroyer AA fire in Indian Coast Sea Zone : 0/1 hits, 0.10 expected hits Iran roll dice for 1 Fighter and 2 Patrol-Boats in Indian Coast Sea Zone, round 2 : 1/3 hits, 1.10 expected hits British-India roll dice for 1 Cruiser and 1 Destroyer in Indian Coast Sea Zone, round 2 : 1/2 hits, 0.80 expected hits 1 Destroyer owned by the British-India and 1 Patrol-Boat owned by the Iran lost in Indian Coast Sea Zone AA fire in Indian Coast Sea Zone : 0/1 hits, 0.10 expected hits Iran roll dice for 1 Fighter and 1 Patrol-Boat in Indian Coast Sea Zone, round 3 : 1/2 hits, 0.80 expected hits British-India roll dice for 1 Cruiser in Indian Coast Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 Cruiser owned by the British-India lost in Indian Coast Sea Zone Iran win with 1 Fighter and 1 Patrol-Boat remaining. Battle score for attacker is 23 Casualties for Iran: 1 Patrol-Boat Casualties for British-India: 1 Cruiser and 1 Destroyer Battle in Sind Iran attack with 1 Artillery and 2 Infantrys British-India defend with 1 Colonial-Infantry, 1 Colony and 1 Flag Iran roll dice for 1 Artillery and 2 Infantrys in Sind, round 2 : 0/3 hits, 0.70 expected hits British-India roll dice for 1 Colonial-Infantry in Sind, round 2 : 0/1 hits, 0.20 expected hits Iran roll dice for 1 Artillery and 2 Infantrys in Sind, round 3 : 1/3 hits, 0.70 expected hits British-India roll dice for 1 Colonial-Infantry in Sind, round 3 : 0/1 hits, 0.20 expected hits 1 Colonial-Infantry owned by the British-India lost in Sind Iran takes Sind from British-India Iran win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for British-India: 1 Colonial-Infantry Non Combat Move - Iran 1 Fighter moved from Indian Coast Sea Zone to Iraq Purchase Units - Iran Iran buy 1 Infantry and 2 Patrol-Boats; Remaining resources: 2 Fuel; 0 Iron; 4 PUs; Place Units - Iran 2 Patrol-Boats placed in Arabian Sea Zone 1 Infantry placed in Iran Turn Complete - Iran Iran collect 18 PUs; end with 22 PUs Units generate 14 Fuel; Iran end with 16 Fuel Units generate 1 Iron; Iran end with 1 Iron Units generate 1 CR; Iran end with 1 CRCombat Hit Differential Summary :
Iran : -0.30 British-India : -0.70 AA fire in Indian Coast Sea Zone : : -0.20 -
Couldn't see any great solutions to the Iran dilemma. Took a little bite out of India for show, but clearly Russia is bringing the pain, so seemed like any units dropped at the factory were dead on arrival.
On to the Pacific Allies...
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ps. my weaksauce opening with Germany/Italy aside. What do you think about the balance vs the British India fleet? I feel like its a little too easy for Iran/Iraq to peel off that transport. I think I'd rather they had more to work with on land as opposed to in the water. I mean its cool that these smaller Axis powers have a token naval force for some kind of defense in the gulf, but its hard to imagine a handful of gunboats storming the British fleet off the Indian coast as part of the opening script. Maybe British India should have a battleship instead of a cruiser or something?
On land I don't know what the best approach is, I still think merging Iran/Iraq would be more interesting, but short of that maybe a stronger Iraqi starting force, so they could stack Iran a litte heavier vs Russia?
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