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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: USSR round 1

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 1
      
          Combat Move - USSR
              1 Infantry moved from Eastern Turkistan to Western Turkistan
              1 Anti-Air and 1 Infantry moved from Stalingrad to Caspian Sea Zone
              1 Infantry moved from Caucasus to Caspian Sea Zone
              1 Anti-Air and 2 Infantrys moved from Caspian Sea Zone to Western Turkistan
              1 Infantry moved from Krasnodar to Caucasus
              3 Infantrys, 3 Mech-Infs and 3 SP-Artillerys moved from Siberia to Aktobe
              1 SP-Artillery moved from Central Russia to Dagestan
              1 Infantry moved from Archangel to Karelia
              1 Fighter moved from Gorki to Eastern Finland
              2 Infantrys moved from Leningrad to Eastern Finland
              1 Artillery moved from Leningrad to Karelia
              1 Infantry moved from Leningrad to Karelia
              1 Submarine moved from Okhotsk Sea Zone to Avachinsky Sea Zone
              1 Submarine moved from Okhotsk Sea Zone to Shelikhov Gulf Sea Zone
              2 Infantrys and 2 Mech-Infs moved from Eastern Mongolia to Hailar
              1 Infantry moved from Chita to Hailar
              1 Infantry moved from Aldan to Hailar
              1 Infantry moved from Khabarovsk to Hailar
              1 Light-Tank moved from Vladivostok to Hailar
      
          Combat - USSR
              Battle in Karelia
                  USSR attack with 1 Artillery and 2 Infantrys
                  Finland defend with 1 Flag and 1 Light-Tank
                      USSR roll dice for 1 Artillery and 2 Infantrys in Karelia, round 2 : 1/3 hits, 0.70 expected hits
                      Finland roll dice for 1 Light-Tank in Karelia, round 2 : 0/1 hits, 0.40 expected hits
                  1 Light-Tank owned by the Finland lost in Karelia
                  USSR win, taking Karelia from Finland with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 15
                  Casualties for Finland: 1 Light-Tank
              Battle in Eastern Finland
                  USSR attack with 1 Fighter and 2 Infantrys
                  Finland defend with 1 Flag and 1 Infantry
                      USSR roll dice for 1 Fighter and 2 Infantrys in Eastern Finland, round 2 : 0/3 hits, 0.90 expected hits
                      Finland roll dice for 1 Infantry in Eastern Finland, round 2 : 0/1 hits, 0.30 expected hits
                      USSR roll dice for 1 Fighter and 2 Infantrys in Eastern Finland, round 3 : 1/3 hits, 0.90 expected hits
                      Finland roll dice for 1 Infantry in Eastern Finland, round 3 : 0/1 hits, 0.30 expected hits
                      1 Infantry owned by the Finland lost in Eastern Finland
                  USSR win, taking Eastern Finland from Finland with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10
                  Casualties for Finland: 1 Infantry
              Battle in Hailar
                  USSR attack with 5 Infantrys, 1 Light-Tank and 2 Mech-Infs
                  Japan defend with 1 Artillery, 1 Flag and 3 Infantrys
                      USSR roll dice for 5 Infantrys, 1 Light-Tank and 2 Mech-Infs in Hailar, round 2 : 5/8 hits, 1.90 expected hits
                      Japan roll dice for 1 Artillery and 3 Infantrys in Hailar, round 2 : 1/4 hits, 1.20 expected hits
                      3 Infantrys owned by the Japan, 1 Artillery owned by the Japan and 1 Infantry owned by the USSR lost in Hailar
                  USSR win, taking Hailar from Japan with 4 Infantrys, 1 Light-Tank and 2 Mech-Infs remaining. Battle score for attacker is 31
                  Casualties for USSR: 1 Infantry
                  Casualties for Japan: 1 Artillery and 3 Infantrys
      
          Non Combat Move - USSR
              1 Anti-Air and 2 Infantrys moved from Vladivostok to Khabarovsk
              1 Artillery and 3 Infantrys moved from Amur to Khabarovsk
              1 Artillery and 2 Infantrys moved from Nikolaevsk to Khabarovsk
              5 Infantrys, 5 Mech-Infs and 5 SP-Artillerys moved from Irkutsk to Aldan
              2 Infantrys moved from Ayan to Nikolaevsk
              1 Infantry moved from Magadan to Ayan
              1 Fighter moved from Eastern Finland to Leningrad
              1 Commissar moved from Central Russia to Stalingrad
              2 Infantrys moved from Central Russia to Stalingrad
              1 Mech-Inf moved from Byelorussia to Leningrad
              1 Medium-Tank moved from Moscow to Leningrad
              1 Anti-Air moved from Moscow to Central Russia
              1 Artillery moved from Byelorussia to Central Russia
              4 Infantrys moved from Byelorussia to Leningrad
              3 Infantrys moved from Byelorussia to Central Russia
              2 Infantrys moved from Moscow to Central Russia
      
          Purchase Units - USSR
              USSR buy 1 Battleship, 1 Commissar, 8 Infantrys and 1 Transport; Remaining resources: 35 Fuel; 0 Iron; 0 PUs; 0 Officials; 
      
          Place Units - USSR
              1 Battleship and 1 Transport placed in Caspian Sea Zone
              1 Commissar and 2 Infantrys placed in Stalingrad
              5 Infantrys placed in Leningrad
              1 Infantry placed in Moscow
      
          Turn Complete - USSR
              USSR collect 143 PUs; end with 143 PUs
              Units generate 32 Fuel; USSR end with 67 Fuel
              Units generate 6 SS; USSR end with 6 SS
              Units generate 4 Officials; USSR end with 4 Officials
              Units generate 5 Iron; USSR end with 5 Iron
              USSR creates 1 Air-Transport in Siberia
      

      Combat Hit Differential Summary :

      Japan : -0.20
      Finland : -1.00
      USSR : 2.60
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Britain round 1

        TripleA Turn Summary for game: Iron War, version: 0.2.7

        Game History

        Round: 1
        
            Combat Move - Britain
                1 Battleship, 1 Cruiser, 1 Destroyer and 1 Submarine moved from North Atlantic 2 Sea Zone to Trafalgar Sea Zone
                1 Artillery and 3 Infantrys moved from Scotland to England
                1 Cruiser and 2 Destroyers moved from Gulf of Saint Lawrence Sea Zone to North Atlantic 4 Sea Zone
                1 Artillery and 2 Infantrys moved from Victoria to USA Northwest
                1 Artillery and 1 Infantry moved from Halifax to Labrador
                1 Fighter moved from England to Gibraltar
                1 Patrol-Boat moved from North Atlantic 2 Sea Zone to Bay of Biscay Sea Zone
                1 Patrol-Boat moved from North Atlantic 2 Sea Zone to North Atlantic 4 Sea Zone
        
            Combat - Britain
        
            Non Combat Move - Britain
        
            Aid the Commonwealth - Britain
                Britain spend 15 PUs on User Action: Action 7 British-Colonies receives financial support
                Action 7 British-Colonies receives financial support activates a trigger called: Trigger British-Colonies receives financial support
                Trigger British-Colonies receives financial support: British-Colonies met a national objective for an additional 15 PUs; end with 45 PUs
                Action 7 British-Colonies receives financial support activates a trigger called: Trigger British-Colonies receives financial support-2
                Britain spend 15 PUs on User Action: Action 5 British-India receives financial support
                Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support
                Trigger British-India receives financial support: British-India met a national objective for an additional 15 PUs; end with 55 PUs
                Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support-2
        
            Purchase Units - Britain
                Britain buy 1 Fighter and 1 Infantry; Remaining resources: 12 Fuel; 5 Iron; 0 PUs; 
        
            Place Units - Britain
                1 Fighter and 1 Infantry placed in England
        
            Turn Complete - Britain
                Britain collect 58 PUs; end with 58 PUs
                Units generate 13 Fuel; Britain end with 25 Fuel
                Units generate 2 Iron; Britain end with 7 Iron
                Britain creates 1 Air-Transport in Halifax
        

        Combat Hit Differential Summary :

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: France round 1

          TripleA Turn Summary for game: Iron War, version: 0.2.7

          Game History

          Round: 1
          
              Combat Move - France
                      France takes Northern Congo from True-Neutral
                      France takes Southern Congo from True-Neutral
                  1 Destroyer moved from Bay of Biscay Sea Zone to Celtic Sea Zone
                  1 Cruiser moved from Bay of Biscay Sea Zone to Trafalgar Sea Zone
                  1 Colonial-Infantry and 1 Infantry moved from Algeria to Algerian Desert
                  1 Colonial-Infantry moved from Gabon to Southern Congo
                  1 Colonial-Infantry moved from Ubangi-Shari to South Sudan
                  1 Colonial-Infantry moved from Equatorial Africa to Ubangi-Shari
                  1 Colonial-Infantry moved from Cameroon to Chad
                  1 Colonial-Infantry moved from Senegal to Mauritania
                  1 Infantry moved from Gabon to Gulf of Guinea Sea Zone
                  1 Infantry and 1 Transport moved from Gulf of Guinea Sea Zone to Accra Sea Zone
                  1 Colonial-Infantry moved from Ivory Coast to Accra Sea Zone
                  1 Colonial-Infantry, 1 Infantry and 1 Transport moved from Accra Sea Zone to Freetown Sea Zone
                  1 Colonial-Infantry and 1 Infantry moved from Freetown Sea Zone to Senegal
          
              Combat - France
          
              Non Combat Move - France
          
              Aid the colonies - France
                  France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support
                  Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support
                  Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 55 PUs
                  Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2
          
              Purchase Units - France
                  France buy 2 Colonial-Infantrys and 1 Fighter; Remaining resources: 6 Fuel; 3 PUs; 0 CR; 
          
              Place Units - France
                  2 Colonial-Infantrys and 1 Fighter placed in Gabon
          
              Turn Complete - France
                  France collect 36 PUs; end with 39 PUs
                  Units generate 3 Fuel; France end with 9 Fuel
                  Units generate 11 CR; France end with 11 CR
                  Units generate 1 Iron; France end with 1 Iron
                  Units generate 1 SS; France end with 1 SS
          

          Combat Hit Differential Summary :

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Move Summary: British-Colonies round 1

            TripleA Move Summary for game: Iron War, version: 0.2.7

            Game History

            Round: 1
            
                Combat Move - British-Colonies
                    1 unit repaired.
                        British-Colonies takes Northern Congo from True-Neutral
                    1 Infantry moved from British Guiana to Dutch Guiana
                    1 Battleship, 2 Cruisers and 1 Destroyer moved from Aegean Sea Zone to Adriatic Sea Zone
                    1 Fighter moved from Egypt to Adriatic Sea Zone
                    1 Colonial-Infantry moved from Tanganyika to Northern Congo
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @Black_Elk
              last edited by redrum

              @Black_Elk Need OOL for Italian navy!

              Also would be good to get your OOL for Italian ships in Mombasa SZ as I'll probably attack them with the South African fighter.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 1
              • Black_ElkB Offline
                Black_Elk
                last edited by Black_Elk

                To the death I suppose hehe. Transport, destroyer, sub, cruiser, battleship, guns blazing. For India fleet I guess we can try to keep the transport afloat and hope I hit in the first round of combat. I have a sneaking suspicion that Italy is about to get creamed lol

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: British-Colonies round 1

                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                  Game History

                  Round: 1
                  
                      Combat Move - British-Colonies
                          1 unit repaired.
                              British-Colonies takes Northern Congo from True-Neutral
                          1 Infantry moved from British Guiana to Dutch Guiana
                          1 Battleship, 2 Cruisers and 1 Destroyer moved from Aegean Sea Zone to Adriatic Sea Zone
                          1 Fighter moved from Egypt to Adriatic Sea Zone
                          1 Colonial-Infantry moved from Tanganyika to Northern Congo
                  
                      Combat - British-Colonies
                          Battle in Adriatic Sea Zone
                              British-Colonies attack with 1 Battleship, 2 Cruisers, 1 Destroyer and 1 Fighter
                              Italy defend with 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Submarine and 1 Transport
                                  AA fire in Adriatic Sea Zone : 0/1 hits, 0.10 expected hits
                                  British-Colonies roll dice for 1 Battleship, 2 Cruisers, 1 Destroyer and 1 Fighter in Adriatic Sea Zone, round 2 : 2/5 hits, 2.40 expected hits
                              Units damaged: 1 Battleship owned by the Italy
                                  Italy roll dice for 1 Submarine in Adriatic Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                  Italy roll dice for 1 Battleship, 1 Cruiser, 1 Destroyer and 1 Transport in Adriatic Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
                              Units damaged: 1 Battleship owned by the British-Colonies
                                  1 Transport owned by the Italy lost in Adriatic Sea Zone
                                  AA fire in Adriatic Sea Zone : 0/1 hits, 0.10 expected hits
                                  British-Colonies roll dice for 1 Battleship, 2 Cruisers, 1 Destroyer and 1 Fighter in Adriatic Sea Zone, round 3 : 2/5 hits, 2.40 expected hits
                                  Italy roll dice for 1 Submarine in Adriatic Sea Zone, round 3 : 0/1 hits, 0.30 expected hits
                                  Italy roll dice for 1 Battleship, 1 Cruiser and 1 Destroyer in Adriatic Sea Zone, round 3 : 1/3 hits, 1.40 expected hits
                                  1 Destroyer owned by the British-Colonies, 1 Submarine owned by the Italy and 1 Destroyer owned by the Italy lost in Adriatic Sea Zone
                                  AA fire in Adriatic Sea Zone : 0/1 hits, 0.10 expected hits
                                  British-Colonies roll dice for 1 Battleship, 2 Cruisers and 1 Fighter in Adriatic Sea Zone, round 4 : 4/4 hits, 2.10 expected hits
                                  Italy roll dice for 1 Battleship and 1 Cruiser in Adriatic Sea Zone, round 4 : 1/2 hits, 1.10 expected hits
                                  1 Cruiser owned by the Italy, 1 Fighter owned by the British-Colonies and 1 Battleship owned by the Italy lost in Adriatic Sea Zone
                              British-Colonies win
                              . Battle score for attacker is 80
                              Casualties for Italy: 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Submarine and 1 Transport
                              Casualties for British-Colonies: 1 Destroyer and 1 Fighter
                  
                      Non Combat Move - British-Colonies
                          1 Infantry moved from El Alamein to Egypt
                          1 Colonial-Infantry moved from Nubian Desert to Egypt
                          2 Infantrys moved from Transjordan to Egypt
                          1 Colonial-Infantry moved from South Sudan to North Sudan
                          1 Colonial-Infantry moved from Uganda to Ubangi-Shari
                          1 Colonial-Infantry moved from Kenya to Uganda
                          British-Colonies undo move 6.
                          1 Artillery and 1 Colonial-Infantry moved from Kenya to Tanganyika
                          1 Infantry moved from Kenya to Uganda
                          British-Colonies undo move 7.
                          British-Colonies undo move 6.
                          1 Colonial-Infantry moved from Kenya to Uganda
                          1 Colonial-Infantry moved from Lindi to Tanganyika
                          1 Artillery moved from Kenya to Tanganyika
                          1 Infantry moved from Nigeria to Chad
                          1 Colonial-Infantry moved from Gold Coast to Gulf of Guinea Sea Zone
                          1 Colonial-Infantry and 1 Transport moved from Gulf of Guinea Sea Zone to Accra Sea Zone
                          1 Colonial-Infantry moved from Sierra Leone to Accra Sea Zone
                          2 Colonial-Infantrys and 1 Transport moved from Accra Sea Zone to Freetown Sea Zone
                          2 Colonial-Infantrys moved from Freetown Sea Zone to Senegal
                          1 Infantry moved from Aden to Riyadh
                  
                      Export to Britain - British-Colonies
                          British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies
                          Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies
                          Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 8 Iron
                          Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2
                  
                      Purchase Units - British-Colonies
                          British-Colonies buy 1 Anti-Air, 1 Colonial-Infantry and 3 Infantrys; Remaining resources: 12 Fuel; 3 Iron; 0 PUs; 0 CR; 
                  
                      Place Units - British-Colonies
                          1 Anti-Air, 1 Colonial-Infantry and 3 Infantrys placed in Egypt
                  
                      Turn Complete - British-Colonies
                          British-Colonies collect 55 PUs; end with 55 PUs
                          Units generate 8 CR; British-Colonies end with 8 CR
                          Units generate 7 Fuel; British-Colonies end with 19 Fuel
                          Units generate 2 Iron; British-Colonies end with 5 Iron
                          Units generate 1 SS; British-Colonies end with 1 SS
                  

                  Combat Hit Differential Summary :

                  British-Colonies : 1.10
                  Italy : -1.60
                  AA fire in Adriatic Sea Zone : : -0.30
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: South-Africa round 1

                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                    Game History

                    Round: 1
                    
                        Combat Move - South-Africa
                            1 Fighter moved from South Africa to Mombasa Sea Zone
                            1 Infantry and 1 Mech-Inf moved from South Africa to Rhodesia
                            South-Africa undo move 2.
                    
                        Combat - South-Africa
                            Battle in Mombasa Sea Zone
                                South-Africa attack with 1 Fighter
                                Italy defend with 1 Destroyer and 1 Transport
                                    South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                    Italy roll dice for 1 Destroyer and 1 Transport in Mombasa Sea Zone, round 2 : 0/2 hits, 0.40 expected hits
                                    1 Destroyer owned by the Italy lost in Mombasa Sea Zone
                                    South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                                    Italy roll dice for 1 Transport in Mombasa Sea Zone, round 3 : 0/1 hits, 0.10 expected hits
                                    South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                                    Italy roll dice for 1 Transport in Mombasa Sea Zone, round 4 : 0/1 hits, 0.10 expected hits
                                    South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                                    Italy roll dice for 1 Transport in Mombasa Sea Zone, round 5 : 0/1 hits, 0.10 expected hits
                                    South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
                                    Italy roll dice for 1 Transport in Mombasa Sea Zone, round 6 : 0/1 hits, 0.10 expected hits
                                    1 Transport owned by the Italy lost in Mombasa Sea Zone
                                South-Africa win
                                . Battle score for attacker is 36
                                Casualties for Italy: 1 Destroyer and 1 Transport
                    
                        Non Combat Move - South-Africa
                            1 Fighter moved from Mombasa Sea Zone to Tanganyika
                            1 Infantry and 1 Mech-Inf moved from South Africa to Rhodesia
                            1 Cruiser and 1 Destroyer moved from Cape Town Sea Zone to Mozambique Channel Sea Zone
                            1 Infantry moved from Pretoria to Bechuanaland
                    
                        Export to Britain - South-Africa
                            South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                            Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                            Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 9 Iron
                            Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
                    
                        Purchase Units - South-Africa
                            South-Africa buy 1 Infantry and 1 Mech-Inf; Remaining resources: 2 Fuel; 2 Iron; 8 PUs; 
                    
                        Place Units - South-Africa
                            1 Infantry and 1 Mech-Inf placed in South Africa
                    
                        Turn Complete - South-Africa
                            South-Africa collect 15 PUs; end with 23 PUs
                            Units generate 6 Fuel; South-Africa end with 8 Fuel
                            Units generate 1 Iron; South-Africa end with 3 Iron
                    

                    Combat Hit Differential Summary :

                    Italy : -0.80
                    South-Africa : -0.50
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Black_Elk
                      last edited by redrum

                      @Black_Elk Seems that your gambles aren't going as well this game. Pretty rough turn for the Italians. On the bright side, I don't think Italy will have to worry much about oil this game.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      Black_ElkB 1 Reply Last reply Reply Quote 1
                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: Italy round 1

                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                        Game History

                        Round: 1
                        
                            Combat Move - Italy
                                    Italy takes El Alamein from British-Colonies
                                    Italy takes El Alamein from British-Colonies
                                    Italy takes Nubian Desert from British-Colonies
                                1 Anti-Air, 1 Fighter and 1 Infantry moved from Italy to Vichy
                                1 Colonial-Infantry moved from Tobruk to El Alamein
                                1 Infantry and 1 Mech-Inf moved from Eritrea to South Sudan
                                2 Infantrys moved from Eritrea to South Sudan
                                1 Colonial-Infantry and 1 Infantry moved from Ethiopia to Uganda
                                1 Light-Tank moved from Somalia to Somaliland
                                2 Colonial-Infantrys and 4 Infantrys moved from Ethiopia to Uganda
                                3 Colonial-Infantrys moved from Somalia to Somaliland
                                1 Infantry moved from Somalia to Somaliland
                                1 Artillery, 4 Infantrys and 1 Mech-Inf moved from Somalia to Kenya
                                1 Infantry moved from Libyan Desert to North Sudan
                                1 Infantry and 1 Mech-Inf moved from Tobruk to North Sudan
                                2 Infantrys moved from Tobruk to Libyan Desert
                                2 Infantrys moved from Libya to Tunesia
                                1 Fighter moved from Libya to Tunesia
                                1 Infantry moved from Albania to Bulgaria
                        
                            Combat - Italy
                                Battle in Tunesia
                                    Italy attack with 1 Fighter and 2 Infantrys
                                    France defend with 1 Colony, 1 Flag, 1 Infantry and 1 SS-Potential
                                        Italy roll dice for 1 Fighter and 2 Infantrys in Tunesia, round 2 : 2/3 hits, 0.90 expected hits
                                        France roll dice for 1 Infantry in Tunesia, round 2 : 0/1 hits, 0.30 expected hits
                                        1 Infantry owned by the France lost in Tunesia
                                    Italy win, taking Tunesia from France with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10
                                    Casualties for France: 1 Infantry
                                Battle in South Sudan
                                    Italy attack with 3 Infantrys and 1 Mech-Inf
                                    British-Colonies defend with 1 Flag; France defend with 1 Colonial-Infantry
                                        Italy roll dice for 3 Infantrys and 1 Mech-Inf in South Sudan, round 2 : 0/4 hits, 0.80 expected hits
                                        British-Colonies roll dice for 1 Colonial-Infantry in South Sudan, round 2 : 0/1 hits, 0.20 expected hits
                                        Italy roll dice for 3 Infantrys and 1 Mech-Inf in South Sudan, round 3 : 1/4 hits, 0.80 expected hits
                                        British-Colonies roll dice for 1 Colonial-Infantry in South Sudan, round 3 : 1/1 hits, 0.20 expected hits
                                        1 Infantry owned by the Italy and 1 Colonial-Infantry owned by the France lost in South Sudan
                                    Italy takes South Sudan from British-Colonies
                                    Italy win with 2 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is -4
                                    Casualties for Italy: 1 Infantry
                                    Casualties for France: 1 Colonial-Infantry
                                Battle in Somaliland
                                    Italy attack with 3 Colonial-Infantrys, 1 Infantry and 1 Light-Tank
                                    British-Colonies defend with 1 Artillery, 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Infantry
                                        Italy roll dice for 3 Colonial-Infantrys, 1 Infantry and 1 Light-Tank in Somaliland, round 2 : 2/5 hits, 1.30 expected hits
                                        British-Colonies roll dice for 1 Artillery, 1 Colonial-Infantry and 1 Infantry in Somaliland, round 2 : 1/3 hits, 0.80 expected hits
                                        1 Infantry owned by the British-Colonies, 1 Colonial-Infantry owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Somaliland
                                        Italy roll dice for 2 Colonial-Infantrys, 1 Infantry and 1 Light-Tank in Somaliland, round 3 : 2/4 hits, 1.10 expected hits
                                        British-Colonies roll dice for 1 Artillery in Somaliland, round 3 : 0/1 hits, 0.30 expected hits
                                        1 Artillery owned by the British-Colonies lost in Somaliland
                                    Italy takes Somaliland from British-Colonies
                                    Italy win with 2 Colonial-Infantrys, 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 21
                                    Casualties for Italy: 1 Colonial-Infantry
                                    Casualties for British-Colonies: 1 Artillery, 1 Colonial-Infantry and 1 Infantry
                                Battle in North Sudan
                                    Italy attack with 2 Infantrys and 1 Mech-Inf
                                    British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                                        Italy roll dice for 2 Infantrys and 1 Mech-Inf in North Sudan, round 2 : 1/3 hits, 0.60 expected hits
                                        British-Colonies roll dice for 1 Colonial-Infantry in North Sudan, round 2 : 0/1 hits, 0.20 expected hits
                                    1 Colonial-Infantry owned by the British-Colonies lost in North Sudan
                                    Italy takes North Sudan from British-Colonies
                                    Italy win with 2 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 6
                                    Casualties for British-Colonies: 1 Colonial-Infantry
                                Battle in Uganda
                                    Italy attack with 3 Colonial-Infantrys and 5 Infantrys
                                    British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                                        Italy roll dice for 3 Colonial-Infantrys and 5 Infantrys in Uganda, round 2 : 4/8 hits, 1.60 expected hits
                                        British-Colonies roll dice for 1 Colonial-Infantry in Uganda, round 2 : 0/1 hits, 0.20 expected hits
                                    1 Colonial-Infantry owned by the British-Colonies lost in Uganda
                                    Italy takes Uganda from British-Colonies
                                    Italy win with 3 Colonial-Infantrys and 5 Infantrys remaining. Battle score for attacker is 6
                                    Casualties for British-Colonies: 1 Colonial-Infantry
                                Battle in Vichy
                                    Italy attack with 1 Anti-Air, 1 Fighter and 1 Infantry
                                    France defend with 1 Flag and 1 Infantry
                                        Italy roll dice for 1 Anti-Air, 1 Fighter and 1 Infantry in Vichy, round 2 : 1/3 hits, 0.80 expected hits
                                        France roll dice for 1 Infantry in Vichy, round 2 : 0/1 hits, 0.30 expected hits
                                        1 Infantry owned by the France lost in Vichy
                                    Italy win, taking Vichy from France with 1 Anti-Air, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 10
                                    Casualties for France: 1 Infantry
                                Battle in Kenya
                                    Italy attack with 1 Artillery, 4 Infantrys and 1 Mech-Inf
                                    British-Colonies defend with 1 Colony, 1 Flag, 2 Fuel-Barrels, 1 Infantry and 1 Iron-Ore
                                        Italy roll dice for 1 Artillery, 4 Infantrys and 1 Mech-Inf in Kenya, round 2 : 0/6 hits, 1.30 expected hits
                                        British-Colonies roll dice for 1 Infantry in Kenya, round 2 : 0/1 hits, 0.30 expected hits
                                        Italy roll dice for 1 Artillery, 4 Infantrys and 1 Mech-Inf in Kenya, round 3 : 2/6 hits, 1.30 expected hits
                                        British-Colonies roll dice for 1 Infantry in Kenya, round 3 : 1/1 hits, 0.30 expected hits
                                        1 Infantry owned by the British-Colonies and 1 Infantry owned by the Italy lost in Kenya
                                    Italy takes Kenya from British-Colonies
                                    Italy win with 1 Artillery, 3 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 0
                                    Casualties for Italy: 1 Infantry
                                    Casualties for British-Colonies: 1 Infantry
                        
                            Non Combat Move - Italy
                                1 Fighter moved from Vichy to Libyan Desert
                                1 Fighter moved from Tunesia to Libyan Desert
                                1 Artillery, 1 Colonial-Infantry, 8 Infantrys, 1 Light-Tank and 1 Medium-Tank moved from Libya to Libyan Desert
                        
                            Purchase Units - Italy
                                Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                                Italy buy 7 Infantrys; Remaining resources: 28 Fuel; 6 Iron; 0 PUs; 10 CR; 
                        
                            Place Units - Italy
                                1 Submarine placed in Red Sea Zone
                                2 Infantrys placed in Somalia
                                2 Infantrys placed in Libya
                                3 Infantrys placed in Italy
                        
                            Turn Complete - Italy
                                Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Tunesia
                                Trigger The SS is now recruiting from Tunesia: Germany has 1 SS-Potential placed in Tunesia
                                Italy collect 86 PUs; end with 86 PUs
                                Units generate 7 CR; Italy end with 17 CR
                                Units generate 10 Fuel; Italy end with 38 Fuel
                                Units generate 3 Iron; Italy end with 9 Iron
                        

                        Combat Hit Differential Summary :

                        Italy : 4.50
                        British-Colonies : 0.50
                        France : -0.60
                        

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Move Summary: Iraq round 1

                          TripleA Move Summary for game: Iron War, version: 0.2.7

                          Game History

                          Round: 1
                          
                              Combat Move - Iraq
                                      Iraq takes Transjordan from British-Colonies
                                  1 Light-Tank moved from Iraq to Transjordan
                                  1 Light-Tank moved from Transjordan to Syria
                                  1 Artillery and 1 Infantry moved from Iraq to Syria
                                  1 Fighter moved from Iraq to Indian Coast Sea Zone
                                  2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
                                  1 Anti-Air and 1 Infantry moved from Iraq to Syria
                          

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • Black_ElkB Offline
                            Black_Elk @redrum
                            last edited by

                            @redrum lol yeah, I think its safe to say Italy is dunzo. Doesn't seem like Iran has much of a prayer either. This one might be over before it begins hehe. OOL for the British India fleet?

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Black_Elk
                              last edited by

                              @Black_Elk Max defense. OOL: transport, destroyer, cruiser. Same if it survives and you attack with Iran.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: Iraq round 1

                                TripleA Turn Summary for game: Iron War, version: 0.2.7

                                Game History

                                Round: 1
                                
                                    Combat Move - Iraq
                                            Iraq takes Transjordan from British-Colonies
                                        1 Light-Tank moved from Iraq to Transjordan
                                        1 Light-Tank moved from Transjordan to Syria
                                        1 Artillery and 1 Infantry moved from Iraq to Syria
                                        1 Fighter moved from Iraq to Indian Coast Sea Zone
                                        2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
                                        1 Anti-Air and 1 Infantry moved from Iraq to Syria
                                
                                    Combat - Iraq
                                        Battle in Indian Coast Sea Zone
                                            Iraq attack with 1 Fighter and 2 Patrol-Boats
                                            British-India defend with 1 Cruiser, 1 Destroyer and 1 Transport
                                                AA fire in Indian Coast Sea Zone : 0/1 hits, 0.10 expected hits
                                                Iraq roll dice for 1 Fighter and 2 Patrol-Boats in Indian Coast Sea Zone, round 2 : 1/3 hits, 1.10 expected hits
                                                British-India roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in Indian Coast Sea Zone, round 2 : 1/3 hits, 0.90 expected hits
                                            1 Patrol-Boat owned by the Iraq and 1 Transport owned by the British-India lost in Indian Coast Sea Zone
                                            1 Patrol-Boat owned by the Iraq retreated to Arabian Sea Zone
                                            British-India win
                                            . Battle score for attacker is 7
                                            Casualties for Iraq: 1 Patrol-Boat
                                            Casualties for British-India: 1 Transport
                                        Battle in Syria
                                            Iraq attack with 1 Anti-Air, 1 Artillery, 2 Infantrys and 1 Light-Tank
                                            French-Colonies defend with 1 Artillery, 1 Flag, 1 Infantry and 1 SS-Potential
                                                Iraq roll dice for 1 Anti-Air, 1 Artillery, 2 Infantrys and 1 Light-Tank in Syria, round 2 : 1/5 hits, 1.30 expected hits
                                                French-Colonies roll dice for 1 Artillery and 1 Infantry in Syria, round 2 : 1/2 hits, 0.60 expected hits
                                            1 Anti-Air owned by the Iraq and 1 Infantry owned by the French-Colonies lost in Syria
                                                Iraq roll dice for 1 Artillery, 2 Infantrys and 1 Light-Tank in Syria, round 3 : 2/4 hits, 1.20 expected hits
                                                French-Colonies roll dice for 1 Artillery in Syria, round 3 : 1/1 hits, 0.30 expected hits
                                                1 Infantry owned by the Iraq and 1 Artillery owned by the French-Colonies lost in Syria
                                            Iraq takes Syria from French-Colonies
                                            Iraq win with 1 Artillery, 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 2
                                            Casualties for Iraq: 1 Anti-Air and 1 Infantry
                                            Casualties for French-Colonies: 1 Artillery and 1 Infantry
                                
                                    Non Combat Move - Iraq
                                        1 Fighter moved from Indian Coast Sea Zone to Iraq
                                
                                    Purchase Units - Iraq
                                        Iraq buy 3 Infantrys; Remaining resources: 4 Fuel; 2 Iron; 0 PUs; 
                                
                                    Place Units - Iraq
                                        3 Infantrys placed in Iraq
                                
                                    Turn Complete - Iraq
                                        Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Iraq in Syria
                                        Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Iraq in Transjordan
                                        Trigger The SS is now recruiting from Syria: Germany has 1 SS-Potential placed in Syria
                                        Trigger The SS is now recruiting from Transjordan: Germany has 1 SS-Potential placed in Transjordan
                                        Iraq collect 15 PUs; end with 15 PUs
                                        Units generate 10 Fuel; Iraq end with 14 Fuel
                                        Units generate 1 Iron; Iraq end with 3 Iron
                                

                                Combat Hit Differential Summary :

                                British-India : 0.10
                                AA fire in Indian Coast Sea Zone : : -0.10
                                Iraq : 0.40
                                French-Colonies : 1.10
                                

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: Iran round 1

                                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                                  Game History

                                  Round: 1
                                  
                                      Combat Move - Iran
                                          1 Light-Tank moved from Kerman to Iraq
                                          1 Infantry moved from Khorasan to Eastern Turkistan
                                                Iran take Eastern Turkistan from USSR
                                          1 Fighter moved from Iran to Indian Coast Sea Zone
                                          2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
                                          1 Anti-Air, 2 Infantrys, 1 Light-Tank and 1 Medium-Tank moved from Iran to Iraq
                                          1 Artillery and 2 Infantrys moved from Kerman to Sind
                                  
                                      Combat - Iran
                                          Battle in Indian Coast Sea Zone
                                              Iran attack with 1 Fighter and 2 Patrol-Boats
                                              British-India defend with 1 Cruiser and 1 Destroyer
                                                  AA fire in Indian Coast Sea Zone : 0/1 hits, 0.10 expected hits
                                                  Iran roll dice for 1 Fighter and 2 Patrol-Boats in Indian Coast Sea Zone, round 2 : 1/3 hits, 1.10 expected hits
                                                  British-India roll dice for 1 Cruiser and 1 Destroyer in Indian Coast Sea Zone, round 2 : 1/2 hits, 0.80 expected hits
                                                  1 Destroyer owned by the British-India and 1 Patrol-Boat owned by the Iran lost in Indian Coast Sea Zone
                                                  AA fire in Indian Coast Sea Zone : 0/1 hits, 0.10 expected hits
                                                  Iran roll dice for 1 Fighter and 1 Patrol-Boat in Indian Coast Sea Zone, round 3 : 1/2 hits, 0.80 expected hits
                                                  British-India roll dice for 1 Cruiser in Indian Coast Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                                                  1 Cruiser owned by the British-India lost in Indian Coast Sea Zone
                                              Iran win with 1 Fighter and 1 Patrol-Boat remaining. Battle score for attacker is 23
                                              Casualties for Iran: 1 Patrol-Boat
                                              Casualties for British-India: 1 Cruiser and 1 Destroyer
                                          Battle in Sind
                                              Iran attack with 1 Artillery and 2 Infantrys
                                              British-India defend with 1 Colonial-Infantry, 1 Colony and 1 Flag
                                                  Iran roll dice for 1 Artillery and 2 Infantrys in Sind, round 2 : 0/3 hits, 0.70 expected hits
                                                  British-India roll dice for 1 Colonial-Infantry in Sind, round 2 : 0/1 hits, 0.20 expected hits
                                                  Iran roll dice for 1 Artillery and 2 Infantrys in Sind, round 3 : 1/3 hits, 0.70 expected hits
                                                  British-India roll dice for 1 Colonial-Infantry in Sind, round 3 : 0/1 hits, 0.20 expected hits
                                              1 Colonial-Infantry owned by the British-India lost in Sind
                                              Iran takes Sind from British-India
                                              Iran win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
                                              Casualties for British-India: 1 Colonial-Infantry
                                  
                                      Non Combat Move - Iran
                                          1 Fighter moved from Indian Coast Sea Zone to Iraq
                                  
                                      Purchase Units - Iran
                                          Iran buy 1 Infantry and 2 Patrol-Boats; Remaining resources: 2 Fuel; 0 Iron; 4 PUs; 
                                  
                                      Place Units - Iran
                                          2 Patrol-Boats placed in Arabian Sea Zone
                                          1 Infantry placed in Iran
                                  
                                      Turn Complete - Iran
                                          Iran collect 18 PUs; end with 22 PUs
                                          Units generate 14 Fuel; Iran end with 16 Fuel
                                          Units generate 1 Iron; Iran end with 1 Iron
                                          Units generate 1 CR; Iran end with 1 CR
                                  

                                  Combat Hit Differential Summary :

                                  Iran : -0.30
                                  British-India : -0.70
                                  AA fire in Indian Coast Sea Zone : : -0.20
                                  

                                  Savegame

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    Couldn't see any great solutions to the Iran dilemma. Took a little bite out of India for show, but clearly Russia is bringing the pain, so seemed like any units dropped at the factory were dead on arrival.

                                    On to the Pacific Allies...

                                    Black_ElkB 1 Reply Last reply Reply Quote 0
                                    • Black_ElkB Offline
                                      Black_Elk @Black_Elk
                                      last edited by Black_Elk

                                      ps. my weaksauce opening with Germany/Italy aside. What do you think about the balance vs the British India fleet? I feel like its a little too easy for Iran/Iraq to peel off that transport. I think I'd rather they had more to work with on land as opposed to in the water. I mean its cool that these smaller Axis powers have a token naval force for some kind of defense in the gulf, but its hard to imagine a handful of gunboats storming the British fleet off the Indian coast as part of the opening script. Maybe British India should have a battleship instead of a cruiser or something?

                                      On land I don't know what the best approach is, I still think merging Iran/Iraq would be more interesting, but short of that maybe a stronger Iraqi starting force, so they could stack Iran a litte heavier vs Russia?

                                      redrumR 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @Black_Elk
                                        last edited by

                                        @Black_Elk Well, Italy had really strong rolls and made up for some of the poor luck that Germany had.

                                        Yeah, I really think the Middle East needs some major changes. Less navy and more land troops. Should be combined together. And Russia should have less 2 move units that can quickly attack round 2/3. I think the India navy should be a bit stronger or just remove some of the Middle East ships.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        Black_ElkB 1 Reply Last reply Reply Quote 1
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: British-India round 1

                                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                                          Game History

                                          Round: 1
                                          
                                              Combat Move - British-India
                                                  1 Colonial-Infantry and 1 Infantry moved from Malaya to Southern Thailand
                                                  1 Artillery and 1 Infantry moved from Lower Burma to Southern Thailand
                                                  1 Fighter moved from India to Southern Thailand
                                                  1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from India to Sind
                                                  1 Colonial-Infantry moved from United Provinces to Sind
                                                  1 Colonial-Infantry moved from Punjab to Sind
                                          
                                              Combat - British-India
                                                  Battle in Southern Thailand
                                                      British-India attack with 1 Artillery, 1 Colonial-Infantry, 1 Fighter and 2 Infantrys
                                                      Thailand defend with 1 Artillery, 1 Flag, 2 Infantrys and 1 Iron-Ore
                                                          British-India roll dice for 1 Artillery, 1 Colonial-Infantry, 1 Fighter and 2 Infantrys in Southern Thailand, round 2 : 1/5 hits, 1.40 expected hits
                                                          Thailand roll dice for 1 Artillery and 2 Infantrys in Southern Thailand, round 2 : 2/3 hits, 0.90 expected hits
                                                          1 Infantry owned by the British-India, 1 Infantry owned by the Thailand and 1 Colonial-Infantry owned by the British-India lost in Southern Thailand
                                                          British-India roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Southern Thailand, round 3 : 0/3 hits, 1.00 expected hits
                                                          Thailand roll dice for 1 Artillery and 1 Infantry in Southern Thailand, round 3 : 1/2 hits, 0.60 expected hits
                                                          1 Infantry owned by the British-India lost in Southern Thailand
                                                          British-India roll dice for 1 Artillery and 1 Fighter in Southern Thailand, round 4 : 0/2 hits, 0.70 expected hits
                                                          Thailand roll dice for 1 Artillery and 1 Infantry in Southern Thailand, round 4 : 0/2 hits, 0.60 expected hits
                                                          British-India roll dice for 1 Artillery and 1 Fighter in Southern Thailand, round 5 : 1/2 hits, 0.70 expected hits
                                                          Thailand roll dice for 1 Artillery and 1 Infantry in Southern Thailand, round 5 : 1/2 hits, 0.60 expected hits
                                                          1 Artillery owned by the British-India and 1 Infantry owned by the Thailand lost in Southern Thailand
                                                       retreated to Southern Thailand
                                                      Thailand win with 1 Artillery remaining. Battle score for attacker is -17
                                                      Casualties for British-India: 1 Artillery, 1 Colonial-Infantry and 2 Infantrys
                                                      Casualties for Thailand: 2 Infantrys
                                                  Battle in Sind
                                                      British-India attack with 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry
                                                      Iran defend with 1 Artillery, 1 Colony, 1 Flag and 2 Infantrys
                                                          British-India roll dice for 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry in Sind, round 2 : 1/5 hits, 0.90 expected hits
                                                          Iran roll dice for 1 Artillery and 2 Infantrys in Sind, round 2 : 0/3 hits, 0.90 expected hits
                                                          1 Infantry owned by the Iran lost in Sind
                                                          British-India roll dice for 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry in Sind, round 3 : 1/5 hits, 0.90 expected hits
                                                          Iran roll dice for 1 Artillery and 1 Infantry in Sind, round 3 : 1/2 hits, 0.60 expected hits
                                                          1 Infantry owned by the Iran and 1 Anti-Air owned by the British-India lost in Sind
                                                          British-India roll dice for 3 Colonial-Infantrys and 1 Infantry in Sind, round 4 : 2/4 hits, 0.80 expected hits
                                                          Iran roll dice for 1 Artillery in Sind, round 4 : 0/1 hits, 0.30 expected hits
                                                          1 Artillery owned by the Iran lost in Sind
                                                      British-India takes Sind from Iran
                                                      British-India win
                                                      . Battle score for attacker is 22
                                                      Casualties for Iran: 1 Artillery and 2 Infantrys
                                                      Casualties for British-India: 1 Anti-Air
                                          
                                              Non Combat Move - British-India
                                                  1 Fighter moved from Southern Thailand to Malaya
                                                  1 Infantry moved from Burma to Hanoi
                                                  1 Infantry moved from Bengal to Lower Burma
                                                  1 Colonial-Infantry moved from Bengal to Burma
                                                  1 Colonial-Infantry moved from Orissa to Bengal
                                          
                                              Purchase Units - British-India
                                                  British-India buy 1 Anti-Air, 1 Colonial-Infantry, 1 Fighter and 2 Infantrys; Remaining resources: 8 Fuel; 3 Iron; 0 PUs; 0 CR; 
                                          
                                              Place Units - British-India
                                                  1 Anti-Air, 1 Colonial-Infantry, 1 Fighter and 2 Infantrys placed in India
                                          
                                              Turn Complete - British-India
                                                  British-India collect 38 PUs; end with 38 PUs
                                                  Units generate 3 SS; British-India end with 3 SS
                                                  Units generate 6 Fuel; British-India end with 14 Fuel
                                                  Units generate 6 CR; British-India end with 6 CR
                                                  Units generate 1 Iron; British-India end with 4 Iron
                                          

                                          Combat Hit Differential Summary :

                                          Iran : -0.80
                                          British-India : -0.40
                                          Thailand : 1.30
                                          

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • Black_ElkB Offline
                                            Black_Elk @redrum
                                            last edited by Black_Elk

                                            @redrum said in Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies):

                                            And Russia should have less 2 move units that can quickly attack round 2/3. I think the India navy should be a bit stronger or just remove some of the Middle East ships.

                                            I agree. I like that Russia has units in the backfield by Siberia, but I'm not sure how mobile they need to be. The way it is now, it only makes sense to send them to Aktobe to threaten the Middle East while still getting on Stalingrad. I suppose they might maybe move to Gorki to reinforce Moscow or Arch, but that seems rather less optimal. Anyhow, point being maybe it would be better if the Siberia forces were reworked. There are a lot of currently empty spaces in the Russian interior, where some of the infantry could be moved if they really need to get closer to the action right away, without it being like a mech tow situation. Although I like the idea of Russia having some choice about what to do with their forces in the interior (sending them west vs south vs east), right now the choice is probably a little too obvious.

                                            If the game is designed for Russia to absorb a big press from 3 directions (rather than crushing it in the Middle East immediately), it may actually make sense to force the Allied player into a more long-term defensive posture out of Siberia, perhaps with more slow moving units there rather than fast moving stuff.

                                            Or another option if you want to maintain some degree of mobility without it being too heavy on ground hitpoints would be to switch out the mech and mobile art units for a fighter or two, or a bomber or maybe both. That way there is still a strategic choice about which front to support with the air power, but fewer ground forces that can rush to sieze land in rounds 2/3.

                                            Another point in favor of fighters or a bomber is that you could maintain a fuel cost consideration, while still allowing some room for Russia to either support itself vs Germany or Japan or send air support to one of the smaller Allies in the area.

                                            Still a third option, if you want to keep a similar composition of forces, would be to just move the infantry out into a halo of territories around Siberia, while keeping the mech in Siberia itself, that way it takes another turn to start moving them in tandem.

                                            redrumR 1 Reply Last reply Reply Quote 0

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