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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Britain round 1

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 1
      
          Combat Move - Britain
              1 Battleship, 1 Cruiser, 1 Destroyer and 1 Submarine moved from North Atlantic 2 Sea Zone to Trafalgar Sea Zone
              1 Artillery and 3 Infantrys moved from Scotland to England
              1 Cruiser and 2 Destroyers moved from Gulf of Saint Lawrence Sea Zone to North Atlantic 4 Sea Zone
              1 Artillery and 2 Infantrys moved from Victoria to USA Northwest
              1 Artillery and 1 Infantry moved from Halifax to Labrador
              1 Fighter moved from England to Gibraltar
              1 Patrol-Boat moved from North Atlantic 2 Sea Zone to Bay of Biscay Sea Zone
              1 Patrol-Boat moved from North Atlantic 2 Sea Zone to North Atlantic 4 Sea Zone
      
          Combat - Britain
      
          Non Combat Move - Britain
      
          Aid the Commonwealth - Britain
              Britain spend 15 PUs on User Action: Action 7 British-Colonies receives financial support
              Action 7 British-Colonies receives financial support activates a trigger called: Trigger British-Colonies receives financial support
              Trigger British-Colonies receives financial support: British-Colonies met a national objective for an additional 15 PUs; end with 45 PUs
              Action 7 British-Colonies receives financial support activates a trigger called: Trigger British-Colonies receives financial support-2
              Britain spend 15 PUs on User Action: Action 5 British-India receives financial support
              Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support
              Trigger British-India receives financial support: British-India met a national objective for an additional 15 PUs; end with 55 PUs
              Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support-2
      
          Purchase Units - Britain
              Britain buy 1 Fighter and 1 Infantry; Remaining resources: 12 Fuel; 5 Iron; 0 PUs; 
      
          Place Units - Britain
              1 Fighter and 1 Infantry placed in England
      
          Turn Complete - Britain
              Britain collect 58 PUs; end with 58 PUs
              Units generate 13 Fuel; Britain end with 25 Fuel
              Units generate 2 Iron; Britain end with 7 Iron
              Britain creates 1 Air-Transport in Halifax
      

      Combat Hit Differential Summary :

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: France round 1

        TripleA Turn Summary for game: Iron War, version: 0.2.7

        Game History

        Round: 1
        
            Combat Move - France
                    France takes Northern Congo from True-Neutral
                    France takes Southern Congo from True-Neutral
                1 Destroyer moved from Bay of Biscay Sea Zone to Celtic Sea Zone
                1 Cruiser moved from Bay of Biscay Sea Zone to Trafalgar Sea Zone
                1 Colonial-Infantry and 1 Infantry moved from Algeria to Algerian Desert
                1 Colonial-Infantry moved from Gabon to Southern Congo
                1 Colonial-Infantry moved from Ubangi-Shari to South Sudan
                1 Colonial-Infantry moved from Equatorial Africa to Ubangi-Shari
                1 Colonial-Infantry moved from Cameroon to Chad
                1 Colonial-Infantry moved from Senegal to Mauritania
                1 Infantry moved from Gabon to Gulf of Guinea Sea Zone
                1 Infantry and 1 Transport moved from Gulf of Guinea Sea Zone to Accra Sea Zone
                1 Colonial-Infantry moved from Ivory Coast to Accra Sea Zone
                1 Colonial-Infantry, 1 Infantry and 1 Transport moved from Accra Sea Zone to Freetown Sea Zone
                1 Colonial-Infantry and 1 Infantry moved from Freetown Sea Zone to Senegal
        
            Combat - France
        
            Non Combat Move - France
        
            Aid the colonies - France
                France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support
                Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support
                Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 55 PUs
                Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2
        
            Purchase Units - France
                France buy 2 Colonial-Infantrys and 1 Fighter; Remaining resources: 6 Fuel; 3 PUs; 0 CR; 
        
            Place Units - France
                2 Colonial-Infantrys and 1 Fighter placed in Gabon
        
            Turn Complete - France
                France collect 36 PUs; end with 39 PUs
                Units generate 3 Fuel; France end with 9 Fuel
                Units generate 11 CR; France end with 11 CR
                Units generate 1 Iron; France end with 1 Iron
                Units generate 1 SS; France end with 1 SS
        

        Combat Hit Differential Summary :

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Move Summary: British-Colonies round 1

          TripleA Move Summary for game: Iron War, version: 0.2.7

          Game History

          Round: 1
          
              Combat Move - British-Colonies
                  1 unit repaired.
                      British-Colonies takes Northern Congo from True-Neutral
                  1 Infantry moved from British Guiana to Dutch Guiana
                  1 Battleship, 2 Cruisers and 1 Destroyer moved from Aegean Sea Zone to Adriatic Sea Zone
                  1 Fighter moved from Egypt to Adriatic Sea Zone
                  1 Colonial-Infantry moved from Tanganyika to Northern Congo
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin @Black_Elk
            last edited by redrum

            @Black_Elk Need OOL for Italian navy!

            Also would be good to get your OOL for Italian ships in Mombasa SZ as I'll probably attack them with the South African fighter.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 1
            • Black_ElkB Offline
              Black_Elk
              last edited by Black_Elk

              To the death I suppose hehe. Transport, destroyer, sub, cruiser, battleship, guns blazing. For India fleet I guess we can try to keep the transport afloat and hope I hit in the first round of combat. I have a sneaking suspicion that Italy is about to get creamed lol

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: British-Colonies round 1

                TripleA Turn Summary for game: Iron War, version: 0.2.7

                Game History

                Round: 1
                
                    Combat Move - British-Colonies
                        1 unit repaired.
                            British-Colonies takes Northern Congo from True-Neutral
                        1 Infantry moved from British Guiana to Dutch Guiana
                        1 Battleship, 2 Cruisers and 1 Destroyer moved from Aegean Sea Zone to Adriatic Sea Zone
                        1 Fighter moved from Egypt to Adriatic Sea Zone
                        1 Colonial-Infantry moved from Tanganyika to Northern Congo
                
                    Combat - British-Colonies
                        Battle in Adriatic Sea Zone
                            British-Colonies attack with 1 Battleship, 2 Cruisers, 1 Destroyer and 1 Fighter
                            Italy defend with 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Submarine and 1 Transport
                                AA fire in Adriatic Sea Zone : 0/1 hits, 0.10 expected hits
                                British-Colonies roll dice for 1 Battleship, 2 Cruisers, 1 Destroyer and 1 Fighter in Adriatic Sea Zone, round 2 : 2/5 hits, 2.40 expected hits
                            Units damaged: 1 Battleship owned by the Italy
                                Italy roll dice for 1 Submarine in Adriatic Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                Italy roll dice for 1 Battleship, 1 Cruiser, 1 Destroyer and 1 Transport in Adriatic Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
                            Units damaged: 1 Battleship owned by the British-Colonies
                                1 Transport owned by the Italy lost in Adriatic Sea Zone
                                AA fire in Adriatic Sea Zone : 0/1 hits, 0.10 expected hits
                                British-Colonies roll dice for 1 Battleship, 2 Cruisers, 1 Destroyer and 1 Fighter in Adriatic Sea Zone, round 3 : 2/5 hits, 2.40 expected hits
                                Italy roll dice for 1 Submarine in Adriatic Sea Zone, round 3 : 0/1 hits, 0.30 expected hits
                                Italy roll dice for 1 Battleship, 1 Cruiser and 1 Destroyer in Adriatic Sea Zone, round 3 : 1/3 hits, 1.40 expected hits
                                1 Destroyer owned by the British-Colonies, 1 Submarine owned by the Italy and 1 Destroyer owned by the Italy lost in Adriatic Sea Zone
                                AA fire in Adriatic Sea Zone : 0/1 hits, 0.10 expected hits
                                British-Colonies roll dice for 1 Battleship, 2 Cruisers and 1 Fighter in Adriatic Sea Zone, round 4 : 4/4 hits, 2.10 expected hits
                                Italy roll dice for 1 Battleship and 1 Cruiser in Adriatic Sea Zone, round 4 : 1/2 hits, 1.10 expected hits
                                1 Cruiser owned by the Italy, 1 Fighter owned by the British-Colonies and 1 Battleship owned by the Italy lost in Adriatic Sea Zone
                            British-Colonies win
                            . Battle score for attacker is 80
                            Casualties for Italy: 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Submarine and 1 Transport
                            Casualties for British-Colonies: 1 Destroyer and 1 Fighter
                
                    Non Combat Move - British-Colonies
                        1 Infantry moved from El Alamein to Egypt
                        1 Colonial-Infantry moved from Nubian Desert to Egypt
                        2 Infantrys moved from Transjordan to Egypt
                        1 Colonial-Infantry moved from South Sudan to North Sudan
                        1 Colonial-Infantry moved from Uganda to Ubangi-Shari
                        1 Colonial-Infantry moved from Kenya to Uganda
                        British-Colonies undo move 6.
                        1 Artillery and 1 Colonial-Infantry moved from Kenya to Tanganyika
                        1 Infantry moved from Kenya to Uganda
                        British-Colonies undo move 7.
                        British-Colonies undo move 6.
                        1 Colonial-Infantry moved from Kenya to Uganda
                        1 Colonial-Infantry moved from Lindi to Tanganyika
                        1 Artillery moved from Kenya to Tanganyika
                        1 Infantry moved from Nigeria to Chad
                        1 Colonial-Infantry moved from Gold Coast to Gulf of Guinea Sea Zone
                        1 Colonial-Infantry and 1 Transport moved from Gulf of Guinea Sea Zone to Accra Sea Zone
                        1 Colonial-Infantry moved from Sierra Leone to Accra Sea Zone
                        2 Colonial-Infantrys and 1 Transport moved from Accra Sea Zone to Freetown Sea Zone
                        2 Colonial-Infantrys moved from Freetown Sea Zone to Senegal
                        1 Infantry moved from Aden to Riyadh
                
                    Export to Britain - British-Colonies
                        British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies
                        Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies
                        Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 8 Iron
                        Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2
                
                    Purchase Units - British-Colonies
                        British-Colonies buy 1 Anti-Air, 1 Colonial-Infantry and 3 Infantrys; Remaining resources: 12 Fuel; 3 Iron; 0 PUs; 0 CR; 
                
                    Place Units - British-Colonies
                        1 Anti-Air, 1 Colonial-Infantry and 3 Infantrys placed in Egypt
                
                    Turn Complete - British-Colonies
                        British-Colonies collect 55 PUs; end with 55 PUs
                        Units generate 8 CR; British-Colonies end with 8 CR
                        Units generate 7 Fuel; British-Colonies end with 19 Fuel
                        Units generate 2 Iron; British-Colonies end with 5 Iron
                        Units generate 1 SS; British-Colonies end with 1 SS
                

                Combat Hit Differential Summary :

                British-Colonies : 1.10
                Italy : -1.60
                AA fire in Adriatic Sea Zone : : -0.30
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: South-Africa round 1

                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                  Game History

                  Round: 1
                  
                      Combat Move - South-Africa
                          1 Fighter moved from South Africa to Mombasa Sea Zone
                          1 Infantry and 1 Mech-Inf moved from South Africa to Rhodesia
                          South-Africa undo move 2.
                  
                      Combat - South-Africa
                          Battle in Mombasa Sea Zone
                              South-Africa attack with 1 Fighter
                              Italy defend with 1 Destroyer and 1 Transport
                                  South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                  Italy roll dice for 1 Destroyer and 1 Transport in Mombasa Sea Zone, round 2 : 0/2 hits, 0.40 expected hits
                                  1 Destroyer owned by the Italy lost in Mombasa Sea Zone
                                  South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                                  Italy roll dice for 1 Transport in Mombasa Sea Zone, round 3 : 0/1 hits, 0.10 expected hits
                                  South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                                  Italy roll dice for 1 Transport in Mombasa Sea Zone, round 4 : 0/1 hits, 0.10 expected hits
                                  South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                                  Italy roll dice for 1 Transport in Mombasa Sea Zone, round 5 : 0/1 hits, 0.10 expected hits
                                  South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
                                  Italy roll dice for 1 Transport in Mombasa Sea Zone, round 6 : 0/1 hits, 0.10 expected hits
                                  1 Transport owned by the Italy lost in Mombasa Sea Zone
                              South-Africa win
                              . Battle score for attacker is 36
                              Casualties for Italy: 1 Destroyer and 1 Transport
                  
                      Non Combat Move - South-Africa
                          1 Fighter moved from Mombasa Sea Zone to Tanganyika
                          1 Infantry and 1 Mech-Inf moved from South Africa to Rhodesia
                          1 Cruiser and 1 Destroyer moved from Cape Town Sea Zone to Mozambique Channel Sea Zone
                          1 Infantry moved from Pretoria to Bechuanaland
                  
                      Export to Britain - South-Africa
                          South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                          Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                          Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 9 Iron
                          Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
                  
                      Purchase Units - South-Africa
                          South-Africa buy 1 Infantry and 1 Mech-Inf; Remaining resources: 2 Fuel; 2 Iron; 8 PUs; 
                  
                      Place Units - South-Africa
                          1 Infantry and 1 Mech-Inf placed in South Africa
                  
                      Turn Complete - South-Africa
                          South-Africa collect 15 PUs; end with 23 PUs
                          Units generate 6 Fuel; South-Africa end with 8 Fuel
                          Units generate 1 Iron; South-Africa end with 3 Iron
                  

                  Combat Hit Differential Summary :

                  Italy : -0.80
                  South-Africa : -0.50
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Black_Elk
                    last edited by redrum

                    @Black_Elk Seems that your gambles aren't going as well this game. Pretty rough turn for the Italians. On the bright side, I don't think Italy will have to worry much about oil this game.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    Black_ElkB 1 Reply Last reply Reply Quote 1
                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: Italy round 1

                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                      Game History

                      Round: 1
                      
                          Combat Move - Italy
                                  Italy takes El Alamein from British-Colonies
                                  Italy takes El Alamein from British-Colonies
                                  Italy takes Nubian Desert from British-Colonies
                              1 Anti-Air, 1 Fighter and 1 Infantry moved from Italy to Vichy
                              1 Colonial-Infantry moved from Tobruk to El Alamein
                              1 Infantry and 1 Mech-Inf moved from Eritrea to South Sudan
                              2 Infantrys moved from Eritrea to South Sudan
                              1 Colonial-Infantry and 1 Infantry moved from Ethiopia to Uganda
                              1 Light-Tank moved from Somalia to Somaliland
                              2 Colonial-Infantrys and 4 Infantrys moved from Ethiopia to Uganda
                              3 Colonial-Infantrys moved from Somalia to Somaliland
                              1 Infantry moved from Somalia to Somaliland
                              1 Artillery, 4 Infantrys and 1 Mech-Inf moved from Somalia to Kenya
                              1 Infantry moved from Libyan Desert to North Sudan
                              1 Infantry and 1 Mech-Inf moved from Tobruk to North Sudan
                              2 Infantrys moved from Tobruk to Libyan Desert
                              2 Infantrys moved from Libya to Tunesia
                              1 Fighter moved from Libya to Tunesia
                              1 Infantry moved from Albania to Bulgaria
                      
                          Combat - Italy
                              Battle in Tunesia
                                  Italy attack with 1 Fighter and 2 Infantrys
                                  France defend with 1 Colony, 1 Flag, 1 Infantry and 1 SS-Potential
                                      Italy roll dice for 1 Fighter and 2 Infantrys in Tunesia, round 2 : 2/3 hits, 0.90 expected hits
                                      France roll dice for 1 Infantry in Tunesia, round 2 : 0/1 hits, 0.30 expected hits
                                      1 Infantry owned by the France lost in Tunesia
                                  Italy win, taking Tunesia from France with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10
                                  Casualties for France: 1 Infantry
                              Battle in South Sudan
                                  Italy attack with 3 Infantrys and 1 Mech-Inf
                                  British-Colonies defend with 1 Flag; France defend with 1 Colonial-Infantry
                                      Italy roll dice for 3 Infantrys and 1 Mech-Inf in South Sudan, round 2 : 0/4 hits, 0.80 expected hits
                                      British-Colonies roll dice for 1 Colonial-Infantry in South Sudan, round 2 : 0/1 hits, 0.20 expected hits
                                      Italy roll dice for 3 Infantrys and 1 Mech-Inf in South Sudan, round 3 : 1/4 hits, 0.80 expected hits
                                      British-Colonies roll dice for 1 Colonial-Infantry in South Sudan, round 3 : 1/1 hits, 0.20 expected hits
                                      1 Infantry owned by the Italy and 1 Colonial-Infantry owned by the France lost in South Sudan
                                  Italy takes South Sudan from British-Colonies
                                  Italy win with 2 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is -4
                                  Casualties for Italy: 1 Infantry
                                  Casualties for France: 1 Colonial-Infantry
                              Battle in Somaliland
                                  Italy attack with 3 Colonial-Infantrys, 1 Infantry and 1 Light-Tank
                                  British-Colonies defend with 1 Artillery, 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Infantry
                                      Italy roll dice for 3 Colonial-Infantrys, 1 Infantry and 1 Light-Tank in Somaliland, round 2 : 2/5 hits, 1.30 expected hits
                                      British-Colonies roll dice for 1 Artillery, 1 Colonial-Infantry and 1 Infantry in Somaliland, round 2 : 1/3 hits, 0.80 expected hits
                                      1 Infantry owned by the British-Colonies, 1 Colonial-Infantry owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Somaliland
                                      Italy roll dice for 2 Colonial-Infantrys, 1 Infantry and 1 Light-Tank in Somaliland, round 3 : 2/4 hits, 1.10 expected hits
                                      British-Colonies roll dice for 1 Artillery in Somaliland, round 3 : 0/1 hits, 0.30 expected hits
                                      1 Artillery owned by the British-Colonies lost in Somaliland
                                  Italy takes Somaliland from British-Colonies
                                  Italy win with 2 Colonial-Infantrys, 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 21
                                  Casualties for Italy: 1 Colonial-Infantry
                                  Casualties for British-Colonies: 1 Artillery, 1 Colonial-Infantry and 1 Infantry
                              Battle in North Sudan
                                  Italy attack with 2 Infantrys and 1 Mech-Inf
                                  British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                                      Italy roll dice for 2 Infantrys and 1 Mech-Inf in North Sudan, round 2 : 1/3 hits, 0.60 expected hits
                                      British-Colonies roll dice for 1 Colonial-Infantry in North Sudan, round 2 : 0/1 hits, 0.20 expected hits
                                  1 Colonial-Infantry owned by the British-Colonies lost in North Sudan
                                  Italy takes North Sudan from British-Colonies
                                  Italy win with 2 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 6
                                  Casualties for British-Colonies: 1 Colonial-Infantry
                              Battle in Uganda
                                  Italy attack with 3 Colonial-Infantrys and 5 Infantrys
                                  British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                                      Italy roll dice for 3 Colonial-Infantrys and 5 Infantrys in Uganda, round 2 : 4/8 hits, 1.60 expected hits
                                      British-Colonies roll dice for 1 Colonial-Infantry in Uganda, round 2 : 0/1 hits, 0.20 expected hits
                                  1 Colonial-Infantry owned by the British-Colonies lost in Uganda
                                  Italy takes Uganda from British-Colonies
                                  Italy win with 3 Colonial-Infantrys and 5 Infantrys remaining. Battle score for attacker is 6
                                  Casualties for British-Colonies: 1 Colonial-Infantry
                              Battle in Vichy
                                  Italy attack with 1 Anti-Air, 1 Fighter and 1 Infantry
                                  France defend with 1 Flag and 1 Infantry
                                      Italy roll dice for 1 Anti-Air, 1 Fighter and 1 Infantry in Vichy, round 2 : 1/3 hits, 0.80 expected hits
                                      France roll dice for 1 Infantry in Vichy, round 2 : 0/1 hits, 0.30 expected hits
                                      1 Infantry owned by the France lost in Vichy
                                  Italy win, taking Vichy from France with 1 Anti-Air, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 10
                                  Casualties for France: 1 Infantry
                              Battle in Kenya
                                  Italy attack with 1 Artillery, 4 Infantrys and 1 Mech-Inf
                                  British-Colonies defend with 1 Colony, 1 Flag, 2 Fuel-Barrels, 1 Infantry and 1 Iron-Ore
                                      Italy roll dice for 1 Artillery, 4 Infantrys and 1 Mech-Inf in Kenya, round 2 : 0/6 hits, 1.30 expected hits
                                      British-Colonies roll dice for 1 Infantry in Kenya, round 2 : 0/1 hits, 0.30 expected hits
                                      Italy roll dice for 1 Artillery, 4 Infantrys and 1 Mech-Inf in Kenya, round 3 : 2/6 hits, 1.30 expected hits
                                      British-Colonies roll dice for 1 Infantry in Kenya, round 3 : 1/1 hits, 0.30 expected hits
                                      1 Infantry owned by the British-Colonies and 1 Infantry owned by the Italy lost in Kenya
                                  Italy takes Kenya from British-Colonies
                                  Italy win with 1 Artillery, 3 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 0
                                  Casualties for Italy: 1 Infantry
                                  Casualties for British-Colonies: 1 Infantry
                      
                          Non Combat Move - Italy
                              1 Fighter moved from Vichy to Libyan Desert
                              1 Fighter moved from Tunesia to Libyan Desert
                              1 Artillery, 1 Colonial-Infantry, 8 Infantrys, 1 Light-Tank and 1 Medium-Tank moved from Libya to Libyan Desert
                      
                          Purchase Units - Italy
                              Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                              Italy buy 7 Infantrys; Remaining resources: 28 Fuel; 6 Iron; 0 PUs; 10 CR; 
                      
                          Place Units - Italy
                              1 Submarine placed in Red Sea Zone
                              2 Infantrys placed in Somalia
                              2 Infantrys placed in Libya
                              3 Infantrys placed in Italy
                      
                          Turn Complete - Italy
                              Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Tunesia
                              Trigger The SS is now recruiting from Tunesia: Germany has 1 SS-Potential placed in Tunesia
                              Italy collect 86 PUs; end with 86 PUs
                              Units generate 7 CR; Italy end with 17 CR
                              Units generate 10 Fuel; Italy end with 38 Fuel
                              Units generate 3 Iron; Italy end with 9 Iron
                      

                      Combat Hit Differential Summary :

                      Italy : 4.50
                      British-Colonies : 0.50
                      France : -0.60
                      

                      Savegame

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Move Summary: Iraq round 1

                        TripleA Move Summary for game: Iron War, version: 0.2.7

                        Game History

                        Round: 1
                        
                            Combat Move - Iraq
                                    Iraq takes Transjordan from British-Colonies
                                1 Light-Tank moved from Iraq to Transjordan
                                1 Light-Tank moved from Transjordan to Syria
                                1 Artillery and 1 Infantry moved from Iraq to Syria
                                1 Fighter moved from Iraq to Indian Coast Sea Zone
                                2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
                                1 Anti-Air and 1 Infantry moved from Iraq to Syria
                        

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk @redrum
                          last edited by

                          @redrum lol yeah, I think its safe to say Italy is dunzo. Doesn't seem like Iran has much of a prayer either. This one might be over before it begins hehe. OOL for the British India fleet?

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @Black_Elk
                            last edited by

                            @Black_Elk Max defense. OOL: transport, destroyer, cruiser. Same if it survives and you attack with Iran.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: Iraq round 1

                              TripleA Turn Summary for game: Iron War, version: 0.2.7

                              Game History

                              Round: 1
                              
                                  Combat Move - Iraq
                                          Iraq takes Transjordan from British-Colonies
                                      1 Light-Tank moved from Iraq to Transjordan
                                      1 Light-Tank moved from Transjordan to Syria
                                      1 Artillery and 1 Infantry moved from Iraq to Syria
                                      1 Fighter moved from Iraq to Indian Coast Sea Zone
                                      2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
                                      1 Anti-Air and 1 Infantry moved from Iraq to Syria
                              
                                  Combat - Iraq
                                      Battle in Indian Coast Sea Zone
                                          Iraq attack with 1 Fighter and 2 Patrol-Boats
                                          British-India defend with 1 Cruiser, 1 Destroyer and 1 Transport
                                              AA fire in Indian Coast Sea Zone : 0/1 hits, 0.10 expected hits
                                              Iraq roll dice for 1 Fighter and 2 Patrol-Boats in Indian Coast Sea Zone, round 2 : 1/3 hits, 1.10 expected hits
                                              British-India roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in Indian Coast Sea Zone, round 2 : 1/3 hits, 0.90 expected hits
                                          1 Patrol-Boat owned by the Iraq and 1 Transport owned by the British-India lost in Indian Coast Sea Zone
                                          1 Patrol-Boat owned by the Iraq retreated to Arabian Sea Zone
                                          British-India win
                                          . Battle score for attacker is 7
                                          Casualties for Iraq: 1 Patrol-Boat
                                          Casualties for British-India: 1 Transport
                                      Battle in Syria
                                          Iraq attack with 1 Anti-Air, 1 Artillery, 2 Infantrys and 1 Light-Tank
                                          French-Colonies defend with 1 Artillery, 1 Flag, 1 Infantry and 1 SS-Potential
                                              Iraq roll dice for 1 Anti-Air, 1 Artillery, 2 Infantrys and 1 Light-Tank in Syria, round 2 : 1/5 hits, 1.30 expected hits
                                              French-Colonies roll dice for 1 Artillery and 1 Infantry in Syria, round 2 : 1/2 hits, 0.60 expected hits
                                          1 Anti-Air owned by the Iraq and 1 Infantry owned by the French-Colonies lost in Syria
                                              Iraq roll dice for 1 Artillery, 2 Infantrys and 1 Light-Tank in Syria, round 3 : 2/4 hits, 1.20 expected hits
                                              French-Colonies roll dice for 1 Artillery in Syria, round 3 : 1/1 hits, 0.30 expected hits
                                              1 Infantry owned by the Iraq and 1 Artillery owned by the French-Colonies lost in Syria
                                          Iraq takes Syria from French-Colonies
                                          Iraq win with 1 Artillery, 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 2
                                          Casualties for Iraq: 1 Anti-Air and 1 Infantry
                                          Casualties for French-Colonies: 1 Artillery and 1 Infantry
                              
                                  Non Combat Move - Iraq
                                      1 Fighter moved from Indian Coast Sea Zone to Iraq
                              
                                  Purchase Units - Iraq
                                      Iraq buy 3 Infantrys; Remaining resources: 4 Fuel; 2 Iron; 0 PUs; 
                              
                                  Place Units - Iraq
                                      3 Infantrys placed in Iraq
                              
                                  Turn Complete - Iraq
                                      Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Iraq in Syria
                                      Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Iraq in Transjordan
                                      Trigger The SS is now recruiting from Syria: Germany has 1 SS-Potential placed in Syria
                                      Trigger The SS is now recruiting from Transjordan: Germany has 1 SS-Potential placed in Transjordan
                                      Iraq collect 15 PUs; end with 15 PUs
                                      Units generate 10 Fuel; Iraq end with 14 Fuel
                                      Units generate 1 Iron; Iraq end with 3 Iron
                              

                              Combat Hit Differential Summary :

                              British-India : 0.10
                              AA fire in Indian Coast Sea Zone : : -0.10
                              Iraq : 0.40
                              French-Colonies : 1.10
                              

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: Iran round 1

                                TripleA Turn Summary for game: Iron War, version: 0.2.7

                                Game History

                                Round: 1
                                
                                    Combat Move - Iran
                                        1 Light-Tank moved from Kerman to Iraq
                                        1 Infantry moved from Khorasan to Eastern Turkistan
                                              Iran take Eastern Turkistan from USSR
                                        1 Fighter moved from Iran to Indian Coast Sea Zone
                                        2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
                                        1 Anti-Air, 2 Infantrys, 1 Light-Tank and 1 Medium-Tank moved from Iran to Iraq
                                        1 Artillery and 2 Infantrys moved from Kerman to Sind
                                
                                    Combat - Iran
                                        Battle in Indian Coast Sea Zone
                                            Iran attack with 1 Fighter and 2 Patrol-Boats
                                            British-India defend with 1 Cruiser and 1 Destroyer
                                                AA fire in Indian Coast Sea Zone : 0/1 hits, 0.10 expected hits
                                                Iran roll dice for 1 Fighter and 2 Patrol-Boats in Indian Coast Sea Zone, round 2 : 1/3 hits, 1.10 expected hits
                                                British-India roll dice for 1 Cruiser and 1 Destroyer in Indian Coast Sea Zone, round 2 : 1/2 hits, 0.80 expected hits
                                                1 Destroyer owned by the British-India and 1 Patrol-Boat owned by the Iran lost in Indian Coast Sea Zone
                                                AA fire in Indian Coast Sea Zone : 0/1 hits, 0.10 expected hits
                                                Iran roll dice for 1 Fighter and 1 Patrol-Boat in Indian Coast Sea Zone, round 3 : 1/2 hits, 0.80 expected hits
                                                British-India roll dice for 1 Cruiser in Indian Coast Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                                                1 Cruiser owned by the British-India lost in Indian Coast Sea Zone
                                            Iran win with 1 Fighter and 1 Patrol-Boat remaining. Battle score for attacker is 23
                                            Casualties for Iran: 1 Patrol-Boat
                                            Casualties for British-India: 1 Cruiser and 1 Destroyer
                                        Battle in Sind
                                            Iran attack with 1 Artillery and 2 Infantrys
                                            British-India defend with 1 Colonial-Infantry, 1 Colony and 1 Flag
                                                Iran roll dice for 1 Artillery and 2 Infantrys in Sind, round 2 : 0/3 hits, 0.70 expected hits
                                                British-India roll dice for 1 Colonial-Infantry in Sind, round 2 : 0/1 hits, 0.20 expected hits
                                                Iran roll dice for 1 Artillery and 2 Infantrys in Sind, round 3 : 1/3 hits, 0.70 expected hits
                                                British-India roll dice for 1 Colonial-Infantry in Sind, round 3 : 0/1 hits, 0.20 expected hits
                                            1 Colonial-Infantry owned by the British-India lost in Sind
                                            Iran takes Sind from British-India
                                            Iran win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
                                            Casualties for British-India: 1 Colonial-Infantry
                                
                                    Non Combat Move - Iran
                                        1 Fighter moved from Indian Coast Sea Zone to Iraq
                                
                                    Purchase Units - Iran
                                        Iran buy 1 Infantry and 2 Patrol-Boats; Remaining resources: 2 Fuel; 0 Iron; 4 PUs; 
                                
                                    Place Units - Iran
                                        2 Patrol-Boats placed in Arabian Sea Zone
                                        1 Infantry placed in Iran
                                
                                    Turn Complete - Iran
                                        Iran collect 18 PUs; end with 22 PUs
                                        Units generate 14 Fuel; Iran end with 16 Fuel
                                        Units generate 1 Iron; Iran end with 1 Iron
                                        Units generate 1 CR; Iran end with 1 CR
                                

                                Combat Hit Differential Summary :

                                Iran : -0.30
                                British-India : -0.70
                                AA fire in Indian Coast Sea Zone : : -0.20
                                

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  Couldn't see any great solutions to the Iran dilemma. Took a little bite out of India for show, but clearly Russia is bringing the pain, so seemed like any units dropped at the factory were dead on arrival.

                                  On to the Pacific Allies...

                                  Black_ElkB 1 Reply Last reply Reply Quote 0
                                  • Black_ElkB Offline
                                    Black_Elk @Black_Elk
                                    last edited by Black_Elk

                                    ps. my weaksauce opening with Germany/Italy aside. What do you think about the balance vs the British India fleet? I feel like its a little too easy for Iran/Iraq to peel off that transport. I think I'd rather they had more to work with on land as opposed to in the water. I mean its cool that these smaller Axis powers have a token naval force for some kind of defense in the gulf, but its hard to imagine a handful of gunboats storming the British fleet off the Indian coast as part of the opening script. Maybe British India should have a battleship instead of a cruiser or something?

                                    On land I don't know what the best approach is, I still think merging Iran/Iraq would be more interesting, but short of that maybe a stronger Iraqi starting force, so they could stack Iran a litte heavier vs Russia?

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @Black_Elk
                                      last edited by

                                      @Black_Elk Well, Italy had really strong rolls and made up for some of the poor luck that Germany had.

                                      Yeah, I really think the Middle East needs some major changes. Less navy and more land troops. Should be combined together. And Russia should have less 2 move units that can quickly attack round 2/3. I think the India navy should be a bit stronger or just remove some of the Middle East ships.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      Black_ElkB 1 Reply Last reply Reply Quote 1
                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: British-India round 1

                                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                                        Game History

                                        Round: 1
                                        
                                            Combat Move - British-India
                                                1 Colonial-Infantry and 1 Infantry moved from Malaya to Southern Thailand
                                                1 Artillery and 1 Infantry moved from Lower Burma to Southern Thailand
                                                1 Fighter moved from India to Southern Thailand
                                                1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from India to Sind
                                                1 Colonial-Infantry moved from United Provinces to Sind
                                                1 Colonial-Infantry moved from Punjab to Sind
                                        
                                            Combat - British-India
                                                Battle in Southern Thailand
                                                    British-India attack with 1 Artillery, 1 Colonial-Infantry, 1 Fighter and 2 Infantrys
                                                    Thailand defend with 1 Artillery, 1 Flag, 2 Infantrys and 1 Iron-Ore
                                                        British-India roll dice for 1 Artillery, 1 Colonial-Infantry, 1 Fighter and 2 Infantrys in Southern Thailand, round 2 : 1/5 hits, 1.40 expected hits
                                                        Thailand roll dice for 1 Artillery and 2 Infantrys in Southern Thailand, round 2 : 2/3 hits, 0.90 expected hits
                                                        1 Infantry owned by the British-India, 1 Infantry owned by the Thailand and 1 Colonial-Infantry owned by the British-India lost in Southern Thailand
                                                        British-India roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Southern Thailand, round 3 : 0/3 hits, 1.00 expected hits
                                                        Thailand roll dice for 1 Artillery and 1 Infantry in Southern Thailand, round 3 : 1/2 hits, 0.60 expected hits
                                                        1 Infantry owned by the British-India lost in Southern Thailand
                                                        British-India roll dice for 1 Artillery and 1 Fighter in Southern Thailand, round 4 : 0/2 hits, 0.70 expected hits
                                                        Thailand roll dice for 1 Artillery and 1 Infantry in Southern Thailand, round 4 : 0/2 hits, 0.60 expected hits
                                                        British-India roll dice for 1 Artillery and 1 Fighter in Southern Thailand, round 5 : 1/2 hits, 0.70 expected hits
                                                        Thailand roll dice for 1 Artillery and 1 Infantry in Southern Thailand, round 5 : 1/2 hits, 0.60 expected hits
                                                        1 Artillery owned by the British-India and 1 Infantry owned by the Thailand lost in Southern Thailand
                                                     retreated to Southern Thailand
                                                    Thailand win with 1 Artillery remaining. Battle score for attacker is -17
                                                    Casualties for British-India: 1 Artillery, 1 Colonial-Infantry and 2 Infantrys
                                                    Casualties for Thailand: 2 Infantrys
                                                Battle in Sind
                                                    British-India attack with 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry
                                                    Iran defend with 1 Artillery, 1 Colony, 1 Flag and 2 Infantrys
                                                        British-India roll dice for 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry in Sind, round 2 : 1/5 hits, 0.90 expected hits
                                                        Iran roll dice for 1 Artillery and 2 Infantrys in Sind, round 2 : 0/3 hits, 0.90 expected hits
                                                        1 Infantry owned by the Iran lost in Sind
                                                        British-India roll dice for 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry in Sind, round 3 : 1/5 hits, 0.90 expected hits
                                                        Iran roll dice for 1 Artillery and 1 Infantry in Sind, round 3 : 1/2 hits, 0.60 expected hits
                                                        1 Infantry owned by the Iran and 1 Anti-Air owned by the British-India lost in Sind
                                                        British-India roll dice for 3 Colonial-Infantrys and 1 Infantry in Sind, round 4 : 2/4 hits, 0.80 expected hits
                                                        Iran roll dice for 1 Artillery in Sind, round 4 : 0/1 hits, 0.30 expected hits
                                                        1 Artillery owned by the Iran lost in Sind
                                                    British-India takes Sind from Iran
                                                    British-India win
                                                    . Battle score for attacker is 22
                                                    Casualties for Iran: 1 Artillery and 2 Infantrys
                                                    Casualties for British-India: 1 Anti-Air
                                        
                                            Non Combat Move - British-India
                                                1 Fighter moved from Southern Thailand to Malaya
                                                1 Infantry moved from Burma to Hanoi
                                                1 Infantry moved from Bengal to Lower Burma
                                                1 Colonial-Infantry moved from Bengal to Burma
                                                1 Colonial-Infantry moved from Orissa to Bengal
                                        
                                            Purchase Units - British-India
                                                British-India buy 1 Anti-Air, 1 Colonial-Infantry, 1 Fighter and 2 Infantrys; Remaining resources: 8 Fuel; 3 Iron; 0 PUs; 0 CR; 
                                        
                                            Place Units - British-India
                                                1 Anti-Air, 1 Colonial-Infantry, 1 Fighter and 2 Infantrys placed in India
                                        
                                            Turn Complete - British-India
                                                British-India collect 38 PUs; end with 38 PUs
                                                Units generate 3 SS; British-India end with 3 SS
                                                Units generate 6 Fuel; British-India end with 14 Fuel
                                                Units generate 6 CR; British-India end with 6 CR
                                                Units generate 1 Iron; British-India end with 4 Iron
                                        

                                        Combat Hit Differential Summary :

                                        Iran : -0.80
                                        British-India : -0.40
                                        Thailand : 1.30
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • Black_ElkB Offline
                                          Black_Elk @redrum
                                          last edited by Black_Elk

                                          @redrum said in Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies):

                                          And Russia should have less 2 move units that can quickly attack round 2/3. I think the India navy should be a bit stronger or just remove some of the Middle East ships.

                                          I agree. I like that Russia has units in the backfield by Siberia, but I'm not sure how mobile they need to be. The way it is now, it only makes sense to send them to Aktobe to threaten the Middle East while still getting on Stalingrad. I suppose they might maybe move to Gorki to reinforce Moscow or Arch, but that seems rather less optimal. Anyhow, point being maybe it would be better if the Siberia forces were reworked. There are a lot of currently empty spaces in the Russian interior, where some of the infantry could be moved if they really need to get closer to the action right away, without it being like a mech tow situation. Although I like the idea of Russia having some choice about what to do with their forces in the interior (sending them west vs south vs east), right now the choice is probably a little too obvious.

                                          If the game is designed for Russia to absorb a big press from 3 directions (rather than crushing it in the Middle East immediately), it may actually make sense to force the Allied player into a more long-term defensive posture out of Siberia, perhaps with more slow moving units there rather than fast moving stuff.

                                          Or another option if you want to maintain some degree of mobility without it being too heavy on ground hitpoints would be to switch out the mech and mobile art units for a fighter or two, or a bomber or maybe both. That way there is still a strategic choice about which front to support with the air power, but fewer ground forces that can rush to sieze land in rounds 2/3.

                                          Another point in favor of fighters or a bomber is that you could maintain a fuel cost consideration, while still allowing some room for Russia to either support itself vs Germany or Japan or send air support to one of the smaller Allies in the area.

                                          Still a third option, if you want to keep a similar composition of forces, would be to just move the infantry out into a halo of territories around Siberia, while keeping the mech in Siberia itself, that way it takes another turn to start moving them in tandem.

                                          redrumR 1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: French-Colonies round 1

                                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                                            Game History

                                            Round: 1
                                            
                                                Combat Move - French-Colonies
                                                    1 Colonial-Infantry moved from French Guiana to Para
                                                    1 Colonial-Infantry and 1 Mech-Inf moved from Hanoi to French Indochina
                                                    1 Infantry moved from French India to India
                                                    1 Patrol-Boat moved from South China Sea Zone to East China Sea Zone
                                                    1 Destroyer moved from South China Sea Zone to Wake Island Sea Zone
                                                    1 Patrol-Boat moved from South China Sea Zone to Celebes Sea Zone
                                                    1 Cruiser moved from South China Sea Zone to Java Sea Zone
                                            
                                                Non Combat Move - French-Colonies
                                            
                                                Purchase Units - French-Colonies
                                                    French-Colonies buy 2 Colonial-Infantrys, 1 Fighter and 2 Infantrys; Remaining resources: 8 Fuel; 3 PUs; 0 CR; 
                                            
                                                Place Units - French-Colonies
                                                    2 Colonial-Infantrys, 1 Fighter and 2 Infantrys placed in French Indochina
                                            
                                                Turn Complete - French-Colonies
                                                    French-Colonies collect 37 PUs; end with 40 PUs
                                                    Units generate 7 Fuel; French-Colonies end with 15 Fuel
                                                    Units generate 1 Iron; French-Colonies end with 1 Iron
                                                    Units generate 5 CR; French-Colonies end with 5 CR
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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