TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

    Scheduled Pinned Locked Moved Play By Forum
    183 Posts 3 Posters 98.0k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • redrumR Offline
      redrum Admin @Black_Elk
      last edited by redrum

      @Black_Elk Need OOL for Italian navy!

      Also would be good to get your OOL for Italian ships in Mombasa SZ as I'll probably attack them with the South African fighter.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 1
      • Black_ElkB Offline
        Black_Elk
        last edited by Black_Elk

        To the death I suppose hehe. Transport, destroyer, sub, cruiser, battleship, guns blazing. For India fleet I guess we can try to keep the transport afloat and hope I hit in the first round of combat. I have a sneaking suspicion that Italy is about to get creamed lol

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: British-Colonies round 1

          TripleA Turn Summary for game: Iron War, version: 0.2.7

          Game History

          Round: 1
          
              Combat Move - British-Colonies
                  1 unit repaired.
                      British-Colonies takes Northern Congo from True-Neutral
                  1 Infantry moved from British Guiana to Dutch Guiana
                  1 Battleship, 2 Cruisers and 1 Destroyer moved from Aegean Sea Zone to Adriatic Sea Zone
                  1 Fighter moved from Egypt to Adriatic Sea Zone
                  1 Colonial-Infantry moved from Tanganyika to Northern Congo
          
              Combat - British-Colonies
                  Battle in Adriatic Sea Zone
                      British-Colonies attack with 1 Battleship, 2 Cruisers, 1 Destroyer and 1 Fighter
                      Italy defend with 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Submarine and 1 Transport
                          AA fire in Adriatic Sea Zone : 0/1 hits, 0.10 expected hits
                          British-Colonies roll dice for 1 Battleship, 2 Cruisers, 1 Destroyer and 1 Fighter in Adriatic Sea Zone, round 2 : 2/5 hits, 2.40 expected hits
                      Units damaged: 1 Battleship owned by the Italy
                          Italy roll dice for 1 Submarine in Adriatic Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                          Italy roll dice for 1 Battleship, 1 Cruiser, 1 Destroyer and 1 Transport in Adriatic Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
                      Units damaged: 1 Battleship owned by the British-Colonies
                          1 Transport owned by the Italy lost in Adriatic Sea Zone
                          AA fire in Adriatic Sea Zone : 0/1 hits, 0.10 expected hits
                          British-Colonies roll dice for 1 Battleship, 2 Cruisers, 1 Destroyer and 1 Fighter in Adriatic Sea Zone, round 3 : 2/5 hits, 2.40 expected hits
                          Italy roll dice for 1 Submarine in Adriatic Sea Zone, round 3 : 0/1 hits, 0.30 expected hits
                          Italy roll dice for 1 Battleship, 1 Cruiser and 1 Destroyer in Adriatic Sea Zone, round 3 : 1/3 hits, 1.40 expected hits
                          1 Destroyer owned by the British-Colonies, 1 Submarine owned by the Italy and 1 Destroyer owned by the Italy lost in Adriatic Sea Zone
                          AA fire in Adriatic Sea Zone : 0/1 hits, 0.10 expected hits
                          British-Colonies roll dice for 1 Battleship, 2 Cruisers and 1 Fighter in Adriatic Sea Zone, round 4 : 4/4 hits, 2.10 expected hits
                          Italy roll dice for 1 Battleship and 1 Cruiser in Adriatic Sea Zone, round 4 : 1/2 hits, 1.10 expected hits
                          1 Cruiser owned by the Italy, 1 Fighter owned by the British-Colonies and 1 Battleship owned by the Italy lost in Adriatic Sea Zone
                      British-Colonies win
                      . Battle score for attacker is 80
                      Casualties for Italy: 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Submarine and 1 Transport
                      Casualties for British-Colonies: 1 Destroyer and 1 Fighter
          
              Non Combat Move - British-Colonies
                  1 Infantry moved from El Alamein to Egypt
                  1 Colonial-Infantry moved from Nubian Desert to Egypt
                  2 Infantrys moved from Transjordan to Egypt
                  1 Colonial-Infantry moved from South Sudan to North Sudan
                  1 Colonial-Infantry moved from Uganda to Ubangi-Shari
                  1 Colonial-Infantry moved from Kenya to Uganda
                  British-Colonies undo move 6.
                  1 Artillery and 1 Colonial-Infantry moved from Kenya to Tanganyika
                  1 Infantry moved from Kenya to Uganda
                  British-Colonies undo move 7.
                  British-Colonies undo move 6.
                  1 Colonial-Infantry moved from Kenya to Uganda
                  1 Colonial-Infantry moved from Lindi to Tanganyika
                  1 Artillery moved from Kenya to Tanganyika
                  1 Infantry moved from Nigeria to Chad
                  1 Colonial-Infantry moved from Gold Coast to Gulf of Guinea Sea Zone
                  1 Colonial-Infantry and 1 Transport moved from Gulf of Guinea Sea Zone to Accra Sea Zone
                  1 Colonial-Infantry moved from Sierra Leone to Accra Sea Zone
                  2 Colonial-Infantrys and 1 Transport moved from Accra Sea Zone to Freetown Sea Zone
                  2 Colonial-Infantrys moved from Freetown Sea Zone to Senegal
                  1 Infantry moved from Aden to Riyadh
          
              Export to Britain - British-Colonies
                  British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies
                  Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies
                  Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 8 Iron
                  Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2
          
              Purchase Units - British-Colonies
                  British-Colonies buy 1 Anti-Air, 1 Colonial-Infantry and 3 Infantrys; Remaining resources: 12 Fuel; 3 Iron; 0 PUs; 0 CR; 
          
              Place Units - British-Colonies
                  1 Anti-Air, 1 Colonial-Infantry and 3 Infantrys placed in Egypt
          
              Turn Complete - British-Colonies
                  British-Colonies collect 55 PUs; end with 55 PUs
                  Units generate 8 CR; British-Colonies end with 8 CR
                  Units generate 7 Fuel; British-Colonies end with 19 Fuel
                  Units generate 2 Iron; British-Colonies end with 5 Iron
                  Units generate 1 SS; British-Colonies end with 1 SS
          

          Combat Hit Differential Summary :

          British-Colonies : 1.10
          Italy : -1.60
          AA fire in Adriatic Sea Zone : : -0.30
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: South-Africa round 1

            TripleA Turn Summary for game: Iron War, version: 0.2.7

            Game History

            Round: 1
            
                Combat Move - South-Africa
                    1 Fighter moved from South Africa to Mombasa Sea Zone
                    1 Infantry and 1 Mech-Inf moved from South Africa to Rhodesia
                    South-Africa undo move 2.
            
                Combat - South-Africa
                    Battle in Mombasa Sea Zone
                        South-Africa attack with 1 Fighter
                        Italy defend with 1 Destroyer and 1 Transport
                            South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                            Italy roll dice for 1 Destroyer and 1 Transport in Mombasa Sea Zone, round 2 : 0/2 hits, 0.40 expected hits
                            1 Destroyer owned by the Italy lost in Mombasa Sea Zone
                            South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                            Italy roll dice for 1 Transport in Mombasa Sea Zone, round 3 : 0/1 hits, 0.10 expected hits
                            South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                            Italy roll dice for 1 Transport in Mombasa Sea Zone, round 4 : 0/1 hits, 0.10 expected hits
                            South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                            Italy roll dice for 1 Transport in Mombasa Sea Zone, round 5 : 0/1 hits, 0.10 expected hits
                            South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
                            Italy roll dice for 1 Transport in Mombasa Sea Zone, round 6 : 0/1 hits, 0.10 expected hits
                            1 Transport owned by the Italy lost in Mombasa Sea Zone
                        South-Africa win
                        . Battle score for attacker is 36
                        Casualties for Italy: 1 Destroyer and 1 Transport
            
                Non Combat Move - South-Africa
                    1 Fighter moved from Mombasa Sea Zone to Tanganyika
                    1 Infantry and 1 Mech-Inf moved from South Africa to Rhodesia
                    1 Cruiser and 1 Destroyer moved from Cape Town Sea Zone to Mozambique Channel Sea Zone
                    1 Infantry moved from Pretoria to Bechuanaland
            
                Export to Britain - South-Africa
                    South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                    Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                    Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 9 Iron
                    Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
            
                Purchase Units - South-Africa
                    South-Africa buy 1 Infantry and 1 Mech-Inf; Remaining resources: 2 Fuel; 2 Iron; 8 PUs; 
            
                Place Units - South-Africa
                    1 Infantry and 1 Mech-Inf placed in South Africa
            
                Turn Complete - South-Africa
                    South-Africa collect 15 PUs; end with 23 PUs
                    Units generate 6 Fuel; South-Africa end with 8 Fuel
                    Units generate 1 Iron; South-Africa end with 3 Iron
            

            Combat Hit Differential Summary :

            Italy : -0.80
            South-Africa : -0.50
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @Black_Elk
              last edited by redrum

              @Black_Elk Seems that your gambles aren't going as well this game. Pretty rough turn for the Italians. On the bright side, I don't think Italy will have to worry much about oil this game.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              Black_ElkB 1 Reply Last reply Reply Quote 1
              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: Italy round 1

                TripleA Turn Summary for game: Iron War, version: 0.2.7

                Game History

                Round: 1
                
                    Combat Move - Italy
                            Italy takes El Alamein from British-Colonies
                            Italy takes El Alamein from British-Colonies
                            Italy takes Nubian Desert from British-Colonies
                        1 Anti-Air, 1 Fighter and 1 Infantry moved from Italy to Vichy
                        1 Colonial-Infantry moved from Tobruk to El Alamein
                        1 Infantry and 1 Mech-Inf moved from Eritrea to South Sudan
                        2 Infantrys moved from Eritrea to South Sudan
                        1 Colonial-Infantry and 1 Infantry moved from Ethiopia to Uganda
                        1 Light-Tank moved from Somalia to Somaliland
                        2 Colonial-Infantrys and 4 Infantrys moved from Ethiopia to Uganda
                        3 Colonial-Infantrys moved from Somalia to Somaliland
                        1 Infantry moved from Somalia to Somaliland
                        1 Artillery, 4 Infantrys and 1 Mech-Inf moved from Somalia to Kenya
                        1 Infantry moved from Libyan Desert to North Sudan
                        1 Infantry and 1 Mech-Inf moved from Tobruk to North Sudan
                        2 Infantrys moved from Tobruk to Libyan Desert
                        2 Infantrys moved from Libya to Tunesia
                        1 Fighter moved from Libya to Tunesia
                        1 Infantry moved from Albania to Bulgaria
                
                    Combat - Italy
                        Battle in Tunesia
                            Italy attack with 1 Fighter and 2 Infantrys
                            France defend with 1 Colony, 1 Flag, 1 Infantry and 1 SS-Potential
                                Italy roll dice for 1 Fighter and 2 Infantrys in Tunesia, round 2 : 2/3 hits, 0.90 expected hits
                                France roll dice for 1 Infantry in Tunesia, round 2 : 0/1 hits, 0.30 expected hits
                                1 Infantry owned by the France lost in Tunesia
                            Italy win, taking Tunesia from France with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10
                            Casualties for France: 1 Infantry
                        Battle in South Sudan
                            Italy attack with 3 Infantrys and 1 Mech-Inf
                            British-Colonies defend with 1 Flag; France defend with 1 Colonial-Infantry
                                Italy roll dice for 3 Infantrys and 1 Mech-Inf in South Sudan, round 2 : 0/4 hits, 0.80 expected hits
                                British-Colonies roll dice for 1 Colonial-Infantry in South Sudan, round 2 : 0/1 hits, 0.20 expected hits
                                Italy roll dice for 3 Infantrys and 1 Mech-Inf in South Sudan, round 3 : 1/4 hits, 0.80 expected hits
                                British-Colonies roll dice for 1 Colonial-Infantry in South Sudan, round 3 : 1/1 hits, 0.20 expected hits
                                1 Infantry owned by the Italy and 1 Colonial-Infantry owned by the France lost in South Sudan
                            Italy takes South Sudan from British-Colonies
                            Italy win with 2 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is -4
                            Casualties for Italy: 1 Infantry
                            Casualties for France: 1 Colonial-Infantry
                        Battle in Somaliland
                            Italy attack with 3 Colonial-Infantrys, 1 Infantry and 1 Light-Tank
                            British-Colonies defend with 1 Artillery, 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Infantry
                                Italy roll dice for 3 Colonial-Infantrys, 1 Infantry and 1 Light-Tank in Somaliland, round 2 : 2/5 hits, 1.30 expected hits
                                British-Colonies roll dice for 1 Artillery, 1 Colonial-Infantry and 1 Infantry in Somaliland, round 2 : 1/3 hits, 0.80 expected hits
                                1 Infantry owned by the British-Colonies, 1 Colonial-Infantry owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Somaliland
                                Italy roll dice for 2 Colonial-Infantrys, 1 Infantry and 1 Light-Tank in Somaliland, round 3 : 2/4 hits, 1.10 expected hits
                                British-Colonies roll dice for 1 Artillery in Somaliland, round 3 : 0/1 hits, 0.30 expected hits
                                1 Artillery owned by the British-Colonies lost in Somaliland
                            Italy takes Somaliland from British-Colonies
                            Italy win with 2 Colonial-Infantrys, 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 21
                            Casualties for Italy: 1 Colonial-Infantry
                            Casualties for British-Colonies: 1 Artillery, 1 Colonial-Infantry and 1 Infantry
                        Battle in North Sudan
                            Italy attack with 2 Infantrys and 1 Mech-Inf
                            British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                                Italy roll dice for 2 Infantrys and 1 Mech-Inf in North Sudan, round 2 : 1/3 hits, 0.60 expected hits
                                British-Colonies roll dice for 1 Colonial-Infantry in North Sudan, round 2 : 0/1 hits, 0.20 expected hits
                            1 Colonial-Infantry owned by the British-Colonies lost in North Sudan
                            Italy takes North Sudan from British-Colonies
                            Italy win with 2 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 6
                            Casualties for British-Colonies: 1 Colonial-Infantry
                        Battle in Uganda
                            Italy attack with 3 Colonial-Infantrys and 5 Infantrys
                            British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                                Italy roll dice for 3 Colonial-Infantrys and 5 Infantrys in Uganda, round 2 : 4/8 hits, 1.60 expected hits
                                British-Colonies roll dice for 1 Colonial-Infantry in Uganda, round 2 : 0/1 hits, 0.20 expected hits
                            1 Colonial-Infantry owned by the British-Colonies lost in Uganda
                            Italy takes Uganda from British-Colonies
                            Italy win with 3 Colonial-Infantrys and 5 Infantrys remaining. Battle score for attacker is 6
                            Casualties for British-Colonies: 1 Colonial-Infantry
                        Battle in Vichy
                            Italy attack with 1 Anti-Air, 1 Fighter and 1 Infantry
                            France defend with 1 Flag and 1 Infantry
                                Italy roll dice for 1 Anti-Air, 1 Fighter and 1 Infantry in Vichy, round 2 : 1/3 hits, 0.80 expected hits
                                France roll dice for 1 Infantry in Vichy, round 2 : 0/1 hits, 0.30 expected hits
                                1 Infantry owned by the France lost in Vichy
                            Italy win, taking Vichy from France with 1 Anti-Air, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 10
                            Casualties for France: 1 Infantry
                        Battle in Kenya
                            Italy attack with 1 Artillery, 4 Infantrys and 1 Mech-Inf
                            British-Colonies defend with 1 Colony, 1 Flag, 2 Fuel-Barrels, 1 Infantry and 1 Iron-Ore
                                Italy roll dice for 1 Artillery, 4 Infantrys and 1 Mech-Inf in Kenya, round 2 : 0/6 hits, 1.30 expected hits
                                British-Colonies roll dice for 1 Infantry in Kenya, round 2 : 0/1 hits, 0.30 expected hits
                                Italy roll dice for 1 Artillery, 4 Infantrys and 1 Mech-Inf in Kenya, round 3 : 2/6 hits, 1.30 expected hits
                                British-Colonies roll dice for 1 Infantry in Kenya, round 3 : 1/1 hits, 0.30 expected hits
                                1 Infantry owned by the British-Colonies and 1 Infantry owned by the Italy lost in Kenya
                            Italy takes Kenya from British-Colonies
                            Italy win with 1 Artillery, 3 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 0
                            Casualties for Italy: 1 Infantry
                            Casualties for British-Colonies: 1 Infantry
                
                    Non Combat Move - Italy
                        1 Fighter moved from Vichy to Libyan Desert
                        1 Fighter moved from Tunesia to Libyan Desert
                        1 Artillery, 1 Colonial-Infantry, 8 Infantrys, 1 Light-Tank and 1 Medium-Tank moved from Libya to Libyan Desert
                
                    Purchase Units - Italy
                        Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                        Italy buy 7 Infantrys; Remaining resources: 28 Fuel; 6 Iron; 0 PUs; 10 CR; 
                
                    Place Units - Italy
                        1 Submarine placed in Red Sea Zone
                        2 Infantrys placed in Somalia
                        2 Infantrys placed in Libya
                        3 Infantrys placed in Italy
                
                    Turn Complete - Italy
                        Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Tunesia
                        Trigger The SS is now recruiting from Tunesia: Germany has 1 SS-Potential placed in Tunesia
                        Italy collect 86 PUs; end with 86 PUs
                        Units generate 7 CR; Italy end with 17 CR
                        Units generate 10 Fuel; Italy end with 38 Fuel
                        Units generate 3 Iron; Italy end with 9 Iron
                

                Combat Hit Differential Summary :

                Italy : 4.50
                British-Colonies : 0.50
                France : -0.60
                

                Savegame

                1 Reply Last reply Reply Quote 0
                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Move Summary: Iraq round 1

                  TripleA Move Summary for game: Iron War, version: 0.2.7

                  Game History

                  Round: 1
                  
                      Combat Move - Iraq
                              Iraq takes Transjordan from British-Colonies
                          1 Light-Tank moved from Iraq to Transjordan
                          1 Light-Tank moved from Transjordan to Syria
                          1 Artillery and 1 Infantry moved from Iraq to Syria
                          1 Fighter moved from Iraq to Indian Coast Sea Zone
                          2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
                          1 Anti-Air and 1 Infantry moved from Iraq to Syria
                  

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • Black_ElkB Offline
                    Black_Elk @redrum
                    last edited by

                    @redrum lol yeah, I think its safe to say Italy is dunzo. Doesn't seem like Iran has much of a prayer either. This one might be over before it begins hehe. OOL for the British India fleet?

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Black_Elk
                      last edited by

                      @Black_Elk Max defense. OOL: transport, destroyer, cruiser. Same if it survives and you attack with Iran.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 0
                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: Iraq round 1

                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                        Game History

                        Round: 1
                        
                            Combat Move - Iraq
                                    Iraq takes Transjordan from British-Colonies
                                1 Light-Tank moved from Iraq to Transjordan
                                1 Light-Tank moved from Transjordan to Syria
                                1 Artillery and 1 Infantry moved from Iraq to Syria
                                1 Fighter moved from Iraq to Indian Coast Sea Zone
                                2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
                                1 Anti-Air and 1 Infantry moved from Iraq to Syria
                        
                            Combat - Iraq
                                Battle in Indian Coast Sea Zone
                                    Iraq attack with 1 Fighter and 2 Patrol-Boats
                                    British-India defend with 1 Cruiser, 1 Destroyer and 1 Transport
                                        AA fire in Indian Coast Sea Zone : 0/1 hits, 0.10 expected hits
                                        Iraq roll dice for 1 Fighter and 2 Patrol-Boats in Indian Coast Sea Zone, round 2 : 1/3 hits, 1.10 expected hits
                                        British-India roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in Indian Coast Sea Zone, round 2 : 1/3 hits, 0.90 expected hits
                                    1 Patrol-Boat owned by the Iraq and 1 Transport owned by the British-India lost in Indian Coast Sea Zone
                                    1 Patrol-Boat owned by the Iraq retreated to Arabian Sea Zone
                                    British-India win
                                    . Battle score for attacker is 7
                                    Casualties for Iraq: 1 Patrol-Boat
                                    Casualties for British-India: 1 Transport
                                Battle in Syria
                                    Iraq attack with 1 Anti-Air, 1 Artillery, 2 Infantrys and 1 Light-Tank
                                    French-Colonies defend with 1 Artillery, 1 Flag, 1 Infantry and 1 SS-Potential
                                        Iraq roll dice for 1 Anti-Air, 1 Artillery, 2 Infantrys and 1 Light-Tank in Syria, round 2 : 1/5 hits, 1.30 expected hits
                                        French-Colonies roll dice for 1 Artillery and 1 Infantry in Syria, round 2 : 1/2 hits, 0.60 expected hits
                                    1 Anti-Air owned by the Iraq and 1 Infantry owned by the French-Colonies lost in Syria
                                        Iraq roll dice for 1 Artillery, 2 Infantrys and 1 Light-Tank in Syria, round 3 : 2/4 hits, 1.20 expected hits
                                        French-Colonies roll dice for 1 Artillery in Syria, round 3 : 1/1 hits, 0.30 expected hits
                                        1 Infantry owned by the Iraq and 1 Artillery owned by the French-Colonies lost in Syria
                                    Iraq takes Syria from French-Colonies
                                    Iraq win with 1 Artillery, 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 2
                                    Casualties for Iraq: 1 Anti-Air and 1 Infantry
                                    Casualties for French-Colonies: 1 Artillery and 1 Infantry
                        
                            Non Combat Move - Iraq
                                1 Fighter moved from Indian Coast Sea Zone to Iraq
                        
                            Purchase Units - Iraq
                                Iraq buy 3 Infantrys; Remaining resources: 4 Fuel; 2 Iron; 0 PUs; 
                        
                            Place Units - Iraq
                                3 Infantrys placed in Iraq
                        
                            Turn Complete - Iraq
                                Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Iraq in Syria
                                Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Iraq in Transjordan
                                Trigger The SS is now recruiting from Syria: Germany has 1 SS-Potential placed in Syria
                                Trigger The SS is now recruiting from Transjordan: Germany has 1 SS-Potential placed in Transjordan
                                Iraq collect 15 PUs; end with 15 PUs
                                Units generate 10 Fuel; Iraq end with 14 Fuel
                                Units generate 1 Iron; Iraq end with 3 Iron
                        

                        Combat Hit Differential Summary :

                        British-India : 0.10
                        AA fire in Indian Coast Sea Zone : : -0.10
                        Iraq : 0.40
                        French-Colonies : 1.10
                        

                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Iran round 1

                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                          Game History

                          Round: 1
                          
                              Combat Move - Iran
                                  1 Light-Tank moved from Kerman to Iraq
                                  1 Infantry moved from Khorasan to Eastern Turkistan
                                        Iran take Eastern Turkistan from USSR
                                  1 Fighter moved from Iran to Indian Coast Sea Zone
                                  2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
                                  1 Anti-Air, 2 Infantrys, 1 Light-Tank and 1 Medium-Tank moved from Iran to Iraq
                                  1 Artillery and 2 Infantrys moved from Kerman to Sind
                          
                              Combat - Iran
                                  Battle in Indian Coast Sea Zone
                                      Iran attack with 1 Fighter and 2 Patrol-Boats
                                      British-India defend with 1 Cruiser and 1 Destroyer
                                          AA fire in Indian Coast Sea Zone : 0/1 hits, 0.10 expected hits
                                          Iran roll dice for 1 Fighter and 2 Patrol-Boats in Indian Coast Sea Zone, round 2 : 1/3 hits, 1.10 expected hits
                                          British-India roll dice for 1 Cruiser and 1 Destroyer in Indian Coast Sea Zone, round 2 : 1/2 hits, 0.80 expected hits
                                          1 Destroyer owned by the British-India and 1 Patrol-Boat owned by the Iran lost in Indian Coast Sea Zone
                                          AA fire in Indian Coast Sea Zone : 0/1 hits, 0.10 expected hits
                                          Iran roll dice for 1 Fighter and 1 Patrol-Boat in Indian Coast Sea Zone, round 3 : 1/2 hits, 0.80 expected hits
                                          British-India roll dice for 1 Cruiser in Indian Coast Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                                          1 Cruiser owned by the British-India lost in Indian Coast Sea Zone
                                      Iran win with 1 Fighter and 1 Patrol-Boat remaining. Battle score for attacker is 23
                                      Casualties for Iran: 1 Patrol-Boat
                                      Casualties for British-India: 1 Cruiser and 1 Destroyer
                                  Battle in Sind
                                      Iran attack with 1 Artillery and 2 Infantrys
                                      British-India defend with 1 Colonial-Infantry, 1 Colony and 1 Flag
                                          Iran roll dice for 1 Artillery and 2 Infantrys in Sind, round 2 : 0/3 hits, 0.70 expected hits
                                          British-India roll dice for 1 Colonial-Infantry in Sind, round 2 : 0/1 hits, 0.20 expected hits
                                          Iran roll dice for 1 Artillery and 2 Infantrys in Sind, round 3 : 1/3 hits, 0.70 expected hits
                                          British-India roll dice for 1 Colonial-Infantry in Sind, round 3 : 0/1 hits, 0.20 expected hits
                                      1 Colonial-Infantry owned by the British-India lost in Sind
                                      Iran takes Sind from British-India
                                      Iran win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
                                      Casualties for British-India: 1 Colonial-Infantry
                          
                              Non Combat Move - Iran
                                  1 Fighter moved from Indian Coast Sea Zone to Iraq
                          
                              Purchase Units - Iran
                                  Iran buy 1 Infantry and 2 Patrol-Boats; Remaining resources: 2 Fuel; 0 Iron; 4 PUs; 
                          
                              Place Units - Iran
                                  2 Patrol-Boats placed in Arabian Sea Zone
                                  1 Infantry placed in Iran
                          
                              Turn Complete - Iran
                                  Iran collect 18 PUs; end with 22 PUs
                                  Units generate 14 Fuel; Iran end with 16 Fuel
                                  Units generate 1 Iron; Iran end with 1 Iron
                                  Units generate 1 CR; Iran end with 1 CR
                          

                          Combat Hit Differential Summary :

                          Iran : -0.30
                          British-India : -0.70
                          AA fire in Indian Coast Sea Zone : : -0.20
                          

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            Couldn't see any great solutions to the Iran dilemma. Took a little bite out of India for show, but clearly Russia is bringing the pain, so seemed like any units dropped at the factory were dead on arrival.

                            On to the Pacific Allies...

                            Black_ElkB 1 Reply Last reply Reply Quote 0
                            • Black_ElkB Offline
                              Black_Elk @Black_Elk
                              last edited by Black_Elk

                              ps. my weaksauce opening with Germany/Italy aside. What do you think about the balance vs the British India fleet? I feel like its a little too easy for Iran/Iraq to peel off that transport. I think I'd rather they had more to work with on land as opposed to in the water. I mean its cool that these smaller Axis powers have a token naval force for some kind of defense in the gulf, but its hard to imagine a handful of gunboats storming the British fleet off the Indian coast as part of the opening script. Maybe British India should have a battleship instead of a cruiser or something?

                              On land I don't know what the best approach is, I still think merging Iran/Iraq would be more interesting, but short of that maybe a stronger Iraqi starting force, so they could stack Iran a litte heavier vs Russia?

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @Black_Elk
                                last edited by

                                @Black_Elk Well, Italy had really strong rolls and made up for some of the poor luck that Germany had.

                                Yeah, I really think the Middle East needs some major changes. Less navy and more land troops. Should be combined together. And Russia should have less 2 move units that can quickly attack round 2/3. I think the India navy should be a bit stronger or just remove some of the Middle East ships.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                Black_ElkB 1 Reply Last reply Reply Quote 1
                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: British-India round 1

                                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                                  Game History

                                  Round: 1
                                  
                                      Combat Move - British-India
                                          1 Colonial-Infantry and 1 Infantry moved from Malaya to Southern Thailand
                                          1 Artillery and 1 Infantry moved from Lower Burma to Southern Thailand
                                          1 Fighter moved from India to Southern Thailand
                                          1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from India to Sind
                                          1 Colonial-Infantry moved from United Provinces to Sind
                                          1 Colonial-Infantry moved from Punjab to Sind
                                  
                                      Combat - British-India
                                          Battle in Southern Thailand
                                              British-India attack with 1 Artillery, 1 Colonial-Infantry, 1 Fighter and 2 Infantrys
                                              Thailand defend with 1 Artillery, 1 Flag, 2 Infantrys and 1 Iron-Ore
                                                  British-India roll dice for 1 Artillery, 1 Colonial-Infantry, 1 Fighter and 2 Infantrys in Southern Thailand, round 2 : 1/5 hits, 1.40 expected hits
                                                  Thailand roll dice for 1 Artillery and 2 Infantrys in Southern Thailand, round 2 : 2/3 hits, 0.90 expected hits
                                                  1 Infantry owned by the British-India, 1 Infantry owned by the Thailand and 1 Colonial-Infantry owned by the British-India lost in Southern Thailand
                                                  British-India roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Southern Thailand, round 3 : 0/3 hits, 1.00 expected hits
                                                  Thailand roll dice for 1 Artillery and 1 Infantry in Southern Thailand, round 3 : 1/2 hits, 0.60 expected hits
                                                  1 Infantry owned by the British-India lost in Southern Thailand
                                                  British-India roll dice for 1 Artillery and 1 Fighter in Southern Thailand, round 4 : 0/2 hits, 0.70 expected hits
                                                  Thailand roll dice for 1 Artillery and 1 Infantry in Southern Thailand, round 4 : 0/2 hits, 0.60 expected hits
                                                  British-India roll dice for 1 Artillery and 1 Fighter in Southern Thailand, round 5 : 1/2 hits, 0.70 expected hits
                                                  Thailand roll dice for 1 Artillery and 1 Infantry in Southern Thailand, round 5 : 1/2 hits, 0.60 expected hits
                                                  1 Artillery owned by the British-India and 1 Infantry owned by the Thailand lost in Southern Thailand
                                               retreated to Southern Thailand
                                              Thailand win with 1 Artillery remaining. Battle score for attacker is -17
                                              Casualties for British-India: 1 Artillery, 1 Colonial-Infantry and 2 Infantrys
                                              Casualties for Thailand: 2 Infantrys
                                          Battle in Sind
                                              British-India attack with 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry
                                              Iran defend with 1 Artillery, 1 Colony, 1 Flag and 2 Infantrys
                                                  British-India roll dice for 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry in Sind, round 2 : 1/5 hits, 0.90 expected hits
                                                  Iran roll dice for 1 Artillery and 2 Infantrys in Sind, round 2 : 0/3 hits, 0.90 expected hits
                                                  1 Infantry owned by the Iran lost in Sind
                                                  British-India roll dice for 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry in Sind, round 3 : 1/5 hits, 0.90 expected hits
                                                  Iran roll dice for 1 Artillery and 1 Infantry in Sind, round 3 : 1/2 hits, 0.60 expected hits
                                                  1 Infantry owned by the Iran and 1 Anti-Air owned by the British-India lost in Sind
                                                  British-India roll dice for 3 Colonial-Infantrys and 1 Infantry in Sind, round 4 : 2/4 hits, 0.80 expected hits
                                                  Iran roll dice for 1 Artillery in Sind, round 4 : 0/1 hits, 0.30 expected hits
                                                  1 Artillery owned by the Iran lost in Sind
                                              British-India takes Sind from Iran
                                              British-India win
                                              . Battle score for attacker is 22
                                              Casualties for Iran: 1 Artillery and 2 Infantrys
                                              Casualties for British-India: 1 Anti-Air
                                  
                                      Non Combat Move - British-India
                                          1 Fighter moved from Southern Thailand to Malaya
                                          1 Infantry moved from Burma to Hanoi
                                          1 Infantry moved from Bengal to Lower Burma
                                          1 Colonial-Infantry moved from Bengal to Burma
                                          1 Colonial-Infantry moved from Orissa to Bengal
                                  
                                      Purchase Units - British-India
                                          British-India buy 1 Anti-Air, 1 Colonial-Infantry, 1 Fighter and 2 Infantrys; Remaining resources: 8 Fuel; 3 Iron; 0 PUs; 0 CR; 
                                  
                                      Place Units - British-India
                                          1 Anti-Air, 1 Colonial-Infantry, 1 Fighter and 2 Infantrys placed in India
                                  
                                      Turn Complete - British-India
                                          British-India collect 38 PUs; end with 38 PUs
                                          Units generate 3 SS; British-India end with 3 SS
                                          Units generate 6 Fuel; British-India end with 14 Fuel
                                          Units generate 6 CR; British-India end with 6 CR
                                          Units generate 1 Iron; British-India end with 4 Iron
                                  

                                  Combat Hit Differential Summary :

                                  Iran : -0.80
                                  British-India : -0.40
                                  Thailand : 1.30
                                  

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • Black_ElkB Offline
                                    Black_Elk @redrum
                                    last edited by Black_Elk

                                    @redrum said in Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies):

                                    And Russia should have less 2 move units that can quickly attack round 2/3. I think the India navy should be a bit stronger or just remove some of the Middle East ships.

                                    I agree. I like that Russia has units in the backfield by Siberia, but I'm not sure how mobile they need to be. The way it is now, it only makes sense to send them to Aktobe to threaten the Middle East while still getting on Stalingrad. I suppose they might maybe move to Gorki to reinforce Moscow or Arch, but that seems rather less optimal. Anyhow, point being maybe it would be better if the Siberia forces were reworked. There are a lot of currently empty spaces in the Russian interior, where some of the infantry could be moved if they really need to get closer to the action right away, without it being like a mech tow situation. Although I like the idea of Russia having some choice about what to do with their forces in the interior (sending them west vs south vs east), right now the choice is probably a little too obvious.

                                    If the game is designed for Russia to absorb a big press from 3 directions (rather than crushing it in the Middle East immediately), it may actually make sense to force the Allied player into a more long-term defensive posture out of Siberia, perhaps with more slow moving units there rather than fast moving stuff.

                                    Or another option if you want to maintain some degree of mobility without it being too heavy on ground hitpoints would be to switch out the mech and mobile art units for a fighter or two, or a bomber or maybe both. That way there is still a strategic choice about which front to support with the air power, but fewer ground forces that can rush to sieze land in rounds 2/3.

                                    Another point in favor of fighters or a bomber is that you could maintain a fuel cost consideration, while still allowing some room for Russia to either support itself vs Germany or Japan or send air support to one of the smaller Allies in the area.

                                    Still a third option, if you want to keep a similar composition of forces, would be to just move the infantry out into a halo of territories around Siberia, while keeping the mech in Siberia itself, that way it takes another turn to start moving them in tandem.

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: French-Colonies round 1

                                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                                      Game History

                                      Round: 1
                                      
                                          Combat Move - French-Colonies
                                              1 Colonial-Infantry moved from French Guiana to Para
                                              1 Colonial-Infantry and 1 Mech-Inf moved from Hanoi to French Indochina
                                              1 Infantry moved from French India to India
                                              1 Patrol-Boat moved from South China Sea Zone to East China Sea Zone
                                              1 Destroyer moved from South China Sea Zone to Wake Island Sea Zone
                                              1 Patrol-Boat moved from South China Sea Zone to Celebes Sea Zone
                                              1 Cruiser moved from South China Sea Zone to Java Sea Zone
                                      
                                          Non Combat Move - French-Colonies
                                      
                                          Purchase Units - French-Colonies
                                              French-Colonies buy 2 Colonial-Infantrys, 1 Fighter and 2 Infantrys; Remaining resources: 8 Fuel; 3 PUs; 0 CR; 
                                      
                                          Place Units - French-Colonies
                                              2 Colonial-Infantrys, 1 Fighter and 2 Infantrys placed in French Indochina
                                      
                                          Turn Complete - French-Colonies
                                              French-Colonies collect 37 PUs; end with 40 PUs
                                              Units generate 7 Fuel; French-Colonies end with 15 Fuel
                                              Units generate 1 Iron; French-Colonies end with 1 Iron
                                              Units generate 5 CR; French-Colonies end with 5 CR
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: ANZAC round 1

                                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                                        Game History

                                        Round: 1
                                        
                                            Combat Move - ANZAC
                                                1 Artillery and 1 Infantry moved from Sydney to Sydney Sea Zone
                                                1 Infantry moved from South Queensland to Sydney Sea Zone
                                                1 Artillery, 1 Cruiser, 1 Destroyer, 2 Infantrys and 1 Transport moved from Sydney Sea Zone to Arafura Sea Zone
                                                1 Artillery and 2 Infantrys moved from Arafura Sea Zone to Western New Guinea
                                                1 Infantry moved from Papua New Guinea to Western New Guinea
                                                1 Patrol-Boat moved from Sydney Sea Zone to Coral Sea Zone
                                                1 Artillery and 1 Infantry moved from Kimberley-Pilbara to Darwin
                                                1 Artillery and 1 Infantry moved from North Queensland to Darwin
                                                1 Artillery moved from South Queensland to North Queensland
                                                1 Artillery and 1 Infantry moved from Mid-West-Gascoyne to Kimberley-Pilbara
                                                1 Infantry moved from Goldfields-Esperance to Kimberley-Pilbara
                                                1 Infantry moved from South Australia to Alice Springs
                                                1 Infantry moved from Melbourne to South Australia
                                                1 Light-Tank moved from Sydney to South Australia
                                                1 Fighter moved from South Island to North Queensland
                                        
                                            Non Combat Move - ANZAC
                                        
                                            Aid the KNIL - ANZAC
                                                ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                                                Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                                                Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 30 PUs
                                                Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                                        
                                            Purchase Units - ANZAC
                                                ANZAC buy 1 Factory; Remaining resources: 10 Fuel; 2 Iron; 5 PUs; 
                                        
                                            Place Units - ANZAC
                                                1 Factory placed in Darwin
                                        
                                            Turn Complete - ANZAC
                                                ANZAC collect 43 PUs; end with 48 PUs
                                                Units generate 9 Fuel; ANZAC end with 19 Fuel
                                                Units generate 2 Iron; ANZAC end with 4 Iron
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: KNIL round 1

                                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                                          Game History

                                          Round: 1
                                          
                                              Combat Move - KNIL
                                                  1 Colonial-Infantry moved from Dutch Guiana to French Guiana
                                                  1 Dive-Bomber moved from Sumatra to Indian Coast Sea Zone
                                                  1 Transport moved from Celebes Sea Zone to Java Sea Zone
                                                  1 Colonial-Infantry moved from Ambon to Java Sea Zone
                                                  1 Colonial-Infantry moved from Flores to Java Sea Zone
                                                  1 Colonial-Infantry moved from Sumbawa to Java Sea Zone
                                                  3 Colonial-Infantrys and 1 Transport moved from Java Sea Zone to Sumatra Sea Zone
                                                  3 Colonial-Infantrys moved from Sumatra Sea Zone to Sumatra
                                                  1 Cruiser moved from Celebes Sea Zone to Sumatra Sea Zone
                                                  1 Patrol-Boat moved from Celebes Sea Zone to Java Sea Zone
                                          
                                              Combat - KNIL
                                                  Battle in Indian Coast Sea Zone
                                                      KNIL attack with 1 Dive-Bomber
                                                      Iran defend with 1 Patrol-Boat
                                                          dive bombing fire in Indian Coast Sea Zone : 0/1 hits, 0.10 expected hits
                                                          KNIL roll dice for 1 Dive-Bomber in Indian Coast Sea Zone, round 2 : 1/1 hits, 0.60 expected hits
                                                          Iran roll dice for 1 Patrol-Boat in Indian Coast Sea Zone, round 2 : 0/1 hits, 0.20 expected hits
                                                      1 Patrol-Boat owned by the Iran lost in Indian Coast Sea Zone
                                                      KNIL win with 1 Dive-Bomber remaining. Battle score for attacker is 13
                                                      Casualties for Iran: 1 Patrol-Boat
                                          
                                              Non Combat Move - KNIL
                                                  1 Dive-Bomber moved from Indian Coast Sea Zone to Sumatra
                                          
                                              Aid the ANZAC - KNIL
                                                  KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                                                  Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                                                  Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 5 Iron
                                                  Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                                          
                                              Purchase Units - KNIL
                                                  KNIL buy 1 Colonial-Infantry and 2 Infantrys; Remaining resources: 3 Fuel; 1 Iron; 4 PUs; 0 CR; 
                                          
                                              Place Units - KNIL
                                                  1 Colonial-Infantry and 2 Infantrys placed in Sumatra
                                          
                                              Turn Complete - KNIL
                                                  KNIL collect 28 PUs; end with 32 PUs
                                                  Units generate 5 Fuel; KNIL end with 8 Fuel
                                                  Units generate 6 CR; KNIL end with 6 CR
                                                  Units generate 2 Iron; KNIL end with 3 Iron
                                          

                                          Combat Hit Differential Summary :

                                          Iran : -0.20
                                          KNIL : 0.40
                                          dive bombing fire in Indian Coast Sea Zone : : -0.10
                                          

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @Black_Elk
                                            last edited by

                                            @Black_Elk Yeah, my thought is just have more infantry/artillery and less 2 move units. Generally Russia at the start of the war had lots of cheap and poorly equipped units. It feels weird and is hard to balance when they are given lots of 2 move advanced units in Siberia and in eastern Russia.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 9
                                            • 10
                                            • 1 / 10
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums