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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: British-Colonies round 1

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 1
      
          Combat Move - British-Colonies
              1 unit repaired.
                  British-Colonies takes Northern Congo from True-Neutral
              1 Infantry moved from British Guiana to Dutch Guiana
              1 Battleship, 2 Cruisers and 1 Destroyer moved from Aegean Sea Zone to Adriatic Sea Zone
              1 Fighter moved from Egypt to Adriatic Sea Zone
              1 Colonial-Infantry moved from Tanganyika to Northern Congo
      
          Combat - British-Colonies
              Battle in Adriatic Sea Zone
                  British-Colonies attack with 1 Battleship, 2 Cruisers, 1 Destroyer and 1 Fighter
                  Italy defend with 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Submarine and 1 Transport
                      AA fire in Adriatic Sea Zone : 0/1 hits, 0.10 expected hits
                      British-Colonies roll dice for 1 Battleship, 2 Cruisers, 1 Destroyer and 1 Fighter in Adriatic Sea Zone, round 2 : 2/5 hits, 2.40 expected hits
                  Units damaged: 1 Battleship owned by the Italy
                      Italy roll dice for 1 Submarine in Adriatic Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                      Italy roll dice for 1 Battleship, 1 Cruiser, 1 Destroyer and 1 Transport in Adriatic Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
                  Units damaged: 1 Battleship owned by the British-Colonies
                      1 Transport owned by the Italy lost in Adriatic Sea Zone
                      AA fire in Adriatic Sea Zone : 0/1 hits, 0.10 expected hits
                      British-Colonies roll dice for 1 Battleship, 2 Cruisers, 1 Destroyer and 1 Fighter in Adriatic Sea Zone, round 3 : 2/5 hits, 2.40 expected hits
                      Italy roll dice for 1 Submarine in Adriatic Sea Zone, round 3 : 0/1 hits, 0.30 expected hits
                      Italy roll dice for 1 Battleship, 1 Cruiser and 1 Destroyer in Adriatic Sea Zone, round 3 : 1/3 hits, 1.40 expected hits
                      1 Destroyer owned by the British-Colonies, 1 Submarine owned by the Italy and 1 Destroyer owned by the Italy lost in Adriatic Sea Zone
                      AA fire in Adriatic Sea Zone : 0/1 hits, 0.10 expected hits
                      British-Colonies roll dice for 1 Battleship, 2 Cruisers and 1 Fighter in Adriatic Sea Zone, round 4 : 4/4 hits, 2.10 expected hits
                      Italy roll dice for 1 Battleship and 1 Cruiser in Adriatic Sea Zone, round 4 : 1/2 hits, 1.10 expected hits
                      1 Cruiser owned by the Italy, 1 Fighter owned by the British-Colonies and 1 Battleship owned by the Italy lost in Adriatic Sea Zone
                  British-Colonies win
                  . Battle score for attacker is 80
                  Casualties for Italy: 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Submarine and 1 Transport
                  Casualties for British-Colonies: 1 Destroyer and 1 Fighter
      
          Non Combat Move - British-Colonies
              1 Infantry moved from El Alamein to Egypt
              1 Colonial-Infantry moved from Nubian Desert to Egypt
              2 Infantrys moved from Transjordan to Egypt
              1 Colonial-Infantry moved from South Sudan to North Sudan
              1 Colonial-Infantry moved from Uganda to Ubangi-Shari
              1 Colonial-Infantry moved from Kenya to Uganda
              British-Colonies undo move 6.
              1 Artillery and 1 Colonial-Infantry moved from Kenya to Tanganyika
              1 Infantry moved from Kenya to Uganda
              British-Colonies undo move 7.
              British-Colonies undo move 6.
              1 Colonial-Infantry moved from Kenya to Uganda
              1 Colonial-Infantry moved from Lindi to Tanganyika
              1 Artillery moved from Kenya to Tanganyika
              1 Infantry moved from Nigeria to Chad
              1 Colonial-Infantry moved from Gold Coast to Gulf of Guinea Sea Zone
              1 Colonial-Infantry and 1 Transport moved from Gulf of Guinea Sea Zone to Accra Sea Zone
              1 Colonial-Infantry moved from Sierra Leone to Accra Sea Zone
              2 Colonial-Infantrys and 1 Transport moved from Accra Sea Zone to Freetown Sea Zone
              2 Colonial-Infantrys moved from Freetown Sea Zone to Senegal
              1 Infantry moved from Aden to Riyadh
      
          Export to Britain - British-Colonies
              British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies
              Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies
              Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 8 Iron
              Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2
      
          Purchase Units - British-Colonies
              British-Colonies buy 1 Anti-Air, 1 Colonial-Infantry and 3 Infantrys; Remaining resources: 12 Fuel; 3 Iron; 0 PUs; 0 CR; 
      
          Place Units - British-Colonies
              1 Anti-Air, 1 Colonial-Infantry and 3 Infantrys placed in Egypt
      
          Turn Complete - British-Colonies
              British-Colonies collect 55 PUs; end with 55 PUs
              Units generate 8 CR; British-Colonies end with 8 CR
              Units generate 7 Fuel; British-Colonies end with 19 Fuel
              Units generate 2 Iron; British-Colonies end with 5 Iron
              Units generate 1 SS; British-Colonies end with 1 SS
      

      Combat Hit Differential Summary :

      British-Colonies : 1.10
      Italy : -1.60
      AA fire in Adriatic Sea Zone : : -0.30
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: South-Africa round 1

        TripleA Turn Summary for game: Iron War, version: 0.2.7

        Game History

        Round: 1
        
            Combat Move - South-Africa
                1 Fighter moved from South Africa to Mombasa Sea Zone
                1 Infantry and 1 Mech-Inf moved from South Africa to Rhodesia
                South-Africa undo move 2.
        
            Combat - South-Africa
                Battle in Mombasa Sea Zone
                    South-Africa attack with 1 Fighter
                    Italy defend with 1 Destroyer and 1 Transport
                        South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        Italy roll dice for 1 Destroyer and 1 Transport in Mombasa Sea Zone, round 2 : 0/2 hits, 0.40 expected hits
                        1 Destroyer owned by the Italy lost in Mombasa Sea Zone
                        South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                        Italy roll dice for 1 Transport in Mombasa Sea Zone, round 3 : 0/1 hits, 0.10 expected hits
                        South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                        Italy roll dice for 1 Transport in Mombasa Sea Zone, round 4 : 0/1 hits, 0.10 expected hits
                        South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                        Italy roll dice for 1 Transport in Mombasa Sea Zone, round 5 : 0/1 hits, 0.10 expected hits
                        South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
                        Italy roll dice for 1 Transport in Mombasa Sea Zone, round 6 : 0/1 hits, 0.10 expected hits
                        1 Transport owned by the Italy lost in Mombasa Sea Zone
                    South-Africa win
                    . Battle score for attacker is 36
                    Casualties for Italy: 1 Destroyer and 1 Transport
        
            Non Combat Move - South-Africa
                1 Fighter moved from Mombasa Sea Zone to Tanganyika
                1 Infantry and 1 Mech-Inf moved from South Africa to Rhodesia
                1 Cruiser and 1 Destroyer moved from Cape Town Sea Zone to Mozambique Channel Sea Zone
                1 Infantry moved from Pretoria to Bechuanaland
        
            Export to Britain - South-Africa
                South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 9 Iron
                Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
        
            Purchase Units - South-Africa
                South-Africa buy 1 Infantry and 1 Mech-Inf; Remaining resources: 2 Fuel; 2 Iron; 8 PUs; 
        
            Place Units - South-Africa
                1 Infantry and 1 Mech-Inf placed in South Africa
        
            Turn Complete - South-Africa
                South-Africa collect 15 PUs; end with 23 PUs
                Units generate 6 Fuel; South-Africa end with 8 Fuel
                Units generate 1 Iron; South-Africa end with 3 Iron
        

        Combat Hit Differential Summary :

        Italy : -0.80
        South-Africa : -0.50
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin @Black_Elk
          last edited by redrum

          @Black_Elk Seems that your gambles aren't going as well this game. Pretty rough turn for the Italians. On the bright side, I don't think Italy will have to worry much about oil this game.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          Black_ElkB 1 Reply Last reply Reply Quote 1
          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Italy round 1

            TripleA Turn Summary for game: Iron War, version: 0.2.7

            Game History

            Round: 1
            
                Combat Move - Italy
                        Italy takes El Alamein from British-Colonies
                        Italy takes El Alamein from British-Colonies
                        Italy takes Nubian Desert from British-Colonies
                    1 Anti-Air, 1 Fighter and 1 Infantry moved from Italy to Vichy
                    1 Colonial-Infantry moved from Tobruk to El Alamein
                    1 Infantry and 1 Mech-Inf moved from Eritrea to South Sudan
                    2 Infantrys moved from Eritrea to South Sudan
                    1 Colonial-Infantry and 1 Infantry moved from Ethiopia to Uganda
                    1 Light-Tank moved from Somalia to Somaliland
                    2 Colonial-Infantrys and 4 Infantrys moved from Ethiopia to Uganda
                    3 Colonial-Infantrys moved from Somalia to Somaliland
                    1 Infantry moved from Somalia to Somaliland
                    1 Artillery, 4 Infantrys and 1 Mech-Inf moved from Somalia to Kenya
                    1 Infantry moved from Libyan Desert to North Sudan
                    1 Infantry and 1 Mech-Inf moved from Tobruk to North Sudan
                    2 Infantrys moved from Tobruk to Libyan Desert
                    2 Infantrys moved from Libya to Tunesia
                    1 Fighter moved from Libya to Tunesia
                    1 Infantry moved from Albania to Bulgaria
            
                Combat - Italy
                    Battle in Tunesia
                        Italy attack with 1 Fighter and 2 Infantrys
                        France defend with 1 Colony, 1 Flag, 1 Infantry and 1 SS-Potential
                            Italy roll dice for 1 Fighter and 2 Infantrys in Tunesia, round 2 : 2/3 hits, 0.90 expected hits
                            France roll dice for 1 Infantry in Tunesia, round 2 : 0/1 hits, 0.30 expected hits
                            1 Infantry owned by the France lost in Tunesia
                        Italy win, taking Tunesia from France with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10
                        Casualties for France: 1 Infantry
                    Battle in South Sudan
                        Italy attack with 3 Infantrys and 1 Mech-Inf
                        British-Colonies defend with 1 Flag; France defend with 1 Colonial-Infantry
                            Italy roll dice for 3 Infantrys and 1 Mech-Inf in South Sudan, round 2 : 0/4 hits, 0.80 expected hits
                            British-Colonies roll dice for 1 Colonial-Infantry in South Sudan, round 2 : 0/1 hits, 0.20 expected hits
                            Italy roll dice for 3 Infantrys and 1 Mech-Inf in South Sudan, round 3 : 1/4 hits, 0.80 expected hits
                            British-Colonies roll dice for 1 Colonial-Infantry in South Sudan, round 3 : 1/1 hits, 0.20 expected hits
                            1 Infantry owned by the Italy and 1 Colonial-Infantry owned by the France lost in South Sudan
                        Italy takes South Sudan from British-Colonies
                        Italy win with 2 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is -4
                        Casualties for Italy: 1 Infantry
                        Casualties for France: 1 Colonial-Infantry
                    Battle in Somaliland
                        Italy attack with 3 Colonial-Infantrys, 1 Infantry and 1 Light-Tank
                        British-Colonies defend with 1 Artillery, 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Infantry
                            Italy roll dice for 3 Colonial-Infantrys, 1 Infantry and 1 Light-Tank in Somaliland, round 2 : 2/5 hits, 1.30 expected hits
                            British-Colonies roll dice for 1 Artillery, 1 Colonial-Infantry and 1 Infantry in Somaliland, round 2 : 1/3 hits, 0.80 expected hits
                            1 Infantry owned by the British-Colonies, 1 Colonial-Infantry owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Somaliland
                            Italy roll dice for 2 Colonial-Infantrys, 1 Infantry and 1 Light-Tank in Somaliland, round 3 : 2/4 hits, 1.10 expected hits
                            British-Colonies roll dice for 1 Artillery in Somaliland, round 3 : 0/1 hits, 0.30 expected hits
                            1 Artillery owned by the British-Colonies lost in Somaliland
                        Italy takes Somaliland from British-Colonies
                        Italy win with 2 Colonial-Infantrys, 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 21
                        Casualties for Italy: 1 Colonial-Infantry
                        Casualties for British-Colonies: 1 Artillery, 1 Colonial-Infantry and 1 Infantry
                    Battle in North Sudan
                        Italy attack with 2 Infantrys and 1 Mech-Inf
                        British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                            Italy roll dice for 2 Infantrys and 1 Mech-Inf in North Sudan, round 2 : 1/3 hits, 0.60 expected hits
                            British-Colonies roll dice for 1 Colonial-Infantry in North Sudan, round 2 : 0/1 hits, 0.20 expected hits
                        1 Colonial-Infantry owned by the British-Colonies lost in North Sudan
                        Italy takes North Sudan from British-Colonies
                        Italy win with 2 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 6
                        Casualties for British-Colonies: 1 Colonial-Infantry
                    Battle in Uganda
                        Italy attack with 3 Colonial-Infantrys and 5 Infantrys
                        British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                            Italy roll dice for 3 Colonial-Infantrys and 5 Infantrys in Uganda, round 2 : 4/8 hits, 1.60 expected hits
                            British-Colonies roll dice for 1 Colonial-Infantry in Uganda, round 2 : 0/1 hits, 0.20 expected hits
                        1 Colonial-Infantry owned by the British-Colonies lost in Uganda
                        Italy takes Uganda from British-Colonies
                        Italy win with 3 Colonial-Infantrys and 5 Infantrys remaining. Battle score for attacker is 6
                        Casualties for British-Colonies: 1 Colonial-Infantry
                    Battle in Vichy
                        Italy attack with 1 Anti-Air, 1 Fighter and 1 Infantry
                        France defend with 1 Flag and 1 Infantry
                            Italy roll dice for 1 Anti-Air, 1 Fighter and 1 Infantry in Vichy, round 2 : 1/3 hits, 0.80 expected hits
                            France roll dice for 1 Infantry in Vichy, round 2 : 0/1 hits, 0.30 expected hits
                            1 Infantry owned by the France lost in Vichy
                        Italy win, taking Vichy from France with 1 Anti-Air, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 10
                        Casualties for France: 1 Infantry
                    Battle in Kenya
                        Italy attack with 1 Artillery, 4 Infantrys and 1 Mech-Inf
                        British-Colonies defend with 1 Colony, 1 Flag, 2 Fuel-Barrels, 1 Infantry and 1 Iron-Ore
                            Italy roll dice for 1 Artillery, 4 Infantrys and 1 Mech-Inf in Kenya, round 2 : 0/6 hits, 1.30 expected hits
                            British-Colonies roll dice for 1 Infantry in Kenya, round 2 : 0/1 hits, 0.30 expected hits
                            Italy roll dice for 1 Artillery, 4 Infantrys and 1 Mech-Inf in Kenya, round 3 : 2/6 hits, 1.30 expected hits
                            British-Colonies roll dice for 1 Infantry in Kenya, round 3 : 1/1 hits, 0.30 expected hits
                            1 Infantry owned by the British-Colonies and 1 Infantry owned by the Italy lost in Kenya
                        Italy takes Kenya from British-Colonies
                        Italy win with 1 Artillery, 3 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 0
                        Casualties for Italy: 1 Infantry
                        Casualties for British-Colonies: 1 Infantry
            
                Non Combat Move - Italy
                    1 Fighter moved from Vichy to Libyan Desert
                    1 Fighter moved from Tunesia to Libyan Desert
                    1 Artillery, 1 Colonial-Infantry, 8 Infantrys, 1 Light-Tank and 1 Medium-Tank moved from Libya to Libyan Desert
            
                Purchase Units - Italy
                    Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                    Italy buy 7 Infantrys; Remaining resources: 28 Fuel; 6 Iron; 0 PUs; 10 CR; 
            
                Place Units - Italy
                    1 Submarine placed in Red Sea Zone
                    2 Infantrys placed in Somalia
                    2 Infantrys placed in Libya
                    3 Infantrys placed in Italy
            
                Turn Complete - Italy
                    Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Tunesia
                    Trigger The SS is now recruiting from Tunesia: Germany has 1 SS-Potential placed in Tunesia
                    Italy collect 86 PUs; end with 86 PUs
                    Units generate 7 CR; Italy end with 17 CR
                    Units generate 10 Fuel; Italy end with 38 Fuel
                    Units generate 3 Iron; Italy end with 9 Iron
            

            Combat Hit Differential Summary :

            Italy : 4.50
            British-Colonies : 0.50
            France : -0.60
            

            Savegame

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Move Summary: Iraq round 1

              TripleA Move Summary for game: Iron War, version: 0.2.7

              Game History

              Round: 1
              
                  Combat Move - Iraq
                          Iraq takes Transjordan from British-Colonies
                      1 Light-Tank moved from Iraq to Transjordan
                      1 Light-Tank moved from Transjordan to Syria
                      1 Artillery and 1 Infantry moved from Iraq to Syria
                      1 Fighter moved from Iraq to Indian Coast Sea Zone
                      2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
                      1 Anti-Air and 1 Infantry moved from Iraq to Syria
              

              Savegame

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              • Black_ElkB Offline
                Black_Elk @redrum
                last edited by

                @redrum lol yeah, I think its safe to say Italy is dunzo. Doesn't seem like Iran has much of a prayer either. This one might be over before it begins hehe. OOL for the British India fleet?

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Black_Elk
                  last edited by

                  @Black_Elk Max defense. OOL: transport, destroyer, cruiser. Same if it survives and you attack with Iran.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: Iraq round 1

                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                    Game History

                    Round: 1
                    
                        Combat Move - Iraq
                                Iraq takes Transjordan from British-Colonies
                            1 Light-Tank moved from Iraq to Transjordan
                            1 Light-Tank moved from Transjordan to Syria
                            1 Artillery and 1 Infantry moved from Iraq to Syria
                            1 Fighter moved from Iraq to Indian Coast Sea Zone
                            2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
                            1 Anti-Air and 1 Infantry moved from Iraq to Syria
                    
                        Combat - Iraq
                            Battle in Indian Coast Sea Zone
                                Iraq attack with 1 Fighter and 2 Patrol-Boats
                                British-India defend with 1 Cruiser, 1 Destroyer and 1 Transport
                                    AA fire in Indian Coast Sea Zone : 0/1 hits, 0.10 expected hits
                                    Iraq roll dice for 1 Fighter and 2 Patrol-Boats in Indian Coast Sea Zone, round 2 : 1/3 hits, 1.10 expected hits
                                    British-India roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in Indian Coast Sea Zone, round 2 : 1/3 hits, 0.90 expected hits
                                1 Patrol-Boat owned by the Iraq and 1 Transport owned by the British-India lost in Indian Coast Sea Zone
                                1 Patrol-Boat owned by the Iraq retreated to Arabian Sea Zone
                                British-India win
                                . Battle score for attacker is 7
                                Casualties for Iraq: 1 Patrol-Boat
                                Casualties for British-India: 1 Transport
                            Battle in Syria
                                Iraq attack with 1 Anti-Air, 1 Artillery, 2 Infantrys and 1 Light-Tank
                                French-Colonies defend with 1 Artillery, 1 Flag, 1 Infantry and 1 SS-Potential
                                    Iraq roll dice for 1 Anti-Air, 1 Artillery, 2 Infantrys and 1 Light-Tank in Syria, round 2 : 1/5 hits, 1.30 expected hits
                                    French-Colonies roll dice for 1 Artillery and 1 Infantry in Syria, round 2 : 1/2 hits, 0.60 expected hits
                                1 Anti-Air owned by the Iraq and 1 Infantry owned by the French-Colonies lost in Syria
                                    Iraq roll dice for 1 Artillery, 2 Infantrys and 1 Light-Tank in Syria, round 3 : 2/4 hits, 1.20 expected hits
                                    French-Colonies roll dice for 1 Artillery in Syria, round 3 : 1/1 hits, 0.30 expected hits
                                    1 Infantry owned by the Iraq and 1 Artillery owned by the French-Colonies lost in Syria
                                Iraq takes Syria from French-Colonies
                                Iraq win with 1 Artillery, 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 2
                                Casualties for Iraq: 1 Anti-Air and 1 Infantry
                                Casualties for French-Colonies: 1 Artillery and 1 Infantry
                    
                        Non Combat Move - Iraq
                            1 Fighter moved from Indian Coast Sea Zone to Iraq
                    
                        Purchase Units - Iraq
                            Iraq buy 3 Infantrys; Remaining resources: 4 Fuel; 2 Iron; 0 PUs; 
                    
                        Place Units - Iraq
                            3 Infantrys placed in Iraq
                    
                        Turn Complete - Iraq
                            Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Iraq in Syria
                            Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Iraq in Transjordan
                            Trigger The SS is now recruiting from Syria: Germany has 1 SS-Potential placed in Syria
                            Trigger The SS is now recruiting from Transjordan: Germany has 1 SS-Potential placed in Transjordan
                            Iraq collect 15 PUs; end with 15 PUs
                            Units generate 10 Fuel; Iraq end with 14 Fuel
                            Units generate 1 Iron; Iraq end with 3 Iron
                    

                    Combat Hit Differential Summary :

                    British-India : 0.10
                    AA fire in Indian Coast Sea Zone : : -0.10
                    Iraq : 0.40
                    French-Colonies : 1.10
                    

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: Iran round 1

                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                      Game History

                      Round: 1
                      
                          Combat Move - Iran
                              1 Light-Tank moved from Kerman to Iraq
                              1 Infantry moved from Khorasan to Eastern Turkistan
                                    Iran take Eastern Turkistan from USSR
                              1 Fighter moved from Iran to Indian Coast Sea Zone
                              2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
                              1 Anti-Air, 2 Infantrys, 1 Light-Tank and 1 Medium-Tank moved from Iran to Iraq
                              1 Artillery and 2 Infantrys moved from Kerman to Sind
                      
                          Combat - Iran
                              Battle in Indian Coast Sea Zone
                                  Iran attack with 1 Fighter and 2 Patrol-Boats
                                  British-India defend with 1 Cruiser and 1 Destroyer
                                      AA fire in Indian Coast Sea Zone : 0/1 hits, 0.10 expected hits
                                      Iran roll dice for 1 Fighter and 2 Patrol-Boats in Indian Coast Sea Zone, round 2 : 1/3 hits, 1.10 expected hits
                                      British-India roll dice for 1 Cruiser and 1 Destroyer in Indian Coast Sea Zone, round 2 : 1/2 hits, 0.80 expected hits
                                      1 Destroyer owned by the British-India and 1 Patrol-Boat owned by the Iran lost in Indian Coast Sea Zone
                                      AA fire in Indian Coast Sea Zone : 0/1 hits, 0.10 expected hits
                                      Iran roll dice for 1 Fighter and 1 Patrol-Boat in Indian Coast Sea Zone, round 3 : 1/2 hits, 0.80 expected hits
                                      British-India roll dice for 1 Cruiser in Indian Coast Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                                      1 Cruiser owned by the British-India lost in Indian Coast Sea Zone
                                  Iran win with 1 Fighter and 1 Patrol-Boat remaining. Battle score for attacker is 23
                                  Casualties for Iran: 1 Patrol-Boat
                                  Casualties for British-India: 1 Cruiser and 1 Destroyer
                              Battle in Sind
                                  Iran attack with 1 Artillery and 2 Infantrys
                                  British-India defend with 1 Colonial-Infantry, 1 Colony and 1 Flag
                                      Iran roll dice for 1 Artillery and 2 Infantrys in Sind, round 2 : 0/3 hits, 0.70 expected hits
                                      British-India roll dice for 1 Colonial-Infantry in Sind, round 2 : 0/1 hits, 0.20 expected hits
                                      Iran roll dice for 1 Artillery and 2 Infantrys in Sind, round 3 : 1/3 hits, 0.70 expected hits
                                      British-India roll dice for 1 Colonial-Infantry in Sind, round 3 : 0/1 hits, 0.20 expected hits
                                  1 Colonial-Infantry owned by the British-India lost in Sind
                                  Iran takes Sind from British-India
                                  Iran win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
                                  Casualties for British-India: 1 Colonial-Infantry
                      
                          Non Combat Move - Iran
                              1 Fighter moved from Indian Coast Sea Zone to Iraq
                      
                          Purchase Units - Iran
                              Iran buy 1 Infantry and 2 Patrol-Boats; Remaining resources: 2 Fuel; 0 Iron; 4 PUs; 
                      
                          Place Units - Iran
                              2 Patrol-Boats placed in Arabian Sea Zone
                              1 Infantry placed in Iran
                      
                          Turn Complete - Iran
                              Iran collect 18 PUs; end with 22 PUs
                              Units generate 14 Fuel; Iran end with 16 Fuel
                              Units generate 1 Iron; Iran end with 1 Iron
                              Units generate 1 CR; Iran end with 1 CR
                      

                      Combat Hit Differential Summary :

                      Iran : -0.30
                      British-India : -0.70
                      AA fire in Indian Coast Sea Zone : : -0.20
                      

                      Savegame

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        Couldn't see any great solutions to the Iran dilemma. Took a little bite out of India for show, but clearly Russia is bringing the pain, so seemed like any units dropped at the factory were dead on arrival.

                        On to the Pacific Allies...

                        Black_ElkB 1 Reply Last reply Reply Quote 0
                        • Black_ElkB Offline
                          Black_Elk @Black_Elk
                          last edited by Black_Elk

                          ps. my weaksauce opening with Germany/Italy aside. What do you think about the balance vs the British India fleet? I feel like its a little too easy for Iran/Iraq to peel off that transport. I think I'd rather they had more to work with on land as opposed to in the water. I mean its cool that these smaller Axis powers have a token naval force for some kind of defense in the gulf, but its hard to imagine a handful of gunboats storming the British fleet off the Indian coast as part of the opening script. Maybe British India should have a battleship instead of a cruiser or something?

                          On land I don't know what the best approach is, I still think merging Iran/Iraq would be more interesting, but short of that maybe a stronger Iraqi starting force, so they could stack Iran a litte heavier vs Russia?

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @Black_Elk
                            last edited by

                            @Black_Elk Well, Italy had really strong rolls and made up for some of the poor luck that Germany had.

                            Yeah, I really think the Middle East needs some major changes. Less navy and more land troops. Should be combined together. And Russia should have less 2 move units that can quickly attack round 2/3. I think the India navy should be a bit stronger or just remove some of the Middle East ships.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            Black_ElkB 1 Reply Last reply Reply Quote 1
                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: British-India round 1

                              TripleA Turn Summary for game: Iron War, version: 0.2.7

                              Game History

                              Round: 1
                              
                                  Combat Move - British-India
                                      1 Colonial-Infantry and 1 Infantry moved from Malaya to Southern Thailand
                                      1 Artillery and 1 Infantry moved from Lower Burma to Southern Thailand
                                      1 Fighter moved from India to Southern Thailand
                                      1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from India to Sind
                                      1 Colonial-Infantry moved from United Provinces to Sind
                                      1 Colonial-Infantry moved from Punjab to Sind
                              
                                  Combat - British-India
                                      Battle in Southern Thailand
                                          British-India attack with 1 Artillery, 1 Colonial-Infantry, 1 Fighter and 2 Infantrys
                                          Thailand defend with 1 Artillery, 1 Flag, 2 Infantrys and 1 Iron-Ore
                                              British-India roll dice for 1 Artillery, 1 Colonial-Infantry, 1 Fighter and 2 Infantrys in Southern Thailand, round 2 : 1/5 hits, 1.40 expected hits
                                              Thailand roll dice for 1 Artillery and 2 Infantrys in Southern Thailand, round 2 : 2/3 hits, 0.90 expected hits
                                              1 Infantry owned by the British-India, 1 Infantry owned by the Thailand and 1 Colonial-Infantry owned by the British-India lost in Southern Thailand
                                              British-India roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Southern Thailand, round 3 : 0/3 hits, 1.00 expected hits
                                              Thailand roll dice for 1 Artillery and 1 Infantry in Southern Thailand, round 3 : 1/2 hits, 0.60 expected hits
                                              1 Infantry owned by the British-India lost in Southern Thailand
                                              British-India roll dice for 1 Artillery and 1 Fighter in Southern Thailand, round 4 : 0/2 hits, 0.70 expected hits
                                              Thailand roll dice for 1 Artillery and 1 Infantry in Southern Thailand, round 4 : 0/2 hits, 0.60 expected hits
                                              British-India roll dice for 1 Artillery and 1 Fighter in Southern Thailand, round 5 : 1/2 hits, 0.70 expected hits
                                              Thailand roll dice for 1 Artillery and 1 Infantry in Southern Thailand, round 5 : 1/2 hits, 0.60 expected hits
                                              1 Artillery owned by the British-India and 1 Infantry owned by the Thailand lost in Southern Thailand
                                           retreated to Southern Thailand
                                          Thailand win with 1 Artillery remaining. Battle score for attacker is -17
                                          Casualties for British-India: 1 Artillery, 1 Colonial-Infantry and 2 Infantrys
                                          Casualties for Thailand: 2 Infantrys
                                      Battle in Sind
                                          British-India attack with 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry
                                          Iran defend with 1 Artillery, 1 Colony, 1 Flag and 2 Infantrys
                                              British-India roll dice for 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry in Sind, round 2 : 1/5 hits, 0.90 expected hits
                                              Iran roll dice for 1 Artillery and 2 Infantrys in Sind, round 2 : 0/3 hits, 0.90 expected hits
                                              1 Infantry owned by the Iran lost in Sind
                                              British-India roll dice for 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry in Sind, round 3 : 1/5 hits, 0.90 expected hits
                                              Iran roll dice for 1 Artillery and 1 Infantry in Sind, round 3 : 1/2 hits, 0.60 expected hits
                                              1 Infantry owned by the Iran and 1 Anti-Air owned by the British-India lost in Sind
                                              British-India roll dice for 3 Colonial-Infantrys and 1 Infantry in Sind, round 4 : 2/4 hits, 0.80 expected hits
                                              Iran roll dice for 1 Artillery in Sind, round 4 : 0/1 hits, 0.30 expected hits
                                              1 Artillery owned by the Iran lost in Sind
                                          British-India takes Sind from Iran
                                          British-India win
                                          . Battle score for attacker is 22
                                          Casualties for Iran: 1 Artillery and 2 Infantrys
                                          Casualties for British-India: 1 Anti-Air
                              
                                  Non Combat Move - British-India
                                      1 Fighter moved from Southern Thailand to Malaya
                                      1 Infantry moved from Burma to Hanoi
                                      1 Infantry moved from Bengal to Lower Burma
                                      1 Colonial-Infantry moved from Bengal to Burma
                                      1 Colonial-Infantry moved from Orissa to Bengal
                              
                                  Purchase Units - British-India
                                      British-India buy 1 Anti-Air, 1 Colonial-Infantry, 1 Fighter and 2 Infantrys; Remaining resources: 8 Fuel; 3 Iron; 0 PUs; 0 CR; 
                              
                                  Place Units - British-India
                                      1 Anti-Air, 1 Colonial-Infantry, 1 Fighter and 2 Infantrys placed in India
                              
                                  Turn Complete - British-India
                                      British-India collect 38 PUs; end with 38 PUs
                                      Units generate 3 SS; British-India end with 3 SS
                                      Units generate 6 Fuel; British-India end with 14 Fuel
                                      Units generate 6 CR; British-India end with 6 CR
                                      Units generate 1 Iron; British-India end with 4 Iron
                              

                              Combat Hit Differential Summary :

                              Iran : -0.80
                              British-India : -0.40
                              Thailand : 1.30
                              

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 0
                              • Black_ElkB Offline
                                Black_Elk @redrum
                                last edited by Black_Elk

                                @redrum said in Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies):

                                And Russia should have less 2 move units that can quickly attack round 2/3. I think the India navy should be a bit stronger or just remove some of the Middle East ships.

                                I agree. I like that Russia has units in the backfield by Siberia, but I'm not sure how mobile they need to be. The way it is now, it only makes sense to send them to Aktobe to threaten the Middle East while still getting on Stalingrad. I suppose they might maybe move to Gorki to reinforce Moscow or Arch, but that seems rather less optimal. Anyhow, point being maybe it would be better if the Siberia forces were reworked. There are a lot of currently empty spaces in the Russian interior, where some of the infantry could be moved if they really need to get closer to the action right away, without it being like a mech tow situation. Although I like the idea of Russia having some choice about what to do with their forces in the interior (sending them west vs south vs east), right now the choice is probably a little too obvious.

                                If the game is designed for Russia to absorb a big press from 3 directions (rather than crushing it in the Middle East immediately), it may actually make sense to force the Allied player into a more long-term defensive posture out of Siberia, perhaps with more slow moving units there rather than fast moving stuff.

                                Or another option if you want to maintain some degree of mobility without it being too heavy on ground hitpoints would be to switch out the mech and mobile art units for a fighter or two, or a bomber or maybe both. That way there is still a strategic choice about which front to support with the air power, but fewer ground forces that can rush to sieze land in rounds 2/3.

                                Another point in favor of fighters or a bomber is that you could maintain a fuel cost consideration, while still allowing some room for Russia to either support itself vs Germany or Japan or send air support to one of the smaller Allies in the area.

                                Still a third option, if you want to keep a similar composition of forces, would be to just move the infantry out into a halo of territories around Siberia, while keeping the mech in Siberia itself, that way it takes another turn to start moving them in tandem.

                                redrumR 1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: French-Colonies round 1

                                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                                  Game History

                                  Round: 1
                                  
                                      Combat Move - French-Colonies
                                          1 Colonial-Infantry moved from French Guiana to Para
                                          1 Colonial-Infantry and 1 Mech-Inf moved from Hanoi to French Indochina
                                          1 Infantry moved from French India to India
                                          1 Patrol-Boat moved from South China Sea Zone to East China Sea Zone
                                          1 Destroyer moved from South China Sea Zone to Wake Island Sea Zone
                                          1 Patrol-Boat moved from South China Sea Zone to Celebes Sea Zone
                                          1 Cruiser moved from South China Sea Zone to Java Sea Zone
                                  
                                      Non Combat Move - French-Colonies
                                  
                                      Purchase Units - French-Colonies
                                          French-Colonies buy 2 Colonial-Infantrys, 1 Fighter and 2 Infantrys; Remaining resources: 8 Fuel; 3 PUs; 0 CR; 
                                  
                                      Place Units - French-Colonies
                                          2 Colonial-Infantrys, 1 Fighter and 2 Infantrys placed in French Indochina
                                  
                                      Turn Complete - French-Colonies
                                          French-Colonies collect 37 PUs; end with 40 PUs
                                          Units generate 7 Fuel; French-Colonies end with 15 Fuel
                                          Units generate 1 Iron; French-Colonies end with 1 Iron
                                          Units generate 5 CR; French-Colonies end with 5 CR
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: ANZAC round 1

                                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                                    Game History

                                    Round: 1
                                    
                                        Combat Move - ANZAC
                                            1 Artillery and 1 Infantry moved from Sydney to Sydney Sea Zone
                                            1 Infantry moved from South Queensland to Sydney Sea Zone
                                            1 Artillery, 1 Cruiser, 1 Destroyer, 2 Infantrys and 1 Transport moved from Sydney Sea Zone to Arafura Sea Zone
                                            1 Artillery and 2 Infantrys moved from Arafura Sea Zone to Western New Guinea
                                            1 Infantry moved from Papua New Guinea to Western New Guinea
                                            1 Patrol-Boat moved from Sydney Sea Zone to Coral Sea Zone
                                            1 Artillery and 1 Infantry moved from Kimberley-Pilbara to Darwin
                                            1 Artillery and 1 Infantry moved from North Queensland to Darwin
                                            1 Artillery moved from South Queensland to North Queensland
                                            1 Artillery and 1 Infantry moved from Mid-West-Gascoyne to Kimberley-Pilbara
                                            1 Infantry moved from Goldfields-Esperance to Kimberley-Pilbara
                                            1 Infantry moved from South Australia to Alice Springs
                                            1 Infantry moved from Melbourne to South Australia
                                            1 Light-Tank moved from Sydney to South Australia
                                            1 Fighter moved from South Island to North Queensland
                                    
                                        Non Combat Move - ANZAC
                                    
                                        Aid the KNIL - ANZAC
                                            ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                                            Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                                            Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 30 PUs
                                            Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                                    
                                        Purchase Units - ANZAC
                                            ANZAC buy 1 Factory; Remaining resources: 10 Fuel; 2 Iron; 5 PUs; 
                                    
                                        Place Units - ANZAC
                                            1 Factory placed in Darwin
                                    
                                        Turn Complete - ANZAC
                                            ANZAC collect 43 PUs; end with 48 PUs
                                            Units generate 9 Fuel; ANZAC end with 19 Fuel
                                            Units generate 2 Iron; ANZAC end with 4 Iron
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: KNIL round 1

                                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                                      Game History

                                      Round: 1
                                      
                                          Combat Move - KNIL
                                              1 Colonial-Infantry moved from Dutch Guiana to French Guiana
                                              1 Dive-Bomber moved from Sumatra to Indian Coast Sea Zone
                                              1 Transport moved from Celebes Sea Zone to Java Sea Zone
                                              1 Colonial-Infantry moved from Ambon to Java Sea Zone
                                              1 Colonial-Infantry moved from Flores to Java Sea Zone
                                              1 Colonial-Infantry moved from Sumbawa to Java Sea Zone
                                              3 Colonial-Infantrys and 1 Transport moved from Java Sea Zone to Sumatra Sea Zone
                                              3 Colonial-Infantrys moved from Sumatra Sea Zone to Sumatra
                                              1 Cruiser moved from Celebes Sea Zone to Sumatra Sea Zone
                                              1 Patrol-Boat moved from Celebes Sea Zone to Java Sea Zone
                                      
                                          Combat - KNIL
                                              Battle in Indian Coast Sea Zone
                                                  KNIL attack with 1 Dive-Bomber
                                                  Iran defend with 1 Patrol-Boat
                                                      dive bombing fire in Indian Coast Sea Zone : 0/1 hits, 0.10 expected hits
                                                      KNIL roll dice for 1 Dive-Bomber in Indian Coast Sea Zone, round 2 : 1/1 hits, 0.60 expected hits
                                                      Iran roll dice for 1 Patrol-Boat in Indian Coast Sea Zone, round 2 : 0/1 hits, 0.20 expected hits
                                                  1 Patrol-Boat owned by the Iran lost in Indian Coast Sea Zone
                                                  KNIL win with 1 Dive-Bomber remaining. Battle score for attacker is 13
                                                  Casualties for Iran: 1 Patrol-Boat
                                      
                                          Non Combat Move - KNIL
                                              1 Dive-Bomber moved from Indian Coast Sea Zone to Sumatra
                                      
                                          Aid the ANZAC - KNIL
                                              KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                                              Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                                              Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 5 Iron
                                              Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                                      
                                          Purchase Units - KNIL
                                              KNIL buy 1 Colonial-Infantry and 2 Infantrys; Remaining resources: 3 Fuel; 1 Iron; 4 PUs; 0 CR; 
                                      
                                          Place Units - KNIL
                                              1 Colonial-Infantry and 2 Infantrys placed in Sumatra
                                      
                                          Turn Complete - KNIL
                                              KNIL collect 28 PUs; end with 32 PUs
                                              Units generate 5 Fuel; KNIL end with 8 Fuel
                                              Units generate 6 CR; KNIL end with 6 CR
                                              Units generate 2 Iron; KNIL end with 3 Iron
                                      

                                      Combat Hit Differential Summary :

                                      Iran : -0.20
                                      KNIL : 0.40
                                      dive bombing fire in Indian Coast Sea Zone : : -0.10
                                      

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @Black_Elk
                                        last edited by

                                        @Black_Elk Yeah, my thought is just have more infantry/artillery and less 2 move units. Generally Russia at the start of the war had lots of cheap and poorly equipped units. It feels weird and is hard to balance when they are given lots of 2 move advanced units in Siberia and in eastern Russia.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Move Summary: Japan round 1

                                          TripleA Move Summary for game: Iron War, version: 0.2.7

                                          Game History

                                          Round: 1
                                          
                                              Combat Move - Japan
                                                  1 Artillery moved from Tsitsihar to Hailar
                                                  1 Infantry moved from Hsinking to Vladivostok
                                                  1 Infantry moved from Korea to Vladivostok
                                                  1 Artillery and 1 Infantry moved from Jehol to Hailar
                                                  1 Artillery and 1 Mech-Inf moved from Hsinking to Hailar
                                                  1 Infantry and 1 Mech-Inf moved from Ryojun to Hailar
                                                  1 Light-Tank and 1 SP-Artillery moved from Ryojun to Hailar
                                                  1 Light-Tank moved from Peking to Hailar
                                                  1 Artillery and 1 Infantry moved from Peking to Lanchow
                                                  1 Artillery and 1 Infantry moved from Canton to Hanoi
                                                  1 Infantry moved from Canton to Burma Road
                                                  1 Infantry moved from Canton to Burma Road
                                                  1 Infantry moved from Canton to Burma Road
                                                  1 Infantry moved from Amoy to Changsha
                                                  2 Infantrys moved from Shanghai to Changsha
                                                  1 Artillery and 1 Infantry moved from Hokkaido to Japan Sea Zone
                                                  1 Light-Tank moved from Japan to Japan Sea Zone
                                                  3 Artillerys and 10 Infantrys moved from Japan to Japan Sea Zone
                                                  1 Submarine moved from Japan Sea Zone to East China Sea Zone
                                                  3 Infantrys moved from Truk to Truk Lagoon Sea Zone
                                                  3 Infantrys and 1 Transport moved from Truk Lagoon Sea Zone to Philippines Sea Zone
                                                  3 Infantrys moved from Philippines Sea Zone to Philippines
                                                  1 Bomber moved from Japan to Philippines
                                                  1 Battleship, 1 Cruiser, 1 Destroyer and 1 Submarine moved from Truk Lagoon Sea Zone to Arafura Sea Zone
                                                  1 Cruiser moved from Truk Lagoon Sea Zone to Arafura Sea Zone
                                                  1 Submarine moved from Truk Lagoon Sea Zone to Arafura Sea Zone
                                                  1 Fighter moved from Truk to Wake Island Sea Zone
                                                  1 Cruiser and 1 Destroyer moved from Japan Sea Zone to Shelikhov Gulf Sea Zone
                                                  1 Fighter moved from Japan Sea Zone to Vladivostok
                                                  1 Infantry and 1 Mech-Inf moved from Amoy to Hanoi
                                                  1 Fighter moved from Japan Sea Zone to East China Sea Zone
                                                  1 Destroyer moved from Japan Sea Zone to East China Sea Zone
                                                  1 Destroyer moved from Japan Sea Zone to Shelikhov Gulf Sea Zone
                                                  1 Infantry moved from Peking to Changsha
                                                  1 Infantry moved from Peking to Changsha
                                                  1 Light-Tank moved from Shanghai to Changsha
                                                  1 Fighter moved from Japan Sea Zone to Lanchow
                                                  1 Infantry moved from Peking to Changsha
                                                  1 Anti-Air moved from Japan to Japan Sea Zone
                                          

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by Black_Elk

                                            Was thinking to try something like that... Throwing good money after bad at this point cause the European Axis are all jacked up, Japan's gotta do something bold. We'll be pinning some hopes here on a decent strafe in Hailar and a fair showing everywhere else hehe. Any OOL stuff you spy that you want me to take into account?

                                            About the starting Russian forces I think the same, though I do really prefer a game where Russia has a way to get out ahead of things, instead of just being beat down constantly like in every other A&A game haha. I wouldn't mind a tank or two for Zhukov to roll, or some fighters to keep things interesting in the backfield, but being able to tow the whole mobile force around that deep with such a quickness is pretty deadly. I don't know what's best really. I do like this spread you forced though between Hailar and Khabarovsk. Definitely gives the Japanese army pause

                                            redrumR 1 Reply Last reply Reply Quote 0

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