Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)
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Alright will give this a go! Firing it up for G1. one sec
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 9:15:57 PM
Savegame -
TripleA Move Summary: Germany round 1
TripleA Move Summary for game: Iron War, version: 0.2.7
Game History
Round: 1 Combat Move - Germany Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR: "Germany must either be a world power or there will be no Germany." - Führer Adolf Hitler Eastern Europe has fallen, and Germany is still on the offensive. The world is now at war! 1 Artillery, 1 Infantry, 1 Light-Tank, 1 SP-Artillery and 1 SS-Infantry moved from East Prussia to Western Ukraine 1 Tank-Destroyer moved from Berlin to Western Ukraine 2 Mech-Infs and 2 SS-Infantrys moved from Berlin to Western Ukraine 2 Fighters moved from West Germany to Western Ukraine 1 Bomber moved from Berlin to Aegean Sea Zone 2 Submarines and 3 Transports moved from Adriatic Sea Zone to Aegean Sea Zone 1 Air-Transport and 1 Infantry moved from West Germany to Western Ukraine 1 Artillery moved from West Germany to Denmark 2 Infantrys moved from West Germany to Denmark 1 Light-Tank moved from West Germany to Denmark 1 Artillery moved from West Germany to Benelux 4 Infantrys moved from West Germany to Benelux 1 Artillery moved from West Germany to France 1 Anti-Air and 2 Infantrys moved from West Germany to Baltic Sea Zone 1 Anti-Air and 2 Infantrys moved from Baltic Sea Zone to Sweden 1 Artillery, 2 Infantrys and 1 Medium-Tank moved from West Germany to North Sea Zone 1 Infantry moved from West Germany to North Sea Zone 1 Artillery, 3 Infantrys and 1 Medium-Tank moved from North Sea Zone to Normandy 1 Artillery moved from West Germany to France 3 Infantrys moved from West Germany to France 1 Light-Tank moved from West Germany to France
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OK I think I'm going to go for it with the hit on the British-Colonies fleet. We'll see if it pans out, hoping for the bomber to come out of this alive hehe
I think we'll also be hitting the Russian black sea fleet with the Baltic forces. You want to dive to survive, or fight it out with the Russian sub?
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TripleA Turn Summary: Germany round 1
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 1 Combat Move - Germany Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR: "Germany must either be a world power or there will be no Germany." - Führer Adolf Hitler Eastern Europe has fallen, and Germany is still on the offensive. The world is now at war! 1 Artillery, 1 Infantry, 1 Light-Tank, 1 SP-Artillery and 1 SS-Infantry moved from East Prussia to Western Ukraine 1 Tank-Destroyer moved from Berlin to Western Ukraine 2 Mech-Infs and 2 SS-Infantrys moved from Berlin to Western Ukraine 2 Fighters moved from West Germany to Western Ukraine 1 Bomber moved from Berlin to Aegean Sea Zone 2 Submarines and 3 Transports moved from Adriatic Sea Zone to Aegean Sea Zone 1 Air-Transport and 1 Infantry moved from West Germany to Western Ukraine 1 Artillery moved from West Germany to Denmark 2 Infantrys moved from West Germany to Denmark 1 Light-Tank moved from West Germany to Denmark 1 Artillery moved from West Germany to Benelux 4 Infantrys moved from West Germany to Benelux 1 Artillery moved from West Germany to France 1 Anti-Air and 2 Infantrys moved from West Germany to Baltic Sea Zone 1 Anti-Air and 2 Infantrys moved from Baltic Sea Zone to Sweden 1 Artillery, 2 Infantrys and 1 Medium-Tank moved from West Germany to North Sea Zone 1 Infantry moved from West Germany to North Sea Zone 1 Artillery, 3 Infantrys and 1 Medium-Tank moved from North Sea Zone to Normandy 1 Artillery moved from West Germany to France 3 Infantrys moved from West Germany to France 1 Light-Tank moved from West Germany to France Combat - Germany Battle in Benelux Germany attack with 1 Artillery and 4 Infantrys Pro-Allies-Neutral defend with 1 Artillery, 1 Flag, 1 Infantry and 1 SS-Potential Germany roll dice for 1 Artillery and 4 Infantrys in Benelux, round 2 : 1/5 hits, 1.10 expected hits Pro-Allies-Neutral roll dice for 1 Artillery and 1 Infantry in Benelux, round 2 : 0/2 hits, 0.60 expected hits 1 Infantry owned by the Pro-Allies-Neutral lost in Benelux Germany roll dice for 1 Artillery and 4 Infantrys in Benelux, round 3 : 1/5 hits, 1.10 expected hits Pro-Allies-Neutral roll dice for 1 Artillery in Benelux, round 3 : 0/1 hits, 0.30 expected hits 1 Artillery owned by the Pro-Allies-Neutral lost in Benelux Germany takes Benelux from Pro-Allies-Neutral Germany win with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 21 Casualties for Pro-Allies-Neutral: 1 Artillery and 1 Infantry Battle in Western Ukraine Germany attack with 1 Air-Transport, 1 Artillery, 2 Fighters, 2 Infantrys, 1 Light-Tank, 2 Mech-Infs, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer USSR defend with 1 Flag, 9 Infantrys, 1 Light-Tank and 1 SS-Potential anti-vehicle gun fire in Western Ukraine : 0/1 hits, 0.10 expected hits Germany roll dice for 1 Air-Transport, 1 Artillery, 2 Fighters, 2 Infantrys, 1 Light-Tank, 2 Mech-Infs, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer in Western Ukraine, round 2 : 3/14 hits, 3.90 expected hits USSR roll dice for 9 Infantrys and 1 Light-Tank in Western Ukraine, round 2 : 4/10 hits, 2.80 expected hits 3 Infantrys owned by the USSR, 1 Air-Transport owned by the Germany, 1 SS-Infantry owned by the Germany and 2 Infantrys owned by the Germany lost in Western Ukraine anti-vehicle gun fire in Western Ukraine : 0/1 hits, 0.10 expected hits Germany roll dice for 1 Artillery, 2 Fighters, 1 Light-Tank, 2 Mech-Infs, 1 SP-Artillery, 2 SS-Infantrys and 1 Tank-Destroyer in Western Ukraine, round 3 : 3/10 hits, 3.20 expected hits USSR roll dice for 6 Infantrys and 1 Light-Tank in Western Ukraine, round 3 : 2/7 hits, 2.00 expected hits 3 Infantrys owned by the USSR and 2 Mech-Infs owned by the Germany lost in Western Ukraine anti-vehicle gun fire in Western Ukraine : 0/1 hits, 0.10 expected hits Germany roll dice for 1 Artillery, 2 Fighters, 1 Light-Tank, 1 SP-Artillery, 2 SS-Infantrys and 1 Tank-Destroyer in Western Ukraine, round 4 : 1/8 hits, 2.80 expected hits USSR roll dice for 3 Infantrys and 1 Light-Tank in Western Ukraine, round 4 : 3/4 hits, 1.10 expected hits 1 Infantry owned by the USSR, 2 SS-Infantrys owned by the Germany and 1 Artillery owned by the Germany lost in Western Ukraine anti-vehicle gun fire in Western Ukraine : 0/1 hits, 0.10 expected hits Germany roll dice for 2 Fighters, 1 Light-Tank, 1 SP-Artillery and 1 Tank-Destroyer in Western Ukraine, round 5 : 1/5 hits, 2.00 expected hits USSR roll dice for 2 Infantrys and 1 Light-Tank in Western Ukraine, round 5 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the USSR and 1 SP-Artillery owned by the Germany lost in Western Ukraine anti-vehicle gun fire in Western Ukraine : 0/1 hits, 0.10 expected hits Germany roll dice for 2 Fighters, 1 Light-Tank and 1 Tank-Destroyer in Western Ukraine, round 6 : 2/4 hits, 1.80 expected hits USSR roll dice for 1 Infantry and 1 Light-Tank in Western Ukraine, round 6 : 1/2 hits, 0.70 expected hits 1 Infantry owned by the USSR, 1 Light-Tank owned by the USSR and 1 Tank-Destroyer owned by the Germany lost in Western Ukraine Germany win, taking Western Ukraine from USSR with 2 Fighters and 1 Light-Tank remaining. Battle score for attacker is -30 Casualties for Germany: 1 Air-Transport, 1 Artillery, 2 Infantrys, 2 Mech-Infs, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer Casualties for USSR: 9 Infantrys and 1 Light-Tank Battle in Denmark Germany attack with 1 Artillery, 2 Infantrys and 1 Light-Tank True-Neutral defend with 1 Flag, 1 Infantry and 1 SS-Potential Germany roll dice for 1 Artillery, 2 Infantrys and 1 Light-Tank in Denmark, round 2 : 1/4 hits, 1.20 expected hits True-Neutral roll dice for 1 Infantry in Denmark, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the True-Neutral lost in Denmark Germany takes Denmark from True-Neutral Germany win with 1 Artillery, 2 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 10 Casualties for True-Neutral: 1 Infantry Battle in Normandy Germany attack with 1 Artillery, 3 Infantrys and 1 Medium-Tank France defend with 1 Anti-Air, 1 Artillery, 1 Factory, 1 Flag, 1 Fuel-Barrel and 1 Infantry Germany roll dice for 1 Battleship in Normandy, round 2 : 1/1 hits, 0.60 expected hits 1 Anti-Air owned by the France lost in Normandy Germany roll dice for 1 Artillery, 3 Infantrys and 1 Medium-Tank in Normandy, round 2 : 3/5 hits, 1.50 expected hits France roll dice for 1 Artillery and 1 Infantry in Normandy, round 2 : 0/2 hits, 0.60 expected hits 1 Artillery owned by the France and 1 Infantry owned by the France lost in Normandy Some non-combat units are destroyed: Germany win, taking Normandy from France with 1 Artillery, 3 Infantrys and 1 Medium-Tank remaining. Battle score for attacker is 30 Casualties for France: 1 Anti-Air, 1 Artillery and 1 Infantry Battle in France Germany attack with 2 Artillerys, 3 Infantrys and 1 Light-Tank France defend with 1 Artillery, 1 Flag, 1 Infantry and 1 SS-Potential Germany roll dice for 2 Artillerys, 3 Infantrys and 1 Light-Tank in France, round 2 : 2/6 hits, 1.70 expected hits France roll dice for 1 Artillery and 1 Infantry in France, round 2 : 1/2 hits, 0.60 expected hits 1 Artillery owned by the France, 1 Infantry owned by the France and 1 Infantry owned by the Germany lost in France Germany captures one of France capitals Germany win, taking France from France with 2 Artillerys, 2 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 11 Casualties for Germany: 1 Infantry Casualties for France: 1 Artillery and 1 Infantry Battle in Aegean Sea Zone Germany attack with 1 Bomber, 2 Submarines and 3 Transports British-Colonies defend with 1 Battleship, 2 Cruisers and 1 Destroyer AA fire in Aegean Sea Zone : 0/2 hits, 0.20 expected hits Germany roll dice for 2 Submarines in Aegean Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germany roll dice for 1 Bomber and 3 Transports in Aegean Sea Zone, round 2 : 0/1 hits, 0.70 expected hits British-Colonies roll dice for 1 Battleship, 2 Cruisers and 1 Destroyer in Aegean Sea Zone, round 2 : 2/4 hits, 1.90 expected hits 2 Transports owned by the Germany lost in Aegean Sea Zone AA fire in Aegean Sea Zone : 1/2 hits, 0.20 expected hits 1 Bomber owned by the Germany lost in Aegean Sea Zone Germany roll dice for 2 Submarines in Aegean Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Units damaged: 1 Battleship owned by the British-Colonies British-Colonies roll dice for 1 Battleship, 2 Cruisers and 1 Destroyer in Aegean Sea Zone, round 3 : 2/4 hits, 1.90 expected hits 1 Transport owned by the Germany and 1 Submarine owned by the Germany lost in Aegean Sea Zone Germany roll dice for 1 Submarine in Aegean Sea Zone, round 4 : 0/1 hits, 0.50 expected hits British-Colonies roll dice for 1 Battleship, 2 Cruisers and 1 Destroyer in Aegean Sea Zone, round 4 : 1/4 hits, 1.90 expected hits 1 Submarine owned by the Germany lost in Aegean Sea Zone British-Colonies win . Battle score for attacker is -140 Casualties for Germany: 1 Bomber, 2 Submarines and 3 Transports Non Combat Move - Germany 5 Infantrys and 5 Mech-Infs moved from West Germany to East Prussia 4 Infantrys moved from Austria-Bohemia to Hungary 2 Fighters moved from Western Ukraine to East Prussia 1 Anti-Air, 5 Infantrys and 1 SS-Infantry moved from Berlin to East Prussia Purchase Units - Germany Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany Germany buy 1 Anti-Air, 1 Factory, 1 Infantry, 2 Patrol-Boats, 1 SS-Infantry and 2 Transports; Remaining resources: 0 SS; 45 Fuel; 0 Iron; 0 PUs; Place Units - Germany 1 Factory placed in East Prussia 1 Patrol-Boat, 1 Submarine and 1 Transport placed in North Sea Zone 1 Patrol-Boat and 1 Transport placed in Baltic Sea Zone 1 Anti-Air placed in West Germany 1 Infantry and 1 SS-Infantry placed in Berlin Turn Complete - Germany Germany collect 110 PUs; end with 110 PUs Units generate 20 SS; Germany end with 20 SS Units generate 29 Fuel; Germany end with 74 Fuel Units generate 6 Iron; Germany end with 6 Iron
Combat Hit Differential Summary :
AA fire in Aegean Sea Zone : : 0.60 Pro-Allies-Neutral : -0.90 True-Neutral : -0.30 anti-vehicle gun fire in Western Ukraine : : -0.50 British-Colonies : -0.70 USSR : 3.40 France : -0.20 Germany : -4.10
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TripleA Move Summary: Balkan round 1
TripleA Move Summary for game: Iron War, version: 0.2.7
Game History
Round: 1 Combat Move - Balkan 1 Cruiser, 1 Patrol-Boat and 1 Submarine moved from Black Sea Zone to Azov Sea Zone 1 Infantry moved from Hungary to Western Ukraine 1 Infantry moved from Bulgaria to Romania 1 Infantry moved from Croatia to Romania 1 Infantry moved from Slovakia to East Prussia
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Just got my ass handed to me. Terrible showing in both major engagements... British-Colonies took no losses to their fleet and the Russians fought me to a tank in Ukraine after the Germans dudded hard hehe. Alas I think it's an uphill fight for G, might be a quicky.
You want to play it out? I guess OOL for the black sea fight
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@Black_Elk OOL: patrol boat, cruiser, then submerge if only sub left
And that is a bit of a tough start. You rolled well in the smaller battles but Ukraine and Aegean were brutal. I'm not that big of a fan of attacking the Colonial British fleet as the odds aren't great and especially playing dice (not LL) its a very swingy battle. But then again I'm not as big of a gambler as you are
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TripleA Turn Summary: Balkan round 1
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 1 Combat Move - Balkan 1 Cruiser, 1 Patrol-Boat and 1 Submarine moved from Black Sea Zone to Azov Sea Zone 1 Infantry moved from Hungary to Western Ukraine 1 Infantry moved from Bulgaria to Romania 1 Infantry moved from Croatia to Romania 1 Infantry moved from Slovakia to East Prussia Combat - Balkan Battle in Azov Sea Zone Balkan attack with 1 Cruiser, 1 Patrol-Boat and 1 Submarine USSR defend with 1 Cruiser, 1 Patrol-Boat and 1 Submarine Balkan roll dice for 1 Submarine in Azov Sea Zone, round 2 : 0/1 hits, 0.50 expected hits USSR roll dice for 1 Submarine in Azov Sea Zone, round 2 : 0/1 hits, 0.30 expected hits Balkan roll dice for 1 Cruiser and 1 Patrol-Boat in Azov Sea Zone, round 2 : 1/2 hits, 0.80 expected hits USSR roll dice for 1 Cruiser and 1 Patrol-Boat in Azov Sea Zone, round 2 : 1/2 hits, 0.70 expected hits 1 Patrol-Boat owned by the Balkan and 1 Patrol-Boat owned by the USSR lost in Azov Sea Zone Balkan roll dice for 1 Submarine in Azov Sea Zone, round 3 : 0/1 hits, 0.50 expected hits USSR roll dice for 1 Submarine in Azov Sea Zone, round 3 : 0/1 hits, 0.30 expected hits Balkan roll dice for 1 Cruiser in Azov Sea Zone, round 3 : 0/1 hits, 0.50 expected hits USSR roll dice for 1 Cruiser in Azov Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 Cruiser owned by the Balkan lost in Azov Sea Zone 1 Submarine owned by the Balkan retreated to Black Sea Zone USSR win with 1 Cruiser and 1 Submarine remaining. Battle score for attacker is -20 Casualties for Balkan: 1 Cruiser and 1 Patrol-Boat Casualties for USSR: 1 Patrol-Boat Non Combat Move - Balkan Export to Germany - Balkan Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 7 Iron Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2 Purchase Units - Balkan Balkan buy 3 Infantrys; Remaining resources: 2 Fuel; 1 Iron; 0 PUs; Place Units - Balkan 3 Infantrys placed in Romania Turn Complete - Balkan Balkan collect 30 PUs; end with 30 PUs Units generate 2 Fuel; Balkan end with 4 Fuel Units generate 1 Iron; Balkan end with 2 Iron
Combat Hit Differential Summary :
Balkan : -1.30 USSR : 0.20
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TripleA Turn Summary: Finland round 1
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 1 Combat Move - Finland 1 Infantry moved from Lapland to Murmansk 1 SP-Artillery moved from Eastern Finland to Murmansk 1 Infantry moved from Eastern Finland to Karelia 1 Light-Tank moved from Finland to Karelia Combat - Finland Battle in Murmansk Finland attack with 1 Infantry and 1 SP-Artillery USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 2 : 0/2 hits, 0.50 expected hits USSR roll dice for 1 Infantry in Murmansk, round 2 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the Finland lost in Murmansk Finland roll dice for 1 SP-Artillery in Murmansk, round 3 : 1/1 hits, 0.20 expected hits USSR roll dice for 1 Infantry in Murmansk, round 3 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the USSR lost in Murmansk Finland win, taking Murmansk from USSR with 1 SP-Artillery remaining. Battle score for attacker is 0 Casualties for Finland: 1 Infantry Casualties for USSR: 1 Infantry Battle in Karelia Finland attack with 1 Infantry and 1 Light-Tank USSR defend with 1 Flag and 1 Infantry Finland roll dice for 1 Infantry and 1 Light-Tank in Karelia, round 2 : 0/2 hits, 0.70 expected hits USSR roll dice for 1 Infantry in Karelia, round 2 : 0/1 hits, 0.30 expected hits Finland roll dice for 1 Infantry and 1 Light-Tank in Karelia, round 3 : 1/2 hits, 0.70 expected hits USSR roll dice for 1 Infantry in Karelia, round 3 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the USSR and 1 Infantry owned by the Finland lost in Karelia Finland win, taking Karelia from USSR with 1 Light-Tank remaining. Battle score for attacker is 0 Casualties for Finland: 1 Infantry Casualties for USSR: 1 Infantry Non Combat Move - Finland Export to Germany - Finland Finland spend 1 Iron on User Action: Action Germany receives iron from Finland Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 8 Iron Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2 Purchase Units - Finland Finland buy 2 Infantrys; Remaining resources: 1 Fuel; 1 Iron; 0 PUs; Place Units - Finland 2 Infantrys placed in Finland Turn Complete - Finland Finland collect 15 PUs; end with 15 PUs Units generate 3 Fuel; Finland end with 4 Fuel Units generate 2 Iron; Finland end with 3 Iron
Combat Hit Differential Summary :
Finland : -0.10 USSR : 0.80
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Yeah kind of a regrettable showing on the water. Seemed to me that if Germany came out hard and won, then Italy could use their fleet in the Indian ocean to more effect, but its probably a bad gamble as just demonstrated. Ukraine I thought was a sure shot with that much heat, was hoping to come out of that one a lot cleaner but I guess the big guns jammed haha. Never know what can happen I guess with a stack of hardened infantry. I think I could write off one loss or the other, but both together is a definite kick in the teeth. Will be tough to match hitpoints vs those towering Russian armies lol.
Balkans didn't do much better just now, looks like the European Axis will be behind the 8 ball. Russian cruiser prevailed. Next time I guess I'll be more conservative out the gate in Europe. Perhaps Japan can pull something out?
Anyhow, Russia is up. Catch you in a few dude
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TripleA Turn Summary: USSR round 1
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 1 Combat Move - USSR 1 Infantry moved from Eastern Turkistan to Western Turkistan 1 Anti-Air and 1 Infantry moved from Stalingrad to Caspian Sea Zone 1 Infantry moved from Caucasus to Caspian Sea Zone 1 Anti-Air and 2 Infantrys moved from Caspian Sea Zone to Western Turkistan 1 Infantry moved from Krasnodar to Caucasus 3 Infantrys, 3 Mech-Infs and 3 SP-Artillerys moved from Siberia to Aktobe 1 SP-Artillery moved from Central Russia to Dagestan 1 Infantry moved from Archangel to Karelia 1 Fighter moved from Gorki to Eastern Finland 2 Infantrys moved from Leningrad to Eastern Finland 1 Artillery moved from Leningrad to Karelia 1 Infantry moved from Leningrad to Karelia 1 Submarine moved from Okhotsk Sea Zone to Avachinsky Sea Zone 1 Submarine moved from Okhotsk Sea Zone to Shelikhov Gulf Sea Zone 2 Infantrys and 2 Mech-Infs moved from Eastern Mongolia to Hailar 1 Infantry moved from Chita to Hailar 1 Infantry moved from Aldan to Hailar 1 Infantry moved from Khabarovsk to Hailar 1 Light-Tank moved from Vladivostok to Hailar Combat - USSR Battle in Karelia USSR attack with 1 Artillery and 2 Infantrys Finland defend with 1 Flag and 1 Light-Tank USSR roll dice for 1 Artillery and 2 Infantrys in Karelia, round 2 : 1/3 hits, 0.70 expected hits Finland roll dice for 1 Light-Tank in Karelia, round 2 : 0/1 hits, 0.40 expected hits 1 Light-Tank owned by the Finland lost in Karelia USSR win, taking Karelia from Finland with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 15 Casualties for Finland: 1 Light-Tank Battle in Eastern Finland USSR attack with 1 Fighter and 2 Infantrys Finland defend with 1 Flag and 1 Infantry USSR roll dice for 1 Fighter and 2 Infantrys in Eastern Finland, round 2 : 0/3 hits, 0.90 expected hits Finland roll dice for 1 Infantry in Eastern Finland, round 2 : 0/1 hits, 0.30 expected hits USSR roll dice for 1 Fighter and 2 Infantrys in Eastern Finland, round 3 : 1/3 hits, 0.90 expected hits Finland roll dice for 1 Infantry in Eastern Finland, round 3 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the Finland lost in Eastern Finland USSR win, taking Eastern Finland from Finland with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for Finland: 1 Infantry Battle in Hailar USSR attack with 5 Infantrys, 1 Light-Tank and 2 Mech-Infs Japan defend with 1 Artillery, 1 Flag and 3 Infantrys USSR roll dice for 5 Infantrys, 1 Light-Tank and 2 Mech-Infs in Hailar, round 2 : 5/8 hits, 1.90 expected hits Japan roll dice for 1 Artillery and 3 Infantrys in Hailar, round 2 : 1/4 hits, 1.20 expected hits 3 Infantrys owned by the Japan, 1 Artillery owned by the Japan and 1 Infantry owned by the USSR lost in Hailar USSR win, taking Hailar from Japan with 4 Infantrys, 1 Light-Tank and 2 Mech-Infs remaining. Battle score for attacker is 31 Casualties for USSR: 1 Infantry Casualties for Japan: 1 Artillery and 3 Infantrys Non Combat Move - USSR 1 Anti-Air and 2 Infantrys moved from Vladivostok to Khabarovsk 1 Artillery and 3 Infantrys moved from Amur to Khabarovsk 1 Artillery and 2 Infantrys moved from Nikolaevsk to Khabarovsk 5 Infantrys, 5 Mech-Infs and 5 SP-Artillerys moved from Irkutsk to Aldan 2 Infantrys moved from Ayan to Nikolaevsk 1 Infantry moved from Magadan to Ayan 1 Fighter moved from Eastern Finland to Leningrad 1 Commissar moved from Central Russia to Stalingrad 2 Infantrys moved from Central Russia to Stalingrad 1 Mech-Inf moved from Byelorussia to Leningrad 1 Medium-Tank moved from Moscow to Leningrad 1 Anti-Air moved from Moscow to Central Russia 1 Artillery moved from Byelorussia to Central Russia 4 Infantrys moved from Byelorussia to Leningrad 3 Infantrys moved from Byelorussia to Central Russia 2 Infantrys moved from Moscow to Central Russia Purchase Units - USSR USSR buy 1 Battleship, 1 Commissar, 8 Infantrys and 1 Transport; Remaining resources: 35 Fuel; 0 Iron; 0 PUs; 0 Officials; Place Units - USSR 1 Battleship and 1 Transport placed in Caspian Sea Zone 1 Commissar and 2 Infantrys placed in Stalingrad 5 Infantrys placed in Leningrad 1 Infantry placed in Moscow Turn Complete - USSR USSR collect 143 PUs; end with 143 PUs Units generate 32 Fuel; USSR end with 67 Fuel Units generate 6 SS; USSR end with 6 SS Units generate 4 Officials; USSR end with 4 Officials Units generate 5 Iron; USSR end with 5 Iron USSR creates 1 Air-Transport in Siberia
Combat Hit Differential Summary :
Japan : -0.20 Finland : -1.00 USSR : 2.60
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TripleA Turn Summary: Britain round 1
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 1 Combat Move - Britain 1 Battleship, 1 Cruiser, 1 Destroyer and 1 Submarine moved from North Atlantic 2 Sea Zone to Trafalgar Sea Zone 1 Artillery and 3 Infantrys moved from Scotland to England 1 Cruiser and 2 Destroyers moved from Gulf of Saint Lawrence Sea Zone to North Atlantic 4 Sea Zone 1 Artillery and 2 Infantrys moved from Victoria to USA Northwest 1 Artillery and 1 Infantry moved from Halifax to Labrador 1 Fighter moved from England to Gibraltar 1 Patrol-Boat moved from North Atlantic 2 Sea Zone to Bay of Biscay Sea Zone 1 Patrol-Boat moved from North Atlantic 2 Sea Zone to North Atlantic 4 Sea Zone Combat - Britain Non Combat Move - Britain Aid the Commonwealth - Britain Britain spend 15 PUs on User Action: Action 7 British-Colonies receives financial support Action 7 British-Colonies receives financial support activates a trigger called: Trigger British-Colonies receives financial support Trigger British-Colonies receives financial support: British-Colonies met a national objective for an additional 15 PUs; end with 45 PUs Action 7 British-Colonies receives financial support activates a trigger called: Trigger British-Colonies receives financial support-2 Britain spend 15 PUs on User Action: Action 5 British-India receives financial support Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support Trigger British-India receives financial support: British-India met a national objective for an additional 15 PUs; end with 55 PUs Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support-2 Purchase Units - Britain Britain buy 1 Fighter and 1 Infantry; Remaining resources: 12 Fuel; 5 Iron; 0 PUs; Place Units - Britain 1 Fighter and 1 Infantry placed in England Turn Complete - Britain Britain collect 58 PUs; end with 58 PUs Units generate 13 Fuel; Britain end with 25 Fuel Units generate 2 Iron; Britain end with 7 Iron Britain creates 1 Air-Transport in Halifax
Combat Hit Differential Summary :
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TripleA Turn Summary: France round 1
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 1 Combat Move - France France takes Northern Congo from True-Neutral France takes Southern Congo from True-Neutral 1 Destroyer moved from Bay of Biscay Sea Zone to Celtic Sea Zone 1 Cruiser moved from Bay of Biscay Sea Zone to Trafalgar Sea Zone 1 Colonial-Infantry and 1 Infantry moved from Algeria to Algerian Desert 1 Colonial-Infantry moved from Gabon to Southern Congo 1 Colonial-Infantry moved from Ubangi-Shari to South Sudan 1 Colonial-Infantry moved from Equatorial Africa to Ubangi-Shari 1 Colonial-Infantry moved from Cameroon to Chad 1 Colonial-Infantry moved from Senegal to Mauritania 1 Infantry moved from Gabon to Gulf of Guinea Sea Zone 1 Infantry and 1 Transport moved from Gulf of Guinea Sea Zone to Accra Sea Zone 1 Colonial-Infantry moved from Ivory Coast to Accra Sea Zone 1 Colonial-Infantry, 1 Infantry and 1 Transport moved from Accra Sea Zone to Freetown Sea Zone 1 Colonial-Infantry and 1 Infantry moved from Freetown Sea Zone to Senegal Combat - France Non Combat Move - France Aid the colonies - France France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 55 PUs Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2 Purchase Units - France France buy 2 Colonial-Infantrys and 1 Fighter; Remaining resources: 6 Fuel; 3 PUs; 0 CR; Place Units - France 2 Colonial-Infantrys and 1 Fighter placed in Gabon Turn Complete - France France collect 36 PUs; end with 39 PUs Units generate 3 Fuel; France end with 9 Fuel Units generate 11 CR; France end with 11 CR Units generate 1 Iron; France end with 1 Iron Units generate 1 SS; France end with 1 SS
Combat Hit Differential Summary :
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TripleA Move Summary: British-Colonies round 1
TripleA Move Summary for game: Iron War, version: 0.2.7
Game History
Round: 1 Combat Move - British-Colonies 1 unit repaired. British-Colonies takes Northern Congo from True-Neutral 1 Infantry moved from British Guiana to Dutch Guiana 1 Battleship, 2 Cruisers and 1 Destroyer moved from Aegean Sea Zone to Adriatic Sea Zone 1 Fighter moved from Egypt to Adriatic Sea Zone 1 Colonial-Infantry moved from Tanganyika to Northern Congo
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@Black_Elk Need OOL for Italian navy!
Also would be good to get your OOL for Italian ships in Mombasa SZ as I'll probably attack them with the South African fighter.
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To the death I suppose hehe. Transport, destroyer, sub, cruiser, battleship, guns blazing. For India fleet I guess we can try to keep the transport afloat and hope I hit in the first round of combat. I have a sneaking suspicion that Italy is about to get creamed lol
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TripleA Turn Summary: British-Colonies round 1
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 1 Combat Move - British-Colonies 1 unit repaired. British-Colonies takes Northern Congo from True-Neutral 1 Infantry moved from British Guiana to Dutch Guiana 1 Battleship, 2 Cruisers and 1 Destroyer moved from Aegean Sea Zone to Adriatic Sea Zone 1 Fighter moved from Egypt to Adriatic Sea Zone 1 Colonial-Infantry moved from Tanganyika to Northern Congo Combat - British-Colonies Battle in Adriatic Sea Zone British-Colonies attack with 1 Battleship, 2 Cruisers, 1 Destroyer and 1 Fighter Italy defend with 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Submarine and 1 Transport AA fire in Adriatic Sea Zone : 0/1 hits, 0.10 expected hits British-Colonies roll dice for 1 Battleship, 2 Cruisers, 1 Destroyer and 1 Fighter in Adriatic Sea Zone, round 2 : 2/5 hits, 2.40 expected hits Units damaged: 1 Battleship owned by the Italy Italy roll dice for 1 Submarine in Adriatic Sea Zone, round 2 : 0/1 hits, 0.30 expected hits Italy roll dice for 1 Battleship, 1 Cruiser, 1 Destroyer and 1 Transport in Adriatic Sea Zone, round 2 : 1/4 hits, 1.50 expected hits Units damaged: 1 Battleship owned by the British-Colonies 1 Transport owned by the Italy lost in Adriatic Sea Zone AA fire in Adriatic Sea Zone : 0/1 hits, 0.10 expected hits British-Colonies roll dice for 1 Battleship, 2 Cruisers, 1 Destroyer and 1 Fighter in Adriatic Sea Zone, round 3 : 2/5 hits, 2.40 expected hits Italy roll dice for 1 Submarine in Adriatic Sea Zone, round 3 : 0/1 hits, 0.30 expected hits Italy roll dice for 1 Battleship, 1 Cruiser and 1 Destroyer in Adriatic Sea Zone, round 3 : 1/3 hits, 1.40 expected hits 1 Destroyer owned by the British-Colonies, 1 Submarine owned by the Italy and 1 Destroyer owned by the Italy lost in Adriatic Sea Zone AA fire in Adriatic Sea Zone : 0/1 hits, 0.10 expected hits British-Colonies roll dice for 1 Battleship, 2 Cruisers and 1 Fighter in Adriatic Sea Zone, round 4 : 4/4 hits, 2.10 expected hits Italy roll dice for 1 Battleship and 1 Cruiser in Adriatic Sea Zone, round 4 : 1/2 hits, 1.10 expected hits 1 Cruiser owned by the Italy, 1 Fighter owned by the British-Colonies and 1 Battleship owned by the Italy lost in Adriatic Sea Zone British-Colonies win . Battle score for attacker is 80 Casualties for Italy: 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Submarine and 1 Transport Casualties for British-Colonies: 1 Destroyer and 1 Fighter Non Combat Move - British-Colonies 1 Infantry moved from El Alamein to Egypt 1 Colonial-Infantry moved from Nubian Desert to Egypt 2 Infantrys moved from Transjordan to Egypt 1 Colonial-Infantry moved from South Sudan to North Sudan 1 Colonial-Infantry moved from Uganda to Ubangi-Shari 1 Colonial-Infantry moved from Kenya to Uganda British-Colonies undo move 6. 1 Artillery and 1 Colonial-Infantry moved from Kenya to Tanganyika 1 Infantry moved from Kenya to Uganda British-Colonies undo move 7. British-Colonies undo move 6. 1 Colonial-Infantry moved from Kenya to Uganda 1 Colonial-Infantry moved from Lindi to Tanganyika 1 Artillery moved from Kenya to Tanganyika 1 Infantry moved from Nigeria to Chad 1 Colonial-Infantry moved from Gold Coast to Gulf of Guinea Sea Zone 1 Colonial-Infantry and 1 Transport moved from Gulf of Guinea Sea Zone to Accra Sea Zone 1 Colonial-Infantry moved from Sierra Leone to Accra Sea Zone 2 Colonial-Infantrys and 1 Transport moved from Accra Sea Zone to Freetown Sea Zone 2 Colonial-Infantrys moved from Freetown Sea Zone to Senegal 1 Infantry moved from Aden to Riyadh Export to Britain - British-Colonies British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 8 Iron Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2 Purchase Units - British-Colonies British-Colonies buy 1 Anti-Air, 1 Colonial-Infantry and 3 Infantrys; Remaining resources: 12 Fuel; 3 Iron; 0 PUs; 0 CR; Place Units - British-Colonies 1 Anti-Air, 1 Colonial-Infantry and 3 Infantrys placed in Egypt Turn Complete - British-Colonies British-Colonies collect 55 PUs; end with 55 PUs Units generate 8 CR; British-Colonies end with 8 CR Units generate 7 Fuel; British-Colonies end with 19 Fuel Units generate 2 Iron; British-Colonies end with 5 Iron Units generate 1 SS; British-Colonies end with 1 SS
Combat Hit Differential Summary :
British-Colonies : 1.10 Italy : -1.60 AA fire in Adriatic Sea Zone : : -0.30
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TripleA Turn Summary: South-Africa round 1
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 1 Combat Move - South-Africa 1 Fighter moved from South Africa to Mombasa Sea Zone 1 Infantry and 1 Mech-Inf moved from South Africa to Rhodesia South-Africa undo move 2. Combat - South-Africa Battle in Mombasa Sea Zone South-Africa attack with 1 Fighter Italy defend with 1 Destroyer and 1 Transport South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italy roll dice for 1 Destroyer and 1 Transport in Mombasa Sea Zone, round 2 : 0/2 hits, 0.40 expected hits 1 Destroyer owned by the Italy lost in Mombasa Sea Zone South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Italy roll dice for 1 Transport in Mombasa Sea Zone, round 3 : 0/1 hits, 0.10 expected hits South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Italy roll dice for 1 Transport in Mombasa Sea Zone, round 4 : 0/1 hits, 0.10 expected hits South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Italy roll dice for 1 Transport in Mombasa Sea Zone, round 5 : 0/1 hits, 0.10 expected hits South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 6 : 1/1 hits, 0.50 expected hits Italy roll dice for 1 Transport in Mombasa Sea Zone, round 6 : 0/1 hits, 0.10 expected hits 1 Transport owned by the Italy lost in Mombasa Sea Zone South-Africa win . Battle score for attacker is 36 Casualties for Italy: 1 Destroyer and 1 Transport Non Combat Move - South-Africa 1 Fighter moved from Mombasa Sea Zone to Tanganyika 1 Infantry and 1 Mech-Inf moved from South Africa to Rhodesia 1 Cruiser and 1 Destroyer moved from Cape Town Sea Zone to Mozambique Channel Sea Zone 1 Infantry moved from Pretoria to Bechuanaland Export to Britain - South-Africa South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 9 Iron Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2 Purchase Units - South-Africa South-Africa buy 1 Infantry and 1 Mech-Inf; Remaining resources: 2 Fuel; 2 Iron; 8 PUs; Place Units - South-Africa 1 Infantry and 1 Mech-Inf placed in South Africa Turn Complete - South-Africa South-Africa collect 15 PUs; end with 23 PUs Units generate 6 Fuel; South-Africa end with 8 Fuel Units generate 1 Iron; South-Africa end with 3 Iron
Combat Hit Differential Summary :
Italy : -0.80 South-Africa : -0.50
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@Black_Elk Seems that your gambles aren't going as well this game. Pretty rough turn for the Italians. On the bright side, I don't think Italy will have to worry much about oil this game.