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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: France round 2

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 2
      
          Combat Move - France
              1 Colonial-Infantry and 1 Infantry moved from Algerian Desert to Algeria
              1 Colonial-Infantry moved from Mauritania to Algerian Desert
              1 Colonial-Infantry and 1 Infantry moved from Senegal to Freetown Sea Zone
              1 Colonial-Infantry, 1 Infantry and 1 Transport moved from Freetown Sea Zone to Trafalgar Sea Zone
              1 Colonial-Infantry and 1 Infantry moved from Trafalgar Sea Zone to Gibraltar
              1 Colonial-Infantry moved from Ubangi-Shari to South Sudan
              1 Colonial-Infantry moved from Chad to South Sudan
              1 Fighter moved from Gabon to South Sudan
              1 Cruiser moved from Trafalgar Sea Zone to Bay of Biscay Sea Zone
              1 Destroyer moved from Celtic Sea Zone to North Sea Zone
      
          Combat - France
              Battle in South Sudan
                  France attack with 2 Colonial-Infantrys and 1 Fighter
                  Italy defend with 1 Flag, 2 Infantrys and 1 Mech-Inf
                      France roll dice for 2 Colonial-Infantrys and 1 Fighter in South Sudan, round 2 : 1/3 hits, 0.90 expected hits
                      Italy roll dice for 2 Infantrys and 1 Mech-Inf in South Sudan, round 2 : 1/3 hits, 0.90 expected hits
                      1 Infantry owned by the Italy and 1 Colonial-Infantry owned by the France lost in South Sudan
                      France roll dice for 1 Colonial-Infantry and 1 Fighter in South Sudan, round 3 : 2/2 hits, 0.70 expected hits
                      Italy roll dice for 1 Infantry and 1 Mech-Inf in South Sudan, round 3 : 0/2 hits, 0.60 expected hits
                      1 Infantry owned by the Italy and 1 Mech-Inf owned by the Italy lost in South Sudan
                  British-Colonies takes South Sudan from Italy
                  France win with 1 Colonial-Infantry and 1 Fighter remaining. Battle score for attacker is 26
                  Casualties for France: 1 Colonial-Infantry
                  Casualties for Italy: 2 Infantrys and 1 Mech-Inf
      
          Non Combat Move - France
              1 Fighter moved from South Sudan to Chad
              2 Colonial-Infantrys moved from Gabon to Equatorial Africa
              1 Colonial-Infantry moved from Southern Congo to Equatorial Africa
      
          Aid the colonies - France
              France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support
              Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support
              Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 50 PUs
              Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2
      
          Purchase Units - France
              France buy 1 Colonial-Infantry, 1 Infantry and 1 Mech-Inf; Remaining resources: 3 Fuel; 1 PUs; 1 CR; 0 Iron; 0 SS; 
      
          Place Units - France
              1 Colonial-Infantry, 1 Infantry and 1 Mech-Inf placed in Gabon
      
          Turn Complete - France
              France collect 28 PUs; end with 29 PUs
              Units generate 3 Fuel; France end with 6 Fuel
              Units generate 10 CR; France end with 11 CR
              Units generate 1 Iron; France end with 1 Iron
      

      Combat Hit Differential Summary :

      Italy : -0.50
      France : 1.40
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: British-Colonies round 2

        TripleA Turn Summary for game: Iron War, version: 0.2.7

        Game History

        Round: 2
        
            Combat Move - British-Colonies
                1 unit repaired.
                1 Infantry moved from Dutch Guiana to French Guiana
                2 Colonial-Infantrys moved from Senegal to Freetown Sea Zone
                2 Colonial-Infantrys and 1 Transport moved from Freetown Sea Zone to Trafalgar Sea Zone
                2 Colonial-Infantrys moved from Trafalgar Sea Zone to Gibraltar
                1 Infantry moved from Riyadh to Mecca
                1 Colonial-Infantry moved from Ubangi-Shari to Chad
                1 Colonial-Infantry moved from Northern Congo to Ubangi-Shari
                1 Artillery moved from Tanganyika to Northern Congo
                1 Battleship and 2 Cruisers moved from Adriatic Sea Zone to Red Sea Zone
        
            Combat - British-Colonies
                Battle in Red Sea Zone
                    British-Colonies attack with 1 Battleship and 2 Cruisers
                    Italy defend with 1 Submarine
                    1 Submarine owned by the Italy Submerged
                    British-Colonies win
        
            Non Combat Move - British-Colonies
        
            Export to Britain - British-Colonies
                British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies
                Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies
                Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 7 Iron
                Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2
        
            Purchase Units - British-Colonies
                British-Colonies buy 4 Artillerys and 1 Infantry; Remaining resources: 11 Fuel; 0 Iron; 1 PUs; 8 CR; 0 SS; 
        
            Place Units - British-Colonies
                4 Artillerys and 1 Infantry placed in Egypt
        
            Turn Complete - British-Colonies
                British-Colonies collect 43 PUs; end with 44 PUs
                Units generate 6 CR; British-Colonies end with 14 CR
                Units generate 5 Fuel; British-Colonies end with 16 Fuel
                Units generate 1 Iron; British-Colonies end with 1 Iron
        

        Combat Hit Differential Summary :

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: South-Africa round 2

          TripleA Turn Summary for game: Iron War, version: 0.2.7

          Game History

          Round: 2
          
              Combat Move - South-Africa
                  1 Cruiser and 1 Destroyer moved from Mozambique Channel Sea Zone to Mombasa Sea Zone
                  1 Fighter moved from Tanganyika to Egypt
                  1 Infantry and 1 Mech-Inf moved from Rhodesia to Equatorial Africa
                  1 Infantry moved from Bechuanaland to Rhodesia
                  1 Infantry and 1 Mech-Inf moved from South Africa to Rhodesia
          
              Non Combat Move - South-Africa
          
              Export to Britain - South-Africa
                  South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                  Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                  Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 8 Iron
                  Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
          
              Purchase Units - South-Africa
                  South-Africa buy 1 Artillery and 1 Infantry; Remaining resources: 0 Fuel; 1 Iron; 2 PUs; 
          
              Place Units - South-Africa
                  1 Artillery and 1 Infantry placed in South Africa
          
              Turn Complete - South-Africa
                  South-Africa collect 15 PUs; end with 17 PUs
                  Units generate 6 Fuel; South-Africa end with 6 Fuel
                  Units generate 1 Iron; South-Africa end with 2 Iron
          

          Combat Hit Differential Summary :

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Italy round 2

            TripleA Turn Summary for game: Iron War, version: 0.2.7

            Game History

            Round: 2
            
                Combat Move - Italy
                        Italy takes Indian Ocean 2 Sea Zone from British-India
                    1 Artillery and 1 Mech-Inf moved from Kenya to South Sudan
                    3 Colonial-Infantrys and 5 Infantrys moved from Uganda to South Sudan
                    2 Infantrys moved from Libya to Tunesia
                    1 Infantry moved from Bulgaria to Romania
                    1 Artillery, 1 Colonial-Infantry, 2 Fighters, 10 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 Medium-Tank moved from Libyan Desert to North Sudan
                    1 Light-Tank moved from Somaliland to Eritrea
                    2 Colonial-Infantrys and 1 Infantry moved from Somaliland to Ethiopia
                    3 Infantrys moved from Kenya to Tanganyika
                    2 Infantrys moved from Somalia to Kenya
                    1 Submarine moved from Red Sea Zone to Indian Ocean 2 Sea Zone
                    1 Anti-Air and 1 Infantry moved from Vichy to France
            
                Combat - Italy
                    Battle in South Sudan
                        Italy attack with 1 Artillery, 3 Colonial-Infantrys, 5 Infantrys and 1 Mech-Inf
                        British-Colonies defend with 1 Flag; France defend with 1 Colonial-Infantry
                            Italy roll dice for 1 Artillery, 3 Colonial-Infantrys, 5 Infantrys and 1 Mech-Inf in South Sudan, round 2 : 2/10 hits, 2.10 expected hits
                            British-Colonies roll dice for 1 Colonial-Infantry in South Sudan, round 2 : 1/1 hits, 0.20 expected hits
                        1 Colonial-Infantry owned by the France and 1 Colonial-Infantry owned by the Italy lost in South Sudan
                        Italy takes South Sudan from British-Colonies
                        Italy win with 1 Artillery, 2 Colonial-Infantrys, 5 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 0
                        Casualties for Italy: 1 Colonial-Infantry
                        Casualties for France: 1 Colonial-Infantry
                    Battle in Tanganyika
                        Italy attack with 3 Infantrys
                        British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                            Italy roll dice for 3 Infantrys in Tanganyika, round 2 : 1/3 hits, 0.60 expected hits
                            British-Colonies roll dice for 1 Colonial-Infantry in Tanganyika, round 2 : 1/1 hits, 0.20 expected hits
                            1 Infantry owned by the Italy and 1 Colonial-Infantry owned by the British-Colonies lost in Tanganyika
                        Italy takes Tanganyika from British-Colonies
                        Italy win with 2 Infantrys remaining. Battle score for attacker is -4
                        Casualties for Italy: 1 Infantry
                        Casualties for British-Colonies: 1 Colonial-Infantry
            
                Non Combat Move - Italy
            
                Purchase Units - Italy
                    Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                    Italy buy 1 Colonial-Infantry, 1 Fighter and 6 Infantrys; Remaining resources: 25 Fuel; 9 Iron; 0 PUs; 7 CR; 
            
                Place Units - Italy
                    1 Submarine placed in Adriatic Sea Zone
                    1 Colonial-Infantry, 1 Fighter and 2 Infantrys placed in Somalia
                    Italy undo move 2.
                    1 Colonial-Infantry, 1 Fighter and 2 Infantrys placed in Italy
                    2 Infantrys placed in Libya
                    2 Infantrys placed in Somalia
            
                Turn Complete - Italy
                    Italy collect 87 PUs; end with 87 PUs
                    Units generate 7 CR; Italy end with 14 CR
                    Units generate 10 Fuel; Italy end with 35 Fuel
                    Units generate 3 Iron; Italy end with 12 Iron
            

            Combat Hit Differential Summary :

            Italy : 0.30
            British-Colonies : 1.60
            

            Savegame

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: Iraq round 2

              TripleA Turn Summary for game: Iron War, version: 0.2.7

              Game History

              Round: 2
              
                  Combat Move - Iraq
                      1 Artillery, 1 Infantry and 1 Light-Tank moved from Syria to Transjordan
                      1 Fighter and 3 Infantrys moved from Iraq to Transjordan
              
                  Non Combat Move - Iraq
              
                  Aid Axis powers - Iraq
                      Iraq spend 5 Fuel on User Action: Action 1 Germany receives fuel support
                      Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support
                      Trigger 1 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 87 Fuel
                      Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support-2
                      Iraq spend 5 Fuel on User Action: Action 3 Japan receives fuel support
                      Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support
                      Trigger 3 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 65 Fuel
                      Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support-2
              
                  Purchase Units - Iraq
                      Iraq buy 1 Light-Tank; Remaining resources: 1 Fuel; 1 Iron; 0 PUs; 
              
                  Place Units - Iraq
                      1 Light-Tank placed in Iraq
              
                  Turn Complete - Iraq
                      Iraq collect 15 PUs; end with 15 PUs
                      Units generate 10 Fuel; Iraq end with 11 Fuel
                      Units generate 1 Iron; Iraq end with 2 Iron
              

              Combat Hit Differential Summary :

              Savegame

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: Iran round 2

                TripleA Turn Summary for game: Iron War, version: 0.2.7

                Game History

                Round: 2
                
                    Combat Move - Iran
                        1 Fighter, 2 Infantrys, 2 Light-Tanks and 1 Medium-Tank moved from Iraq to Transjordan
                        1 Anti-Air moved from Iraq to Transjordan
                        1 Infantry moved from Eastern Turkistan to Uzbekistan
                              Iran take Uzbekistan from USSR
                
                    Combat - Iran
                
                    Non Combat Move - Iran
                
                    Aid Axis powers - Iran
                        Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                        Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                        Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 92 Fuel
                        Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
                        Iran spend 5 Fuel on User Action: Action 6 Japan receives fuel support
                        Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support
                        Trigger 6 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 70 Fuel
                        Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support-2
                
                    Purchase Units - Iran
                        Iran buy nothing; Remaining resources: 1 Fuel; 1 Iron; 22 PUs; 0 CR; 
                
                    Turn Complete - Iran
                        Iran collect 7 PUs; end with 29 PUs
                        Units generate 4 Fuel; Iran end with 5 Fuel
                

                Combat Hit Differential Summary :

                Savegame

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: British-India round 2

                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                  Game History

                  Round: 2
                  
                      Combat Move - British-India
                              British-India takes Southern Thailand from Thailand
                              British-India takes Kerman from Iran
                          1 Infantry moved from Lower Burma to Southern Thailand
                          1 Infantry moved from Sind to Kerman
                          3 Colonial-Infantrys moved from Sind to Afghanistan
                          1 Fighter moved from India to Afghanistan
                  
                      Combat - British-India
                          Battle in Afghanistan
                              British-India attack with 3 Colonial-Infantrys and 1 Fighter
                              Pro-Axis-Neutral defend with 1 Artillery, 1 Flag and 1 Infantry
                                  British-India roll dice for 3 Colonial-Infantrys and 1 Fighter in Afghanistan, round 2 : 1/4 hits, 1.10 expected hits
                                  Pro-Axis-Neutral roll dice for 1 Artillery and 1 Infantry in Afghanistan, round 2 : 1/2 hits, 0.60 expected hits
                                  1 Infantry owned by the Pro-Axis-Neutral and 1 Colonial-Infantry owned by the British-India lost in Afghanistan
                                  British-India roll dice for 2 Colonial-Infantrys and 1 Fighter in Afghanistan, round 3 : 2/3 hits, 0.90 expected hits
                                  Pro-Axis-Neutral roll dice for 1 Artillery in Afghanistan, round 3 : 0/1 hits, 0.30 expected hits
                                  1 Artillery owned by the Pro-Axis-Neutral lost in Afghanistan
                              British-India takes Afghanistan from Pro-Axis-Neutral
                              British-India win
                              . Battle score for attacker is 15
                              Casualties for British-India: 1 Colonial-Infantry
                              Casualties for Pro-Axis-Neutral: 1 Artillery and 1 Infantry
                  
                      Non Combat Move - British-India
                          1 Fighter moved from Afghanistan to India
                          1 Anti-Air, 1 Colonial-Infantry and 2 Infantrys moved from India to Orissa
                          1 Colonial-Infantry moved from Burma to Burma Road
                          1 Colonial-Infantry moved from Bengal to Lower Burma
                  
                      Export to Britain - British-India
                          British-India spend 1 Iron on User Action: Action Britain receives iron from British-India
                          Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India
                          Trigger Britain receives iron from British-India: Britain met a national objective for an additional 1 Iron; end with 9 Iron
                          Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India-2
                  
                      Purchase Units - British-India
                          British-India buy 2 Anti-Airs and 2 Infantrys; Remaining resources: 12 Fuel; 3 Iron; 0 PUs; 6 CR; 0 SS; 
                  
                      Place Units - British-India
                          2 Anti-Airs and 2 Infantrys placed in India
                  
                      Turn Complete - British-India
                          British-India collect 42 PUs; end with 42 PUs
                          Units generate 2 SS; British-India end with 2 SS
                          Units generate 9 Fuel; British-India end with 21 Fuel
                          Units generate 6 CR; British-India end with 12 CR
                          Units generate 2 Iron; British-India end with 5 Iron
                  

                  Combat Hit Differential Summary :

                  British-India : 1.00
                  Pro-Axis-Neutral : 0.10
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: French-Colonies round 2

                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                    Game History

                    Round: 2
                    
                        Combat Move - French-Colonies
                            1 Colonial-Infantry moved from Para to Nordeste
                            1 Fighter moved from French Indochina to Celebes Sea Zone
                            1 Infantry moved from India to Orissa
                    
                        Combat - French-Colonies
                            Battle in Celebes Sea Zone
                                French-Colonies attack with 1 Fighter
                                Thailand defend with 1 Patrol-Boat
                                    French-Colonies roll dice for 1 Fighter in Celebes Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                    Thailand roll dice for 1 Patrol-Boat in Celebes Sea Zone, round 2 : 1/1 hits, 0.20 expected hits
                                    1 Fighter owned by the French-Colonies and 1 Patrol-Boat owned by the Thailand lost in Celebes Sea Zone
                                Thailand win with no units remaining. Battle score for attacker is -7
                                Casualties for French-Colonies: 1 Fighter
                                Casualties for Thailand: 1 Patrol-Boat
                    
                        Non Combat Move - French-Colonies
                    
                        Export to Imperial France - French-Colonies
                            French-Colonies spend 1 Iron on User Action: Action France receives iron from French-Colonies
                            Action France receives iron from French-Colonies activates a trigger called: Trigger France receives iron from French-Colonies
                            Trigger France receives iron from French-Colonies: France met a national objective for an additional 1 Iron; end with 2 Iron
                            Action France receives iron from French-Colonies activates a trigger called: Trigger France receives iron from French-Colonies-2
                    
                        Purchase Units - French-Colonies
                            French-Colonies buy 5 Infantrys; Remaining resources: 13 Fuel; 0 PUs; 5 CR; 0 Iron; 
                    
                        Place Units - French-Colonies
                            5 Infantrys placed in French Indochina
                    
                        Turn Complete - French-Colonies
                            French-Colonies collect 34 PUs; end with 34 PUs
                            Units generate 6 Fuel; French-Colonies end with 19 Fuel
                            Units generate 1 Iron; French-Colonies end with 1 Iron
                            Units generate 4 CR; French-Colonies end with 9 CR
                    

                    Combat Hit Differential Summary :

                    Thailand : 0.80
                    French-Colonies : 0.50
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: ANZAC round 2

                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                      Game History

                      Round: 2
                      
                          Combat Move - ANZAC
                              1 Artillery and 2 Infantrys moved from Kimberley-Pilbara to Darwin
                              1 Infantry moved from Alice Springs to Darwin
                              1 Artillery moved from North Queensland to Darwin
                              1 Infantry moved from South Australia to Alice Springs
                              1 Patrol-Boat moved from Coral Sea Zone to Sydney Sea Zone
                      
                          Non Combat Move - ANZAC
                              1 Fighter moved from North Queensland to Western New Guinea
                      
                          Aid the KNIL - ANZAC
                              ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                              Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                              Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 42 PUs
                              Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                      
                          Purchase Units - ANZAC
                              ANZAC buy 1 Fighter; Remaining resources: 16 Fuel; 5 Iron; 18 PUs; 
                      
                          Place Units - ANZAC
                              1 Fighter placed in Darwin
                      
                          Turn Complete - ANZAC
                              ANZAC collect 43 PUs; end with 61 PUs
                              Units generate 9 Fuel; ANZAC end with 25 Fuel
                              Units generate 2 Iron; ANZAC end with 7 Iron
                      

                      Combat Hit Differential Summary :

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: KNIL round 2

                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                        Game History

                        Round: 2
                        
                            Combat Move - KNIL
                                1 Colonial-Infantry moved from French Guiana to Para
                                1 Infantry moved from Java to Sumatra Sea Zone
                                1 Infantry moved from Sumatra Sea Zone to Sumatra
                        
                            Non Combat Move - KNIL
                        
                            Aid the ANZAC - KNIL
                                KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                                Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                                Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 8 Iron
                                Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                        
                            Purchase Units - KNIL
                                KNIL buy 4 Infantrys; Remaining resources: 8 Fuel; 2 Iron; 2 PUs; 6 CR; 
                        
                            Place Units - KNIL
                                4 Infantrys placed in Sumatra
                        
                            Turn Complete - KNIL
                                KNIL collect 28 PUs; end with 30 PUs
                                Units generate 5 Fuel; KNIL end with 13 Fuel
                                Units generate 6 CR; KNIL end with 12 CR
                                Units generate 2 Iron; KNIL end with 4 Iron
                        

                        Combat Hit Differential Summary :

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Japan round 2

                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                          Game History

                          Round: 2
                          
                              Combat Move - Japan
                                      Japan takes Burma from British-India
                                      Japan takes Bengal from British-India
                                      Japan takes Burma from British-India
                                      Japan takes Bengal from British-India
                                  1 Infantry moved from Hainan to South China Sea Zone
                                  1 Infantry and 1 Transport moved from South China Sea Zone to East China Sea Zone
                                  1 Infantry moved from Formosa to East China Sea Zone
                                  1 Infantry moved from Iwo Jima to East China Sea Zone
                                  3 Infantrys and 1 Transport moved from East China Sea Zone to Japan Sea Zone
                                  3 Infantrys moved from Japan Sea Zone to Vladivostok
                                  1 Artillery moved from Hanoi to South China Sea Zone
                                  1 Artillery and 1 Transport moved from South China Sea Zone to East China Sea Zone
                                  1 Infantry moved from Okinawa to East China Sea Zone
                                  1 Artillery, 1 Infantry and 1 Transport moved from East China Sea Zone to Japan Sea Zone
                                  1 Infantry moved from Japan to Japan Sea Zone
                                  1 Artillery and 2 Infantrys moved from Japan Sea Zone to Vladivostok
                                  3 Infantrys moved from Hanoi to South China Sea Zone
                                  3 Infantrys and 1 Transport moved from South China Sea Zone to Japan Sea Zone
                                  3 Infantrys moved from Japan Sea Zone to Vladivostok
                                  1 Artillery and 2 Infantrys moved from Hanoi to South China Sea Zone
                                  2 Artillerys and 1 Infantry moved from Hanoi to South China Sea Zone
                                  1 Artillery and 2 Infantrys moved from Hanoi to South China Sea Zone
                                  4 Artillerys, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Fighter, 5 Infantrys and 3 Transports moved from South China Sea Zone to Japan Sea Zone
                                  1 Fighter moved from Japan Sea Zone to Vladivostok
                                  4 Artillerys moved from Japan Sea Zone to Vladivostok
                                  5 Infantrys moved from Japan Sea Zone to Vladivostok
                                  2 Infantrys, 2 Mech-Infs and 1 Medium-Tank moved from Ryojun to Vladivostok
                                  2 Light-Tanks and 1 SP-Artillery moved from Jehol to Vladivostok
                                  1 Fighter moved from Jehol to Vladivostok
                                  1 Fighter moved from Jehol to Vladivostok
                                  1 Fighter moved from Jehol to Vladivostok
                                  1 Artillery and 1 Infantry moved from Jehol to Hailar
                                  1 Infantry moved from Jehol to Hailar
                                  5 Infantrys moved from Jehol to Peking
                                  1 Mech-Inf moved from Hanoi to Bengal
                                  1 Anti-Air moved from Hanoi to Thailand
                                  1 Destroyer and 1 Submarine moved from East China Sea Zone to Truk Lagoon Sea Zone
                                  1 Submarine moved from Japanese East Coast Sea Zone to Truk Lagoon Sea Zone
                                  1 Battleship, 2 Cruisers, 1 Destroyer and 2 Submarines moved from Arafura Sea Zone to Truk Lagoon Sea Zone
                                  1 Infantry and 1 Light-Tank moved from Hanoi to Canton
                                  1 Infantry moved from Hanoi to Canton
                                  2 Infantrys moved from Hanoi to Burma Road
                                  5 Infantrys and 1 Light-Tank moved from Changsha to Burma Road
                                  1 Cruiser and 2 Destroyers moved from Shelikhov Gulf Sea Zone to East China Sea Zone
                          
                              Combat - Japan
                                  Battle in Hailar
                                      Japan attack with 1 Artillery and 2 Infantrys
                                      USSR defend with 1 Flag and 1 Infantry
                                          Japan roll dice for 1 Artillery and 2 Infantrys in Hailar, round 2 : 0/3 hits, 0.70 expected hits
                                          USSR roll dice for 1 Infantry in Hailar, round 2 : 0/1 hits, 0.30 expected hits
                                          Japan roll dice for 1 Artillery and 2 Infantrys in Hailar, round 3 : 1/3 hits, 0.70 expected hits
                                          USSR roll dice for 1 Infantry in Hailar, round 3 : 1/1 hits, 0.30 expected hits
                                          1 Infantry owned by the Japan and 1 Infantry owned by the USSR lost in Hailar
                                      Japan win, taking Hailar from USSR with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                                      Casualties for Japan: 1 Infantry
                                      Casualties for USSR: 1 Infantry
                                  Battle in Burma Road
                                      Japan attack with 7 Infantrys and 1 Light-Tank
                                      China defend with 1 Flag; British-India defend with 1 Colonial-Infantry
                                          Japan roll dice for 7 Infantrys and 1 Light-Tank in Burma Road, round 2 : 1/8 hits, 1.90 expected hits
                                          China roll dice for 1 Colonial-Infantry in Burma Road, round 2 : 0/1 hits, 0.20 expected hits
                                      1 Colonial-Infantry owned by the British-India lost in Burma Road
                                      Japan win, taking Burma Road from China with 7 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 6
                                      Casualties for British-India: 1 Colonial-Infantry
                                  Battle in Canton
                                      Japan attack with 2 Infantrys and 1 Light-Tank
                                      China defend with 1 Flag, 3 Fuel-Barrels and 1 Infantry
                                          Japan roll dice for 2 Infantrys and 1 Light-Tank in Canton, round 2 : 1/3 hits, 0.90 expected hits
                                          China roll dice for 1 Infantry in Canton, round 2 : 0/1 hits, 0.30 expected hits
                                          1 Infantry owned by the China lost in Canton
                                      Japan win, taking Canton from China with 2 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 10
                                      Casualties for China: 1 Infantry
                                  Battle in Vladivostok
                                      Japan attack with 5 Artillerys, 4 Fighters, 15 Infantrys, 2 Light-Tanks, 2 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery
                                      USSR defend with 2 Artillerys, 1 Flag, 11 Infantrys, 1 Light-Tank, 7 Mech-Infs and 5 SP-Artillerys
                                          Japan roll dice for 1 Battleship in Vladivostok, round 2 : 0/1 hits, 0.60 expected hits
                                          Japan roll dice for 5 Artillerys, 4 Fighters, 15 Infantrys, 2 Light-Tanks, 2 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery in Vladivostok, round 2 : 5/30 hits, 8.80 expected hits
                                          USSR roll dice for 2 Artillerys, 11 Infantrys, 1 Light-Tank, 7 Mech-Infs and 5 SP-Artillerys in Vladivostok, round 2 : 6/26 hits, 7.90 expected hits
                                          6 Infantrys owned by the Japan and 5 Infantrys owned by the USSR lost in Vladivostok
                                          Japan roll dice for 5 Artillerys, 4 Fighters, 9 Infantrys, 2 Light-Tanks, 2 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery in Vladivostok, round 3 : 10/24 hits, 7.60 expected hits
                                          USSR roll dice for 2 Artillerys, 6 Infantrys, 1 Light-Tank, 7 Mech-Infs and 5 SP-Artillerys in Vladivostok, round 3 : 7/21 hits, 6.40 expected hits
                                          4 Infantrys owned by the Japan, 6 Infantrys owned by the USSR, 2 Artillerys owned by the USSR, 1 Artillery owned by the Japan, 2 Mech-Infs owned by the USSR and 2 Mech-Infs owned by the Japan lost in Vladivostok
                                          Japan roll dice for 4 Artillerys, 4 Fighters, 5 Infantrys, 2 Light-Tanks, 1 Medium-Tank and 1 SP-Artillery in Vladivostok, round 4 : 5/17 hits, 6.10 expected hits
                                          USSR roll dice for 1 Light-Tank, 5 Mech-Infs and 5 SP-Artillerys in Vladivostok, round 4 : 2/11 hits, 3.40 expected hits
                                          1 Infantry owned by the Japan, 1 Artillery owned by the Japan and 5 Mech-Infs owned by the USSR lost in Vladivostok
                                          Japan roll dice for 3 Artillerys, 4 Fighters, 4 Infantrys, 2 Light-Tanks, 1 Medium-Tank and 1 SP-Artillery in Vladivostok, round 5 : 7/15 hits, 5.60 expected hits
                                          USSR roll dice for 1 Light-Tank and 5 SP-Artillerys in Vladivostok, round 5 : 1/6 hits, 1.90 expected hits
                                          1 Infantry owned by the Japan, 5 SP-Artillerys owned by the USSR and 1 Light-Tank owned by the USSR lost in Vladivostok
                                      Japan win, taking Vladivostok from USSR with 3 Artillerys, 4 Fighters, 3 Infantrys, 2 Light-Tanks, 1 Medium-Tank and 1 SP-Artillery remaining. Battle score for attacker is 125
                                      Casualties for Japan: 2 Artillerys, 12 Infantrys and 2 Mech-Infs
                                      Casualties for USSR: 2 Artillerys, 11 Infantrys, 1 Light-Tank, 7 Mech-Infs and 5 SP-Artillerys
                          
                              Non Combat Move - Japan
                                  1 Fighter moved from Vladivostok to Japan Sea Zone
                                  3 Fighters moved from Vladivostok to Peking
                          
                              Purchase Units - Japan
                                  Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                  Japan buy 1 Carrier, 2 Fighters, 1 Infantry and 1 SP-Artillery; Remaining resources: 2 Fuel; 0 Iron; 1 PUs; 0 CR; 
                          
                              Place Units - Japan
                                  1 Carrier and 1 Submarine placed in Truk Lagoon Sea Zone
                                  2 Fighters placed in Truk Lagoon Sea Zone
                                  1 Infantry and 1 SP-Artillery placed in Ryojun
                          
                              Turn Complete - Japan
                                  Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Japan in Bengal
                                  Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Japan in Burma
                                  Trigger The SS is now recruiting from Bengal: Germany has 1 SS-Potential placed in Bengal
                                  Trigger The SS is now recruiting from Burma: Germany has 1 SS-Potential placed in Burma
                                  Japan collect 108 PUs; end with 109 PUs
                                  Units generate 39 Fuel; Japan end with 41 Fuel
                                  Units generate 3 Iron; Japan end with 3 Iron
                                  Units generate 1 CR; Japan end with 1 CR
                          

                          Combat Hit Differential Summary :

                          Japan : -2.90
                          China : -0.50
                          USSR : -3.20
                          

                          Savegame

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: Thailand round 2

                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                            Game History

                            Round: 2
                            
                                Combat Move - Thailand
                                    1 Cruiser and 1 Destroyer moved from Java Sea Zone to South China Sea Zone
                                    1 Light-Tank moved from Malaya to Southern Thailand
                                    1 Infantry moved from Thailand to Southern Thailand
                            
                                Combat - Thailand
                                    Battle in Southern Thailand
                                        Thailand attack with 1 Infantry and 1 Light-Tank
                                        British-India defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                            Thailand roll dice for 1 Infantry and 1 Light-Tank in Southern Thailand, round 2 : 2/2 hits, 0.70 expected hits
                                            British-India roll dice for 1 Infantry in Southern Thailand, round 2 : 0/1 hits, 0.30 expected hits
                                            1 Infantry owned by the British-India lost in Southern Thailand
                                        Thailand takes Southern Thailand from British-India
                                        Thailand win with 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 10
                                        Casualties for British-India: 1 Infantry
                            
                                Non Combat Move - Thailand
                            
                                Export to Imperial Japan - Thailand
                                    Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                    Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                    Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 4 Iron
                                    Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                            
                                Purchase Units - Thailand
                                    Thailand buy 1 Artillery; Remaining resources: 0 Fuel; 0 Iron; 2 PUs; 
                            
                                Place Units - Thailand
                                    1 Artillery placed in Thailand
                            
                                Turn Complete - Thailand
                                    Thailand collect 13 PUs; end with 15 PUs
                                    Units generate 1 Iron; Thailand end with 1 Iron
                                    Units generate 3 Fuel; Thailand end with 3 Fuel
                            

                            Combat Hit Differential Summary :

                            British-India : -0.30
                            Thailand : 1.30
                            

                            Savegame

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by Black_Elk

                              Much as it pained us to reverse course and leave Indo-China unscathed, it seemed that Russia just had to be dealt with already, for all the messed up things they've been doing to our buddies on the other side of the world lol.

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                              • redrumR Offline
                                redrum Admin @Black_Elk
                                last edited by

                                @Black_Elk Wow. Interesting choice. Great TUV swing but it probably means Japan will struggle to ever take French Indo-China, Sumatra, or India.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: USA round 2

                                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                                  Game History

                                  Round: 2
                                  
                                      Combat Move - USA
                                          3 Infantrys and 1 Transport moved from North Atlantic 4 Sea Zone to Trafalgar Sea Zone
                                          3 Infantrys moved from Trafalgar Sea Zone to Morocco
                                          2 Fighters moved from Gibraltar to Morocco
                                          1 Destroyer moved from North Atlantic 6 Sea Zone to Trafalgar Sea Zone
                                          1 Cruiser moved from North Atlantic 4 Sea Zone to Bay of Biscay Sea Zone
                                          1 Battleship moved from North Atlantic 6 Sea Zone to Trafalgar Sea Zone
                                          1 Air-Transport, 1 Carrier and 1 Submarine moved from North Atlantic 6 Sea Zone to Bay of Biscay Sea Zone
                                          1 Fighter moved from Guam to Hawaiian Sea Zone
                                          1 Artillery and 2 Mariness moved from California to San Diego Sea Zone
                                          1 Artillery, 2 Mariness and 1 Transport moved from San Diego Sea Zone to Hawaiian Sea Zone
                                          1 Artillery and 2 Mariness moved from Hawaiian Sea Zone to Hawaii
                                          1 Infantry moved from USA South Atlantic to USA North Atlantic
                                          1 Marines moved from California to Great Plains
                                          1 Infantry moved from British Columbia to Victoria
                                  
                                      Combat - USA
                                          Battle in Morocco
                                              USA attack with 2 Fighters and 3 Infantrys
                                              Pro-Axis-Neutral defend with 1 Flag, 1 Infantry and 1 Mech-Inf
                                                  USA roll dice for 1 Battleship in Morocco, round 2 : 1/1 hits, 0.60 expected hits
                                                  1 Infantry owned by the Pro-Axis-Neutral lost in Morocco
                                                  USA roll dice for 2 Fighters and 3 Infantrys in Morocco, round 2 : 2/5 hits, 1.60 expected hits
                                                  Pro-Axis-Neutral roll dice for 1 Mech-Inf in Morocco, round 2 : 0/1 hits, 0.30 expected hits
                                              1 Mech-Inf owned by the Pro-Axis-Neutral lost in Morocco
                                              USA takes Morocco from Pro-Axis-Neutral
                                              USA win with 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 22
                                              Casualties for Pro-Axis-Neutral: 1 Infantry and 1 Mech-Inf
                                  
                                      Non Combat Move - USA
                                          2 Fighters moved from Morocco to Algeria
                                          1 Air-Transport and 1 Infantry moved from USA North Atlantic to Dutch Guiana
                                          1 Infantry moved from Central America to Yucatan
                                          1 Destroyer moved from Hawaiian Sea Zone to Pacific 5 Sea Zone
                                  
                                      Lend-Lease aid - USA
                                          USA spend 10 PUs on User Action: Action 3 China receives financial support
                                          Action 3 China receives financial support activates a trigger called: Trigger China receives financial support
                                          Trigger China receives financial support: China met a national objective for an additional 10 PUs; end with 35 PUs
                                          Action 3 China receives financial support activates a trigger called: Trigger China receives financial support-2
                                          USA spend 20 PUs on User Action: Action 7 USSR receives financial support
                                          Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support
                                          Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 172 PUs
                                          Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2
                                          USA spend 25 PUs on User Action: Action A9 Britain receives financial support
                                          Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support
                                          Trigger Britain receives financial support: Britain met a national objective for an additional 25 PUs; end with 88 PUs
                                          Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support-2
                                          USA spend 5 Fuel on User Action: Action 2 Brazil receives fuel support
                                          Action 2 Brazil receives fuel support activates a trigger called: Trigger Brazil receives fuel support
                                          Trigger Brazil receives fuel support: Brazil met a national objective for an additional 5 Fuel; end with 8 Fuel
                                          Action 2 Brazil receives fuel support activates a trigger called: Trigger Brazil receives fuel support-2
                                          USA spend 15 Fuel on User Action: Action 6 France receives fuel support
                                          Action 6 France receives fuel support activates a trigger called: Trigger France receives fuel support
                                          Trigger France receives fuel support: France met a national objective for an additional 15 Fuel; end with 21 Fuel
                                          Action 6 France receives fuel support activates a trigger called: Trigger France receives fuel support-2
                                  
                                      Purchase Units - USA
                                          USA buy 2 Destroyers and 1 Fighter; Remaining resources: 25 Fuel; 4 Iron; 1 PUs; 
                                  
                                      Place Units - USA
                                          2 Destroyers and 1 Fighter placed in Hawaiian Sea Zone
                                  
                                      Turn Complete - USA
                                          USA collect 103 PUs; end with 104 PUs
                                          Units generate 48 Fuel; USA end with 73 Fuel
                                          Units generate 4 Iron; USA end with 8 Iron
                                          USA creates 1 Air-Transport in USA North Atlantic
                                  

                                  Combat Hit Differential Summary :

                                  USA : 0.80
                                  Pro-Axis-Neutral : -0.30
                                  

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: China round 2

                                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                                    Game History

                                    Round: 2
                                    
                                        Combat Move - China
                                            2 Anti-Airs, 3 Artillerys, 1 Fighter and 7 Infantrys moved from Chungking to Burma Road
                                            1 Infantry and 1 Mech-Inf moved from Lanchow to Burma Road
                                    
                                        Combat - China
                                            Battle in Burma Road
                                                China attack with 2 Anti-Airs, 3 Artillerys, 1 Fighter, 8 Infantrys and 1 Mech-Inf
                                                Japan defend with 1 Flag, 7 Infantrys and 1 Light-Tank
                                                    China roll dice for 2 Anti-Airs, 3 Artillerys, 1 Fighter, 8 Infantrys and 1 Mech-Inf in Burma Road, round 2 : 3/15 hits, 3.40 expected hits
                                                    Japan roll dice for 7 Infantrys and 1 Light-Tank in Burma Road, round 2 : 4/8 hits, 2.50 expected hits
                                                    3 Infantrys owned by the Japan, 2 Anti-Airs owned by the China and 2 Infantrys owned by the China lost in Burma Road
                                                    China roll dice for 3 Artillerys, 1 Fighter, 6 Infantrys and 1 Mech-Inf in Burma Road, round 3 : 2/11 hits, 2.80 expected hits
                                                    Japan roll dice for 4 Infantrys and 1 Light-Tank in Burma Road, round 3 : 1/5 hits, 1.60 expected hits
                                                    2 Infantrys owned by the Japan and 1 Infantry owned by the China lost in Burma Road
                                                3 Artillerys owned by the China, 5 Infantrys owned by the China and 1 Mech-Inf owned by the China retreated to Chungking
                                                Japan win with 2 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 2
                                                Casualties for China: 2 Anti-Airs and 3 Infantrys
                                                Casualties for Japan: 5 Infantrys
                                    
                                        Non Combat Move - China
                                            2 Infantrys moved from Lanchow to Chungking
                                            1 Infantry moved from Qinghai to Lanchow
                                            1 Fighter moved from Burma Road to Chungking
                                    
                                        Purchase Units - China
                                            China buy 1 Artillery and 2 Infantrys; Remaining resources: 10 Fuel; 0 Iron; 4 PUs; 
                                    
                                        Place Units - China
                                            1 Artillery and 2 Infantrys placed in Chungking
                                    
                                        Turn Complete - China
                                            China collect 18 PUs; end with 22 PUs
                                            Units generate 2 Fuel; China end with 12 Fuel
                                            Units generate 1 Iron; China end with 1 Iron
                                    

                                    Combat Hit Differential Summary :

                                    China : -1.20
                                    Japan : 0.90
                                    

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: Brazil round 2

                                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                                      Game History

                                      Round: 2
                                      
                                          Combat Move - Brazil
                                              1 Cruiser moved from South Atlantic 12 Sea Zone to Port Elizabeth Sea Zone
                                              1 Anti-Air, 1 Artillery and 1 Infantry moved from Brazil to Nordeste
                                              1 Transport moved from Freetown Sea Zone to Natal Sea Zone
                                              1 Artillery and 2 Infantrys moved from Senegal to Mauritania
                                      
                                          Non Combat Move - Brazil
                                      
                                          Export to the USA - Brazil
                                              Brazil spend 1 Iron on User Action: Action USA receives iron from Brazil
                                              Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil
                                              Trigger USA receives iron from Brazil: USA met a national objective for an additional 1 Iron; end with 9 Iron
                                              Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil-2
                                      
                                          Purchase Units - Brazil
                                              Brazil buy nothing; Remaining resources: 5 Fuel; 0 Iron; 17 PUs; 
                                      
                                          Turn Complete - Brazil
                                              Brazil collect 17 PUs; end with 34 PUs
                                              Units generate 2 Fuel; Brazil end with 7 Fuel
                                              Units generate 1 Iron; Brazil end with 1 Iron
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        Yeah it was a tough decision, but Sumatra seemed out of range after the USA strike vs the Philippines transport, and French-Indo seemed more straightforward to contain than all those Russian mobile units running amok in the backfield. Unfortunately given the Axis showing elsewhere on the board, Japan doesn't really have the time to do what I'm doing. Lot of hitpoints to recover to make any kind of resurgence down south, so it was kind of taking the bait on that Russian stack lol, but as you say, least the TUV swing was nice. Let me look at G right quick and see how to handle this situation on the Eastern Front. Back in a few

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: Germany round 3

                                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                                          Game History

                                          Round: 3
                                          
                                              Combat Move - Germany
                                                  Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "Never in the field of human conflict, has so much, been owed by so many, to so few." - Prime Minister Winston Churchill  Balkan states has gained access to German military equipment.
                                                  1 Light-Tank moved from East Prussia to Eastern Ukraine
                                                  1 Infantry and 1 Mech-Inf moved from East Prussia to Eastern Ukraine
                                                  1 Infantry moved from Sweden to Baltic Sea Zone
                                                  1 Battleship, 2 Cruisers, 2 Destroyers, 1 Infantry, 2 Patrol-Boats, 4 Submarines and 5 Transports moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                                                  1 Infantry moved from Gulf of Bothnia Sea Zone to Leningrad
                                                  1 Artillery moved from Baltic States to Leningrad
                                                  2 Artillerys, 19 Infantrys, 1 Light-Tank and 2 SS-Infantrys moved from Baltic States to Byelorussia
                                                  1 Infantry moved from Baltic States to Leningrad
                                                  1 Medium-Tank moved from West Germany to France
                                                  1 Infantry moved from West Germany to France
                                                  1 Fighter moved from East Prussia to France
                                                  1 Infantry moved from Berlin to West Germany
                                                  1 Light-Tank moved from Berlin to West Germany
                                                  1 Infantry and 1 Mech-Inf moved from East Prussia to West Germany
                                                  1 Light-Tank moved from Berlin to Byelorussia
                                                  1 Artillery, 2 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 SP-Artillery moved from East Prussia to Byelorussia
                                                  1 Anti-Air moved from East Prussia to Byelorussia
                                                  1 Fighter moved from East Prussia to Leningrad
                                          
                                              Combat - Germany
                                                  Battle in Byelorussia
                                                      Germany attack with 1 Anti-Air, 3 Artillerys, 21 Infantrys, 4 Light-Tanks, 3 Mech-Infs, 1 SP-Artillery and 2 SS-Infantrys
                                                      USSR defend with 1 Anti-Air, 1 Flag, 1 Infantry and 1 SS-Potential
                                                          Germany roll dice for 1 Anti-Air, 3 Artillerys, 21 Infantrys, 4 Light-Tanks, 3 Mech-Infs, 1 SP-Artillery and 2 SS-Infantrys in Byelorussia, round 2 : 9/35 hits, 8.50 expected hits
                                                          USSR roll dice for 1 Anti-Air and 1 Infantry in Byelorussia, round 2 : 1/2 hits, 0.30 expected hits
                                                          1 Infantry owned by the USSR, 1 Anti-Air owned by the Germany and 1 Anti-Air owned by the USSR lost in Byelorussia
                                                      Germany win, taking Byelorussia from USSR with 3 Artillerys, 21 Infantrys, 4 Light-Tanks, 3 Mech-Infs, 1 SP-Artillery and 2 SS-Infantrys remaining. Battle score for attacker is 10
                                                      Casualties for Germany: 1 Anti-Air
                                                      Casualties for USSR: 1 Anti-Air and 1 Infantry
                                                  Battle in Eastern Ukraine
                                                      Germany attack with 1 Infantry, 1 Light-Tank and 1 Mech-Inf
                                                      USSR defend with 1 Flag, 2 Fuel-Barrels, 1 Infantry and 1 Iron-Ore
                                                          Germany roll dice for 1 Infantry, 1 Light-Tank and 1 Mech-Inf in Eastern Ukraine, round 2 : 2/3 hits, 0.90 expected hits
                                                          USSR roll dice for 1 Infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.30 expected hits
                                                          1 Infantry owned by the USSR and 1 Infantry owned by the Germany lost in Eastern Ukraine
                                                      Germany win, taking Eastern Ukraine from USSR with 1 Light-Tank and 1 Mech-Inf remaining. Battle score for attacker is 0
                                                      Casualties for Germany: 1 Infantry
                                                      Casualties for USSR: 1 Infantry
                                                  Battle in Gulf of Bothnia Sea Zone
                                                      Germany attack with 1 Battleship, 2 Cruisers, 2 Destroyers, 2 Patrol-Boats, 4 Submarines and 5 Transports
                                                      USSR defend with 1 Cruiser, 2 Patrol-Boats and 1 Submarine
                                                          Germany roll dice for 4 Submarines in Gulf of Bothnia Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                                                      2 Patrol-Boats owned by the USSR lost in Gulf of Bothnia Sea Zone
                                                          Germany roll dice for 1 Battleship, 2 Cruisers, 2 Destroyers, 2 Patrol-Boats and 5 Transports in Gulf of Bothnia Sea Zone, round 2 : 3/7 hits, 2.80 expected hits
                                                          USSR roll dice for 1 Submarine in Gulf of Bothnia Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                                          USSR roll dice for 1 Cruiser in Gulf of Bothnia Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                                          1 Cruiser owned by the USSR and 1 Submarine owned by the USSR lost in Gulf of Bothnia Sea Zone
                                                      Germany win with 1 Battleship, 2 Cruisers, 2 Destroyers, 2 Patrol-Boats, 4 Submarines and 5 Transports remaining. Battle score for attacker is 71
                                                      Casualties for USSR: 1 Cruiser, 2 Patrol-Boats and 1 Submarine
                                                  Battle in Leningrad
                                                      Germany attack with 1 Artillery, 1 Fighter and 2 Infantrys
                                                      USSR defend with 1 Factory, 1 Flag and 1 Infantry
                                                          Germany roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Leningrad, round 2 : 1/4 hits, 1.20 expected hits
                                                          USSR roll dice for 1 Infantry in Leningrad, round 2 : 1/1 hits, 0.30 expected hits
                                                          1 Infantry owned by the USSR and 1 Infantry owned by the Germany lost in Leningrad
                                                      Germany captures one of USSR capitals
                                                      Some non-combat units are destroyed: 
                                                      Germany win, taking Leningrad from USSR with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                                                      Casualties for Germany: 1 Infantry
                                                      Casualties for USSR: 1 Infantry
                                          
                                              Non Combat Move - Germany
                                                  1 Fighter moved from Leningrad to East Prussia
                                          
                                              Purchase Units - Germany
                                                  Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                                                  Germany buy 2 Fighters, 5 Infantrys, 1 Medium-Tank and 1 SS-Infantry; Remaining resources: 5 SS; 55 Fuel; 5 Iron; 0 PUs; 
                                          
                                              Place Units - Germany
                                                  2 Fighters and 3 Infantrys placed in West Germany
                                                  2 Infantrys, 1 Medium-Tank and 1 SS-Infantry placed in East Prussia
                                                  1 Submarine placed in Baltic Sea Zone
                                          
                                              Turn Complete - Germany
                                                  Germany collect 125 PUs; end with 125 PUs
                                                  Units generate 28 SS; Germany end with 33 SS
                                                  Units generate 31 Fuel; Germany end with 86 Fuel
                                                  Units generate 7 Iron; Germany end with 12 Iron
                                          

                                          Combat Hit Differential Summary :

                                          USSR : 1.30
                                          Germany : 1.60
                                          

                                          Savegame

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: Balkan round 3

                                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                                            Game History

                                            Round: 3
                                            
                                                Combat Move - Balkan
                                                    10 Infantrys moved from Western Ukraine to Byelorussia
                                                    3 Infantrys moved from Romania to Western Ukraine
                                            
                                                Non Combat Move - Balkan
                                                    1 Infantry moved from Baltic States to Byelorussia
                                            
                                                Export to Germany - Balkan
                                                    Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
                                                    Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
                                                    Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 13 Iron
                                                    Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
                                            
                                                Purchase Units - Balkan
                                                    Trigger Balkan Early 1941: Balkan has their production frontier changed to: production_Balkan_2
                                                    Balkan buy 1 Fighter and 1 SP-Artillery; Remaining resources: 6 Fuel; 0 Iron; 2 PUs; 
                                            
                                                Place Units - Balkan
                                                    1 Fighter and 1 SP-Artillery placed in Romania
                                            
                                                Turn Complete - Balkan
                                                    Balkan collect 30 PUs; end with 32 PUs
                                                    Units generate 2 Fuel; Balkan end with 8 Fuel
                                                    Units generate 1 Iron; Balkan end with 1 Iron
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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