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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: Balkan round 3

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 3
      
          Combat Move - Balkan
              10 Infantrys moved from Western Ukraine to Byelorussia
              3 Infantrys moved from Romania to Western Ukraine
      
          Non Combat Move - Balkan
              1 Infantry moved from Baltic States to Byelorussia
      
          Export to Germany - Balkan
              Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
              Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
              Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 13 Iron
              Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
      
          Purchase Units - Balkan
              Trigger Balkan Early 1941: Balkan has their production frontier changed to: production_Balkan_2
              Balkan buy 1 Fighter and 1 SP-Artillery; Remaining resources: 6 Fuel; 0 Iron; 2 PUs; 
      
          Place Units - Balkan
              1 Fighter and 1 SP-Artillery placed in Romania
      
          Turn Complete - Balkan
              Balkan collect 30 PUs; end with 32 PUs
              Units generate 2 Fuel; Balkan end with 8 Fuel
              Units generate 1 Iron; Balkan end with 1 Iron
      

      Combat Hit Differential Summary :

      Savegame

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: Finland round 3

        TripleA Turn Summary for game: Iron War, version: 0.2.7

        Game History

        Round: 3
        
            Combat Move - Finland
                1 Light-Tank moved from Finland to Lapland
                6 Infantrys, 1 Mech-Inf and 1 SP-Artillery moved from Eastern Finland to Karelia
        
            Combat - Finland
                Battle in Karelia
                    Finland attack with 6 Infantrys, 1 Mech-Inf and 1 SP-Artillery
                    USSR defend with 1 Flag and 1 Infantry
                        Finland roll dice for 6 Infantrys, 1 Mech-Inf and 1 SP-Artillery in Karelia, round 2 : 1/8 hits, 1.70 expected hits
                        USSR roll dice for 1 Infantry in Karelia, round 2 : 0/1 hits, 0.30 expected hits
                        1 Infantry owned by the USSR lost in Karelia
                    Finland win, taking Karelia from USSR with 6 Infantrys, 1 Mech-Inf and 1 SP-Artillery remaining. Battle score for attacker is 10
                    Casualties for USSR: 1 Infantry
                Battle in Lapland
                    Finland attack with 1 Light-Tank
                    USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                        Finland roll dice for 1 Light-Tank in Lapland, round 2 : 1/1 hits, 0.50 expected hits
                        USSR roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.30 expected hits
                        1 Infantry owned by the USSR lost in Lapland
                    Finland win, taking Lapland from USSR with 1 Light-Tank remaining. Battle score for attacker is 10
                    Casualties for USSR: 1 Infantry
        
            Non Combat Move - Finland
        
            Export to Germany - Finland
                Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 14 Iron
                Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
        
            Purchase Units - Finland
                Finland buy 1 SP-Artillery; Remaining resources: 0 Fuel; 0 Iron; 2 PUs; 
        
            Place Units - Finland
                1 SP-Artillery placed in Finland
        
            Turn Complete - Finland
                Finland collect 14 PUs; end with 16 PUs
                Units generate 3 Fuel; Finland end with 3 Fuel
                Units generate 1 Iron; Finland end with 1 Iron
        

        Combat Hit Differential Summary :

        Finland : -0.20
        USSR : -0.60
        

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by Black_Elk

          Hmmm my thought was that stacking Leningrad prematurely would probably invite a rush on my soft underbelly, but I'll admit I had not really considered Norway when I commited to the plan. Possible the Allies might snag the 20 before we can respond. Perhaps Leningrad would have been better after all, though I figured the clap back would have seen the Russians coming out on top. But anyway, the die has been cast, as they say.

          USSR is up

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: USSR round 3

            TripleA Turn Summary for game: Iron War, version: 0.2.7

            Game History

            Round: 3
            
                Combat Move - USSR
                    13 Infantrys moved from Iran to Iraq
                    1 Anti-Air moved from Iran to Iraq
                    1 SP-Artillery moved from Iran to Eastern Turkistan
                          USSR take Khorasan from Iran
                          USSR take Eastern Turkistan from Iran
                    1 Fighter moved from Stalingrad to Eastern Ukraine
                    1 Air-Transport moved from Stalingrad to Leningrad
                    1 Anti-Air and 3 Infantrys moved from Archangel to Leningrad
                    2 Infantrys moved from Stalingrad to Eastern Ukraine
                    1 Anti-Air moved from Central Russia to Eastern Ukraine
                    1 Submarine moved from Barents Sea Zone to North Sea Zone
                    1 Cruiser moved from White Sea Zone to Barents Sea Zone
                    1 Submarine moved from Midway Island Sea Zone to Hawaiian Sea Zone
            
                Combat - USSR
                    Battle in Leningrad
                        USSR attack with 1 Air-Transport, 1 Anti-Air and 3 Infantrys
                        Germany defend with 1 Artillery, 1 Flag and 1 Infantry
                            USSR roll dice for 1 Air-Transport, 1 Anti-Air and 3 Infantrys in Leningrad, round 2 : 2/5 hits, 0.80 expected hits
                            Germany roll dice for 1 Artillery and 1 Infantry in Leningrad, round 2 : 1/2 hits, 0.60 expected hits
                        1 Anti-Air owned by the USSR, 1 Artillery owned by the Germany and 1 Infantry owned by the Germany lost in Leningrad
                        USSR captures one of USSR capitals
                        USSR win, taking Leningrad from Germany with 1 Air-Transport and 3 Infantrys remaining. Battle score for attacker is 12
                        Casualties for USSR: 1 Anti-Air
                        Casualties for Germany: 1 Artillery and 1 Infantry
                    Battle in Eastern Ukraine
                        USSR attack with 1 Anti-Air, 1 Fighter and 2 Infantrys
                        Germany defend with 1 Flag, 2 Fuel-Barrels, 1 Iron-Ore, 1 Light-Tank and 1 Mech-Inf
                            USSR roll dice for 1 Anti-Air, 1 Fighter and 2 Infantrys in Eastern Ukraine, round 2 : 0/4 hits, 1.00 expected hits
                            Germany roll dice for 1 Light-Tank and 1 Mech-Inf in Eastern Ukraine, round 2 : 2/2 hits, 0.70 expected hits
                            1 Infantry owned by the USSR and 1 Anti-Air owned by the USSR lost in Eastern Ukraine
                            USSR roll dice for 1 Fighter and 1 Infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.70 expected hits
                            Germany roll dice for 1 Light-Tank and 1 Mech-Inf in Eastern Ukraine, round 3 : 0/2 hits, 0.70 expected hits
                        1 Mech-Inf owned by the Germany lost in Eastern Ukraine
                            USSR roll dice for 1 Fighter and 1 Infantry in Eastern Ukraine, round 4 : 1/2 hits, 0.70 expected hits
                            Germany roll dice for 1 Light-Tank in Eastern Ukraine, round 4 : 1/1 hits, 0.40 expected hits
                            1 Infantry owned by the USSR and 1 Light-Tank owned by the Germany lost in Eastern Ukraine
                        USSR win with 1 Fighter remaining. Battle score for attacker is -2
                        Casualties for USSR: 1 Anti-Air and 2 Infantrys
                        Casualties for Germany: 1 Light-Tank and 1 Mech-Inf
                    Battle in Iraq
                        USSR attack with 1 Anti-Air and 13 Infantrys
                        Iraq defend with 1 Factory, 1 Flag, 10 Fuel-Barrels, 1 Iron-Ore and 1 Light-Tank; Germany defend with 1 SS-Potential
                            USSR roll dice for 1 Anti-Air and 13 Infantrys in Iraq, round 2 : 4/14 hits, 2.70 expected hits
                            Iraq roll dice for 1 Light-Tank in Iraq, round 2 : 1/1 hits, 0.40 expected hits
                            1 Infantry owned by the USSR and 1 Light-Tank owned by the Iraq lost in Iraq
                        USSR captures one of Iraq capitals
                        Some non-combat units are destroyed: 
                        USSR win, taking Iraq from Iraq with 1 Anti-Air and 12 Infantrys remaining. Battle score for attacker is 5
                        Casualties for USSR: 1 Infantry
                        Casualties for Iraq: 1 Light-Tank
            
                Non Combat Move - USSR
                    2 Commissars, 2 Infantrys and 1 Mech-Inf moved from Iran to Caspian Sea Zone
                    2 Mech-Infs and 3 SP-Artillerys moved from Iran to Dagestan
                    1 Light-Tank, 1 Mech-Inf and 1 Medium-Tank moved from Central Russia to Moscow
                    2 Mech-Infs moved from Stalingrad to Moscow
                    2 Commissars, 2 Infantrys and 1 Mech-Inf moved from Caspian Sea Zone to Stalingrad
                    1 Infantry moved from Stalingrad to Volga
                    1 Fighter moved from Eastern Ukraine to Stalingrad
                    1 Air-Transport moved from Leningrad to Archangel
                    1 Air-Transport moved from Siberia to Archangel
                    2 Artillerys moved from Central Russia to Stalingrad
                    19 Infantrys moved from Central Russia to Volga
                    3 Infantrys moved from Moscow to Archangel
                    1 Anti-Air moved from Moscow to Volga
                    1 Artillery moved from Moscow to Volga
                    1 Infantry moved from Aldan to Lensk
                    1 Infantry moved from Khabarovsk to Nikolaevsk
                    1 Infantry moved from Ayan to Ust-Maysky
            
                Purchase Units - USSR
                    USSR buy 1 Anti-Air, 4 Artillerys, 1 Commissar, 1 Fighter, 7 Infantrys and 2 Mech-Infs; Remaining resources: 28 Fuel; 4 Iron; 0 PUs; 3 Officials; 0 SS; 
            
                Place Units - USSR
                    3 Artillerys, 1 Commissar and 1 Mech-Inf placed in Moscow
                    5 Infantrys placed in Archangel
                    1 Fighter placed in Siberia
                    1 Anti-Air, 1 Artillery, 2 Infantrys and 1 Mech-Inf placed in Stalingrad
            
                Turn Complete - USSR
                    USSR collect 150 PUs; end with 150 PUs
                    Units generate 50 Fuel; USSR end with 78 Fuel
                    Units generate 6 SS; USSR end with 6 SS
                    Units generate 4 Officials; USSR end with 7 Officials
                    Units generate 7 Iron; USSR end with 11 Iron
                    USSR creates 1 Air-Transport in Siberia
            

            Combat Hit Differential Summary :

            USSR : 2.10
            Iraq : 0.60
            Germany : 1.60
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Britain round 3

              TripleA Turn Summary for game: Iron War, version: 0.2.7

              Game History

              Round: 3
              
                  Combat Move - Britain
                          Britain takes Iceland from True-Neutral
                          Britain takes Iceland from True-Neutral
                      1 Infantry moved from Northern Ireland to Celtic Sea Zone
                      1 Infantry and 1 Transport moved from Celtic Sea Zone to North Sea Zone
                      1 Artillery and 1 Infantry moved from England to North Sea Zone
                      1 Artillery and 2 Infantrys moved from North Sea Zone to Norway
                      1 Battleship, 1 Cruiser, 2 Destroyers and 3 Patrol-Boats moved from Celtic Sea Zone to North Sea Zone
                      1 Cruiser, 1 Destroyer and 1 Submarine moved from Bay of Biscay Sea Zone to North Sea Zone
                      1 Infantry moved from England to Celtic Sea Zone
                      1 Fighter moved from England to Norway
                      2 Infantrys moved from England to Celtic Sea Zone
                      3 Infantrys and 1 Transport moved from Celtic Sea Zone to Greenland Sea Zone
                      3 Infantrys moved from Greenland Sea Zone to Iceland
                      1 Fighter moved from Algeria to Egypt
                      1 Air-Transport moved from Bay of Biscay Sea Zone to England
                      1 Patrol-Boat moved from Bay of Biscay Sea Zone to Celtic Sea Zone
                      1 Artillery and 2 Infantrys moved from Great Plains to USA Central
              
                  Combat - Britain
                      Battle in Norway
                          Britain attack with 1 Artillery, 1 Fighter and 2 Infantrys
                          True-Neutral defend with 1 Artillery, 1 Flag, 1 Fuel-Barrel, 1 Infantry and 1 SS-Potential
                              Britain roll dice for 1 Battleship in Norway, round 2 : 1/1 hits, 0.60 expected hits
                              1 Infantry owned by the True-Neutral lost in Norway
                              Britain roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Norway, round 2 : 2/4 hits, 1.20 expected hits
                              True-Neutral roll dice for 1 Artillery in Norway, round 2 : 0/1 hits, 0.30 expected hits
                              1 Artillery owned by the True-Neutral lost in Norway
                          Britain takes Norway from True-Neutral
                          Britain win with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 21
                          Casualties for True-Neutral: 1 Artillery and 1 Infantry
              
                  Non Combat Move - Britain
                      1 Fighter moved from Norway to England
                      1 Air-Transport moved from Halifax to Bay of Biscay Sea Zone
              
                  Purchase Units - Britain
                      Britain buy 1 Carrier and 2 Fighters; Remaining resources: 21 Fuel; 5 Iron; 8 PUs; 
              
                  Place Units - Britain
                      1 Carrier placed in North Sea Zone
                          1 Fighter moved from England to North Sea Zone
                      2 Fighters placed in North Sea Zone
              
                  Turn Complete - Britain
                      Britain collect 68 PUs; end with 76 PUs
                      Units generate 14 Fuel; Britain end with 35 Fuel
                      Units generate 2 Iron; Britain end with 7 Iron
                      Units generate 1 SS; Britain end with 1 SS
                      Britain creates 1 Air-Transport in Halifax
              

              Combat Hit Differential Summary :

              True-Neutral : -0.30
              Britain : 1.20
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: France round 3

                TripleA Turn Summary for game: Iron War, version: 0.2.7

                Game History

                Round: 3
                
                    Combat Move - France
                        1 Cruiser moved from Bay of Biscay Sea Zone to North Sea Zone
                        1 Fighter moved from Chad to Egypt
                        1 Colonial-Infantry and 1 Infantry moved from Gabon to Equatorial Africa
                        1 Colonial-Infantry and 1 Infantry moved from Gibraltar to Trafalgar Sea Zone
                        1 Colonial-Infantry, 1 Infantry and 1 Transport moved from Trafalgar Sea Zone to West African Sea Zone
                        1 Colonial-Infantry and 1 Infantry moved from West African Sea Zone to Morocco
                
                    Non Combat Move - France
                
                    Aid the colonies - France
                        France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support
                        Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support
                        Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 44 PUs
                        Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2
                
                    Purchase Units - France
                        France buy 1 Artillery and 1 Colonial-Infantry; Remaining resources: 16 Fuel; 2 PUs; 1 CR; 1 Iron; 0 SS; 
                
                    Place Units - France
                        1 Artillery and 1 Colonial-Infantry placed in Gabon
                
                    Turn Complete - France
                        France collect 28 PUs; end with 30 PUs
                        Units generate 3 Fuel; France end with 19 Fuel
                        Units generate 10 CR; France end with 11 CR
                        Units generate 1 Iron; France end with 2 Iron
                

                Combat Hit Differential Summary :

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: British-Colonies round 3

                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                  Game History

                  Round: 3
                  
                      Combat Move - British-Colonies
                          1 Infantry moved from French Guiana to Para
                          1 Infantry moved from Mecca to Iraq
                          1 Infantry moved from Chad to Equatorial Africa
                          British-Colonies undo move 3.
                          1 Artillery moved from Northern Congo to Equatorial Africa
                          1 Colonial-Infantry moved from Ubangi-Shari to Northern Congo
                          1 Colonial-Infantry moved from Chad to Ubangi-Shari
                          1 Battleship and 2 Cruisers moved from Red Sea Zone to Arabian Sea Zone
                          2 Colonial-Infantrys moved from Gibraltar to Trafalgar Sea Zone
                          2 Colonial-Infantrys and 1 Transport moved from Trafalgar Sea Zone to West African Sea Zone
                          2 Colonial-Infantrys moved from West African Sea Zone to Morocco
                  
                      Combat - British-Colonies
                          Battle in Arabian Sea Zone
                              British-Colonies attack with 1 Battleship and 2 Cruisers
                              Iran defend with 2 Patrol-Boats; Iraq defend with 1 Patrol-Boat
                                  British-Colonies roll dice for 1 Battleship and 2 Cruisers in Arabian Sea Zone, round 2 : 1/3 hits, 1.60 expected hits
                                  Iran roll dice for 3 Patrol-Boats in Arabian Sea Zone, round 2 : 0/3 hits, 0.60 expected hits
                              1 Patrol-Boat owned by the Iraq lost in Arabian Sea Zone
                                  British-Colonies roll dice for 1 Battleship and 2 Cruisers in Arabian Sea Zone, round 3 : 2/3 hits, 1.60 expected hits
                                  Iran roll dice for 2 Patrol-Boats in Arabian Sea Zone, round 3 : 0/2 hits, 0.40 expected hits
                              2 Patrol-Boats owned by the Iran lost in Arabian Sea Zone
                              British-Colonies win
                              . Battle score for attacker is 39
                              Casualties for Iraq: 1 Patrol-Boat
                              Casualties for Iran: 2 Patrol-Boats
                  
                      Non Combat Move - British-Colonies
                  
                      Purchase Units - British-Colonies
                          British-Colonies buy 2 Anti-Airs, 1 Colonial-Infantry and 2 Infantrys; Remaining resources: 9 Fuel; 1 Iron; 0 PUs; 4 CR; 0 SS; 
                  
                      Place Units - British-Colonies
                          2 Anti-Airs, 1 Colonial-Infantry and 2 Infantrys placed in Egypt
                  
                      Turn Complete - British-Colonies
                          British-Colonies collect 41 PUs; end with 41 PUs
                          Units generate 6 CR; British-Colonies end with 10 CR
                          Units generate 5 Fuel; British-Colonies end with 14 Fuel
                          Units generate 1 Iron; British-Colonies end with 2 Iron
                  

                  Combat Hit Differential Summary :

                  Iran : -1.00
                  British-Colonies : -0.20
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: South-Africa round 3

                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                    Game History

                    Round: 3
                    
                        Combat Move - South-Africa
                            1 Cruiser and 1 Destroyer moved from Mombasa Sea Zone to Indian Ocean 2 Sea Zone
                            1 Infantry moved from Rhodesia to Lindi
                            1 Infantry and 1 Mech-Inf moved from Rhodesia to Equatorial Africa
                            1 Artillery and 1 Infantry moved from South Africa to Bechuanaland
                    
                        Combat - South-Africa
                            Battle in Indian Ocean 2 Sea Zone
                                South-Africa attack with 1 Cruiser and 1 Destroyer
                                Italy defend with 1 Submarine
                                    South-Africa roll dice for 1 Cruiser and 1 Destroyer in Indian Ocean 2 Sea Zone, round 2 : 0/2 hits, 0.80 expected hits
                                    Italy roll dice for 1 Submarine in Indian Ocean 2 Sea Zone, round 2 : 1/1 hits, 0.30 expected hits
                                    1 Destroyer owned by the South-Africa lost in Indian Ocean 2 Sea Zone
                                1 Submarine owned by the Italy Submerged
                                British-India takes Indian Ocean 2 Sea Zone from Italy
                                South-Africa win
                                . Battle score for attacker is -16
                                Casualties for South-Africa: 1 Destroyer
                    
                        Non Combat Move - South-Africa
                    
                        Purchase Units - South-Africa
                            South-Africa buy 1 Infantry; Remaining resources: 2 Fuel; 2 Iron; 7 PUs; 
                    
                        Place Units - South-Africa
                            1 Infantry placed in South Africa
                    
                        Turn Complete - South-Africa
                            South-Africa collect 15 PUs; end with 22 PUs
                            Units generate 6 Fuel; South-Africa end with 8 Fuel
                            Units generate 1 Iron; South-Africa end with 3 Iron
                    

                    Combat Hit Differential Summary :

                    Italy : 0.70
                    South-Africa : -0.80
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by Black_Elk

                      Yeah this is about to get fairly ugly lol. Gotta take a mile-long shot on Egypt, or Allies will have 20 VC for sure by the end of the round.

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Black_Elk
                        last edited by

                        @Black_Elk Yeah, Axis are in a bad place. I think you needed to keep Germany's fleet out to block Norway rather than attacking Russia's fleet.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Italy round 3

                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                          Game History

                          Round: 3
                          
                              Combat Move - Italy
                                      Italy takes Indian Ocean 3 Sea Zone from French-Colonies
                                  1 Artillery and 1 Mech-Inf moved from South Sudan to Egypt
                                  1 Artillery, 1 Colonial-Infantry, 2 Fighters, 12 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank moved from North Sudan to Egypt
                                  1 Light-Tank moved from Eritrea to Egypt
                                  1 Fighter moved from Italy to Egypt
                                  2 Colonial-Infantrys and 5 Infantrys moved from South Sudan to North Sudan
                                  1 Colonial-Infantry moved from Ethiopia to Eritrea
                                  1 Colonial-Infantry and 1 Infantry moved from Ethiopia to Eritrea
                                  2 Infantrys moved from Tanganyika to Northern Congo
                                  2 Infantrys moved from Kenya to Tanganyika
                                  1 Submarine moved from Indian Ocean 2 Sea Zone to Indian Ocean 3 Sea Zone
                                  1 Submarine moved from Indian Ocean 3 Sea Zone to Indian Ocean 5 Sea Zone
                                        Italy take Indian Ocean 5 Sea Zone from ANZAC
                                  2 Infantrys moved from Tunesia to Libya
                          
                              Combat - Italy
                                  Battle in Northern Congo
                                      Italy attack with 2 Infantrys
                                      British-Colonies defend with 1 Colonial-Infantry, 1 Colony and 1 Flag
                                          Italy roll dice for 2 Infantrys in Northern Congo, round 2 : 0/2 hits, 0.40 expected hits
                                          British-Colonies roll dice for 1 Colonial-Infantry in Northern Congo, round 2 : 1/1 hits, 0.20 expected hits
                                          1 Infantry owned by the Italy lost in Northern Congo
                                          Italy roll dice for 1 Infantry in Northern Congo, round 3 : 0/1 hits, 0.20 expected hits
                                          British-Colonies roll dice for 1 Colonial-Infantry in Northern Congo, round 3 : 1/1 hits, 0.20 expected hits
                                          1 Infantry owned by the Italy lost in Northern Congo
                                      British-Colonies win
                                      . Battle score for attacker is -20
                                      Casualties for Italy: 2 Infantrys
                                  Battle in Egypt
                                      Italy attack with 2 Artillerys, 1 Colonial-Infantry, 3 Fighters, 12 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 Medium-Tank
                                      British-Colonies defend with 3 Anti-Airs, 5 Artillerys, 4 Colonial-Infantrys, 1 Factory, 1 Flag and 14 Infantrys; Britain defend with 1 Fighter and 1 Fuel-Barrel; France defend with 1 Fighter; South-Africa defend with 1 Fighter
                                          AA fire in Egypt : 0/3 hits, 0.30 expected hits
                                          Italy roll dice for 2 Artillerys, 1 Colonial-Infantry, 3 Fighters, 12 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 Medium-Tank in Egypt, round 2 : 7/24 hits, 6.90 expected hits
                                          British-Colonies roll dice for 3 Anti-Airs, 5 Artillerys, 4 Colonial-Infantrys, 3 Fighters and 14 Infantrys in Egypt, round 2 : 7/29 hits, 8.60 expected hits
                                      3 Anti-Airs owned by the British-Colonies, 6 Infantrys owned by the Italy, 4 Colonial-Infantrys owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Egypt
                                          Italy roll dice for 2 Artillerys, 3 Fighters, 6 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 Medium-Tank in Egypt, round 3 : 9/17 hits, 5.50 expected hits
                                          British-Colonies roll dice for 5 Artillerys, 3 Fighters and 14 Infantrys in Egypt, round 3 : 8/22 hits, 7.50 expected hits
                                          9 Infantrys owned by the British-Colonies, 6 Infantrys owned by the Italy and 2 Mech-Infs owned by the Italy lost in Egypt
                                          Italy roll dice for 2 Artillerys, 3 Fighters, 2 Light-Tanks, 1 Mech-Inf and 1 Medium-Tank in Egypt, round 4 : 3/9 hits, 3.70 expected hits
                                          British-Colonies roll dice for 5 Artillerys, 3 Fighters and 5 Infantrys in Egypt, round 4 : 6/13 hits, 4.80 expected hits
                                          3 Infantrys owned by the British-Colonies, 2 Artillerys owned by the Italy, 1 Mech-Inf owned by the Italy, 1 Fighter owned by the Italy and 2 Light-Tanks owned by the Italy lost in Egypt
                                          Italy roll dice for 2 Fighters and 1 Medium-Tank in Egypt, round 5 : 2/3 hits, 1.60 expected hits
                                          British-Colonies roll dice for 5 Artillerys, 3 Fighters and 2 Infantrys in Egypt, round 5 : 3/10 hits, 3.90 expected hits
                                          2 Infantrys owned by the British-Colonies, 2 Fighters owned by the Italy and 1 Medium-Tank owned by the Italy lost in Egypt
                                      British-Colonies win
                                      . Battle score for attacker is -99
                                      Casualties for Italy: 2 Artillerys, 1 Colonial-Infantry, 3 Fighters, 12 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 Medium-Tank
                                      Casualties for British-Colonies: 3 Anti-Airs, 4 Colonial-Infantrys and 14 Infantrys
                          
                              Non Combat Move - Italy
                          
                              Purchase Units - Italy
                                  Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                                  Italy buy 1 Artillery, 1 Colonial-Infantry and 7 Infantrys; Remaining resources: 19 Fuel; 11 Iron; 0 PUs; 4 CR; 
                          
                              Place Units - Italy
                                  1 Submarine placed in Gulf of Aden Sea Zone
                                  1 Artillery, 1 Colonial-Infantry and 2 Infantrys placed in Libya
                                  5 Infantrys placed in Italy
                          
                              Turn Complete - Italy
                                  Italy collect 87 PUs; end with 87 PUs
                                  Units generate 7 CR; Italy end with 11 CR
                                  Units generate 10 Fuel; Italy end with 29 Fuel
                                  Units generate 3 Iron; Italy end with 14 Iron
                          

                          Combat Hit Differential Summary :

                          AA fire in Egypt : : -0.30
                          Italy : 2.70
                          British-Colonies : 0.80
                          

                          Savegame

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: Iraq round 3

                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                            Game History

                            Round: 3
                            
                                Combat Move - Iraq
                                    1 Artillery, 4 Infantrys and 1 Light-Tank moved from Transjordan to Egypt
                                    1 Fighter moved from Transjordan to Egypt
                            
                                Combat - Iraq
                                    Battle in Egypt
                                        Iraq attack with 1 Artillery, 1 Fighter, 4 Infantrys and 1 Light-Tank
                                        British-Colonies defend with 5 Artillerys, 1 Factory and 1 Flag; Britain defend with 1 Fighter and 1 Fuel-Barrel; France defend with 1 Fighter; South-Africa defend with 1 Fighter
                                            Iraq roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 1 Light-Tank in Egypt, round 2 : 2/7 hits, 2.10 expected hits
                                            British-Colonies roll dice for 5 Artillerys and 3 Fighters in Egypt, round 2 : 2/8 hits, 3.30 expected hits
                                            2 Artillerys owned by the British-Colonies and 2 Infantrys owned by the Iraq lost in Egypt
                                            Iraq roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Light-Tank in Egypt, round 3 : 1/5 hits, 1.70 expected hits
                                            British-Colonies roll dice for 3 Artillerys and 3 Fighters in Egypt, round 3 : 3/6 hits, 2.70 expected hits
                                            1 Artillery owned by the Iraq, 1 Artillery owned by the British-Colonies and 2 Infantrys owned by the Iraq lost in Egypt
                                            Iraq roll dice for 1 Fighter and 1 Light-Tank in Egypt, round 4 : 1/2 hits, 1.00 expected hits
                                            British-Colonies roll dice for 2 Artillerys and 3 Fighters in Egypt, round 4 : 1/5 hits, 2.40 expected hits
                                            1 Artillery owned by the British-Colonies and 1 Light-Tank owned by the Iraq lost in Egypt
                                            Iraq roll dice for 1 Fighter in Egypt, round 5 : 1/1 hits, 0.50 expected hits
                                            British-Colonies roll dice for 1 Artillery and 3 Fighters in Egypt, round 5 : 4/4 hits, 2.10 expected hits
                                            1 Artillery owned by the British-Colonies and 1 Fighter owned by the Iraq lost in Egypt
                                        British-Colonies win
                                        . Battle score for attacker is -31
                                        Casualties for Iraq: 1 Artillery, 1 Fighter, 4 Infantrys and 1 Light-Tank
                                        Casualties for British-Colonies: 5 Artillerys
                            
                                Non Combat Move - Iraq
                            
                                Aid Axis powers - Iraq
                                    Iraq spend 5 Fuel on User Action: Action 1 Germany receives fuel support
                                    Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support
                                    Trigger 1 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 91 Fuel
                                    Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support-2
                            
                                Purchase Units - Iraq
                                    Iraq buy nothing; Remaining resources: 3 Fuel; 2 Iron; 15 PUs; 
                            
                                Turn Complete - Iraq
                                    Iraq collect 5 PUs; end with 20 PUs
                            

                            Combat Hit Differential Summary :

                            British-Colonies : -0.50
                            Iraq : -0.30
                            

                            Savegame

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: Iran round 3

                              TripleA Turn Summary for game: Iron War, version: 0.2.7

                              Game History

                              Round: 3
                              
                                  Combat Move - Iran
                                      1 Anti-Air, 1 Fighter, 2 Infantrys, 2 Light-Tanks and 1 Medium-Tank moved from Transjordan to Egypt
                              
                                  Combat - Iran
                                      Battle in Egypt
                                          Iran attack with 1 Anti-Air, 1 Fighter, 2 Infantrys, 2 Light-Tanks and 1 Medium-Tank
                                          British-Colonies defend with 1 Factory and 1 Flag; Britain defend with 1 Fighter and 1 Fuel-Barrel; France defend with 1 Fighter; South-Africa defend with 1 Fighter
                                              AA fire in Egypt : 0/1 hits, 0.10 expected hits
                                              Iran roll dice for 1 Anti-Air, 1 Fighter, 2 Infantrys, 2 Light-Tanks and 1 Medium-Tank in Egypt, round 2 : 2/7 hits, 2.60 expected hits
                                              British-Colonies roll dice for 3 Fighters in Egypt, round 2 : 2/3 hits, 1.80 expected hits
                                              1 Infantry owned by the Iran, 1 Anti-Air owned by the Iran, 1 Fighter owned by the South-Africa and 1 Fighter owned by the Britain lost in Egypt
                                              Iran roll dice for 1 Fighter, 1 Infantry, 2 Light-Tanks and 1 Medium-Tank in Egypt, round 3 : 2/5 hits, 2.30 expected hits
                                              British-Colonies roll dice for 1 Fighter in Egypt, round 3 : 0/1 hits, 0.60 expected hits
                                              1 Fighter owned by the France lost in Egypt
                                          Iran takes Egypt from British-Colonies
                                          Some non-combat units are destroyed: 
                                          Iran win with 1 Fighter, 1 Infantry, 2 Light-Tanks and 1 Medium-Tank remaining. Battle score for attacker is 41
                                          Casualties for Iran: 1 Anti-Air and 1 Infantry
                                          Casualties for Britain: 1 Fighter
                                          Casualties for South-Africa: 1 Fighter
                                          Casualties for France: 1 Fighter
                              
                                  Non Combat Move - Iran
                                      1 Fighter moved from Egypt to Libya
                              
                                  Purchase Units - Iran
                                      Iran buy nothing; Remaining resources: 0 Fuel; 1 Iron; 29 PUs; 0 CR; 
                              
                                  Turn Complete - Iran
                                      Iran collect 6 PUs; end with 35 PUs
                                      Units generate 1 Fuel; Iran end with 1 Fuel
                              

                              Combat Hit Differential Summary :

                              Iran : -0.90
                              AA fire in Egypt : : -0.10
                              British-Colonies : -0.40
                              

                              Savegame

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by Black_Elk

                                No doubt. Well, that was certainly bloody. Italy decides to get lucky all of a sudden. I guess Iran had one final death gasp to try and help the team. Its down to Thailand now...

                                British-India is up

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: British-India round 3

                                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                                  Game History

                                  Round: 3
                                  
                                      Combat Move - British-India
                                              British-India takes Burma from Japan
                                          1 Fighter moved from India to French Indochina
                                          1 Anti-Air, 1 Colonial-Infantry and 2 Infantrys moved from Orissa to Bengal
                                          1 Colonial-Infantry moved from Lower Burma to Burma
                                  
                                      Combat - British-India
                                          Battle in Bengal
                                              British-India attack with 1 Anti-Air, 1 Colonial-Infantry and 2 Infantrys
                                              Japan defend with 1 Flag and 1 Mech-Inf; Germany defend with 1 SS-Potential
                                                  British-India roll dice for 1 Anti-Air, 1 Colonial-Infantry and 2 Infantrys in Bengal, round 2 : 1/4 hits, 0.70 expected hits
                                                  Japan roll dice for 1 Mech-Inf in Bengal, round 2 : 0/1 hits, 0.30 expected hits
                                              1 Mech-Inf owned by the Japan lost in Bengal
                                              British-India takes Bengal from Japan
                                              British-India win
                                              . Battle score for attacker is 12
                                              Casualties for Japan: 1 Mech-Inf
                                  
                                      Non Combat Move - British-India
                                          2 Anti-Airs and 2 Infantrys moved from India to Orissa
                                          2 Colonial-Infantrys moved from Afghanistan to Punjab
                                          1 Infantry moved from Kerman to Sind
                                  
                                      Export to Britain - British-India
                                          British-India spend 1 Iron on User Action: Action Britain receives iron from British-India
                                          Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India
                                          Trigger Britain receives iron from British-India: Britain met a national objective for an additional 1 Iron; end with 8 Iron
                                          Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India-2
                                  
                                      Purchase Units - British-India
                                          British-India buy 1 Colonial-Infantry, 1 Destroyer and 1 Fighter; Remaining resources: 19 Fuel; 2 Iron; 0 PUs; 2 CR; 0 SS; 
                                  
                                      Place Units - British-India
                                          1 Destroyer placed in Indian Coast Sea Zone
                                          1 Colonial-Infantry and 1 Fighter placed in India
                                  
                                      Turn Complete - British-India
                                          British-India collect 45 PUs; end with 45 PUs
                                          Units generate 2 SS; British-India end with 2 SS
                                          Units generate 9 Fuel; British-India end with 28 Fuel
                                          Units generate 6 CR; British-India end with 8 CR
                                          Units generate 1 Iron; British-India end with 3 Iron
                                  

                                  Combat Hit Differential Summary :

                                  Japan : -0.30
                                  British-India : 0.30
                                  

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: French-Colonies round 3

                                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                                    Game History

                                    Round: 3
                                    
                                        Combat Move - French-Colonies
                                            1 Infantry moved from Orissa to Bengal
                                            4 Colonial-Infantrys, 8 Infantrys and 1 Mech-Inf moved from French Indochina to Thailand
                                            French-Colonies undo move 2.
                                            French-Colonies undo move 1.
                                            1 Infantry moved from Orissa to Bengal
                                    
                                        Combat - French-Colonies
                                    
                                        Non Combat Move - French-Colonies
                                    
                                        Purchase Units - French-Colonies
                                            French-Colonies buy 1 Artillery and 3 Infantrys; Remaining resources: 19 Fuel; 3 PUs; 9 CR; 0 Iron; 
                                    
                                        Place Units - French-Colonies
                                            1 Artillery and 3 Infantrys placed in French Indochina
                                    
                                        Turn Complete - French-Colonies
                                            French-Colonies collect 29 PUs; end with 32 PUs
                                            Units generate 6 Fuel; French-Colonies end with 25 Fuel
                                            Units generate 1 Iron; French-Colonies end with 1 Iron
                                            Units generate 4 CR; French-Colonies end with 13 CR
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: ANZAC round 3

                                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                                      Game History

                                      Round: 3
                                      
                                          Combat Move - ANZAC
                                              1 Fighter moved from Western New Guinea to French Indochina
                                              1 Fighter moved from Darwin to French Indochina
                                              1 Infantry moved from Alice Springs to North Queensland
                                              4 Artillerys moved from Darwin to North Queensland
                                              4 Infantrys moved from Darwin to North Queensland
                                      
                                          Non Combat Move - ANZAC
                                      
                                          Aid the KNIL - ANZAC
                                              ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                                              Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                                              Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 40 PUs
                                              Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                                              ANZAC spend 10 Fuel on User Action: Action 2 KNIL receives fuel support
                                              Action 2 KNIL receives fuel support activates a trigger called: Trigger KNIL receives fuel support
                                              Trigger KNIL receives fuel support: KNIL met a national objective for an additional 10 Fuel; end with 23 Fuel
                                              Action 2 KNIL receives fuel support activates a trigger called: Trigger KNIL receives fuel support-2
                                      
                                          Purchase Units - ANZAC
                                              ANZAC buy 2 Fighters; Remaining resources: 11 Fuel; 8 Iron; 11 PUs; 
                                      
                                          Place Units - ANZAC
                                              2 Fighters placed in Darwin
                                      
                                          Turn Complete - ANZAC
                                              ANZAC collect 38 PUs; end with 49 PUs
                                              Units generate 9 Fuel; ANZAC end with 20 Fuel
                                              Units generate 2 Iron; ANZAC end with 10 Iron
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: KNIL round 3

                                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                                        Game History

                                        Round: 3
                                        
                                            Combat Move - KNIL
                                                1 Colonial-Infantry moved from Para to Nordeste
                                                1 Transport moved from Sumatra Sea Zone to Java Sea Zone
                                                1 Colonial-Infantry moved from Halmahera to Java Sea Zone
                                                1 Colonial-Infantry moved from Celebes to Java Sea Zone
                                                1 Colonial-Infantry moved from Borneo to Java Sea Zone
                                                3 Colonial-Infantrys and 1 Transport moved from Java Sea Zone to Sumatra Sea Zone
                                                3 Colonial-Infantrys moved from Sumatra Sea Zone to Sumatra
                                                1 Dive-Bomber moved from Sumatra to French Indochina
                                        
                                            Non Combat Move - KNIL
                                        
                                            Purchase Units - KNIL
                                                KNIL buy 2 Fighters; Remaining resources: 19 Fuel; 4 Iron; 0 PUs; 12 CR; 
                                        
                                            Place Units - KNIL
                                                2 Fighters placed in Sumatra
                                        
                                            Turn Complete - KNIL
                                                KNIL collect 28 PUs; end with 28 PUs
                                                Units generate 5 Fuel; KNIL end with 24 Fuel
                                                Units generate 6 CR; KNIL end with 18 CR
                                                Units generate 2 Iron; KNIL end with 6 Iron
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: Japan round 3

                                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                                          Game History

                                          Round: 3
                                          
                                              Combat Move - Japan
                                                  1 Light-Tank moved from Vladivostok to Amur
                                                        Japan take Amur from USSR
                                                  1 Light-Tank moved from Amur to Nikolaevsk
                                                  1 Infantry moved from Hailar to Chita
                                                        Japan take Chita from USSR
                                                  1 Artillery moved from Hailar to Aldan
                                                        Japan take Aldan from USSR
                                                  1 Light-Tank moved from Vladivostok to Aldan
                                                        Japan take Khabarovsk from USSR
                                                  1 Transport moved from Japan Sea Zone to Okhotsk Sea Zone
                                                  1 Infantry moved from Sakhalin to Okhotsk Sea Zone
                                                  1 Infantry moved from Okhotsk Sea Zone to Magadan
                                                        Japan take Magadan from USSR
                                                  1 Infantry moved from Hanoi to Thailand
                                                  1 Light-Tank moved from Burma Road to Thailand
                                                  1 Infantry moved from Changsha to Lanchow
                                                  1 Infantry moved from Burma Road to Changsha
                                                  1 Infantry moved from Ryojun to Jehol
                                                  1 Fighter moved from Peking to Lanchow
                                                  1 Infantry moved from Vladivostok to Japan Sea Zone
                                                  1 SP-Artillery moved from Vladivostok to Japan Sea Zone
                                                  1 Infantry, 1 SP-Artillery and 1 Transport moved from Japan Sea Zone to Okhotsk Sea Zone
                                                  1 Infantry and 1 SP-Artillery moved from Okhotsk Sea Zone to Ayan
                                                        Japan take Ayan from USSR
                                                  1 Submarine moved from Truk Lagoon Sea Zone to Pacific 5 Sea Zone
                                                  1 Fighter moved from Truk Lagoon Sea Zone to Pacific 5 Sea Zone
                                                  3 Artillerys and 2 Infantrys moved from Vladivostok to Japan Sea Zone
                                                  5 Infantrys moved from Peking to Changsha
                                                  1 Medium-Tank moved from Vladivostok to Japan Sea Zone
                                                  1 SP-Artillery moved from Ryojun to Changsha
                                                  1 Infantry moved from Tsitsihar to Jehol
                                                  1 Fighter moved from Peking to Lanchow
                                                  3 Artillerys, 2 Infantrys and 1 Medium-Tank moved from Japan Sea Zone to Peking
                                                  1 Fighter moved from Japan Sea Zone to Nikolaevsk
                                                  1 Cruiser and 2 Destroyers moved from East China Sea Zone to South China Sea Zone
                                                  1 Infantry moved from Burma Road to Hanoi
                                                  1 Infantry moved from Canton to Burma Road
                                                  1 Infantry and 1 Light-Tank moved from Canton to Changsha
                                                  1 Fighter moved from Peking to Lanchow
                                                  1 Battleship moved from Japan Sea Zone to Okhotsk Sea Zone
                                                  1 Cruiser moved from Japan Sea Zone to South China Sea Zone
                                                  1 Destroyer moved from Japan Sea Zone to South China Sea Zone
                                          
                                              Combat - Japan
                                                  Battle in Pacific 5 Sea Zone
                                                      Japan attack with 1 Fighter and 1 Submarine
                                                      USA defend with 1 Destroyer
                                                          Japan roll dice for 1 Submarine in Pacific 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                          USA roll dice for 1 Destroyer in Pacific 5 Sea Zone, round 2 : 1/1 hits, 0.30 expected hits
                                                          1 Destroyer owned by the USA and 1 Submarine owned by the Japan lost in Pacific 5 Sea Zone
                                                      Japan win with 1 Fighter remaining. Battle score for attacker is -9
                                                      Casualties for Japan: 1 Submarine
                                                      Casualties for USA: 1 Destroyer
                                                  Battle in Nikolaevsk
                                                      Japan attack with 1 Fighter and 1 Light-Tank
                                                      USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                                          Japan roll dice for 1 Fighter and 1 Light-Tank in Nikolaevsk, round 2 : 1/2 hits, 1.00 expected hits
                                                          USSR roll dice for 1 Infantry in Nikolaevsk, round 2 : 0/1 hits, 0.30 expected hits
                                                          1 Infantry owned by the USSR lost in Nikolaevsk
                                                      Japan win, taking Nikolaevsk from USSR with 1 Fighter and 1 Light-Tank remaining. Battle score for attacker is 10
                                                      Casualties for USSR: 1 Infantry
                                                  Battle in Lanchow
                                                      Japan attack with 3 Fighters and 1 Infantry
                                                      China defend with 1 Flag and 1 Infantry
                                                          Japan roll dice for 3 Fighters and 1 Infantry in Lanchow, round 2 : 3/4 hits, 1.70 expected hits
                                                          China roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.30 expected hits
                                                          1 Infantry owned by the China lost in Lanchow
                                                      Japan win, taking Lanchow from China with 3 Fighters and 1 Infantry remaining. Battle score for attacker is 10
                                                      Casualties for China: 1 Infantry
                                          
                                              Non Combat Move - Japan
                                                  3 Fighters moved from Lanchow to Changsha
                                                  1 Fighter moved from Nikolaevsk to Japan Sea Zone
                                                  1 Fighter moved from Pacific 5 Sea Zone to Truk Lagoon Sea Zone
                                          
                                              Aid Axis powers - Japan
                                                  Japan spend 10 PUs on User Action: Action 2 Thailand receives financial support
                                                  Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-3
                                                  Trigger Thailand receives financial support-3: Thailand met a national objective for an additional 10 PUs; end with 25 PUs
                                                  Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-4
                                          
                                              Purchase Units - Japan
                                                  Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                                  Japan buy 6 Infantrys, 1 Light-Tank and 2 Mech-Infs; Remaining resources: 9 Fuel; 0 Iron; 0 PUs; 0 CR; 
                                          
                                              Place Units - Japan
                                                  1 Submarine placed in Truk Lagoon Sea Zone
                                                  2 Infantrys, 1 Light-Tank and 2 Mech-Infs placed in Ryojun
                                                  4 Infantrys placed in Japan
                                          
                                              Turn Complete - Japan
                                                  Japan collect 113 PUs; end with 113 PUs
                                                  Units generate 40 Fuel; Japan end with 49 Fuel
                                                  Units generate 4 Iron; Japan end with 4 Iron
                                                  Units generate 1 CR; Japan end with 1 CR
                                          

                                          Combat Hit Differential Summary :

                                          USA : 0.70
                                          Japan : 1.80
                                          China : -0.30
                                          USSR : -0.30
                                          

                                          Savegame

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: Thailand round 3

                                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                                            Game History

                                            Round: 3
                                            
                                                Combat Move - Thailand
                                                        Thailand takes Lower Burma from British-India
                                                    1 Light-Tank moved from Southern Thailand to Lower Burma
                                                    1 Light-Tank moved from Lower Burma to Thailand
                                                    1 Infantry moved from Southern Thailand to Thailand
                                            
                                                Combat - Thailand
                                            
                                                Non Combat Move - Thailand
                                            
                                                Export to Imperial Japan - Thailand
                                                    Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                                    Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                                    Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 5 Iron
                                                    Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                                            
                                                Purchase Units - Thailand
                                                    Thailand buy 2 Infantrys; Remaining resources: 1 Fuel; 0 Iron; 5 PUs; 
                                            
                                                Place Units - Thailand
                                                    2 Infantrys placed in Thailand
                                            
                                                Turn Complete - Thailand
                                                    Thailand collect 16 PUs; end with 21 PUs
                                                    Units generate 4 Fuel; Thailand end with 5 Fuel
                                                    Units generate 1 CR; Thailand end with 1 CR
                                                    Units generate 1 Iron; Thailand end with 1 Iron
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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