Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)
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TripleA Turn Summary: USSR round 3
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 3 Combat Move - USSR 13 Infantrys moved from Iran to Iraq 1 Anti-Air moved from Iran to Iraq 1 SP-Artillery moved from Iran to Eastern Turkistan USSR take Khorasan from Iran USSR take Eastern Turkistan from Iran 1 Fighter moved from Stalingrad to Eastern Ukraine 1 Air-Transport moved from Stalingrad to Leningrad 1 Anti-Air and 3 Infantrys moved from Archangel to Leningrad 2 Infantrys moved from Stalingrad to Eastern Ukraine 1 Anti-Air moved from Central Russia to Eastern Ukraine 1 Submarine moved from Barents Sea Zone to North Sea Zone 1 Cruiser moved from White Sea Zone to Barents Sea Zone 1 Submarine moved from Midway Island Sea Zone to Hawaiian Sea Zone Combat - USSR Battle in Leningrad USSR attack with 1 Air-Transport, 1 Anti-Air and 3 Infantrys Germany defend with 1 Artillery, 1 Flag and 1 Infantry USSR roll dice for 1 Air-Transport, 1 Anti-Air and 3 Infantrys in Leningrad, round 2 : 2/5 hits, 0.80 expected hits Germany roll dice for 1 Artillery and 1 Infantry in Leningrad, round 2 : 1/2 hits, 0.60 expected hits 1 Anti-Air owned by the USSR, 1 Artillery owned by the Germany and 1 Infantry owned by the Germany lost in Leningrad USSR captures one of USSR capitals USSR win, taking Leningrad from Germany with 1 Air-Transport and 3 Infantrys remaining. Battle score for attacker is 12 Casualties for USSR: 1 Anti-Air Casualties for Germany: 1 Artillery and 1 Infantry Battle in Eastern Ukraine USSR attack with 1 Anti-Air, 1 Fighter and 2 Infantrys Germany defend with 1 Flag, 2 Fuel-Barrels, 1 Iron-Ore, 1 Light-Tank and 1 Mech-Inf USSR roll dice for 1 Anti-Air, 1 Fighter and 2 Infantrys in Eastern Ukraine, round 2 : 0/4 hits, 1.00 expected hits Germany roll dice for 1 Light-Tank and 1 Mech-Inf in Eastern Ukraine, round 2 : 2/2 hits, 0.70 expected hits 1 Infantry owned by the USSR and 1 Anti-Air owned by the USSR lost in Eastern Ukraine USSR roll dice for 1 Fighter and 1 Infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.70 expected hits Germany roll dice for 1 Light-Tank and 1 Mech-Inf in Eastern Ukraine, round 3 : 0/2 hits, 0.70 expected hits 1 Mech-Inf owned by the Germany lost in Eastern Ukraine USSR roll dice for 1 Fighter and 1 Infantry in Eastern Ukraine, round 4 : 1/2 hits, 0.70 expected hits Germany roll dice for 1 Light-Tank in Eastern Ukraine, round 4 : 1/1 hits, 0.40 expected hits 1 Infantry owned by the USSR and 1 Light-Tank owned by the Germany lost in Eastern Ukraine USSR win with 1 Fighter remaining. Battle score for attacker is -2 Casualties for USSR: 1 Anti-Air and 2 Infantrys Casualties for Germany: 1 Light-Tank and 1 Mech-Inf Battle in Iraq USSR attack with 1 Anti-Air and 13 Infantrys Iraq defend with 1 Factory, 1 Flag, 10 Fuel-Barrels, 1 Iron-Ore and 1 Light-Tank; Germany defend with 1 SS-Potential USSR roll dice for 1 Anti-Air and 13 Infantrys in Iraq, round 2 : 4/14 hits, 2.70 expected hits Iraq roll dice for 1 Light-Tank in Iraq, round 2 : 1/1 hits, 0.40 expected hits 1 Infantry owned by the USSR and 1 Light-Tank owned by the Iraq lost in Iraq USSR captures one of Iraq capitals Some non-combat units are destroyed: USSR win, taking Iraq from Iraq with 1 Anti-Air and 12 Infantrys remaining. Battle score for attacker is 5 Casualties for USSR: 1 Infantry Casualties for Iraq: 1 Light-Tank Non Combat Move - USSR 2 Commissars, 2 Infantrys and 1 Mech-Inf moved from Iran to Caspian Sea Zone 2 Mech-Infs and 3 SP-Artillerys moved from Iran to Dagestan 1 Light-Tank, 1 Mech-Inf and 1 Medium-Tank moved from Central Russia to Moscow 2 Mech-Infs moved from Stalingrad to Moscow 2 Commissars, 2 Infantrys and 1 Mech-Inf moved from Caspian Sea Zone to Stalingrad 1 Infantry moved from Stalingrad to Volga 1 Fighter moved from Eastern Ukraine to Stalingrad 1 Air-Transport moved from Leningrad to Archangel 1 Air-Transport moved from Siberia to Archangel 2 Artillerys moved from Central Russia to Stalingrad 19 Infantrys moved from Central Russia to Volga 3 Infantrys moved from Moscow to Archangel 1 Anti-Air moved from Moscow to Volga 1 Artillery moved from Moscow to Volga 1 Infantry moved from Aldan to Lensk 1 Infantry moved from Khabarovsk to Nikolaevsk 1 Infantry moved from Ayan to Ust-Maysky Purchase Units - USSR USSR buy 1 Anti-Air, 4 Artillerys, 1 Commissar, 1 Fighter, 7 Infantrys and 2 Mech-Infs; Remaining resources: 28 Fuel; 4 Iron; 0 PUs; 3 Officials; 0 SS; Place Units - USSR 3 Artillerys, 1 Commissar and 1 Mech-Inf placed in Moscow 5 Infantrys placed in Archangel 1 Fighter placed in Siberia 1 Anti-Air, 1 Artillery, 2 Infantrys and 1 Mech-Inf placed in Stalingrad Turn Complete - USSR USSR collect 150 PUs; end with 150 PUs Units generate 50 Fuel; USSR end with 78 Fuel Units generate 6 SS; USSR end with 6 SS Units generate 4 Officials; USSR end with 7 Officials Units generate 7 Iron; USSR end with 11 Iron USSR creates 1 Air-Transport in SiberiaCombat Hit Differential Summary :
USSR : 2.10 Iraq : 0.60 Germany : 1.60 -
TripleA Turn Summary: Britain round 3
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 3 Combat Move - Britain Britain takes Iceland from True-Neutral Britain takes Iceland from True-Neutral 1 Infantry moved from Northern Ireland to Celtic Sea Zone 1 Infantry and 1 Transport moved from Celtic Sea Zone to North Sea Zone 1 Artillery and 1 Infantry moved from England to North Sea Zone 1 Artillery and 2 Infantrys moved from North Sea Zone to Norway 1 Battleship, 1 Cruiser, 2 Destroyers and 3 Patrol-Boats moved from Celtic Sea Zone to North Sea Zone 1 Cruiser, 1 Destroyer and 1 Submarine moved from Bay of Biscay Sea Zone to North Sea Zone 1 Infantry moved from England to Celtic Sea Zone 1 Fighter moved from England to Norway 2 Infantrys moved from England to Celtic Sea Zone 3 Infantrys and 1 Transport moved from Celtic Sea Zone to Greenland Sea Zone 3 Infantrys moved from Greenland Sea Zone to Iceland 1 Fighter moved from Algeria to Egypt 1 Air-Transport moved from Bay of Biscay Sea Zone to England 1 Patrol-Boat moved from Bay of Biscay Sea Zone to Celtic Sea Zone 1 Artillery and 2 Infantrys moved from Great Plains to USA Central Combat - Britain Battle in Norway Britain attack with 1 Artillery, 1 Fighter and 2 Infantrys True-Neutral defend with 1 Artillery, 1 Flag, 1 Fuel-Barrel, 1 Infantry and 1 SS-Potential Britain roll dice for 1 Battleship in Norway, round 2 : 1/1 hits, 0.60 expected hits 1 Infantry owned by the True-Neutral lost in Norway Britain roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Norway, round 2 : 2/4 hits, 1.20 expected hits True-Neutral roll dice for 1 Artillery in Norway, round 2 : 0/1 hits, 0.30 expected hits 1 Artillery owned by the True-Neutral lost in Norway Britain takes Norway from True-Neutral Britain win with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 21 Casualties for True-Neutral: 1 Artillery and 1 Infantry Non Combat Move - Britain 1 Fighter moved from Norway to England 1 Air-Transport moved from Halifax to Bay of Biscay Sea Zone Purchase Units - Britain Britain buy 1 Carrier and 2 Fighters; Remaining resources: 21 Fuel; 5 Iron; 8 PUs; Place Units - Britain 1 Carrier placed in North Sea Zone 1 Fighter moved from England to North Sea Zone 2 Fighters placed in North Sea Zone Turn Complete - Britain Britain collect 68 PUs; end with 76 PUs Units generate 14 Fuel; Britain end with 35 Fuel Units generate 2 Iron; Britain end with 7 Iron Units generate 1 SS; Britain end with 1 SS Britain creates 1 Air-Transport in HalifaxCombat Hit Differential Summary :
True-Neutral : -0.30 Britain : 1.20 -
TripleA Turn Summary: France round 3
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 3 Combat Move - France 1 Cruiser moved from Bay of Biscay Sea Zone to North Sea Zone 1 Fighter moved from Chad to Egypt 1 Colonial-Infantry and 1 Infantry moved from Gabon to Equatorial Africa 1 Colonial-Infantry and 1 Infantry moved from Gibraltar to Trafalgar Sea Zone 1 Colonial-Infantry, 1 Infantry and 1 Transport moved from Trafalgar Sea Zone to West African Sea Zone 1 Colonial-Infantry and 1 Infantry moved from West African Sea Zone to Morocco Non Combat Move - France Aid the colonies - France France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 44 PUs Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2 Purchase Units - France France buy 1 Artillery and 1 Colonial-Infantry; Remaining resources: 16 Fuel; 2 PUs; 1 CR; 1 Iron; 0 SS; Place Units - France 1 Artillery and 1 Colonial-Infantry placed in Gabon Turn Complete - France France collect 28 PUs; end with 30 PUs Units generate 3 Fuel; France end with 19 Fuel Units generate 10 CR; France end with 11 CR Units generate 1 Iron; France end with 2 IronCombat Hit Differential Summary :
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TripleA Turn Summary: British-Colonies round 3
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 3 Combat Move - British-Colonies 1 Infantry moved from French Guiana to Para 1 Infantry moved from Mecca to Iraq 1 Infantry moved from Chad to Equatorial Africa British-Colonies undo move 3. 1 Artillery moved from Northern Congo to Equatorial Africa 1 Colonial-Infantry moved from Ubangi-Shari to Northern Congo 1 Colonial-Infantry moved from Chad to Ubangi-Shari 1 Battleship and 2 Cruisers moved from Red Sea Zone to Arabian Sea Zone 2 Colonial-Infantrys moved from Gibraltar to Trafalgar Sea Zone 2 Colonial-Infantrys and 1 Transport moved from Trafalgar Sea Zone to West African Sea Zone 2 Colonial-Infantrys moved from West African Sea Zone to Morocco Combat - British-Colonies Battle in Arabian Sea Zone British-Colonies attack with 1 Battleship and 2 Cruisers Iran defend with 2 Patrol-Boats; Iraq defend with 1 Patrol-Boat British-Colonies roll dice for 1 Battleship and 2 Cruisers in Arabian Sea Zone, round 2 : 1/3 hits, 1.60 expected hits Iran roll dice for 3 Patrol-Boats in Arabian Sea Zone, round 2 : 0/3 hits, 0.60 expected hits 1 Patrol-Boat owned by the Iraq lost in Arabian Sea Zone British-Colonies roll dice for 1 Battleship and 2 Cruisers in Arabian Sea Zone, round 3 : 2/3 hits, 1.60 expected hits Iran roll dice for 2 Patrol-Boats in Arabian Sea Zone, round 3 : 0/2 hits, 0.40 expected hits 2 Patrol-Boats owned by the Iran lost in Arabian Sea Zone British-Colonies win . Battle score for attacker is 39 Casualties for Iraq: 1 Patrol-Boat Casualties for Iran: 2 Patrol-Boats Non Combat Move - British-Colonies Purchase Units - British-Colonies British-Colonies buy 2 Anti-Airs, 1 Colonial-Infantry and 2 Infantrys; Remaining resources: 9 Fuel; 1 Iron; 0 PUs; 4 CR; 0 SS; Place Units - British-Colonies 2 Anti-Airs, 1 Colonial-Infantry and 2 Infantrys placed in Egypt Turn Complete - British-Colonies British-Colonies collect 41 PUs; end with 41 PUs Units generate 6 CR; British-Colonies end with 10 CR Units generate 5 Fuel; British-Colonies end with 14 Fuel Units generate 1 Iron; British-Colonies end with 2 IronCombat Hit Differential Summary :
Iran : -1.00 British-Colonies : -0.20 -
TripleA Turn Summary: South-Africa round 3
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 3 Combat Move - South-Africa 1 Cruiser and 1 Destroyer moved from Mombasa Sea Zone to Indian Ocean 2 Sea Zone 1 Infantry moved from Rhodesia to Lindi 1 Infantry and 1 Mech-Inf moved from Rhodesia to Equatorial Africa 1 Artillery and 1 Infantry moved from South Africa to Bechuanaland Combat - South-Africa Battle in Indian Ocean 2 Sea Zone South-Africa attack with 1 Cruiser and 1 Destroyer Italy defend with 1 Submarine South-Africa roll dice for 1 Cruiser and 1 Destroyer in Indian Ocean 2 Sea Zone, round 2 : 0/2 hits, 0.80 expected hits Italy roll dice for 1 Submarine in Indian Ocean 2 Sea Zone, round 2 : 1/1 hits, 0.30 expected hits 1 Destroyer owned by the South-Africa lost in Indian Ocean 2 Sea Zone 1 Submarine owned by the Italy Submerged British-India takes Indian Ocean 2 Sea Zone from Italy South-Africa win . Battle score for attacker is -16 Casualties for South-Africa: 1 Destroyer Non Combat Move - South-Africa Purchase Units - South-Africa South-Africa buy 1 Infantry; Remaining resources: 2 Fuel; 2 Iron; 7 PUs; Place Units - South-Africa 1 Infantry placed in South Africa Turn Complete - South-Africa South-Africa collect 15 PUs; end with 22 PUs Units generate 6 Fuel; South-Africa end with 8 Fuel Units generate 1 Iron; South-Africa end with 3 IronCombat Hit Differential Summary :
Italy : 0.70 South-Africa : -0.80 -
Yeah this is about to get fairly ugly lol. Gotta take a mile-long shot on Egypt, or Allies will have 20 VC for sure by the end of the round.
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@Black_Elk Yeah, Axis are in a bad place. I think you needed to keep Germany's fleet out to block Norway rather than attacking Russia's fleet.
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TripleA Turn Summary: Italy round 3
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 3 Combat Move - Italy Italy takes Indian Ocean 3 Sea Zone from French-Colonies 1 Artillery and 1 Mech-Inf moved from South Sudan to Egypt 1 Artillery, 1 Colonial-Infantry, 2 Fighters, 12 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank moved from North Sudan to Egypt 1 Light-Tank moved from Eritrea to Egypt 1 Fighter moved from Italy to Egypt 2 Colonial-Infantrys and 5 Infantrys moved from South Sudan to North Sudan 1 Colonial-Infantry moved from Ethiopia to Eritrea 1 Colonial-Infantry and 1 Infantry moved from Ethiopia to Eritrea 2 Infantrys moved from Tanganyika to Northern Congo 2 Infantrys moved from Kenya to Tanganyika 1 Submarine moved from Indian Ocean 2 Sea Zone to Indian Ocean 3 Sea Zone 1 Submarine moved from Indian Ocean 3 Sea Zone to Indian Ocean 5 Sea Zone Italy take Indian Ocean 5 Sea Zone from ANZAC 2 Infantrys moved from Tunesia to Libya Combat - Italy Battle in Northern Congo Italy attack with 2 Infantrys British-Colonies defend with 1 Colonial-Infantry, 1 Colony and 1 Flag Italy roll dice for 2 Infantrys in Northern Congo, round 2 : 0/2 hits, 0.40 expected hits British-Colonies roll dice for 1 Colonial-Infantry in Northern Congo, round 2 : 1/1 hits, 0.20 expected hits 1 Infantry owned by the Italy lost in Northern Congo Italy roll dice for 1 Infantry in Northern Congo, round 3 : 0/1 hits, 0.20 expected hits British-Colonies roll dice for 1 Colonial-Infantry in Northern Congo, round 3 : 1/1 hits, 0.20 expected hits 1 Infantry owned by the Italy lost in Northern Congo British-Colonies win . Battle score for attacker is -20 Casualties for Italy: 2 Infantrys Battle in Egypt Italy attack with 2 Artillerys, 1 Colonial-Infantry, 3 Fighters, 12 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 Medium-Tank British-Colonies defend with 3 Anti-Airs, 5 Artillerys, 4 Colonial-Infantrys, 1 Factory, 1 Flag and 14 Infantrys; Britain defend with 1 Fighter and 1 Fuel-Barrel; France defend with 1 Fighter; South-Africa defend with 1 Fighter AA fire in Egypt : 0/3 hits, 0.30 expected hits Italy roll dice for 2 Artillerys, 1 Colonial-Infantry, 3 Fighters, 12 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 Medium-Tank in Egypt, round 2 : 7/24 hits, 6.90 expected hits British-Colonies roll dice for 3 Anti-Airs, 5 Artillerys, 4 Colonial-Infantrys, 3 Fighters and 14 Infantrys in Egypt, round 2 : 7/29 hits, 8.60 expected hits 3 Anti-Airs owned by the British-Colonies, 6 Infantrys owned by the Italy, 4 Colonial-Infantrys owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Egypt Italy roll dice for 2 Artillerys, 3 Fighters, 6 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 Medium-Tank in Egypt, round 3 : 9/17 hits, 5.50 expected hits British-Colonies roll dice for 5 Artillerys, 3 Fighters and 14 Infantrys in Egypt, round 3 : 8/22 hits, 7.50 expected hits 9 Infantrys owned by the British-Colonies, 6 Infantrys owned by the Italy and 2 Mech-Infs owned by the Italy lost in Egypt Italy roll dice for 2 Artillerys, 3 Fighters, 2 Light-Tanks, 1 Mech-Inf and 1 Medium-Tank in Egypt, round 4 : 3/9 hits, 3.70 expected hits British-Colonies roll dice for 5 Artillerys, 3 Fighters and 5 Infantrys in Egypt, round 4 : 6/13 hits, 4.80 expected hits 3 Infantrys owned by the British-Colonies, 2 Artillerys owned by the Italy, 1 Mech-Inf owned by the Italy, 1 Fighter owned by the Italy and 2 Light-Tanks owned by the Italy lost in Egypt Italy roll dice for 2 Fighters and 1 Medium-Tank in Egypt, round 5 : 2/3 hits, 1.60 expected hits British-Colonies roll dice for 5 Artillerys, 3 Fighters and 2 Infantrys in Egypt, round 5 : 3/10 hits, 3.90 expected hits 2 Infantrys owned by the British-Colonies, 2 Fighters owned by the Italy and 1 Medium-Tank owned by the Italy lost in Egypt British-Colonies win . Battle score for attacker is -99 Casualties for Italy: 2 Artillerys, 1 Colonial-Infantry, 3 Fighters, 12 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 Medium-Tank Casualties for British-Colonies: 3 Anti-Airs, 4 Colonial-Infantrys and 14 Infantrys Non Combat Move - Italy Purchase Units - Italy Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy Italy buy 1 Artillery, 1 Colonial-Infantry and 7 Infantrys; Remaining resources: 19 Fuel; 11 Iron; 0 PUs; 4 CR; Place Units - Italy 1 Submarine placed in Gulf of Aden Sea Zone 1 Artillery, 1 Colonial-Infantry and 2 Infantrys placed in Libya 5 Infantrys placed in Italy Turn Complete - Italy Italy collect 87 PUs; end with 87 PUs Units generate 7 CR; Italy end with 11 CR Units generate 10 Fuel; Italy end with 29 Fuel Units generate 3 Iron; Italy end with 14 IronCombat Hit Differential Summary :
AA fire in Egypt : : -0.30 Italy : 2.70 British-Colonies : 0.80 -
TripleA Turn Summary: Iraq round 3
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 3 Combat Move - Iraq 1 Artillery, 4 Infantrys and 1 Light-Tank moved from Transjordan to Egypt 1 Fighter moved from Transjordan to Egypt Combat - Iraq Battle in Egypt Iraq attack with 1 Artillery, 1 Fighter, 4 Infantrys and 1 Light-Tank British-Colonies defend with 5 Artillerys, 1 Factory and 1 Flag; Britain defend with 1 Fighter and 1 Fuel-Barrel; France defend with 1 Fighter; South-Africa defend with 1 Fighter Iraq roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 1 Light-Tank in Egypt, round 2 : 2/7 hits, 2.10 expected hits British-Colonies roll dice for 5 Artillerys and 3 Fighters in Egypt, round 2 : 2/8 hits, 3.30 expected hits 2 Artillerys owned by the British-Colonies and 2 Infantrys owned by the Iraq lost in Egypt Iraq roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Light-Tank in Egypt, round 3 : 1/5 hits, 1.70 expected hits British-Colonies roll dice for 3 Artillerys and 3 Fighters in Egypt, round 3 : 3/6 hits, 2.70 expected hits 1 Artillery owned by the Iraq, 1 Artillery owned by the British-Colonies and 2 Infantrys owned by the Iraq lost in Egypt Iraq roll dice for 1 Fighter and 1 Light-Tank in Egypt, round 4 : 1/2 hits, 1.00 expected hits British-Colonies roll dice for 2 Artillerys and 3 Fighters in Egypt, round 4 : 1/5 hits, 2.40 expected hits 1 Artillery owned by the British-Colonies and 1 Light-Tank owned by the Iraq lost in Egypt Iraq roll dice for 1 Fighter in Egypt, round 5 : 1/1 hits, 0.50 expected hits British-Colonies roll dice for 1 Artillery and 3 Fighters in Egypt, round 5 : 4/4 hits, 2.10 expected hits 1 Artillery owned by the British-Colonies and 1 Fighter owned by the Iraq lost in Egypt British-Colonies win . Battle score for attacker is -31 Casualties for Iraq: 1 Artillery, 1 Fighter, 4 Infantrys and 1 Light-Tank Casualties for British-Colonies: 5 Artillerys Non Combat Move - Iraq Aid Axis powers - Iraq Iraq spend 5 Fuel on User Action: Action 1 Germany receives fuel support Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support Trigger 1 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 91 Fuel Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support-2 Purchase Units - Iraq Iraq buy nothing; Remaining resources: 3 Fuel; 2 Iron; 15 PUs; Turn Complete - Iraq Iraq collect 5 PUs; end with 20 PUsCombat Hit Differential Summary :
British-Colonies : -0.50 Iraq : -0.30 -
TripleA Turn Summary: Iran round 3
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 3 Combat Move - Iran 1 Anti-Air, 1 Fighter, 2 Infantrys, 2 Light-Tanks and 1 Medium-Tank moved from Transjordan to Egypt Combat - Iran Battle in Egypt Iran attack with 1 Anti-Air, 1 Fighter, 2 Infantrys, 2 Light-Tanks and 1 Medium-Tank British-Colonies defend with 1 Factory and 1 Flag; Britain defend with 1 Fighter and 1 Fuel-Barrel; France defend with 1 Fighter; South-Africa defend with 1 Fighter AA fire in Egypt : 0/1 hits, 0.10 expected hits Iran roll dice for 1 Anti-Air, 1 Fighter, 2 Infantrys, 2 Light-Tanks and 1 Medium-Tank in Egypt, round 2 : 2/7 hits, 2.60 expected hits British-Colonies roll dice for 3 Fighters in Egypt, round 2 : 2/3 hits, 1.80 expected hits 1 Infantry owned by the Iran, 1 Anti-Air owned by the Iran, 1 Fighter owned by the South-Africa and 1 Fighter owned by the Britain lost in Egypt Iran roll dice for 1 Fighter, 1 Infantry, 2 Light-Tanks and 1 Medium-Tank in Egypt, round 3 : 2/5 hits, 2.30 expected hits British-Colonies roll dice for 1 Fighter in Egypt, round 3 : 0/1 hits, 0.60 expected hits 1 Fighter owned by the France lost in Egypt Iran takes Egypt from British-Colonies Some non-combat units are destroyed: Iran win with 1 Fighter, 1 Infantry, 2 Light-Tanks and 1 Medium-Tank remaining. Battle score for attacker is 41 Casualties for Iran: 1 Anti-Air and 1 Infantry Casualties for Britain: 1 Fighter Casualties for South-Africa: 1 Fighter Casualties for France: 1 Fighter Non Combat Move - Iran 1 Fighter moved from Egypt to Libya Purchase Units - Iran Iran buy nothing; Remaining resources: 0 Fuel; 1 Iron; 29 PUs; 0 CR; Turn Complete - Iran Iran collect 6 PUs; end with 35 PUs Units generate 1 Fuel; Iran end with 1 FuelCombat Hit Differential Summary :
Iran : -0.90 AA fire in Egypt : : -0.10 British-Colonies : -0.40 -
No doubt. Well, that was certainly bloody. Italy decides to get lucky all of a sudden. I guess Iran had one final death gasp to try and help the team. Its down to Thailand now...
British-India is up
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TripleA Turn Summary: British-India round 3
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 3 Combat Move - British-India British-India takes Burma from Japan 1 Fighter moved from India to French Indochina 1 Anti-Air, 1 Colonial-Infantry and 2 Infantrys moved from Orissa to Bengal 1 Colonial-Infantry moved from Lower Burma to Burma Combat - British-India Battle in Bengal British-India attack with 1 Anti-Air, 1 Colonial-Infantry and 2 Infantrys Japan defend with 1 Flag and 1 Mech-Inf; Germany defend with 1 SS-Potential British-India roll dice for 1 Anti-Air, 1 Colonial-Infantry and 2 Infantrys in Bengal, round 2 : 1/4 hits, 0.70 expected hits Japan roll dice for 1 Mech-Inf in Bengal, round 2 : 0/1 hits, 0.30 expected hits 1 Mech-Inf owned by the Japan lost in Bengal British-India takes Bengal from Japan British-India win . Battle score for attacker is 12 Casualties for Japan: 1 Mech-Inf Non Combat Move - British-India 2 Anti-Airs and 2 Infantrys moved from India to Orissa 2 Colonial-Infantrys moved from Afghanistan to Punjab 1 Infantry moved from Kerman to Sind Export to Britain - British-India British-India spend 1 Iron on User Action: Action Britain receives iron from British-India Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India Trigger Britain receives iron from British-India: Britain met a national objective for an additional 1 Iron; end with 8 Iron Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India-2 Purchase Units - British-India British-India buy 1 Colonial-Infantry, 1 Destroyer and 1 Fighter; Remaining resources: 19 Fuel; 2 Iron; 0 PUs; 2 CR; 0 SS; Place Units - British-India 1 Destroyer placed in Indian Coast Sea Zone 1 Colonial-Infantry and 1 Fighter placed in India Turn Complete - British-India British-India collect 45 PUs; end with 45 PUs Units generate 2 SS; British-India end with 2 SS Units generate 9 Fuel; British-India end with 28 Fuel Units generate 6 CR; British-India end with 8 CR Units generate 1 Iron; British-India end with 3 IronCombat Hit Differential Summary :
Japan : -0.30 British-India : 0.30 -
TripleA Turn Summary: French-Colonies round 3
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 3 Combat Move - French-Colonies 1 Infantry moved from Orissa to Bengal 4 Colonial-Infantrys, 8 Infantrys and 1 Mech-Inf moved from French Indochina to Thailand French-Colonies undo move 2. French-Colonies undo move 1. 1 Infantry moved from Orissa to Bengal Combat - French-Colonies Non Combat Move - French-Colonies Purchase Units - French-Colonies French-Colonies buy 1 Artillery and 3 Infantrys; Remaining resources: 19 Fuel; 3 PUs; 9 CR; 0 Iron; Place Units - French-Colonies 1 Artillery and 3 Infantrys placed in French Indochina Turn Complete - French-Colonies French-Colonies collect 29 PUs; end with 32 PUs Units generate 6 Fuel; French-Colonies end with 25 Fuel Units generate 1 Iron; French-Colonies end with 1 Iron Units generate 4 CR; French-Colonies end with 13 CRCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 3 Combat Move - ANZAC 1 Fighter moved from Western New Guinea to French Indochina 1 Fighter moved from Darwin to French Indochina 1 Infantry moved from Alice Springs to North Queensland 4 Artillerys moved from Darwin to North Queensland 4 Infantrys moved from Darwin to North Queensland Non Combat Move - ANZAC Aid the KNIL - ANZAC ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 40 PUs Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2 ANZAC spend 10 Fuel on User Action: Action 2 KNIL receives fuel support Action 2 KNIL receives fuel support activates a trigger called: Trigger KNIL receives fuel support Trigger KNIL receives fuel support: KNIL met a national objective for an additional 10 Fuel; end with 23 Fuel Action 2 KNIL receives fuel support activates a trigger called: Trigger KNIL receives fuel support-2 Purchase Units - ANZAC ANZAC buy 2 Fighters; Remaining resources: 11 Fuel; 8 Iron; 11 PUs; Place Units - ANZAC 2 Fighters placed in Darwin Turn Complete - ANZAC ANZAC collect 38 PUs; end with 49 PUs Units generate 9 Fuel; ANZAC end with 20 Fuel Units generate 2 Iron; ANZAC end with 10 IronCombat Hit Differential Summary :
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TripleA Turn Summary: KNIL round 3
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 3 Combat Move - KNIL 1 Colonial-Infantry moved from Para to Nordeste 1 Transport moved from Sumatra Sea Zone to Java Sea Zone 1 Colonial-Infantry moved from Halmahera to Java Sea Zone 1 Colonial-Infantry moved from Celebes to Java Sea Zone 1 Colonial-Infantry moved from Borneo to Java Sea Zone 3 Colonial-Infantrys and 1 Transport moved from Java Sea Zone to Sumatra Sea Zone 3 Colonial-Infantrys moved from Sumatra Sea Zone to Sumatra 1 Dive-Bomber moved from Sumatra to French Indochina Non Combat Move - KNIL Purchase Units - KNIL KNIL buy 2 Fighters; Remaining resources: 19 Fuel; 4 Iron; 0 PUs; 12 CR; Place Units - KNIL 2 Fighters placed in Sumatra Turn Complete - KNIL KNIL collect 28 PUs; end with 28 PUs Units generate 5 Fuel; KNIL end with 24 Fuel Units generate 6 CR; KNIL end with 18 CR Units generate 2 Iron; KNIL end with 6 IronCombat Hit Differential Summary :
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TripleA Turn Summary: Japan round 3
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 3 Combat Move - Japan 1 Light-Tank moved from Vladivostok to Amur Japan take Amur from USSR 1 Light-Tank moved from Amur to Nikolaevsk 1 Infantry moved from Hailar to Chita Japan take Chita from USSR 1 Artillery moved from Hailar to Aldan Japan take Aldan from USSR 1 Light-Tank moved from Vladivostok to Aldan Japan take Khabarovsk from USSR 1 Transport moved from Japan Sea Zone to Okhotsk Sea Zone 1 Infantry moved from Sakhalin to Okhotsk Sea Zone 1 Infantry moved from Okhotsk Sea Zone to Magadan Japan take Magadan from USSR 1 Infantry moved from Hanoi to Thailand 1 Light-Tank moved from Burma Road to Thailand 1 Infantry moved from Changsha to Lanchow 1 Infantry moved from Burma Road to Changsha 1 Infantry moved from Ryojun to Jehol 1 Fighter moved from Peking to Lanchow 1 Infantry moved from Vladivostok to Japan Sea Zone 1 SP-Artillery moved from Vladivostok to Japan Sea Zone 1 Infantry, 1 SP-Artillery and 1 Transport moved from Japan Sea Zone to Okhotsk Sea Zone 1 Infantry and 1 SP-Artillery moved from Okhotsk Sea Zone to Ayan Japan take Ayan from USSR 1 Submarine moved from Truk Lagoon Sea Zone to Pacific 5 Sea Zone 1 Fighter moved from Truk Lagoon Sea Zone to Pacific 5 Sea Zone 3 Artillerys and 2 Infantrys moved from Vladivostok to Japan Sea Zone 5 Infantrys moved from Peking to Changsha 1 Medium-Tank moved from Vladivostok to Japan Sea Zone 1 SP-Artillery moved from Ryojun to Changsha 1 Infantry moved from Tsitsihar to Jehol 1 Fighter moved from Peking to Lanchow 3 Artillerys, 2 Infantrys and 1 Medium-Tank moved from Japan Sea Zone to Peking 1 Fighter moved from Japan Sea Zone to Nikolaevsk 1 Cruiser and 2 Destroyers moved from East China Sea Zone to South China Sea Zone 1 Infantry moved from Burma Road to Hanoi 1 Infantry moved from Canton to Burma Road 1 Infantry and 1 Light-Tank moved from Canton to Changsha 1 Fighter moved from Peking to Lanchow 1 Battleship moved from Japan Sea Zone to Okhotsk Sea Zone 1 Cruiser moved from Japan Sea Zone to South China Sea Zone 1 Destroyer moved from Japan Sea Zone to South China Sea Zone Combat - Japan Battle in Pacific 5 Sea Zone Japan attack with 1 Fighter and 1 Submarine USA defend with 1 Destroyer Japan roll dice for 1 Submarine in Pacific 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits USA roll dice for 1 Destroyer in Pacific 5 Sea Zone, round 2 : 1/1 hits, 0.30 expected hits 1 Destroyer owned by the USA and 1 Submarine owned by the Japan lost in Pacific 5 Sea Zone Japan win with 1 Fighter remaining. Battle score for attacker is -9 Casualties for Japan: 1 Submarine Casualties for USA: 1 Destroyer Battle in Nikolaevsk Japan attack with 1 Fighter and 1 Light-Tank USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore Japan roll dice for 1 Fighter and 1 Light-Tank in Nikolaevsk, round 2 : 1/2 hits, 1.00 expected hits USSR roll dice for 1 Infantry in Nikolaevsk, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the USSR lost in Nikolaevsk Japan win, taking Nikolaevsk from USSR with 1 Fighter and 1 Light-Tank remaining. Battle score for attacker is 10 Casualties for USSR: 1 Infantry Battle in Lanchow Japan attack with 3 Fighters and 1 Infantry China defend with 1 Flag and 1 Infantry Japan roll dice for 3 Fighters and 1 Infantry in Lanchow, round 2 : 3/4 hits, 1.70 expected hits China roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the China lost in Lanchow Japan win, taking Lanchow from China with 3 Fighters and 1 Infantry remaining. Battle score for attacker is 10 Casualties for China: 1 Infantry Non Combat Move - Japan 3 Fighters moved from Lanchow to Changsha 1 Fighter moved from Nikolaevsk to Japan Sea Zone 1 Fighter moved from Pacific 5 Sea Zone to Truk Lagoon Sea Zone Aid Axis powers - Japan Japan spend 10 PUs on User Action: Action 2 Thailand receives financial support Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-3 Trigger Thailand receives financial support-3: Thailand met a national objective for an additional 10 PUs; end with 25 PUs Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-4 Purchase Units - Japan Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan Japan buy 6 Infantrys, 1 Light-Tank and 2 Mech-Infs; Remaining resources: 9 Fuel; 0 Iron; 0 PUs; 0 CR; Place Units - Japan 1 Submarine placed in Truk Lagoon Sea Zone 2 Infantrys, 1 Light-Tank and 2 Mech-Infs placed in Ryojun 4 Infantrys placed in Japan Turn Complete - Japan Japan collect 113 PUs; end with 113 PUs Units generate 40 Fuel; Japan end with 49 Fuel Units generate 4 Iron; Japan end with 4 Iron Units generate 1 CR; Japan end with 1 CRCombat Hit Differential Summary :
USA : 0.70 Japan : 1.80 China : -0.30 USSR : -0.30 -
TripleA Turn Summary: Thailand round 3
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 3 Combat Move - Thailand Thailand takes Lower Burma from British-India 1 Light-Tank moved from Southern Thailand to Lower Burma 1 Light-Tank moved from Lower Burma to Thailand 1 Infantry moved from Southern Thailand to Thailand Combat - Thailand Non Combat Move - Thailand Export to Imperial Japan - Thailand Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 5 Iron Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2 Purchase Units - Thailand Thailand buy 2 Infantrys; Remaining resources: 1 Fuel; 0 Iron; 5 PUs; Place Units - Thailand 2 Infantrys placed in Thailand Turn Complete - Thailand Thailand collect 16 PUs; end with 21 PUs Units generate 4 Fuel; Thailand end with 5 Fuel Units generate 1 CR; Thailand end with 1 CR Units generate 1 Iron; Thailand end with 1 IronCombat Hit Differential Summary :
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Yeah Japan doesn't have any real momentum at this point to influence the wider war. Not sure they ever had much chance given the state of Europe, but I'd say the Pacific VCs are basically on lock for the Allies from here on.
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Yeah, Japan has to go for French Indo and Sumatra in the first 3 rounds otherwise they become stacked and very difficult to conquer. Japan would now need to mass transports with enough units to load them in order to take either of them out.
I"d actually say Germany is doing fine but Italy/Japan/Middle East is where the problems are for the Axis.
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I agree, Germany made a decent recovery, but their initial fail put Italy out of play and took most the pressure off the Allies at the center. No potential quick drops into Caucasus, or ways to threaten amphibious actions around the Indian ocean and the like. Whatever plan I might have pursued for them definitely went out the window almost immediately lol. Not sure Japan was ever going to have a serious shot on Sumatra after losing the Truk transport to the air strike, that was a nice play by USA. I guess it was probably more expedient to just take French Indo last round. Had a pretty clean shot on French Colonies with like 20 units remaining. Then I guess bounce back to try and hold Manchuria after that. But the Russians did a good job throwing their weight around and tempting me out of position. Didn't stack heavy enough vs China out the gate either. My Axis just didn't have the juice this time out, I may have lost heart and got a little too distracted on J1 haha
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