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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: USSR round 3

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 3
      
          Combat Move - USSR
              13 Infantrys moved from Iran to Iraq
              1 Anti-Air moved from Iran to Iraq
              1 SP-Artillery moved from Iran to Eastern Turkistan
                    USSR take Khorasan from Iran
                    USSR take Eastern Turkistan from Iran
              1 Fighter moved from Stalingrad to Eastern Ukraine
              1 Air-Transport moved from Stalingrad to Leningrad
              1 Anti-Air and 3 Infantrys moved from Archangel to Leningrad
              2 Infantrys moved from Stalingrad to Eastern Ukraine
              1 Anti-Air moved from Central Russia to Eastern Ukraine
              1 Submarine moved from Barents Sea Zone to North Sea Zone
              1 Cruiser moved from White Sea Zone to Barents Sea Zone
              1 Submarine moved from Midway Island Sea Zone to Hawaiian Sea Zone
      
          Combat - USSR
              Battle in Leningrad
                  USSR attack with 1 Air-Transport, 1 Anti-Air and 3 Infantrys
                  Germany defend with 1 Artillery, 1 Flag and 1 Infantry
                      USSR roll dice for 1 Air-Transport, 1 Anti-Air and 3 Infantrys in Leningrad, round 2 : 2/5 hits, 0.80 expected hits
                      Germany roll dice for 1 Artillery and 1 Infantry in Leningrad, round 2 : 1/2 hits, 0.60 expected hits
                  1 Anti-Air owned by the USSR, 1 Artillery owned by the Germany and 1 Infantry owned by the Germany lost in Leningrad
                  USSR captures one of USSR capitals
                  USSR win, taking Leningrad from Germany with 1 Air-Transport and 3 Infantrys remaining. Battle score for attacker is 12
                  Casualties for USSR: 1 Anti-Air
                  Casualties for Germany: 1 Artillery and 1 Infantry
              Battle in Eastern Ukraine
                  USSR attack with 1 Anti-Air, 1 Fighter and 2 Infantrys
                  Germany defend with 1 Flag, 2 Fuel-Barrels, 1 Iron-Ore, 1 Light-Tank and 1 Mech-Inf
                      USSR roll dice for 1 Anti-Air, 1 Fighter and 2 Infantrys in Eastern Ukraine, round 2 : 0/4 hits, 1.00 expected hits
                      Germany roll dice for 1 Light-Tank and 1 Mech-Inf in Eastern Ukraine, round 2 : 2/2 hits, 0.70 expected hits
                      1 Infantry owned by the USSR and 1 Anti-Air owned by the USSR lost in Eastern Ukraine
                      USSR roll dice for 1 Fighter and 1 Infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.70 expected hits
                      Germany roll dice for 1 Light-Tank and 1 Mech-Inf in Eastern Ukraine, round 3 : 0/2 hits, 0.70 expected hits
                  1 Mech-Inf owned by the Germany lost in Eastern Ukraine
                      USSR roll dice for 1 Fighter and 1 Infantry in Eastern Ukraine, round 4 : 1/2 hits, 0.70 expected hits
                      Germany roll dice for 1 Light-Tank in Eastern Ukraine, round 4 : 1/1 hits, 0.40 expected hits
                      1 Infantry owned by the USSR and 1 Light-Tank owned by the Germany lost in Eastern Ukraine
                  USSR win with 1 Fighter remaining. Battle score for attacker is -2
                  Casualties for USSR: 1 Anti-Air and 2 Infantrys
                  Casualties for Germany: 1 Light-Tank and 1 Mech-Inf
              Battle in Iraq
                  USSR attack with 1 Anti-Air and 13 Infantrys
                  Iraq defend with 1 Factory, 1 Flag, 10 Fuel-Barrels, 1 Iron-Ore and 1 Light-Tank; Germany defend with 1 SS-Potential
                      USSR roll dice for 1 Anti-Air and 13 Infantrys in Iraq, round 2 : 4/14 hits, 2.70 expected hits
                      Iraq roll dice for 1 Light-Tank in Iraq, round 2 : 1/1 hits, 0.40 expected hits
                      1 Infantry owned by the USSR and 1 Light-Tank owned by the Iraq lost in Iraq
                  USSR captures one of Iraq capitals
                  Some non-combat units are destroyed: 
                  USSR win, taking Iraq from Iraq with 1 Anti-Air and 12 Infantrys remaining. Battle score for attacker is 5
                  Casualties for USSR: 1 Infantry
                  Casualties for Iraq: 1 Light-Tank
      
          Non Combat Move - USSR
              2 Commissars, 2 Infantrys and 1 Mech-Inf moved from Iran to Caspian Sea Zone
              2 Mech-Infs and 3 SP-Artillerys moved from Iran to Dagestan
              1 Light-Tank, 1 Mech-Inf and 1 Medium-Tank moved from Central Russia to Moscow
              2 Mech-Infs moved from Stalingrad to Moscow
              2 Commissars, 2 Infantrys and 1 Mech-Inf moved from Caspian Sea Zone to Stalingrad
              1 Infantry moved from Stalingrad to Volga
              1 Fighter moved from Eastern Ukraine to Stalingrad
              1 Air-Transport moved from Leningrad to Archangel
              1 Air-Transport moved from Siberia to Archangel
              2 Artillerys moved from Central Russia to Stalingrad
              19 Infantrys moved from Central Russia to Volga
              3 Infantrys moved from Moscow to Archangel
              1 Anti-Air moved from Moscow to Volga
              1 Artillery moved from Moscow to Volga
              1 Infantry moved from Aldan to Lensk
              1 Infantry moved from Khabarovsk to Nikolaevsk
              1 Infantry moved from Ayan to Ust-Maysky
      
          Purchase Units - USSR
              USSR buy 1 Anti-Air, 4 Artillerys, 1 Commissar, 1 Fighter, 7 Infantrys and 2 Mech-Infs; Remaining resources: 28 Fuel; 4 Iron; 0 PUs; 3 Officials; 0 SS; 
      
          Place Units - USSR
              3 Artillerys, 1 Commissar and 1 Mech-Inf placed in Moscow
              5 Infantrys placed in Archangel
              1 Fighter placed in Siberia
              1 Anti-Air, 1 Artillery, 2 Infantrys and 1 Mech-Inf placed in Stalingrad
      
          Turn Complete - USSR
              USSR collect 150 PUs; end with 150 PUs
              Units generate 50 Fuel; USSR end with 78 Fuel
              Units generate 6 SS; USSR end with 6 SS
              Units generate 4 Officials; USSR end with 7 Officials
              Units generate 7 Iron; USSR end with 11 Iron
              USSR creates 1 Air-Transport in Siberia
      

      Combat Hit Differential Summary :

      USSR : 2.10
      Iraq : 0.60
      Germany : 1.60
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Britain round 3

        TripleA Turn Summary for game: Iron War, version: 0.2.7

        Game History

        Round: 3
        
            Combat Move - Britain
                    Britain takes Iceland from True-Neutral
                    Britain takes Iceland from True-Neutral
                1 Infantry moved from Northern Ireland to Celtic Sea Zone
                1 Infantry and 1 Transport moved from Celtic Sea Zone to North Sea Zone
                1 Artillery and 1 Infantry moved from England to North Sea Zone
                1 Artillery and 2 Infantrys moved from North Sea Zone to Norway
                1 Battleship, 1 Cruiser, 2 Destroyers and 3 Patrol-Boats moved from Celtic Sea Zone to North Sea Zone
                1 Cruiser, 1 Destroyer and 1 Submarine moved from Bay of Biscay Sea Zone to North Sea Zone
                1 Infantry moved from England to Celtic Sea Zone
                1 Fighter moved from England to Norway
                2 Infantrys moved from England to Celtic Sea Zone
                3 Infantrys and 1 Transport moved from Celtic Sea Zone to Greenland Sea Zone
                3 Infantrys moved from Greenland Sea Zone to Iceland
                1 Fighter moved from Algeria to Egypt
                1 Air-Transport moved from Bay of Biscay Sea Zone to England
                1 Patrol-Boat moved from Bay of Biscay Sea Zone to Celtic Sea Zone
                1 Artillery and 2 Infantrys moved from Great Plains to USA Central
        
            Combat - Britain
                Battle in Norway
                    Britain attack with 1 Artillery, 1 Fighter and 2 Infantrys
                    True-Neutral defend with 1 Artillery, 1 Flag, 1 Fuel-Barrel, 1 Infantry and 1 SS-Potential
                        Britain roll dice for 1 Battleship in Norway, round 2 : 1/1 hits, 0.60 expected hits
                        1 Infantry owned by the True-Neutral lost in Norway
                        Britain roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Norway, round 2 : 2/4 hits, 1.20 expected hits
                        True-Neutral roll dice for 1 Artillery in Norway, round 2 : 0/1 hits, 0.30 expected hits
                        1 Artillery owned by the True-Neutral lost in Norway
                    Britain takes Norway from True-Neutral
                    Britain win with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 21
                    Casualties for True-Neutral: 1 Artillery and 1 Infantry
        
            Non Combat Move - Britain
                1 Fighter moved from Norway to England
                1 Air-Transport moved from Halifax to Bay of Biscay Sea Zone
        
            Purchase Units - Britain
                Britain buy 1 Carrier and 2 Fighters; Remaining resources: 21 Fuel; 5 Iron; 8 PUs; 
        
            Place Units - Britain
                1 Carrier placed in North Sea Zone
                    1 Fighter moved from England to North Sea Zone
                2 Fighters placed in North Sea Zone
        
            Turn Complete - Britain
                Britain collect 68 PUs; end with 76 PUs
                Units generate 14 Fuel; Britain end with 35 Fuel
                Units generate 2 Iron; Britain end with 7 Iron
                Units generate 1 SS; Britain end with 1 SS
                Britain creates 1 Air-Transport in Halifax
        

        Combat Hit Differential Summary :

        True-Neutral : -0.30
        Britain : 1.20
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: France round 3

          TripleA Turn Summary for game: Iron War, version: 0.2.7

          Game History

          Round: 3
          
              Combat Move - France
                  1 Cruiser moved from Bay of Biscay Sea Zone to North Sea Zone
                  1 Fighter moved from Chad to Egypt
                  1 Colonial-Infantry and 1 Infantry moved from Gabon to Equatorial Africa
                  1 Colonial-Infantry and 1 Infantry moved from Gibraltar to Trafalgar Sea Zone
                  1 Colonial-Infantry, 1 Infantry and 1 Transport moved from Trafalgar Sea Zone to West African Sea Zone
                  1 Colonial-Infantry and 1 Infantry moved from West African Sea Zone to Morocco
          
              Non Combat Move - France
          
              Aid the colonies - France
                  France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support
                  Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support
                  Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 44 PUs
                  Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2
          
              Purchase Units - France
                  France buy 1 Artillery and 1 Colonial-Infantry; Remaining resources: 16 Fuel; 2 PUs; 1 CR; 1 Iron; 0 SS; 
          
              Place Units - France
                  1 Artillery and 1 Colonial-Infantry placed in Gabon
          
              Turn Complete - France
                  France collect 28 PUs; end with 30 PUs
                  Units generate 3 Fuel; France end with 19 Fuel
                  Units generate 10 CR; France end with 11 CR
                  Units generate 1 Iron; France end with 2 Iron
          

          Combat Hit Differential Summary :

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: British-Colonies round 3

            TripleA Turn Summary for game: Iron War, version: 0.2.7

            Game History

            Round: 3
            
                Combat Move - British-Colonies
                    1 Infantry moved from French Guiana to Para
                    1 Infantry moved from Mecca to Iraq
                    1 Infantry moved from Chad to Equatorial Africa
                    British-Colonies undo move 3.
                    1 Artillery moved from Northern Congo to Equatorial Africa
                    1 Colonial-Infantry moved from Ubangi-Shari to Northern Congo
                    1 Colonial-Infantry moved from Chad to Ubangi-Shari
                    1 Battleship and 2 Cruisers moved from Red Sea Zone to Arabian Sea Zone
                    2 Colonial-Infantrys moved from Gibraltar to Trafalgar Sea Zone
                    2 Colonial-Infantrys and 1 Transport moved from Trafalgar Sea Zone to West African Sea Zone
                    2 Colonial-Infantrys moved from West African Sea Zone to Morocco
            
                Combat - British-Colonies
                    Battle in Arabian Sea Zone
                        British-Colonies attack with 1 Battleship and 2 Cruisers
                        Iran defend with 2 Patrol-Boats; Iraq defend with 1 Patrol-Boat
                            British-Colonies roll dice for 1 Battleship and 2 Cruisers in Arabian Sea Zone, round 2 : 1/3 hits, 1.60 expected hits
                            Iran roll dice for 3 Patrol-Boats in Arabian Sea Zone, round 2 : 0/3 hits, 0.60 expected hits
                        1 Patrol-Boat owned by the Iraq lost in Arabian Sea Zone
                            British-Colonies roll dice for 1 Battleship and 2 Cruisers in Arabian Sea Zone, round 3 : 2/3 hits, 1.60 expected hits
                            Iran roll dice for 2 Patrol-Boats in Arabian Sea Zone, round 3 : 0/2 hits, 0.40 expected hits
                        2 Patrol-Boats owned by the Iran lost in Arabian Sea Zone
                        British-Colonies win
                        . Battle score for attacker is 39
                        Casualties for Iraq: 1 Patrol-Boat
                        Casualties for Iran: 2 Patrol-Boats
            
                Non Combat Move - British-Colonies
            
                Purchase Units - British-Colonies
                    British-Colonies buy 2 Anti-Airs, 1 Colonial-Infantry and 2 Infantrys; Remaining resources: 9 Fuel; 1 Iron; 0 PUs; 4 CR; 0 SS; 
            
                Place Units - British-Colonies
                    2 Anti-Airs, 1 Colonial-Infantry and 2 Infantrys placed in Egypt
            
                Turn Complete - British-Colonies
                    British-Colonies collect 41 PUs; end with 41 PUs
                    Units generate 6 CR; British-Colonies end with 10 CR
                    Units generate 5 Fuel; British-Colonies end with 14 Fuel
                    Units generate 1 Iron; British-Colonies end with 2 Iron
            

            Combat Hit Differential Summary :

            Iran : -1.00
            British-Colonies : -0.20
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: South-Africa round 3

              TripleA Turn Summary for game: Iron War, version: 0.2.7

              Game History

              Round: 3
              
                  Combat Move - South-Africa
                      1 Cruiser and 1 Destroyer moved from Mombasa Sea Zone to Indian Ocean 2 Sea Zone
                      1 Infantry moved from Rhodesia to Lindi
                      1 Infantry and 1 Mech-Inf moved from Rhodesia to Equatorial Africa
                      1 Artillery and 1 Infantry moved from South Africa to Bechuanaland
              
                  Combat - South-Africa
                      Battle in Indian Ocean 2 Sea Zone
                          South-Africa attack with 1 Cruiser and 1 Destroyer
                          Italy defend with 1 Submarine
                              South-Africa roll dice for 1 Cruiser and 1 Destroyer in Indian Ocean 2 Sea Zone, round 2 : 0/2 hits, 0.80 expected hits
                              Italy roll dice for 1 Submarine in Indian Ocean 2 Sea Zone, round 2 : 1/1 hits, 0.30 expected hits
                              1 Destroyer owned by the South-Africa lost in Indian Ocean 2 Sea Zone
                          1 Submarine owned by the Italy Submerged
                          British-India takes Indian Ocean 2 Sea Zone from Italy
                          South-Africa win
                          . Battle score for attacker is -16
                          Casualties for South-Africa: 1 Destroyer
              
                  Non Combat Move - South-Africa
              
                  Purchase Units - South-Africa
                      South-Africa buy 1 Infantry; Remaining resources: 2 Fuel; 2 Iron; 7 PUs; 
              
                  Place Units - South-Africa
                      1 Infantry placed in South Africa
              
                  Turn Complete - South-Africa
                      South-Africa collect 15 PUs; end with 22 PUs
                      Units generate 6 Fuel; South-Africa end with 8 Fuel
                      Units generate 1 Iron; South-Africa end with 3 Iron
              

              Combat Hit Differential Summary :

              Italy : 0.70
              South-Africa : -0.80
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • Black_ElkB Offline
                Black_Elk
                last edited by Black_Elk

                Yeah this is about to get fairly ugly lol. Gotta take a mile-long shot on Egypt, or Allies will have 20 VC for sure by the end of the round.

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Black_Elk
                  last edited by

                  @Black_Elk Yeah, Axis are in a bad place. I think you needed to keep Germany's fleet out to block Norway rather than attacking Russia's fleet.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: Italy round 3

                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                    Game History

                    Round: 3
                    
                        Combat Move - Italy
                                Italy takes Indian Ocean 3 Sea Zone from French-Colonies
                            1 Artillery and 1 Mech-Inf moved from South Sudan to Egypt
                            1 Artillery, 1 Colonial-Infantry, 2 Fighters, 12 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank moved from North Sudan to Egypt
                            1 Light-Tank moved from Eritrea to Egypt
                            1 Fighter moved from Italy to Egypt
                            2 Colonial-Infantrys and 5 Infantrys moved from South Sudan to North Sudan
                            1 Colonial-Infantry moved from Ethiopia to Eritrea
                            1 Colonial-Infantry and 1 Infantry moved from Ethiopia to Eritrea
                            2 Infantrys moved from Tanganyika to Northern Congo
                            2 Infantrys moved from Kenya to Tanganyika
                            1 Submarine moved from Indian Ocean 2 Sea Zone to Indian Ocean 3 Sea Zone
                            1 Submarine moved from Indian Ocean 3 Sea Zone to Indian Ocean 5 Sea Zone
                                  Italy take Indian Ocean 5 Sea Zone from ANZAC
                            2 Infantrys moved from Tunesia to Libya
                    
                        Combat - Italy
                            Battle in Northern Congo
                                Italy attack with 2 Infantrys
                                British-Colonies defend with 1 Colonial-Infantry, 1 Colony and 1 Flag
                                    Italy roll dice for 2 Infantrys in Northern Congo, round 2 : 0/2 hits, 0.40 expected hits
                                    British-Colonies roll dice for 1 Colonial-Infantry in Northern Congo, round 2 : 1/1 hits, 0.20 expected hits
                                    1 Infantry owned by the Italy lost in Northern Congo
                                    Italy roll dice for 1 Infantry in Northern Congo, round 3 : 0/1 hits, 0.20 expected hits
                                    British-Colonies roll dice for 1 Colonial-Infantry in Northern Congo, round 3 : 1/1 hits, 0.20 expected hits
                                    1 Infantry owned by the Italy lost in Northern Congo
                                British-Colonies win
                                . Battle score for attacker is -20
                                Casualties for Italy: 2 Infantrys
                            Battle in Egypt
                                Italy attack with 2 Artillerys, 1 Colonial-Infantry, 3 Fighters, 12 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 Medium-Tank
                                British-Colonies defend with 3 Anti-Airs, 5 Artillerys, 4 Colonial-Infantrys, 1 Factory, 1 Flag and 14 Infantrys; Britain defend with 1 Fighter and 1 Fuel-Barrel; France defend with 1 Fighter; South-Africa defend with 1 Fighter
                                    AA fire in Egypt : 0/3 hits, 0.30 expected hits
                                    Italy roll dice for 2 Artillerys, 1 Colonial-Infantry, 3 Fighters, 12 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 Medium-Tank in Egypt, round 2 : 7/24 hits, 6.90 expected hits
                                    British-Colonies roll dice for 3 Anti-Airs, 5 Artillerys, 4 Colonial-Infantrys, 3 Fighters and 14 Infantrys in Egypt, round 2 : 7/29 hits, 8.60 expected hits
                                3 Anti-Airs owned by the British-Colonies, 6 Infantrys owned by the Italy, 4 Colonial-Infantrys owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Egypt
                                    Italy roll dice for 2 Artillerys, 3 Fighters, 6 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 Medium-Tank in Egypt, round 3 : 9/17 hits, 5.50 expected hits
                                    British-Colonies roll dice for 5 Artillerys, 3 Fighters and 14 Infantrys in Egypt, round 3 : 8/22 hits, 7.50 expected hits
                                    9 Infantrys owned by the British-Colonies, 6 Infantrys owned by the Italy and 2 Mech-Infs owned by the Italy lost in Egypt
                                    Italy roll dice for 2 Artillerys, 3 Fighters, 2 Light-Tanks, 1 Mech-Inf and 1 Medium-Tank in Egypt, round 4 : 3/9 hits, 3.70 expected hits
                                    British-Colonies roll dice for 5 Artillerys, 3 Fighters and 5 Infantrys in Egypt, round 4 : 6/13 hits, 4.80 expected hits
                                    3 Infantrys owned by the British-Colonies, 2 Artillerys owned by the Italy, 1 Mech-Inf owned by the Italy, 1 Fighter owned by the Italy and 2 Light-Tanks owned by the Italy lost in Egypt
                                    Italy roll dice for 2 Fighters and 1 Medium-Tank in Egypt, round 5 : 2/3 hits, 1.60 expected hits
                                    British-Colonies roll dice for 5 Artillerys, 3 Fighters and 2 Infantrys in Egypt, round 5 : 3/10 hits, 3.90 expected hits
                                    2 Infantrys owned by the British-Colonies, 2 Fighters owned by the Italy and 1 Medium-Tank owned by the Italy lost in Egypt
                                British-Colonies win
                                . Battle score for attacker is -99
                                Casualties for Italy: 2 Artillerys, 1 Colonial-Infantry, 3 Fighters, 12 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 Medium-Tank
                                Casualties for British-Colonies: 3 Anti-Airs, 4 Colonial-Infantrys and 14 Infantrys
                    
                        Non Combat Move - Italy
                    
                        Purchase Units - Italy
                            Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                            Italy buy 1 Artillery, 1 Colonial-Infantry and 7 Infantrys; Remaining resources: 19 Fuel; 11 Iron; 0 PUs; 4 CR; 
                    
                        Place Units - Italy
                            1 Submarine placed in Gulf of Aden Sea Zone
                            1 Artillery, 1 Colonial-Infantry and 2 Infantrys placed in Libya
                            5 Infantrys placed in Italy
                    
                        Turn Complete - Italy
                            Italy collect 87 PUs; end with 87 PUs
                            Units generate 7 CR; Italy end with 11 CR
                            Units generate 10 Fuel; Italy end with 29 Fuel
                            Units generate 3 Iron; Italy end with 14 Iron
                    

                    Combat Hit Differential Summary :

                    AA fire in Egypt : : -0.30
                    Italy : 2.70
                    British-Colonies : 0.80
                    

                    Savegame

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: Iraq round 3

                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                      Game History

                      Round: 3
                      
                          Combat Move - Iraq
                              1 Artillery, 4 Infantrys and 1 Light-Tank moved from Transjordan to Egypt
                              1 Fighter moved from Transjordan to Egypt
                      
                          Combat - Iraq
                              Battle in Egypt
                                  Iraq attack with 1 Artillery, 1 Fighter, 4 Infantrys and 1 Light-Tank
                                  British-Colonies defend with 5 Artillerys, 1 Factory and 1 Flag; Britain defend with 1 Fighter and 1 Fuel-Barrel; France defend with 1 Fighter; South-Africa defend with 1 Fighter
                                      Iraq roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 1 Light-Tank in Egypt, round 2 : 2/7 hits, 2.10 expected hits
                                      British-Colonies roll dice for 5 Artillerys and 3 Fighters in Egypt, round 2 : 2/8 hits, 3.30 expected hits
                                      2 Artillerys owned by the British-Colonies and 2 Infantrys owned by the Iraq lost in Egypt
                                      Iraq roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Light-Tank in Egypt, round 3 : 1/5 hits, 1.70 expected hits
                                      British-Colonies roll dice for 3 Artillerys and 3 Fighters in Egypt, round 3 : 3/6 hits, 2.70 expected hits
                                      1 Artillery owned by the Iraq, 1 Artillery owned by the British-Colonies and 2 Infantrys owned by the Iraq lost in Egypt
                                      Iraq roll dice for 1 Fighter and 1 Light-Tank in Egypt, round 4 : 1/2 hits, 1.00 expected hits
                                      British-Colonies roll dice for 2 Artillerys and 3 Fighters in Egypt, round 4 : 1/5 hits, 2.40 expected hits
                                      1 Artillery owned by the British-Colonies and 1 Light-Tank owned by the Iraq lost in Egypt
                                      Iraq roll dice for 1 Fighter in Egypt, round 5 : 1/1 hits, 0.50 expected hits
                                      British-Colonies roll dice for 1 Artillery and 3 Fighters in Egypt, round 5 : 4/4 hits, 2.10 expected hits
                                      1 Artillery owned by the British-Colonies and 1 Fighter owned by the Iraq lost in Egypt
                                  British-Colonies win
                                  . Battle score for attacker is -31
                                  Casualties for Iraq: 1 Artillery, 1 Fighter, 4 Infantrys and 1 Light-Tank
                                  Casualties for British-Colonies: 5 Artillerys
                      
                          Non Combat Move - Iraq
                      
                          Aid Axis powers - Iraq
                              Iraq spend 5 Fuel on User Action: Action 1 Germany receives fuel support
                              Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support
                              Trigger 1 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 91 Fuel
                              Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support-2
                      
                          Purchase Units - Iraq
                              Iraq buy nothing; Remaining resources: 3 Fuel; 2 Iron; 15 PUs; 
                      
                          Turn Complete - Iraq
                              Iraq collect 5 PUs; end with 20 PUs
                      

                      Combat Hit Differential Summary :

                      British-Colonies : -0.50
                      Iraq : -0.30
                      

                      Savegame

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: Iran round 3

                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                        Game History

                        Round: 3
                        
                            Combat Move - Iran
                                1 Anti-Air, 1 Fighter, 2 Infantrys, 2 Light-Tanks and 1 Medium-Tank moved from Transjordan to Egypt
                        
                            Combat - Iran
                                Battle in Egypt
                                    Iran attack with 1 Anti-Air, 1 Fighter, 2 Infantrys, 2 Light-Tanks and 1 Medium-Tank
                                    British-Colonies defend with 1 Factory and 1 Flag; Britain defend with 1 Fighter and 1 Fuel-Barrel; France defend with 1 Fighter; South-Africa defend with 1 Fighter
                                        AA fire in Egypt : 0/1 hits, 0.10 expected hits
                                        Iran roll dice for 1 Anti-Air, 1 Fighter, 2 Infantrys, 2 Light-Tanks and 1 Medium-Tank in Egypt, round 2 : 2/7 hits, 2.60 expected hits
                                        British-Colonies roll dice for 3 Fighters in Egypt, round 2 : 2/3 hits, 1.80 expected hits
                                        1 Infantry owned by the Iran, 1 Anti-Air owned by the Iran, 1 Fighter owned by the South-Africa and 1 Fighter owned by the Britain lost in Egypt
                                        Iran roll dice for 1 Fighter, 1 Infantry, 2 Light-Tanks and 1 Medium-Tank in Egypt, round 3 : 2/5 hits, 2.30 expected hits
                                        British-Colonies roll dice for 1 Fighter in Egypt, round 3 : 0/1 hits, 0.60 expected hits
                                        1 Fighter owned by the France lost in Egypt
                                    Iran takes Egypt from British-Colonies
                                    Some non-combat units are destroyed: 
                                    Iran win with 1 Fighter, 1 Infantry, 2 Light-Tanks and 1 Medium-Tank remaining. Battle score for attacker is 41
                                    Casualties for Iran: 1 Anti-Air and 1 Infantry
                                    Casualties for Britain: 1 Fighter
                                    Casualties for South-Africa: 1 Fighter
                                    Casualties for France: 1 Fighter
                        
                            Non Combat Move - Iran
                                1 Fighter moved from Egypt to Libya
                        
                            Purchase Units - Iran
                                Iran buy nothing; Remaining resources: 0 Fuel; 1 Iron; 29 PUs; 0 CR; 
                        
                            Turn Complete - Iran
                                Iran collect 6 PUs; end with 35 PUs
                                Units generate 1 Fuel; Iran end with 1 Fuel
                        

                        Combat Hit Differential Summary :

                        Iran : -0.90
                        AA fire in Egypt : : -0.10
                        British-Colonies : -0.40
                        

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by Black_Elk

                          No doubt. Well, that was certainly bloody. Italy decides to get lucky all of a sudden. I guess Iran had one final death gasp to try and help the team. Its down to Thailand now...

                          British-India is up

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: British-India round 3

                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                            Game History

                            Round: 3
                            
                                Combat Move - British-India
                                        British-India takes Burma from Japan
                                    1 Fighter moved from India to French Indochina
                                    1 Anti-Air, 1 Colonial-Infantry and 2 Infantrys moved from Orissa to Bengal
                                    1 Colonial-Infantry moved from Lower Burma to Burma
                            
                                Combat - British-India
                                    Battle in Bengal
                                        British-India attack with 1 Anti-Air, 1 Colonial-Infantry and 2 Infantrys
                                        Japan defend with 1 Flag and 1 Mech-Inf; Germany defend with 1 SS-Potential
                                            British-India roll dice for 1 Anti-Air, 1 Colonial-Infantry and 2 Infantrys in Bengal, round 2 : 1/4 hits, 0.70 expected hits
                                            Japan roll dice for 1 Mech-Inf in Bengal, round 2 : 0/1 hits, 0.30 expected hits
                                        1 Mech-Inf owned by the Japan lost in Bengal
                                        British-India takes Bengal from Japan
                                        British-India win
                                        . Battle score for attacker is 12
                                        Casualties for Japan: 1 Mech-Inf
                            
                                Non Combat Move - British-India
                                    2 Anti-Airs and 2 Infantrys moved from India to Orissa
                                    2 Colonial-Infantrys moved from Afghanistan to Punjab
                                    1 Infantry moved from Kerman to Sind
                            
                                Export to Britain - British-India
                                    British-India spend 1 Iron on User Action: Action Britain receives iron from British-India
                                    Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India
                                    Trigger Britain receives iron from British-India: Britain met a national objective for an additional 1 Iron; end with 8 Iron
                                    Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India-2
                            
                                Purchase Units - British-India
                                    British-India buy 1 Colonial-Infantry, 1 Destroyer and 1 Fighter; Remaining resources: 19 Fuel; 2 Iron; 0 PUs; 2 CR; 0 SS; 
                            
                                Place Units - British-India
                                    1 Destroyer placed in Indian Coast Sea Zone
                                    1 Colonial-Infantry and 1 Fighter placed in India
                            
                                Turn Complete - British-India
                                    British-India collect 45 PUs; end with 45 PUs
                                    Units generate 2 SS; British-India end with 2 SS
                                    Units generate 9 Fuel; British-India end with 28 Fuel
                                    Units generate 6 CR; British-India end with 8 CR
                                    Units generate 1 Iron; British-India end with 3 Iron
                            

                            Combat Hit Differential Summary :

                            Japan : -0.30
                            British-India : 0.30
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: French-Colonies round 3

                              TripleA Turn Summary for game: Iron War, version: 0.2.7

                              Game History

                              Round: 3
                              
                                  Combat Move - French-Colonies
                                      1 Infantry moved from Orissa to Bengal
                                      4 Colonial-Infantrys, 8 Infantrys and 1 Mech-Inf moved from French Indochina to Thailand
                                      French-Colonies undo move 2.
                                      French-Colonies undo move 1.
                                      1 Infantry moved from Orissa to Bengal
                              
                                  Combat - French-Colonies
                              
                                  Non Combat Move - French-Colonies
                              
                                  Purchase Units - French-Colonies
                                      French-Colonies buy 1 Artillery and 3 Infantrys; Remaining resources: 19 Fuel; 3 PUs; 9 CR; 0 Iron; 
                              
                                  Place Units - French-Colonies
                                      1 Artillery and 3 Infantrys placed in French Indochina
                              
                                  Turn Complete - French-Colonies
                                      French-Colonies collect 29 PUs; end with 32 PUs
                                      Units generate 6 Fuel; French-Colonies end with 25 Fuel
                                      Units generate 1 Iron; French-Colonies end with 1 Iron
                                      Units generate 4 CR; French-Colonies end with 13 CR
                              

                              Combat Hit Differential Summary :

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: ANZAC round 3

                                TripleA Turn Summary for game: Iron War, version: 0.2.7

                                Game History

                                Round: 3
                                
                                    Combat Move - ANZAC
                                        1 Fighter moved from Western New Guinea to French Indochina
                                        1 Fighter moved from Darwin to French Indochina
                                        1 Infantry moved from Alice Springs to North Queensland
                                        4 Artillerys moved from Darwin to North Queensland
                                        4 Infantrys moved from Darwin to North Queensland
                                
                                    Non Combat Move - ANZAC
                                
                                    Aid the KNIL - ANZAC
                                        ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                                        Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                                        Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 40 PUs
                                        Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                                        ANZAC spend 10 Fuel on User Action: Action 2 KNIL receives fuel support
                                        Action 2 KNIL receives fuel support activates a trigger called: Trigger KNIL receives fuel support
                                        Trigger KNIL receives fuel support: KNIL met a national objective for an additional 10 Fuel; end with 23 Fuel
                                        Action 2 KNIL receives fuel support activates a trigger called: Trigger KNIL receives fuel support-2
                                
                                    Purchase Units - ANZAC
                                        ANZAC buy 2 Fighters; Remaining resources: 11 Fuel; 8 Iron; 11 PUs; 
                                
                                    Place Units - ANZAC
                                        2 Fighters placed in Darwin
                                
                                    Turn Complete - ANZAC
                                        ANZAC collect 38 PUs; end with 49 PUs
                                        Units generate 9 Fuel; ANZAC end with 20 Fuel
                                        Units generate 2 Iron; ANZAC end with 10 Iron
                                

                                Combat Hit Differential Summary :

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: KNIL round 3

                                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                                  Game History

                                  Round: 3
                                  
                                      Combat Move - KNIL
                                          1 Colonial-Infantry moved from Para to Nordeste
                                          1 Transport moved from Sumatra Sea Zone to Java Sea Zone
                                          1 Colonial-Infantry moved from Halmahera to Java Sea Zone
                                          1 Colonial-Infantry moved from Celebes to Java Sea Zone
                                          1 Colonial-Infantry moved from Borneo to Java Sea Zone
                                          3 Colonial-Infantrys and 1 Transport moved from Java Sea Zone to Sumatra Sea Zone
                                          3 Colonial-Infantrys moved from Sumatra Sea Zone to Sumatra
                                          1 Dive-Bomber moved from Sumatra to French Indochina
                                  
                                      Non Combat Move - KNIL
                                  
                                      Purchase Units - KNIL
                                          KNIL buy 2 Fighters; Remaining resources: 19 Fuel; 4 Iron; 0 PUs; 12 CR; 
                                  
                                      Place Units - KNIL
                                          2 Fighters placed in Sumatra
                                  
                                      Turn Complete - KNIL
                                          KNIL collect 28 PUs; end with 28 PUs
                                          Units generate 5 Fuel; KNIL end with 24 Fuel
                                          Units generate 6 CR; KNIL end with 18 CR
                                          Units generate 2 Iron; KNIL end with 6 Iron
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Japan round 3

                                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                                    Game History

                                    Round: 3
                                    
                                        Combat Move - Japan
                                            1 Light-Tank moved from Vladivostok to Amur
                                                  Japan take Amur from USSR
                                            1 Light-Tank moved from Amur to Nikolaevsk
                                            1 Infantry moved from Hailar to Chita
                                                  Japan take Chita from USSR
                                            1 Artillery moved from Hailar to Aldan
                                                  Japan take Aldan from USSR
                                            1 Light-Tank moved from Vladivostok to Aldan
                                                  Japan take Khabarovsk from USSR
                                            1 Transport moved from Japan Sea Zone to Okhotsk Sea Zone
                                            1 Infantry moved from Sakhalin to Okhotsk Sea Zone
                                            1 Infantry moved from Okhotsk Sea Zone to Magadan
                                                  Japan take Magadan from USSR
                                            1 Infantry moved from Hanoi to Thailand
                                            1 Light-Tank moved from Burma Road to Thailand
                                            1 Infantry moved from Changsha to Lanchow
                                            1 Infantry moved from Burma Road to Changsha
                                            1 Infantry moved from Ryojun to Jehol
                                            1 Fighter moved from Peking to Lanchow
                                            1 Infantry moved from Vladivostok to Japan Sea Zone
                                            1 SP-Artillery moved from Vladivostok to Japan Sea Zone
                                            1 Infantry, 1 SP-Artillery and 1 Transport moved from Japan Sea Zone to Okhotsk Sea Zone
                                            1 Infantry and 1 SP-Artillery moved from Okhotsk Sea Zone to Ayan
                                                  Japan take Ayan from USSR
                                            1 Submarine moved from Truk Lagoon Sea Zone to Pacific 5 Sea Zone
                                            1 Fighter moved from Truk Lagoon Sea Zone to Pacific 5 Sea Zone
                                            3 Artillerys and 2 Infantrys moved from Vladivostok to Japan Sea Zone
                                            5 Infantrys moved from Peking to Changsha
                                            1 Medium-Tank moved from Vladivostok to Japan Sea Zone
                                            1 SP-Artillery moved from Ryojun to Changsha
                                            1 Infantry moved from Tsitsihar to Jehol
                                            1 Fighter moved from Peking to Lanchow
                                            3 Artillerys, 2 Infantrys and 1 Medium-Tank moved from Japan Sea Zone to Peking
                                            1 Fighter moved from Japan Sea Zone to Nikolaevsk
                                            1 Cruiser and 2 Destroyers moved from East China Sea Zone to South China Sea Zone
                                            1 Infantry moved from Burma Road to Hanoi
                                            1 Infantry moved from Canton to Burma Road
                                            1 Infantry and 1 Light-Tank moved from Canton to Changsha
                                            1 Fighter moved from Peking to Lanchow
                                            1 Battleship moved from Japan Sea Zone to Okhotsk Sea Zone
                                            1 Cruiser moved from Japan Sea Zone to South China Sea Zone
                                            1 Destroyer moved from Japan Sea Zone to South China Sea Zone
                                    
                                        Combat - Japan
                                            Battle in Pacific 5 Sea Zone
                                                Japan attack with 1 Fighter and 1 Submarine
                                                USA defend with 1 Destroyer
                                                    Japan roll dice for 1 Submarine in Pacific 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                    USA roll dice for 1 Destroyer in Pacific 5 Sea Zone, round 2 : 1/1 hits, 0.30 expected hits
                                                    1 Destroyer owned by the USA and 1 Submarine owned by the Japan lost in Pacific 5 Sea Zone
                                                Japan win with 1 Fighter remaining. Battle score for attacker is -9
                                                Casualties for Japan: 1 Submarine
                                                Casualties for USA: 1 Destroyer
                                            Battle in Nikolaevsk
                                                Japan attack with 1 Fighter and 1 Light-Tank
                                                USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                                    Japan roll dice for 1 Fighter and 1 Light-Tank in Nikolaevsk, round 2 : 1/2 hits, 1.00 expected hits
                                                    USSR roll dice for 1 Infantry in Nikolaevsk, round 2 : 0/1 hits, 0.30 expected hits
                                                    1 Infantry owned by the USSR lost in Nikolaevsk
                                                Japan win, taking Nikolaevsk from USSR with 1 Fighter and 1 Light-Tank remaining. Battle score for attacker is 10
                                                Casualties for USSR: 1 Infantry
                                            Battle in Lanchow
                                                Japan attack with 3 Fighters and 1 Infantry
                                                China defend with 1 Flag and 1 Infantry
                                                    Japan roll dice for 3 Fighters and 1 Infantry in Lanchow, round 2 : 3/4 hits, 1.70 expected hits
                                                    China roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.30 expected hits
                                                    1 Infantry owned by the China lost in Lanchow
                                                Japan win, taking Lanchow from China with 3 Fighters and 1 Infantry remaining. Battle score for attacker is 10
                                                Casualties for China: 1 Infantry
                                    
                                        Non Combat Move - Japan
                                            3 Fighters moved from Lanchow to Changsha
                                            1 Fighter moved from Nikolaevsk to Japan Sea Zone
                                            1 Fighter moved from Pacific 5 Sea Zone to Truk Lagoon Sea Zone
                                    
                                        Aid Axis powers - Japan
                                            Japan spend 10 PUs on User Action: Action 2 Thailand receives financial support
                                            Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-3
                                            Trigger Thailand receives financial support-3: Thailand met a national objective for an additional 10 PUs; end with 25 PUs
                                            Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-4
                                    
                                        Purchase Units - Japan
                                            Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                            Japan buy 6 Infantrys, 1 Light-Tank and 2 Mech-Infs; Remaining resources: 9 Fuel; 0 Iron; 0 PUs; 0 CR; 
                                    
                                        Place Units - Japan
                                            1 Submarine placed in Truk Lagoon Sea Zone
                                            2 Infantrys, 1 Light-Tank and 2 Mech-Infs placed in Ryojun
                                            4 Infantrys placed in Japan
                                    
                                        Turn Complete - Japan
                                            Japan collect 113 PUs; end with 113 PUs
                                            Units generate 40 Fuel; Japan end with 49 Fuel
                                            Units generate 4 Iron; Japan end with 4 Iron
                                            Units generate 1 CR; Japan end with 1 CR
                                    

                                    Combat Hit Differential Summary :

                                    USA : 0.70
                                    Japan : 1.80
                                    China : -0.30
                                    USSR : -0.30
                                    

                                    Savegame

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: Thailand round 3

                                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                                      Game History

                                      Round: 3
                                      
                                          Combat Move - Thailand
                                                  Thailand takes Lower Burma from British-India
                                              1 Light-Tank moved from Southern Thailand to Lower Burma
                                              1 Light-Tank moved from Lower Burma to Thailand
                                              1 Infantry moved from Southern Thailand to Thailand
                                      
                                          Combat - Thailand
                                      
                                          Non Combat Move - Thailand
                                      
                                          Export to Imperial Japan - Thailand
                                              Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                              Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                              Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 5 Iron
                                              Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                                      
                                          Purchase Units - Thailand
                                              Thailand buy 2 Infantrys; Remaining resources: 1 Fuel; 0 Iron; 5 PUs; 
                                      
                                          Place Units - Thailand
                                              2 Infantrys placed in Thailand
                                      
                                          Turn Complete - Thailand
                                              Thailand collect 16 PUs; end with 21 PUs
                                              Units generate 4 Fuel; Thailand end with 5 Fuel
                                              Units generate 1 CR; Thailand end with 1 CR
                                              Units generate 1 Iron; Thailand end with 1 Iron
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        Yeah Japan doesn't have any real momentum at this point to influence the wider war. Not sure they ever had much chance given the state of Europe, but I'd say the Pacific VCs are basically on lock for the Allies from here on.

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                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          Yeah, Japan has to go for French Indo and Sumatra in the first 3 rounds otherwise they become stacked and very difficult to conquer. Japan would now need to mass transports with enough units to load them in order to take either of them out.

                                          I"d actually say Germany is doing fine but Italy/Japan/Middle East is where the problems are for the Axis.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by Black_Elk

                                            I agree, Germany made a decent recovery, but their initial fail put Italy out of play and took most the pressure off the Allies at the center. No potential quick drops into Caucasus, or ways to threaten amphibious actions around the Indian ocean and the like. Whatever plan I might have pursued for them definitely went out the window almost immediately lol. Not sure Japan was ever going to have a serious shot on Sumatra after losing the Truk transport to the air strike, that was a nice play by USA. I guess it was probably more expedient to just take French Indo last round. Had a pretty clean shot on French Colonies with like 20 units remaining. Then I guess bounce back to try and hold Manchuria after that. But the Russians did a good job throwing their weight around and tempting me out of position. Didn't stack heavy enough vs China out the gate either. My Axis just didn't have the juice this time out, I may have lost heart and got a little too distracted on J1 haha

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