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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • Black_Elk
      Black_Elk last edited by

      TripleA Turn Summary: Italy round 1

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 1
      
          Combat Move - Italy
                  Italy takes El Alamein from British-Colonies
                  Italy takes El Alamein from British-Colonies
                  Italy takes Nubian Desert from British-Colonies
              1 Anti-Air, 1 Fighter and 1 Infantry moved from Italy to Vichy
              1 Colonial-Infantry moved from Tobruk to El Alamein
              1 Infantry and 1 Mech-Inf moved from Eritrea to South Sudan
              2 Infantrys moved from Eritrea to South Sudan
              1 Colonial-Infantry and 1 Infantry moved from Ethiopia to Uganda
              1 Light-Tank moved from Somalia to Somaliland
              2 Colonial-Infantrys and 4 Infantrys moved from Ethiopia to Uganda
              3 Colonial-Infantrys moved from Somalia to Somaliland
              1 Infantry moved from Somalia to Somaliland
              1 Artillery, 4 Infantrys and 1 Mech-Inf moved from Somalia to Kenya
              1 Infantry moved from Libyan Desert to North Sudan
              1 Infantry and 1 Mech-Inf moved from Tobruk to North Sudan
              2 Infantrys moved from Tobruk to Libyan Desert
              2 Infantrys moved from Libya to Tunesia
              1 Fighter moved from Libya to Tunesia
              1 Infantry moved from Albania to Bulgaria
      
          Combat - Italy
              Battle in Tunesia
                  Italy attack with 1 Fighter and 2 Infantrys
                  France defend with 1 Colony, 1 Flag, 1 Infantry and 1 SS-Potential
                      Italy roll dice for 1 Fighter and 2 Infantrys in Tunesia, round 2 : 2/3 hits, 0.90 expected hits
                      France roll dice for 1 Infantry in Tunesia, round 2 : 0/1 hits, 0.30 expected hits
                      1 Infantry owned by the France lost in Tunesia
                  Italy win, taking Tunesia from France with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10
                  Casualties for France: 1 Infantry
              Battle in South Sudan
                  Italy attack with 3 Infantrys and 1 Mech-Inf
                  British-Colonies defend with 1 Flag; France defend with 1 Colonial-Infantry
                      Italy roll dice for 3 Infantrys and 1 Mech-Inf in South Sudan, round 2 : 0/4 hits, 0.80 expected hits
                      British-Colonies roll dice for 1 Colonial-Infantry in South Sudan, round 2 : 0/1 hits, 0.20 expected hits
                      Italy roll dice for 3 Infantrys and 1 Mech-Inf in South Sudan, round 3 : 1/4 hits, 0.80 expected hits
                      British-Colonies roll dice for 1 Colonial-Infantry in South Sudan, round 3 : 1/1 hits, 0.20 expected hits
                      1 Infantry owned by the Italy and 1 Colonial-Infantry owned by the France lost in South Sudan
                  Italy takes South Sudan from British-Colonies
                  Italy win with 2 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is -4
                  Casualties for Italy: 1 Infantry
                  Casualties for France: 1 Colonial-Infantry
              Battle in Somaliland
                  Italy attack with 3 Colonial-Infantrys, 1 Infantry and 1 Light-Tank
                  British-Colonies defend with 1 Artillery, 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Infantry
                      Italy roll dice for 3 Colonial-Infantrys, 1 Infantry and 1 Light-Tank in Somaliland, round 2 : 2/5 hits, 1.30 expected hits
                      British-Colonies roll dice for 1 Artillery, 1 Colonial-Infantry and 1 Infantry in Somaliland, round 2 : 1/3 hits, 0.80 expected hits
                      1 Infantry owned by the British-Colonies, 1 Colonial-Infantry owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Somaliland
                      Italy roll dice for 2 Colonial-Infantrys, 1 Infantry and 1 Light-Tank in Somaliland, round 3 : 2/4 hits, 1.10 expected hits
                      British-Colonies roll dice for 1 Artillery in Somaliland, round 3 : 0/1 hits, 0.30 expected hits
                      1 Artillery owned by the British-Colonies lost in Somaliland
                  Italy takes Somaliland from British-Colonies
                  Italy win with 2 Colonial-Infantrys, 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 21
                  Casualties for Italy: 1 Colonial-Infantry
                  Casualties for British-Colonies: 1 Artillery, 1 Colonial-Infantry and 1 Infantry
              Battle in North Sudan
                  Italy attack with 2 Infantrys and 1 Mech-Inf
                  British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                      Italy roll dice for 2 Infantrys and 1 Mech-Inf in North Sudan, round 2 : 1/3 hits, 0.60 expected hits
                      British-Colonies roll dice for 1 Colonial-Infantry in North Sudan, round 2 : 0/1 hits, 0.20 expected hits
                  1 Colonial-Infantry owned by the British-Colonies lost in North Sudan
                  Italy takes North Sudan from British-Colonies
                  Italy win with 2 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 6
                  Casualties for British-Colonies: 1 Colonial-Infantry
              Battle in Uganda
                  Italy attack with 3 Colonial-Infantrys and 5 Infantrys
                  British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                      Italy roll dice for 3 Colonial-Infantrys and 5 Infantrys in Uganda, round 2 : 4/8 hits, 1.60 expected hits
                      British-Colonies roll dice for 1 Colonial-Infantry in Uganda, round 2 : 0/1 hits, 0.20 expected hits
                  1 Colonial-Infantry owned by the British-Colonies lost in Uganda
                  Italy takes Uganda from British-Colonies
                  Italy win with 3 Colonial-Infantrys and 5 Infantrys remaining. Battle score for attacker is 6
                  Casualties for British-Colonies: 1 Colonial-Infantry
              Battle in Vichy
                  Italy attack with 1 Anti-Air, 1 Fighter and 1 Infantry
                  France defend with 1 Flag and 1 Infantry
                      Italy roll dice for 1 Anti-Air, 1 Fighter and 1 Infantry in Vichy, round 2 : 1/3 hits, 0.80 expected hits
                      France roll dice for 1 Infantry in Vichy, round 2 : 0/1 hits, 0.30 expected hits
                      1 Infantry owned by the France lost in Vichy
                  Italy win, taking Vichy from France with 1 Anti-Air, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 10
                  Casualties for France: 1 Infantry
              Battle in Kenya
                  Italy attack with 1 Artillery, 4 Infantrys and 1 Mech-Inf
                  British-Colonies defend with 1 Colony, 1 Flag, 2 Fuel-Barrels, 1 Infantry and 1 Iron-Ore
                      Italy roll dice for 1 Artillery, 4 Infantrys and 1 Mech-Inf in Kenya, round 2 : 0/6 hits, 1.30 expected hits
                      British-Colonies roll dice for 1 Infantry in Kenya, round 2 : 0/1 hits, 0.30 expected hits
                      Italy roll dice for 1 Artillery, 4 Infantrys and 1 Mech-Inf in Kenya, round 3 : 2/6 hits, 1.30 expected hits
                      British-Colonies roll dice for 1 Infantry in Kenya, round 3 : 1/1 hits, 0.30 expected hits
                      1 Infantry owned by the British-Colonies and 1 Infantry owned by the Italy lost in Kenya
                  Italy takes Kenya from British-Colonies
                  Italy win with 1 Artillery, 3 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 0
                  Casualties for Italy: 1 Infantry
                  Casualties for British-Colonies: 1 Infantry
      
          Non Combat Move - Italy
              1 Fighter moved from Vichy to Libyan Desert
              1 Fighter moved from Tunesia to Libyan Desert
              1 Artillery, 1 Colonial-Infantry, 8 Infantrys, 1 Light-Tank and 1 Medium-Tank moved from Libya to Libyan Desert
      
          Purchase Units - Italy
              Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
              Italy buy 7 Infantrys; Remaining resources: 28 Fuel; 6 Iron; 0 PUs; 10 CR; 
      
          Place Units - Italy
              1 Submarine placed in Red Sea Zone
              2 Infantrys placed in Somalia
              2 Infantrys placed in Libya
              3 Infantrys placed in Italy
      
          Turn Complete - Italy
              Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Tunesia
              Trigger The SS is now recruiting from Tunesia: Germany has 1 SS-Potential placed in Tunesia
              Italy collect 86 PUs; end with 86 PUs
              Units generate 7 CR; Italy end with 17 CR
              Units generate 10 Fuel; Italy end with 38 Fuel
              Units generate 3 Iron; Italy end with 9 Iron
      

      Combat Hit Differential Summary :

      Italy : 4.50
      British-Colonies : 0.50
      France : -0.60
      

      Savegame

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      • Black_Elk
        Black_Elk last edited by

        TripleA Move Summary: Iraq round 1

        TripleA Move Summary for game: Iron War, version: 0.2.7

        Game History

        Round: 1
        
            Combat Move - Iraq
                    Iraq takes Transjordan from British-Colonies
                1 Light-Tank moved from Iraq to Transjordan
                1 Light-Tank moved from Transjordan to Syria
                1 Artillery and 1 Infantry moved from Iraq to Syria
                1 Fighter moved from Iraq to Indian Coast Sea Zone
                2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
                1 Anti-Air and 1 Infantry moved from Iraq to Syria
        

        Savegame

        1 Reply Last reply Reply Quote 0
        • Black_Elk
          Black_Elk @redrum last edited by

          @redrum lol yeah, I think its safe to say Italy is dunzo. Doesn't seem like Iran has much of a prayer either. This one might be over before it begins hehe. OOL for the British India fleet?

          redrum 1 Reply Last reply Reply Quote 0
          • redrum
            redrum Admin @Black_Elk last edited by

            @Black_Elk Max defense. OOL: transport, destroyer, cruiser. Same if it survives and you attack with Iran.

            1 Reply Last reply Reply Quote 0
            • Black_Elk
              Black_Elk last edited by

              TripleA Turn Summary: Iraq round 1

              TripleA Turn Summary for game: Iron War, version: 0.2.7

              Game History

              Round: 1
              
                  Combat Move - Iraq
                          Iraq takes Transjordan from British-Colonies
                      1 Light-Tank moved from Iraq to Transjordan
                      1 Light-Tank moved from Transjordan to Syria
                      1 Artillery and 1 Infantry moved from Iraq to Syria
                      1 Fighter moved from Iraq to Indian Coast Sea Zone
                      2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
                      1 Anti-Air and 1 Infantry moved from Iraq to Syria
              
                  Combat - Iraq
                      Battle in Indian Coast Sea Zone
                          Iraq attack with 1 Fighter and 2 Patrol-Boats
                          British-India defend with 1 Cruiser, 1 Destroyer and 1 Transport
                              AA fire in Indian Coast Sea Zone : 0/1 hits, 0.10 expected hits
                              Iraq roll dice for 1 Fighter and 2 Patrol-Boats in Indian Coast Sea Zone, round 2 : 1/3 hits, 1.10 expected hits
                              British-India roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in Indian Coast Sea Zone, round 2 : 1/3 hits, 0.90 expected hits
                          1 Patrol-Boat owned by the Iraq and 1 Transport owned by the British-India lost in Indian Coast Sea Zone
                          1 Patrol-Boat owned by the Iraq retreated to Arabian Sea Zone
                          British-India win
                          . Battle score for attacker is 7
                          Casualties for Iraq: 1 Patrol-Boat
                          Casualties for British-India: 1 Transport
                      Battle in Syria
                          Iraq attack with 1 Anti-Air, 1 Artillery, 2 Infantrys and 1 Light-Tank
                          French-Colonies defend with 1 Artillery, 1 Flag, 1 Infantry and 1 SS-Potential
                              Iraq roll dice for 1 Anti-Air, 1 Artillery, 2 Infantrys and 1 Light-Tank in Syria, round 2 : 1/5 hits, 1.30 expected hits
                              French-Colonies roll dice for 1 Artillery and 1 Infantry in Syria, round 2 : 1/2 hits, 0.60 expected hits
                          1 Anti-Air owned by the Iraq and 1 Infantry owned by the French-Colonies lost in Syria
                              Iraq roll dice for 1 Artillery, 2 Infantrys and 1 Light-Tank in Syria, round 3 : 2/4 hits, 1.20 expected hits
                              French-Colonies roll dice for 1 Artillery in Syria, round 3 : 1/1 hits, 0.30 expected hits
                              1 Infantry owned by the Iraq and 1 Artillery owned by the French-Colonies lost in Syria
                          Iraq takes Syria from French-Colonies
                          Iraq win with 1 Artillery, 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 2
                          Casualties for Iraq: 1 Anti-Air and 1 Infantry
                          Casualties for French-Colonies: 1 Artillery and 1 Infantry
              
                  Non Combat Move - Iraq
                      1 Fighter moved from Indian Coast Sea Zone to Iraq
              
                  Purchase Units - Iraq
                      Iraq buy 3 Infantrys; Remaining resources: 4 Fuel; 2 Iron; 0 PUs; 
              
                  Place Units - Iraq
                      3 Infantrys placed in Iraq
              
                  Turn Complete - Iraq
                      Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Iraq in Syria
                      Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Iraq in Transjordan
                      Trigger The SS is now recruiting from Syria: Germany has 1 SS-Potential placed in Syria
                      Trigger The SS is now recruiting from Transjordan: Germany has 1 SS-Potential placed in Transjordan
                      Iraq collect 15 PUs; end with 15 PUs
                      Units generate 10 Fuel; Iraq end with 14 Fuel
                      Units generate 1 Iron; Iraq end with 3 Iron
              

              Combat Hit Differential Summary :

              British-India : 0.10
              AA fire in Indian Coast Sea Zone : : -0.10
              Iraq : 0.40
              French-Colonies : 1.10
              

              Savegame

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              • Black_Elk
                Black_Elk last edited by

                TripleA Turn Summary: Iran round 1

                TripleA Turn Summary for game: Iron War, version: 0.2.7

                Game History

                Round: 1
                
                    Combat Move - Iran
                        1 Light-Tank moved from Kerman to Iraq
                        1 Infantry moved from Khorasan to Eastern Turkistan
                              Iran take Eastern Turkistan from USSR
                        1 Fighter moved from Iran to Indian Coast Sea Zone
                        2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
                        1 Anti-Air, 2 Infantrys, 1 Light-Tank and 1 Medium-Tank moved from Iran to Iraq
                        1 Artillery and 2 Infantrys moved from Kerman to Sind
                
                    Combat - Iran
                        Battle in Indian Coast Sea Zone
                            Iran attack with 1 Fighter and 2 Patrol-Boats
                            British-India defend with 1 Cruiser and 1 Destroyer
                                AA fire in Indian Coast Sea Zone : 0/1 hits, 0.10 expected hits
                                Iran roll dice for 1 Fighter and 2 Patrol-Boats in Indian Coast Sea Zone, round 2 : 1/3 hits, 1.10 expected hits
                                British-India roll dice for 1 Cruiser and 1 Destroyer in Indian Coast Sea Zone, round 2 : 1/2 hits, 0.80 expected hits
                                1 Destroyer owned by the British-India and 1 Patrol-Boat owned by the Iran lost in Indian Coast Sea Zone
                                AA fire in Indian Coast Sea Zone : 0/1 hits, 0.10 expected hits
                                Iran roll dice for 1 Fighter and 1 Patrol-Boat in Indian Coast Sea Zone, round 3 : 1/2 hits, 0.80 expected hits
                                British-India roll dice for 1 Cruiser in Indian Coast Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                                1 Cruiser owned by the British-India lost in Indian Coast Sea Zone
                            Iran win with 1 Fighter and 1 Patrol-Boat remaining. Battle score for attacker is 23
                            Casualties for Iran: 1 Patrol-Boat
                            Casualties for British-India: 1 Cruiser and 1 Destroyer
                        Battle in Sind
                            Iran attack with 1 Artillery and 2 Infantrys
                            British-India defend with 1 Colonial-Infantry, 1 Colony and 1 Flag
                                Iran roll dice for 1 Artillery and 2 Infantrys in Sind, round 2 : 0/3 hits, 0.70 expected hits
                                British-India roll dice for 1 Colonial-Infantry in Sind, round 2 : 0/1 hits, 0.20 expected hits
                                Iran roll dice for 1 Artillery and 2 Infantrys in Sind, round 3 : 1/3 hits, 0.70 expected hits
                                British-India roll dice for 1 Colonial-Infantry in Sind, round 3 : 0/1 hits, 0.20 expected hits
                            1 Colonial-Infantry owned by the British-India lost in Sind
                            Iran takes Sind from British-India
                            Iran win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
                            Casualties for British-India: 1 Colonial-Infantry
                
                    Non Combat Move - Iran
                        1 Fighter moved from Indian Coast Sea Zone to Iraq
                
                    Purchase Units - Iran
                        Iran buy 1 Infantry and 2 Patrol-Boats; Remaining resources: 2 Fuel; 0 Iron; 4 PUs; 
                
                    Place Units - Iran
                        2 Patrol-Boats placed in Arabian Sea Zone
                        1 Infantry placed in Iran
                
                    Turn Complete - Iran
                        Iran collect 18 PUs; end with 22 PUs
                        Units generate 14 Fuel; Iran end with 16 Fuel
                        Units generate 1 Iron; Iran end with 1 Iron
                        Units generate 1 CR; Iran end with 1 CR
                

                Combat Hit Differential Summary :

                Iran : -0.30
                British-India : -0.70
                AA fire in Indian Coast Sea Zone : : -0.20
                

                Savegame

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                • Black_Elk
                  Black_Elk last edited by

                  Couldn't see any great solutions to the Iran dilemma. Took a little bite out of India for show, but clearly Russia is bringing the pain, so seemed like any units dropped at the factory were dead on arrival.

                  On to the Pacific Allies...

                  Black_Elk 1 Reply Last reply Reply Quote 0
                  • Black_Elk
                    Black_Elk @Black_Elk last edited by Black_Elk

                    ps. my weaksauce opening with Germany/Italy aside. What do you think about the balance vs the British India fleet? I feel like its a little too easy for Iran/Iraq to peel off that transport. I think I'd rather they had more to work with on land as opposed to in the water. I mean its cool that these smaller Axis powers have a token naval force for some kind of defense in the gulf, but its hard to imagine a handful of gunboats storming the British fleet off the Indian coast as part of the opening script. Maybe British India should have a battleship instead of a cruiser or something?

                    On land I don't know what the best approach is, I still think merging Iran/Iraq would be more interesting, but short of that maybe a stronger Iraqi starting force, so they could stack Iran a litte heavier vs Russia?

                    redrum 1 Reply Last reply Reply Quote 0
                    • redrum
                      redrum Admin @Black_Elk last edited by

                      @Black_Elk Well, Italy had really strong rolls and made up for some of the poor luck that Germany had.

                      Yeah, I really think the Middle East needs some major changes. Less navy and more land troops. Should be combined together. And Russia should have less 2 move units that can quickly attack round 2/3. I think the India navy should be a bit stronger or just remove some of the Middle East ships.

                      Black_Elk 1 Reply Last reply Reply Quote 1
                      • redrum
                        redrum Admin last edited by

                        TripleA Turn Summary: British-India round 1

                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                        Game History

                        Round: 1
                        
                            Combat Move - British-India
                                1 Colonial-Infantry and 1 Infantry moved from Malaya to Southern Thailand
                                1 Artillery and 1 Infantry moved from Lower Burma to Southern Thailand
                                1 Fighter moved from India to Southern Thailand
                                1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from India to Sind
                                1 Colonial-Infantry moved from United Provinces to Sind
                                1 Colonial-Infantry moved from Punjab to Sind
                        
                            Combat - British-India
                                Battle in Southern Thailand
                                    British-India attack with 1 Artillery, 1 Colonial-Infantry, 1 Fighter and 2 Infantrys
                                    Thailand defend with 1 Artillery, 1 Flag, 2 Infantrys and 1 Iron-Ore
                                        British-India roll dice for 1 Artillery, 1 Colonial-Infantry, 1 Fighter and 2 Infantrys in Southern Thailand, round 2 : 1/5 hits, 1.40 expected hits
                                        Thailand roll dice for 1 Artillery and 2 Infantrys in Southern Thailand, round 2 : 2/3 hits, 0.90 expected hits
                                        1 Infantry owned by the British-India, 1 Infantry owned by the Thailand and 1 Colonial-Infantry owned by the British-India lost in Southern Thailand
                                        British-India roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Southern Thailand, round 3 : 0/3 hits, 1.00 expected hits
                                        Thailand roll dice for 1 Artillery and 1 Infantry in Southern Thailand, round 3 : 1/2 hits, 0.60 expected hits
                                        1 Infantry owned by the British-India lost in Southern Thailand
                                        British-India roll dice for 1 Artillery and 1 Fighter in Southern Thailand, round 4 : 0/2 hits, 0.70 expected hits
                                        Thailand roll dice for 1 Artillery and 1 Infantry in Southern Thailand, round 4 : 0/2 hits, 0.60 expected hits
                                        British-India roll dice for 1 Artillery and 1 Fighter in Southern Thailand, round 5 : 1/2 hits, 0.70 expected hits
                                        Thailand roll dice for 1 Artillery and 1 Infantry in Southern Thailand, round 5 : 1/2 hits, 0.60 expected hits
                                        1 Artillery owned by the British-India and 1 Infantry owned by the Thailand lost in Southern Thailand
                                     retreated to Southern Thailand
                                    Thailand win with 1 Artillery remaining. Battle score for attacker is -17
                                    Casualties for British-India: 1 Artillery, 1 Colonial-Infantry and 2 Infantrys
                                    Casualties for Thailand: 2 Infantrys
                                Battle in Sind
                                    British-India attack with 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry
                                    Iran defend with 1 Artillery, 1 Colony, 1 Flag and 2 Infantrys
                                        British-India roll dice for 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry in Sind, round 2 : 1/5 hits, 0.90 expected hits
                                        Iran roll dice for 1 Artillery and 2 Infantrys in Sind, round 2 : 0/3 hits, 0.90 expected hits
                                        1 Infantry owned by the Iran lost in Sind
                                        British-India roll dice for 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry in Sind, round 3 : 1/5 hits, 0.90 expected hits
                                        Iran roll dice for 1 Artillery and 1 Infantry in Sind, round 3 : 1/2 hits, 0.60 expected hits
                                        1 Infantry owned by the Iran and 1 Anti-Air owned by the British-India lost in Sind
                                        British-India roll dice for 3 Colonial-Infantrys and 1 Infantry in Sind, round 4 : 2/4 hits, 0.80 expected hits
                                        Iran roll dice for 1 Artillery in Sind, round 4 : 0/1 hits, 0.30 expected hits
                                        1 Artillery owned by the Iran lost in Sind
                                    British-India takes Sind from Iran
                                    British-India win
                                    . Battle score for attacker is 22
                                    Casualties for Iran: 1 Artillery and 2 Infantrys
                                    Casualties for British-India: 1 Anti-Air
                        
                            Non Combat Move - British-India
                                1 Fighter moved from Southern Thailand to Malaya
                                1 Infantry moved from Burma to Hanoi
                                1 Infantry moved from Bengal to Lower Burma
                                1 Colonial-Infantry moved from Bengal to Burma
                                1 Colonial-Infantry moved from Orissa to Bengal
                        
                            Purchase Units - British-India
                                British-India buy 1 Anti-Air, 1 Colonial-Infantry, 1 Fighter and 2 Infantrys; Remaining resources: 8 Fuel; 3 Iron; 0 PUs; 0 CR; 
                        
                            Place Units - British-India
                                1 Anti-Air, 1 Colonial-Infantry, 1 Fighter and 2 Infantrys placed in India
                        
                            Turn Complete - British-India
                                British-India collect 38 PUs; end with 38 PUs
                                Units generate 3 SS; British-India end with 3 SS
                                Units generate 6 Fuel; British-India end with 14 Fuel
                                Units generate 6 CR; British-India end with 6 CR
                                Units generate 1 Iron; British-India end with 4 Iron
                        

                        Combat Hit Differential Summary :

                        Iran : -0.80
                        British-India : -0.40
                        Thailand : 1.30
                        

                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • Black_Elk
                          Black_Elk @redrum last edited by Black_Elk

                          @redrum said in Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies):

                          And Russia should have less 2 move units that can quickly attack round 2/3. I think the India navy should be a bit stronger or just remove some of the Middle East ships.

                          I agree. I like that Russia has units in the backfield by Siberia, but I'm not sure how mobile they need to be. The way it is now, it only makes sense to send them to Aktobe to threaten the Middle East while still getting on Stalingrad. I suppose they might maybe move to Gorki to reinforce Moscow or Arch, but that seems rather less optimal. Anyhow, point being maybe it would be better if the Siberia forces were reworked. There are a lot of currently empty spaces in the Russian interior, where some of the infantry could be moved if they really need to get closer to the action right away, without it being like a mech tow situation. Although I like the idea of Russia having some choice about what to do with their forces in the interior (sending them west vs south vs east), right now the choice is probably a little too obvious.

                          If the game is designed for Russia to absorb a big press from 3 directions (rather than crushing it in the Middle East immediately), it may actually make sense to force the Allied player into a more long-term defensive posture out of Siberia, perhaps with more slow moving units there rather than fast moving stuff.

                          Or another option if you want to maintain some degree of mobility without it being too heavy on ground hitpoints would be to switch out the mech and mobile art units for a fighter or two, or a bomber or maybe both. That way there is still a strategic choice about which front to support with the air power, but fewer ground forces that can rush to sieze land in rounds 2/3.

                          Another point in favor of fighters or a bomber is that you could maintain a fuel cost consideration, while still allowing some room for Russia to either support itself vs Germany or Japan or send air support to one of the smaller Allies in the area.

                          Still a third option, if you want to keep a similar composition of forces, would be to just move the infantry out into a halo of territories around Siberia, while keeping the mech in Siberia itself, that way it takes another turn to start moving them in tandem.

                          redrum 1 Reply Last reply Reply Quote 0
                          • redrum
                            redrum Admin last edited by

                            TripleA Turn Summary: French-Colonies round 1

                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                            Game History

                            Round: 1
                            
                                Combat Move - French-Colonies
                                    1 Colonial-Infantry moved from French Guiana to Para
                                    1 Colonial-Infantry and 1 Mech-Inf moved from Hanoi to French Indochina
                                    1 Infantry moved from French India to India
                                    1 Patrol-Boat moved from South China Sea Zone to East China Sea Zone
                                    1 Destroyer moved from South China Sea Zone to Wake Island Sea Zone
                                    1 Patrol-Boat moved from South China Sea Zone to Celebes Sea Zone
                                    1 Cruiser moved from South China Sea Zone to Java Sea Zone
                            
                                Non Combat Move - French-Colonies
                            
                                Purchase Units - French-Colonies
                                    French-Colonies buy 2 Colonial-Infantrys, 1 Fighter and 2 Infantrys; Remaining resources: 8 Fuel; 3 PUs; 0 CR; 
                            
                                Place Units - French-Colonies
                                    2 Colonial-Infantrys, 1 Fighter and 2 Infantrys placed in French Indochina
                            
                                Turn Complete - French-Colonies
                                    French-Colonies collect 37 PUs; end with 40 PUs
                                    Units generate 7 Fuel; French-Colonies end with 15 Fuel
                                    Units generate 1 Iron; French-Colonies end with 1 Iron
                                    Units generate 5 CR; French-Colonies end with 5 CR
                            

                            Combat Hit Differential Summary :

                            Savegame

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                            • redrum
                              redrum Admin last edited by

                              TripleA Turn Summary: ANZAC round 1

                              TripleA Turn Summary for game: Iron War, version: 0.2.7

                              Game History

                              Round: 1
                              
                                  Combat Move - ANZAC
                                      1 Artillery and 1 Infantry moved from Sydney to Sydney Sea Zone
                                      1 Infantry moved from South Queensland to Sydney Sea Zone
                                      1 Artillery, 1 Cruiser, 1 Destroyer, 2 Infantrys and 1 Transport moved from Sydney Sea Zone to Arafura Sea Zone
                                      1 Artillery and 2 Infantrys moved from Arafura Sea Zone to Western New Guinea
                                      1 Infantry moved from Papua New Guinea to Western New Guinea
                                      1 Patrol-Boat moved from Sydney Sea Zone to Coral Sea Zone
                                      1 Artillery and 1 Infantry moved from Kimberley-Pilbara to Darwin
                                      1 Artillery and 1 Infantry moved from North Queensland to Darwin
                                      1 Artillery moved from South Queensland to North Queensland
                                      1 Artillery and 1 Infantry moved from Mid-West-Gascoyne to Kimberley-Pilbara
                                      1 Infantry moved from Goldfields-Esperance to Kimberley-Pilbara
                                      1 Infantry moved from South Australia to Alice Springs
                                      1 Infantry moved from Melbourne to South Australia
                                      1 Light-Tank moved from Sydney to South Australia
                                      1 Fighter moved from South Island to North Queensland
                              
                                  Non Combat Move - ANZAC
                              
                                  Aid the KNIL - ANZAC
                                      ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                                      Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                                      Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 30 PUs
                                      Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                              
                                  Purchase Units - ANZAC
                                      ANZAC buy 1 Factory; Remaining resources: 10 Fuel; 2 Iron; 5 PUs; 
                              
                                  Place Units - ANZAC
                                      1 Factory placed in Darwin
                              
                                  Turn Complete - ANZAC
                                      ANZAC collect 43 PUs; end with 48 PUs
                                      Units generate 9 Fuel; ANZAC end with 19 Fuel
                                      Units generate 2 Iron; ANZAC end with 4 Iron
                              

                              Combat Hit Differential Summary :

                              Savegame

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                              • redrum
                                redrum Admin last edited by

                                TripleA Turn Summary: KNIL round 1

                                TripleA Turn Summary for game: Iron War, version: 0.2.7

                                Game History

                                Round: 1
                                
                                    Combat Move - KNIL
                                        1 Colonial-Infantry moved from Dutch Guiana to French Guiana
                                        1 Dive-Bomber moved from Sumatra to Indian Coast Sea Zone
                                        1 Transport moved from Celebes Sea Zone to Java Sea Zone
                                        1 Colonial-Infantry moved from Ambon to Java Sea Zone
                                        1 Colonial-Infantry moved from Flores to Java Sea Zone
                                        1 Colonial-Infantry moved from Sumbawa to Java Sea Zone
                                        3 Colonial-Infantrys and 1 Transport moved from Java Sea Zone to Sumatra Sea Zone
                                        3 Colonial-Infantrys moved from Sumatra Sea Zone to Sumatra
                                        1 Cruiser moved from Celebes Sea Zone to Sumatra Sea Zone
                                        1 Patrol-Boat moved from Celebes Sea Zone to Java Sea Zone
                                
                                    Combat - KNIL
                                        Battle in Indian Coast Sea Zone
                                            KNIL attack with 1 Dive-Bomber
                                            Iran defend with 1 Patrol-Boat
                                                dive bombing fire in Indian Coast Sea Zone : 0/1 hits, 0.10 expected hits
                                                KNIL roll dice for 1 Dive-Bomber in Indian Coast Sea Zone, round 2 : 1/1 hits, 0.60 expected hits
                                                Iran roll dice for 1 Patrol-Boat in Indian Coast Sea Zone, round 2 : 0/1 hits, 0.20 expected hits
                                            1 Patrol-Boat owned by the Iran lost in Indian Coast Sea Zone
                                            KNIL win with 1 Dive-Bomber remaining. Battle score for attacker is 13
                                            Casualties for Iran: 1 Patrol-Boat
                                
                                    Non Combat Move - KNIL
                                        1 Dive-Bomber moved from Indian Coast Sea Zone to Sumatra
                                
                                    Aid the ANZAC - KNIL
                                        KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                                        Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                                        Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 5 Iron
                                        Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                                
                                    Purchase Units - KNIL
                                        KNIL buy 1 Colonial-Infantry and 2 Infantrys; Remaining resources: 3 Fuel; 1 Iron; 4 PUs; 0 CR; 
                                
                                    Place Units - KNIL
                                        1 Colonial-Infantry and 2 Infantrys placed in Sumatra
                                
                                    Turn Complete - KNIL
                                        KNIL collect 28 PUs; end with 32 PUs
                                        Units generate 5 Fuel; KNIL end with 8 Fuel
                                        Units generate 6 CR; KNIL end with 6 CR
                                        Units generate 2 Iron; KNIL end with 3 Iron
                                

                                Combat Hit Differential Summary :

                                Iran : -0.20
                                KNIL : 0.40
                                dive bombing fire in Indian Coast Sea Zone : : -0.10
                                

                                Savegame

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                                • redrum
                                  redrum Admin @Black_Elk last edited by

                                  @Black_Elk Yeah, my thought is just have more infantry/artillery and less 2 move units. Generally Russia at the start of the war had lots of cheap and poorly equipped units. It feels weird and is hard to balance when they are given lots of 2 move advanced units in Siberia and in eastern Russia.

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                                  • Black_Elk
                                    Black_Elk last edited by

                                    TripleA Move Summary: Japan round 1

                                    TripleA Move Summary for game: Iron War, version: 0.2.7

                                    Game History

                                    Round: 1
                                    
                                        Combat Move - Japan
                                            1 Artillery moved from Tsitsihar to Hailar
                                            1 Infantry moved from Hsinking to Vladivostok
                                            1 Infantry moved from Korea to Vladivostok
                                            1 Artillery and 1 Infantry moved from Jehol to Hailar
                                            1 Artillery and 1 Mech-Inf moved from Hsinking to Hailar
                                            1 Infantry and 1 Mech-Inf moved from Ryojun to Hailar
                                            1 Light-Tank and 1 SP-Artillery moved from Ryojun to Hailar
                                            1 Light-Tank moved from Peking to Hailar
                                            1 Artillery and 1 Infantry moved from Peking to Lanchow
                                            1 Artillery and 1 Infantry moved from Canton to Hanoi
                                            1 Infantry moved from Canton to Burma Road
                                            1 Infantry moved from Canton to Burma Road
                                            1 Infantry moved from Canton to Burma Road
                                            1 Infantry moved from Amoy to Changsha
                                            2 Infantrys moved from Shanghai to Changsha
                                            1 Artillery and 1 Infantry moved from Hokkaido to Japan Sea Zone
                                            1 Light-Tank moved from Japan to Japan Sea Zone
                                            3 Artillerys and 10 Infantrys moved from Japan to Japan Sea Zone
                                            1 Submarine moved from Japan Sea Zone to East China Sea Zone
                                            3 Infantrys moved from Truk to Truk Lagoon Sea Zone
                                            3 Infantrys and 1 Transport moved from Truk Lagoon Sea Zone to Philippines Sea Zone
                                            3 Infantrys moved from Philippines Sea Zone to Philippines
                                            1 Bomber moved from Japan to Philippines
                                            1 Battleship, 1 Cruiser, 1 Destroyer and 1 Submarine moved from Truk Lagoon Sea Zone to Arafura Sea Zone
                                            1 Cruiser moved from Truk Lagoon Sea Zone to Arafura Sea Zone
                                            1 Submarine moved from Truk Lagoon Sea Zone to Arafura Sea Zone
                                            1 Fighter moved from Truk to Wake Island Sea Zone
                                            1 Cruiser and 1 Destroyer moved from Japan Sea Zone to Shelikhov Gulf Sea Zone
                                            1 Fighter moved from Japan Sea Zone to Vladivostok
                                            1 Infantry and 1 Mech-Inf moved from Amoy to Hanoi
                                            1 Fighter moved from Japan Sea Zone to East China Sea Zone
                                            1 Destroyer moved from Japan Sea Zone to East China Sea Zone
                                            1 Destroyer moved from Japan Sea Zone to Shelikhov Gulf Sea Zone
                                            1 Infantry moved from Peking to Changsha
                                            1 Infantry moved from Peking to Changsha
                                            1 Light-Tank moved from Shanghai to Changsha
                                            1 Fighter moved from Japan Sea Zone to Lanchow
                                            1 Infantry moved from Peking to Changsha
                                            1 Anti-Air moved from Japan to Japan Sea Zone
                                    

                                    Savegame

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                                    • Black_Elk
                                      Black_Elk last edited by Black_Elk

                                      Was thinking to try something like that... Throwing good money after bad at this point cause the European Axis are all jacked up, Japan's gotta do something bold. We'll be pinning some hopes here on a decent strafe in Hailar and a fair showing everywhere else hehe. Any OOL stuff you spy that you want me to take into account?

                                      About the starting Russian forces I think the same, though I do really prefer a game where Russia has a way to get out ahead of things, instead of just being beat down constantly like in every other A&A game haha. I wouldn't mind a tank or two for Zhukov to roll, or some fighters to keep things interesting in the backfield, but being able to tow the whole mobile force around that deep with such a quickness is pretty deadly. I don't know what's best really. I do like this spread you forced though between Hailar and Khabarovsk. Definitely gives the Japanese army pause

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                                      • redrum
                                        redrum Admin @Black_Elk last edited by

                                        @Black_Elk Should just be max defense across the board.

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                                        • Black_Elk
                                          Black_Elk last edited by

                                          TripleA Turn Summary: Japan round 1

                                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                                          Game History

                                          Round: 1
                                          
                                              Combat Move - Japan
                                                  1 Artillery moved from Tsitsihar to Hailar
                                                  1 Infantry moved from Hsinking to Vladivostok
                                                  1 Infantry moved from Korea to Vladivostok
                                                  1 Artillery and 1 Infantry moved from Jehol to Hailar
                                                  1 Artillery and 1 Mech-Inf moved from Hsinking to Hailar
                                                  1 Infantry and 1 Mech-Inf moved from Ryojun to Hailar
                                                  1 Light-Tank and 1 SP-Artillery moved from Ryojun to Hailar
                                                  1 Light-Tank moved from Peking to Hailar
                                                  1 Artillery and 1 Infantry moved from Peking to Lanchow
                                                  1 Artillery and 1 Infantry moved from Canton to Hanoi
                                                  1 Infantry moved from Canton to Burma Road
                                                  1 Infantry moved from Canton to Burma Road
                                                  1 Infantry moved from Canton to Burma Road
                                                  1 Infantry moved from Amoy to Changsha
                                                  2 Infantrys moved from Shanghai to Changsha
                                                  1 Artillery and 1 Infantry moved from Hokkaido to Japan Sea Zone
                                                  1 Light-Tank moved from Japan to Japan Sea Zone
                                                  3 Artillerys and 10 Infantrys moved from Japan to Japan Sea Zone
                                                  1 Submarine moved from Japan Sea Zone to East China Sea Zone
                                                  3 Infantrys moved from Truk to Truk Lagoon Sea Zone
                                                  3 Infantrys and 1 Transport moved from Truk Lagoon Sea Zone to Philippines Sea Zone
                                                  3 Infantrys moved from Philippines Sea Zone to Philippines
                                                  1 Bomber moved from Japan to Philippines
                                                  1 Battleship, 1 Cruiser, 1 Destroyer and 1 Submarine moved from Truk Lagoon Sea Zone to Arafura Sea Zone
                                                  1 Cruiser moved from Truk Lagoon Sea Zone to Arafura Sea Zone
                                                  1 Submarine moved from Truk Lagoon Sea Zone to Arafura Sea Zone
                                                  1 Fighter moved from Truk to Wake Island Sea Zone
                                                  1 Cruiser and 1 Destroyer moved from Japan Sea Zone to Shelikhov Gulf Sea Zone
                                                  1 Fighter moved from Japan Sea Zone to Vladivostok
                                                  1 Infantry and 1 Mech-Inf moved from Amoy to Hanoi
                                                  1 Fighter moved from Japan Sea Zone to East China Sea Zone
                                                  1 Destroyer moved from Japan Sea Zone to East China Sea Zone
                                                  1 Destroyer moved from Japan Sea Zone to Shelikhov Gulf Sea Zone
                                                  1 Infantry moved from Peking to Changsha
                                                  1 Infantry moved from Peking to Changsha
                                                  1 Light-Tank moved from Shanghai to Changsha
                                                  1 Fighter moved from Japan Sea Zone to Lanchow
                                                  1 Infantry moved from Peking to Changsha
                                                  1 Anti-Air moved from Japan to Japan Sea Zone
                                          
                                              Combat - Japan
                                                  Battle in East China Sea Zone
                                                      Japan attack with 1 Destroyer, 1 Fighter and 1 Submarine
                                                      French-Colonies defend with 1 Patrol-Boat
                                                          Japan roll dice for 1 Submarine in East China Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                                          Japan roll dice for 1 Destroyer and 1 Fighter in East China Sea Zone, round 2 : 1/2 hits, 0.80 expected hits
                                                          French-Colonies roll dice for 1 Patrol-Boat in East China Sea Zone, round 2 : 0/1 hits, 0.20 expected hits
                                                      1 Patrol-Boat owned by the French-Colonies lost in East China Sea Zone
                                                      Japan win with 1 Destroyer, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 13
                                                      Casualties for French-Colonies: 1 Patrol-Boat
                                                  Battle in Wake Island Sea Zone
                                                      Japan attack with 1 Fighter
                                                      French-Colonies defend with 1 Destroyer
                                                          Japan roll dice for 1 Fighter in Wake Island Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                          French-Colonies roll dice for 1 Destroyer in Wake Island Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                                          1 Destroyer owned by the French-Colonies lost in Wake Island Sea Zone
                                                      Japan win with 1 Fighter remaining. Battle score for attacker is 16
                                                      Casualties for French-Colonies: 1 Destroyer
                                                  Battle in Philippines
                                                      Japan attack with 1 Bomber and 3 Infantrys
                                                      USA defend with 1 Flag and 3 Infantrys
                                                          Japan roll dice for 1 Bomber and 3 Infantrys in Philippines, round 2 : 1/4 hits, 1.30 expected hits
                                                          USA roll dice for 3 Infantrys in Philippines, round 2 : 2/3 hits, 0.90 expected hits
                                                          2 Infantrys owned by the Japan and 1 Infantry owned by the USA lost in Philippines
                                                          Japan roll dice for 1 Bomber and 1 Infantry in Philippines, round 3 : 2/2 hits, 0.90 expected hits
                                                          USA roll dice for 2 Infantrys in Philippines, round 3 : 1/2 hits, 0.60 expected hits
                                                          2 Infantrys owned by the USA and 1 Bomber owned by the Japan lost in Philippines
                                                      Japan win, taking Philippines from USA with 1 Infantry remaining. Battle score for attacker is -20
                                                      Casualties for Japan: 1 Bomber and 2 Infantrys
                                                      Casualties for USA: 3 Infantrys
                                                  Battle in Hailar
                                                      Japan attack with 3 Artillerys, 2 Infantrys, 2 Light-Tanks, 2 Mech-Infs and 1 SP-Artillery
                                                      USSR defend with 1 Flag, 4 Infantrys, 1 Light-Tank and 2 Mech-Infs
                                                          Japan roll dice for 3 Artillerys, 2 Infantrys, 2 Light-Tanks, 2 Mech-Infs and 1 SP-Artillery in Hailar, round 2 : 1/10 hits, 2.80 expected hits
                                                          USSR roll dice for 4 Infantrys, 1 Light-Tank and 2 Mech-Infs in Hailar, round 2 : 2/7 hits, 2.20 expected hits
                                                          1 Infantry owned by the USSR and 2 Artillerys owned by the Japan lost in Hailar
                                                          Japan roll dice for 1 Artillery, 2 Infantrys, 2 Light-Tanks, 2 Mech-Infs and 1 SP-Artillery in Hailar, round 3 : 3/8 hits, 2.40 expected hits
                                                          USSR roll dice for 3 Infantrys, 1 Light-Tank and 2 Mech-Infs in Hailar, round 3 : 2/6 hits, 1.90 expected hits
                                                          3 Infantrys owned by the USSR and 2 Mech-Infs owned by the Japan lost in Hailar
                                                      2 Infantrys owned by the Japan, 1 Artillery owned by the Japan, 1 SP-Artillery owned by the Japan and 2 Light-Tanks owned by the Japan retreated to Jehol
                                                      USSR win with 1 Light-Tank and 2 Mech-Infs remaining. Battle score for attacker is -6
                                                      Casualties for Japan: 2 Artillerys and 2 Mech-Infs
                                                      Casualties for USSR: 4 Infantrys
                                                  Battle in Vladivostok
                                                      Japan attack with 1 Fighter and 2 Infantrys
                                                      USSR defend with 1 Factory, 1 Flag and 1 Infantry
                                                          Japan roll dice for 1 Fighter and 2 Infantrys in Vladivostok, round 2 : 2/3 hits, 0.90 expected hits
                                                          USSR roll dice for 1 Infantry in Vladivostok, round 2 : 1/1 hits, 0.30 expected hits
                                                          1 Infantry owned by the Japan and 1 Infantry owned by the USSR lost in Vladivostok
                                                      Some non-combat units are destroyed: 
                                                      Japan win, taking Vladivostok from USSR with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                                                      Casualties for Japan: 1 Infantry
                                                      Casualties for USSR: 1 Infantry
                                                  Battle in Shelikhov Gulf Sea Zone
                                                      Japan attack with 1 Cruiser and 2 Destroyers
                                                      USSR defend with 1 Submarine
                                                          Japan roll dice for 1 Cruiser and 2 Destroyers in Shelikhov Gulf Sea Zone, round 2 : 0/3 hits, 1.10 expected hits
                                                          USSR roll dice for 1 Submarine in Shelikhov Gulf Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                                          Japan roll dice for 1 Cruiser and 2 Destroyers in Shelikhov Gulf Sea Zone, round 3 : 0/3 hits, 1.10 expected hits
                                                          USSR roll dice for 1 Submarine in Shelikhov Gulf Sea Zone, round 3 : 0/1 hits, 0.30 expected hits
                                                          Japan roll dice for 1 Cruiser and 2 Destroyers in Shelikhov Gulf Sea Zone, round 4 : 1/3 hits, 1.10 expected hits
                                                          USSR roll dice for 1 Submarine in Shelikhov Gulf Sea Zone, round 4 : 0/1 hits, 0.30 expected hits
                                                          1 Submarine owned by the USSR lost in Shelikhov Gulf Sea Zone
                                                      Japan win with 1 Cruiser and 2 Destroyers remaining. Battle score for attacker is 25
                                                      Casualties for USSR: 1 Submarine
                                                  Battle in Lanchow
                                                      Japan attack with 1 Artillery, 1 Fighter and 1 Infantry
                                                      China defend with 1 Flag and 2 Infantrys
                                                          Japan roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Lanchow, round 2 : 2/3 hits, 1.00 expected hits
                                                          China roll dice for 2 Infantrys in Lanchow, round 2 : 0/2 hits, 0.60 expected hits
                                                          2 Infantrys owned by the China lost in Lanchow
                                                      Japan win, taking Lanchow from China with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 20
                                                      Casualties for China: 2 Infantrys
                                                  Battle in Hanoi
                                                      Japan attack with 1 Artillery, 2 Infantrys and 1 Mech-Inf
                                                      British-India defend with 1 Infantry; French-Colonies defend with 1 Colony, 1 Flag and 1 Fuel-Barrel
                                                          Japan roll dice for 1 Artillery, 2 Infantrys and 1 Mech-Inf in Hanoi, round 2 : 1/4 hits, 0.90 expected hits
                                                          French-Colonies roll dice for 1 Infantry in Hanoi, round 2 : 0/1 hits, 0.30 expected hits
                                                          1 Infantry owned by the British-India lost in Hanoi
                                                      Japan takes Hanoi from French-Colonies
                                                      Japan win with 1 Artillery, 2 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 10
                                                      Casualties for British-India: 1 Infantry
                                                  Battle in Changsha
                                                      Japan attack with 6 Infantrys and 1 Light-Tank
                                                      China defend with 1 Flag, 2 Infantrys and 1 Iron-Ore
                                                          Japan roll dice for 6 Infantrys and 1 Light-Tank in Changsha, round 2 : 2/7 hits, 1.70 expected hits
                                                          China roll dice for 2 Infantrys in Changsha, round 2 : 0/2 hits, 0.60 expected hits
                                                          2 Infantrys owned by the China lost in Changsha
                                                      Japan win, taking Changsha from China with 6 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 20
                                                      Casualties for China: 2 Infantrys
                                                  Battle in Burma Road
                                                      Japan attack with 3 Infantrys
                                                      China defend with 1 Flag and 2 Infantrys
                                                          Japan roll dice for 3 Infantrys in Burma Road, round 2 : 0/3 hits, 0.60 expected hits
                                                          China roll dice for 2 Infantrys in Burma Road, round 2 : 0/2 hits, 0.60 expected hits
                                                          Japan roll dice for 3 Infantrys in Burma Road, round 3 : 1/3 hits, 0.60 expected hits
                                                          China roll dice for 2 Infantrys in Burma Road, round 3 : 0/2 hits, 0.60 expected hits
                                                          1 Infantry owned by the China lost in Burma Road
                                                          Japan roll dice for 3 Infantrys in Burma Road, round 4 : 0/3 hits, 0.60 expected hits
                                                          China roll dice for 1 Infantry in Burma Road, round 4 : 1/1 hits, 0.30 expected hits
                                                          1 Infantry owned by the Japan lost in Burma Road
                                                          Japan roll dice for 2 Infantrys in Burma Road, round 5 : 0/2 hits, 0.40 expected hits
                                                          China roll dice for 1 Infantry in Burma Road, round 5 : 1/1 hits, 0.30 expected hits
                                                          1 Infantry owned by the Japan lost in Burma Road
                                                          Japan roll dice for 1 Infantry in Burma Road, round 6 : 0/1 hits, 0.20 expected hits
                                                          China roll dice for 1 Infantry in Burma Road, round 6 : 0/1 hits, 0.30 expected hits
                                                          Japan roll dice for 1 Infantry in Burma Road, round 7 : 0/1 hits, 0.20 expected hits
                                                          China roll dice for 1 Infantry in Burma Road, round 7 : 0/1 hits, 0.30 expected hits
                                                          Japan roll dice for 1 Infantry in Burma Road, round 8 : 0/1 hits, 0.20 expected hits
                                                          China roll dice for 1 Infantry in Burma Road, round 8 : 0/1 hits, 0.30 expected hits
                                                          Japan roll dice for 1 Infantry in Burma Road, round 9 : 0/1 hits, 0.20 expected hits
                                                          China roll dice for 1 Infantry in Burma Road, round 9 : 1/1 hits, 0.30 expected hits
                                                          1 Infantry owned by the Japan lost in Burma Road
                                                      China win with 1 Infantry remaining. Battle score for attacker is -20
                                                      Casualties for China: 1 Infantry
                                                      Casualties for Japan: 3 Infantrys
                                                  Battle in Arafura Sea Zone
                                                      Japan attack with 1 Battleship, 2 Cruisers, 1 Destroyer and 2 Submarines
                                                      ANZAC defend with 1 Cruiser, 1 Destroyer and 1 Transport
                                                          Japan roll dice for 2 Submarines in Arafura Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                                                          Japan roll dice for 1 Battleship, 2 Cruisers and 1 Destroyer in Arafura Sea Zone, round 2 : 0/4 hits, 1.90 expected hits
                                                          ANZAC roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in Arafura Sea Zone, round 2 : 0/3 hits, 0.90 expected hits
                                                          1 Transport owned by the ANZAC and 1 Destroyer owned by the ANZAC lost in Arafura Sea Zone
                                                          Japan roll dice for 2 Submarines in Arafura Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                                                          1 Cruiser owned by the ANZAC lost in Arafura Sea Zone
                                                      Japan win with 1 Battleship, 2 Cruisers, 1 Destroyer and 2 Submarines remaining. Battle score for attacker is 56
                                                      Casualties for ANZAC: 1 Cruiser, 1 Destroyer and 1 Transport
                                          
                                              Non Combat Move - Japan
                                                  1 Cruiser moved from Japan Sea Zone to Philippines Sea Zone
                                                  1 Fighter moved from Vladivostok to Jehol
                                                  1 Fighter moved from Lanchow to Jehol
                                                  5 Infantrys moved from Ryojun to Jehol
                                                  1 Fighter moved from East China Sea Zone to Jehol
                                                  1 Anti-Air, 4 Artillerys, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 11 Infantrys, 1 Light-Tank and 6 Transports moved from Japan Sea Zone to South China Sea Zone
                                                  1 Anti-Air, 4 Artillerys, 11 Infantrys and 1 Light-Tank moved from South China Sea Zone to Hanoi
                                                  1 Fighter moved from Wake Island Sea Zone to South China Sea Zone
                                          
                                              Purchase Units - Japan
                                                  Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                                  Japan buy 3 Infantrys, 2 Mech-Infs and 1 Medium-Tank; Remaining resources: 21 Fuel; 1 Iron; 0 PUs; 
                                          
                                              Place Units - Japan
                                                  2 Infantrys, 2 Mech-Infs and 1 Medium-Tank placed in Ryojun
                                                  1 Infantry placed in Japan
                                                  1 Submarine placed in Japanese East Coast Sea Zone
                                          
                                              Turn Complete - Japan
                                                  Japan collect 103 PUs; end with 103 PUs
                                                  Units generate 39 Fuel; Japan end with 60 Fuel
                                                  Units generate 3 Iron; Japan end with 4 Iron
                                                  Units generate 1 CR; Japan end with 1 CR
                                          

                                          Combat Hit Differential Summary :

                                          USA : 1.50
                                          Japan : -1.90
                                          China : -1.20
                                          ANZAC : -0.90
                                          USSR : -0.30
                                          French-Colonies : -0.80
                                          

                                          Savegame

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                                          • Black_Elk
                                            Black_Elk last edited by

                                            TripleA Turn Summary: Thailand round 1

                                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                                            Game History

                                            Round: 1
                                            
                                                Combat Move - Thailand
                                                    1 Light-Tank moved from Thailand to Malaya
                                                    1 Artillery moved from Southern Thailand to Malaya
                                                    1 Fighter moved from Thailand to Malaya
                                                    1 Patrol-Boat moved from Gulf of Thailand Sea Zone to Celebes Sea Zone
                                                    1 Cruiser, 1 Destroyer and 1 Patrol-Boat moved from Gulf of Thailand Sea Zone to Java Sea Zone
                                            
                                                Combat - Thailand
                                                    Battle in Celebes Sea Zone
                                                        Thailand attack with 1 Patrol-Boat
                                                        French-Colonies defend with 1 Patrol-Boat
                                                            Thailand roll dice for 1 Patrol-Boat in Celebes Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                                            French-Colonies roll dice for 1 Patrol-Boat in Celebes Sea Zone, round 2 : 0/1 hits, 0.20 expected hits
                                                            Thailand roll dice for 1 Patrol-Boat in Celebes Sea Zone, round 3 : 1/1 hits, 0.30 expected hits
                                                            French-Colonies roll dice for 1 Patrol-Boat in Celebes Sea Zone, round 3 : 0/1 hits, 0.20 expected hits
                                                        1 Patrol-Boat owned by the French-Colonies lost in Celebes Sea Zone
                                                        Thailand win with 1 Patrol-Boat remaining. Battle score for attacker is 13
                                                        Casualties for French-Colonies: 1 Patrol-Boat
                                                    Battle in Java Sea Zone
                                                        Thailand attack with 1 Cruiser, 1 Destroyer and 1 Patrol-Boat
                                                        KNIL defend with 1 Patrol-Boat; French-Colonies defend with 1 Cruiser
                                                            Thailand roll dice for 1 Cruiser, 1 Destroyer and 1 Patrol-Boat in Java Sea Zone, round 2 : 2/3 hits, 1.10 expected hits
                                                            French-Colonies roll dice for 1 Cruiser and 1 Patrol-Boat in Java Sea Zone, round 2 : 1/2 hits, 0.70 expected hits
                                                            1 Cruiser owned by the French-Colonies, 1 Patrol-Boat owned by the KNIL and 1 Patrol-Boat owned by the Thailand lost in Java Sea Zone
                                                        Thailand win with 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is 20
                                                        Casualties for Thailand: 1 Patrol-Boat
                                                        Casualties for French-Colonies: 1 Cruiser
                                                        Casualties for KNIL: 1 Patrol-Boat
                                                    Battle in Malaya
                                                        Thailand attack with 1 Artillery, 1 Fighter and 1 Light-Tank
                                                        British-India defend with 1 Fighter, 1 Flag and 1 SS-Potential
                                                            Thailand roll dice for 1 Artillery, 1 Fighter and 1 Light-Tank in Malaya, round 2 : 1/3 hits, 1.20 expected hits
                                                            British-India roll dice for 1 Fighter in Malaya, round 2 : 1/1 hits, 0.60 expected hits
                                                            1 Fighter owned by the British-India and 1 Artillery owned by the Thailand lost in Malaya
                                                        Thailand takes Malaya from British-India
                                                        Thailand win with 1 Fighter and 1 Light-Tank remaining. Battle score for attacker is 9
                                                        Casualties for Thailand: 1 Artillery
                                                        Casualties for British-India: 1 Fighter
                                            
                                                Non Combat Move - Thailand
                                                    1 Fighter moved from Malaya to Thailand
                                            
                                                Export to Imperial Japan - Thailand
                                                    Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                                    Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                                    Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 5 Iron
                                                    Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                                            
                                                Purchase Units - Thailand
                                                    Thailand buy 3 Infantrys; Remaining resources: 2 Fuel; 1 Iron; 0 PUs; 
                                            
                                                Place Units - Thailand
                                                    3 Infantrys placed in Thailand
                                            
                                                Turn Complete - Thailand
                                                    Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Thailand in Malaya
                                                    Trigger The SS is now recruiting from Malaya: Germany has 1 SS-Potential placed in Malaya
                                                    Thailand collect 13 PUs; end with 13 PUs
                                                    Units generate 1 Iron; Thailand end with 2 Iron
                                                    Units generate 3 Fuel; Thailand end with 5 Fuel
                                            

                                            Combat Hit Differential Summary :

                                            British-India : 0.40
                                            Thailand : 1.10
                                            French-Colonies : -0.10
                                            

                                            Savegame

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