[Open] Connection Lost
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I tried option one. I will try the other one next.
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@RoiEX I'm cleaning up my fork. Do you still need the
spike/topic-1104-connection-lost-debugging
branch? If you don't need it now but think you'll need it again in the future, it's pretty simple to re-create. -
Not anymore. We have all the debug information we can get for now, so we should be fine
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@RoiEX said in Connection Lost:
I finally found the post where I proposed the original solution.
I modified the properties file to behandlers=games.strategy.debug.ConsoleHandler games.strategy.net.nio.NioWriter.level=FINEST games.strategy.net.nio.NioReader.level=FINEST
but unfortunately I got a
Can't load log handler "games.strategy.debug.ConsoleHandler" java.lang.InstantiationException: games.strategy.debug.ConsoleHandler
Because the
ConsoleHandler
class no longer has a default constructor.
So we need a code change either way unfortunately, adding a default constructor might be the fastest way nevertheless though.I was playing around with the logging system recently. I discovered that specifying the
games.strategy.debug.ConsoleHandler
in the configuration file appears to be unnecessary since it is registered in code during application startup. That means you can remove thehandlers
property to avoid theInstantiationException
, but the logger level configuration lines continue to be processed as expected.In summary, even though our
ConsoleHandler
doesn't provide a default constructor, the approach you proposed above should continue to be a viable solution if we ever need to provide a custom logger configuration (at least with respect to log levels). -
Hi,
Sorry I have not updated on what happened while playing but I got so fed up that I just said "Forget it!". I find myself still wanting to play at times however and now wonder if their has been any progress with a fix for my problem. What else can I do to make this work?
VanB......... -
@VanBattlesick You wanted to try option 2
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This post is deleted! -
I tried it again with a different map and it still showed the same.
I only realised recently that https://speedtestfast.com/verizon-speed-test/ is a speed test site that shows you accurate data on the streaming speeds you can get on Netflix, as it uses the same CDN servers used by Netflix video streams.
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Unfortunately there's not really a lot we can do about it
However if that helps, @LaFayette is currently putting a lot of effort into rewriting parts of the networking code, so maybe that'll fix this problem as a nice side-effect in the future.
No guarantees though.