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    [Open] Connection Lost

    Scheduled Pinned Locked Moved Bug Reports
    29 Posts 6 Posters 15.3k Views 6 Watching
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    • V Offline
      VanBattlesick
      last edited by

      0_1543461880395_c20ca659-dd8d-4de8-9db8-c290e10c8b51-image.png

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      • RoiEXR Offline
        RoiEX Admin
        last edited by

        @VanBattlesick
        Ok, that definitely helps, but not as much as I thought.
        I googled this error message and it seems to be a known problem that appears to occur to a lot of Minecraft players.
        I didn't find a definite answer on how to fix this though, so I can't guarantee they will work for you.

        Option 1

        If you have java installed and can access the java configuration via the control panel which looks like this, except in your language: Control Panel
        If you switch to the "Advanced" Tab and scroll down to check this checkbox this is supposed to help some people
        Option
        I don't really kow why this is supposed to work, but I just wanted to note it down.

        Option 2

        This one is a little bit more complicated and not that straightforward, but is more promising IMO.
        Basically redoing your local Firewall rules to allow java to communicate with the internet:
        Try searching for this Firewall menu in your local control panel: (Unfortunately I can't really tell you the english terms for the individual setting windows, I don't have an english windows installation)
        Firewall
        And check if theres an entry for java in the outgoing or the incoming rules section.
        If there's an entry try removing it.
        If you then start TripleA again it should ask you if you want to allow java in certain network types.
        Try selecting all checkboxes (public and private) and see if that helps.

        @ssoloff We should really modify the NioReader and NioWriter classes to actually log those IOExceptions with a higher level, this one shouldn't be treated as a "normal disconnect"

        V 1 Reply Last reply Reply Quote 2
        • V Offline
          VanBattlesick @RoiEX
          last edited by VanBattlesick

          @RoiEX Playing tonight and it went good for a little while and then started lagging. It froze and jumped ahead again once my opponent typed in chat screen. Then I got disconnected.
          0_1543631317654_3ca8095c-9408-4354-a79a-d210f46308fd-image.png

          Also lost connection to server
          0_1543631341840_e1ba69aa-7eeb-4991-8d85-2acc39d60ad7-image.png

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          • RoiEXR Offline
            RoiEX Admin
            last edited by

            Which "Option" did you try?

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            • V Offline
              VanBattlesick
              last edited by

              I tried option one. I will try the other one next.

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              • ssoloffS Offline
                ssoloff Admin
                last edited by

                @RoiEX I'm cleaning up my fork. Do you still need the spike/topic-1104-connection-lost-debugging branch? If you don't need it now but think you'll need it again in the future, it's pretty simple to re-create.

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                • RoiEXR Offline
                  RoiEX Admin
                  last edited by

                  Not anymore. We have all the debug information we can get for now, so we should be fine

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                  • ssoloffS Offline
                    ssoloff Admin @RoiEX
                    last edited by

                    @RoiEX said in Connection Lost:

                    I finally found the post where I proposed the original solution.
                    I modified the properties file to be

                    handlers=games.strategy.debug.ConsoleHandler
                    
                    games.strategy.net.nio.NioWriter.level=FINEST
                    games.strategy.net.nio.NioReader.level=FINEST
                    

                    but unfortunately I got a

                    Can't load log handler "games.strategy.debug.ConsoleHandler"
                    java.lang.InstantiationException: games.strategy.debug.ConsoleHandler
                    

                    Because the ConsoleHandler class no longer has a default constructor.
                    So we need a code change either way unfortunately, adding a default constructor might be the fastest way nevertheless though.

                    I was playing around with the logging system recently. I discovered that specifying the games.strategy.debug.ConsoleHandler in the configuration file appears to be unnecessary since it is registered in code during application startup. That means you can remove the handlers property to avoid the InstantiationException, but the logger level configuration lines continue to be processed as expected.

                    In summary, even though our ConsoleHandler doesn't provide a default constructor, the approach you proposed above should continue to be a viable solution if we ever need to provide a custom logger configuration (at least with respect to log levels).

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                    • V Offline
                      VanBattlesick
                      last edited by

                      Hi,
                      Sorry I have not updated on what happened while playing but I got so fed up that I just said "Forget it!". I find myself still wanting to play at times however and now wonder if their has been any progress with a fix for my problem. What else can I do to make this work?
                      VanB.........

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                      • RoiEXR Offline
                        RoiEX Admin
                        last edited by

                        @VanBattlesick You wanted to try option 2

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                        • J Offline
                          James Fisher @VanBattlesick
                          last edited by

                          This post is deleted!
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                          • L Offline
                            liqik
                            last edited by liqik

                            I tried it again with a different map and it still showed the same.

                            I only realised recently that https://speedtestfast.com/verizon-speed-test/ is a speed test site that shows you accurate data on the streaming speeds you can get on Netflix, as it uses the same CDN servers used by Netflix video streams.

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                            • RoiEXR Offline
                              RoiEX Admin
                              last edited by

                              Unfortunately there's not really a lot we can do about it 😕

                              However if that helps, @LaFayette is currently putting a lot of effort into rewriting parts of the networking code, so maybe that'll fix this problem as a nice side-effect in the future.
                              No guarantees though.

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