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    Dragon War 1.2.3 - redrum (Evil) vs Black_Elk (Good)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: Lionia round 2

      TripleA Turn Summary for game: Dragon War, version: 1.2.3

      Game History

      Round: 2
      
          Combat Move - Lionia
              1 Lgt-Infantry moved from Seatopian Hills to Gemrock Mines
                    Lionia take Gemrock Mines from Murlocs
              1 Hvy-Infantry moved from Farhaven to Wilderpoint
                    Lionia take Wilderpoint from Barbarians
              1 Lgt-Cavalry moved from Freegrass to Caves of the Giant Lion
                    Lionia take Caves of the Giant Lion from Barbarians
              1 Lgt-Infantry moved from Farhaven to Sea Zone 54
              1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 54 to Sea Zone 52
                    Lionia take Sea Zone 53 from Pirates
                    Lionia take Sea Zone 52 from Pirates
              1 Lgt-Infantry moved from Sea Zone 52 to Bluebeard Island
              1 Spearmen moved from Lionian Plains to Jade Rivers
                    Lionia take Jade Rivers from Barbarians
              1 Auxiliaries moved from Lionport to Lionian Plains
      
          Combat - Lionia
              Battle in Bluebeard Island
                  Some non-combat units are destroyed: 
      
          Non Combat Move - Lionia
      
          Turn Complete - Lionia
              Lionia collect 28 PUs; end with 33 PUs
              Units generate 6 Metal; Lionia end with 12 Metal
              Units generate 6 Food; Lionia end with 12 Food
              Units generate -15 PUs; Lionia end with 18 PUs
              Units generate 3 Wood; Lionia end with 6 Wood
      

      Combat Hit Differential Summary :

      Savegame

      Black_ElkB 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Undead round 2

        TripleA Turn Summary for game: Dragon War, version: 1.2.3

        Game History

        Round: 2
        
            Combat Move - Undead
                    Some non-combat units are destroyed: 
                1 Spearmen moved from Bog of Eternal Stench to East Witching Mountains
                      Undead take East Witching Mountains from Gnolls
                1 Hvy-Infantry moved from Bog of Eternal Stench to Sea Zone 48
                1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 48 to Sea Zone 49
                1 Hvy-Infantry moved from Sea Zone 49 to Hexmire
                      Undead take Hexmire from Gnolls
                1 Zombies moved from Bridge of No Return to Zool Twins
                      Undead take Zool Twins from Kobolds
                1 Zombie-Plague moved from Bridge of No Return to Plagued Fields
                1 Lgt-Infantry moved from Forsaken Mountains to Lifeless Barrens
                      Undead take Lifeless Barrens from Barbarians
                1 Lgt-Cavalry moved from Hinderland Zone 9 to Hinderland Zone 8
                      Undead take North Hinderlands from Ogres
                      Undead take Hinderland Zone 8 from Ogres
                1 Lgt-Infantry moved from Decaying Soils to Hinderland Zone 7
                      Undead take Hinderland Zone 7 from Ogres
        
            Combat - Undead
        
            Non Combat Move - Undead
        
            Turn Complete - Undead
                Undead collect 26 PUs; end with 28 PUs
                Units generate 6 Wood; Undead end with 9 Wood
                Units generate 4 Food; Undead end with 7 Food
                Units generate 6 Metal; Undead end with 9 Metal
                Units generate -15 PUs; Undead end with 13 PUs
                Undead creates 1 Zombies in Plagued Fields
        

        Combat Hit Differential Summary :

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: Dwarves round 2

          TripleA Turn Summary for game: Dragon War, version: 1.2.3

          Game History

          Round: 2
          
              Combat Move - Dwarves
                  1 Lgt-Infantry moved from Grimholt to Lost Furlongs
                        Dwarves take Lost Furlongs from Barbarians
                  1 Gnomes moved from Gnomen Lowland to Sea Zone 36
                  1 Gnomes moved from Sea Zone 36 to Mount Terror
                        Dwarves take Mount Terror from Barbarians
                  1 Auxiliaries moved from Ironhorn to Greyhood Holdings
                        Dwarves take Greyhood Holdings from Murlocs
                  1 Halflings moved from Halfling Meadows to Ironhorn
                  1 Lgt-Infantry moved from Faranwall to West Parnesis Desert
                        Dwarves take West Parnesis Desert from Kobolds
                  1 Spearmen moved from Ironhorn to East Parnesis Desert
                        Dwarves take East Parnesis Desert from Kobolds
                  1 Lgt-Cavalry moved from Mount Thoril to Adamant Mines
                        Dwarves take Adamant Mines from Kobolds
          
              Combat - Dwarves
          
              Non Combat Move - Dwarves
          
              Turn Complete - Dwarves
                  Dwarves collect 29 PUs; end with 34 PUs
                  Units generate 6 Wood; Dwarves end with 9 Wood
                  Units generate -15 PUs; Dwarves end with 19 PUs
                  Units generate 4 Food; Dwarves end with 8 Food
                  Units generate 6 Metal; Dwarves end with 9 Metal
          

          Combat Hit Differential Summary :

          Savegame

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Crowton round 3

            TripleA Turn Summary for game: Dragon War, version: 1.2.3

            Game History

            Round: 3
            
                Combat Move - Crowton
                    1 Water-Dragon moved from Sea Zone 33 to Sea Zone 31
                          Crowton take Sea Zone 28 from Pirates
                          Crowton take Sea Zone 31 from Dwarves
                    1 Spearmen moved from Gillshore to Sea Zone 33
                    1 Hvy-Infantry moved from Winterboar Hills to Sea Zone 33
                    1 Hvy-Infantry, 1 Large-Ship and 1 Spearmen moved from Sea Zone 33 to Sea Zone 26
                          Crowton take Sea Zone 26 from Pirates
                    1 Hvy-Infantry and 1 Spearmen moved from Sea Zone 26 to Mithrildon
                    1 Lgt-Cavalry moved from Barrenbor to Dolmarsh
                    1 Lgt-Infantry moved from Maningscar to Dolmarsh
                    1 Auxiliaries and 1 Lgt-Infantry moved from Oldengard to Dolmarsh
                    1 Auxiliaries moved from Stormwood to Oldengard
            
                Combat - Crowton
                    Battle in Mithrildon
                        Some non-combat units are destroyed: 
                        Crowton converts Young-Green-Dragon into different units
                    Battle in Dolmarsh
                        Crowton attack with 1 Auxiliaries, 1 Lgt-Cavalry and 2 Lgt-Infantrys
                        Barbarians defend with 1 Barbarian
                            Crowton roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 2 Lgt-Infantrys in Dolmarsh, round 2 : 1/4 hits, 1.38 expected hits
                            Barbarians roll dice for 1 Barbarian in Dolmarsh, round 2 : 0/1 hits, 0.38 expected hits
                            1 Barbarian owned by the Barbarians lost in Dolmarsh
                        Crowton win, taking Mithrildon from Kobolds, taking Dolmarsh from Barbarians with 1 Auxiliaries, 1 Lgt-Cavalry and 2 Lgt-Infantrys remaining. Battle score for attacker is 45
                        Casualties for Barbarians: 1 Barbarian
            
                Non Combat Move - Crowton
                    Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                    Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
            
                Purchase Units - Crowton
                    Crowton buy 1 Large-Ship; Remaining resources: 2 PUs; 7 Food; 0 Wood; 4 Metal; 
            
                Place Units - Crowton
                    1 Large-Ship placed in Sea Zone 22
            
                Turn Complete - Crowton
                    Crowton collect 28 PUs; end with 30 PUs
                    Units generate 4 Food; Crowton end with 11 Food
                    Units generate 3 Wood; Crowton end with 3 Wood
                    Units generate -15 PUs; Crowton end with 15 PUs
                    Units generate 3 Metal; Crowton end with 7 Metal
            

            Combat Hit Differential Summary :

            Crowton : -0.38
            Barbarians : -0.38
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: Elves round 3

              TripleA Turn Summary for game: Dragon War, version: 1.2.3

              Game History

              Round: 3
              
                  Combat Move - Elves
                      1 Spearmen and 1 Wood-Elves moved from Oorsik Forest to Sea Zone 7
                      1 Bireme, 1 Spearmen and 1 Wood-Elves moved from Sea Zone 7 to Sea Zone 11
                            Elves take Sea Zone 9 from Pirates
                            Elves take Sea Zone 11 from Pirates
                      1 Spearmen and 1 Wood-Elves moved from Sea Zone 11 to Blood Hills
                      1 Hvy-Infantry moved from Oorsik Hills to South Savanna
                            Elves take South Savanna from Kobolds
                      1 Auxiliaries moved from Durlan Steppes to West Savanna
                            Elves take West Savanna from Kobolds
                      1 Lgt-Cavalry moved from Doomed Passage to North Eastern Pontic Desert
                            Elves take Northern Wilds from Gnolls
                            Elves take North Eastern Pontic Desert from Gnolls
              
                  Combat - Elves
                      Elves has abandoned Sea Zone 19 to Crowton
                      Battle in Blood Hills
              
                  Non Combat Move - Elves
              
                  Purchase Units - Elves
                      Elves buy 1 Trireme; Remaining resources: 1 PUs; 5 Food; 3 Wood; 2 Metal; 
              
                  Place Units - Elves
                      1 Trireme placed in Sea Zone 8
              
                  Turn Complete - Elves
                      Elves collect 32 PUs; end with 33 PUs
                      Units generate 3 Metal; Elves end with 5 Metal
                      Units generate 4 Food; Elves end with 9 Food
                      Units generate 6 Wood; Elves end with 9 Wood
                      Units generate -15 PUs; Elves end with 18 PUs
              

              Combat Hit Differential Summary :

              Savegame

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Greenskins round 3

                TripleA Turn Summary for game: Dragon War, version: 1.2.3

                Game History

                Round: 3
                
                    Combat Move - Greenskins
                            Some non-combat units are destroyed: 
                        1 Lgt-Cavalry moved from Surigard to Southern Pontic Desert
                              Greenskins take Pontic Salt Desert from Gnolls
                              Greenskins take Southern Pontic Desert from Barbarians
                        1 Auxiliaries moved from Slavebridge to South Samark
                              Greenskins take South Samark from Gnolls
                        1 Lgt-Infantry moved from Dusty Heights to Badlands
                              Greenskins take Badlands from Gnolls
                        1 Spearmen moved from Godheim to Godheim Reach
                              Greenskins take Godheim Reach from Ogres
                        1 Rangers moved from Orcengor to Dusty Mountains
                        1 Rangers moved from Dusty Mountains to Dathic East
                              Greenskins take Dathic South from Murlocs
                              Greenskins take Dathic East from Murlocs
                        1 Auxiliaries moved from Orcengor to Sea Zone 72
                        1 Auxiliaries and 1 Monoreme moved from Sea Zone 72 to Sea Zone 68
                        1 Auxiliaries moved from Sea Zone 68 to Buccan Refuge
                              Greenskins take Buccan Refuge from Pirates
                        1 Rangers moved from Warg Caves to Orcengor
                
                    Combat - Greenskins
                
                    Non Combat Move - Greenskins
                
                    Purchase Units - Greenskins
                        Greenskins buy 1 Crow-Swarm and 1 Hvy-Infantry; Remaining resources: 4 PUs; 0 Food; 4 Wood; 3 Metal; 
                
                    Place Units - Greenskins
                        1 Crow-Swarm and 1 Hvy-Infantry placed in Orcengor
                
                    Turn Complete - Greenskins
                        Greenskins collect 41 PUs; end with 45 PUs
                        Units generate 7 Food; Greenskins end with 7 Food
                        Units generate -15 PUs; Greenskins end with 30 PUs
                        Units generate 6 Metal; Greenskins end with 9 Metal
                        Units generate 3 Wood; Greenskins end with 7 Wood
                

                Combat Hit Differential Summary :

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  Will catch it when I get off work. Just realized some of those evil ships have a movement rate of 4. Gonna have to watch my coastlines.

                  Still kind of flying blind when it comes to the random spawns. I guess I've been fortifying as if nothing else was coming, so might have been able to move out a little faster on the landgrab. But didn't want to get knocked off at a capital hehe

                  Anyhow, catch you in a couple hours

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: Lionia round 3

                    TripleA Turn Summary for game: Dragon War, version: 1.2.3

                    Game History

                    Round: 3
                    
                        Combat Move - Lionia
                            1 Spearmen moved from Jade Rivers to Jade Mountains
                                  Lionia take Jade Mountains from Barbarians
                            1 Auxiliaries moved from Lionian Plains to Gate of Illyria
                                  Lionia take Gate of Illyria from Barbarians
                            1 Lgt-Cavalry moved from Caves of the Giant Lion to Greenshore
                                  Lionia take Greenshore from Barbarians
                            1 Hvy-Infantry moved from Wilderpoint to Sea Zone 52
                            1 Lgt-Infantry moved from Bluebeard Island to Sea Zone 52
                            1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 52 to Sea Zone 46
                                  Lionia take Sea Zone 46 from Pirates
                            1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 46 to Sea Zone 44
                                  Lionia take Sea Zone 45 from Pirates
                                  Lionia take Sea Zone 44 from Pirates
                            1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 44 to Sea Zone 41
                                  Lionia take Sea Zone 41 from Pirates
                            1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 41 to Crystal Strand
                            1 Lgt-Infantry moved from Gemrock Mines to Avalonia
                            1 Auxiliaries moved from Lionport to Freegrass
                    
                        Combat - Lionia
                            Battle in Crystal Strand
                    
                        Non Combat Move - Lionia
                    
                        Purchase Units - Lionia
                            Lionia buy 1 Hvy-Infantry and 1 Small-Ship; Remaining resources: 0 PUs; 7 Food; 0 Wood; 5 Metal; 
                    
                        Place Units - Lionia
                            1 Small-Ship placed in Sea Zone 56
                            1 Hvy-Infantry placed in Lionport
                    
                        Turn Complete - Lionia
                            Lionia collect 36 PUs; end with 36 PUs
                            Units generate 6 Metal; Lionia end with 11 Metal
                            Units generate 8 Food; Lionia end with 15 Food
                            Units generate -15 PUs; Lionia end with 21 PUs
                            Units generate 3 Wood; Lionia end with 3 Wood
                    

                    Combat Hit Differential Summary :

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Undead round 3

                      TripleA Turn Summary for game: Dragon War, version: 1.2.3

                      Game History

                      Round: 3
                      
                          Combat Move - Undead
                              1 Lgt-Cavalry moved from Hinderland Zone 8 to Hinderland Zone 4
                                    Undead take Hinderland Zone 6 from Ogres
                                    Undead take Hinderland Zone 4 from Ogres
                              1 Lgt-Infantry moved from Hinderland Zone 7 to Hinderland Zone 5
                                    Undead take Hinderland Zone 5 from Ogres
                              1 Auxiliaries moved from Necroloft to Sea Zone 49
                              1 Auxiliaries moved from Sea Zone 49 to Hopeless Skerry
                                    Undead take Hopeless Skerry from Pirates
                              1 Spearmen moved from East Witching Mountains to The Witching Mountains
                                    Undead take The Witching Mountains from Gnolls
                              1 Zombies moved from Plagued Fields to Dreadpass
                                    Undead take Dreadpass from Barbarians
                              1 Lgt-Infantry moved from Lifeless Barrens to Haunted Moorland
                                    Undead take Haunted Moorland from Gnolls
                              1 Zombies moved from Zool Twins to Lakelot
                                    Undead take Lakelot from Gnolls
                      
                          Combat - Undead
                      
                          Non Combat Move - Undead
                      
                          Purchase Units - Undead
                              Undead buy 1 Large-Ship; Remaining resources: 2 PUs; 4 Food; 3 Wood; 7 Metal; 
                      
                          Place Units - Undead
                              1 Large-Ship placed in Sea Zone 49
                      
                          Turn Complete - Undead
                              Undead collect 34 PUs; end with 36 PUs
                              Units generate 6 Wood; Undead end with 9 Wood
                              Units generate 5 Food; Undead end with 9 Food
                              Units generate 6 Metal; Undead end with 13 Metal
                              Units generate -15 PUs; Undead end with 21 PUs
                              Undead creates 1 Zombies in Plagued Fields
                      

                      Combat Hit Differential Summary :

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: Dwarves round 3

                        TripleA Turn Summary for game: Dragon War, version: 1.2.3

                        Game History

                        Round: 3
                        
                            Combat Move - Dwarves
                                1 Lgt-Infantry moved from West Parnesis Desert to Faranwall
                                1 Spearmen moved from East Parnesis Desert to Faranwall
                                1 Lgt-Infantry moved from Lost Furlongs to Wild Arids
                                      Dwarves take Wild Arids from Barbarians
                                1 Gnomes moved from Mount Terror to Troll Mountains
                                      Dwarves take Troll Mountains from Barbarians
                                1 Halflings moved from Halfling Meadows to Ironhorn
                                1 Auxiliaries moved from Greyhood Holdings to Ironhorn
                                1 Halflings and 1 Hvy-Infantry moved from Ironhorn to East Parnesis Desert
                                1 Auxiliaries moved from Ironhorn to East Parnesis Desert
                                1 Lgt-Cavalry moved from Adamant Mines to Mount Thoril
                                1 Gnomes moved from Gnomen Lowland to Sea Zone 36
                                1 Gnomes and 1 Monoreme moved from Sea Zone 36 to Sea Zone 38
                                      Dwarves take Sea Zone 37 from Pirates
                                      Dwarves take Sea Zone 38 from Pirates
                                1 Gnomes moved from Sea Zone 38 to Robach
                        
                            Combat - Dwarves
                                Battle in Robach
                                Battle in Mount Thoril
                                    Dwarves attack with 1 Lgt-Cavalry
                                    Kobolds defend with 1 Kobold
                                        Dwarves roll dice for 1 Lgt-Cavalry in Mount Thoril, round 2 : 0/1 hits, 0.25 expected hits
                                        Kobolds roll dice for 1 Kobold in Mount Thoril, round 2 : 0/1 hits, 0.38 expected hits
                                        Dwarves roll dice for 1 Lgt-Cavalry in Mount Thoril, round 3 : 0/1 hits, 0.25 expected hits
                                        Kobolds roll dice for 1 Kobold in Mount Thoril, round 3 : 1/1 hits, 0.38 expected hits
                                    1 Lgt-Cavalry owned by the Dwarves lost in Mount Thoril
                                    Kobolds win, taking Robach from Ogres with 1 Kobold remaining. Battle score for attacker is -10
                                    Casualties for Dwarves: 1 Lgt-Cavalry
                                Battle in Faranwall
                                    Dwarves attack with 1 Lgt-Infantry and 1 Spearmen
                                    Kobolds defend with 1 Kobold and 1 Mine
                                        Dwarves roll dice for 1 Lgt-Infantry and 1 Spearmen in Faranwall, round 2 : 1/2 hits, 0.75 expected hits
                                        Kobolds roll dice for 1 Kobold in Faranwall, round 2 : 0/1 hits, 0.38 expected hits
                                        1 Kobold owned by the Kobolds lost in Faranwall
                                    Dwarves win, taking Faranwall from Kobolds with 1 Lgt-Infantry and 1 Spearmen remaining. Battle score for attacker is 45
                                    Casualties for Kobolds: 1 Kobold
                        
                            Non Combat Move - Dwarves
                        
                            Purchase Units - Dwarves
                                Dwarves buy 1 Hvy-Infantry and 1 Monoreme; Remaining resources: 0 PUs; 4 Food; 1 Wood; 2 Metal; 
                        
                            Place Units - Dwarves
                                1 Monoreme placed in Sea Zone 38
                                1 Hvy-Infantry placed in Ironhorn
                        
                            Turn Complete - Dwarves
                                Dwarves collect 27 PUs (3 lost to blockades); end with 27 PUs
                                Units generate 6 Wood; Dwarves end with 7 Wood
                                Units generate -15 PUs; Dwarves end with 12 PUs
                                Units generate 4 Food; Dwarves end with 8 Food
                                Units generate 6 Metal; Dwarves end with 8 Metal
                        

                        Combat Hit Differential Summary :

                        Dwarves : -0.25
                        Kobolds : -0.13
                        

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk @Black_Elk
                          last edited by Black_Elk

                          I'll admit to some definite confusion as to when/where some of my new units will spawn, and not entirely sure if I'm leaving enough units to defend the core territories, but it does feel a bit more orderly now that there is a regular purchase phase. I sometimes get lost in this maze of rivers, although I like how it breaks up the map with choke points. The coastlines make me nervous... like I won't be comfortable until have about 5 times as many ships as I do right now lol

                          redrumR 1 Reply Last reply Reply Quote 1
                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Crowton round 4

                            TripleA Turn Summary for game: Dragon War, version: 1.2.3

                            Game History

                            Round: 4
                            
                                Combat Move - Crowton
                                    Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                                    Trigger Crowton fishing in Sea Zone 19: Crowton has 1 Whales placed in Sea Zone 19
                                    1 Water-Dragon moved from Sea Zone 31 to Sea Zone 38
                                          Crowton take Sea Zone 32 from Dwarves
                                          Crowton take Sea Zone 36 from Dwarves
                                          Crowton take Sea Zone 37 from Dwarves
                                    1 Green-Dragon moved from Mithrildon to Sea Zone 38
                                    1 Marines moved from Glassville to Sea Zone 19
                                    1 Marines and 1 Small-Ship moved from Sea Zone 19 to Sea Zone 21
                                          Crowton take Sea Zone 17 from Pirates
                                          Crowton take Sea Zone 16 from Pirates
                                          Crowton take Sea Zone 14 from Pirates
                                          Crowton take Sea Zone 21 from Pirates
                                    1 Spearmen moved from Mithrildon to Maragorn
                                          Crowton take Maragorn from Kobolds
                                    1 Hvy-Infantry moved from Mithrildon to Sea Zone 26
                                    1 Auxiliaries moved from Stormwood to Sea Zone 22
                                    1 Auxiliaries moved from Oldengard to Sea Zone 22
                                    2 Auxiliariess and 1 Large-Ship moved from Sea Zone 22 to Sea Zone 21
                                    1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 26 to Sea Zone 22
                                    1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry moved from Dolmarsh to Winterash
                                    1 Lgt-Infantry moved from Dolmarsh to Sea Zone 22
                                    1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 22 to Sea Zone 21
                                    2 Auxiliariess, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 21 to Blood Hills
                                    1 Marines moved from Sea Zone 21 to Blood Hills
                            
                                Combat - Crowton
                                    Crowton has abandoned Sea Zone 54 to Pirates
                                    Battle in Winterash
                                        Crowton attack with 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry
                                        Barbarians defend with 1 Barbarian and 1 Barbarian-Village
                                            Crowton roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Winterash, round 2 : 2/3 hits, 1.13 expected hits
                                            Barbarians roll dice for 1 Barbarian in Winterash, round 2 : 0/1 hits, 0.38 expected hits
                                            1 Barbarian owned by the Barbarians lost in Winterash
                                        Some non-combat units are destroyed: 
                                        Crowton win, taking Sea Zone 54 from Lionia, taking Winterash from Barbarians with 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 45
                                        Casualties for Barbarians: 1 Barbarian
                                    Battle in Sea Zone 38
                                        Crowton attack with 1 Green-Dragon and 1 Water-Dragon
                                        Dwarves defend with 2 Monoremes
                                            Crowton roll dice for 1 Green-Dragon and 1 Water-Dragon in Sea Zone 38, round 2 : 1/2 hits, 1.13 expected hits
                                            Dwarves roll dice for 2 Monoremes in Sea Zone 38, round 2 : 1/2 hits, 1.00 expected hits
                                        Units damaged: 1 Water-Dragon owned by the Crowton
                                            1 Monoreme owned by the Dwarves lost in Sea Zone 38
                                            Crowton roll dice for 1 Green-Dragon and 1 Water-Dragon in Sea Zone 38, round 3 : 0/2 hits, 1.13 expected hits
                                            Dwarves roll dice for 1 Monoreme in Sea Zone 38, round 3 : 0/1 hits, 0.50 expected hits
                                            Crowton roll dice for 1 Green-Dragon and 1 Water-Dragon in Sea Zone 38, round 4 : 1/2 hits, 1.13 expected hits
                                            Dwarves roll dice for 1 Monoreme in Sea Zone 38, round 4 : 1/1 hits, 0.50 expected hits
                                        Units damaged: 1 Water-Dragon owned by the Crowton
                                            1 Monoreme owned by the Dwarves lost in Sea Zone 38
                                        Crowton win, taking Sea Zone 38 from Dwarves with 1 Green-Dragon and 1 Water-Dragon remaining. Battle score for attacker is 20
                                        Casualties for Dwarves: 2 Monoremes
                                    Battle in Blood Hills
                                        Crowton attack with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Marines
                                        Elves defend with 1 Spearmen and 1 Wood-Elves
                                            Crowton roll dice for 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Marines in Blood Hills, round 2 : 2/5 hits, 1.88 expected hits
                                            Elves roll dice for 1 Spearmen and 1 Wood-Elves in Blood Hills, round 2 : 1/2 hits, 0.50 expected hits
                                        1 Wood-Elves owned by the Elves, 1 Auxiliaries owned by the Crowton and 1 Spearmen owned by the Elves lost in Blood Hills
                                        Crowton win, taking Blood Hills from Elves with 1 Auxiliaries, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Marines remaining. Battle score for attacker is 9
                                        Casualties for Crowton: 1 Auxiliaries
                                        Casualties for Elves: 1 Spearmen and 1 Wood-Elves
                            
                                Non Combat Move - Crowton
                            
                                Purchase Units - Crowton
                                    Note to players Crowton: A Crowton General stands ready in Stormwood.Generals are capable of supporting up to 10 military units in battle. These 10 units will receive attack and defense bonuses. Generals are also ca....
                                    Trigger Crowton acquires a General: Crowton has 1 General placed in Stormwood
                                    Crowton buy 1 Air-Balloon and 1 Marines; Remaining resources: 0 PUs; 0 Food; 1 Wood; 5 Metal; 
                            
                                Place Units - Crowton
                                    1 Air-Balloon and 1 Marines placed in Stormwood
                            
                                Turn Complete - Crowton
                                    Crowton collect 31 PUs; end with 31 PUs
                                    Units generate 9 Food; Crowton end with 9 Food
                                    Units generate 6 Wood; Crowton end with 7 Wood
                                    Units generate -15 PUs; Crowton end with 16 PUs
                                    Units generate 3 Metal; Crowton end with 8 Metal
                            

                            Combat Hit Differential Summary :

                            Crowton : -0.38
                            Elves : 0.50
                            Dwarves : 0.00
                            Barbarians : -0.38
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin @Black_Elk
                              last edited by

                              @Black_Elk Yeah, naval units seem really strong with the high movement and transport capacity. Feels like whoever controls the seas has a huge advantage. Looks like this round, we might finally see some action 🙂

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: Elves round 4

                                TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                Game History

                                Round: 4
                                
                                    Combat Move - Elves
                                        1 Bireme moved from Sea Zone 11 to Sea Zone 8
                                        1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                                        1 Wood-Elves moved from Sea Zone 8 to Athondir
                                        1 Lgt-Infantry moved from North Durlan Hills to The Outlands
                                        1 Auxiliaries moved from West Savanna to North Savanna
                                              Elves take North Savanna from Kobolds
                                        1 Hvy-Infantry moved from South Savanna to East Savanna
                                              Elves take East Savanna from Kobolds
                                        1 Lgt-Cavalry moved from North Eastern Pontic Desert to Lost Mountains
                                              Elves take Lost Mountains from Murlocs
                                
                                    Combat - Elves
                                
                                    Non Combat Move - Elves
                                
                                    Purchase Units - Elves
                                        Note to players Elves: An Elven General stands ready in Athondir.Generals are capable of supporting up to 10 military units in battle. These 10 units will receive attack and defense bonuses. Generals are also capa....
                                        Trigger Elves acquire a General: Elves has 1 General placed in Athondir
                                        Elves buy 1 Trireme; Remaining resources: 2 PUs; 6 Food; 0 Wood; 1 Metal; 
                                
                                    Place Units - Elves
                                        1 Trireme placed in Sea Zone 8
                                
                                    Turn Complete - Elves
                                        Elves collect 34 PUs; end with 36 PUs
                                        Units generate 6 Metal; Elves end with 7 Metal
                                        Units generate 6 Food; Elves end with 12 Food
                                        Units generate 9 Wood; Elves end with 9 Wood
                                        Units generate -15 PUs; Elves end with 21 PUs
                                

                                Combat Hit Differential Summary :

                                Savegame

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: Greenskins round 4

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                  Game History

                                  Round: 4
                                  
                                      Combat Move - Greenskins
                                              Greenskins loses 0 PUs for violating West Winterpasss neutrality.
                                          1 Lgt-Cavalry moved from Southern Pontic Desert to South Western Pontic Desert
                                                Greenskins take South Western Pontic Desert from Gnolls
                                          1 Lgt-Cavalry moved from South Western Pontic Desert to Pontic Desert
                                                Greenskins take Pontic Desert from Gnolls
                                          1 Spearmen moved from Godheim Reach to North Eastern Pontic Desert
                                                Greenskins take North Eastern Pontic Desert from Elves
                                          1 Lgt-Infantry moved from Winterpass to West Winterpass
                                                Greenskins take West Winterpass from Neutral
                                          1 Auxiliaries moved from Buccan Refuge to Sea Zone 68
                                          1 Auxiliaries and 1 Monoreme moved from Sea Zone 68 to Sea Zone 70
                                                Greenskins take Sea Zone 69 from Pirates
                                          1 Crow-Swarm moved from Orcengor to Sea Zone 70
                                          1 Auxiliaries moved from South Samark to Halefoss Mountains
                                                Greenskins take Halefoss Mountains from Kobolds
                                          1 Rangers moved from Dathic East to Dathic West
                                                Greenskins take Dathic Jungle from Murlocs
                                                Greenskins take Dathic West from Murlocs
                                          1 Lgt-Infantry moved from Badlands to Old Slavenport
                                                Greenskins take Old Slavenport from Gnolls
                                          1 Rangers moved from Orcengor to Godheim Reach
                                          1 Auxiliaries and 1 Hvy-Infantry moved from Orcengor to Dusty Mountains
                                          1 Rangers moved from Warg Caves to Orcengor
                                  
                                      Combat - Greenskins
                                          Battle in Sea Zone 70
                                              Greenskins attack with 1 Auxiliaries, 1 Crow-Swarm and 1 Monoreme
                                              Pirates defend with 2 Pirates and 1 Pirate-Boat
                                                  Greenskins roll dice for 1 Crow-Swarm and 1 Monoreme in Sea Zone 70, round 2 : 1/2 hits, 0.88 expected hits
                                                  Pirates roll dice for 1 Pirate-Boat in Sea Zone 70, round 2 : 0/1 hits, 0.38 expected hits
                                              1 Pirate-Boat owned by the Pirates and 2 Pirates owned by the Pirates lost in Sea Zone 70
                                              Greenskins win, taking Sea Zone 70 from Pirates with 1 Crow-Swarm and 1 Monoreme remaining. Battle score for attacker is 125
                                              Casualties for Pirates: 2 Pirates and 1 Pirate-Boat
                                  
                                      Non Combat Move - Greenskins
                                  
                                      Purchase Units - Greenskins
                                          Note to players Greenskins: A Greenskin General stands ready in Orcengor.Generals are capable of supporting up to 10 military units in battle. These 10 units will receive attack and defense bonuses. Generals are also c....
                                          Trigger Greenskins acquire a General: Greenskins has 1 General placed in Orcengor
                                          Greenskins buy 1 Monoreme and 10 Woods; Remaining resources: 0 PUs; 6 Food; 0 Wood; 7 Metal; 
                                  
                                      Place Units - Greenskins
                                          1 Monoreme placed in Sea Zone 67
                                  
                                      Turn Complete - Greenskins
                                          Greenskins collect 49 PUs; end with 49 PUs
                                          Units generate 7 Food; Greenskins end with 13 Food
                                          Units generate -15 PUs; Greenskins end with 34 PUs
                                          Units generate 6 Metal; Greenskins end with 13 Metal
                                          Units generate 3 Wood; Greenskins end with 13 Wood
                                  

                                  Combat Hit Differential Summary :

                                  Pirates : -0.38
                                  Greenskins : 0.13
                                  

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Lionia round 4

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                    Game History

                                    Round: 4
                                    
                                        Combat Move - Lionia
                                            1 Auxiliaries moved from Gate of Illyria to Illyria
                                            1 Crusaders and 1 Spearmen moved from Jade Mountains to Illyria
                                            1 Hvy-Infantry and 1 Lgt-Infantry moved from Crystal Strand to Sea Zone 41
                                            1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 41 to Sea Zone 45
                                            1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 45 to Illyria
                                            1 Lgt-Cavalry moved from Greenshore to Illyria
                                            1 Hvy-Infantry moved from Lionport to Sea Zone 56
                                            1 Hvy-Infantry and 1 Small-Ship moved from Sea Zone 56 to Sea Zone 46
                                                  Lionia take Sea Zone 55 from Pirates
                                            1 Hvy-Infantry moved from Sea Zone 46 to South Witching Mountains
                                            1 Lgt-Infantry moved from Avalonia to Fanebrow
                                                  Lionia take Fanebrow from Murlocs
                                            1 Auxiliaries moved from Lionport to Lionian Plains
                                    
                                        Combat - Lionia
                                            Battle in Illyria
                                                Lionia attack with 1 Auxiliaries, 1 Crusaders, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen
                                                Barbarians defend with 3 Barbarians, 1 Barbarian-Village and 1 Young-Red-Dragon
                                                    Lionia roll dice for 1 Auxiliaries, 1 Crusaders, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen in Illyria, round 2 : 1/6 hits, 1.13 expected hits
                                                    Barbarians roll dice for 3 Barbarians and 1 Young-Red-Dragon in Illyria, round 2 : 2/4 hits, 1.38 expected hits
                                                    1 Auxiliaries owned by the Lionia, 1 Spearmen owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Illyria
                                                    Lionia roll dice for 1 Crusaders, 1 Hvy-Infantry, 1 Lgt-Cavalry and 1 Lgt-Infantry in Illyria, round 3 : 0/4 hits, 1.00 expected hits
                                                    Barbarians roll dice for 2 Barbarians and 1 Young-Red-Dragon in Illyria, round 3 : 1/3 hits, 1.13 expected hits
                                                1 Lgt-Infantry owned by the Lionia lost in Illyria
                                                    Lionia roll dice for 1 Crusaders, 1 Hvy-Infantry and 1 Lgt-Cavalry in Illyria, round 4 : 1/3 hits, 0.88 expected hits
                                                    Barbarians roll dice for 2 Barbarians and 1 Young-Red-Dragon in Illyria, round 4 : 1/3 hits, 1.13 expected hits
                                                    1 Crusaders owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Illyria
                                                    Lionia roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Illyria, round 5 : 1/2 hits, 0.63 expected hits
                                                    Barbarians roll dice for 1 Barbarian and 1 Young-Red-Dragon in Illyria, round 5 : 1/2 hits, 0.88 expected hits
                                                1 Hvy-Infantry owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Illyria
                                                Some non-combat units are destroyed: 
                                                Lionia converts Young-Red-Dragon into different units
                                                Lionia win, taking Illyria from Barbarians with 1 Lgt-Cavalry remaining. Battle score for attacker is 106
                                                Casualties for Lionia: 1 Auxiliaries, 1 Crusaders, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Spearmen
                                                Casualties for Barbarians: 3 Barbarians
                                            Battle in South Witching Mountains
                                                Lionia attack with 1 Hvy-Infantry
                                                Murlocs defend with 1 Mine and 1 Murloc
                                                    Lionia roll dice for 1 Hvy-Infantry in South Witching Mountains, round 2 : 0/1 hits, 0.50 expected hits
                                                    Murlocs roll dice for 1 Murloc in South Witching Mountains, round 2 : 0/1 hits, 0.25 expected hits
                                                    Lionia roll dice for 1 Hvy-Infantry in South Witching Mountains, round 3 : 1/1 hits, 0.50 expected hits
                                                    Murlocs roll dice for 1 Murloc in South Witching Mountains, round 3 : 0/1 hits, 0.25 expected hits
                                                    1 Murloc owned by the Murlocs lost in South Witching Mountains
                                                Lionia win, taking South Witching Mountains from Murlocs with 1 Hvy-Infantry remaining. Battle score for attacker is 35
                                                Casualties for Murlocs: 1 Murloc
                                    
                                        Non Combat Move - Lionia
                                    
                                        Purchase Units - Lionia
                                            Note to players Lionia: A Lionian General stands ready in Lionport.Generals are capable of supporting up to 10 military units in battle. These 10 units will receive attack and defense bonuses. Generals are also cap....
                                            Trigger Lionia acquires a General: Lionia has 1 General placed in Lionport
                                            Lionia buy 2 Hvy-Cavalrys; Remaining resources: 1 PUs; 7 Food; 1 Wood; 1 Metal; 
                                    
                                        Place Units - Lionia
                                            2 Hvy-Cavalrys placed in Lionport
                                    
                                        Turn Complete - Lionia
                                            Lionia collect 40 PUs; end with 41 PUs
                                            Units generate 9 Metal; Lionia end with 10 Metal
                                            Units generate 8 Food; Lionia end with 15 Food
                                            Units generate -15 PUs; Lionia end with 26 PUs
                                            Units generate 3 Wood; Lionia end with 4 Wood
                                    

                                    Combat Hit Differential Summary :

                                    Lionia : -0.63
                                    Murlocs : -0.50
                                    Barbarians : 0.50
                                    

                                    Savegame

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      Took quite a few casualties trying to claim that fire dragon, hopefully he's worth it lol

                                      redrumR 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Undead round 4

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                        Game History

                                        Round: 4
                                        
                                            Combat Move - Undead
                                                    Some non-combat units are destroyed: 
                                                    Undead converts Young-Blue-Dragon into different units
                                                1 Auxiliaries moved from Hopeless Skerry to Sea Zone 49
                                                1 Auxiliaries and 1 Large-Ship moved from Sea Zone 49 to Sea Zone 47
                                                      Undead take Sea Zone 47 from Pirates
                                                1 Auxiliaries moved from Sea Zone 47 to Bluebeard Island
                                                1 Lgt-Infantry moved from Haunted Moorland to Sea Zone 49
                                                1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 49 to Sea Zone 53
                                                      Undead take Sea Zone 52 from Lionia
                                                      Undead take Sea Zone 53 from Lionia
                                                1 Lgt-Infantry moved from Sea Zone 53 to Farhaven
                                                1 Spearmen moved from The Witching Mountains to South Witching Mountains
                                                1 Lgt-Cavalry moved from Hinderland Zone 4 to Hinderland Settlement
                                                      Undead take Hinderland Zone 2 from Ogres
                                                      Undead take Hinderland Settlement from Ogres
                                                1 Lgt-Infantry moved from Hinderland Zone 5 to Hinderland Zone 3
                                                      Undead take Hinderland Zone 3 from Ogres
                                        
                                            Combat - Undead
                                                Battle in Farhaven
                                                Battle in Bluebeard Island
                                                Battle in South Witching Mountains
                                                    Undead attack with 1 Spearmen
                                                    Lionia defend with 1 Hvy-Infantry and 1 Mine
                                                        Undead roll dice for 1 Spearmen in South Witching Mountains, round 2 : 0/1 hits, 0.38 expected hits
                                                        Lionia roll dice for 1 Hvy-Infantry in South Witching Mountains, round 2 : 0/1 hits, 0.38 expected hits
                                                        Undead roll dice for 1 Spearmen in South Witching Mountains, round 3 : 0/1 hits, 0.38 expected hits
                                                        Lionia roll dice for 1 Hvy-Infantry in South Witching Mountains, round 3 : 0/1 hits, 0.38 expected hits
                                                        Undead roll dice for 1 Spearmen in South Witching Mountains, round 4 : 1/1 hits, 0.38 expected hits
                                                        Lionia roll dice for 1 Hvy-Infantry in South Witching Mountains, round 4 : 0/1 hits, 0.38 expected hits
                                                    1 Hvy-Infantry owned by the Lionia lost in South Witching Mountains
                                                    Undead win, taking Farhaven from Lionia, taking Bluebeard Island from Lionia, taking South Witching Mountains from Lionia with 1 Spearmen remaining. Battle score for attacker is 9
                                                    Casualties for Lionia: 1 Hvy-Infantry
                                        
                                            Non Combat Move - Undead
                                                1 Zombies moved from Dreadpass to Zool Twins
                                                1 Zombies moved from Lakelot to Zool Twins
                                                1 Zombies moved from Plagued Fields to Dreadpass
                                        
                                            Purchase Units - Undead
                                                Note to players Undead: An Undead General stands ready in Necroloft.Generals are capable of supporting up to 10 military units in battle. These 10 units will receive attack and defense bonuses. Generals are also ca....
                                                Trigger Undead acquires a General: Undead has 1 General placed in Necroloft
                                                Undead buy 1 Hvy-Infantry and 1 Small-Ship; Remaining resources: 3 PUs; 4 Food; 3 Wood; 6 Metal; 
                                        
                                            Place Units - Undead
                                                1 Small-Ship placed in Sea Zone 49
                                                1 Hvy-Infantry placed in Necroloft
                                        
                                            Turn Complete - Undead
                                                Undead collect 44 PUs; end with 47 PUs
                                                Units generate 6 Food; Undead end with 10 Food
                                                Units generate 6 Wood; Undead end with 9 Wood
                                                Units generate 12 Metal; Undead end with 18 Metal
                                                Units generate -15 PUs; Undead end with 32 PUs
                                                Undead creates 1 Zombies in Plagued Fields
                                        

                                        Combat Hit Differential Summary :

                                        Undead : -0.13
                                        Lionia : -1.13
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • redrumR Offline
                                          redrum Admin @Black_Elk
                                          last edited by redrum

                                          @Black_Elk Fairly certain it was worth it. The dragons on the map are crazy strong. They probably should be toned down a bit with most likely 4-5 movement and a bit less HP. So far I think the map has some cool ideas but is just way too random. The dragon spawn locations essentially decide the game (luckily in this particular one they've been somewhat close to equal as you got the red dragon but I just picked up the blue dragon). All the active neutrals are too random for my taste as well. I think it would be much better if the dragon spawn points were set locations and the neutrals weren't active players. Each dragon could start at a strongly defended neutral lairs located at conflict points between evil/good on the map so players fought for them but had a more even chance at getting them.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: Dwarves round 4

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                            Game History

                                            Round: 4
                                            
                                                Combat Move - Dwarves
                                                    1 Lgt-Infantry and 1 Spearmen moved from Faranwall to Mithrildon
                                                          Dwarves take Mithrildon from Crowton
                                                    1 Gnomes moved from Robach to Mebach
                                                          Dwarves take Mebach from Ogres
                                                    1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                                    1 Halflings moved from Halfling Meadows to Ironhorn
                                                    1 Auxiliaries, 1 Halflings and 1 Hvy-Infantry moved from East Parnesis Desert to West Parnesis Desert
                                                    1 Auxiliaries, 1 Halflings and 1 Hvy-Infantry moved from Ironhorn to East Parnesis Desert
                                                    1 Auxiliaries moved from Ironhorn to East Parnesis Desert
                                                    1 Gnomes moved from Troll Mountains to Bridge of No Return
                                                          Dwarves take Bridge of No Return from Undead
                                                    1 Lgt-Infantry moved from Wild Arids to Spectoria
                                                          Dwarves take Spectoria from Murlocs
                                            
                                                Combat - Dwarves
                                            
                                                Non Combat Move - Dwarves
                                            
                                                Purchase Units - Dwarves
                                                    Note to players Dwarves: A Dwarven General stands ready in Ironhorn.Generals are capable of supporting up to 10 military units in battle. These 10 units will receive attack and defense bonuses. Generals are also cap....
                                                    Trigger Dwarves acquires a General: Dwarves has 1 General placed in Ironhorn
                                                    Dwarves buy 1 Monoreme; Remaining resources: 2 PUs; 7 Food; 0 Wood; 6 Metal; 
                                            
                                                Place Units - Dwarves
                                                    1 Monoreme placed in Sea Zone 31
                                            
                                                Turn Complete - Dwarves
                                                    Dwarves collect 35 PUs; end with 37 PUs
                                                    Units generate 9 Metal; Dwarves end with 15 Metal
                                                    Units generate 6 Wood; Dwarves end with 6 Wood
                                                    Units generate -15 PUs; Dwarves end with 22 PUs
                                                    Units generate 4 Food; Dwarves end with 11 Food
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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