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    CrazyG's Big World War One

    Scheduled Pinned Locked Moved Maps & Mods
    164 Posts 11 Posters 124.2k Views 10 Watching
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    • CrazyGC Offline
      CrazyG Lobby Moderators @redrum
      last edited by

      @redrum
      Right, but on the attackers turn you still would have the option to select the air transport as a casualty.

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @CrazyG
        last edited by redrum

        @CrazyG Yeah, I think for TWW air transports they really should just be "isInfra" all the time but I think there is some reason that they then don't work right for transporting units or something. As you really want them to never have HP (always be destroyed or captured and they would never attack alone).

        Missle/munition/etc are a bit different since you want them to have HP when attacking so they can attack by themselves but infra that are capturable or destroyable on defense.

        My thought is really we need say an 'isMunition' or 'isInfraForDefense' property that makes units act like non-infra during their turn for attacks but act like infra during other players' turns for defense.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        HeppsH 1 Reply Last reply Reply Quote 2
        • HeppsH Offline
          Hepps Lobby Moderators @redrum
          last edited by Hepps

          @redrum The reason the Air Transports are combat units is that we could not find a way to allow Paratroopers to exclusively receive a bonus while para-dropping into battle without using the Air Transport as a way of "force feeding" the bonus using the Air Transport itself.

          "A joyous heart sours with the burden of expectation"
          Hepster

          redrumR 1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Lobby Moderators
            last edited by

            @CrazyG Missing connection between Turkey 01 <---> SZ 191

            "A joyous heart sours with the burden of expectation"
            Hepster

            1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @Hepps
              last edited by redrum

              @Hepps Ok. I would think you could still make the air transports "isInfra" and have it provide support to paratroopers. Did you try that and it didn't work? I think the one other issue is I'm not sure that AA guns would get to shoot at air transports if we made them "isInfra".

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              HeppsH 1 Reply Last reply Reply Quote 0
              • CrazyGC Offline
                CrazyG Lobby Moderators
                last edited by

                IsInfra can support other units.

                IDK if AA guns can shoot at them.

                1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Lobby Moderators @redrum
                  last edited by

                  @redrum 2 issues... AA become impotent against them.... 2nd if the attack fails the Air Tranny automatically dies.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Hepps
                    last edited by

                    @Hepps What do you mean by the 2nd point? Doesn't it die currently if the attacker fails to win?

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    HeppsH 1 Reply Last reply Reply Quote 0
                    • HeppsH Offline
                      Hepps Lobby Moderators @redrum
                      last edited by Hepps

                      @redrum No it can retreat. Unless of course you press the attack without any ground forces. There may be the possibility of it having to be taken as a casualty if you sustain more hits than you have (legitimate) attackers... but technically that is also an illegal play. Doesn't come up much as people rarely try suicide attacks with air trannies. (And by not much I mean it has never been brought up by a player in a match, I have only come across it in my personal exhaustive tests)

                      But perhaps this is a conversation for a different thread. Hy-jacking @CrazyG thread seems all kinds of dirty and wrong.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Hepps
                        last edited by

                        @Hepps Fair point. Moved discussion here: https://forums.triplea-game.org/topic/1145/expand-isinfra-functionality

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin
                          last edited by

                          @CrazyG To come back to the original issue with gas not doing anything at the moment, to make them work with the current engine I think you'd need to make them "isInfra" and remove "isSuicide". That way they survive the 1 round of combat but I think they will die after that battle (some what questionable behavior that might change in the future).

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          HeppsH 1 Reply Last reply Reply Quote 1
                          • HeppsH Offline
                            Hepps Lobby Moderators @redrum
                            last edited by

                            @redrum I'm not sure that is correct. The "isInfratructure" only creates an outcome after the possession of the territory is determined following the conclusion of a battle.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Hepps
                              last edited by

                              @Hepps I haven't tested it but it was the best idea I could come up with at the moment. Otherwise you instead could just trigger to remove any gas that are located in enemy territories or captured territories I guess.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 1
                              • CrazyGC Offline
                                CrazyG Lobby Moderators
                                last edited by CrazyG

                                Planned changes-
                                Major repositioning in Serbia, Italy and Austria
                                Ottomans begin with fewer trains
                                UK gets +30 PUs if it controls Suez
                                Gas is removed, will be added again later
                                A single Recon Plane will support up to 1,000 artillery or barrages (so basically all of them)
                                Cruisers get +1/+1
                                Move End of Turn Phase to beginning of turn. It changes income and heavy artillery functions more easily

                                redrumR HeppsH 2 Replies Last reply Reply Quote 1
                                • redrumR Offline
                                  redrum Admin @CrazyG
                                  last edited by

                                  @CrazyG Did you want to continue our game or call it with all the planned changes?

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Lobby Moderators @CrazyG
                                    last edited by

                                    @CrazyG Like the plans... but what I would say is that you have an opportunity to make better use of some of the peripheries of the map to add some other dimensions....thus giving the Axis a reason to pursue a naval strategy.

                                    Suez... +10 Australia & India (to Britain)
                                    SZ 93... +5 Caribbean & Colonial West & Central Africa (to Britain)
                                    SZ 77... +10 America (to Britain)
                                    SZ 78 ... +5 America (to France)
                                    SZ 89... +5 America (to France)
                                    SZ 66 ... +3 Canada (to Britain)

                                    Very general and unscientific suggestions.... just some idea's to give Germany a reason to try some naval maneuvers... since currently the Atlantic has little role in the overall game.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    redrumR 1 Reply Last reply Reply Quote 2
                                    • redrumR Offline
                                      redrum Admin @Hepps
                                      last edited by redrum

                                      @Hepps I do agree trying to add more value to peripheries and naval. Though I think there are plans to add in more minor nations joining that could help some with that as well.

                                      One other thing I'll mention is I think you need to have a bit more unit strength if you are going to stick with 1 combat round as right now the battles aren't quite decisive enough. Alternatively, you could consider moving to 2 combat rounds.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      CrazyGC 1 Reply Last reply Reply Quote 0
                                      • CrazyGC Offline
                                        CrazyG Lobby Moderators @redrum
                                        last edited by

                                        @redrum
                                        2 combat rounds leads to strafing attacks, which I'm trying to stop.

                                        I'm going to try and see if I can get artillery to do enough damage through support from other units. Long term, I might add technology that would increase damage output (to help end the war).

                                        HeppsH 1 Reply Last reply Reply Quote 1
                                        • HeppsH Offline
                                          Hepps Lobby Moderators @CrazyG
                                          last edited by Hepps

                                          @CrazyG I honestly like the single round of combat for the first time in my life.

                                          My only desire is to also see the "attacker" in a contested territory be able to build a trench if they survive the first (current) round of combat.

                                          Right now it feels weird that the original territory owner can build a trench in a contested territory... but that an attacker who has been there over a round cannot.

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          CrazyGC 1 Reply Last reply Reply Quote 0
                                          • CrazyGC Offline
                                            CrazyG Lobby Moderators @Hepps
                                            last edited by

                                            @Hepps
                                            I'd like to block placing any units in contested territories. If not possible, I agree with your approach.

                                            HeppsH 1 Reply Last reply Reply Quote 0

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