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    CrazyG's Big World War One

    Scheduled Pinned Locked Moved Maps & Mods
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    • redrumR Offline
      redrum Admin @CrazyG
      last edited by redrum

      @CrazyG Yeah, I think for TWW air transports they really should just be "isInfra" all the time but I think there is some reason that they then don't work right for transporting units or something. As you really want them to never have HP (always be destroyed or captured and they would never attack alone).

      Missle/munition/etc are a bit different since you want them to have HP when attacking so they can attack by themselves but infra that are capturable or destroyable on defense.

      My thought is really we need say an 'isMunition' or 'isInfraForDefense' property that makes units act like non-infra during their turn for attacks but act like infra during other players' turns for defense.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      HeppsH 1 Reply Last reply Reply Quote 2
      • HeppsH Offline
        Hepps Lobby Moderators @redrum
        last edited by Hepps

        @redrum The reason the Air Transports are combat units is that we could not find a way to allow Paratroopers to exclusively receive a bonus while para-dropping into battle without using the Air Transport as a way of "force feeding" the bonus using the Air Transport itself.

        "A joyous heart sours with the burden of expectation"
        Hepster

        redrumR 1 Reply Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Lobby Moderators
          last edited by

          @CrazyG Missing connection between Turkey 01 <---> SZ 191

          "A joyous heart sours with the burden of expectation"
          Hepster

          1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Hepps
            last edited by redrum

            @Hepps Ok. I would think you could still make the air transports "isInfra" and have it provide support to paratroopers. Did you try that and it didn't work? I think the one other issue is I'm not sure that AA guns would get to shoot at air transports if we made them "isInfra".

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            HeppsH 1 Reply Last reply Reply Quote 0
            • CrazyGC Offline
              CrazyG Lobby Moderators
              last edited by

              IsInfra can support other units.

              IDK if AA guns can shoot at them.

              1 Reply Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Lobby Moderators @redrum
                last edited by

                @redrum 2 issues... AA become impotent against them.... 2nd if the attack fails the Air Tranny automatically dies.

                "A joyous heart sours with the burden of expectation"
                Hepster

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Hepps
                  last edited by

                  @Hepps What do you mean by the 2nd point? Doesn't it die currently if the attacker fails to win?

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  HeppsH 1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Lobby Moderators @redrum
                    last edited by Hepps

                    @redrum No it can retreat. Unless of course you press the attack without any ground forces. There may be the possibility of it having to be taken as a casualty if you sustain more hits than you have (legitimate) attackers... but technically that is also an illegal play. Doesn't come up much as people rarely try suicide attacks with air trannies. (And by not much I mean it has never been brought up by a player in a match, I have only come across it in my personal exhaustive tests)

                    But perhaps this is a conversation for a different thread. Hy-jacking @CrazyG thread seems all kinds of dirty and wrong.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Hepps
                      last edited by

                      @Hepps Fair point. Moved discussion here: https://forums.triplea-game.org/topic/1145/expand-isinfra-functionality

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        @CrazyG To come back to the original issue with gas not doing anything at the moment, to make them work with the current engine I think you'd need to make them "isInfra" and remove "isSuicide". That way they survive the 1 round of combat but I think they will die after that battle (some what questionable behavior that might change in the future).

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        HeppsH 1 Reply Last reply Reply Quote 1
                        • HeppsH Offline
                          Hepps Lobby Moderators @redrum
                          last edited by

                          @redrum I'm not sure that is correct. The "isInfratructure" only creates an outcome after the possession of the territory is determined following the conclusion of a battle.

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @Hepps
                            last edited by

                            @Hepps I haven't tested it but it was the best idea I could come up with at the moment. Otherwise you instead could just trigger to remove any gas that are located in enemy territories or captured territories I guess.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            1 Reply Last reply Reply Quote 1
                            • CrazyGC Offline
                              CrazyG Lobby Moderators
                              last edited by CrazyG

                              Planned changes-
                              Major repositioning in Serbia, Italy and Austria
                              Ottomans begin with fewer trains
                              UK gets +30 PUs if it controls Suez
                              Gas is removed, will be added again later
                              A single Recon Plane will support up to 1,000 artillery or barrages (so basically all of them)
                              Cruisers get +1/+1
                              Move End of Turn Phase to beginning of turn. It changes income and heavy artillery functions more easily

                              redrumR HeppsH 2 Replies Last reply Reply Quote 1
                              • redrumR Offline
                                redrum Admin @CrazyG
                                last edited by

                                @CrazyG Did you want to continue our game or call it with all the planned changes?

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Lobby Moderators @CrazyG
                                  last edited by

                                  @CrazyG Like the plans... but what I would say is that you have an opportunity to make better use of some of the peripheries of the map to add some other dimensions....thus giving the Axis a reason to pursue a naval strategy.

                                  Suez... +10 Australia & India (to Britain)
                                  SZ 93... +5 Caribbean & Colonial West & Central Africa (to Britain)
                                  SZ 77... +10 America (to Britain)
                                  SZ 78 ... +5 America (to France)
                                  SZ 89... +5 America (to France)
                                  SZ 66 ... +3 Canada (to Britain)

                                  Very general and unscientific suggestions.... just some idea's to give Germany a reason to try some naval maneuvers... since currently the Atlantic has little role in the overall game.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  redrumR 1 Reply Last reply Reply Quote 2
                                  • redrumR Offline
                                    redrum Admin @Hepps
                                    last edited by redrum

                                    @Hepps I do agree trying to add more value to peripheries and naval. Though I think there are plans to add in more minor nations joining that could help some with that as well.

                                    One other thing I'll mention is I think you need to have a bit more unit strength if you are going to stick with 1 combat round as right now the battles aren't quite decisive enough. Alternatively, you could consider moving to 2 combat rounds.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    CrazyGC 1 Reply Last reply Reply Quote 0
                                    • CrazyGC Offline
                                      CrazyG Lobby Moderators @redrum
                                      last edited by

                                      @redrum
                                      2 combat rounds leads to strafing attacks, which I'm trying to stop.

                                      I'm going to try and see if I can get artillery to do enough damage through support from other units. Long term, I might add technology that would increase damage output (to help end the war).

                                      HeppsH 1 Reply Last reply Reply Quote 1
                                      • HeppsH Offline
                                        Hepps Lobby Moderators @CrazyG
                                        last edited by Hepps

                                        @CrazyG I honestly like the single round of combat for the first time in my life.

                                        My only desire is to also see the "attacker" in a contested territory be able to build a trench if they survive the first (current) round of combat.

                                        Right now it feels weird that the original territory owner can build a trench in a contested territory... but that an attacker who has been there over a round cannot.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        CrazyGC 1 Reply Last reply Reply Quote 0
                                        • CrazyGC Offline
                                          CrazyG Lobby Moderators @Hepps
                                          last edited by

                                          @Hepps
                                          I'd like to block placing any units in contested territories. If not possible, I agree with your approach.

                                          HeppsH 1 Reply Last reply Reply Quote 0
                                          • HeppsH Offline
                                            Hepps Lobby Moderators @CrazyG
                                            last edited by

                                            @CrazyG Yes either would seem more balanced... but it feels more WWI-ish if the opposing sides became entrenched in close quarters.

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            1 Reply Last reply Reply Quote 0

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