TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    CrazyG's Big World War One

    Scheduled Pinned Locked Moved Maps & Mods
    164 Posts 11 Posters 124.2k Views 10 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • HeppsH Offline
      Hepps Lobby Moderators
      last edited by

      @CrazyG Missing connection between Turkey 01 <---> SZ 191

      "A joyous heart sours with the burden of expectation"
      Hepster

      1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @Hepps
        last edited by redrum

        @Hepps Ok. I would think you could still make the air transports "isInfra" and have it provide support to paratroopers. Did you try that and it didn't work? I think the one other issue is I'm not sure that AA guns would get to shoot at air transports if we made them "isInfra".

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        HeppsH 1 Reply Last reply Reply Quote 0
        • CrazyGC Offline
          CrazyG Lobby Moderators
          last edited by

          IsInfra can support other units.

          IDK if AA guns can shoot at them.

          1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Lobby Moderators @redrum
            last edited by

            @redrum 2 issues... AA become impotent against them.... 2nd if the attack fails the Air Tranny automatically dies.

            "A joyous heart sours with the burden of expectation"
            Hepster

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @Hepps
              last edited by

              @Hepps What do you mean by the 2nd point? Doesn't it die currently if the attacker fails to win?

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              HeppsH 1 Reply Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Lobby Moderators @redrum
                last edited by Hepps

                @redrum No it can retreat. Unless of course you press the attack without any ground forces. There may be the possibility of it having to be taken as a casualty if you sustain more hits than you have (legitimate) attackers... but technically that is also an illegal play. Doesn't come up much as people rarely try suicide attacks with air trannies. (And by not much I mean it has never been brought up by a player in a match, I have only come across it in my personal exhaustive tests)

                But perhaps this is a conversation for a different thread. Hy-jacking @CrazyG thread seems all kinds of dirty and wrong.

                "A joyous heart sours with the burden of expectation"
                Hepster

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Hepps
                  last edited by

                  @Hepps Fair point. Moved discussion here: https://forums.triplea-game.org/topic/1145/expand-isinfra-functionality

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    @CrazyG To come back to the original issue with gas not doing anything at the moment, to make them work with the current engine I think you'd need to make them "isInfra" and remove "isSuicide". That way they survive the 1 round of combat but I think they will die after that battle (some what questionable behavior that might change in the future).

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    HeppsH 1 Reply Last reply Reply Quote 1
                    • HeppsH Offline
                      Hepps Lobby Moderators @redrum
                      last edited by

                      @redrum I'm not sure that is correct. The "isInfratructure" only creates an outcome after the possession of the territory is determined following the conclusion of a battle.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Hepps
                        last edited by

                        @Hepps I haven't tested it but it was the best idea I could come up with at the moment. Otherwise you instead could just trigger to remove any gas that are located in enemy territories or captured territories I guess.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 1
                        • CrazyGC Offline
                          CrazyG Lobby Moderators
                          last edited by CrazyG

                          Planned changes-
                          Major repositioning in Serbia, Italy and Austria
                          Ottomans begin with fewer trains
                          UK gets +30 PUs if it controls Suez
                          Gas is removed, will be added again later
                          A single Recon Plane will support up to 1,000 artillery or barrages (so basically all of them)
                          Cruisers get +1/+1
                          Move End of Turn Phase to beginning of turn. It changes income and heavy artillery functions more easily

                          redrumR HeppsH 2 Replies Last reply Reply Quote 1
                          • redrumR Offline
                            redrum Admin @CrazyG
                            last edited by

                            @CrazyG Did you want to continue our game or call it with all the planned changes?

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            1 Reply Last reply Reply Quote 0
                            • HeppsH Offline
                              Hepps Lobby Moderators @CrazyG
                              last edited by

                              @CrazyG Like the plans... but what I would say is that you have an opportunity to make better use of some of the peripheries of the map to add some other dimensions....thus giving the Axis a reason to pursue a naval strategy.

                              Suez... +10 Australia & India (to Britain)
                              SZ 93... +5 Caribbean & Colonial West & Central Africa (to Britain)
                              SZ 77... +10 America (to Britain)
                              SZ 78 ... +5 America (to France)
                              SZ 89... +5 America (to France)
                              SZ 66 ... +3 Canada (to Britain)

                              Very general and unscientific suggestions.... just some idea's to give Germany a reason to try some naval maneuvers... since currently the Atlantic has little role in the overall game.

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              redrumR 1 Reply Last reply Reply Quote 2
                              • redrumR Offline
                                redrum Admin @Hepps
                                last edited by redrum

                                @Hepps I do agree trying to add more value to peripheries and naval. Though I think there are plans to add in more minor nations joining that could help some with that as well.

                                One other thing I'll mention is I think you need to have a bit more unit strength if you are going to stick with 1 combat round as right now the battles aren't quite decisive enough. Alternatively, you could consider moving to 2 combat rounds.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                CrazyGC 1 Reply Last reply Reply Quote 0
                                • CrazyGC Offline
                                  CrazyG Lobby Moderators @redrum
                                  last edited by

                                  @redrum
                                  2 combat rounds leads to strafing attacks, which I'm trying to stop.

                                  I'm going to try and see if I can get artillery to do enough damage through support from other units. Long term, I might add technology that would increase damage output (to help end the war).

                                  HeppsH 1 Reply Last reply Reply Quote 1
                                  • HeppsH Offline
                                    Hepps Lobby Moderators @CrazyG
                                    last edited by Hepps

                                    @CrazyG I honestly like the single round of combat for the first time in my life.

                                    My only desire is to also see the "attacker" in a contested territory be able to build a trench if they survive the first (current) round of combat.

                                    Right now it feels weird that the original territory owner can build a trench in a contested territory... but that an attacker who has been there over a round cannot.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    CrazyGC 1 Reply Last reply Reply Quote 0
                                    • CrazyGC Offline
                                      CrazyG Lobby Moderators @Hepps
                                      last edited by

                                      @Hepps
                                      I'd like to block placing any units in contested territories. If not possible, I agree with your approach.

                                      HeppsH 1 Reply Last reply Reply Quote 0
                                      • HeppsH Offline
                                        Hepps Lobby Moderators @CrazyG
                                        last edited by

                                        @CrazyG Yes either would seem more balanced... but it feels more WWI-ish if the opposing sides became entrenched in close quarters.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        1 Reply Last reply Reply Quote 0
                                        • CrazyGC Offline
                                          CrazyG Lobby Moderators
                                          last edited by

                                          @redrum
                                          2 combat rounds leads to strafing attacks, which I'm trying to stop. I really like that by having 2 medium sized armies next to each other can stop a big army from attacking either one. It also creates a ton of interesting situations for players who begin the turn with contested territories, and overall just reducing stacking to a big extent.

                                          I'm going to try and see if I can get artillery to do enough damage through support from other units to make 1 round of combat enough. Long term, I might add technology that would increase damage output (to help end the war).

                                          redrumR 1 Reply Last reply Reply Quote 1
                                          • redrumR Offline
                                            redrum Admin @CrazyG
                                            last edited by

                                            @CrazyG Makes sense. I just think you need to ensure there is enough damage to inflict some meaningful casualties when one side does have a significant advantage. Right now if I have say 10 inf attacking 5 inf, it really doesn't do much damage as I kill like 1 more inf than my opponent which doesn't feel very exciting and while with unlimited combat rounds I would kill all 5 and lose say 2-3. I think with 1 combat round limit the strength to HP ratio just needs to be higher or add in targeted attacks or support which is what Civil War tends to do for its 2 combat round limit with things like artillery and generals.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 2

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 5
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 7 / 9
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums