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    CrazyG's Big World War One

    Scheduled Pinned Locked Moved Maps & Mods
    164 Posts 11 Posters 124.2k Views 10 Watching
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    • CrazyGC Offline
      CrazyG Lobby Moderators
      last edited by

      IsInfra can support other units.

      IDK if AA guns can shoot at them.

      1 Reply Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Lobby Moderators @redrum
        last edited by

        @redrum 2 issues... AA become impotent against them.... 2nd if the attack fails the Air Tranny automatically dies.

        "A joyous heart sours with the burden of expectation"
        Hepster

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Hepps
          last edited by

          @Hepps What do you mean by the 2nd point? Doesn't it die currently if the attacker fails to win?

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          HeppsH 1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Lobby Moderators @redrum
            last edited by Hepps

            @redrum No it can retreat. Unless of course you press the attack without any ground forces. There may be the possibility of it having to be taken as a casualty if you sustain more hits than you have (legitimate) attackers... but technically that is also an illegal play. Doesn't come up much as people rarely try suicide attacks with air trannies. (And by not much I mean it has never been brought up by a player in a match, I have only come across it in my personal exhaustive tests)

            But perhaps this is a conversation for a different thread. Hy-jacking @CrazyG thread seems all kinds of dirty and wrong.

            "A joyous heart sours with the burden of expectation"
            Hepster

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @Hepps
              last edited by

              @Hepps Fair point. Moved discussion here: https://forums.triplea-game.org/topic/1145/expand-isinfra-functionality

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin
                last edited by

                @CrazyG To come back to the original issue with gas not doing anything at the moment, to make them work with the current engine I think you'd need to make them "isInfra" and remove "isSuicide". That way they survive the 1 round of combat but I think they will die after that battle (some what questionable behavior that might change in the future).

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                HeppsH 1 Reply Last reply Reply Quote 1
                • HeppsH Offline
                  Hepps Lobby Moderators @redrum
                  last edited by

                  @redrum I'm not sure that is correct. The "isInfratructure" only creates an outcome after the possession of the territory is determined following the conclusion of a battle.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Hepps
                    last edited by

                    @Hepps I haven't tested it but it was the best idea I could come up with at the moment. Otherwise you instead could just trigger to remove any gas that are located in enemy territories or captured territories I guess.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 1
                    • CrazyGC Offline
                      CrazyG Lobby Moderators
                      last edited by CrazyG

                      Planned changes-
                      Major repositioning in Serbia, Italy and Austria
                      Ottomans begin with fewer trains
                      UK gets +30 PUs if it controls Suez
                      Gas is removed, will be added again later
                      A single Recon Plane will support up to 1,000 artillery or barrages (so basically all of them)
                      Cruisers get +1/+1
                      Move End of Turn Phase to beginning of turn. It changes income and heavy artillery functions more easily

                      redrumR HeppsH 2 Replies Last reply Reply Quote 1
                      • redrumR Offline
                        redrum Admin @CrazyG
                        last edited by

                        @CrazyG Did you want to continue our game or call it with all the planned changes?

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • HeppsH Offline
                          Hepps Lobby Moderators @CrazyG
                          last edited by

                          @CrazyG Like the plans... but what I would say is that you have an opportunity to make better use of some of the peripheries of the map to add some other dimensions....thus giving the Axis a reason to pursue a naval strategy.

                          Suez... +10 Australia & India (to Britain)
                          SZ 93... +5 Caribbean & Colonial West & Central Africa (to Britain)
                          SZ 77... +10 America (to Britain)
                          SZ 78 ... +5 America (to France)
                          SZ 89... +5 America (to France)
                          SZ 66 ... +3 Canada (to Britain)

                          Very general and unscientific suggestions.... just some idea's to give Germany a reason to try some naval maneuvers... since currently the Atlantic has little role in the overall game.

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          redrumR 1 Reply Last reply Reply Quote 2
                          • redrumR Offline
                            redrum Admin @Hepps
                            last edited by redrum

                            @Hepps I do agree trying to add more value to peripheries and naval. Though I think there are plans to add in more minor nations joining that could help some with that as well.

                            One other thing I'll mention is I think you need to have a bit more unit strength if you are going to stick with 1 combat round as right now the battles aren't quite decisive enough. Alternatively, you could consider moving to 2 combat rounds.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            CrazyGC 1 Reply Last reply Reply Quote 0
                            • CrazyGC Offline
                              CrazyG Lobby Moderators @redrum
                              last edited by

                              @redrum
                              2 combat rounds leads to strafing attacks, which I'm trying to stop.

                              I'm going to try and see if I can get artillery to do enough damage through support from other units. Long term, I might add technology that would increase damage output (to help end the war).

                              HeppsH 1 Reply Last reply Reply Quote 1
                              • HeppsH Offline
                                Hepps Lobby Moderators @CrazyG
                                last edited by Hepps

                                @CrazyG I honestly like the single round of combat for the first time in my life.

                                My only desire is to also see the "attacker" in a contested territory be able to build a trench if they survive the first (current) round of combat.

                                Right now it feels weird that the original territory owner can build a trench in a contested territory... but that an attacker who has been there over a round cannot.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                CrazyGC 1 Reply Last reply Reply Quote 0
                                • CrazyGC Offline
                                  CrazyG Lobby Moderators @Hepps
                                  last edited by

                                  @Hepps
                                  I'd like to block placing any units in contested territories. If not possible, I agree with your approach.

                                  HeppsH 1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Lobby Moderators @CrazyG
                                    last edited by

                                    @CrazyG Yes either would seem more balanced... but it feels more WWI-ish if the opposing sides became entrenched in close quarters.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    1 Reply Last reply Reply Quote 0
                                    • CrazyGC Offline
                                      CrazyG Lobby Moderators
                                      last edited by

                                      @redrum
                                      2 combat rounds leads to strafing attacks, which I'm trying to stop. I really like that by having 2 medium sized armies next to each other can stop a big army from attacking either one. It also creates a ton of interesting situations for players who begin the turn with contested territories, and overall just reducing stacking to a big extent.

                                      I'm going to try and see if I can get artillery to do enough damage through support from other units to make 1 round of combat enough. Long term, I might add technology that would increase damage output (to help end the war).

                                      redrumR 1 Reply Last reply Reply Quote 1
                                      • redrumR Offline
                                        redrum Admin @CrazyG
                                        last edited by

                                        @CrazyG Makes sense. I just think you need to ensure there is enough damage to inflict some meaningful casualties when one side does have a significant advantage. Right now if I have say 10 inf attacking 5 inf, it really doesn't do much damage as I kill like 1 more inf than my opponent which doesn't feel very exciting and while with unlimited combat rounds I would kill all 5 and lose say 2-3. I think with 1 combat round limit the strength to HP ratio just needs to be higher or add in targeted attacks or support which is what Civil War tends to do for its 2 combat round limit with things like artillery and generals.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 2
                                        • HeppsH Offline
                                          Hepps Lobby Moderators
                                          last edited by

                                          Here is just a conceptual idea of what I was mentioning earlier...

                                          0_1545232138931_CG Interesting Oceans.png

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          CrazyGC 1 Reply Last reply Reply Quote 0
                                          • CrazyGC Offline
                                            CrazyG Lobby Moderators @Hepps
                                            last edited by

                                            @Hepps
                                            I'm concerned that Germany won't be able to interact with those sea zones very much with anything other than its starting units. I'm working on a solution to it though.

                                            HeppsH 1 Reply Last reply Reply Quote 0

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