CrazyG's Big World War One
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@CrazyG Yeah, so it is going to be a binary choice, either sending 0 or 1 gas in each battle. This is a bit limited (just like the AA guns are), but currently this is indeed all that TripleA supports for area effects.
Theorically you could also make infrastructures "gas_masks" that are eligible targets for the AA gas units, so they would be able to do nothing else than taking hits from such units. Those could be movement 0 and transport cost 0, to represent that they take virtually no space, but still need to be moved around.
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Will there be an update soon?