B vs b


  • Donators

    TripleA Turn Summary: Canada round 5

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 5
    
        Purchase Units - Canada
            Canada buy 1 artillery and 2 infantry; Remaining resources: 8 PUs; 
    
        Combat Move - Canada
            1 tactical_bomber moved from 110 Sea Zone to 123 Sea Zone
    
        Combat - Canada
            Battle in 123 Sea Zone
                Canada attack with 1 tactical_bomber; Americans loiter and taunt; Russians loiter and taunt
                Germans defend with 1 submarine
                    Destroyer Depth Charge fire in 123 Sea Zone : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Germans Submerged
    
        Non Combat Move - Canada
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from Quebec to 106 Sea Zone
            2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 tactical_bomber moved from 123 Sea Zone to Iceland
    
        Place Units - Canada
            1 artillery and 2 infantry placed in Quebec
    
        Turn Complete - Canada
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 123 Sea Zone. Rolls: 3,1
            Canada collect 8 PUs (1 lost to blockades); end with 16 PUs
            Objective Canada One: Canada met a national objective for an additional 2 PUs; end with 18 PUs
            Objective Canada VictoryCitiesWorth1PU: Canada met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Destroyer Depth Charge fire in 123 Sea Zone : : -0.17
    

    Savegame


  • Donators

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 34 Sea Zone to 33 Sea Zone
            1 submarine moved from 19 Sea Zone to 34 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            3 fighters moved from Caroline Islands to 34 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - ANZAC
            Battle in Dutch New Guinea
            Battle in 34 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 battleship
                    Battleship and CruiserAA fire in 34 Sea Zone : 0/2 hits, 0.20 expected hits
                    ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 3 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship in 34 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone
                ANZAC win, taking Dutch New Guinea from Japanese with 3 fighters remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 battleship
    
        Non Combat Move - ANZAC
            1 destroyerC5 and 2 submarines moved from 63 Sea Zone to 33 Sea Zone
            1 infantry and 1 militia moved from New South Wales to Queensland
            1 infantry moved from Queensland to South Australia
            1 aaGunC4 moved from Queensland to South Australia
            3 fighters moved from 34 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 infantry placed in New Zealand
            1 submarine and 1 transport placed in 63 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 6 Island Conquest15: ANZAC met a national objective for an additional 2 PUs; end with 12 PUs
            Objective ANZAC VictoryCitiesWorth1PU: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Island Control: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Battleship and CruiserAA fire in 34 Sea Zone : : -0.20
    ANZAC : -0.83
    Japanese : 0.33
    

    Savegame


  • Donators

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 34 Sea Zone to 33 Sea Zone
            1 submarine moved from 19 Sea Zone to 34 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            3 fighters moved from Caroline Islands to 34 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - ANZAC
            Battle in Dutch New Guinea
            Battle in 34 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 battleship
                    Battleship and CruiserAA fire in 34 Sea Zone : 0/2 hits, 0.20 expected hits
                    ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 3 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship in 34 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone
                ANZAC win, taking Dutch New Guinea from Japanese with 3 fighters remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 battleship
    
        Non Combat Move - ANZAC
            1 destroyerC5 and 2 submarines moved from 63 Sea Zone to 33 Sea Zone
            1 infantry and 1 militia moved from New South Wales to Queensland
            1 infantry moved from Queensland to South Australia
            1 aaGunC4 moved from Queensland to South Australia
            3 fighters moved from 34 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 infantry placed in New Zealand
            1 submarine and 1 transport placed in 63 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 6 Island Conquest15: ANZAC met a national objective for an additional 2 PUs; end with 12 PUs
            Objective ANZAC VictoryCitiesWorth1PU: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Island Control: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Battleship and CruiserAA fire in 34 Sea Zone : : -0.20
    ANZAC : -0.83
    Japanese : 0.33
    

    Savegame


  • Donators

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 5
    
        Combat Move - French
            1 destroyerC5 moved from 81 Sea Zone to 76 Sea Zone
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Donators

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 6
    
        Purchase Units - Germans
            Germans buy 1 aaGunC4, 1 armour, 1 bomberA0C5, 1 bunker, 1 fighter, 8 infantry, 1 mech_infantry, 1 mobile_artillery and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
                Canada loses 2 production in Quebec due to the capture of the convoy route in 117 Sea Zone
            1 submarine moved from 123 Sea Zone to 106 Sea Zone
                  Germans take 117 Sea Zone from Canada
                  Germans take 106 Sea Zone from Americans
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            2 militias moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 fighter moved from Denmark to Holland Belgium
            2 infantry moved from Novgorod to Archangel
            2 militias moved from Baltic States to Belarus
            2 mech_infantrys moved from Western Ukraine to Rostov
            1 tactical_bomber moved from Western Ukraine to Rostov
            1 tactical_bomber moved from Western Ukraine to Belarus
            1 infantry moved from Novgorod to Belarus
            3 bomberA0C5s moved from Western Ukraine to Russia
            1 tactical_bomber moved from Western Ukraine to Russia
            1 tactical_bomber moved from Western Ukraine to Russia
            1 artillery moved from Novgorod to Archangel
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Russians launches 3 interceptors out of Russia
                    Attackers Fire,  : 1/2 hits, 0.33 expected hits
                    Defenders Fire,  : 0/3 hits, 0.50 expected hits
                    1 Russian_fighter owned by the Russians lost in Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/3 hits, 0.50 expected hits
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 4,2,5 and causes: 11 damage to unit: factory_major
                Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: airfield12
                Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: bunker
                Bombing raid in Russia causes 18 damage total.  Damaged units is as follows: factory_major = 11, airfield12 = 5, bunker = 2
            Battle in Archangel
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 Russian_militia
                    Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Russian_militia in Archangel, round 2 : 0/1 hits, 0.17 expected hits
                    1 Russian_militia owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Russian_militia
            Battle in Belarus
                Germans attack with 1 infantry, 2 militias and 1 tactical_bomber
                Russians defend with 1 Russian_militia
                    Germans roll dice for 1 infantry, 2 militias and 1 tactical_bomber in Belarus, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Russian_militia in Belarus, round 2 : 0/1 hits, 0.17 expected hits
                    1 Russian_militia owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 infantry, 2 militias and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Russian_militia
            Battle in Holland Belgium
                Germans attack with 2 fighters, 1 infantry, 2 militias and 1 tactical_bomber
                British defend with 1 aaGunC4 and 1 infantry
                    AA fire in Holland Belgium : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the Germans lost in Holland Belgium
                    Germans roll dice for 1 fighter, 1 infantry, 2 militias and 1 tactical_bomber in Holland Belgium, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 aaGunC4 and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.50 expected hits
                    1 infantry owned by the British, 1 militia owned by the Germans and 1 aaGunC4 owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry, 1 militia and 1 tactical_bomber remaining. Battle score for attacker is -5
                Casualties for Germans: 1 fighter and 1 militia
                Casualties for British: 1 aaGunC4 and 1 infantry
            Battle in Rostov
                Germans attack with 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 Russian_infantry
                    Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Russian_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 Russian_infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Russian_infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 aaGunC4s, 9 armour, 4 artilleries, 18 infantry, 3 mech_infantrys and 8 mobile_artillerys moved from Western Ukraine to Ukraine
            1 tactical_bomber moved from Rostov to Ukraine
            1 infantry moved from Bessarabia to Ukraine
            3 bomberA0C5s moved from Russia to Ukraine
            2 tactical_bombers moved from Russia to Ukraine
            1 tactical_bomber moved from Belarus to Novgorod
            1 militia moved from Eastern Poland to Western Ukraine
            1 bomberA0C5 moved from Western Germany to Ukraine
            1 tactical_bomber moved from Holland Belgium to Western Germany
            1 fighter moved from Holland Belgium to Western Germany
            1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
            1 fighter moved from Western Germany to Denmark
            1 aaGunC4 moved from Western Germany to Denmark
            1 aaGunC4 moved from Novgorod to Archangel
    
        Place Units - Germans
            1 aaGunC4, 1 armour, 1 bomberA0C5, 1 bunker, 1 fighter, 2 infantry, 1 mech_infantry and 1 mobile_artillery placed in Western Germany
            Germans undo move 1.
            1 submarine placed in 113 Sea Zone
            1 bomberA0C5, 1 bunker and 1 fighter placed in Western Germany
            1 aaGunC4 and 2 infantry placed in France
            1 armour, 1 mech_infantry and 1 mobile_artillery placed in Novgorod
            5 infantry placed in Western Germany
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans VictoryCitiesWorth1PU: Germans met a national objective for an additional 7 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.83
    Germans : 0.83
    Defenders Fire,  : : -0.50
    British : 0.50
    Attackers Fire,  : : 0.67
    Russians : -0.67
    AA fire in Holland Belgium : : 0.67
    

    Savegame


  • Donators

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 11x factory_major; Remaining resources: 30 PUs; 
            Russians buy 2 Russian_aaGunC4s, 1 Russian_artillery and 6 Russian_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
                Canada gains 2 production in Quebec for the liberation the convoy route in 117 Sea Zone
            2 Russian_infantrys moved from Volgograd to Rostov
            6 Russian_infantrys moved from Vologda to Archangel
            1 Russian_tactical_bomber moved from Russia to Archangel
            1 Russian_artillery moved from Tambov to Rostov
            1 Russian_fighter moved from Russia to Rostov
            1 Russian_fighter moved from Russia to Archangel
            1 Russian_tactical_bomber moved from Russia to Rostov
            1 Russian_infantry moved from Tambov to Rostov
            1 submarine moved from 123 Sea Zone to 117 Sea Zone
                  Canada take 117 Sea Zone from Germans
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 Russian_artillery, 1 Russian_fighter, 3 Russian_infantrys and 1 Russian_tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 Russian_artillery, 1 Russian_fighter, 3 Russian_infantrys and 1 Russian_tactical_bomber in Rostov, round 2 : 1/6 hits, 2.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 Russian_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                    Russians roll dice for 1 Russian_artillery, 1 Russian_fighter, 2 Russian_infantrys and 1 Russian_tactical_bomber in Rostov, round 3 : 3/5 hits, 2.17 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 Russian_artillery, 1 Russian_fighter, 2 Russian_infantrys and 1 Russian_tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 Russian_infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Archangel
                Russians attack with 1 Russian_fighter, 6 Russian_infantrys and 1 Russian_tactical_bomber
                Germans defend with 1 aaGunC4, 1 artillery and 2 infantry
                    AA fire in Archangel : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Russian_fighter, 6 Russian_infantrys and 1 Russian_tactical_bomber in Archangel, round 2 : 2/8 hits, 2.33 expected hits
                    Germans roll dice for 1 aaGunC4, 1 artillery and 2 infantry in Archangel, round 2 : 1/4 hits, 1.17 expected hits
                    1 Russian_infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGunC4 owned by the Germans lost in Archangel
                    Russians roll dice for 1 Russian_fighter, 5 Russian_infantrys and 1 Russian_tactical_bomber in Archangel, round 3 : 2/7 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 Russian_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 Russian_fighter, 4 Russian_infantrys and 1 Russian_tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Russians: 2 Russian_infantrys
                Casualties for Germans: 1 aaGunC4, 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            1 Russian_fighter and 1 Russian_tactical_bomber moved from Archangel to Russia
            1 Russian_tactical_bomber moved from Rostov to Russia
            1 Russian_fighter moved from Rostov to Russia
            1 Russian_militia moved from Russia to Smolensk
            1 Russian_aaGunC4 moved from Smolensk to Archangel
            1 Russian_aaGunC4 moved from Bryansk to Smolensk
            1 Russian_aaGunC4 moved from Tambov to Bryansk
            1 Russian_aaGunC4 moved from Tambov to Rostov
            2 Russian_infantrys moved from Russia to Bryansk
            1 Russian_aaGunC4 and 8 Russian_infantrys moved from Yenisey to Timguska
    
        Place Units - Russians
            2 Russian_aaGunC4s, 1 Russian_artillery and 6 Russian_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians Lend Lease SeaZone5: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians Lend Lease SeaZone80: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Objective Russians VictoryCitiesWorth1PU: Russians met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : -1.00
    AA fire in Archangel : : -0.33
    

    Savegame


  • Donators

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 6
    
        Research Technology - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Alexandria: 2 fighters
            EDIT: Adding units owned by Germans to Southern Italy: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Donators

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 Japanese_aaGunC4s, 1 Japanese_armour, 2 Japanese_artillerys, 5 Japanese_infantrys, 1 Japanese_militia, 1 Japanese_mobile_artillery, 2 bunkers, 1 carrier and 2 destroyerC5s; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
                    Destroyer Depth Charge fire in 76 Sea Zone : 0/1 hits, 0.10 expected hits
            1 Japanese_artillery moved from Iraq to Persia
                  Japanese take Persia from British
            1 submarine moved from 80 Sea Zone to 76 Sea Zone
            1 Japanese_fighter and 1 Japanese_tactical_bomber moved from 80 Sea Zone to 76 Sea Zone
            2 Japanese_bomberA0C5s moved from French Indo China to India
            1 Japanese_aaGunC4, 1 Japanese_artillery and 1 Japanese_infantry moved from French Indo China to Shan State
            1 Japanese_fighter moved from Yunnan to Shan State
            2 Japanese_infantrys moved from Jehol to Anhwe
            1 Japanese_aaGunC4 and 1 Japanese_fighter moved from Shantung to Anhwe
            1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery moved from Kwangtung to Anhwe
            1 Japanese_armour and 1 Japanese_mobile_artillery moved from Yunnan to Hunan
            1 Japanese_tactical_bomber moved from Yunnan to Anhwe
            1 Japanese_fighter moved from Yunnan to Hunan
            1 Japanese_aaGunC4 moved from Yunnan to Hunan
            1 Japanese_armour moved from Yunnan to Hunan
            1 Japanese_fighter moved from Philippines to Shan State
            1 Japanese_fighter moved from Paulau Island to 44 Sea Zone
            2 Japanese_tactical_bombers moved from Paulau Island to 45 Sea Zone
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 2 units heading to India
                UK_Pacific launches 2 interceptors out of India
                    Defenders Fire,  : 0/2 hits, 0.33 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 1/2 hits, 0.33 expected hits
                1 Japanese_bomberA0C5 killed by AA
                Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in India causes 5 damage total. 
            Battle in 44 Sea Zone
                Japanese attack with 1 Japanese_fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 Japanese_fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Hunan
                Japanese attack with 1 Japanese_aaGunC4, 2 Japanese_armours, 1 Japanese_fighter and 1 Japanese_mobile_artillery
                Chinese defend with 1 Chinese_infantry and 1 primitive
                    Japanese roll dice for 1 Japanese_aaGunC4, 2 Japanese_armours, 1 Japanese_fighter and 1 Japanese_mobile_artillery in Hunan, round 2 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 Chinese_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Chinese_infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 Japanese_aaGunC4, 2 Japanese_armours, 1 Japanese_fighter and 1 Japanese_mobile_artillery remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Chinese_infantry
            Battle in 76 Sea Zone
                Japanese attack with 1 Japanese_fighter, 1 Japanese_tactical_bomber and 1 submarine
                French defend with 1 destroyerC5
                    Destroyer Depth Charge fire in 76 Sea Zone : 1/1 hits, 0.10 expected hits
                    1 submarine owned by the Japanese lost in 76 Sea Zone
                    Japanese roll dice for 1 Japanese_fighter and 1 Japanese_tactical_bomber in 76 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    French roll dice for 1 destroyerC5 in 76 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 destroyerC5 owned by the French lost in 76 Sea Zone
                Japanese win with 1 Japanese_fighter and 1 Japanese_tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 submarine
                Casualties for French: 1 destroyerC5
            Battle in Shan State
                Japanese attack with 1 Japanese_aaGunC4, 1 Japanese_artillery, 2 Japanese_fighters and 1 Japanese_infantry
                British defend with 1 aaGunC4 and 1 infantry
                    AA fire in Shan State : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 Japanese_aaGunC4, 1 Japanese_artillery, 2 Japanese_fighters and 1 Japanese_infantry in Shan State, round 2 : 1/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 aaGunC4 and 1 infantry in Shan State, round 2 : 1/2 hits, 0.50 expected hits
                    1 Japanese_infantry owned by the Japanese and 1 aaGunC4 owned by the British lost in Shan State
                    Japanese roll dice for 1 Japanese_aaGunC4, 1 Japanese_artillery and 2 Japanese_fighters in Shan State, round 3 : 1/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 Japanese_artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 Japanese_aaGunC4 and 2 Japanese_fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 Japanese_artillery and 1 Japanese_infantry
                Casualties for British: 1 aaGunC4 and 1 infantry
            Battle in 45 Sea Zone
                Japanese attack with 2 Japanese_tactical_bombers
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                    Destroyer Depth Charge fire in 45 Sea Zone : 0/2 hits, 0.33 expected hits
                1 submarine owned by the Americans Submerged
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 2 Japanese_tactical_bombers remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Anhwe
                Japanese attack with 1 Japanese_aaGunC4, 1 Japanese_armour, 1 Japanese_fighter, 2 Japanese_infantrys, 1 Japanese_mech_infantry, 1 Japanese_mobile_artillery and 1 Japanese_tactical_bomber
                Chinese defend with 2 Chinese_infantrys, 4 militias and 1 primitive
                    Japanese roll dice for 1 Japanese_aaGunC4, 1 Japanese_armour, 1 Japanese_fighter, 2 Japanese_infantrys, 1 Japanese_mech_infantry, 1 Japanese_mobile_artillery and 1 Japanese_tactical_bomber in Anhwe, round 2 : 3/7 hits, 2.83 expected hits
                    Chinese roll dice for 2 Chinese_infantrys and 4 militias in Anhwe, round 2 : 1/6 hits, 1.33 expected hits
                    3 militias owned by the Chinese and 1 Japanese_infantry owned by the Japanese lost in Anhwe
                    Japanese roll dice for 1 Japanese_aaGunC4, 1 Japanese_armour, 1 Japanese_fighter, 1 Japanese_infantry, 1 Japanese_mech_infantry, 1 Japanese_mobile_artillery and 1 Japanese_tactical_bomber in Anhwe, round 3 : 2/6 hits, 2.67 expected hits
                    Chinese roll dice for 2 Chinese_infantrys and 1 militia in Anhwe, round 3 : 0/3 hits, 0.83 expected hits
                    1 Chinese_infantry owned by the Chinese and 1 militia owned by the Chinese lost in Anhwe
                    Japanese roll dice for 1 Japanese_aaGunC4, 1 Japanese_armour, 1 Japanese_fighter, 1 Japanese_infantry, 1 Japanese_mech_infantry, 1 Japanese_mobile_artillery and 1 Japanese_tactical_bomber in Anhwe, round 4 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 Chinese_infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    1 Chinese_infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 Japanese_aaGunC4, 1 Japanese_armour, 1 Japanese_fighter, 1 Japanese_infantry, 1 Japanese_mech_infantry, 1 Japanese_mobile_artillery and 1 Japanese_tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 Japanese_infantry
                Casualties for Chinese: 2 Chinese_infantrys and 4 militias
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 Japanese_fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Japan: 1 Japanese_fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Destroyer Depth Charge fire in 45 Sea Zone : : -0.33
    Defenders Fire,  : : -0.33
    French : -0.17
    Chinese : -1.83
    Destroyer Depth Charge fire in 76 Sea Zone : : 0.80
    UK_Pacific : 1.17
    AA fire in India : : 0.67
    AA fire in Shan State : : -0.33
    Japanese : -1.17
    

    Savegame


  • Donators

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 Japanese_aaGunC4s, 1 Japanese_armour, 2 Japanese_artillerys, 5 Japanese_infantrys, 1 Japanese_militia, 1 Japanese_mobile_artillery, 2 bunkers, 1 carrier and 2 destroyerC5s; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
                    Destroyer Depth Charge fire in 76 Sea Zone : 0/1 hits, 0.10 expected hits
            1 Japanese_artillery moved from Iraq to Persia
                  Japanese take Persia from British
            1 submarine moved from 80 Sea Zone to 76 Sea Zone
            1 Japanese_fighter and 1 Japanese_tactical_bomber moved from 80 Sea Zone to 76 Sea Zone
            2 Japanese_bomberA0C5s moved from French Indo China to India
            1 Japanese_aaGunC4, 1 Japanese_artillery and 1 Japanese_infantry moved from French Indo China to Shan State
            1 Japanese_fighter moved from Yunnan to Shan State
            2 Japanese_infantrys moved from Jehol to Anhwe
            1 Japanese_aaGunC4 and 1 Japanese_fighter moved from Shantung to Anhwe
            1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery moved from Kwangtung to Anhwe
            1 Japanese_armour and 1 Japanese_mobile_artillery moved from Yunnan to Hunan
            1 Japanese_tactical_bomber moved from Yunnan to Anhwe
            1 Japanese_fighter moved from Yunnan to Hunan
            1 Japanese_aaGunC4 moved from Yunnan to Hunan
            1 Japanese_armour moved from Yunnan to Hunan
            1 Japanese_fighter moved from Philippines to Shan State
            1 Japanese_fighter moved from Paulau Island to 44 Sea Zone
            2 Japanese_tactical_bombers moved from Paulau Island to 45 Sea Zone
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 2 units heading to India
                UK_Pacific launches 2 interceptors out of India
                    Defenders Fire,  : 0/2 hits, 0.33 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 1/2 hits, 0.33 expected hits
                1 Japanese_bomberA0C5 killed by AA
                Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in India causes 5 damage total. 
            Battle in 44 Sea Zone
                Japanese attack with 1 Japanese_fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 Japanese_fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Hunan
                Japanese attack with 1 Japanese_aaGunC4, 2 Japanese_armours, 1 Japanese_fighter and 1 Japanese_mobile_artillery
                Chinese defend with 1 Chinese_infantry and 1 primitive
                    Japanese roll dice for 1 Japanese_aaGunC4, 2 Japanese_armours, 1 Japanese_fighter and 1 Japanese_mobile_artillery in Hunan, round 2 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 Chinese_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Chinese_infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 Japanese_aaGunC4, 2 Japanese_armours, 1 Japanese_fighter and 1 Japanese_mobile_artillery remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Chinese_infantry
            Battle in 76 Sea Zone
                Japanese attack with 1 Japanese_fighter, 1 Japanese_tactical_bomber and 1 submarine
                French defend with 1 destroyerC5
                    Destroyer Depth Charge fire in 76 Sea Zone : 1/1 hits, 0.10 expected hits
                    1 submarine owned by the Japanese lost in 76 Sea Zone
                    Japanese roll dice for 1 Japanese_fighter and 1 Japanese_tactical_bomber in 76 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    French roll dice for 1 destroyerC5 in 76 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 destroyerC5 owned by the French lost in 76 Sea Zone
                Japanese win with 1 Japanese_fighter and 1 Japanese_tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 submarine
                Casualties for French: 1 destroyerC5
            Battle in Shan State
                Japanese attack with 1 Japanese_aaGunC4, 1 Japanese_artillery, 2 Japanese_fighters and 1 Japanese_infantry
                British defend with 1 aaGunC4 and 1 infantry
                    AA fire in Shan State : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 Japanese_aaGunC4, 1 Japanese_artillery, 2 Japanese_fighters and 1 Japanese_infantry in Shan State, round 2 : 1/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 aaGunC4 and 1 infantry in Shan State, round 2 : 1/2 hits, 0.50 expected hits
                    1 Japanese_infantry owned by the Japanese and 1 aaGunC4 owned by the British lost in Shan State
                    Japanese roll dice for 1 Japanese_aaGunC4, 1 Japanese_artillery and 2 Japanese_fighters in Shan State, round 3 : 1/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 Japanese_artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 Japanese_aaGunC4 and 2 Japanese_fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 Japanese_artillery and 1 Japanese_infantry
                Casualties for British: 1 aaGunC4 and 1 infantry
            Battle in 45 Sea Zone
                Japanese attack with 2 Japanese_tactical_bombers
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                    Destroyer Depth Charge fire in 45 Sea Zone : 0/2 hits, 0.33 expected hits
                1 submarine owned by the Americans Submerged
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 2 Japanese_tactical_bombers remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Anhwe
                Japanese attack with 1 Japanese_aaGunC4, 1 Japanese_armour, 1 Japanese_fighter, 2 Japanese_infantrys, 1 Japanese_mech_infantry, 1 Japanese_mobile_artillery and 1 Japanese_tactical_bomber
                Chinese defend with 2 Chinese_infantrys, 4 militias and 1 primitive
                    Japanese roll dice for 1 Japanese_aaGunC4, 1 Japanese_armour, 1 Japanese_fighter, 2 Japanese_infantrys, 1 Japanese_mech_infantry, 1 Japanese_mobile_artillery and 1 Japanese_tactical_bomber in Anhwe, round 2 : 3/7 hits, 2.83 expected hits
                    Chinese roll dice for 2 Chinese_infantrys and 4 militias in Anhwe, round 2 : 1/6 hits, 1.33 expected hits
                    3 militias owned by the Chinese and 1 Japanese_infantry owned by the Japanese lost in Anhwe
                    Japanese roll dice for 1 Japanese_aaGunC4, 1 Japanese_armour, 1 Japanese_fighter, 1 Japanese_infantry, 1 Japanese_mech_infantry, 1 Japanese_mobile_artillery and 1 Japanese_tactical_bomber in Anhwe, round 3 : 2/6 hits, 2.67 expected hits
                    Chinese roll dice for 2 Chinese_infantrys and 1 militia in Anhwe, round 3 : 0/3 hits, 0.83 expected hits
                    1 Chinese_infantry owned by the Chinese and 1 militia owned by the Chinese lost in Anhwe
                    Japanese roll dice for 1 Japanese_aaGunC4, 1 Japanese_armour, 1 Japanese_fighter, 1 Japanese_infantry, 1 Japanese_mech_infantry, 1 Japanese_mobile_artillery and 1 Japanese_tactical_bomber in Anhwe, round 4 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 Chinese_infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    1 Chinese_infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 Japanese_aaGunC4, 1 Japanese_armour, 1 Japanese_fighter, 1 Japanese_infantry, 1 Japanese_mech_infantry, 1 Japanese_mobile_artillery and 1 Japanese_tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 Japanese_infantry
                Casualties for Chinese: 2 Chinese_infantrys and 4 militias
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 Japanese_fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Japan: 1 Japanese_fighter
            EDIT: Turning off Edit Mode
            2 Japanese_infantrys moved from Manchuria to Jehol
            1 Japanese_aaGunC4 and 1 Japanese_infantry moved from Korea to Manchuria
            1 Japanese_infantry moved from Japan to 6 Sea Zone
            1 Japanese_aaGunC4 moved from Japan to 6 Sea Zone
            1 Japanese_aaGunC4 and 1 Japanese_infantry moved from 6 Sea Zone to Korea
            2 Japanese_artillerys and 2 Japanese_militias moved from Japan to 6 Sea Zone
            2 Japanese_artillerys, 2 Japanese_militias and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            2 Japanese_artillerys and 2 Japanese_militias moved from 36 Sea Zone to French Indo China
            2 Japanese_tactical_bombers moved from 45 Sea Zone to Philippines
            2 Japanese_fighters moved from Shan State to French Indo China
            1 Japanese_fighter moved from Hunan to French Indo China
            1 Japanese_fighter moved from Anhwe to French Indo China
            1 Japanese_tactical_bomber moved from Anhwe to Shantung
            1 Japanese_fighter and 1 Japanese_tactical_bomber moved from Paulau Island to 6 Sea Zone
            1 battleship, 1 carrier, 1 destroyerC5, 1 submarine and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 Japanese_fighter and 1 Japanese_tactical_bomber moved from 76 Sea Zone to 39 Sea Zone
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 Japanese_bomberA0C5 moved from India to French Indo China
    
        Place Units - Japanese
            1 bunker placed in Philippines
            1 carrier and 2 destroyerC5s placed in 6 Sea Zone
            1 Japanese_aaGunC4, 1 Japanese_artillery and 1 Japanese_infantry placed in French Indo China
            1 Japanese_armour, 1 Japanese_infantry and 1 Japanese_mobile_artillery placed in Kwangtung
            1 Japanese_artillery and 1 Japanese_infantry placed in Shantung
            1 Japanese_aaGunC4 placed in Shantung
            2 Japanese_infantrys and 1 Japanese_militia placed in Japan
            1 bunker placed in Java
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 5 Pacific Island Control: Japanese met a national objective for an additional 6 PUs; end with 63 PUs
            Objective Japanese VictoryCitiesWorth1PU: Japanese met a national objective for an additional 7 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Destroyer Depth Charge fire in 45 Sea Zone : : -0.33
    Defenders Fire,  : : -0.33
    French : -0.17
    Chinese : -1.83
    Destroyer Depth Charge fire in 76 Sea Zone : : 0.80
    UK_Pacific : 1.17
    AA fire in India : : 0.67
    AA fire in Shan State : : -0.33
    Japanese : -1.17
    

    Savegame


  • Donators

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 Japanese_aaGunC4s, 1 Japanese_armour, 2 Japanese_artillerys, 5 Japanese_infantrys, 1 Japanese_militia, 1 Japanese_mobile_artillery, 2 bunkers, 1 carrier and 2 destroyerC5s; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
                    Destroyer Depth Charge fire in 76 Sea Zone : 0/1 hits, 0.10 expected hits
            1 Japanese_artillery moved from Iraq to Persia
                  Japanese take Persia from British
            1 submarine moved from 80 Sea Zone to 76 Sea Zone
            1 Japanese_fighter and 1 Japanese_tactical_bomber moved from 80 Sea Zone to 76 Sea Zone
            2 Japanese_bomberA0C5s moved from French Indo China to India
            1 Japanese_aaGunC4, 1 Japanese_artillery and 1 Japanese_infantry moved from French Indo China to Shan State
            1 Japanese_fighter moved from Yunnan to Shan State
            2 Japanese_infantrys moved from Jehol to Anhwe
            1 Japanese_aaGunC4 and 1 Japanese_fighter moved from Shantung to Anhwe
            1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery moved from Kwangtung to Anhwe
            1 Japanese_armour and 1 Japanese_mobile_artillery moved from Yunnan to Hunan
            1 Japanese_tactical_bomber moved from Yunnan to Anhwe
            1 Japanese_fighter moved from Yunnan to Hunan
            1 Japanese_aaGunC4 moved from Yunnan to Hunan
            1 Japanese_armour moved from Yunnan to Hunan
            1 Japanese_fighter moved from Philippines to Shan State
            1 Japanese_fighter moved from Paulau Island to 44 Sea Zone
            2 Japanese_tactical_bombers moved from Paulau Island to 45 Sea Zone
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 2 units heading to India
                UK_Pacific launches 2 interceptors out of India
                    Defenders Fire,  : 0/2 hits, 0.33 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 1/2 hits, 0.33 expected hits
                1 Japanese_bomberA0C5 killed by AA
                Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in India causes 5 damage total. 
            Battle in 44 Sea Zone
                Japanese attack with 1 Japanese_fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 Japanese_fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Hunan
                Japanese attack with 1 Japanese_aaGunC4, 2 Japanese_armours, 1 Japanese_fighter and 1 Japanese_mobile_artillery
                Chinese defend with 1 Chinese_infantry and 1 primitive
                    Japanese roll dice for 1 Japanese_aaGunC4, 2 Japanese_armours, 1 Japanese_fighter and 1 Japanese_mobile_artillery in Hunan, round 2 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 Chinese_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Chinese_infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 Japanese_aaGunC4, 2 Japanese_armours, 1 Japanese_fighter and 1 Japanese_mobile_artillery remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Chinese_infantry
            Battle in 76 Sea Zone
                Japanese attack with 1 Japanese_fighter, 1 Japanese_tactical_bomber and 1 submarine
                French defend with 1 destroyerC5
                    Destroyer Depth Charge fire in 76 Sea Zone : 1/1 hits, 0.10 expected hits
                    1 submarine owned by the Japanese lost in 76 Sea Zone
                    Japanese roll dice for 1 Japanese_fighter and 1 Japanese_tactical_bomber in 76 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    French roll dice for 1 destroyerC5 in 76 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 destroyerC5 owned by the French lost in 76 Sea Zone
                Japanese win with 1 Japanese_fighter and 1 Japanese_tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 submarine
                Casualties for French: 1 destroyerC5
            Battle in Shan State
                Japanese attack with 1 Japanese_aaGunC4, 1 Japanese_artillery, 2 Japanese_fighters and 1 Japanese_infantry
                British defend with 1 aaGunC4 and 1 infantry
                    AA fire in Shan State : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 Japanese_aaGunC4, 1 Japanese_artillery, 2 Japanese_fighters and 1 Japanese_infantry in Shan State, round 2 : 1/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 aaGunC4 and 1 infantry in Shan State, round 2 : 1/2 hits, 0.50 expected hits
                    1 Japanese_infantry owned by the Japanese and 1 aaGunC4 owned by the British lost in Shan State
                    Japanese roll dice for 1 Japanese_aaGunC4, 1 Japanese_artillery and 2 Japanese_fighters in Shan State, round 3 : 1/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 Japanese_artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 Japanese_aaGunC4 and 2 Japanese_fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 Japanese_artillery and 1 Japanese_infantry
                Casualties for British: 1 aaGunC4 and 1 infantry
            Battle in 45 Sea Zone
                Japanese attack with 2 Japanese_tactical_bombers
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                    Destroyer Depth Charge fire in 45 Sea Zone : 0/2 hits, 0.33 expected hits
                1 submarine owned by the Americans Submerged
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 2 Japanese_tactical_bombers remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Anhwe
                Japanese attack with 1 Japanese_aaGunC4, 1 Japanese_armour, 1 Japanese_fighter, 2 Japanese_infantrys, 1 Japanese_mech_infantry, 1 Japanese_mobile_artillery and 1 Japanese_tactical_bomber
                Chinese defend with 2 Chinese_infantrys, 4 militias and 1 primitive
                    Japanese roll dice for 1 Japanese_aaGunC4, 1 Japanese_armour, 1 Japanese_fighter, 2 Japanese_infantrys, 1 Japanese_mech_infantry, 1 Japanese_mobile_artillery and 1 Japanese_tactical_bomber in Anhwe, round 2 : 3/7 hits, 2.83 expected hits
                    Chinese roll dice for 2 Chinese_infantrys and 4 militias in Anhwe, round 2 : 1/6 hits, 1.33 expected hits
                    3 militias owned by the Chinese and 1 Japanese_infantry owned by the Japanese lost in Anhwe
                    Japanese roll dice for 1 Japanese_aaGunC4, 1 Japanese_armour, 1 Japanese_fighter, 1 Japanese_infantry, 1 Japanese_mech_infantry, 1 Japanese_mobile_artillery and 1 Japanese_tactical_bomber in Anhwe, round 3 : 2/6 hits, 2.67 expected hits
                    Chinese roll dice for 2 Chinese_infantrys and 1 militia in Anhwe, round 3 : 0/3 hits, 0.83 expected hits
                    1 Chinese_infantry owned by the Chinese and 1 militia owned by the Chinese lost in Anhwe
                    Japanese roll dice for 1 Japanese_aaGunC4, 1 Japanese_armour, 1 Japanese_fighter, 1 Japanese_infantry, 1 Japanese_mech_infantry, 1 Japanese_mobile_artillery and 1 Japanese_tactical_bomber in Anhwe, round 4 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 Chinese_infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    1 Chinese_infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 Japanese_aaGunC4, 1 Japanese_armour, 1 Japanese_fighter, 1 Japanese_infantry, 1 Japanese_mech_infantry, 1 Japanese_mobile_artillery and 1 Japanese_tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 Japanese_infantry
                Casualties for Chinese: 2 Chinese_infantrys and 4 militias
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 Japanese_fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Japan: 1 Japanese_fighter
            EDIT: Turning off Edit Mode
            2 Japanese_infantrys moved from Manchuria to Jehol
            1 Japanese_aaGunC4 and 1 Japanese_infantry moved from Korea to Manchuria
            1 Japanese_infantry moved from Japan to 6 Sea Zone
            1 Japanese_aaGunC4 moved from Japan to 6 Sea Zone
            1 Japanese_aaGunC4 and 1 Japanese_infantry moved from 6 Sea Zone to Korea
            2 Japanese_artillerys and 2 Japanese_militias moved from Japan to 6 Sea Zone
            2 Japanese_artillerys, 2 Japanese_militias and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            2 Japanese_artillerys and 2 Japanese_militias moved from 36 Sea Zone to French Indo China
            2 Japanese_tactical_bombers moved from 45 Sea Zone to Philippines
            2 Japanese_fighters moved from Shan State to French Indo China
            1 Japanese_fighter moved from Hunan to French Indo China
            1 Japanese_fighter moved from Anhwe to French Indo China
            1 Japanese_tactical_bomber moved from Anhwe to Shantung
            1 Japanese_fighter and 1 Japanese_tactical_bomber moved from Paulau Island to 6 Sea Zone
            1 battleship, 1 carrier, 1 destroyerC5, 1 submarine and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 Japanese_fighter and 1 Japanese_tactical_bomber moved from 76 Sea Zone to 39 Sea Zone
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 Japanese_bomberA0C5 moved from India to French Indo China
    
        Place Units - Japanese
            1 bunker placed in Philippines
            1 carrier and 2 destroyerC5s placed in 6 Sea Zone
            1 Japanese_aaGunC4, 1 Japanese_artillery and 1 Japanese_infantry placed in French Indo China
            1 Japanese_armour, 1 Japanese_infantry and 1 Japanese_mobile_artillery placed in Kwangtung
            1 Japanese_artillery and 1 Japanese_infantry placed in Shantung
            1 Japanese_aaGunC4 placed in Shantung
            2 Japanese_infantrys and 1 Japanese_militia placed in Japan
            1 bunker placed in Java
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 5 Pacific Island Control: Japanese met a national objective for an additional 6 PUs; end with 63 PUs
            Objective Japanese VictoryCitiesWorth1PU: Japanese met a national objective for an additional 7 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Destroyer Depth Charge fire in 45 Sea Zone : : -0.33
    Defenders Fire,  : : -0.33
    French : -0.17
    Chinese : -1.83
    Destroyer Depth Charge fire in 76 Sea Zone : : 0.80
    UK_Pacific : 1.17
    AA fire in India : : 0.67
    AA fire in Shan State : : -0.33
    Japanese : -1.17
    

    Savegame


  • Donators

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 6
    
        Research Technology - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyerC5
            EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyerC5
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Donators

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 6
    
        Research Technology - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyerC5
            EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyerC5
            EDIT: Turning off Edit Mode
    
        Purchase Units - Americans
            Americans buy 1 aaGunC4, 1 armour, 1 artillery, 2 bomberA0C5s, 2 bunkers, 1 destroyerC5, 1 fighter, 2 infantry, 1 mobile_artillery, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 45 Sea Zone to 36 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 36 Sea Zone
            2 destroyerC5s moved from 123 Sea Zone to 106 Sea Zone
            1 tactical_bomber moved from Iceland to 106 Sea Zone
            1 submarine moved from 105 Sea Zone to 125 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 119 Sea Zone
            4 bomberA0C5s moved from United Kingdom to Western Germany
            1 fighter moved from 110 Sea Zone to Western Germany
            1 fighter moved from United Kingdom to Western Germany
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
            Air Battle in Western Germany
                Americans attacks with 6 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                    AA fire in Western Germany : 1/3 hits, 0.50 expected hits
                1 bomberA0C5 killed by AA
                Bombing raid in Western Germany rolls: 4,1 and causes: 5 damage to unit: factory_major
                Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: airfield12
                Bombing raid in Western Germany causes 8 damage total.  Damaged units is as follows: factory_major = 5, airfield12 = 3
            Battle in 125 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 submarine
                1 submarine owned by the Germans Submerged
                    Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
            Battle in Holland Belgium
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Germans defend with 1 infantry and 1 militia
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry and 1 militia in Holland Belgium, round 2 : 1/2 hits, 0.50 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 militia owned by the Germans lost in Holland Belgium
                Americans winAmericans win, taking 125 Sea Zone from Germans with 1 submarine remaining, taking Holland Belgium from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry and 1 militia
            Battle in 119 Sea Zone
                Americans attack with 1 tactical_bomber
                Germans defend with 1 submarine
                    Destroyer Depth Charge fire in 119 Sea Zone : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Germans Submerged
            Battle in 106 Sea Zone
                Americans attack with 2 destroyerC5s and 1 tactical_bomber
                Germans defend with 1 submarine
                    Destroyer Depth Charge fire in 106 Sea Zone : 0/3 hits, 0.50 expected hits
                1 submarine owned by the Germans Submerged
            Battle in 36 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 3 Japanese_fighters and 2 transports
                    Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 3 Japanese_fighters and 2 transports in 36 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    2 submarines owned by the Americans lost in 36 Sea Zone
                Japanese winAmericans winAmericans win with 1 tactical_bomber remaining, taking 106 Sea Zone from Germans with 2 destroyerC5s and 1 tactical_bomber remaining with 3 Japanese_fighters and 2 transports remaining. Battle score for attacker is -12
                Casualties for Americans: 2 submarines
            Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
            Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
            Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 carrier, 1 destroyerC5 and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
            1 aaGunC4 and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGunC4, 1 carrier, 1 destroyerC5, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGunC4 and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            2 bomberA0C5s moved from Eastern United States to Normandy Bordeaux
            1 aaGunC4, 2 infantry and 1 militia moved from Central United States to 101 Sea Zone
            1 aaGunC4, 2 infantry, 1 militia and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGunC4, 2 infantry and 1 militia moved from 91 Sea Zone to Morocco
            1 tactical_bomber moved from 106 Sea Zone to Eastern United States
            1 tactical_bomber moved from 119 Sea Zone to United Kingdom
            3 bomberA0C5s moved from Western Germany to Normandy Bordeaux
            2 fighters moved from Western Germany to 110 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 aaGunC4, 1 armour and 1 mobile_artillery placed in Normandy Bordeaux
            1 bunker placed in Normandy Bordeaux
            1 bunker placed in Caroline Islands
            2 bomberA0C5s and 1 fighter placed in Eastern United States
            2 transports placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Central United States
            3 submarines placed in 10 Sea Zone
            1 destroyerC5 placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,2
            Americans collect 59 PUs (2 lost to blockades); end with 59 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans VictoryCitiesWorth1PU: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 5 Pacific Island Control: Americans met a national objective for an additional 7 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Destroyer Depth Charge fire in 119 Sea Zone : : -0.17
    AA fire in Western Germany : : 0.33
    Americans : -0.83
    Destroyer Depth Charge fire in 106 Sea Zone : : -0.50
    Japanese : 1.00
    

    Savegame


  • Donators

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 Chinese_infantrys and 3 militias; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 militia moved from Szechwan to Yunnan
            1 militia moved from Kweichow to Yunnan
            2 flying_tigers moved from Hopei to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 2 flying_tigers and 2 militias
                Japanese defend with 1 Japanese_mech_infantry and 1 primitive
                    Chinese roll dice for 2 flying_tigers and 2 militias in Yunnan, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 Japanese_mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Japanese_mech_infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 2 flying_tigers and 2 militias remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 Japanese_mech_infantry
    
        Non Combat Move - Chinese
            2 flying_tigers moved from Yunnan to Shensi
            4 Chinese_infantrys and 1 aaGunC4 moved from Hopei to Shensi
    
        Place Units - Chinese
            1 militia placed in Kweichow
            1 militia placed in Hopei
            1 Chinese_infantry placed in Szechwan
            1 Chinese_infantry and 1 militia placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese VictoryCitiesWorth1PU: Chinese met a national objective for an additional 1 PU; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : -0.33
    

    Savegame


  • Donators

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 Chinese_infantrys and 3 militias; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 militia moved from Szechwan to Yunnan
            1 militia moved from Kweichow to Yunnan
            2 flying_tigers moved from Hopei to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 2 flying_tigers and 2 militias
                Japanese defend with 1 Japanese_mech_infantry and 1 primitive
                    Chinese roll dice for 2 flying_tigers and 2 militias in Yunnan, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 Japanese_mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Japanese_mech_infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 2 flying_tigers and 2 militias remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 Japanese_mech_infantry
    
        Non Combat Move - Chinese
            2 flying_tigers moved from Yunnan to Shensi
            4 Chinese_infantrys and 1 aaGunC4 moved from Hopei to Shensi
    
        Place Units - Chinese
            1 militia placed in Kweichow
            1 militia placed in Hopei
            1 Chinese_infantry placed in Szechwan
            1 Chinese_infantry and 1 militia placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese VictoryCitiesWorth1PU: Chinese met a national objective for an additional 1 PU; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : -0.33
    

    Savegame


  • Donators

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 6
    
        Purchase Units - British
            British repair damage of 2x factory_major; Remaining resources: 27 PUs; 
            British buy 2 aaGunC4s, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 UKPbunker; Remaining resources: 9 PUs; 
    
        Combat Move - British
            1 tactical_bomber moved from United Kingdom to 119 Sea Zone
            1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
                  British take Iraq from Japanese
            1 mobile_artillery moved from Trans-Jordan to Persia
            1 artillery and 2 infantry moved from Burma to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 Japanese_aaGunC4
                    British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 Japanese_aaGunC4 in Shan State, round 2 : 0/1 hits, 0.17 expected hits
                    1 Japanese_aaGunC4 owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 Japanese_aaGunC4
            Battle in Persia
                British attack with 1 armour, 1 mech_infantry and 1 mobile_artillery
                Japanese defend with 1 Japanese_artillery
                    British roll dice for 1 armour, 1 mech_infantry and 1 mobile_artillery in Persia, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 Japanese_artillery in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour, 1 mech_infantry and 1 mobile_artillery in Persia, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 Japanese_artillery in Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Japanese_artillery owned by the Japanese lost in Persia
                British win, taking Persia from Japanese with 1 armour, 1 mech_infantry and 1 mobile_artillery remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 Japanese_artillery
            Battle in 119 Sea Zone
                British attack with 1 tactical_bomber
                Germans defend with 1 submarine
                    Destroyer Depth Charge fire in 119 Sea Zone : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Germans Submerged
    
        Non Combat Move - British
            1 tactical_bomber moved from 119 Sea Zone to United Kingdom
            1 aaGunC4, 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 aaGunC4, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 armour, 1 mech_infantry and 1 mobile_artillery moved from Belgian Congo to Egypt
            1 destroyerC5 moved from 71 Sea Zone to 81 Sea Zone
            1 armour and 1 mobile_artillery moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from Trans-Jordan to Persia
    
        Place Units - British
            1 aaGunC4 and 2 infantry placed in Egypt
            1 mech_infantry placed in Union of South Africa
            1 aaGunC4 and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6
            British collect 28 PUs (2 lost to blockades); end with 28 PUs
            Objective British VictoryCitiesWorth1PU: British met a national objective for an additional 5 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 UKPbunker placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4,4,3,1,2,6,2
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 13 PUs
            Objective UK Pacific 3 Pacific Island Control: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Objective UK Pacific VictoryCitiesWorth1PU: UK_Pacific met a national objective for an additional 1 PU; end with 17 PUs
            Some Units in India change ownership: 1 UKPbunker
    

    Combat Hit Differential Summary :

    British : -1.17
    Destroyer Depth Charge fire in 119 Sea Zone : : -0.17
    Japanese : -0.83
    

    Savegame


  • Donators

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 6
    
        Research Technology - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Alexandria: 2 fighters
            EDIT: Adding units owned by Germans to Southern Italy: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern Italy: 2 fighters
            EDIT: Adding units owned by Germans to Alexandria: 2 fighters
            EDIT: Turning off Edit Mode
    
        Purchase Units - Italians
            Italians buy 1 bunker, 1 destroyerC5, 1 fighter, 1 mech_infantry and 1 mobile_artillery; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Cyprus to 99 Sea Zone
            1 EscortCarrierASW, 1 artillery, 1 cruiser, 3 destroyerC5s, 1 fighter and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 fighter moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from Tunisia to Algeria
            1 tactical_bomber moved from Southern Italy to Algeria
    
        Combat - Italians
            Battle in Algeria
                Italians attack with 1 infantry and 1 tactical_bomber
                Canada defend with 1 artillery
                    Italians roll dice for 1 infantry and 1 tactical_bomber in Algeria, round 2 : 1/2 hits, 0.83 expected hits
                    Canada roll dice for 1 artillery in Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Canada and 1 infantry owned by the Italians lost in Algeria
                Italians win with 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Canada: 1 artillery
            Battle in Trans-Jordan
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Trans-Jordan to 98 Sea Zone
            1 tactical_bomber moved from Algeria to Tunisia
            2 mech_infantrys moved from Romania to Ukraine
            1 aaGunC4 moved from Western Ukraine to Ukraine
            3 infantry moved from Western Ukraine to Ukraine
            1 aaGunC4 moved from Western Ukraine to Ukraine
            2 militias moved from Northern Italy to Western Germany
            2 mech_infantrys moved from Northern Italy to Romania
    
        Place Units - Italians
            1 bunker and 1 fighter placed in Southern Italy
            1 destroyerC5 placed in 95 Sea Zone
            1 mech_infantry and 1 mobile_artillery placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 24 PUs; end with 24 PUs
            Objective Italians VictoryCitiesWorth1PU: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 1 mobile_artillery
            EDIT: Adding units owned by Italians to Northern Italy: 1 mech_infantry
            EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyerC5
            EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Canada : 0.67
    Italians : -0.50
    British : -0.33
    

    Savegame


  • Donators

    TripleA Manual Gamesave Post: Canada round 6

    TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 6
    
        Research Technology - Canada
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 2 mech_infantrys
            EDIT: Adding units owned by Italians to Ukraine: 2 artilleries
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Donators

    TripleA Turn Summary: Canada round 6

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 6
    
        Research Technology - Canada
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 2 mech_infantrys
            EDIT: Adding units owned by Italians to Ukraine: 2 artilleries
            EDIT: Turning off Edit Mode
    
        Purchase Units - Canada
            Canada buy 1 EscortCarrierASW, 1 artillery and 1 destroyerC5; Remaining resources: 2 PUs; 
    
        Combat Move - Canada
            1 tactical_bomber moved from Iceland to 119 Sea Zone
    
        Combat - Canada
            Battle in 119 Sea Zone
                Canada attack with 1 tactical_bomber
                Germans defend with 1 submarine
                    Destroyer Depth Charge fire in 119 Sea Zone : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Germans Submerged
    
        Non Combat Move - Canada
            1 tactical_bomber moved from 119 Sea Zone to United Kingdom
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from 110 Sea Zone to Holland Belgium
    
        Place Units - Canada
            1 EscortCarrierASW and 1 destroyerC5 placed in 106 Sea Zone
            1 artillery placed in Quebec
    
        Turn Complete - Canada
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,6
            Canada collect 8 PUs (1 lost to blockades); end with 10 PUs
            Objective Canada One: Canada met a national objective for an additional 2 PUs; end with 12 PUs
            Objective Canada VictoryCitiesWorth1PU: Canada met a national objective for an additional 2 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Destroyer Depth Charge fire in 119 Sea Zone : : -0.17
    

    Savegame


  • Donators

    TripleA Turn Summary: Canada round 6

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 6
    
        Purchase Units - Canada
            Canada buy 1 EscortCarrierASW, 1 artillery and 1 destroyerC5; Remaining resources: 2 PUs; 
    
        Combat Move - Canada
            1 tactical_bomber moved from Iceland to 119 Sea Zone
    
        Combat - Canada
            Battle in 119 Sea Zone
                Canada attack with 1 tactical_bomber
                Germans defend with 1 submarine
                    Destroyer Depth Charge fire in 119 Sea Zone : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Germans Submerged
    
        Non Combat Move - Canada
            1 tactical_bomber moved from 119 Sea Zone to United Kingdom
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
    
        Place Units - Canada
            1 EscortCarrierASW and 1 destroyerC5 placed in 106 Sea Zone
            1 artillery placed in Quebec
    
        Turn Complete - Canada
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,3
            Canada collect 6 PUs (3 lost to blockades); end with 8 PUs
            Objective Canada One: Canada met a national objective for an additional 2 PUs; end with 10 PUs
            Objective Canada VictoryCitiesWorth1PU: Canada met a national objective for an additional 2 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Destroyer Depth Charge fire in 119 Sea Zone : : -0.17
    

    Savegame


  • Donators

    TripleA Manual Gamesave Post: ANZAC round 6

    TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyerC5, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 aaGunC4 moved from Queensland to 54 Sea Zone
            1 aaGunC4, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 aaGunC4 moved from 46 Sea Zone to New Guinea
            1 infantry moved from 46 Sea Zone to New Guinea
    

    Combat Hit Differential Summary :

    Savegame


 

20620
1172
1287
Visitors Today