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    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 9x factory_major; Remaining resources: 28 PUs; 
            Russians buy 1 Russian_aaGunC4, 5 Russian_infantrys, 2 Russian_militias and 1 bunker; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
                British gains 1 production in Gold Coast for the liberation the convoy route in 104 Sea Zone
                British gains 1 production in Nigeria for the liberation the convoy route in 104 Sea Zone
            1 Russian_artillery moved from Russia to Bryansk
            2 Russian_infantrys moved from Vologda to Archangel
            1 Russian_armour, 1 Russian_mech_infantry and 1 Russian_mobile_artillery moved from Russia to Archangel
            2 Russian_infantrys moved from Russia to Bryansk
            2 Russian_infantrys moved from Russia to Bryansk
            1 Russian_infantry moved from Russia to Smolensk
            1 Russian_tactical_bomber moved from Russia to Smolensk
            2 Russian_fighters and 1 Russian_tactical_bomber moved from Russia to Bryansk
            1 Russian_militia moved from Russia to Smolensk
            1 Russian_militia moved from Russia to Bryansk
            1 Russian_infantry moved from Russia to Bryansk
            1 Russian_infantry moved from Russia to Bryansk
            2 Russian_infantrys moved from Russia to Bryansk
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
                  British take 104 Sea Zone from Germans
            1 submarine moved from 104 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 Russian_artillery, 2 Russian_fighters, 8 Russian_infantrys, 1 Russian_militia and 1 Russian_tactical_bomber
                Germans defend with 1 aaGunC4, 1 armour, 2 artilleries, 2 mech_infantrys and 1 mobile_artillery
                    AA fire in Bryansk : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Russian_artillery, 2 Russian_fighters, 8 Russian_infantrys, 1 Russian_militia and 1 Russian_tactical_bomber in Bryansk, round 2 : 1/12 hits, 3.67 expected hits
                    Germans roll dice for 1 aaGunC4, 1 armour, 2 artilleries, 2 mech_infantrys and 1 mobile_artillery in Bryansk, round 2 : 3/7 hits, 2.50 expected hits
                    1 Russian_militia owned by the Russians, 2 Russian_infantrys owned by the Russians and 1 aaGunC4 owned by the Germans lost in Bryansk
                    Russians roll dice for 1 Russian_artillery, 2 Russian_fighters, 6 Russian_infantrys and 1 Russian_tactical_bomber in Bryansk, round 3 : 3/10 hits, 3.33 expected hits
                    Germans roll dice for 1 armour, 2 artilleries, 2 mech_infantrys and 1 mobile_artillery in Bryansk, round 3 : 4/6 hits, 2.33 expected hits
                    1 artillery owned by the Germans, 4 Russian_infantrys owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk
                    Russians roll dice for 1 Russian_artillery, 2 Russian_fighters, 2 Russian_infantrys and 1 Russian_tactical_bomber in Bryansk, round 4 : 1/6 hits, 2.67 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 mobile_artillery in Bryansk, round 4 : 3/3 hits, 1.33 expected hits
                    1 Russian_artillery owned by the Russians, 1 artillery owned by the Germans and 2 Russian_infantrys owned by the Russians lost in Bryansk
                 retreated to Bryansk
                Germans win with 1 armour and 1 mobile_artillery remaining. Battle score for attacker is -10
                Casualties for Russians: 1 Russian_artillery, 8 Russian_infantrys and 1 Russian_militia
                Casualties for Germans: 1 aaGunC4, 2 artilleries and 2 mech_infantrys
            Battle in Archangel
                Russians attack with 1 Russian_armour, 2 Russian_infantrys, 1 Russian_mech_infantry and 1 Russian_mobile_artillery
                Germans defend with 1 aaGunC4, 1 armour and 1 mobile_artillery
                    Russians roll dice for 1 Russian_armour, 2 Russian_infantrys, 1 Russian_mech_infantry and 1 Russian_mobile_artillery in Archangel, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 aaGunC4, 1 armour and 1 mobile_artillery in Archangel, round 2 : 0/3 hits, 1.17 expected hits
                    1 mobile_artillery owned by the Germans and 1 aaGunC4 owned by the Germans lost in Archangel
                    Russians roll dice for 1 Russian_armour, 2 Russian_infantrys, 1 Russian_mech_infantry and 1 Russian_mobile_artillery in Archangel, round 3 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 Russian_armour, 2 Russian_infantrys, 1 Russian_mech_infantry and 1 Russian_mobile_artillery remaining. Battle score for attacker is 15
                Casualties for Germans: 1 aaGunC4, 1 armour and 1 mobile_artillery
            Battle in Smolensk
                Russians attack with 1 Russian_infantry, 1 Russian_militia and 1 Russian_tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 Russian_infantry, 1 Russian_militia and 1 Russian_tactical_bomber in Smolensk, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Russian_militia owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 Russian_infantry and 1 Russian_tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Russian_militia
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 Russian_fighters moved from Bryansk to Russia
            1 Russian_tactical_bomber moved from Bryansk to Russia
            1 Russian_tactical_bomber moved from Smolensk to Russia
            2 Russian_infantrys moved from Tambov to Russia
            1 Russian_infantry moved from Volgograd to Tambov
    
        Place Units - Russians
            1 Russian_aaGunC4, 4 Russian_infantrys and 1 bunker placed in Russia
            1 Russian_infantry and 2 Russian_militias placed in Volgograd
            Russians undo move 1.
            1 bunker placed in Caucasus
            Russians undo move 1.
            1 Russian_aaGunC4, 1 Russian_infantry and 1 Russian_militia placed in Volgograd
            4 Russian_infantrys and 1 Russian_militia placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians Lend Lease SeaZone5: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians Lend Lease SeaZone80: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians Lend Lease SeaZone125: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Objective Russians VictoryCitiesWorth1PU: Russians met a national objective for an additional 5 PUs; end with 35 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Volgograd: 1 Russian_aaGunC4 and 1 Russian_infantry
            EDIT: Adding units owned by Russians to Caucasus: 1 Russian_aaGunC4
            EDIT: Adding units owned by Russians to Caucasus: 1 Russian_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 2.83
    AA fire in Bryansk : : -0.33
    Russians : -3.50
    

    Savegame


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    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 Japanese_aaGunC4s, 2 Japanese_artillerys, 1 Japanese_bomberA0C5, 2 Japanese_infantrys, 3 Japanese_mech_infantrys, 1 bunker and 4 destroyerC5s; Remaining resources: 3 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 Japanese_aaGunC4 and 1 Japanese_infantry moved from Anhwe to Chahar
            1 Japanese_artillery moved from Anhwe to Chahar
            1 Japanese_infantry moved from Hopei to Shensi
            1 Japanese_tactical_bomber moved from Yunnan to Shensi
            1 Japanese_artillery and 1 Japanese_infantry moved from Yunnan to Szechwan
            2 Japanese_fighters moved from French Indo China to Szechwan
            1 Japanese_tactical_bomber moved from French Indo China to 43 Sea Zone
            1 Japanese_tactical_bomber moved from Japan to 19 Sea Zone
            1 Japanese_tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            1 Japanese_tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            1 Japanese_tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            1 destroyerC5 moved from 6 Sea Zone to 34 Sea Zone
                  Japanese take 17 Sea Zone from Americans
                  Japanese take 22 Sea Zone from Americans
    
        Combat - Japanese
            Battle in Szechwan
                Japanese attack with 1 Japanese_artillery, 2 Japanese_fighters and 1 Japanese_infantry
                Chinese defend with 2 militias and 1 primitive
                    Japanese roll dice for 1 Japanese_artillery, 2 Japanese_fighters and 1 Japanese_infantry in Szechwan, round 2 : 0/4 hits, 1.67 expected hits
                    Chinese roll dice for 2 militias in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 Japanese_artillery, 2 Japanese_fighters and 1 Japanese_infantry in Szechwan, round 3 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 2 militias in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
                    2 militias owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 Japanese_artillery, 2 Japanese_fighters and 1 Japanese_infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 militias
            Battle in Shensi
                Japanese attack with 1 Japanese_infantry and 1 Japanese_tactical_bomber
                Chinese defend with 1 militia and 1 primitive
                    Japanese roll dice for 1 Japanese_infantry and 1 Japanese_tactical_bomber in Shensi, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 militia in Shensi, round 2 : 0/1 hits, 0.17 expected hits
                    1 militia owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 Japanese_infantry and 1 Japanese_tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 militia
            Battle in Chahar
                Japanese attack with 1 Japanese_aaGunC4, 1 Japanese_artillery and 1 Japanese_infantry
                Chinese defend with 1 Chinese_infantry and 1 primitive
                    Japanese roll dice for 1 Japanese_aaGunC4, 1 Japanese_artillery and 1 Japanese_infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Chinese_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Chinese_infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 Japanese_aaGunC4, 1 Japanese_artillery and 1 Japanese_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Chinese_infantry
            Battle in 43 Sea Zone
                Japanese attack with 1 Japanese_tactical_bomber
                ANZAC defend with 1 submarine
                    Destroyer Depth Charge fire in 43 Sea Zone : 0/1 hits, 0.17 expected hits
                1 submarine owned by the ANZAC Submerged
            Battle in 20 Sea Zone
                Japanese attack with 2 Japanese_tactical_bombers
                Americans defend with 1 submarine
                    Destroyer Depth Charge fire in 20 Sea Zone : 0/2 hits, 0.33 expected hits
                1 submarine owned by the Americans Submerged
            Battle in 19 Sea Zone
                Japanese attack with 2 Japanese_tactical_bombers
                Americans defend with 1 submarine
                    Destroyer Depth Charge fire in 19 Sea Zone : 0/2 hits, 0.33 expected hits
                1 submarine owned by the Americans Submerged
    
        Non Combat Move - Japanese
            1 Japanese_bomberA0C5 moved from Japan to French Indo China
            2 Japanese_tactical_bombers moved from 19 Sea Zone to Japan
            2 Japanese_tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
            1 Japanese_tactical_bomber moved from 43 Sea Zone to French Indo China
            2 Japanese_fighters moved from Szechwan to French Indo China
            1 Japanese_tactical_bomber moved from Shensi to Yunnan
            1 Japanese_aaGunC4, 1 Japanese_armour, 1 Japanese_artillery, 2 Japanese_mech_infantrys and 2 Japanese_mobile_artillerys moved from Kweichow to Yunnan
            3 Japanese_infantrys moved from Kwangtung to Kwangsi
            1 Japanese_infantry moved from Anhwe to Kweichow
            1 Japanese_infantry moved from Shantung to Anhwe
            3 Japanese_infantrys moved from French Indo China to Yunnan
            1 Japanese_artillery moved from Burma to Yunnan
            1 destroyerC5 moved from 16 Sea Zone to 22 Sea Zone
            2 Japanese_infantrys moved from Shantung to Anhwe
    
        Place Units - Japanese
            1 Japanese_bomberA0C5 placed in Japan
            1 bunker placed in Celebes
            4 destroyerC5s placed in 6 Sea Zone
            1 Japanese_aaGunC4, 1 Japanese_artillery and 1 Japanese_infantry placed in French Indo China
            3 Japanese_mech_infantrys placed in Kwangtung
            1 Japanese_aaGunC4, 1 Japanese_artillery and 1 Japanese_infantry placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6
            Japanese collect 55 PUs (7 lost to blockades); end with 58 PUs
            Objective Japanese 5 Pacific Island Control: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Japanese VictoryCitiesWorth1PU: Japanese met a national objective for an additional 7 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Destroyer Depth Charge fire in 20 Sea Zone : : -0.33
    Destroyer Depth Charge fire in 19 Sea Zone : : -0.33
    Chinese : -1.17
    Japanese : -0.83
    Destroyer Depth Charge fire in 43 Sea Zone : : -0.17
    

    Savegame


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    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 3:42:54 AM
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    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 7 destroyerC5s; Remaining resources: 57 PUs; 
    
        Politics - Americans
    

    Combat Hit Differential Summary :

    Savegame


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    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 bomberA0C5s, 1 destroyerC5, 1 fighter, 3 infantry, 4 militias, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
                    Destroyer Depth Charge fire in 22 Sea Zone : 0/1 hits, 0.10 expected hits
            6 bomberA0C5s moved from France to Western Germany
            4 bomberA0C5s moved from France to Western Germany
            1 armour and 1 mobile_artillery moved from France to Holland Belgium
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 aaGunC4 and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 aaGunC4, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 aaGunC4, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
            2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from France to Holland Belgium
            2 fighters moved from Gibraltar to Holland Belgium
            1 submarine moved from 26 Sea Zone to 22 Sea Zone
            1 fighter moved from Caroline Islands to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from Caroline Islands to 34 Sea Zone
            1 fighter moved from Hawaiian Islands to 22 Sea Zone
            1 destroyerC5 moved from 33 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 10 units heading to Western Germany
                Germans launches 5 interceptors out of Western Germany
                    Defenders Fire,  : 1/5 hits, 0.83 expected hits
                    1 bomberA0C5 owned by the Americans lost in Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/2 hits, 0.33 expected hits
                    AA fire in Western Germany : 0/7 hits, 1.17 expected hits
                Bombing raid in Western Germany rolls: 6,6,1,1,2,5,3 and causes: 20 damage to unit: factory_major
                Bombing raid in Western Germany rolls: 3,2 and causes: 5 damage to unit: bunker
                Bombing raid in Western Germany causes 25 damage total.  Damaged units is as follows: factory_major = 20, bunker = 5
                    1 bunker owned by the Germans lost in Western Germany
            Battle in Holland Belgium
                Americans attack with 1 aaGunC4, 1 armour, 1 artillery, 4 fighters, 2 infantry, 1 mobile_artillery and 2 tactical_bombers
                Germans defend with 1 armour, 1 artillery, 4 mech_infantrys and 1 mobile_artillery
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 aaGunC4, 1 armour, 1 artillery, 4 fighters, 2 infantry, 1 mobile_artillery and 2 tactical_bombers in Holland Belgium, round 2 : 6/11 hits, 5.17 expected hits
                    Germans roll dice for 1 armour, 1 artillery, 4 mech_infantrys and 1 mobile_artillery in Holland Belgium, round 2 : 3/7 hits, 2.67 expected hits
                    1 artillery owned by the Germans, 1 mobile_artillery owned by the Germans, 1 armour owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 4 mech_infantrys owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 aaGunC4, 1 armour, 4 fighters, 1 mobile_artillery and 2 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Americans: 1 artillery and 2 infantry
                Casualties for Germans: 1 armour, 1 artillery, 4 mech_infantrys and 1 mobile_artillery
            Battle in 22 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyerC5
                    Destroyer Depth Charge fire in 22 Sea Zone : 0/1 hits, 0.10 expected hits
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyerC5 owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 destroyerC5
            Battle in 34 Sea Zone
                Americans attack with 1 destroyerC5, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyerC5
                    Americans roll dice for 1 destroyerC5, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyerC5 in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 destroyerC5 owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 destroyerC5, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 destroyerC5
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 fighter moved from 22 Sea Zone to Caroline Islands
            1 fighter moved from 22 Sea Zone to 33 Sea Zone
            1 fighter moved from 34 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 34 Sea Zone to Caroline Islands
            1 destroyerC5 and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGunC4 moved from Hawaiian Islands to 26 Sea Zone
            1 aaGunC4, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 aaGunC4 and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 carrier and 2 destroyerC5s moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            9 bomberA0C5s moved from Western Germany to France
            2 fighters moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from Holland Belgium to France
            2 tactical_bombers moved from Holland Belgium to France
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            2 destroyerC5s moved from 103 Sea Zone to 92 Sea Zone
            1 destroyerC5 moved from 103 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from France to 110 Sea Zone
            1 tactical_bomber moved from France to 110 Sea Zone
            3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Gibraltar
            2 infantry moved from 91 Sea Zone to Morocco
            1 aaGunC4 and 1 militia moved from Algeria to Morocco
            1 destroyerC5 moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 bomberA0C5s moved from Eastern United States to France
            3 transports moved from 110 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Americans
            2 bomberA0C5s placed in Eastern United States
            3 artilleries and 3 infantry placed in Central United States
            1 transport placed in 101 Sea Zone
            2 militias placed in Central United States
            2 militias placed in Western United States
            1 destroyerC5, 4 submarines and 1 transport placed in 10 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans VictoryCitiesWorth1PU: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 5 Pacific Island Control: Americans met a national objective for an additional 7 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Defenders Fire,  : : 0.17
    Destroyer Depth Charge fire in 22 Sea Zone : : -0.20
    AA fire in Western Germany : : -1.50
    Americans : 2.67
    Japanese : -0.17
    

    Savegame


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    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 militias; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 Chinese_infantry and 1 flying_tiger moved from Suiyuyan to Hopei
            2 flying_tigers and 1 militia moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 Chinese_infantry and 1 flying_tiger
                Japanese defend with 1 Japanese_aaGunC4 and 1 primitive
                    AA fire in Hopei : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Chinese_infantry and 1 flying_tiger in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 Japanese_aaGunC4 in Hopei, round 2 : 0/1 hits, 0.17 expected hits
                    1 Japanese_aaGunC4 owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 Chinese_infantry and 1 flying_tiger remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 Japanese_aaGunC4
            Battle in Shensi
                Chinese attack with 2 flying_tigers and 1 militia
                Japanese defend with 1 Japanese_infantry and 1 primitive
                    Chinese roll dice for 2 flying_tigers and 1 militia in Shensi, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 Japanese_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Japanese_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 flying_tigers and 1 militia remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 Japanese_infantry
    
        Non Combat Move - Chinese
            1 aaGunC4 moved from Suiyuyan to Kansu
            2 flying_tigers moved from Shensi to Kansu
            1 flying_tiger moved from Hopei to Kansu
    
        Place Units - Chinese
            1 militia placed in Sikang
            1 militia placed in Suiyuyan
            2 militias placed in Kansu
            Chinese undo move 3.
            1 militia placed in Tsinghai
            1 militia placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    AA fire in Hopei : : -0.17
    Chinese : 0.33
    Japanese : -0.50
    

    Savegame


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    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 10
    
        Purchase Units - British
            British repair damage of 1x factory_major; Remaining resources: 35 PUs; 
            British buy 1 UKmilitia, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 8 PUs; 
            UK_Pacific buy 4 UKmilitias; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 tactical_bombers moved from United Kingdom to 123 Sea Zone
            1 UKmilitia and 1 infantry moved from India to Burma
            1 tactical_bomber moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 UKmilitia, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 Japanese_aaGunC4
                    AA fire in Burma : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 UKmilitia, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 Japanese_aaGunC4 in Burma, round 2 : 0/1 hits, 0.17 expected hits
                    1 Japanese_aaGunC4 owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 UKmilitia, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 Japanese_aaGunC4
            Battle in 123 Sea Zone
                British attack with 2 tactical_bombers
                Germans defend with 1 submarine
                    Destroyer Depth Charge fire in 123 Sea Zone : 1/2 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 123 Sea Zone
                British win with 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            2 tactical_bombers moved from 123 Sea Zone to Scotland
            3 UKmilitias moved from United Kingdom to 110 Sea Zone
            3 infantry moved from United Kingdom to 110 Sea Zone
            3 UKmilitias and 3 infantry moved from 110 Sea Zone to Holland Belgium
            1 mobile_artillery moved from Alexandria to Egypt
            1 fighter moved from Eastern Persia to India
            1 tactical_bomber moved from Burma to India
            1 armour, 1 mech_infantry and 1 mobile_artillery moved from West India to India
            3 armour, 3 mech_infantrys and 2 mobile_artillerys moved from Persia to West India
            1 mech_infantry and 1 mobile_artillery moved from Iraq to Eastern Persia
    
        Place Units - British
            1 transport placed in 110 Sea Zone
            1 UKmilitia and 6 infantry placed in United Kingdom
            2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Objective British VictoryCitiesWorth1PU: British met a national objective for an additional 6 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            4 UKmilitias placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Objective UK Pacific 3 Pacific Island Control: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Objective UK Pacific VictoryCitiesWorth1PU: UK_Pacific met a national objective for an additional 1 PU; end with 10 PUs
            Some Units in India change ownership: 4 UKmilitias
    

    Combat Hit Differential Summary :

    British : 0.17
    Destroyer Depth Charge fire in 123 Sea Zone : : 0.67
    AA fire in Burma : : -0.17
    Japanese : -0.17
    

    Savegame


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    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 bunker, 1 infantry, 1 mech_infantry and 1 mobile_artillery; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 militia moved from Southern Italy to 97 Sea Zone
            1 militia and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 militia moved from 96 Sea Zone to Libya
    
        Combat - Italians
            Battle in Libya
    
        Non Combat Move - Italians
            2 mech_infantrys moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Romania to Ukraine
    
        Place Units - Italians
            1 armour, 1 bunker, 1 mech_infantry and 1 mobile_artillery placed in Northern Italy
            1 infantry placed in Southern Italy
            Italians undo move 2.
            Italians undo move 1.
            1 armour, 1 mech_infantry and 1 mobile_artillery placed in Ukraine
            1 bunker placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians VictoryCitiesWorth1PU: Italians met a national objective for an additional 4 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


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    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 bunker, 1 infantry, 1 mech_infantry and 1 mobile_artillery; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 militia moved from Southern Italy to 97 Sea Zone
            1 militia and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 militia moved from 96 Sea Zone to Libya
    
        Combat - Italians
            Battle in Libya
    
        Non Combat Move - Italians
            2 mech_infantrys moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Romania to Ukraine
    
        Place Units - Italians
            1 armour, 1 bunker, 1 mech_infantry and 1 mobile_artillery placed in Northern Italy
            1 infantry placed in Southern Italy
            Italians undo move 2.
            Italians undo move 1.
            1 armour, 1 mech_infantry and 1 mobile_artillery placed in Ukraine
            1 bunker placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians VictoryCitiesWorth1PU: Italians met a national objective for an additional 4 PUs; end with 25 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Greece: 2 infantry
            EDIT: Adding units owned by Italians to Bulgaria: 2 infantry
            EDIT: Removing units owned by Italians from Northern Italy: 2 mech_infantrys
            EDIT: Adding units owned by Italians to Romania: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


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    TripleA Turn Summary: Canada round 10

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 10
    
        Purchase Units - Canada
            Canada buy 1 infantry, 1 militia and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Canada
                Russians gains 1 production in Nenetsia for the liberation the convoy route in 124 Sea Zone
                Canada gains 1 production in New Brunswick Nova Scotia for the liberation the convoy route in 123 Sea Zone
                British gains 1 production in Iceland for the liberation the convoy route in 123 Sea Zone
            1 destroyerC5 moved from 125 Sea Zone to 123 Sea Zone
                  Russians take 124 Sea Zone from Germans
                  British take 123 Sea Zone from Germans
    
        Combat - Canada
    
        Non Combat Move - Canada
            1 tactical_bomber moved from 125 Sea Zone to Holland Belgium
            2 EscortCarrierASWs and 2 destroyerC5s moved from 125 Sea Zone to 110 Sea Zone
            1 armour moved from Southern France to Holland Belgium
            1 infantry moved from Southern France to France
            2 artilleries moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 3 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
            1 artillery and 3 infantry moved from 109 Sea Zone to United Kingdom
            1 infantry moved from Ontario to Quebec
    
        Place Units - Canada
            1 transport placed in 106 Sea Zone
            1 infantry and 1 militia placed in Quebec
    
        Turn Complete - Canada
            Canada collect 8 PUs; end with 8 PUs
            Objective Canada One: Canada met a national objective for an additional 2 PUs; end with 10 PUs
            Objective Canada VictoryCitiesWorth1PU: Canada met a national objective for an additional 2 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


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    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 aaGunC4 moved from Queensland to 54 Sea Zone
            1 aaGunC4, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 aaGunC4 and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
    
        Combat - ANZAC
            Battle in Paulau Island
    
        Non Combat Move - ANZAC
            2 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 submarines moved from 63 Sea Zone to 33 Sea Zone
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
            1 submarine placed in 63 Sea Zone
            ANZAC undo move 2.
            1 transport placed in 62 Sea Zone
            1 submarine placed in 63 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC VictoryCitiesWorth1PU: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 6 Island Conquest2: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Island Control: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


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    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 10
    
        Research Technology - French
    
        Purchase Units - French
            French buy 4 artilleries and 2 militias; Remaining resources: 0 PUs; 
    
        Combat Move - French
            Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery and 1 infantry moved from Southern France to France
    
        Place Units - French
            3 artilleries placed in France
            1 artillery and 2 militias placed in Normandy Bordeaux
    
        Turn Complete - French
            French collect 17 PUs; end with 17 PUs
            Objective French VictoryCitiesWorth1PU: French met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


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    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 11
    
        Purchase Units - Germans
            Germans repair damage of 20x factory_major; Remaining resources: 42 PUs; 
            Germans buy 1 armour, 9 infantry, 2 militias and 1 mobile_artillery; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery, 1 infantry and 1 mobile_artillery moved from Novgorod to Archangel
            3 bomberA0C5s moved from Novgorod to Russia
            1 fighter moved from Ukraine to Russia
            1 armour and 1 mobile_artillery moved from Bryansk to Archangel
            1 tactical_bomber moved from Novgorod to Archangel
            1 infantry moved from Rostov to Tambov
            1 tactical_bomber moved from Ukraine to Tambov
            1 aaGunC4, 7 armour, 4 infantry and 6 mobile_artillerys moved from Rostov to Caucasus
            1 aaGunC4, 5 fighters, 7 infantry, 2 militias and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 militia moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 4 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/3 hits, 0.50 expected hits
                1 bomberA0C5 killed by AA
                Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major
                Bombing raid in Russia causes 11 damage total. 
            Battle in Holland Belgium
                Germans attack with 1 aaGunC4, 5 fighters, 7 infantry, 3 militias and 1 tactical_bomber
                Canada defend with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber; British defend with 3 UKmilitias and 3 infantry; Americans defend with 1 aaGunC4, 1 armour and 1 mobile_artillery
                    AA fire in Holland Belgium : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 aaGunC4, 5 fighters, 7 infantry, 3 militias and 1 tactical_bomber in Holland Belgium, round 2 : 5/13 hits, 4.50 expected hits
                    Americans roll dice for 3 UKmilitias, 1 aaGunC4, 2 armour, 2 artilleries, 5 infantry, 1 mobile_artillery and 1 tactical_bomber in Holland Belgium, round 2 : 7/15 hits, 5.00 expected hits
                    3 infantry owned by the Germans, 1 aaGunC4 owned by the Germans, 1 infantry owned by the British, 1 aaGunC4 owned by the Americans, 3 militias owned by the Germans and 3 UKmilitias owned by the British lost in Holland Belgium
                    Germans roll dice for 5 fighters, 4 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 4/10 hits, 4.00 expected hits
                    Americans roll dice for 2 armour, 2 artilleries, 4 infantry, 1 mobile_artillery and 1 tactical_bomber in Holland Belgium, round 3 : 5/10 hits, 4.00 expected hits
                    1 fighter owned by the Germans, 4 infantry owned by the Germans, 2 infantry owned by the Canada and 2 infantry owned by the British lost in Holland Belgium
                 retreated to Holland Belgium
                Americans win with 2 armour, 2 artilleries, 1 mobile_artillery and 1 tactical_bomber remaining. Battle score for attacker is -16
                Casualties for Germans: 1 aaGunC4, 1 fighter, 7 infantry and 3 militias
                Casualties for Americans: 1 aaGunC4
                Casualties for British: 3 UKmilitias and 3 infantry
                Casualties for Canada: 2 infantry
            Battle in Tambov
                Germans attack with 1 infantry and 1 tactical_bomber
                Russians defend with 1 Russian_infantry
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Russian_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 Russian_infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Russian_infantry
            Battle in Archangel
                Germans attack with 1 armour, 1 artillery, 1 infantry, 2 mobile_artillerys and 1 tactical_bomber
                Russians defend with 1 Russian_armour, 2 Russian_infantrys, 1 Russian_mech_infantry and 1 Russian_mobile_artillery
                    Germans roll dice for 1 armour, 1 artillery, 1 infantry, 2 mobile_artillerys and 1 tactical_bomber in Archangel, round 2 : 1/6 hits, 2.50 expected hits
                    Russians roll dice for 1 Russian_armour, 2 Russian_infantrys, 1 Russian_mech_infantry and 1 Russian_mobile_artillery in Archangel, round 2 : 0/5 hits, 2.00 expected hits
                    1 Russian_infantry owned by the Russians lost in Archangel
                    Germans roll dice for 1 armour, 1 artillery, 1 infantry, 2 mobile_artillerys and 1 tactical_bomber in Archangel, round 3 : 1/6 hits, 2.50 expected hits
                    Russians roll dice for 1 Russian_armour, 1 Russian_infantry, 1 Russian_mech_infantry and 1 Russian_mobile_artillery in Archangel, round 3 : 3/4 hits, 1.67 expected hits
                    1 Russian_infantry owned by the Russians, 1 artillery owned by the Germans, 1 mobile_artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 armour, 1 mobile_artillery and 1 tactical_bomber in Archangel, round 4 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 Russian_armour, 1 Russian_mech_infantry and 1 Russian_mobile_artillery in Archangel, round 4 : 1/3 hits, 1.33 expected hits
                    1 Russian_mech_infantry owned by the Russians, 1 mobile_artillery owned by the Germans and 1 Russian_mobile_artillery owned by the Russians lost in Archangel
                    Germans roll dice for 1 armour and 1 tactical_bomber in Archangel, round 5 : 0/2 hits, 1.17 expected hits
                    Russians roll dice for 1 Russian_armour in Archangel, round 5 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 armour and 1 tactical_bomber in Archangel, round 6 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 1 Russian_armour in Archangel, round 6 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 Russian_armour owned by the Russians lost in Archangel
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Russians: 1 Russian_armour, 2 Russian_infantrys, 1 Russian_mech_infantry and 1 Russian_mobile_artillery
                Casualties for Germans: 1 armour, 1 artillery, 1 infantry and 2 mobile_artillerys
            Battle in Caucasus
                Germans attack with 1 aaGunC4, 7 armour, 4 infantry and 6 mobile_artillerys
                Russians defend with 1 Russian_aaGunC4, 3 Russian_infantrys, 1 Russian_militia and 1 bunker
                    Germans roll dice for 1 aaGunC4, 7 armour, 4 infantry and 6 mobile_artillerys in Caucasus, round 2 : 5/17 hits, 6.83 expected hits
                Units damaged: 1 bunker owned by the Russians
                    Russians roll dice for 1 Russian_aaGunC4, 3 Russian_infantrys, 1 Russian_militia and 1 bunker in Caucasus, round 2 : 1/6 hits, 1.83 expected hits
                    1 Russian_militia owned by the Russians, 1 Russian_aaGunC4 owned by the Russians, 2 Russian_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
                    Germans roll dice for 1 aaGunC4, 7 armour, 3 infantry and 6 mobile_artillerys in Caucasus, round 3 : 9/16 hits, 6.50 expected hits
                    Russians roll dice for 1 Russian_infantry and 1 bunker in Caucasus, round 3 : 0/2 hits, 0.83 expected hits
                    1 bunker owned by the Russians and 1 Russian_infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 aaGunC4, 7 armour, 3 infantry and 6 mobile_artillerys remaining. Battle score for attacker is 17
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 Russian_aaGunC4, 3 Russian_infantrys, 1 Russian_militia and 1 bunker
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Tambov to Ukraine
            2 bomberA0C5s moved from Russia to Novgorod
            1 fighter moved from Russia to Ukraine
            1 tactical_bomber moved from Archangel to Novgorod
            4 fighters moved from Holland Belgium to Germany
            1 tactical_bomber moved from Holland Belgium to Germany
    
        Place Units - Germans
            1 armour, 1 infantry and 1 mobile_artillery placed in Novgorod
            8 infantry and 2 militias placed in Germany
            1 bunker placed in Germany
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans VictoryCitiesWorth1PU: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 bunker
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.50
    Germans : -0.50
    Americans : 3.00
    Russians : -3.00
    AA fire in Holland Belgium : : -0.33
    

    Savegame


  • Donators

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians repair damage of 11x factory_major; Remaining resources: 24 PUs; 
            Russians buy 4 Russian_artillerys and 4 Russian_militias; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 Russian_militia moved from Volgograd to Rostov
                  Russians take Rostov from Germans
            1 Russian_militia moved from Russia to Bryansk
                  Russians take Bryansk from Germans
            1 Russian_infantry moved from Smolensk to Belarus
                  Russians take Belarus from Italians
            2 Russian_infantrys moved from Russia to Tambov
            2 Russian_fighters and 2 Russian_tactical_bombers moved from Russia to Tambov
            1 submarine moved from 92 Sea Zone to 96 Sea Zone
    
        Combat - Russians
            Battle in 96 Sea Zone
                Russians attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                    Russians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Russians win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Tambov
                Russians attack with 2 Russian_fighters, 2 Russian_infantrys and 2 Russian_tactical_bombers
                Germans defend with 1 infantry
                    Russians roll dice for 2 Russian_fighters, 2 Russian_infantrys and 2 Russian_tactical_bombers in Tambov, round 2 : 2/6 hits, 3.00 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 Russian_infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 Russian_fighters, 1 Russian_infantry and 2 Russian_tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Russian_infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 Russian_fighters and 2 Russian_tactical_bombers moved from Tambov to Russia
            2 Russian_infantrys moved from Russia to Vologda
            2 Russian_infantrys moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            4 Russian_artillerys and 1 Russian_militia placed in Russia
            3 Russian_militias placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians Lend Lease SeaZone5: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians Lend Lease SeaZone125: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Objective Russians VictoryCitiesWorth1PU: Russians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -1.33
    

    Savegame


  • Donators

    TripleA Manual Gamesave Post: Japanese round 11

    TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 Japanese_aaGunC4s, 1 Japanese_armour, 1 Japanese_artillery, 5 Japanese_infantrys, 1 Japanese_tactical_bomber, 2 bunkers, 3 destroyerC5s and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
    

    Combat Hit Differential Summary :

    Savegame


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    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 Japanese_aaGunC4s, 1 Japanese_armour, 1 Japanese_artillery, 5 Japanese_infantrys, 1 Japanese_tactical_bomber, 2 bunkers, 3 destroyerC5s and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 Japanese_infantrys moved from Yunnan to Burma
            1 Japanese_aaGunC4 moved from Yunnan to Burma
            1 Japanese_tactical_bomber moved from Yunnan to Burma
            1 Japanese_artillery moved from Chahar to Hopei
            1 Japanese_infantry moved from Anhwe to Hopei
            1 Japanese_infantry moved from Chahar to Hopei
            1 Japanese_bomberA0C5 moved from French Indo China to India
            1 destroyerC5 moved from 6 Sea Zone to 34 Sea Zone
            1 Japanese_artillery and 1 Japanese_infantry moved from Szechwan to Sikang
            1 Japanese_fighter moved from French Indo China to 34 Sea Zone
            1 Japanese_fighter moved from French Indo China to 34 Sea Zone
            1 Japanese_tactical_bomber moved from French Indo China to 20 Sea Zone
            1 destroyerC5 moved from 6 Sea Zone to 19 Sea Zone
            2 Japanese_tactical_bombers moved from Japan to 19 Sea Zone
            1 Japanese_tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            1 Japanese_tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            1 destroyerC5 moved from 6 Sea Zone to 25 Sea Zone
            1 Japanese_fighter moved from Japan to 25 Sea Zone
            1 Japanese_fighter moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 1 units heading to India
                UK_Pacific launches 1 interceptors out of India
                    Defenders Fire,  : 0/1 hits, 0.17 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in India causes 3 damage total. 
            Battle in Sikang
                Japanese attack with 1 Japanese_artillery and 1 Japanese_infantry
                Chinese defend with 1 militia and 1 primitive
                    Japanese roll dice for 1 Japanese_artillery and 1 Japanese_infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 militia in Sikang, round 2 : 0/1 hits, 0.17 expected hits
                    1 militia owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 Japanese_artillery and 1 Japanese_infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 militia
            Battle in Hopei
                Japanese attack with 1 Japanese_artillery and 2 Japanese_infantrys
                Chinese defend with 1 Chinese_infantry and 1 primitive
                    Japanese roll dice for 1 Japanese_artillery and 2 Japanese_infantrys in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Chinese_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 Chinese_infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 Japanese_artillery and 2 Japanese_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Chinese_infantry
            Battle in 20 Sea Zone
                Japanese attack with 2 Japanese_tactical_bombers
                Americans defend with 1 submarine
                    Destroyer Depth Charge fire in 20 Sea Zone : 0/2 hits, 0.33 expected hits
                1 submarine owned by the Americans Submerged
            Battle in Burma
                Japanese attack with 1 Japanese_aaGunC4, 2 Japanese_infantrys and 1 Japanese_tactical_bomber
                British defend with 1 UKmilitia and 1 infantry
                    Japanese roll dice for 1 Japanese_aaGunC4, 2 Japanese_infantrys and 1 Japanese_tactical_bomber in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 UKmilitia and 1 infantry in Burma, round 2 : 1/2 hits, 0.50 expected hits
                    1 Japanese_infantry owned by the Japanese and 1 UKmilitia owned by the British lost in Burma
                    Japanese roll dice for 1 Japanese_aaGunC4, 1 Japanese_infantry and 1 Japanese_tactical_bomber in Burma, round 3 : 1/2 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese winJapanese win with 2 Japanese_tactical_bombers remaining, taking Burma from UK_Pacific with 1 Japanese_aaGunC4, 1 Japanese_infantry and 1 Japanese_tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 Japanese_infantry
                Casualties for British: 1 UKmilitia and 1 infantry
            Battle in 19 Sea Zone
                Japanese attack with 3 Japanese_tactical_bombers and 1 destroyerC5
                Americans defend with 1 submarine; ANZAC defend with 1 submarine
                    Destroyer Depth Charge fire in 19 Sea Zone : 1/4 hits, 0.67 expected hits
                    1 submarine owned by the ANZAC lost in 19 Sea Zone
                1 submarine owned by the Americans Submerged
                Japanese win, taking 19 Sea Zone from Americans with 3 Japanese_tactical_bombers and 1 destroyerC5 remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 25 Sea Zone
                Japanese attack with 2 Japanese_fighters and 1 destroyerC5
                Americans defend with 1 destroyerC5
                    Japanese roll dice for 2 Japanese_fighters and 1 destroyerC5 in 25 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyerC5 in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyerC5 owned by the Americans and 1 destroyerC5 owned by the Japanese lost in 25 Sea Zone
                Japanese win with 2 Japanese_fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyerC5
                Casualties for Americans: 1 destroyerC5
            Battle in 34 Sea Zone
                Japanese attack with 2 Japanese_fighters and 1 destroyerC5
                Americans defend with 1 destroyerC5; ANZAC defend with 1 transport
                    Japanese roll dice for 2 Japanese_fighters and 1 destroyerC5 in 34 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyerC5 and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyerC5 owned by the Japanese lost in 34 Sea Zone
                    Japanese roll dice for 2 Japanese_fighters in 34 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyerC5 and 1 transport in 34 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 destroyerC5 owned by the Americans lost in 34 Sea Zone
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 2 Japanese_fighters remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 destroyerC5
                Casualties for Americans: 1 destroyerC5
                Casualties for ANZAC: 1 transport
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            1 destroyerC5 moved from 6 Sea Zone to 16 Sea Zone
            2 Japanese_fighters moved from 25 Sea Zone to 6 Sea Zone
            2 Japanese_fighters moved from 34 Sea Zone to Philippines
            1 Japanese_infantry moved from Kweichow to Szechwan
            2 Japanese_infantrys moved from Anhwe to Kweichow
            1 Japanese_aaGunC4 and 1 Japanese_infantry moved from Manchuria to Jehol
            1 Japanese_aaGunC4 and 1 Japanese_infantry moved from Korea to Manchuria
            2 Japanese_militias moved from Japan to 6 Sea Zone
            1 Japanese_infantry moved from Japan to 6 Sea Zone
            1 Japanese_infantry and 2 Japanese_militias moved from 6 Sea Zone to Korea
            1 Japanese_bomberA0C5 moved from Japan to Yunnan
            2 Japanese_tactical_bombers moved from 20 Sea Zone to French Indo China
            1 Japanese_tactical_bomber moved from Burma to French Indo China
            3 Japanese_tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            1 Japanese_tactical_bomber moved from 6 Sea Zone to Japan
            1 Japanese_tactical_bomber moved from 6 Sea Zone to Japan
            3 Japanese_infantrys moved from Kwangsi to Yunnan
            1 Japanese_bomberA0C5 moved from India to French Indo China
            1 Japanese_bomberA0C5 moved from Yunnan to French Indo China
    
        Place Units - Japanese
            1 bunker placed in Celebes
            1 bunker placed in Java
            3 destroyerC5s and 1 submarine placed in 6 Sea Zone
            1 Japanese_tactical_bomber placed in Japan
            1 Japanese_aaGunC4, 1 Japanese_armour and 1 Japanese_infantry placed in Kwangtung
            1 Japanese_aaGunC4, 1 Japanese_artillery and 1 Japanese_infantry placed in French Indo China
            3 Japanese_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 15
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
            Japanese collect 47 PUs (15 lost to blockades); end with 47 PUs
            Objective Japanese 5 Pacific Island Control: Japanese met a national objective for an additional 4 PUs; end with 51 PUs
            Objective Japanese VictoryCitiesWorth1PU: Japanese met a national objective for an additional 7 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : -0.17
    Destroyer Depth Charge fire in 20 Sea Zone : : -0.33
    Destroyer Depth Charge fire in 19 Sea Zone : : 0.33
    Americans : 1.50
    Chinese : -0.50
    UK_Pacific : 0.17
    AA fire in India : : -0.17
    Japanese : 1.33
    

    Savegame


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    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bomberA0C5s, 1 carrier, 2 destroyerC5s, 1 factory_minor, 1 fighter, 4 infantry, 2 mech_infantrys and 1 mobile_artillery; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    

    Combat Hit Differential Summary :

    Savegame


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    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bomberA0C5s, 1 carrier, 2 destroyerC5s, 1 factory_minor, 1 fighter, 4 infantry, 2 mech_infantrys and 1 mobile_artillery; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
                    Destroyer Depth Charge fire in 19 Sea Zone : 0/1 hits, 0.10 expected hits
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 aaGunC4 moved from Morocco to 91 Sea Zone
            2 infantry, 1 mech_infantry and 1 militia moved from Morocco to 91 Sea Zone
            1 aaGunC4, 3 infantry, 1 mech_infantry, 1 militia and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            1 aaGunC4, 3 infantry, 1 mech_infantry and 1 militia moved from 112 Sea Zone to Western Germany
            1 armour and 1 mobile_artillery moved from Holland Belgium to Western Germany
            3 bomberA0C5s moved from France to Western Germany
            3 bomberA0C5s moved from France to Western Germany
            3 bomberA0C5s moved from France to Western Germany
            2 bomberA0C5s moved from France to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
            1 cruiser and 1 destroyerC5 moved from 110 Sea Zone to 112 Sea Zone
            2 carriers moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            2 fighters moved from France to Western Germany
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 aaGunC4, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
            1 aaGunC4, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 20 Sea Zone
            1 aaGunC4, 1 artillery and 2 infantry moved from 20 Sea Zone to Formosa
            2 fighters moved from 33 Sea Zone to 19 Sea Zone
            1 destroyerC5 moved from 33 Sea Zone to 19 Sea Zone
            1 submarine moved from 22 Sea Zone to 19 Sea Zone
            1 submarine moved from 33 Sea Zone to 36 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/3 hits, 0.50 expected hits
                    AA fire in Western Germany : 0/3 hits, 0.50 expected hits
                    AA fire in Western Germany : 1/3 hits, 0.50 expected hits
                1 bomberA0C5 killed by AA
                    AA fire in Western Germany : 0/3 hits, 0.50 expected hits
                Bombing raid in Western Germany rolls: 6,6,2 and causes: 5 damage to unit: bunker
                Bombing raid in Western Germany rolls: 3,5 and causes: 5 damage to unit: bunker
                Bombing raid in Western Germany rolls: 3,5,3 and causes: 5 damage to unit: bunker
                Bombing raid in Western Germany rolls: 2,3,4 and causes: 5 damage to unit: bunker
                Bombing raid in Western Germany causes 20 damage total.  Damaged units is as follows: bunker = 5, bunker = 5, bunker = 5, bunker = 5
                    4 bunkers owned by the Germans lost in Western Germany
            Battle in Western Germany
                Americans attack with 1 aaGunC4, 1 armour, 4 fighters, 3 infantry, 1 mech_infantry, 1 militia, 1 mobile_artillery and 1 tactical_bomber
                Germans defend with 1 airfield12, 1 factory_major and 1 harbour12; Italians defend with 2 militias
                    Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 aaGunC4, 1 armour, 4 fighters, 3 infantry, 1 mech_infantry, 1 militia, 1 mobile_artillery and 1 tactical_bomber in Western Germany, round 2 : 4/11 hits, 4.50 expected hits
                    Germans roll dice for 2 militias in Western Germany, round 2 : 1/2 hits, 0.33 expected hits
                    2 militias owned by the Italians and 1 militia owned by the Americans lost in Western Germany
                Americans converts factory_major into different units
                Americans win, taking Western Germany from Germans with 1 aaGunC4, 1 armour, 4 fighters, 3 infantry, 1 mech_infantry, 1 mobile_artillery and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 militia
                Casualties for Italians: 2 militias
            Battle in Formosa
            Battle in 19 Sea Zone
                Americans attack with 1 destroyerC5, 2 fighters and 2 submarines
                Japanese defend with 1 destroyerC5
                    Destroyer Depth Charge fire in 19 Sea Zone : 0/1 hits, 0.10 expected hits
                    Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyerC5 and 2 fighters in 19 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyerC5 in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 destroyerC5 owned by the Japanese lost in 19 Sea Zone
                Americans win, taking Formosa from Japanese, taking 19 Sea Zone from Japanese with 1 destroyerC5, 2 fighters and 2 submarines remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 destroyerC5
    
        Non Combat Move - Americans
            10 bomberA0C5s moved from Western Germany to Holland Belgium
            2 fighters moved from Western Germany to 112 Sea Zone
            2 tactical_bombers moved from Western Germany to 112 Sea Zone
            2 fighters moved from Western Germany to France
            1 mech_infantry moved from Morocco to Tunisia
            1 submarine moved from 92 Sea Zone to 99 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyerC5 moved from 91 Sea Zone to 110 Sea Zone
            2 bomberA0C5s moved from Eastern United States to United Kingdom
            3 artilleries, 3 infantry and 2 militias moved from Central United States to 101 Sea Zone
            3 artilleries, 3 infantry, 2 militias and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries, 3 infantry and 2 militias moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 destroyerC5 moved from 10 Sea Zone to 25 Sea Zone
            1 destroyerC5 moved from 26 Sea Zone to 17 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 33 Sea Zone to 20 Sea Zone
            2 fighters moved from 19 Sea Zone to 20 Sea Zone
            1 carrier and 1 destroyerC5 moved from 26 Sea Zone to 33 Sea Zone
            4 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 militias moved from Western United States to 10 Sea Zone
            2 militias and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 militias moved from 26 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Holland Belgium
            2 bomberA0C5s and 1 fighter placed in Eastern United States
            3 infantry, 2 mech_infantrys and 1 mobile_artillery placed in Central United States
            1 artillery and 1 infantry placed in Central United States
            1 carrier and 2 destroyerC5s placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans VictoryCitiesWorth1PU: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 6 Island Conquest20: Americans met a national objective for an additional 2 PUs; end with 83 PUs
            Objective Americans 5 Pacific Island Control: Americans met a national objective for an additional 7 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Destroyer Depth Charge fire in 19 Sea Zone : : -0.20
    AA fire in Western Germany : : -1.00
    Americans : -0.83
    Japanese : -0.17
    

    Savegame


  • Donators

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 militias; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 militias moved from Tsinghai to Sikang
            2 flying_tigers moved from Kansu to Sikang
            1 militia moved from Shensi to Szechwan
            1 flying_tiger moved from Kansu to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 flying_tiger and 1 militia
                Japanese defend with 1 Japanese_infantry and 1 primitive
                    Chinese roll dice for 1 flying_tiger and 1 militia in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 Japanese_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 militia owned by the Chinese and 1 Japanese_infantry owned by the Japanese lost in Szechwan
                Chinese win with 1 flying_tiger remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 militia
                Casualties for Japanese: 1 Japanese_infantry
            Battle in Sikang
                Chinese attack with 2 flying_tigers and 2 militias
                Japanese defend with 1 Japanese_artillery, 1 Japanese_infantry and 1 primitive
                    Chinese roll dice for 2 flying_tigers and 2 militias in Sikang, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 Japanese_artillery and 1 Japanese_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    1 militia owned by the Chinese and 1 Japanese_infantry owned by the Japanese lost in Sikang
                    Chinese roll dice for 2 flying_tigers and 1 militia in Sikang, round 3 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 Japanese_artillery in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 militia owned by the Chinese and 1 Japanese_artillery owned by the Japanese lost in Sikang
                Chinese win with 2 flying_tigers remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 militias
                Casualties for Japanese: 1 Japanese_artillery and 1 Japanese_infantry
    
        Non Combat Move - Chinese
            2 flying_tigers moved from Sikang to Kansu
            1 flying_tiger moved from Szechwan to Kansu
    
        Place Units - Chinese
            1 militia placed in Shensi
            1 militia placed in Kansu
            1 militia placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.50
    Japanese : 1.67
    

    Savegame


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    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.8

    Game History

    Round: 11
    
        Purchase Units - British
            British buy 3 UKmilitias, 1 artillery, 7 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 2x factory_major; Remaining resources: 8 PUs; 
            UK_Pacific buy 1 UKmilitia and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            7 UKmilitias, 3 aaGunC4s, 1 armour, 6 infantry, 3 mech_infantrys and 1 mobile_artillery moved from India to Burma
            3 armour, 3 mech_infantrys and 2 mobile_artillerys moved from West India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 7 UKmilitias, 3 aaGunC4s, 4 armour, 6 infantry, 6 mech_infantrys and 3 mobile_artillerys
                Japanese defend with 1 Japanese_aaGunC4 and 1 Japanese_infantry
                    British roll dice for 7 UKmilitias, 3 aaGunC4s, 4 armour, 6 infantry, 6 mech_infantrys and 3 mobile_artillerys in Burma, round 2 : 6/19 hits, 5.50 expected hits
                    Japanese roll dice for 1 Japanese_aaGunC4 and 1 Japanese_infantry in Burma, round 2 : 0/2 hits, 0.50 expected hits
                    1 Japanese_aaGunC4 owned by the Japanese and 1 Japanese_infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 7 UKmilitias, 3 aaGunC4s, 4 armour, 6 infantry, 6 mech_infantrys and 3 mobile_artillerys remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 Japanese_aaGunC4 and 1 Japanese_infantry
    
        Non Combat Move - British
            1 mech_infantry and 1 mobile_artillery moved from Eastern Persia to India
            1 mech_infantry and 1 mobile_artillery moved from Egypt to Tobruk
            3 mech_infantrys and 1 mobile_artillery moved from Egypt to Iraq
            1 fighter moved from France to Gibraltar
            2 fighters moved from France to Western Germany
            1 infantry moved from France to Western Germany
            3 UKmilitias moved from Southern France to France
            1 aaGunC4 moved from France to Western Germany
            6 infantry moved from United Kingdom to 110 Sea Zone
            1 UKmilitia moved from United Kingdom to 110 Sea Zone
            1 UKmilitia, 6 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            1 UKmilitia and 6 infantry moved from 112 Sea Zone to Western Germany
            2 tactical_bombers moved from Scotland to Western Germany
    
        Place Units - British
            3 UKmilitias and 3 infantry placed in United Kingdom
            2 infantry placed in United Kingdom
            1 transport placed in 71 Sea Zone
            1 artillery and 2 infantry placed in Egypt
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Objective British VictoryCitiesWorth1PU: British met a national objective for an additional 5 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 UKmilitia and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Objective UK Pacific 3 Pacific Island Control: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Objective UK Pacific VictoryCitiesWorth1PU: UK_Pacific met a national objective for an additional 1 PU; end with 10 PUs
            Some Units in India change ownership: 1 UKmilitia and 2 infantry
    

    Combat Hit Differential Summary :

    British : 0.50
    Japanese : -0.50
    

    Savegame


 

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