TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Dragon War 1.2.4 Black_Elk (Evil) vs redrum (Good)

    Scheduled Pinned Locked Moved Play By Forum
    83 Posts 4 Posters 25.6k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: Crowton round 1

      TripleA Turn Summary for game: Dragon War, version: 1.2.4

      Game History

      Round: 1
      
          Combat Move - Crowton
              Note to players Crowton, Dwarves, Elves, Greenskins, Lionia and Undead: Prologue: The dangerous dragons of war have been extinct since the first age. The forces of evil have been dormant for centuries. The free peoples, Elves, Dwarves and the humans of Lionia, h....
              Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
              1 Lgt-Cavalry moved from Oldengard to Winterash
                    Crowton take Dolmarsh from Barbarians
              1 Hvy-Infantry and 1 Spearmen moved from Stormwood to Sea Zone 22
              1 Hvy-Infantry and 1 Spearmen moved from Sea Zone 22 to Winterash
              1 Lgt-Infantry moved from Stormwood to Oldengard
              1 Lgt-Infantry moved from Glassville to Iceburn
                    Crowton take Iceburn from Barbarians
      
          Combat - Crowton
              Battle in Winterash
                  Crowton attack with 1 Hvy-Infantry, 1 Lgt-Cavalry and 1 Spearmen
                  Barbarians defend with 2 Barbarians and 1 Barbarian-Village
                      Crowton roll dice for 1 Hvy-Infantry, 1 Lgt-Cavalry and 1 Spearmen in Winterash, round 2 : 2/3 hits, 1.38 expected hits
                      Barbarians roll dice for 2 Barbarians in Winterash, round 2 : 0/2 hits, 0.75 expected hits
                      2 Barbarians owned by the Barbarians lost in Winterash
                  Some non-combat units are destroyed: 
                  Crowton win, taking Winterash from Barbarians with 1 Hvy-Infantry, 1 Lgt-Cavalry and 1 Spearmen remaining. Battle score for attacker is 18
                  Casualties for Barbarians: 2 Barbarians
      
          Non Combat Move - Crowton
      
          Turn Complete - Crowton
              Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
              Crowton collect 19 PUs; end with 19 PUs
              Units generate 3 Wood; Crowton end with 3 Wood
              Units generate -15 PUs; Crowton end with 4 PUs
              Units generate 5 Food; Crowton end with 5 Food
              Units generate 3 Metal; Crowton end with 3 Metal
      

      Combat Hit Differential Summary :

      Crowton : 0.63
      Barbarians : -0.75
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: Greenskins round 1

        TripleA Turn Summary for game: Dragon War, version: 1.2.4

        Game History

        Round: 1
        
            Combat Move - Greenskins
                1 Monoreme moved from Sea Zone 72 to Sea Zone 67
                      Greenskins take Sea Zone 67 from Pirates
                1 Lgt-Infantry moved from Rackelton to Sea Zone 67
                1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 67 to Sea Zone 72
                1 Lgt-Infantry moved from Sea Zone 72 to Slavebridge
                      Greenskins take Slavebridge from Gnolls
                1 Lgt-Cavalry moved from Kargol Keep to Bleak Borderlands
                      Greenskins take Bleak Wall from Gnolls
                      Greenskins take Bleak Borderlands from Gnolls
                1 Hvy-Infantry, 1 Lgt-Infantry and 1 Spearmen moved from Orcengor to Dusty Mountains
                      Greenskins take Dusty Mountains from Gnolls
        
            Combat - Greenskins
        
            Non Combat Move - Greenskins
        
            Turn Complete - Greenskins
                Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                Greenskins collect 21 PUs; end with 21 PUs
                Units generate 5 Food; Greenskins end with 5 Food
                Units generate -15 PUs; Greenskins end with 6 PUs
                Units generate 3 Metal; Greenskins end with 3 Metal
                Units generate 3 Wood; Greenskins end with 3 Wood
        

        Combat Hit Differential Summary :

        Savegame

        1 Reply Last reply Reply Quote 0
        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: Undead round 1

          TripleA Turn Summary for game: Dragon War, version: 1.2.4

          Game History

          Round: 1
          
              Combat Move - Undead
                  1 Lgt-Cavalry moved from Forsaken Mountains to Hinderland Zone 9
                        Undead take Hinderland Zone 9 from Ogres
                  1 Lgt-Infantry moved from Blackwell to Decaying Soils
                  1 Hvy-Infantry and 1 Lgt-Infantry moved from Necroloft to Sea Zone 51
                  1 Spearmen moved from Necroloft to Forsaken Mountains
                  1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 51 to Sea Zone 49
                  1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 49 to Haunted Moorland
                        Undead take Haunted Moorland from Gnolls
          
              Combat - Undead
          
              Non Combat Move - Undead
          
              Turn Complete - Undead
                  Undead collect 17 PUs; end with 17 PUs
                  Units generate 3 Wood; Undead end with 3 Wood
                  Units generate 3 Food; Undead end with 3 Food
                  Units generate 3 Metal; Undead end with 3 Metal
                  Units generate -15 PUs; Undead end with 2 PUs
                  Undead creates 1 Zombies in Plagued Fields
          

          Combat Hit Differential Summary :

          Savegame

          1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Lionia round 1

            TripleA Turn Summary for game: Dragon War, version: 1.2.4

            Game History

            Round: 1
            
                Combat Move - Lionia
                    1 Hvy-Infantry and 1 Spearmen moved from Lionport to Sea Zone 56
                    1 Hvy-Infantry, 1 Large-Ship and 1 Spearmen moved from Sea Zone 56 to Sea Zone 53
                          Lionia take Sea Zone 54 from Pirates
                          Lionia take Sea Zone 53 from Pirates
                    1 Hvy-Infantry and 1 Spearmen moved from Sea Zone 53 to Farhaven
                    1 Lgt-Infantry moved from Millshire to Seatopian Hills
                          Lionia take Seatopian Hills from Murlocs
                    1 Lgt-Cavalry moved from Freegrass to Lion Heights
                          Lionia take Lion Heights from Barbarians
                    1 Lgt-Infantry moved from Lionport to Freegrass
            
                Combat - Lionia
                    Battle in Farhaven
                        Lionia attack with 1 Hvy-Infantry and 1 Spearmen
                        Barbarians defend with 1 Barbarian, 1 Barbarian-Village and 1 Mine
                            Lionia roll dice for 1 Hvy-Infantry and 1 Spearmen in Farhaven, round 2 : 1/2 hits, 0.88 expected hits
                            Barbarians roll dice for 1 Barbarian in Farhaven, round 2 : 0/1 hits, 0.38 expected hits
                            1 Barbarian owned by the Barbarians lost in Farhaven
                        Some non-combat units are destroyed: 
                        Lionia win, taking Farhaven from Barbarians with 1 Hvy-Infantry and 1 Spearmen remaining. Battle score for attacker is 9
                        Casualties for Barbarians: 1 Barbarian
            
                Non Combat Move - Lionia
            
                Turn Complete - Lionia
                    Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                    Lionia collect 21 PUs; end with 21 PUs
                    Units generate 6 Metal; Lionia end with 6 Metal
                    Units generate 6 Food; Lionia end with 6 Food
                    Units generate -15 PUs; Lionia end with 6 PUs
                    Units generate 3 Wood; Lionia end with 3 Wood
            

            Combat Hit Differential Summary :

            Lionia : 0.13
            Barbarians : -0.38
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Dwarves round 1

              TripleA Turn Summary for game: Dragon War, version: 1.2.4

              Game History

              Round: 1
              
                  Combat Move - Dwarves
                      1 Lgt-Infantry moved from Ironhorn to Sea Zone 31
                      1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 31 to Sea Zone 29
                            Dwarves take Sea Zone 28 from Pirates
                            Dwarves take Sea Zone 29 from Pirates
                      1 Lgt-Infantry moved from Sea Zone 29 to Safe Haven
                      1 Lgt-Infantry moved from Faranwall to East Parnesis Desert
                            Dwarves take East Parnesis Desert from Kobolds
                      1 Hvy-Infantry moved from Ironhorn to East Parnesis Desert
              
                  Combat - Dwarves
                      Battle in Safe Haven
              
                  Non Combat Move - Dwarves
              
                  Turn Complete - Dwarves
                      Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                      Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                      Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                      Dwarves collect 20 PUs; end with 20 PUs
                      Units generate 5 Food; Dwarves end with 5 Food
                      Units generate -15 PUs; Dwarves end with 5 PUs
                      Units generate 3 Metal; Dwarves end with 3 Metal
                      Units generate 3 Wood; Dwarves end with 3 Wood
              

              Combat Hit Differential Summary :

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Elves round 1

                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                Game History

                Round: 1
                
                    Combat Move - Elves
                        1 Hvy-Infantry and 1 Lgt-Infantry moved from Athondir to Sea Zone 8
                        1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 8 to Oorsik Forest
                              Elves take Oorsik Forest from Kobolds
                        1 Lgt-Cavalry moved from Durlan Steppes to Durlan North Coast
                        1 Spearmen moved from Athondir to Durlan Steppes
                
                    Combat - Elves
                
                    Non Combat Move - Elves
                
                    Turn Complete - Elves
                        Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                        Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                        Elves collect 18 PUs; end with 18 PUs
                        Units generate 3 Metal; Elves end with 3 Metal
                        Units generate 4 Food; Elves end with 4 Food
                        Units generate 3 Wood; Elves end with 3 Wood
                        Units generate -15 PUs; Elves end with 3 PUs
                

                Combat Hit Differential Summary :

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 0
                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: Crowton round 2

                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                  Game History

                  Round: 2
                  
                      Combat Move - Crowton
                          Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                          1 Lgt-Infantry moved from Iceburn to Faraway
                                Crowton take Faraway from Barbarians
                          1 Spearmen moved from Winterash to Barrenbor
                                Crowton take Barrenbor from Barbarians
                          1 Lgt-Infantry moved from Oldengard to Stormwood
                          1 Lgt-Cavalry moved from Winterash to Oldengard
                                Crowton take Maningscar from Barbarians
                          1 Hvy-Infantry moved from Winterash to Sea Zone 22
                          1 Auxiliaries moved from Stormwood to Sea Zone 22
                          1 Auxiliaries, 1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 22 to Sea Zone 26
                                Crowton take Sea Zone 26 from Pirates
                          1 Auxiliaries and 1 Hvy-Infantry moved from Sea Zone 26 to Baldor Castle
                  
                      Combat - Crowton
                          Crowton has abandoned Sea Zone 28 to Pirates
                          Battle in Baldor Castle
                  
                      Non Combat Move - Crowton
                  
                      Turn Complete - Crowton
                          Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                          Crowton collect 25 PUs; end with 29 PUs
                          Units generate 3 Wood; Crowton end with 6 Wood
                          Units generate -15 PUs; Crowton end with 14 PUs
                          Units generate 5 Food; Crowton end with 10 Food
                          Units generate 3 Metal; Crowton end with 6 Metal
                  

                  Combat Hit Differential Summary :

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: Undead round 2

                    TripleA Turn Summary for game: Dragon War, version: 1.2.4

                    Game History

                    Round: 2
                    
                        Combat Move - Undead
                                Some non-combat units are destroyed: 
                            1 Large-Ship moved from Sea Zone 49 to Sea Zone 51
                                  Undead take Sea Zone 51 from Pirates
                            1 Spearmen moved from Forsaken Mountains to Sea Zone 51
                            1 Lgt-Infantry moved from Decaying Soils to Hinderland Zone 7
                                  Undead take Hinderland Zone 7 from Ogres
                            1 Lgt-Cavalry moved from Hinderland Zone 9 to North Hinderlands
                                  Undead take North Hinderlands from Ogres
                            1 Lgt-Cavalry moved from North Hinderlands to Hinderland Zone 8
                                  Undead take Hinderland Zone 8 from Ogres
                            1 Zombies moved from Plagued Fields to Dreadpass
                                  Undead take Dreadpass from Barbarians
                            1 Lgt-Infantry moved from Haunted Moorland to Lifeless Barrens
                                  Undead take Lifeless Barrens from Barbarians
                            1 Large-Ship and 1 Spearmen moved from Sea Zone 51 to Sea Zone 49
                            1 Hvy-Infantry moved from Haunted Moorland to Misty Slopes
                                  Undead take Misty Slopes from Gnolls
                            1 Spearmen moved from Sea Zone 49 to Hexmire
                                  Undead take Hexmire from Gnolls
                    
                        Combat - Undead
                    
                        Non Combat Move - Undead
                    
                        Turn Complete - Undead
                            Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                            Undead collect 25 PUs; end with 27 PUs
                            Units generate 6 Wood; Undead end with 9 Wood
                            Units generate 4 Food; Undead end with 7 Food
                            Units generate 3 Metal; Undead end with 6 Metal
                            Units generate -15 PUs; Undead end with 12 PUs
                            Undead creates 1 Zombies in Plagued Fields
                    

                    Combat Hit Differential Summary :

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      Lot more activity from the AI factions, felt a litte bit boxed in by all the pirates and ogres and whatnots hehe. I couldn't quite justify risking a 20% attack on the Dwarven ship, so I guess they're probably going to come away with the Water Dragon, which was frustrating.

                      Part of me thinks that there should be more naval units at the outset, like everyone starting with 2 ships instead of just 1, so it isn't quite so all or nothing on the water. Especially since you can't replace or bolster naval forces through purchasing until a few rounds have gone by. The Greenskins went with a pretty high risk hit vs a pirate ship 1 to 1, and came out on top, but it could easily have gone the other way.

                      Anyhow, Good is up

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Black_Elk
                        last edited by redrum

                        @Black_Elk Yeah the Water Dragon placement is terrible and makes it so you either get a very dicey 1 on 1 naval battle or one side gets it in round 2 essentially for free.

                        And yeah, the AI is quite scary now.

                        You got some pretty lucky rolls with Greenskins. Definitely quite a gamble.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        HeppsH 1 Reply Last reply Reply Quote 1
                        • HeppsH Offline
                          Hepps Moderators @redrum
                          last edited by

                          @redrum The dread pirate Roberts is not to be underestimated any longer!

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          1 Reply Last reply Reply Quote 1
                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            Yeah I don't know, I guess I'm still not really sure how I feel about delaying the purchase phase until later rounds. Even if you can't buy anything with your cash/resources immediately, I think it'd provide a useful way to try and get your head around the overall situation and be a bit more familiar to players from their experience with other games. Since I don't fully grasp where new units will spawn until I see them pop up, and without a purchase screen to sort of guide my mental framework, I just kind of haphazard the landgrab part in the first couple rounds hehe.

                            1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: Lionia round 2

                              TripleA Turn Summary for game: Dragon War, version: 1.2.4

                              Game History

                              Round: 2
                              
                                  Combat Move - Lionia
                                      1 Lgt-Infantry moved from Seatopian Hills to Gemrock Mines
                                            Lionia take Gemrock Mines from Murlocs
                                      1 Hvy-Infantry and 1 Spearmen moved from Farhaven to Caves of the Giant Lion
                                            Lionia take Caves of the Giant Lion from Barbarians
                                      1 Lgt-Infantry moved from Freegrass to Lion Heights
                                      1 Auxiliaries moved from Lionport to Freegrass
                              
                                  Combat - Lionia
                              
                                  Non Combat Move - Lionia
                              
                                  Turn Complete - Lionia
                                      Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                      Lionia collect 24 PUs; end with 30 PUs
                                      Units generate 6 Metal; Lionia end with 12 Metal
                                      Units generate 6 Food; Lionia end with 12 Food
                                      Units generate -15 PUs; Lionia end with 15 PUs
                                      Units generate 3 Wood; Lionia end with 6 Wood
                              

                              Combat Hit Differential Summary :

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Dwarves round 2

                                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                Game History

                                Round: 2
                                
                                    Combat Move - Dwarves
                                            Dwarves converts Young-Water-Dragon into different units
                                            Dwarves converts Young-Water-Dragon into different units
                                        1 Lgt-Infantry moved from Safe Haven to Sea Zone 29
                                        1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 29 to Sea Zone 33
                                              Dwarves take Sea Zone 30 from Pirates
                                              Dwarves take Sea Zone 33 from Pirates
                                        1 Lgt-Infantry moved from Sea Zone 33 to Icenholm
                                        1 Lgt-Cavalry moved from Dol Ulum to Adamant Mines
                                              Dwarves take Adamant Mines from Kobolds
                                        1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                        1 Halflings moved from Halfling Meadows to Ironhorn
                                        1 Spearmen moved from Ironhorn to Kumbadur Hills
                                        1 Hvy-Infantry moved from East Parnesis Desert to Kumbadur Hills
                                        1 Auxiliaries moved from Ironhorn to Kumbadur Hills
                                        1 Lgt-Infantry moved from East Parnesis Desert to Ironhorn
                                
                                    Combat - Dwarves
                                        Battle in Icenholm
                                
                                    Non Combat Move - Dwarves
                                
                                    Turn Complete - Dwarves
                                        Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                        Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                        Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                        Dwarves collect 20 PUs; end with 25 PUs
                                        Units generate 5 Food; Dwarves end with 10 Food
                                        Units generate -15 PUs; Dwarves end with 10 PUs
                                        Units generate 3 Wood; Dwarves end with 6 Wood
                                        Units generate 3 Metal; Dwarves end with 6 Metal
                                

                                Combat Hit Differential Summary :

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: Elves round 2

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                  Game History

                                  Round: 2
                                  
                                      Combat Move - Elves
                                          1 Hvy-Infantry and 1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                                          1 Auxiliaries moved from Athondir to Sea Zone 8
                                          1 Lgt-Infantry moved from Oorsik Forest to Sea Zone 8
                                          1 Auxiliaries, 1 Bireme and 1 Lgt-Infantry moved from Sea Zone 8 to Sea Zone 6
                                                Elves take Sea Zone 7 from Pirates
                                                Elves take Sea Zone 6 from Pirates
                                          1 Auxiliaries and 1 Lgt-Infantry moved from Sea Zone 6 to Oorsik Island
                                          1 Spearmen moved from Durlan Steppes to West Savanna
                                                Elves take West Savanna from Kobolds
                                  
                                      Combat - Elves
                                          Battle in Oorsik Island
                                              Some non-combat units are destroyed: 
                                          Battle in Oorsik Tirith
                                              Elves attack with 1 Hvy-Infantry and 1 Wood-Elves
                                              Kobolds defend with 1 Kobold, 1 Kobold-Village and 1 Sawmill
                                                  Elves roll dice for 1 Hvy-Infantry and 1 Wood-Elves in Oorsik Tirith, round 2 : 0/2 hits, 1.00 expected hits
                                                  Kobolds roll dice for 1 Kobold in Oorsik Tirith, round 2 : 1/1 hits, 0.38 expected hits
                                              1 Wood-Elves owned by the Elves lost in Oorsik Tirith
                                                  Elves roll dice for 1 Hvy-Infantry in Oorsik Tirith, round 3 : 0/1 hits, 0.50 expected hits
                                                  Kobolds roll dice for 1 Kobold in Oorsik Tirith, round 3 : 1/1 hits, 0.38 expected hits
                                              1 Hvy-Infantry owned by the Elves lost in Oorsik Tirith
                                              Kobolds win, taking Oorsik Island from Pirates with 1 Kobold remaining. Battle score for attacker is -17
                                              Casualties for Elves: 1 Hvy-Infantry and 1 Wood-Elves
                                  
                                      Non Combat Move - Elves
                                  
                                      Turn Complete - Elves
                                          Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                          Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                          Elves collect 21 PUs; end with 24 PUs
                                          Units generate 3 Metal; Elves end with 6 Metal
                                          Units generate 4 Food; Elves end with 8 Food
                                          Units generate 3 Wood; Elves end with 6 Wood
                                          Units generate -15 PUs; Elves end with 9 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Elves : -1.50
                                  Kobolds : 1.25
                                  

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    Rough turn for the elves.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 0
                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: Crowton round 3

                                      TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                      Game History

                                      Round: 3
                                      
                                          Combat Move - Crowton
                                              1 Auxiliaries and 1 Hvy-Infantry moved from Baldor Castle to Sea Zone 26
                                              1 Auxiliaries, 1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 26 to Sea Zone 35
                                                    Crowton take Sea Zone 34 from Pirates
                                                    Crowton take Sea Zone 35 from Pirates
                                              1 Auxiliaries and 1 Hvy-Infantry moved from Sea Zone 35 to Bahar Longcliff
                                              1 Lgt-Cavalry moved from Oldengard to Iceburn
                                              1 Lgt-Infantry moved from Faraway to Iceburn
                                              1 Spearmen moved from Barrenbor to Winterash
                                      
                                          Combat - Crowton
                                              Battle in Bahar Longcliff
                                                  Crowton attack with 1 Auxiliaries and 1 Hvy-Infantry
                                                  Ogres defend with 1 Ogre and 1 Sawmill
                                                      Crowton roll dice for 1 Auxiliaries and 1 Hvy-Infantry in Bahar Longcliff, round 2 : 1/2 hits, 0.75 expected hits
                                                      Ogres roll dice for 1 Ogre in Bahar Longcliff, round 2 : 0/1 hits, 0.50 expected hits
                                                      1 Ogre owned by the Ogres lost in Bahar Longcliff
                                                  Crowton win, taking Bahar Longcliff from Ogres with 1 Auxiliaries and 1 Hvy-Infantry remaining. Battle score for attacker is 10
                                                  Casualties for Ogres: 1 Ogre
                                      
                                          Non Combat Move - Crowton
                                      
                                          Purchase Units - Crowton
                                              Crowton buy 1 Large-Ship; Remaining resources: 3 PUs; 7 Food; 0 Wood; 4 Metal; 
                                      
                                          Place Units - Crowton
                                              1 Large-Ship placed in Sea Zone 22
                                      
                                          Turn Complete - Crowton
                                              Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                              Crowton collect 24 PUs; end with 27 PUs
                                              Units generate 6 Wood; Crowton end with 6 Wood
                                              Units generate -15 PUs; Crowton end with 12 PUs
                                              Units generate 3 Food; Crowton end with 10 Food
                                              Units generate 3 Metal; Crowton end with 7 Metal
                                      

                                      Combat Hit Differential Summary :

                                      Ogres : -0.50
                                      Crowton : 0.25
                                      

                                      Savegame

                                      1 Reply Last reply Reply Quote 0
                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: Greenskins round 3

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                        Game History

                                        Round: 3
                                        
                                            Combat Move - Greenskins
                                                1 Spearmen moved from Dusty Heights to Old Slavenport
                                                      Greenskins take Old Slavenport from Gnolls
                                                1 Lgt-Infantry moved from Dathic South to Dusty Heights
                                                1 Hvy-Infantry moved from Rackelton to Sea Zone 67
                                                1 Rangers moved from Rackelton to North Goronmok
                                                1 Rangers moved from Warg Caves to Orcengor
                                                1 Auxiliaries moved from Orcengor to Dusty Mountains
                                                1 Lgt-Cavalry moved from Surigard to Pontic Desert
                                                      Greenskins take Pontic Salt Desert from Gnolls
                                                      Greenskins take Pontic Desert from Gnolls
                                                1 Auxiliaries moved from Godheim Pass to Orcengor
                                                1 Hvy-Infantry and 1 Monoreme moved from Sea Zone 67 to Sea Zone 69
                                                      Greenskins take Sea Zone 68 from Pirates
                                                      Greenskins take Sea Zone 69 from Pirates
                                                1 Hvy-Infantry moved from Sea Zone 69 to Buccan Refuge
                                        
                                            Combat - Greenskins
                                                Battle in Buccan Refuge
                                                    Some non-combat units are destroyed: 
                                        
                                            Non Combat Move - Greenskins
                                        
                                            Purchase Units - Greenskins
                                                Greenskins buy 1 Bowmen and 1 Hvy-Cavalry; Remaining resources: 1 PUs; 3 Food; 1 Wood; 0 Metal; 
                                        
                                            Place Units - Greenskins
                                                1 Bowmen and 1 Hvy-Cavalry placed in Orcengor
                                        
                                            Turn Complete - Greenskins
                                                Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                                Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                                Greenskins collect 29 PUs; end with 30 PUs
                                                Units generate -15 PUs; Greenskins end with 15 PUs
                                                Units generate 3 Food; Greenskins end with 6 Food
                                                Units generate 3 Metal; Greenskins end with 3 Metal
                                                Units generate 3 Wood; Greenskins end with 4 Wood
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        1 Reply Last reply Reply Quote 0
                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: Undead round 3

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                          Game History

                                          Round: 3
                                          
                                              Combat Move - Undead
                                                  1 Lgt-Infantry moved from Lifeless Barrens to Haunted Moorland
                                                  1 Hvy-Infantry moved from Misty Slopes to Haunted Moorland
                                                  1 Spearmen moved from Hexmire to North Witching Mountains
                                                        Undead take North Witching Mountains from Gnolls
                                                  1 Auxiliaries moved from Necroloft to Sea Zone 49
                                                  1 Auxiliaries moved from Sea Zone 49 to Bog of Eternal Stench
                                                        Undead take Bog of Eternal Stench from Gnolls
                                                  1 Lgt-Cavalry moved from Hinderland Zone 8 to Hinderland Zone 4
                                                        Undead take Hinderland Zone 6 from Ogres
                                                        Undead take Hinderland Zone 4 from Ogres
                                                  1 Lgt-Infantry moved from Hinderland Zone 7 to Hinderland Zone 5
                                                        Undead take Hinderland Zone 5 from Ogres
                                                  1 Zombies moved from Dreadpass to Zool Twins
                                                        Undead take Zool Twins from Kobolds
                                          
                                              Combat - Undead
                                                  Battle in Haunted Moorland
                                                      Undead attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                                                      Gnolls defend with 1 Gnoll
                                                          Undead roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Haunted Moorland, round 2 : 0/2 hits, 0.88 expected hits
                                                          Gnolls roll dice for 1 Gnoll in Haunted Moorland, round 2 : 0/1 hits, 0.50 expected hits
                                                          Undead roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Haunted Moorland, round 3 : 1/2 hits, 0.88 expected hits
                                                          Gnolls roll dice for 1 Gnoll in Haunted Moorland, round 3 : 0/1 hits, 0.50 expected hits
                                                          1 Gnoll owned by the Gnolls lost in Haunted Moorland
                                                      Undead win, taking Haunted Moorland from Gnolls with 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 9
                                                      Casualties for Gnolls: 1 Gnoll
                                          
                                              Non Combat Move - Undead
                                          
                                              Purchase Units - Undead
                                                  Undead buy 1 Large-Ship; Remaining resources: 1 PUs; 4 Food; 3 Wood; 4 Metal; 
                                          
                                              Place Units - Undead
                                                  1 Large-Ship placed in Sea Zone 49
                                          
                                              Turn Complete - Undead
                                                  Undead collect 31 PUs; end with 32 PUs
                                                  Units generate 6 Wood; Undead end with 9 Wood
                                                  Units generate 4 Food; Undead end with 8 Food
                                                  Units generate 3 Metal; Undead end with 7 Metal
                                                  Units generate -15 PUs; Undead end with 17 PUs
                                                  Undead creates 1 Zombies in Plagued Fields
                                          

                                          Combat Hit Differential Summary :

                                          Gnolls : -1.00
                                          Undead : -0.75
                                          

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: Lionia round 3

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                            Game History

                                            Round: 3
                                            
                                                Combat Move - Lionia
                                                    1 Lgt-Cavalry and 1 Lgt-Infantry moved from Lion Heights to Jade Mountains
                                                          Lionia take Jade Mountains from Barbarians
                                                    1 Hvy-Infantry and 1 Spearmen moved from Caves of the Giant Lion to Lion Heights
                                                    1 Lgt-Infantry moved from Gemrock Mines to Avalonia
                                                    1 Auxiliaries moved from Freegrass to Lionport
                                            
                                                Combat - Lionia
                                            
                                                Non Combat Move - Lionia
                                            
                                                Purchase Units - Lionia
                                                    Lionia buy 1 Air-Balloon and 1 Marines; Remaining resources: 0 PUs; 1 Food; 4 Wood; 10 Metal; 
                                            
                                                Place Units - Lionia
                                                    1 Air-Balloon and 1 Marines placed in Lionport
                                            
                                                Turn Complete - Lionia
                                                    Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                                    Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                                    Lionia collect 27 PUs; end with 27 PUs
                                                    Units generate 6 Metal; Lionia end with 16 Metal
                                                    Units generate 6 Food; Lionia end with 7 Food
                                                    Units generate -15 PUs; Lionia end with 12 PUs
                                                    Units generate 3 Wood; Lionia end with 7 Wood
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 5 / 5
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums