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    Dragon War 1.2.4 Black_Elk (Evil) vs redrum (Good)

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    • HeppsH Offline
      Hepps Moderators @redrum
      last edited by

      @redrum The dread pirate Roberts is not to be underestimated any longer!

      "A joyous heart sours with the burden of expectation"
      Hepster

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        Yeah I don't know, I guess I'm still not really sure how I feel about delaying the purchase phase until later rounds. Even if you can't buy anything with your cash/resources immediately, I think it'd provide a useful way to try and get your head around the overall situation and be a bit more familiar to players from their experience with other games. Since I don't fully grasp where new units will spawn until I see them pop up, and without a purchase screen to sort of guide my mental framework, I just kind of haphazard the landgrab part in the first couple rounds hehe.

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Lionia round 2

          TripleA Turn Summary for game: Dragon War, version: 1.2.4

          Game History

          Round: 2
          
              Combat Move - Lionia
                  1 Lgt-Infantry moved from Seatopian Hills to Gemrock Mines
                        Lionia take Gemrock Mines from Murlocs
                  1 Hvy-Infantry and 1 Spearmen moved from Farhaven to Caves of the Giant Lion
                        Lionia take Caves of the Giant Lion from Barbarians
                  1 Lgt-Infantry moved from Freegrass to Lion Heights
                  1 Auxiliaries moved from Lionport to Freegrass
          
              Combat - Lionia
          
              Non Combat Move - Lionia
          
              Turn Complete - Lionia
                  Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                  Lionia collect 24 PUs; end with 30 PUs
                  Units generate 6 Metal; Lionia end with 12 Metal
                  Units generate 6 Food; Lionia end with 12 Food
                  Units generate -15 PUs; Lionia end with 15 PUs
                  Units generate 3 Wood; Lionia end with 6 Wood
          

          Combat Hit Differential Summary :

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Dwarves round 2

            TripleA Turn Summary for game: Dragon War, version: 1.2.4

            Game History

            Round: 2
            
                Combat Move - Dwarves
                        Dwarves converts Young-Water-Dragon into different units
                        Dwarves converts Young-Water-Dragon into different units
                    1 Lgt-Infantry moved from Safe Haven to Sea Zone 29
                    1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 29 to Sea Zone 33
                          Dwarves take Sea Zone 30 from Pirates
                          Dwarves take Sea Zone 33 from Pirates
                    1 Lgt-Infantry moved from Sea Zone 33 to Icenholm
                    1 Lgt-Cavalry moved from Dol Ulum to Adamant Mines
                          Dwarves take Adamant Mines from Kobolds
                    1 Gnomes moved from Gnomen Lowland to Dol Ulum
                    1 Halflings moved from Halfling Meadows to Ironhorn
                    1 Spearmen moved from Ironhorn to Kumbadur Hills
                    1 Hvy-Infantry moved from East Parnesis Desert to Kumbadur Hills
                    1 Auxiliaries moved from Ironhorn to Kumbadur Hills
                    1 Lgt-Infantry moved from East Parnesis Desert to Ironhorn
            
                Combat - Dwarves
                    Battle in Icenholm
            
                Non Combat Move - Dwarves
            
                Turn Complete - Dwarves
                    Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                    Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                    Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                    Dwarves collect 20 PUs; end with 25 PUs
                    Units generate 5 Food; Dwarves end with 10 Food
                    Units generate -15 PUs; Dwarves end with 10 PUs
                    Units generate 3 Wood; Dwarves end with 6 Wood
                    Units generate 3 Metal; Dwarves end with 6 Metal
            

            Combat Hit Differential Summary :

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Elves round 2

              TripleA Turn Summary for game: Dragon War, version: 1.2.4

              Game History

              Round: 2
              
                  Combat Move - Elves
                      1 Hvy-Infantry and 1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                      1 Auxiliaries moved from Athondir to Sea Zone 8
                      1 Lgt-Infantry moved from Oorsik Forest to Sea Zone 8
                      1 Auxiliaries, 1 Bireme and 1 Lgt-Infantry moved from Sea Zone 8 to Sea Zone 6
                            Elves take Sea Zone 7 from Pirates
                            Elves take Sea Zone 6 from Pirates
                      1 Auxiliaries and 1 Lgt-Infantry moved from Sea Zone 6 to Oorsik Island
                      1 Spearmen moved from Durlan Steppes to West Savanna
                            Elves take West Savanna from Kobolds
              
                  Combat - Elves
                      Battle in Oorsik Island
                          Some non-combat units are destroyed: 
                      Battle in Oorsik Tirith
                          Elves attack with 1 Hvy-Infantry and 1 Wood-Elves
                          Kobolds defend with 1 Kobold, 1 Kobold-Village and 1 Sawmill
                              Elves roll dice for 1 Hvy-Infantry and 1 Wood-Elves in Oorsik Tirith, round 2 : 0/2 hits, 1.00 expected hits
                              Kobolds roll dice for 1 Kobold in Oorsik Tirith, round 2 : 1/1 hits, 0.38 expected hits
                          1 Wood-Elves owned by the Elves lost in Oorsik Tirith
                              Elves roll dice for 1 Hvy-Infantry in Oorsik Tirith, round 3 : 0/1 hits, 0.50 expected hits
                              Kobolds roll dice for 1 Kobold in Oorsik Tirith, round 3 : 1/1 hits, 0.38 expected hits
                          1 Hvy-Infantry owned by the Elves lost in Oorsik Tirith
                          Kobolds win, taking Oorsik Island from Pirates with 1 Kobold remaining. Battle score for attacker is -17
                          Casualties for Elves: 1 Hvy-Infantry and 1 Wood-Elves
              
                  Non Combat Move - Elves
              
                  Turn Complete - Elves
                      Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                      Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                      Elves collect 21 PUs; end with 24 PUs
                      Units generate 3 Metal; Elves end with 6 Metal
                      Units generate 4 Food; Elves end with 8 Food
                      Units generate 3 Wood; Elves end with 6 Wood
                      Units generate -15 PUs; Elves end with 9 PUs
              

              Combat Hit Differential Summary :

              Elves : -1.50
              Kobolds : 1.25
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin
                last edited by

                Rough turn for the elves.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: Crowton round 3

                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                  Game History

                  Round: 3
                  
                      Combat Move - Crowton
                          1 Auxiliaries and 1 Hvy-Infantry moved from Baldor Castle to Sea Zone 26
                          1 Auxiliaries, 1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 26 to Sea Zone 35
                                Crowton take Sea Zone 34 from Pirates
                                Crowton take Sea Zone 35 from Pirates
                          1 Auxiliaries and 1 Hvy-Infantry moved from Sea Zone 35 to Bahar Longcliff
                          1 Lgt-Cavalry moved from Oldengard to Iceburn
                          1 Lgt-Infantry moved from Faraway to Iceburn
                          1 Spearmen moved from Barrenbor to Winterash
                  
                      Combat - Crowton
                          Battle in Bahar Longcliff
                              Crowton attack with 1 Auxiliaries and 1 Hvy-Infantry
                              Ogres defend with 1 Ogre and 1 Sawmill
                                  Crowton roll dice for 1 Auxiliaries and 1 Hvy-Infantry in Bahar Longcliff, round 2 : 1/2 hits, 0.75 expected hits
                                  Ogres roll dice for 1 Ogre in Bahar Longcliff, round 2 : 0/1 hits, 0.50 expected hits
                                  1 Ogre owned by the Ogres lost in Bahar Longcliff
                              Crowton win, taking Bahar Longcliff from Ogres with 1 Auxiliaries and 1 Hvy-Infantry remaining. Battle score for attacker is 10
                              Casualties for Ogres: 1 Ogre
                  
                      Non Combat Move - Crowton
                  
                      Purchase Units - Crowton
                          Crowton buy 1 Large-Ship; Remaining resources: 3 PUs; 7 Food; 0 Wood; 4 Metal; 
                  
                      Place Units - Crowton
                          1 Large-Ship placed in Sea Zone 22
                  
                      Turn Complete - Crowton
                          Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                          Crowton collect 24 PUs; end with 27 PUs
                          Units generate 6 Wood; Crowton end with 6 Wood
                          Units generate -15 PUs; Crowton end with 12 PUs
                          Units generate 3 Food; Crowton end with 10 Food
                          Units generate 3 Metal; Crowton end with 7 Metal
                  

                  Combat Hit Differential Summary :

                  Ogres : -0.50
                  Crowton : 0.25
                  

                  Savegame

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: Greenskins round 3

                    TripleA Turn Summary for game: Dragon War, version: 1.2.4

                    Game History

                    Round: 3
                    
                        Combat Move - Greenskins
                            1 Spearmen moved from Dusty Heights to Old Slavenport
                                  Greenskins take Old Slavenport from Gnolls
                            1 Lgt-Infantry moved from Dathic South to Dusty Heights
                            1 Hvy-Infantry moved from Rackelton to Sea Zone 67
                            1 Rangers moved from Rackelton to North Goronmok
                            1 Rangers moved from Warg Caves to Orcengor
                            1 Auxiliaries moved from Orcengor to Dusty Mountains
                            1 Lgt-Cavalry moved from Surigard to Pontic Desert
                                  Greenskins take Pontic Salt Desert from Gnolls
                                  Greenskins take Pontic Desert from Gnolls
                            1 Auxiliaries moved from Godheim Pass to Orcengor
                            1 Hvy-Infantry and 1 Monoreme moved from Sea Zone 67 to Sea Zone 69
                                  Greenskins take Sea Zone 68 from Pirates
                                  Greenskins take Sea Zone 69 from Pirates
                            1 Hvy-Infantry moved from Sea Zone 69 to Buccan Refuge
                    
                        Combat - Greenskins
                            Battle in Buccan Refuge
                                Some non-combat units are destroyed: 
                    
                        Non Combat Move - Greenskins
                    
                        Purchase Units - Greenskins
                            Greenskins buy 1 Bowmen and 1 Hvy-Cavalry; Remaining resources: 1 PUs; 3 Food; 1 Wood; 0 Metal; 
                    
                        Place Units - Greenskins
                            1 Bowmen and 1 Hvy-Cavalry placed in Orcengor
                    
                        Turn Complete - Greenskins
                            Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                            Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                            Greenskins collect 29 PUs; end with 30 PUs
                            Units generate -15 PUs; Greenskins end with 15 PUs
                            Units generate 3 Food; Greenskins end with 6 Food
                            Units generate 3 Metal; Greenskins end with 3 Metal
                            Units generate 3 Wood; Greenskins end with 4 Wood
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: Undead round 3

                      TripleA Turn Summary for game: Dragon War, version: 1.2.4

                      Game History

                      Round: 3
                      
                          Combat Move - Undead
                              1 Lgt-Infantry moved from Lifeless Barrens to Haunted Moorland
                              1 Hvy-Infantry moved from Misty Slopes to Haunted Moorland
                              1 Spearmen moved from Hexmire to North Witching Mountains
                                    Undead take North Witching Mountains from Gnolls
                              1 Auxiliaries moved from Necroloft to Sea Zone 49
                              1 Auxiliaries moved from Sea Zone 49 to Bog of Eternal Stench
                                    Undead take Bog of Eternal Stench from Gnolls
                              1 Lgt-Cavalry moved from Hinderland Zone 8 to Hinderland Zone 4
                                    Undead take Hinderland Zone 6 from Ogres
                                    Undead take Hinderland Zone 4 from Ogres
                              1 Lgt-Infantry moved from Hinderland Zone 7 to Hinderland Zone 5
                                    Undead take Hinderland Zone 5 from Ogres
                              1 Zombies moved from Dreadpass to Zool Twins
                                    Undead take Zool Twins from Kobolds
                      
                          Combat - Undead
                              Battle in Haunted Moorland
                                  Undead attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                                  Gnolls defend with 1 Gnoll
                                      Undead roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Haunted Moorland, round 2 : 0/2 hits, 0.88 expected hits
                                      Gnolls roll dice for 1 Gnoll in Haunted Moorland, round 2 : 0/1 hits, 0.50 expected hits
                                      Undead roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Haunted Moorland, round 3 : 1/2 hits, 0.88 expected hits
                                      Gnolls roll dice for 1 Gnoll in Haunted Moorland, round 3 : 0/1 hits, 0.50 expected hits
                                      1 Gnoll owned by the Gnolls lost in Haunted Moorland
                                  Undead win, taking Haunted Moorland from Gnolls with 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 9
                                  Casualties for Gnolls: 1 Gnoll
                      
                          Non Combat Move - Undead
                      
                          Purchase Units - Undead
                              Undead buy 1 Large-Ship; Remaining resources: 1 PUs; 4 Food; 3 Wood; 4 Metal; 
                      
                          Place Units - Undead
                              1 Large-Ship placed in Sea Zone 49
                      
                          Turn Complete - Undead
                              Undead collect 31 PUs; end with 32 PUs
                              Units generate 6 Wood; Undead end with 9 Wood
                              Units generate 4 Food; Undead end with 8 Food
                              Units generate 3 Metal; Undead end with 7 Metal
                              Units generate -15 PUs; Undead end with 17 PUs
                              Undead creates 1 Zombies in Plagued Fields
                      

                      Combat Hit Differential Summary :

                      Gnolls : -1.00
                      Undead : -0.75
                      

                      Savegame

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                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Lionia round 3

                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                        Game History

                        Round: 3
                        
                            Combat Move - Lionia
                                1 Lgt-Cavalry and 1 Lgt-Infantry moved from Lion Heights to Jade Mountains
                                      Lionia take Jade Mountains from Barbarians
                                1 Hvy-Infantry and 1 Spearmen moved from Caves of the Giant Lion to Lion Heights
                                1 Lgt-Infantry moved from Gemrock Mines to Avalonia
                                1 Auxiliaries moved from Freegrass to Lionport
                        
                            Combat - Lionia
                        
                            Non Combat Move - Lionia
                        
                            Purchase Units - Lionia
                                Lionia buy 1 Air-Balloon and 1 Marines; Remaining resources: 0 PUs; 1 Food; 4 Wood; 10 Metal; 
                        
                            Place Units - Lionia
                                1 Air-Balloon and 1 Marines placed in Lionport
                        
                            Turn Complete - Lionia
                                Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                Lionia collect 27 PUs; end with 27 PUs
                                Units generate 6 Metal; Lionia end with 16 Metal
                                Units generate 6 Food; Lionia end with 7 Food
                                Units generate -15 PUs; Lionia end with 12 PUs
                                Units generate 3 Wood; Lionia end with 7 Wood
                        

                        Combat Hit Differential Summary :

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Dwarves round 3

                          TripleA Turn Summary for game: Dragon War, version: 1.2.4

                          Game History

                          Round: 3
                          
                              Combat Move - Dwarves
                                  1 Lgt-Infantry moved from Icenholm to Sea Zone 33
                                  1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 33 to Sea Zone 29
                                        Dwarves take Sea Zone 29 from Pirates
                                  1 Lgt-Infantry moved from Sea Zone 29 to Whitebone Island
                                  1 Water-Dragon moved from Sea Zone 33 to Sea Zone 27
                                        Dwarves take Sea Zone 27 from Pirates
                                  1 Auxiliaries moved from Ironhorn to Greyhood Holdings
                                        Dwarves take Greyhood Holdings from Murlocs
                                  1 Halflings and 1 Lgt-Infantry moved from Ironhorn to East Parnesis Desert
                                  1 Auxiliaries moved from Kumbadur Hills to Faranwall
                                  1 Spearmen moved from Kumbadur Hills to East Parnesis Desert
                                  1 Hvy-Infantry moved from Kumbadur Hills to Faranwall
                                  1 Lgt-Cavalry moved from Adamant Mines to Garwald
                                        Dwarves take Garwald from Kobolds
                                  1 Gnomes moved from Dol Ulum to Mount Thoril
                                        Dwarves take Mount Thoril from Kobolds
                                  1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                  1 Halflings moved from Halfling Meadows to Ironhorn
                          
                              Combat - Dwarves
                                  Battle in Whitebone Island
                                      Some non-combat units are destroyed: 
                                  Battle in Faranwall
                                      Dwarves attack with 1 Auxiliaries and 1 Hvy-Infantry
                                      Kobolds defend with 1 Kobold and 1 Mine
                                          Dwarves roll dice for 1 Auxiliaries and 1 Hvy-Infantry in Faranwall, round 2 : 1/2 hits, 0.75 expected hits
                                          Kobolds roll dice for 1 Kobold in Faranwall, round 2 : 0/1 hits, 0.38 expected hits
                                          1 Kobold owned by the Kobolds lost in Faranwall
                                      Dwarves win, taking Whitebone Island from Pirates, taking Faranwall from Kobolds with 1 Auxiliaries and 1 Hvy-Infantry remaining. Battle score for attacker is 9
                                      Casualties for Kobolds: 1 Kobold
                                  Battle in East Parnesis Desert
                                      Dwarves attack with 1 Halflings, 1 Lgt-Infantry and 1 Spearmen
                                      Kobolds defend with 1 Kobold
                                          Dwarves roll dice for 1 Halflings, 1 Lgt-Infantry and 1 Spearmen in East Parnesis Desert, round 2 : 1/3 hits, 0.63 expected hits
                                          Kobolds roll dice for 1 Kobold in East Parnesis Desert, round 2 : 1/1 hits, 0.25 expected hits
                                          1 Halflings owned by the Dwarves and 1 Kobold owned by the Kobolds lost in East Parnesis Desert
                                      Dwarves win, taking East Parnesis Desert from Kobolds with 1 Lgt-Infantry and 1 Spearmen remaining. Battle score for attacker is 2
                                      Casualties for Dwarves: 1 Halflings
                                      Casualties for Kobolds: 1 Kobold
                          
                              Non Combat Move - Dwarves
                          
                              Purchase Units - Dwarves
                                  Dwarves buy 1 Small-Ship; Remaining resources: 1 PUs; 8 Food; 1 Wood; 4 Metal; 
                          
                              Place Units - Dwarves
                                  1 Small-Ship placed in Sea Zone 38
                          
                              Turn Complete - Dwarves
                                  Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                  Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                  Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                  Dwarves collect 30 PUs; end with 31 PUs
                                  Units generate 6 Food; Dwarves end with 14 Food
                                  Units generate -15 PUs; Dwarves end with 16 PUs
                                  Units generate 6 Metal; Dwarves end with 10 Metal
                                  Units generate 3 Wood; Dwarves end with 4 Wood
                          

                          Combat Hit Differential Summary :

                          Dwarves : 0.63
                          Kobolds : 0.38
                          

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Elves round 3

                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                            Game History

                            Round: 3
                            
                                Combat Move - Elves
                                    1 Auxiliaries and 1 Lgt-Infantry moved from Oorsik Island to Sea Zone 6
                                    1 Auxiliaries, 1 Bireme and 1 Lgt-Infantry moved from Sea Zone 6 to Sea Zone 7
                                    1 Auxiliaries and 1 Lgt-Infantry moved from Sea Zone 7 to Oorsik Forest
                                    1 Spearmen moved from West Savanna to North Savanna
                                          Elves take North Savanna from Kobolds
                                    1 Lgt-Cavalry moved from Durlan North Coast to The Outlands
                                          Elves take The Outlands from Murlocs
                            
                                Combat - Elves
                                    Battle in Oorsik Forest
                                        Elves attack with 1 Auxiliaries and 1 Lgt-Infantry
                                        Kobolds defend with 1 Kobold
                                            Elves roll dice for 1 Auxiliaries and 1 Lgt-Infantry in Oorsik Forest, round 2 : 1/2 hits, 0.63 expected hits
                                            Kobolds roll dice for 1 Kobold in Oorsik Forest, round 2 : 1/1 hits, 0.38 expected hits
                                            1 Auxiliaries owned by the Elves and 1 Kobold owned by the Kobolds lost in Oorsik Forest
                                        Elves win, taking Oorsik Forest from Kobolds with 1 Lgt-Infantry remaining. Battle score for attacker is 2
                                        Casualties for Elves: 1 Auxiliaries
                                        Casualties for Kobolds: 1 Kobold
                            
                                Non Combat Move - Elves
                                    1 Auxiliaries moved from Athondir to Durlan Steppes
                            
                                Purchase Units - Elves
                                    Elves buy 1 Lgt-Infantry; Remaining resources: 0 PUs; 4 Food; 5 Wood; 2 Metal; 
                            
                                Place Units - Elves
                                    1 Lgt-Infantry placed in Durlan North Coast
                            
                                Turn Complete - Elves
                                    Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                    Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                    Elves collect 23 PUs; end with 23 PUs
                                    Units generate 3 Metal; Elves end with 5 Metal
                                    Units generate 6 Food; Elves end with 10 Food
                                    Units generate 3 Wood; Elves end with 8 Wood
                                    Units generate -15 PUs; Elves end with 8 PUs
                            

                            Combat Hit Differential Summary :

                            Elves : 0.38
                            Kobolds : 0.63
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: Crowton round 4

                              TripleA Turn Summary for game: Dragon War, version: 1.2.4

                              Game History

                              Round: 4
                              
                                  Combat Move - Crowton
                                      Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                                          Some non-combat units are destroyed: 
                                          Crowton converts Young-Blue-Dragon into different units
                                      1 Spearmen moved from Winterash to Sea Zone 22
                                      1 Auxiliaries moved from Stormwood to Sea Zone 22
                                      1 Auxiliaries, 1 Large-Ship and 1 Spearmen moved from Sea Zone 22 to Sea Zone 26
                                      1 Auxiliaries and 1 Spearmen moved from Sea Zone 26 to Mithrildon
                                            Crowton take Mithrildon from Kobolds
                                      1 Lgt-Cavalry moved from Iceburn to Glassville
                                            Crowton take Glassville from Pirates
                                      1 Lgt-Infantry moved from Iceburn to Glassville
                                      1 Large-Ship moved from Sea Zone 35 to Sea Zone 26
                              
                                  Combat - Crowton
                              
                                  Non Combat Move - Crowton
                              
                                  Purchase Units - Crowton
                                      Note to players Crowton: A Crowton General stands ready in Stormwood.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa....
                                      Trigger Crowton acquires a General: Crowton has 1 General placed in Stormwood
                                      Crowton buy 1 Hvy-Cavalry; Remaining resources: 2 PUs; 6 Food; 5 Wood; 2 Metal; 
                              
                                  Place Units - Crowton
                                      1 Hvy-Cavalry placed in Stormwood
                              
                                  Turn Complete - Crowton
                                      Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                      Crowton collect 26 PUs; end with 28 PUs
                                      Units generate 3 Wood; Crowton end with 8 Wood
                                      Units generate -15 PUs; Crowton end with 13 PUs
                                      Units generate 5 Food; Crowton end with 11 Food
                                      Units generate 3 Metal; Crowton end with 5 Metal
                              

                              Combat Hit Differential Summary :

                              Savegame

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: Greenskins round 4

                                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                Game History

                                Round: 4
                                
                                    Combat Move - Greenskins
                                        1 Hvy-Infantry moved from Buccan Refuge to Sea Zone 69
                                        1 Lgt-Cavalry moved from Pontic Desert to South Western Pontic Desert
                                              Greenskins take South Western Pontic Desert from Gnolls
                                        1 Lgt-Cavalry moved from South Western Pontic Desert to Southern Pontic Desert
                                        1 Hvy-Infantry and 1 Monoreme moved from Sea Zone 69 to Sea Zone 71
                                              Greenskins take Sea Zone 71 from Pirates
                                        1 Hvy-Infantry moved from Sea Zone 71 to Southern Pontic Desert
                                        1 Spearmen moved from Old Slavenport to Badlands
                                        1 Lgt-Infantry moved from Dusty Heights to Badlands
                                        1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                                        1 Hvy-Cavalry and 1 Rangers moved from Orcengor to Godheim
                                        2 Auxiliariess and 1 Bowmen moved from Orcengor to Godheim Pass
                                        1 Rangers moved from Warg Caves to Orcengor
                                        1 Rangers moved from North Goronmok to Godheim Pass
                                
                                    Combat - Greenskins
                                        Battle in Southern Pontic Desert
                                            Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry
                                            Barbarians defend with 1 Barbarian
                                                Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Southern Pontic Desert, round 2 : 1/2 hits, 0.88 expected hits
                                                Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 2 : 0/1 hits, 0.25 expected hits
                                                1 Barbarian owned by the Barbarians lost in Southern Pontic Desert
                                            Greenskins win, taking Southern Pontic Desert from Barbarians with 1 Hvy-Infantry and 1 Lgt-Cavalry remaining. Battle score for attacker is 9
                                            Casualties for Barbarians: 1 Barbarian
                                        Battle in Godheim
                                            Greenskins attack with 1 Hvy-Cavalry and 1 Rangers
                                            Ogres defend with 1 Mine, 1 Ogre and 1 Young-White-Dragon
                                                Greenskins roll dice for 1 Hvy-Cavalry and 1 Rangers in Godheim, round 2 : 1/2 hits, 0.50 expected hits
                                                Ogres roll dice for 1 Ogre and 1 Young-White-Dragon in Godheim, round 2 : 2/2 hits, 0.88 expected hits
                                            1 Hvy-Cavalry owned by the Greenskins, 1 Rangers owned by the Greenskins and 1 Ogre owned by the Ogres lost in Godheim
                                            Ogres win with 1 Young-White-Dragon remaining. Battle score for attacker is -14
                                            Casualties for Greenskins: 1 Hvy-Cavalry and 1 Rangers
                                            Casualties for Ogres: 1 Ogre
                                        Battle in Badlands
                                            Greenskins attack with 1 Lgt-Infantry and 1 Spearmen
                                            Gnolls defend with 1 Cattle, 1 Gnoll and 1 Young-Brown-Dragon
                                                Greenskins roll dice for 1 Lgt-Infantry and 1 Spearmen in Badlands, round 2 : 0/2 hits, 0.50 expected hits
                                                Gnolls roll dice for 1 Gnoll and 1 Young-Brown-Dragon in Badlands, round 2 : 1/2 hits, 0.88 expected hits
                                                1 Spearmen owned by the Greenskins lost in Badlands
                                                Greenskins roll dice for 1 Lgt-Infantry in Badlands, round 3 : 0/1 hits, 0.25 expected hits
                                                Gnolls roll dice for 1 Gnoll and 1 Young-Brown-Dragon in Badlands, round 3 : 1/2 hits, 0.88 expected hits
                                            1 Lgt-Infantry owned by the Greenskins lost in Badlands
                                            Gnolls win with 1 Gnoll and 1 Young-Brown-Dragon remaining. Battle score for attacker is -18
                                            Casualties for Greenskins: 1 Lgt-Infantry and 1 Spearmen
                                
                                    Non Combat Move - Greenskins
                                
                                    Purchase Units - Greenskins
                                        Note to players Greenskins: A Greenskin General stands ready in Orcengor.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also cap....
                                        Trigger Greenskins acquire a General: Greenskins has 1 General placed in Orcengor
                                        Greenskins buy 1 Monster; Remaining resources: 5 PUs; 0 Food; 2 Wood; 1 Metal; 
                                
                                    Place Units - Greenskins
                                        1 Monster placed in Orcengor
                                
                                    Turn Complete - Greenskins
                                        Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                        Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                        Greenskins collect 31 PUs; end with 36 PUs
                                        Units generate -15 PUs; Greenskins end with 21 PUs
                                        Units generate 3 Food; Greenskins end with 3 Food
                                        Units generate 3 Metal; Greenskins end with 4 Metal
                                        Units generate 3 Wood; Greenskins end with 5 Wood
                                

                                Combat Hit Differential Summary :

                                Ogres : 1.13
                                Gnolls : 0.25
                                Greenskins : -0.13
                                Barbarians : -0.25
                                

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: Undead round 4

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                  Game History

                                  Round: 4
                                  
                                      Combat Move - Undead
                                          1 Hvy-Infantry and 1 Lgt-Infantry moved from Haunted Moorland to Sea Zone 49
                                          1 Hvy-Infantry, 2 Large-Ships and 1 Lgt-Infantry moved from Sea Zone 49 to Sea Zone 48
                                                Undead take Sea Zone 48 from Pirates
                                          1 Auxiliaries moved from Bog of Eternal Stench to Sea Zone 48
                                          1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 48 to East Witching Mountains
                                          1 Spearmen moved from North Witching Mountains to Great Combe
                                                Undead take Great Combe from Gnolls
                                          1 Lgt-Infantry moved from Hinderland Zone 5 to Hinderland Zone 3
                                                Undead take Hinderland Zone 3 from Ogres
                                          1 Lgt-Cavalry moved from Hinderland Zone 4 to The Hinderlands
                                                Undead take Hinderland Zone 2 from Ogres
                                          2 Zombiess moved from Plagued Fields to The Hinderlands
                                  
                                      Combat - Undead
                                          Battle in East Witching Mountains
                                          Battle in The Hinderlands
                                              Undead attack with 1 Lgt-Cavalry and 2 Zombiess
                                              Ogres defend with 2 Ogres
                                                  Undead roll dice for 1 Lgt-Cavalry and 2 Zombiess in The Hinderlands, round 2 : 1/3 hits, 0.88 expected hits
                                                  Ogres roll dice for 2 Ogres in The Hinderlands, round 2 : 2/2 hits, 1.00 expected hits
                                                  1 Ogre owned by the Ogres and 2 Zombiess owned by the Undead lost in The Hinderlands
                                                  Undead roll dice for 1 Lgt-Cavalry in The Hinderlands, round 3 : 1/1 hits, 0.38 expected hits
                                                  Ogres roll dice for 1 Ogre in The Hinderlands, round 3 : 1/1 hits, 0.50 expected hits
                                              1 Lgt-Cavalry owned by the Undead and 1 Ogre owned by the Ogres lost in The Hinderlands
                                              Ogres win, taking East Witching Mountains from Gnolls with no units remaining. Battle score for attacker is -4
                                              Casualties for Undead: 1 Lgt-Cavalry and 2 Zombiess
                                              Casualties for Ogres: 2 Ogres
                                  
                                      Non Combat Move - Undead
                                  
                                      Purchase Units - Undead
                                          Note to players Undead: An Undead General stands ready in Necroloft.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa....
                                          Trigger Undead acquires a General: Undead has 1 General placed in Necroloft
                                          Undead buy 1 Hvy-Cavalry; Remaining resources: 7 PUs; 4 Food; 8 Wood; 2 Metal; 
                                  
                                      Place Units - Undead
                                          1 Hvy-Cavalry placed in Necroloft
                                  
                                      Turn Complete - Undead
                                          Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                                          Undead collect 34 PUs; end with 41 PUs
                                          Units generate 6 Wood; Undead end with 14 Wood
                                          Units generate 4 Food; Undead end with 8 Food
                                          Units generate 3 Metal; Undead end with 5 Metal
                                          Units generate -15 PUs; Undead end with 26 PUs
                                          Undead creates 1 Zombies in Plagued Fields
                                  

                                  Combat Hit Differential Summary :

                                  Ogres : 1.50
                                  Undead : 0.75
                                  

                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by Black_Elk

                                    Screwed by Gnolls and Ogres, alas. The AI moved on the dragons quickstyle, and beat me back in each attack, so its probably going to be a pain getting them now. Watching the AI factions go through their turn is kind of heart attack inducing hehe.

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @Black_Elk
                                      last edited by

                                      @Black_Elk Wow that was quite a turn. Some really good and really bad things. Getting the Blue Dragon is huge but losing a bunch of units and failing to get the White and Brown Dragons hurts.

                                      I can see that there is a battle calc bug which is causing the AI to move dragons into vulnerable positions. It shows that the defender always wins if they have a dragon since it doesn't have HP and is instead captured. So the battle calc shows the defender winning and the AI is putting its dragons on the front line to defend single units.

                                      @Frostion This is a good turn to look at as it shows some of the major issues with dragon spawns and evil going before good being a huge advantage.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 2
                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Lionia round 4

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                        Game History

                                        Round: 4
                                        
                                            Combat Move - Lionia
                                                    Some non-combat units are destroyed: 
                                                    Lionia converts Young-Red-Dragon into different units
                                                1 Lgt-Cavalry moved from Jade Mountains to Illyria
                                                      Lionia take Illyria from Barbarians
                                                1 Crusaders and 1 Lgt-Infantry moved from Jade Mountains to Jade Rivers
                                                      Lionia take Jade Rivers from Barbarians
                                                1 Hvy-Infantry and 1 Spearmen moved from Lion Heights to Jade Mountains
                                                1 Lgt-Infantry moved from Avalonia to Fanebrow
                                                      Lionia take Fanebrow from Murlocs
                                                1 Large-Ship moved from Sea Zone 53 to Sea Zone 59
                                                      Lionia take Sea Zone 59 from Pirates
                                                1 Marines moved from Lionport to Sea Zone 59
                                                1 Marines moved from Sea Zone 59 to Broken Peninsula
                                                3 Auxiliariess moved from Lionport to Freegrass
                                        
                                            Combat - Lionia
                                                Battle in Broken Peninsula
                                        
                                            Non Combat Move - Lionia
                                        
                                            Purchase Units - Lionia
                                                Note to players Lionia: A Lionian General stands ready in Lionport.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capab....
                                                Trigger Lionia acquires a General: Lionia has 1 General placed in Lionport
                                                Lionia buy 1 Large-Ship; Remaining resources: 1 PUs; 4 Food; 1 Wood; 14 Metal; 
                                        
                                            Place Units - Lionia
                                                1 Large-Ship placed in Sea Zone 56
                                        
                                            Turn Complete - Lionia
                                                Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                                Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                                Lionia collect 33 PUs; end with 34 PUs
                                                Units generate 6 Metal; Lionia end with 20 Metal
                                                Units generate 6 Food; Lionia end with 10 Food
                                                Units generate -15 PUs; Lionia end with 19 PUs
                                                Units generate 3 Wood; Lionia end with 4 Wood
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Dwarves round 4

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                          Game History

                                          Round: 4
                                          
                                              Combat Move - Dwarves
                                                  1 Lgt-Cavalry moved from Garwald to Robach
                                                        Dwarves take Robach from Ogres
                                                  1 Lgt-Infantry moved from Whitebone Island to Sea Zone 29
                                                  1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 29 to Sea Zone 20
                                                        Dwarves take Sea Zone 23 from Pirates
                                                        Dwarves take Sea Zone 20 from Pirates
                                                  1 Lgt-Infantry moved from Sea Zone 20 to Arctic Zone 9
                                                  1 Water-Dragon moved from Sea Zone 27 to Sea Zone 32
                                                        Dwarves take Sea Zone 28 from Pirates
                                                        Dwarves take Sea Zone 32 from Pirates
                                                  1 Gnomes moved from Gnomen Lowland to Sea Zone 38
                                                  1 Gnomes and 1 Small-Ship moved from Sea Zone 38 to Sea Zone 36
                                                        Dwarves take Sea Zone 37 from Pirates
                                                        Dwarves take Sea Zone 36 from Pirates
                                                  1 Gnomes moved from Sea Zone 36 to Lost Furlongs
                                                  1 Gnomes moved from Mount Thoril to Adamant Mines
                                                  1 Auxiliaries and 1 Hvy-Infantry moved from Faranwall to Kumbadur Hills
                                                  1 Halflings moved from Halfling Meadows to Ironhorn
                                                  1 Auxiliaries moved from Greyhood Holdings to Ironhorn
                                                  1 Lgt-Infantry and 1 Spearmen moved from East Parnesis Desert to Ironhorn
                                          
                                              Combat - Dwarves
                                                  Battle in Arctic Zone 9
                                                      Dwarves loses 0 PUs for violating Arctic Zone 9s neutrality.
                                                  Battle in Lost Furlongs
                                          
                                              Non Combat Move - Dwarves
                                          
                                              Purchase Units - Dwarves
                                                  Note to players Dwarves: A Dwarven General stands ready in Ironhorn.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capab....
                                                  Trigger Dwarves acquires a General: Dwarves has 1 General placed in Ironhorn
                                                  Dwarves buy 2 Mariness; Remaining resources: 0 PUs; 2 Food; 2 Wood; 8 Metal; 
                                          
                                              Place Units - Dwarves
                                                  2 Mariness placed in Ironhorn
                                          
                                              Turn Complete - Dwarves
                                                  Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                                  Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                                  Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                                  Dwarves collect 33 PUs; end with 33 PUs
                                                  Units generate 6 Food; Dwarves end with 8 Food
                                                  Units generate 6 Wood; Dwarves end with 8 Wood
                                                  Units generate -15 PUs; Dwarves end with 18 PUs
                                                  Units generate 6 Metal; Dwarves end with 14 Metal
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: Elves round 4

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                            Game History

                                            Round: 4
                                            
                                                Combat Move - Elves
                                                        Some non-combat units are destroyed: 
                                                    1 Spearmen moved from North Savanna to East Savanna
                                                          Elves take East Savanna from Kobolds
                                                    1 Bireme moved from Sea Zone 7 to Sea Zone 8
                                                    1 Auxiliaries moved from Athondir to Sea Zone 8
                                                    1 Auxiliaries and 1 Bireme moved from Sea Zone 8 to Sea Zone 7
                                                    1 Lgt-Infantry and 1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                                                          Elves take Oorsik Tirith from Kobolds
                                                    1 Auxiliaries moved from Sea Zone 7 to Oorsik Forest
                                                    1 Lgt-Cavalry moved from The Outlands to Durlan North Coast
                                                    1 Auxiliaries moved from Durlan Steppes to Durlan Ranges
                                                          Elves take Durlan Ranges from Murlocs
                                            
                                                Combat - Elves
                                            
                                                Non Combat Move - Elves
                                            
                                                Purchase Units - Elves
                                                    Note to players Elves: An Elven General stands ready in Athondir.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capabl....
                                                    Trigger Elves acquire a General: Elves has 1 General placed in Athondir
                                                    Elves buy 1 Crossbowmen; Remaining resources: 0 PUs; 7 Food; 5 Wood; 3 Metal; 
                                            
                                                Place Units - Elves
                                                    1 Crossbowmen placed in Durlan North Coast
                                            
                                                Turn Complete - Elves
                                                    Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                                    Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                                    Elves collect 27 PUs; end with 27 PUs
                                                    Units generate 3 Metal; Elves end with 6 Metal
                                                    Units generate 6 Food; Elves end with 13 Food
                                                    Units generate 9 Wood; Elves end with 14 Wood
                                                    Units generate -15 PUs; Elves end with 12 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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