Dragon War 1.2.4 Black_Elk (Evil) vs redrum (Good)
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TripleA Turn Summary: Undead round 5
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 5 Combat Move - Undead 2 Large-Ships moved from Sea Zone 48 to Sea Zone 49 1 Auxiliaries, 1 General and 1 Hvy-Cavalry moved from Necroloft to Sea Zone 49 1 Zombies moved from Plagued Fields to The Hinderlands Undead take The Hinderlands from Ogres 1 Lgt-Infantry moved from Hinderland Zone 3 to The Hinderlands 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 2 Large-Ships moved from Sea Zone 49 to Sea Zone 47 Undead take Sea Zone 47 from Pirates 1 Auxiliaries moved from East Witching Mountains to The Witching Mountains Undead take The Witching Mountains from Gnolls 1 Lgt-Infantry moved from East Witching Mountains to The Witching Mountains 1 Auxiliaries, 1 General and 1 Hvy-Cavalry moved from Sea Zone 47 to East Witching Mountains Combat - Undead Non Combat Move - Undead Purchase Units - Undead Undead buy 1 Bowmen and 1 Trireme; Remaining resources: 2 PUs; 2 Food; 1 Wood; 0 Metal; Place Units - Undead 1 Trireme placed in Sea Zone 49 1 Bowmen placed in Necroloft Turn Complete - Undead Undead collect 34 PUs; end with 36 PUs Units generate 6 Wood; Undead end with 7 Wood Units generate 4 Food; Undead end with 6 Food Units generate 3 Metal; Undead end with 3 Metal Units generate -15 PUs; Undead end with 21 PUs Undead creates 1 Zombies in Plagued FieldsCombat Hit Differential Summary :
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Well looks like the Greenskins recovered from their setback of the previous round. Somehow they took took control of the brown dragon on defense, after being attacked by an obviously incompetent Gnoll. Then snagged the white dragon on the attack. Hopefully they make a difference for the forces of Evil lol.
Good's back up
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TripleA Turn Summary: Lionia round 5
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 5 Combat Move - Lionia 1 Red-Dragon moved from Illyria to Sea Zone 47 1 Large-Ship moved from Sea Zone 56 to Sea Zone 55 1 Large-Ship moved from Sea Zone 59 to Sea Zone 55 1 Air-Balloon moved from Lionport to Sea Zone 55 1 Lgt-Infantry moved from Fanebrow to Wolfendale Lionia take Wolfendale from Murlocs 1 Spearmen moved from Jade Mountains to Greenshore Lionia take Greenshore from Barbarians 1 Crusaders and 1 Lgt-Infantry moved from Jade Rivers to Gate of Illyria 1 Lgt-Cavalry moved from Illyria to Gate of Illyria 1 General moved from Lionport to Orangerock Mountains Lionia take Orangerock Mountains from Kobolds Combat - Lionia Battle in Gate of Illyria Lionia attack with 1 Crusaders, 1 Lgt-Cavalry and 1 Lgt-Infantry Barbarians defend with 1 Barbarian Lionia roll dice for 1 Crusaders, 1 Lgt-Cavalry and 1 Lgt-Infantry in Gate of Illyria, round 2 : 2/3 hits, 1.13 expected hits Barbarians roll dice for 1 Barbarian in Gate of Illyria, round 2 : 0/1 hits, 0.25 expected hits 1 Barbarian owned by the Barbarians lost in Gate of Illyria Lionia win, taking Gate of Illyria from Barbarians with 1 Crusaders, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 9 Casualties for Barbarians: 1 Barbarian Battle in Sea Zone 55 Lionia attack with 1 Air-Balloon and 2 Large-Ships Pirates defend with 3 Pirates and 2 Pirate-Ships Lionia roll dice for 1 Air-Balloon and 2 Large-Ships in Sea Zone 55, round 2 : 0/3 hits, 1.13 expected hits Pirates roll dice for 2 Pirate-Ships in Sea Zone 55, round 2 : 2/2 hits, 1.00 expected hits 1 Air-Balloon owned by the Lionia and 1 Large-Ship owned by the Lionia lost in Sea Zone 55 1 Large-Ship owned by the Lionia retreated to Sea Zone 56 Pirates win with 2 Pirate-Ships remaining. Battle score for attacker is -18 Casualties for Lionia: 1 Air-Balloon and 1 Large-Ship Battle in Sea Zone 47 Lionia attack with 1 Red-Dragon Undead defend with 2 Large-Ships Lionia roll dice for 1 Red-Dragon in Sea Zone 47, round 2 : 0/1 hits, 0.50 expected hits Undead roll dice for 2 Large-Ships in Sea Zone 47, round 2 : 0/2 hits, 0.75 expected hits Lionia roll dice for 1 Red-Dragon in Sea Zone 47, round 3 : 1/1 hits, 0.50 expected hits Undead roll dice for 2 Large-Ships in Sea Zone 47, round 3 : 0/2 hits, 0.75 expected hits 1 Large-Ship owned by the Undead lost in Sea Zone 47 Lionia roll dice for 1 Red-Dragon in Sea Zone 47, round 4 : 1/1 hits, 0.50 expected hits Undead roll dice for 1 Large-Ship in Sea Zone 47, round 4 : 1/1 hits, 0.38 expected hits Units damaged: 1 Red-Dragon owned by the Lionia 1 Large-Ship owned by the Undead lost in Sea Zone 47 Lionia win with 1 Red-Dragon remaining. Battle score for attacker is 22 Casualties for Undead: 2 Large-Ships Non Combat Move - Lionia 3 Auxiliariess moved from Freegrass to Lionport 1 Auxiliaries moved from Lionport to Lionian Outback Purchase Units - Lionia Lionia buy 1 Air-Balloon and 1 Knights; Remaining resources: 1 PUs; 4 Food; 2 Wood; 10 Metal; Place Units - Lionia 1 Air-Balloon and 1 Knights placed in Lionport Turn Complete - Lionia Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains Lionia collect 39 PUs; end with 40 PUs Units generate 6 Metal; Lionia end with 16 Metal Units generate 6 Food; Lionia end with 10 Food Units generate -15 PUs; Lionia end with 25 PUs Units generate 3 Wood; Lionia end with 5 WoodCombat Hit Differential Summary :
Undead : -0.88 Lionia : 0.25 Pirates : 1.00 Barbarians : -0.25 -
TripleA Turn Summary: Dwarves round 5
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 5 Combat Move - Dwarves Trigger Dwarven fishing in Sea Zone 20: Dwarves has 1 Fish placed in Sea Zone 20 1 Gnomes moved from Lost Furlongs to Grimholt Dwarves take Grimholt from Barbarians 1 Lgt-Infantry moved from Arctic Zone 9 to Sea Zone 20 1 Lgt-Cavalry moved from Robach to Mebach Dwarves take Mebach from Ogres 1 Gnomes moved from Gnomen Lowland to Sea Zone 36 1 Gnomes and 1 Small-Ship moved from Sea Zone 36 to Sea Zone 37 1 Gnomes moved from Sea Zone 37 to Dathic Coast Dwarves take Dathic Coast from Murlocs 1 Halflings moved from Halfling Meadows to Ironhorn 1 Auxiliaries and 1 Hvy-Infantry moved from Kumbadur Hills to Faranwall 1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 20 to Sea Zone 23 1 Lgt-Infantry moved from Sea Zone 23 to Dragonback Island Dwarves take Dragonback Island from Pirates 1 Water-Dragon moved from Sea Zone 32 to Sea Zone 31 1 General moved from Ironhorn to Faranwall 3 Auxiliariess, 1 Lgt-Infantry, 2 Mariness and 1 Spearmen moved from Ironhorn to East Parnesis Desert 1 Gnomes moved from Adamant Mines to Robach Combat - Dwarves Non Combat Move - Dwarves Purchase Units - Dwarves Dwarves buy 1 Marines and 1 Monoreme; Remaining resources: 0 PUs; 1 Food; 0 Wood; 11 Metal; Place Units - Dwarves 1 Monoreme placed in Sea Zone 31 1 Marines placed in Ironhorn Turn Complete - Dwarves Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland Dwarves collect 41 PUs; end with 41 PUs Units generate 9 Food; Dwarves end with 10 Food Units generate 6 Wood; Dwarves end with 6 Wood Units generate -15 PUs; Dwarves end with 26 PUs Units generate 6 Metal; Dwarves end with 17 MetalCombat Hit Differential Summary :
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TripleA Turn Summary: Elves round 5
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 5 Combat Move - Elves 1 Spearmen moved from East Savanna to Mount Myrin Elves take Mount Myrin from Barbarians 1 Bireme moved from Sea Zone 7 to Sea Zone 6 1 Lgt-Infantry moved from Oorsik Tirith to Sea Zone 6 1 Bireme and 1 Lgt-Infantry moved from Sea Zone 6 to Sea Zone 5 Elves take Sea Zone 5 from Pirates 1 Lgt-Infantry moved from Sea Zone 5 to Rimdell 1 Wood-Elves moved from Oorsik Tirith to Oorsik Hills Elves take Oorsik Hills from Kobolds 1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith 1 Lgt-Cavalry moved from Durlan North Coast to The Outlands 1 Crossbowmen moved from Durlan North Coast to Volodar Point Elves take Volodar Point from Murlocs 2 Lgt-Infantrys moved from Durlan North Coast to North Durlan Hills 1 Auxiliaries moved from Athondir to Durlan Steppes 1 General moved from Athondir to West Savanna Combat - Elves Battle in Rimdell Non Combat Move - Elves Purchase Units - Elves Elves buy 1 Transport-Ship; Remaining resources: 3 PUs; 12 Food; 7 Wood; 5 Metal; Place Units - Elves 1 Transport-Ship placed in Sea Zone 8 Turn Complete - Elves Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir Elves collect 34 PUs; end with 37 PUs Units generate 6 Metal; Elves end with 11 Metal Units generate 7 Food; Elves end with 19 Food Units generate 9 Wood; Elves end with 16 Wood Units generate -15 PUs; Elves end with 22 PUsCombat Hit Differential Summary :
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@Black_Elk Yeah, gonna be a tough game for good against all those dragons. The dragon essentially gifting itself to you was pretty funny though.
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TripleA Turn Summary: Crowton round 6
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 6 Combat Move - Crowton 1 Lgt-Cavalry moved from Coldrock to Fromont 1 Lgt-Infantry moved from Coldrock to Sealonia 1 Large-Ship moved from Sea Zone 34 to Sea Zone 26 1 Auxiliaries and 1 Spearmen moved from Maragorn to Sea Zone 26 1 Hvy-Cavalry moved from Bahar Woods to Bahars Landing 1 Auxiliaries, 1 Blue-Dragon, 1 General and 1 Lgt-Infantry moved from Bahar Woods to Bahars Landing 1 Large-Ship moved from Sea Zone 34 to Sea Zone 26 1 Auxiliaries, 2 Large-Ships and 1 Spearmen moved from Sea Zone 26 to Sea Zone 34 1 Auxiliaries and 1 Spearmen moved from Sea Zone 34 to Baldor Castle Combat - Crowton Battle in Bahars Landing Crowton attack with 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry Barbarians defend with 3 Barbarians, 1 Barbarian-Village and 1 Cattle Crowton roll dice for 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry in Bahars Landing, round 2 : 2/5 hits, 2.88 expected hits Barbarians roll dice for 3 Barbarians in Bahars Landing, round 2 : 1/3 hits, 0.75 expected hits Units damaged: 1 Blue-Dragon owned by the Crowton 2 Barbarians owned by the Barbarians lost in Bahars Landing Crowton roll dice for 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry in Bahars Landing, round 3 : 2/5 hits, 2.88 expected hits Barbarians roll dice for 1 Barbarian in Bahars Landing, round 3 : 0/1 hits, 0.25 expected hits 1 Barbarian owned by the Barbarians lost in Bahars Landing Some non-combat units are destroyed: Crowton win, taking Bahars Landing from Barbarians with 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 27 Casualties for Barbarians: 3 Barbarians Non Combat Move - Crowton Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19 Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville Purchase Units - Crowton Crowton buy 1 Bowmen and 1 Hvy-Cavalry; Remaining resources: 0 PUs; 3 Food; 7 Wood; 1 Metal; Place Units - Crowton 1 Hvy-Cavalry placed in Baldor Castle 1 Bowmen placed in Stormwood Turn Complete - Crowton Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood Crowton collect 33 PUs; end with 33 PUs Units generate 9 Wood; Crowton end with 16 Wood Units generate 5 Food; Crowton end with 8 Food Units generate -15 PUs; Crowton end with 18 PUs Units generate 3 Metal; Crowton end with 4 MetalCombat Hit Differential Summary :
Crowton : -1.75 Barbarians : 0.00 -
TripleA Turn Summary: Greenskins round 6
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 6 Combat Move - Greenskins 1 Monoreme moved from Sea Zone 70 to Sea Zone 69 1 Rangers moved from Warg Caves to Sea Zone 69 1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 71 1 Hvy-Infantry and 1 Lgt-Cavalry moved from Pontic Salt Desert to Ponticor 1 Rangers moved from Surigard to Southern Pontic Desert 1 Rangers moved from Sea Zone 71 to Southern Pontic Desert 1 Bowmen, 1 Rangers and 1 White-Dragon moved from Godheim to Bahar Longcliff 1 Rangers moved from Godheim to Bahar Longcliff 1 Monster moved from Dusty Mountains to Dathic South 1 Auxiliaries moved from Dusty Mountains to Dusty Heights 1 Auxiliaries, 1 Brown-Dragon and 1 General moved from Dusty Mountains to Dathic South 1 Auxiliaries moved from Orcengor to Dusty Mountains Combat - Greenskins Battle in Southern Pontic Desert Greenskins attack with 2 Rangerss Barbarians defend with 1 Barbarian Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 2 : 0/2 hits, 0.50 expected hits Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 2 : 0/1 hits, 0.25 expected hits Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 3 : 0/2 hits, 0.50 expected hits Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 3 : 0/1 hits, 0.25 expected hits Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 4 : 0/2 hits, 0.50 expected hits Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 4 : 0/1 hits, 0.25 expected hits Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 5 : 1/2 hits, 0.50 expected hits Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 5 : 0/1 hits, 0.25 expected hits 1 Barbarian owned by the Barbarians lost in Southern Pontic Desert Greenskins win, taking Southern Pontic Desert from Barbarians with 2 Rangerss remaining. Battle score for attacker is 9 Casualties for Barbarians: 1 Barbarian Battle in Ponticor Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry Gnolls defend with 1 Gnoll, 1 Gnoll-Village and 1 Windmill Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Ponticor, round 2 : 0/2 hits, 0.88 expected hits Gnolls roll dice for 1 Gnoll in Ponticor, round 2 : 0/1 hits, 0.38 expected hits Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Ponticor, round 3 : 1/2 hits, 0.88 expected hits Gnolls roll dice for 1 Gnoll in Ponticor, round 3 : 0/1 hits, 0.38 expected hits 1 Gnoll owned by the Gnolls lost in Ponticor Greenskins captures one of Gnolls capitals Some non-combat units are destroyed: Greenskins win, taking Ponticor from Gnolls with 1 Hvy-Infantry and 1 Lgt-Cavalry remaining. Battle score for attacker is 9 Casualties for Gnolls: 1 Gnoll Battle in Dathic South Greenskins attack with 1 Auxiliaries, 1 Brown-Dragon, 1 General and 1 Monster Murlocs defend with 1 Murloc Greenskins roll dice for 1 Auxiliaries, 1 Brown-Dragon, 1 General and 1 Monster in Dathic South, round 2 : 3/4 hits, 2.13 expected hits 1 Murloc owned by the Murlocs lost in Dathic South Greenskins win, taking Dathic South from Murlocs with 1 Auxiliaries, 1 Brown-Dragon, 1 General and 1 Monster remaining. Battle score for attacker is 7 Casualties for Murlocs: 1 Murloc Battle in Bahar Longcliff Greenskins attack with 1 Bowmen, 2 Rangerss and 1 White-Dragon Ogres defend with 1 Ogre and 1 Sawmill Greenskins roll dice for 1 Bowmen, 2 Rangerss and 1 White-Dragon in Bahar Longcliff, round 2 : 3/4 hits, 1.63 expected hits Ogres roll dice for 1 Ogre in Bahar Longcliff, round 2 : 0/1 hits, 0.38 expected hits 1 Ogre owned by the Ogres lost in Bahar Longcliff Greenskins win, taking Bahar Longcliff from Ogres with 1 Bowmen, 2 Rangerss and 1 White-Dragon remaining. Battle score for attacker is 10 Casualties for Ogres: 1 Ogre Non Combat Move - Greenskins Purchase Units - Greenskins Greenskins buy 1 Bowmen and 1 Village; Remaining resources: 0 PUs; 4 Food; 4 Wood; 8 Metal; Place Units - Greenskins 1 Village placed in Surigard 1 Bowmen placed in Orcengor Turn Complete - Greenskins Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor Greenskins collect 36 PUs; end with 36 PUs Units generate 6 Wood; Greenskins end with 10 Wood Units generate -15 PUs; Greenskins end with 21 PUs Units generate 6 Food; Greenskins end with 10 Food Units generate 6 Metal; Greenskins end with 14 MetalCombat Hit Differential Summary :
Gnolls : -0.75 Ogres : -0.38 Greenskins : 0.50 Barbarians : -1.00 -
TripleA Turn Summary: Undead round 6
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 6 Combat Move - Undead 1 Zombies moved from Plagued Fields to Dreadpass 1 Trireme moved from Sea Zone 49 to Sea Zone 51 1 Bowmen moved from Necroloft to Sea Zone 51 1 Bowmen moved from Sea Zone 51 to Haunted Moorland 1 Spearmen moved from Great Combe to North Witching Mountains 1 General and 1 Hvy-Cavalry moved from East Witching Mountains to South Witching Mountains 1 Auxiliaries and 1 Hvy-Infantry moved from East Witching Mountains to North Witching Mountains 1 Auxiliaries and 1 Lgt-Infantry moved from The Witching Mountains to South Witching Mountains 1 Lgt-Infantry and 1 Zombies moved from The Hinderlands to Hinderland Settlement Combat - Undead Battle in Hinderland Settlement Undead attack with 1 Lgt-Infantry and 1 Zombies Ogres defend with 1 Ogre, 1 Ogre-Village and 1 Sheep Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 2 : 0/2 hits, 0.38 expected hits Ogres roll dice for 1 Ogre in Hinderland Settlement, round 2 : 0/1 hits, 0.38 expected hits Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 3 : 0/2 hits, 0.38 expected hits Ogres roll dice for 1 Ogre in Hinderland Settlement, round 3 : 0/1 hits, 0.38 expected hits Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 4 : 0/2 hits, 0.38 expected hits Ogres roll dice for 1 Ogre in Hinderland Settlement, round 4 : 0/1 hits, 0.38 expected hits Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 5 : 0/2 hits, 0.38 expected hits Ogres roll dice for 1 Ogre in Hinderland Settlement, round 5 : 0/1 hits, 0.38 expected hits Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 6 : 0/2 hits, 0.38 expected hits Ogres roll dice for 1 Ogre in Hinderland Settlement, round 6 : 0/1 hits, 0.38 expected hits Ogres and Undead reach a stalemate Battle in South Witching Mountains Undead attack with 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry Murlocs defend with 1 Mine and 1 Murloc Undead roll dice for 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry in South Witching Mountains, round 2 : 2/4 hits, 2.25 expected hits Murlocs roll dice for 1 Murloc in South Witching Mountains, round 2 : 0/1 hits, 0.25 expected hits 1 Murloc owned by the Murlocs lost in South Witching Mountains Undead win, taking South Witching Mountains from Murlocs with 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 7 Casualties for Murlocs: 1 Murloc Non Combat Move - Undead Purchase Units - Undead Undead buy 5 Foods and 1 Giant-Bat; Remaining resources: 1 PUs; 0 Food; 5 Wood; 1 Metal; Place Units - Undead 1 Giant-Bat placed in Necroloft Turn Complete - Undead Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft Undead collect 34 PUs; end with 35 PUs Units generate 6 Wood; Undead end with 11 Wood Units generate 4 Food; Undead end with 9 Food Units generate 6 Metal; Undead end with 7 Metal Units generate -15 PUs; Undead end with 20 PUs Undead creates 1 Zombies in Plagued FieldsCombat Hit Differential Summary :
Ogres : -1.88 Undead : -2.13 Murlocs : -0.25 -
TripleA Turn Summary: Lionia round 6
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 6 Combat Move - Lionia 1 unit repaired. 1 Red-Dragon moved from Sea Zone 47 to Sea Zone 51 1 Large-Ship moved from Sea Zone 56 to Sea Zone 58 1 Air-Balloon moved from Lionport to Sea Zone 58 1 Lgt-Infantry moved from Wolfendale to Grand Peaks Lionia take Grand Peaks from Kobolds 1 General moved from Orangerock Mountains to Southern Illyria 1 Crusaders and 1 Lgt-Infantry moved from Gate of Illyria to Southern Illyria 1 Spearmen moved from Greenshore to Wilderpoint Lionia take Wilderpoint from Barbarians Combat - Lionia Lionia has abandoned Sea Zone 19 to Crowton Battle in Southern Illyria Lionia attack with 1 Crusaders, 1 General and 1 Lgt-Infantry Barbarians defend with 1 Barbarian Lionia roll dice for 1 Crusaders, 1 General and 1 Lgt-Infantry in Southern Illyria, round 2 : 2/3 hits, 1.50 expected hits Barbarians roll dice for 1 Barbarian in Southern Illyria, round 2 : 1/1 hits, 0.25 expected hits 1 Lgt-Infantry owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Southern Illyria Lionia win, taking Sea Zone 19 from Pirates, taking Southern Illyria from Barbarians with 1 Crusaders and 1 General remaining. Battle score for attacker is 0 Casualties for Lionia: 1 Lgt-Infantry Casualties for Barbarians: 1 Barbarian Battle in Sea Zone 51 Lionia attack with 1 Red-Dragon Undead defend with 1 Trireme Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 2 : 0/1 hits, 0.50 expected hits Undead roll dice for 1 Trireme in Sea Zone 51, round 2 : 1/1 hits, 0.75 expected hits Units damaged: 1 Red-Dragon owned by the Lionia Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 3 : 0/1 hits, 0.50 expected hits Undead roll dice for 1 Trireme in Sea Zone 51, round 3 : 1/1 hits, 0.75 expected hits Units damaged: 1 Red-Dragon owned by the Lionia Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 4 : 0/1 hits, 0.50 expected hits Undead roll dice for 1 Trireme in Sea Zone 51, round 4 : 1/1 hits, 0.75 expected hits Units damaged: 1 Red-Dragon owned by the Lionia Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 5 : 1/1 hits, 0.50 expected hits Undead roll dice for 1 Trireme in Sea Zone 51, round 5 : 1/1 hits, 0.75 expected hits Units damaged: 1 Red-Dragon owned by the Lionia 1 Trireme owned by the Undead lost in Sea Zone 51 Lionia win with 1 Red-Dragon remaining. Battle score for attacker is 16 Casualties for Undead: 1 Trireme Battle in Sea Zone 58 Lionia attack with 1 Air-Balloon and 1 Large-Ship Pirates defend with 3 Pirates and 1 Pirate-Ship Lionia roll dice for 1 Air-Balloon and 1 Large-Ship in Sea Zone 58, round 2 : 1/2 hits, 0.63 expected hits Pirates roll dice for 1 Pirate-Ship in Sea Zone 58, round 2 : 0/1 hits, 0.50 expected hits 3 Pirates owned by the Pirates and 1 Pirate-Ship owned by the Pirates lost in Sea Zone 58 Lionia win, taking Sea Zone 58 from Pirates with 1 Air-Balloon and 1 Large-Ship remaining. Battle score for attacker is 35 Casualties for Pirates: 3 Pirates and 1 Pirate-Ship Non Combat Move - Lionia 1 Auxiliaries moved from Lionian Outback to Orangerock Mountains 1 Lgt-Cavalry moved from Gate of Illyria to Orangerock Mountains 1 Knights moved from Lionport to Orangerock Mountains 3 Auxiliariess moved from Lionport to Lionian Outback 1 Auxiliaries moved from Lionport to Freegrass Purchase Units - Lionia Lionia buy 1 Hvy-Cavalry and 1 Knights; Remaining resources: 4 PUs; 5 Food; 3 Wood; 2 Metal; Place Units - Lionia 1 Hvy-Cavalry and 1 Knights placed in Lionport Turn Complete - Lionia Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains Lionia collect 42 PUs; end with 46 PUs Units generate 6 Metal; Lionia end with 8 Metal Units generate 6 Food; Lionia end with 11 Food Units generate -15 PUs; Lionia end with 31 PUs Units generate 3 Wood; Lionia end with 6 WoodCombat Hit Differential Summary :
Undead : 1.00 Lionia : -0.13 Pirates : -0.50 Barbarians : 0.75 -
TripleA Turn Summary: Dwarves round 6
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 6 Combat Move - Dwarves Dwarves captures one of Murlocs capitals Some non-combat units are destroyed: Some non-combat units are destroyed: 1 Lgt-Cavalry moved from Mebach to Dathiwatch Dwarves take Dathic Hollows from Murlocs Dwarves take Dathiwatch from Murlocs 1 Lgt-Infantry moved from Dragonback Island to Sea Zone 23 1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 23 to Sea Zone 19 1 Lgt-Infantry moved from Sea Zone 19 to Glassville 1 Auxiliaries moved from Faranwall to Mithrildon Dwarves take Mithrildon from Crowton 1 Auxiliaries moved from Ironhorn to Sea Zone 31 1 Auxiliaries, 1 Monoreme and 1 Water-Dragon moved from Sea Zone 31 to Sea Zone 28 1 Auxiliaries moved from Sea Zone 28 to Fruity Lagoon Dwarves take Fruity Lagoon from Pirates 1 General moved from Faranwall to West Parnesis Desert Dwarves take West Parnesis Desert from Kobolds 1 Gnomes moved from Dathic Coast to Dathic Hollows 1 Gnomes moved from Gnomen Lowland to Dol Ulum 1 Gnomes moved from Grimholt to Lost Furlongs 1 Small-Ship moved from Sea Zone 37 to Sea Zone 36 1 Halflings moved from Halfling Meadows to Sea Zone 36 1 Halflings moved from Sea Zone 36 to Duskwick Dwarves take Duskwick from Barbarians 3 Auxiliariess moved from East Parnesis Desert to Faranwall 1 Spearmen moved from East Parnesis Desert to Faranwall 1 Lgt-Infantry moved from East Parnesis Desert to Faranwall 1 Marines moved from East Parnesis Desert to Faranwall 1 Marines moved from Ironhorn to East Parnesis Desert 3 Halflingss moved from Ironhorn to East Parnesis Desert 1 General moved from West Parnesis Desert to East Parnesis Desert Combat - Dwarves Battle in Sea Zone 19 Dwarves attack with 1 Monoreme Crowton defend with 1 Small-Ship Dwarves roll dice for 1 Monoreme in Sea Zone 19, round 2 : 1/1 hits, 0.63 expected hits Crowton roll dice for 1 Small-Ship in Sea Zone 19, round 2 : 0/1 hits, 0.38 expected hits 1 Small-Ship owned by the Crowton lost in Sea Zone 19 Dwarves win, taking Sea Zone 19 from Crowton with 1 Monoreme remaining. Battle score for attacker is 9 Casualties for Crowton: 1 Small-Ship Battle in Glassville Dwarves attack with 1 Lgt-Infantry Crowton defend with 1 Marines and 1 Village Dwarves roll dice for 1 Lgt-Infantry in Glassville, round 2 : 0/1 hits, 0.25 expected hits Crowton roll dice for 1 Marines in Glassville, round 2 : 1/1 hits, 0.13 expected hits 1 Lgt-Infantry owned by the Dwarves lost in Glassville Crowton win with 1 Marines remaining. Battle score for attacker is -9 Casualties for Dwarves: 1 Lgt-Infantry Non Combat Move - Dwarves Purchase Units - Dwarves Dwarves buy 1 Knights and 1 Small-Ship; Remaining resources: 6 PUs; 7 Food; 0 Wood; 6 Metal; Place Units - Dwarves 1 Small-Ship placed in Sea Zone 28 1 Knights placed in Dol Ulum Turn Complete - Dwarves Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland Dwarves collect 50 PUs; end with 56 PUs Units generate 7 Food; Dwarves end with 14 Food Units generate 9 Wood; Dwarves end with 9 Wood Units generate -15 PUs; Dwarves end with 41 PUs Units generate 6 Metal; Dwarves end with 12 MetalCombat Hit Differential Summary :
Crowton : 0.50 Dwarves : 0.13 -
TripleA Turn Summary: Elves round 6
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 6 Combat Move - Elves 1 Lgt-Infantry moved from Rimdell to Rimdell Inlands Elves take Rimdell Inlands from Murlocs 1 Spearmen moved from Mount Myrin to East Savanna 1 Lgt-Cavalry moved from The Outlands to Doomed Bridge Elves take Doomed Bridge from Gnolls 1 Bireme moved from Sea Zone 5 to Sea Zone 6 1 Auxiliaries moved from Oorsik Forest to Sea Zone 6 1 Auxiliaries and 1 Bireme moved from Sea Zone 6 to Sea Zone 5 1 Auxiliaries moved from Sea Zone 5 to Rimdell 1 Auxiliaries moved from Athondir to Sea Zone 8 1 Wood-Elves moved from Oorsik Forest to Sea Zone 8 1 Auxiliaries, 1 Transport-Ship and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 6 1 Wood-Elves moved from Oorsik Hills to South Savanna Elves take South Savanna from Kobolds 1 Wood-Elves moved from Oorsik Tirith to Oorsik Hills 1 Auxiliaries and 1 Wood-Elves moved from Sea Zone 6 to Oorsik Hills 2 Lgt-Infantrys moved from North Durlan Hills to The Outlands 1 Crossbowmen moved from Volodar Point to North Durlan Hills 1 Auxiliaries moved from Durlan Ranges to The Outlands 1 General moved from West Savanna to South Savanna 1 Auxiliaries moved from Durlan Steppes to West Savanna Combat - Elves Non Combat Move - Elves Purchase Units - Elves Elves buy 1 Bireme and 1 Transport-Ship; Remaining resources: 0 PUs; 16 Food; 1 Wood; 7 Metal; Place Units - Elves 1 Bireme and 1 Transport-Ship placed in Sea Zone 8 Turn Complete - Elves Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir Elves collect 37 PUs; end with 37 PUs Units generate 6 Metal; Elves end with 13 Metal Units generate 7 Food; Elves end with 23 Food Units generate 9 Wood; Elves end with 10 Wood Units generate -15 PUs; Elves end with 22 PUsCombat Hit Differential Summary :
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There is no doubt that the AI does not recognize the vulnerability of the capturable young dragons. AI probably thinks that they can handle themselves solo, not knowing that they will not fight without their masters.
Can the AI be programmed to learn this?
I think that the next update will implement a more random and triggerbased placement of the young water dragon. Right now it is the only "fixed" auto placement of dragons happening during play.
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@Frostion The issue is actually with the battle calc which the AI uses. The battle calc is showing the defender winning if they have just a young dragon left so the AI essentially thinks that's a win and it defends the territory. But yeah, I'm going to try to fix that and do some testing.
For placements, you really need to consider not just the you water dragon. The biggest problem with our current game was the placement of the red and blue dragons in places that they were immediately captured. If they had both gone to the same side then the game would have been essentially over. I think you need to move towards having units placed with them or make them spawn always in the same place which is far enough inland that it couldn't be immediately captured.
The good news is just about all the other changes are playing pretty well especially reduced movement and weakened dragons.
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TripleA Turn Summary: Crowton round 7
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 7 Combat Move - Crowton 1 unit repaired. 1 Hvy-Cavalry moved from Baldor Castle to Northern Baldoria Crowton take Northern Baldoria from Barbarians 1 Hvy-Cavalry moved from Northern Baldoria to Southern Baldoria Crowton take Southern Baldoria from Barbarians 2 Large-Ships moved from Sea Zone 34 to Sea Zone 35 1 Blue-Dragon moved from Bahars Landing to Sea Zone 26 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Bahars Landing to Sea Zone 35 1 Auxiliaries, 1 General, 1 Hvy-Cavalry, 2 Large-Ships and 1 Lgt-Infantry moved from Sea Zone 35 to Sea Zone 26 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Sea Zone 26 to Garwald Crowton take Garwald from Dwarves 1 Lgt-Cavalry moved from Fromont to Stormwood 1 Lgt-Infantry moved from Sealonia to Fromont 1 Marines moved from Glassville to Iceburn Combat - Crowton Non Combat Move - Crowton Purchase Units - Crowton Crowton buy 1 Small-Ship and 1 Spearmen; Remaining resources: 0 PUs; 2 Food; 8 Wood; 0 Metal; Place Units - Crowton 1 Small-Ship placed in Sea Zone 26 1 Spearmen placed in Stormwood Turn Complete - Crowton Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood Crowton collect 34 PUs; end with 34 PUs Units generate 9 Wood; Crowton end with 17 Wood Units generate 6 Food; Crowton end with 8 Food Units generate -15 PUs; Crowton end with 19 PUs Units generate 3 Metal; Crowton end with 3 MetalCombat Hit Differential Summary :
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TripleA Turn Summary: Greenskins round 7
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 7 Combat Move - Greenskins 1 Auxiliaries moved from Dusty Heights to Badlands Greenskins take Badlands from Gnolls 1 Auxiliaries moved from Dusty Mountains to Dusty Heights 1 Auxiliaries moved from Dathic South to Dathic East Greenskins take Dathic East from Murlocs 1 Brown-Dragon and 1 General moved from Dathic South to Dathic East 1 Monster moved from Dathic South to Dathic East 1 Brown-Dragon moved from Dathic East to Silverdeep 1 Bowmen, 2 Rangerss and 1 White-Dragon moved from Bahar Longcliff to Silverdeep 1 Auxiliaries and 1 Bowmen moved from Orcengor to Dusty Mountains 1 Monoreme moved from Sea Zone 71 to Sea Zone 69 1 Rangers moved from Warg Caves to Sea Zone 69 1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 71 1 Rangers moved from Southern Pontic Desert to Kallingdor 1 Rangers moved from Sea Zone 71 to Kallingdor 1 Rangers moved from Southern Pontic Desert to Kallingdor 1 Lgt-Cavalry moved from Ponticor to Western Pontic Desert Greenskins take Western Pontic Desert from Gnolls 1 Lgt-Cavalry moved from Western Pontic Desert to Pontic Desert 1 Hvy-Infantry moved from Ponticor to Pontic Desert Combat - Greenskins Battle in Kallingdor Greenskins attack with 3 Rangerss Barbarians defend with 2 Barbarians, 1 Barbarian-Village and 1 Cattle Greenskins roll dice for 3 Rangerss in Kallingdor, round 2 : 0/3 hits, 0.75 expected hits Barbarians roll dice for 2 Barbarians in Kallingdor, round 2 : 1/2 hits, 0.75 expected hits 1 Rangers owned by the Greenskins lost in Kallingdor Greenskins roll dice for 2 Rangerss in Kallingdor, round 3 : 1/2 hits, 0.50 expected hits Barbarians roll dice for 2 Barbarians in Kallingdor, round 3 : 0/2 hits, 0.75 expected hits 1 Barbarian owned by the Barbarians lost in Kallingdor Greenskins roll dice for 2 Rangerss in Kallingdor, round 4 : 1/2 hits, 0.50 expected hits Barbarians roll dice for 1 Barbarian in Kallingdor, round 4 : 1/1 hits, 0.38 expected hits 1 Rangers owned by the Greenskins and 1 Barbarian owned by the Barbarians lost in Kallingdor Greenskins captures one of Barbarians capitals Some non-combat units are destroyed: Greenskins win, taking Kallingdor from Barbarians with 1 Rangers remaining. Battle score for attacker is -10 Casualties for Greenskins: 2 Rangerss Casualties for Barbarians: 2 Barbarians Battle in Pontic Desert Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry Gnolls defend with 1 Gnoll Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Pontic Desert, round 2 : 0/2 hits, 0.88 expected hits Gnolls roll dice for 1 Gnoll in Pontic Desert, round 2 : 1/1 hits, 0.38 expected hits 1 Hvy-Infantry owned by the Greenskins lost in Pontic Desert Greenskins roll dice for 1 Lgt-Cavalry in Pontic Desert, round 3 : 1/1 hits, 0.38 expected hits Gnolls roll dice for 1 Gnoll in Pontic Desert, round 3 : 1/1 hits, 0.38 expected hits 1 Gnoll owned by the Gnolls and 1 Lgt-Cavalry owned by the Greenskins lost in Pontic Desert Gnolls win with no units remaining. Battle score for attacker is -10 Casualties for Greenskins: 1 Hvy-Infantry and 1 Lgt-Cavalry Casualties for Gnolls: 1 Gnoll Battle in Silverdeep Greenskins attack with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon Ogres defend with 1 Castle, 1 Mine, 1 Ogre and 1 Ogre-Village Greenskins roll dice for 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon in Silverdeep, round 2 : 1/5 hits, 2.13 expected hits Ogres roll dice for 1 Castle and 1 Ogre in Silverdeep, round 2 : 0/1 hits, 0.50 expected hits 1 Ogre owned by the Ogres lost in Silverdeep Greenskins captures one of Ogres capitals Some non-combat units are destroyed: Greenskins win, taking Silverdeep from Ogres with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon remaining. Battle score for attacker is 10 Casualties for Ogres: 1 Ogre Non Combat Move - Greenskins Purchase Units - Greenskins Greenskins buy 1 Knights and 1 Lgt-Cavalry; Remaining resources: 0 PUs; 4 Food; 8 Wood; 1 Metal; Place Units - Greenskins 1 Knights placed in Surigard 1 Lgt-Cavalry placed in Orcengor Turn Complete - Greenskins Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor Greenskins collect 45 PUs; end with 45 PUs Units generate 10 Food; Greenskins end with 14 Food Units generate 6 Wood; Greenskins end with 14 Wood Units generate 9 Metal; Greenskins end with 10 Metal Units generate -15 PUs; Greenskins end with 30 PUsCombat Hit Differential Summary :
Gnolls : 1.25 Ogres : -0.50 Greenskins : -1.13 Barbarians : 0.13 -
TripleA Turn Summary: Undead round 7
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 7 Combat Move - Undead 1 Giant-Bat moved from Necroloft to Lifeless Barrens 1 Zombies moved from Dreadpass to Lifeless Barrens 1 Bowmen moved from Haunted Moorland to Lifeless Barrens 1 Hvy-Cavalry moved from South Witching Mountains to Hellbrook Undead take Hells Crossing from Murlocs 1 Auxiliaries, 1 General and 1 Lgt-Infantry moved from South Witching Mountains to Cape Despair 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen moved from North Witching Mountains to West Witching Mountains 1 Auxiliaries moved from Necroloft to Forsaken Mountains 1 Zombies moved from Plagued Fields to Dreadpass Combat - Undead Battle in Hellbrook Undead attack with 1 Hvy-Cavalry Murlocs defend with 1 Murloc and 1 Murloc-Village Undead roll dice for 1 Hvy-Cavalry in Hellbrook, round 2 : 0/1 hits, 0.38 expected hits Murlocs roll dice for 1 Murloc in Hellbrook, round 2 : 1/1 hits, 0.25 expected hits 1 Hvy-Cavalry owned by the Undead lost in Hellbrook Murlocs win with 1 Murloc remaining. Battle score for attacker is -10 Casualties for Undead: 1 Hvy-Cavalry Battle in Lifeless Barrens Undead attack with 1 Bowmen, 1 Giant-Bat and 1 Zombies Barbarians defend with 1 Barbarian Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 2 : 0/3 hits, 1.00 expected hits Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 2 : 0/1 hits, 0.38 expected hits Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 3 : 0/3 hits, 1.00 expected hits Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 3 : 0/1 hits, 0.38 expected hits Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 4 : 2/3 hits, 1.00 expected hits Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 4 : 1/1 hits, 0.38 expected hits 1 Zombies owned by the Undead and 1 Barbarian owned by the Barbarians lost in Lifeless Barrens Undead win, taking Lifeless Barrens from Barbarians with 1 Bowmen and 1 Giant-Bat remaining. Battle score for attacker is 2 Casualties for Undead: 1 Zombies Casualties for Barbarians: 1 Barbarian Battle in Cape Despair Undead attack with 1 Auxiliaries, 1 General and 1 Lgt-Infantry Murlocs defend with 1 Murloc Undead roll dice for 1 Auxiliaries, 1 General and 1 Lgt-Infantry in Cape Despair, round 2 : 0/3 hits, 1.50 expected hits Murlocs roll dice for 1 Murloc in Cape Despair, round 2 : 1/1 hits, 0.25 expected hits 1 Auxiliaries owned by the Undead lost in Cape Despair Undead roll dice for 1 General and 1 Lgt-Infantry in Cape Despair, round 3 : 1/2 hits, 1.13 expected hits Murlocs roll dice for 1 Murloc in Cape Despair, round 3 : 1/1 hits, 0.25 expected hits 1 Lgt-Infantry owned by the Undead and 1 Murloc owned by the Murlocs lost in Cape Despair Undead win, taking Cape Despair from Murlocs with 1 General remaining. Battle score for attacker is -9 Casualties for Undead: 1 Auxiliaries and 1 Lgt-Infantry Casualties for Murlocs: 1 Murloc Battle in West Witching Mountains Undead attack with 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen Gnolls defend with 1 Gnoll Undead roll dice for 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen in West Witching Mountains, round 2 : 1/3 hits, 1.13 expected hits Gnolls roll dice for 1 Gnoll in West Witching Mountains, round 2 : 0/1 hits, 0.50 expected hits 1 Gnoll owned by the Gnolls lost in West Witching Mountains Undead win, taking West Witching Mountains from Gnolls with 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen remaining. Battle score for attacker is 9 Casualties for Gnolls: 1 Gnoll Non Combat Move - Undead Purchase Units - Undead Undead buy 1 Hvy-Cavalry and 1 Spearmen; Remaining resources: 1 PUs; 1 Food; 7 Wood; 0 Metal; Place Units - Undead 1 Hvy-Cavalry and 1 Spearmen placed in Necroloft Turn Complete - Undead Undead collect 38 PUs; end with 39 PUs Units generate 6 Wood; Undead end with 13 Wood Units generate 4 Food; Undead end with 5 Food Units generate 6 Metal; Undead end with 6 Metal Units generate -15 PUs; Undead end with 24 PUs Undead creates 1 Zombies in Plagued FieldsCombat Hit Differential Summary :
Gnolls : -0.50 Undead : -3.13 Murlocs : 2.25 Barbarians : -0.13 -
Quick note on map connections. It looks as if there is a river separating Northern Baldoria from Southern Baldoria, but I was able to blitz from one to the other with a cavalry unit.
Got a little naval standoff here going between the Crows and the Dwarves, hopefully I put enough heat with my fleet to keep it alive. Don't want to see another undead situation lol. That red dragon is causing them all kinds of headaches
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@Black_Elk Yeah, I'm pretty sure North and South Baldoria aren't supposed to be connected. @Frostion You probably want to take a look at that.
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TripleA Turn Summary: Lionia round 7
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 7 Combat Move - Lionia 1 unit repaired. 1 Lgt-Infantry moved from Grand Peaks to Scavendeep Lionia take Scavendeep from Kobolds 3 Crusaderss and 1 Hvy-Infantry moved from Jade Mountains to Cape Despair 1 Knights and 1 Lgt-Cavalry moved from Orangerock Mountains to Crystal Strand 1 General moved from Southern Illyria to Crystal Strand 1 Auxiliaries moved from Orangerock Mountains to Crystal Strand 1 Large-Ship moved from Sea Zone 58 to Sea Zone 59 1 Marines moved from Broken Peninsula to Sea Zone 59 1 Auxiliaries moved from Lionport to Sea Zone 59 1 Auxiliaries, 1 Large-Ship and 1 Marines moved from Sea Zone 59 to Sea Zone 65 Lionia take Sea Zone 64 from Pirates Lionia take Sea Zone 65 from Pirates 1 Auxiliaries and 1 Marines moved from Sea Zone 65 to Crab Island Combat - Lionia Lionia creates battle in territory Sea Zone 51 Battle in Crab Island Battle in Cape Despair Lionia attack with 3 Crusaderss and 1 Hvy-Infantry Undead defend with 1 General Lionia roll dice for 3 Crusaderss and 1 Hvy-Infantry in Cape Despair, round 2 : 2/4 hits, 2.00 expected hits Undead roll dice for 1 General in Cape Despair, round 2 : 0/1 hits, 0.63 expected hits 1 General owned by the Undead lost in Cape Despair Lionia win, taking Crab Island from Pirates, taking Cape Despair from Undead with 3 Crusaderss and 1 Hvy-Infantry remaining. Battle score for attacker is 20 Casualties for Undead: 1 General Battle in Crystal Strand Lionia attack with 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry Gnolls defend with 1 Cattle and 1 Gnoll Lionia roll dice for 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry in Crystal Strand, round 2 : 1/4 hits, 2.25 expected hits Gnolls roll dice for 1 Gnoll in Crystal Strand, round 2 : 0/1 hits, 0.38 expected hits 1 Gnoll owned by the Gnolls lost in Crystal Strand Lionia win, taking Crystal Strand from Gnolls with 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry remaining. Battle score for attacker is 9 Casualties for Gnolls: 1 Gnoll Non Combat Move - Lionia 3 Auxiliariess moved from Lionian Outback to Orangerock Mountains 1 Crusaders moved from Southern Illyria to Orangerock Mountains 1 Hvy-Cavalry and 1 Knights moved from Lionport to Orangerock Mountains 1 Auxiliaries moved from Freegrass to Lion Heights 1 Spearmen moved from Wilderpoint to Greenshore 1 Air-Balloon moved from Sea Zone 58 to Sea Zone 65 1 Red-Dragon moved from Sea Zone 51 to Sea Zone 46 Purchase Units - Lionia Lionia buy 1 Hvy-Cavalry, 1 Small-Ship and 5 Woods; Remaining resources: 2 PUs; 5 Food; 0 Wood; 1 Metal; Place Units - Lionia 1 Small-Ship placed in Sea Zone 56 1 Hvy-Cavalry placed in Lionport Turn Complete - Lionia Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains Lionia collect 47 PUs; end with 49 PUs Units generate 9 Metal; Lionia end with 10 Metal Units generate 8 Food; Lionia end with 13 Food Units generate -15 PUs; Lionia end with 34 PUs Units generate 3 Wood; Lionia end with 8 WoodCombat Hit Differential Summary :
Gnolls : -0.38 Undead : -0.63 Lionia : -1.25
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