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    Dragon War 1.2.4 Black_Elk (Evil) vs redrum (Good)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      Well looks like the Greenskins recovered from their setback of the previous round. Somehow they took took control of the brown dragon on defense, after being attacked by an obviously incompetent Gnoll. Then snagged the white dragon on the attack. Hopefully they make a difference for the forces of Evil lol.

      Good's back up

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Lionia round 5

        TripleA Turn Summary for game: Dragon War, version: 1.2.4

        Game History

        Round: 5
        
            Combat Move - Lionia
                1 Red-Dragon moved from Illyria to Sea Zone 47
                1 Large-Ship moved from Sea Zone 56 to Sea Zone 55
                1 Large-Ship moved from Sea Zone 59 to Sea Zone 55
                1 Air-Balloon moved from Lionport to Sea Zone 55
                1 Lgt-Infantry moved from Fanebrow to Wolfendale
                      Lionia take Wolfendale from Murlocs
                1 Spearmen moved from Jade Mountains to Greenshore
                      Lionia take Greenshore from Barbarians
                1 Crusaders and 1 Lgt-Infantry moved from Jade Rivers to Gate of Illyria
                1 Lgt-Cavalry moved from Illyria to Gate of Illyria
                1 General moved from Lionport to Orangerock Mountains
                      Lionia take Orangerock Mountains from Kobolds
        
            Combat - Lionia
                Battle in Gate of Illyria
                    Lionia attack with 1 Crusaders, 1 Lgt-Cavalry and 1 Lgt-Infantry
                    Barbarians defend with 1 Barbarian
                        Lionia roll dice for 1 Crusaders, 1 Lgt-Cavalry and 1 Lgt-Infantry in Gate of Illyria, round 2 : 2/3 hits, 1.13 expected hits
                        Barbarians roll dice for 1 Barbarian in Gate of Illyria, round 2 : 0/1 hits, 0.25 expected hits
                        1 Barbarian owned by the Barbarians lost in Gate of Illyria
                    Lionia win, taking Gate of Illyria from Barbarians with 1 Crusaders, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 9
                    Casualties for Barbarians: 1 Barbarian
                Battle in Sea Zone 55
                    Lionia attack with 1 Air-Balloon and 2 Large-Ships
                    Pirates defend with 3 Pirates and 2 Pirate-Ships
                        Lionia roll dice for 1 Air-Balloon and 2 Large-Ships in Sea Zone 55, round 2 : 0/3 hits, 1.13 expected hits
                        Pirates roll dice for 2 Pirate-Ships in Sea Zone 55, round 2 : 2/2 hits, 1.00 expected hits
                    1 Air-Balloon owned by the Lionia and 1 Large-Ship owned by the Lionia lost in Sea Zone 55
                    1 Large-Ship owned by the Lionia retreated to Sea Zone 56
                    Pirates win with 2 Pirate-Ships remaining. Battle score for attacker is -18
                    Casualties for Lionia: 1 Air-Balloon and 1 Large-Ship
                Battle in Sea Zone 47
                    Lionia attack with 1 Red-Dragon
                    Undead defend with 2 Large-Ships
                        Lionia roll dice for 1 Red-Dragon in Sea Zone 47, round 2 : 0/1 hits, 0.50 expected hits
                        Undead roll dice for 2 Large-Ships in Sea Zone 47, round 2 : 0/2 hits, 0.75 expected hits
                        Lionia roll dice for 1 Red-Dragon in Sea Zone 47, round 3 : 1/1 hits, 0.50 expected hits
                        Undead roll dice for 2 Large-Ships in Sea Zone 47, round 3 : 0/2 hits, 0.75 expected hits
                    1 Large-Ship owned by the Undead lost in Sea Zone 47
                        Lionia roll dice for 1 Red-Dragon in Sea Zone 47, round 4 : 1/1 hits, 0.50 expected hits
                        Undead roll dice for 1 Large-Ship in Sea Zone 47, round 4 : 1/1 hits, 0.38 expected hits
                    Units damaged: 1 Red-Dragon owned by the Lionia
                    1 Large-Ship owned by the Undead lost in Sea Zone 47
                    Lionia win with 1 Red-Dragon remaining. Battle score for attacker is 22
                    Casualties for Undead: 2 Large-Ships
        
            Non Combat Move - Lionia
                3 Auxiliariess moved from Freegrass to Lionport
                1 Auxiliaries moved from Lionport to Lionian Outback
        
            Purchase Units - Lionia
                Lionia buy 1 Air-Balloon and 1 Knights; Remaining resources: 1 PUs; 4 Food; 2 Wood; 10 Metal; 
        
            Place Units - Lionia
                1 Air-Balloon and 1 Knights placed in Lionport
        
            Turn Complete - Lionia
                Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                Lionia collect 39 PUs; end with 40 PUs
                Units generate 6 Metal; Lionia end with 16 Metal
                Units generate 6 Food; Lionia end with 10 Food
                Units generate -15 PUs; Lionia end with 25 PUs
                Units generate 3 Wood; Lionia end with 5 Wood
        

        Combat Hit Differential Summary :

        Undead : -0.88
        Lionia : 0.25
        Pirates : 1.00
        Barbarians : -0.25
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Dwarves round 5

          TripleA Turn Summary for game: Dragon War, version: 1.2.4

          Game History

          Round: 5
          
              Combat Move - Dwarves
                  Trigger Dwarven fishing in Sea Zone 20: Dwarves has 1 Fish placed in Sea Zone 20
                  1 Gnomes moved from Lost Furlongs to Grimholt
                        Dwarves take Grimholt from Barbarians
                  1 Lgt-Infantry moved from Arctic Zone 9 to Sea Zone 20
                  1 Lgt-Cavalry moved from Robach to Mebach
                        Dwarves take Mebach from Ogres
                  1 Gnomes moved from Gnomen Lowland to Sea Zone 36
                  1 Gnomes and 1 Small-Ship moved from Sea Zone 36 to Sea Zone 37
                  1 Gnomes moved from Sea Zone 37 to Dathic Coast
                        Dwarves take Dathic Coast from Murlocs
                  1 Halflings moved from Halfling Meadows to Ironhorn
                  1 Auxiliaries and 1 Hvy-Infantry moved from Kumbadur Hills to Faranwall
                  1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 20 to Sea Zone 23
                  1 Lgt-Infantry moved from Sea Zone 23 to Dragonback Island
                        Dwarves take Dragonback Island from Pirates
                  1 Water-Dragon moved from Sea Zone 32 to Sea Zone 31
                  1 General moved from Ironhorn to Faranwall
                  3 Auxiliariess, 1 Lgt-Infantry, 2 Mariness and 1 Spearmen moved from Ironhorn to East Parnesis Desert
                  1 Gnomes moved from Adamant Mines to Robach
          
              Combat - Dwarves
          
              Non Combat Move - Dwarves
          
              Purchase Units - Dwarves
                  Dwarves buy 1 Marines and 1 Monoreme; Remaining resources: 0 PUs; 1 Food; 0 Wood; 11 Metal; 
          
              Place Units - Dwarves
                  1 Monoreme placed in Sea Zone 31
                  1 Marines placed in Ironhorn
          
              Turn Complete - Dwarves
                  Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                  Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                  Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                  Dwarves collect 41 PUs; end with 41 PUs
                  Units generate 9 Food; Dwarves end with 10 Food
                  Units generate 6 Wood; Dwarves end with 6 Wood
                  Units generate -15 PUs; Dwarves end with 26 PUs
                  Units generate 6 Metal; Dwarves end with 17 Metal
          

          Combat Hit Differential Summary :

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Elves round 5

            TripleA Turn Summary for game: Dragon War, version: 1.2.4

            Game History

            Round: 5
            
                Combat Move - Elves
                    1 Spearmen moved from East Savanna to Mount Myrin
                          Elves take Mount Myrin from Barbarians
                    1 Bireme moved from Sea Zone 7 to Sea Zone 6
                    1 Lgt-Infantry moved from Oorsik Tirith to Sea Zone 6
                    1 Bireme and 1 Lgt-Infantry moved from Sea Zone 6 to Sea Zone 5
                          Elves take Sea Zone 5 from Pirates
                    1 Lgt-Infantry moved from Sea Zone 5 to Rimdell
                    1 Wood-Elves moved from Oorsik Tirith to Oorsik Hills
                          Elves take Oorsik Hills from Kobolds
                    1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                    1 Lgt-Cavalry moved from Durlan North Coast to The Outlands
                    1 Crossbowmen moved from Durlan North Coast to Volodar Point
                          Elves take Volodar Point from Murlocs
                    2 Lgt-Infantrys moved from Durlan North Coast to North Durlan Hills
                    1 Auxiliaries moved from Athondir to Durlan Steppes
                    1 General moved from Athondir to West Savanna
            
                Combat - Elves
                    Battle in Rimdell
            
                Non Combat Move - Elves
            
                Purchase Units - Elves
                    Elves buy 1 Transport-Ship; Remaining resources: 3 PUs; 12 Food; 7 Wood; 5 Metal; 
            
                Place Units - Elves
                    1 Transport-Ship placed in Sea Zone 8
            
                Turn Complete - Elves
                    Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                    Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                    Elves collect 34 PUs; end with 37 PUs
                    Units generate 6 Metal; Elves end with 11 Metal
                    Units generate 7 Food; Elves end with 19 Food
                    Units generate 9 Wood; Elves end with 16 Wood
                    Units generate -15 PUs; Elves end with 22 PUs
            

            Combat Hit Differential Summary :

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin @Black_Elk
              last edited by

              @Black_Elk Yeah, gonna be a tough game for good against all those dragons. The dragon essentially gifting itself to you was pretty funny though.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: Crowton round 6

                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                Game History

                Round: 6
                
                    Combat Move - Crowton
                        1 Lgt-Cavalry moved from Coldrock to Fromont
                        1 Lgt-Infantry moved from Coldrock to Sealonia
                        1 Large-Ship moved from Sea Zone 34 to Sea Zone 26
                        1 Auxiliaries and 1 Spearmen moved from Maragorn to Sea Zone 26
                        1 Hvy-Cavalry moved from Bahar Woods to Bahars Landing
                        1 Auxiliaries, 1 Blue-Dragon, 1 General and 1 Lgt-Infantry moved from Bahar Woods to Bahars Landing
                        1 Large-Ship moved from Sea Zone 34 to Sea Zone 26
                        1 Auxiliaries, 2 Large-Ships and 1 Spearmen moved from Sea Zone 26 to Sea Zone 34
                        1 Auxiliaries and 1 Spearmen moved from Sea Zone 34 to Baldor Castle
                
                    Combat - Crowton
                        Battle in Bahars Landing
                            Crowton attack with 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry
                            Barbarians defend with 3 Barbarians, 1 Barbarian-Village and 1 Cattle
                                Crowton roll dice for 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry in Bahars Landing, round 2 : 2/5 hits, 2.88 expected hits
                                Barbarians roll dice for 3 Barbarians in Bahars Landing, round 2 : 1/3 hits, 0.75 expected hits
                            Units damaged: 1 Blue-Dragon owned by the Crowton
                                2 Barbarians owned by the Barbarians lost in Bahars Landing
                                Crowton roll dice for 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry in Bahars Landing, round 3 : 2/5 hits, 2.88 expected hits
                                Barbarians roll dice for 1 Barbarian in Bahars Landing, round 3 : 0/1 hits, 0.25 expected hits
                                1 Barbarian owned by the Barbarians lost in Bahars Landing
                            Some non-combat units are destroyed: 
                            Crowton win, taking Bahars Landing from Barbarians with 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 27
                            Casualties for Barbarians: 3 Barbarians
                
                    Non Combat Move - Crowton
                        Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                        Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
                
                    Purchase Units - Crowton
                        Crowton buy 1 Bowmen and 1 Hvy-Cavalry; Remaining resources: 0 PUs; 3 Food; 7 Wood; 1 Metal; 
                
                    Place Units - Crowton
                        1 Hvy-Cavalry placed in Baldor Castle
                        1 Bowmen placed in Stormwood
                
                    Turn Complete - Crowton
                        Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                        Crowton collect 33 PUs; end with 33 PUs
                        Units generate 9 Wood; Crowton end with 16 Wood
                        Units generate 5 Food; Crowton end with 8 Food
                        Units generate -15 PUs; Crowton end with 18 PUs
                        Units generate 3 Metal; Crowton end with 4 Metal
                

                Combat Hit Differential Summary :

                Crowton : -1.75
                Barbarians : 0.00
                

                Savegame

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: Greenskins round 6

                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                  Game History

                  Round: 6
                  
                      Combat Move - Greenskins
                          1 Monoreme moved from Sea Zone 70 to Sea Zone 69
                          1 Rangers moved from Warg Caves to Sea Zone 69
                          1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 71
                          1 Hvy-Infantry and 1 Lgt-Cavalry moved from Pontic Salt Desert to Ponticor
                          1 Rangers moved from Surigard to Southern Pontic Desert
                          1 Rangers moved from Sea Zone 71 to Southern Pontic Desert
                          1 Bowmen, 1 Rangers and 1 White-Dragon moved from Godheim to Bahar Longcliff
                          1 Rangers moved from Godheim to Bahar Longcliff
                          1 Monster moved from Dusty Mountains to Dathic South
                          1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                          1 Auxiliaries, 1 Brown-Dragon and 1 General moved from Dusty Mountains to Dathic South
                          1 Auxiliaries moved from Orcengor to Dusty Mountains
                  
                      Combat - Greenskins
                          Battle in Southern Pontic Desert
                              Greenskins attack with 2 Rangerss
                              Barbarians defend with 1 Barbarian
                                  Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 2 : 0/2 hits, 0.50 expected hits
                                  Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 2 : 0/1 hits, 0.25 expected hits
                                  Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 3 : 0/2 hits, 0.50 expected hits
                                  Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 3 : 0/1 hits, 0.25 expected hits
                                  Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 4 : 0/2 hits, 0.50 expected hits
                                  Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 4 : 0/1 hits, 0.25 expected hits
                                  Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 5 : 1/2 hits, 0.50 expected hits
                                  Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 5 : 0/1 hits, 0.25 expected hits
                                  1 Barbarian owned by the Barbarians lost in Southern Pontic Desert
                              Greenskins win, taking Southern Pontic Desert from Barbarians with 2 Rangerss remaining. Battle score for attacker is 9
                              Casualties for Barbarians: 1 Barbarian
                          Battle in Ponticor
                              Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry
                              Gnolls defend with 1 Gnoll, 1 Gnoll-Village and 1 Windmill
                                  Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Ponticor, round 2 : 0/2 hits, 0.88 expected hits
                                  Gnolls roll dice for 1 Gnoll in Ponticor, round 2 : 0/1 hits, 0.38 expected hits
                                  Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Ponticor, round 3 : 1/2 hits, 0.88 expected hits
                                  Gnolls roll dice for 1 Gnoll in Ponticor, round 3 : 0/1 hits, 0.38 expected hits
                                  1 Gnoll owned by the Gnolls lost in Ponticor
                              Greenskins captures one of Gnolls capitals
                              Some non-combat units are destroyed: 
                              Greenskins win, taking Ponticor from Gnolls with 1 Hvy-Infantry and 1 Lgt-Cavalry remaining. Battle score for attacker is 9
                              Casualties for Gnolls: 1 Gnoll
                          Battle in Dathic South
                              Greenskins attack with 1 Auxiliaries, 1 Brown-Dragon, 1 General and 1 Monster
                              Murlocs defend with 1 Murloc
                                  Greenskins roll dice for 1 Auxiliaries, 1 Brown-Dragon, 1 General and 1 Monster in Dathic South, round 2 : 3/4 hits, 2.13 expected hits
                                  1 Murloc owned by the Murlocs lost in Dathic South
                              Greenskins win, taking Dathic South from Murlocs with 1 Auxiliaries, 1 Brown-Dragon, 1 General and 1 Monster remaining. Battle score for attacker is 7
                              Casualties for Murlocs: 1 Murloc
                          Battle in Bahar Longcliff
                              Greenskins attack with 1 Bowmen, 2 Rangerss and 1 White-Dragon
                              Ogres defend with 1 Ogre and 1 Sawmill
                                  Greenskins roll dice for 1 Bowmen, 2 Rangerss and 1 White-Dragon in Bahar Longcliff, round 2 : 3/4 hits, 1.63 expected hits
                                  Ogres roll dice for 1 Ogre in Bahar Longcliff, round 2 : 0/1 hits, 0.38 expected hits
                                  1 Ogre owned by the Ogres lost in Bahar Longcliff
                              Greenskins win, taking Bahar Longcliff from Ogres with 1 Bowmen, 2 Rangerss and 1 White-Dragon remaining. Battle score for attacker is 10
                              Casualties for Ogres: 1 Ogre
                  
                      Non Combat Move - Greenskins
                  
                      Purchase Units - Greenskins
                          Greenskins buy 1 Bowmen and 1 Village; Remaining resources: 0 PUs; 4 Food; 4 Wood; 8 Metal; 
                  
                      Place Units - Greenskins
                          1 Village placed in Surigard
                          1 Bowmen placed in Orcengor
                  
                      Turn Complete - Greenskins
                          Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                          Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                          Greenskins collect 36 PUs; end with 36 PUs
                          Units generate 6 Wood; Greenskins end with 10 Wood
                          Units generate -15 PUs; Greenskins end with 21 PUs
                          Units generate 6 Food; Greenskins end with 10 Food
                          Units generate 6 Metal; Greenskins end with 14 Metal
                  

                  Combat Hit Differential Summary :

                  Gnolls : -0.75
                  Ogres : -0.38
                  Greenskins : 0.50
                  Barbarians : -1.00
                  

                  Savegame

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: Undead round 6

                    TripleA Turn Summary for game: Dragon War, version: 1.2.4

                    Game History

                    Round: 6
                    
                        Combat Move - Undead
                            1 Zombies moved from Plagued Fields to Dreadpass
                            1 Trireme moved from Sea Zone 49 to Sea Zone 51
                            1 Bowmen moved from Necroloft to Sea Zone 51
                            1 Bowmen moved from Sea Zone 51 to Haunted Moorland
                            1 Spearmen moved from Great Combe to North Witching Mountains
                            1 General and 1 Hvy-Cavalry moved from East Witching Mountains to South Witching Mountains
                            1 Auxiliaries and 1 Hvy-Infantry moved from East Witching Mountains to North Witching Mountains
                            1 Auxiliaries and 1 Lgt-Infantry moved from The Witching Mountains to South Witching Mountains
                            1 Lgt-Infantry and 1 Zombies moved from The Hinderlands to Hinderland Settlement
                    
                        Combat - Undead
                            Battle in Hinderland Settlement
                                Undead attack with 1 Lgt-Infantry and 1 Zombies
                                Ogres defend with 1 Ogre, 1 Ogre-Village and 1 Sheep
                                    Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 2 : 0/2 hits, 0.38 expected hits
                                    Ogres roll dice for 1 Ogre in Hinderland Settlement, round 2 : 0/1 hits, 0.38 expected hits
                                    Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 3 : 0/2 hits, 0.38 expected hits
                                    Ogres roll dice for 1 Ogre in Hinderland Settlement, round 3 : 0/1 hits, 0.38 expected hits
                                    Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 4 : 0/2 hits, 0.38 expected hits
                                    Ogres roll dice for 1 Ogre in Hinderland Settlement, round 4 : 0/1 hits, 0.38 expected hits
                                    Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 5 : 0/2 hits, 0.38 expected hits
                                    Ogres roll dice for 1 Ogre in Hinderland Settlement, round 5 : 0/1 hits, 0.38 expected hits
                                    Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 6 : 0/2 hits, 0.38 expected hits
                                    Ogres roll dice for 1 Ogre in Hinderland Settlement, round 6 : 0/1 hits, 0.38 expected hits
                                Ogres and Undead reach a stalemate
                            Battle in South Witching Mountains
                                Undead attack with 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry
                                Murlocs defend with 1 Mine and 1 Murloc
                                    Undead roll dice for 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry in South Witching Mountains, round 2 : 2/4 hits, 2.25 expected hits
                                    Murlocs roll dice for 1 Murloc in South Witching Mountains, round 2 : 0/1 hits, 0.25 expected hits
                                    1 Murloc owned by the Murlocs lost in South Witching Mountains
                                Undead win, taking South Witching Mountains from Murlocs with 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 7
                                Casualties for Murlocs: 1 Murloc
                    
                        Non Combat Move - Undead
                    
                        Purchase Units - Undead
                            Undead buy 5 Foods and 1 Giant-Bat; Remaining resources: 1 PUs; 0 Food; 5 Wood; 1 Metal; 
                    
                        Place Units - Undead
                            1 Giant-Bat placed in Necroloft
                    
                        Turn Complete - Undead
                            Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                            Undead collect 34 PUs; end with 35 PUs
                            Units generate 6 Wood; Undead end with 11 Wood
                            Units generate 4 Food; Undead end with 9 Food
                            Units generate 6 Metal; Undead end with 7 Metal
                            Units generate -15 PUs; Undead end with 20 PUs
                            Undead creates 1 Zombies in Plagued Fields
                    

                    Combat Hit Differential Summary :

                    Ogres : -1.88
                    Undead : -2.13
                    Murlocs : -0.25
                    

                    Savegame

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Lionia round 6

                      TripleA Turn Summary for game: Dragon War, version: 1.2.4

                      Game History

                      Round: 6
                      
                          Combat Move - Lionia
                              1 unit repaired.
                              1 Red-Dragon moved from Sea Zone 47 to Sea Zone 51
                              1 Large-Ship moved from Sea Zone 56 to Sea Zone 58
                              1 Air-Balloon moved from Lionport to Sea Zone 58
                              1 Lgt-Infantry moved from Wolfendale to Grand Peaks
                                    Lionia take Grand Peaks from Kobolds
                              1 General moved from Orangerock Mountains to Southern Illyria
                              1 Crusaders and 1 Lgt-Infantry moved from Gate of Illyria to Southern Illyria
                              1 Spearmen moved from Greenshore to Wilderpoint
                                    Lionia take Wilderpoint from Barbarians
                      
                          Combat - Lionia
                              Lionia has abandoned Sea Zone 19 to Crowton
                              Battle in Southern Illyria
                                  Lionia attack with 1 Crusaders, 1 General and 1 Lgt-Infantry
                                  Barbarians defend with 1 Barbarian
                                      Lionia roll dice for 1 Crusaders, 1 General and 1 Lgt-Infantry in Southern Illyria, round 2 : 2/3 hits, 1.50 expected hits
                                      Barbarians roll dice for 1 Barbarian in Southern Illyria, round 2 : 1/1 hits, 0.25 expected hits
                                  1 Lgt-Infantry owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Southern Illyria
                                  Lionia win, taking Sea Zone 19 from Pirates, taking Southern Illyria from Barbarians with 1 Crusaders and 1 General remaining. Battle score for attacker is 0
                                  Casualties for Lionia: 1 Lgt-Infantry
                                  Casualties for Barbarians: 1 Barbarian
                              Battle in Sea Zone 51
                                  Lionia attack with 1 Red-Dragon
                                  Undead defend with 1 Trireme
                                      Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 2 : 0/1 hits, 0.50 expected hits
                                      Undead roll dice for 1 Trireme in Sea Zone 51, round 2 : 1/1 hits, 0.75 expected hits
                                  Units damaged: 1 Red-Dragon owned by the Lionia
                                      Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 3 : 0/1 hits, 0.50 expected hits
                                      Undead roll dice for 1 Trireme in Sea Zone 51, round 3 : 1/1 hits, 0.75 expected hits
                                  Units damaged: 1 Red-Dragon owned by the Lionia
                                      Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 4 : 0/1 hits, 0.50 expected hits
                                      Undead roll dice for 1 Trireme in Sea Zone 51, round 4 : 1/1 hits, 0.75 expected hits
                                  Units damaged: 1 Red-Dragon owned by the Lionia
                                      Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 5 : 1/1 hits, 0.50 expected hits
                                      Undead roll dice for 1 Trireme in Sea Zone 51, round 5 : 1/1 hits, 0.75 expected hits
                                  Units damaged: 1 Red-Dragon owned by the Lionia
                                      1 Trireme owned by the Undead lost in Sea Zone 51
                                  Lionia win with 1 Red-Dragon remaining. Battle score for attacker is 16
                                  Casualties for Undead: 1 Trireme
                              Battle in Sea Zone 58
                                  Lionia attack with 1 Air-Balloon and 1 Large-Ship
                                  Pirates defend with 3 Pirates and 1 Pirate-Ship
                                      Lionia roll dice for 1 Air-Balloon and 1 Large-Ship in Sea Zone 58, round 2 : 1/2 hits, 0.63 expected hits
                                      Pirates roll dice for 1 Pirate-Ship in Sea Zone 58, round 2 : 0/1 hits, 0.50 expected hits
                                      3 Pirates owned by the Pirates and 1 Pirate-Ship owned by the Pirates lost in Sea Zone 58
                                  Lionia win, taking Sea Zone 58 from Pirates with 1 Air-Balloon and 1 Large-Ship remaining. Battle score for attacker is 35
                                  Casualties for Pirates: 3 Pirates and 1 Pirate-Ship
                      
                          Non Combat Move - Lionia
                              1 Auxiliaries moved from Lionian Outback to Orangerock Mountains
                              1 Lgt-Cavalry moved from Gate of Illyria to Orangerock Mountains
                              1 Knights moved from Lionport to Orangerock Mountains
                              3 Auxiliariess moved from Lionport to Lionian Outback
                              1 Auxiliaries moved from Lionport to Freegrass
                      
                          Purchase Units - Lionia
                              Lionia buy 1 Hvy-Cavalry and 1 Knights; Remaining resources: 4 PUs; 5 Food; 3 Wood; 2 Metal; 
                      
                          Place Units - Lionia
                              1 Hvy-Cavalry and 1 Knights placed in Lionport
                      
                          Turn Complete - Lionia
                              Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                              Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                              Lionia collect 42 PUs; end with 46 PUs
                              Units generate 6 Metal; Lionia end with 8 Metal
                              Units generate 6 Food; Lionia end with 11 Food
                              Units generate -15 PUs; Lionia end with 31 PUs
                              Units generate 3 Wood; Lionia end with 6 Wood
                      

                      Combat Hit Differential Summary :

                      Undead : 1.00
                      Lionia : -0.13
                      Pirates : -0.50
                      Barbarians : 0.75
                      

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Dwarves round 6

                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                        Game History

                        Round: 6
                        
                            Combat Move - Dwarves
                                    Dwarves captures one of Murlocs capitals
                                    Some non-combat units are destroyed: 
                                    Some non-combat units are destroyed: 
                                1 Lgt-Cavalry moved from Mebach to Dathiwatch
                                      Dwarves take Dathic Hollows from Murlocs
                                      Dwarves take Dathiwatch from Murlocs
                                1 Lgt-Infantry moved from Dragonback Island to Sea Zone 23
                                1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 23 to Sea Zone 19
                                1 Lgt-Infantry moved from Sea Zone 19 to Glassville
                                1 Auxiliaries moved from Faranwall to Mithrildon
                                      Dwarves take Mithrildon from Crowton
                                1 Auxiliaries moved from Ironhorn to Sea Zone 31
                                1 Auxiliaries, 1 Monoreme and 1 Water-Dragon moved from Sea Zone 31 to Sea Zone 28
                                1 Auxiliaries moved from Sea Zone 28 to Fruity Lagoon
                                      Dwarves take Fruity Lagoon from Pirates
                                1 General moved from Faranwall to West Parnesis Desert
                                      Dwarves take West Parnesis Desert from Kobolds
                                1 Gnomes moved from Dathic Coast to Dathic Hollows
                                1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                1 Gnomes moved from Grimholt to Lost Furlongs
                                1 Small-Ship moved from Sea Zone 37 to Sea Zone 36
                                1 Halflings moved from Halfling Meadows to Sea Zone 36
                                1 Halflings moved from Sea Zone 36 to Duskwick
                                      Dwarves take Duskwick from Barbarians
                                3 Auxiliariess moved from East Parnesis Desert to Faranwall
                                1 Spearmen moved from East Parnesis Desert to Faranwall
                                1 Lgt-Infantry moved from East Parnesis Desert to Faranwall
                                1 Marines moved from East Parnesis Desert to Faranwall
                                1 Marines moved from Ironhorn to East Parnesis Desert
                                3 Halflingss moved from Ironhorn to East Parnesis Desert
                                1 General moved from West Parnesis Desert to East Parnesis Desert
                        
                            Combat - Dwarves
                                Battle in Sea Zone 19
                                    Dwarves attack with 1 Monoreme
                                    Crowton defend with 1 Small-Ship
                                        Dwarves roll dice for 1 Monoreme in Sea Zone 19, round 2 : 1/1 hits, 0.63 expected hits
                                        Crowton roll dice for 1 Small-Ship in Sea Zone 19, round 2 : 0/1 hits, 0.38 expected hits
                                    1 Small-Ship owned by the Crowton lost in Sea Zone 19
                                    Dwarves win, taking Sea Zone 19 from Crowton with 1 Monoreme remaining. Battle score for attacker is 9
                                    Casualties for Crowton: 1 Small-Ship
                                Battle in Glassville
                                    Dwarves attack with 1 Lgt-Infantry
                                    Crowton defend with 1 Marines and 1 Village
                                        Dwarves roll dice for 1 Lgt-Infantry in Glassville, round 2 : 0/1 hits, 0.25 expected hits
                                        Crowton roll dice for 1 Marines in Glassville, round 2 : 1/1 hits, 0.13 expected hits
                                    1 Lgt-Infantry owned by the Dwarves lost in Glassville
                                    Crowton win with 1 Marines remaining. Battle score for attacker is -9
                                    Casualties for Dwarves: 1 Lgt-Infantry
                        
                            Non Combat Move - Dwarves
                        
                            Purchase Units - Dwarves
                                Dwarves buy 1 Knights and 1 Small-Ship; Remaining resources: 6 PUs; 7 Food; 0 Wood; 6 Metal; 
                        
                            Place Units - Dwarves
                                1 Small-Ship placed in Sea Zone 28
                                1 Knights placed in Dol Ulum
                        
                            Turn Complete - Dwarves
                                Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                Dwarves collect 50 PUs; end with 56 PUs
                                Units generate 7 Food; Dwarves end with 14 Food
                                Units generate 9 Wood; Dwarves end with 9 Wood
                                Units generate -15 PUs; Dwarves end with 41 PUs
                                Units generate 6 Metal; Dwarves end with 12 Metal
                        

                        Combat Hit Differential Summary :

                        Crowton : 0.50
                        Dwarves : 0.13
                        

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Elves round 6

                          TripleA Turn Summary for game: Dragon War, version: 1.2.4

                          Game History

                          Round: 6
                          
                              Combat Move - Elves
                                  1 Lgt-Infantry moved from Rimdell to Rimdell Inlands
                                        Elves take Rimdell Inlands from Murlocs
                                  1 Spearmen moved from Mount Myrin to East Savanna
                                  1 Lgt-Cavalry moved from The Outlands to Doomed Bridge
                                        Elves take Doomed Bridge from Gnolls
                                  1 Bireme moved from Sea Zone 5 to Sea Zone 6
                                  1 Auxiliaries moved from Oorsik Forest to Sea Zone 6
                                  1 Auxiliaries and 1 Bireme moved from Sea Zone 6 to Sea Zone 5
                                  1 Auxiliaries moved from Sea Zone 5 to Rimdell
                                  1 Auxiliaries moved from Athondir to Sea Zone 8
                                  1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                                  1 Auxiliaries, 1 Transport-Ship and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 6
                                  1 Wood-Elves moved from Oorsik Hills to South Savanna
                                        Elves take South Savanna from Kobolds
                                  1 Wood-Elves moved from Oorsik Tirith to Oorsik Hills
                                  1 Auxiliaries and 1 Wood-Elves moved from Sea Zone 6 to Oorsik Hills
                                  2 Lgt-Infantrys moved from North Durlan Hills to The Outlands
                                  1 Crossbowmen moved from Volodar Point to North Durlan Hills
                                  1 Auxiliaries moved from Durlan Ranges to The Outlands
                                  1 General moved from West Savanna to South Savanna
                                  1 Auxiliaries moved from Durlan Steppes to West Savanna
                          
                              Combat - Elves
                          
                              Non Combat Move - Elves
                          
                              Purchase Units - Elves
                                  Elves buy 1 Bireme and 1 Transport-Ship; Remaining resources: 0 PUs; 16 Food; 1 Wood; 7 Metal; 
                          
                              Place Units - Elves
                                  1 Bireme and 1 Transport-Ship placed in Sea Zone 8
                          
                              Turn Complete - Elves
                                  Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                  Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                  Elves collect 37 PUs; end with 37 PUs
                                  Units generate 6 Metal; Elves end with 13 Metal
                                  Units generate 7 Food; Elves end with 23 Food
                                  Units generate 9 Wood; Elves end with 10 Wood
                                  Units generate -15 PUs; Elves end with 22 PUs
                          

                          Combat Hit Differential Summary :

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • FrostionF Offline
                            Frostion Admin
                            last edited by Frostion

                            There is no doubt that the AI does not recognize the vulnerability of the capturable young dragons. AI probably thinks that they can handle themselves solo, not knowing that they will not fight without their masters.

                            Can the AI be programmed to learn this?

                            I think that the next update will implement a more random and triggerbased placement of the young water dragon. Right now it is the only "fixed" auto placement of dragons happening during play.

                            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                            • redrumR Offline
                              redrum Admin @Frostion
                              last edited by redrum

                              @Frostion The issue is actually with the battle calc which the AI uses. The battle calc is showing the defender winning if they have just a young dragon left so the AI essentially thinks that's a win and it defends the territory. But yeah, I'm going to try to fix that and do some testing.

                              For placements, you really need to consider not just the you water dragon. The biggest problem with our current game was the placement of the red and blue dragons in places that they were immediately captured. If they had both gone to the same side then the game would have been essentially over. I think you need to move towards having units placed with them or make them spawn always in the same place which is far enough inland that it couldn't be immediately captured.

                              The good news is just about all the other changes are playing pretty well especially reduced movement and weakened dragons.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: Crowton round 7

                                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                Game History

                                Round: 7
                                
                                    Combat Move - Crowton
                                        1 unit repaired.
                                        1 Hvy-Cavalry moved from Baldor Castle to Northern Baldoria
                                              Crowton take Northern Baldoria from Barbarians
                                        1 Hvy-Cavalry moved from Northern Baldoria to Southern Baldoria
                                              Crowton take Southern Baldoria from Barbarians
                                        2 Large-Ships moved from Sea Zone 34 to Sea Zone 35
                                        1 Blue-Dragon moved from Bahars Landing to Sea Zone 26
                                        1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Bahars Landing to Sea Zone 35
                                        1 Auxiliaries, 1 General, 1 Hvy-Cavalry, 2 Large-Ships and 1 Lgt-Infantry moved from Sea Zone 35 to Sea Zone 26
                                        1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Sea Zone 26 to Garwald
                                              Crowton take Garwald from Dwarves
                                        1 Lgt-Cavalry moved from Fromont to Stormwood
                                        1 Lgt-Infantry moved from Sealonia to Fromont
                                        1 Marines moved from Glassville to Iceburn
                                
                                    Combat - Crowton
                                
                                    Non Combat Move - Crowton
                                
                                    Purchase Units - Crowton
                                        Crowton buy 1 Small-Ship and 1 Spearmen; Remaining resources: 0 PUs; 2 Food; 8 Wood; 0 Metal; 
                                
                                    Place Units - Crowton
                                        1 Small-Ship placed in Sea Zone 26
                                        1 Spearmen placed in Stormwood
                                
                                    Turn Complete - Crowton
                                        Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                        Crowton collect 34 PUs; end with 34 PUs
                                        Units generate 9 Wood; Crowton end with 17 Wood
                                        Units generate 6 Food; Crowton end with 8 Food
                                        Units generate -15 PUs; Crowton end with 19 PUs
                                        Units generate 3 Metal; Crowton end with 3 Metal
                                

                                Combat Hit Differential Summary :

                                Savegame

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: Greenskins round 7

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                  Game History

                                  Round: 7
                                  
                                      Combat Move - Greenskins
                                          1 Auxiliaries moved from Dusty Heights to Badlands
                                                Greenskins take Badlands from Gnolls
                                          1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                                          1 Auxiliaries moved from Dathic South to Dathic East
                                                Greenskins take Dathic East from Murlocs
                                          1 Brown-Dragon and 1 General moved from Dathic South to Dathic East
                                          1 Monster moved from Dathic South to Dathic East
                                          1 Brown-Dragon moved from Dathic East to Silverdeep
                                          1 Bowmen, 2 Rangerss and 1 White-Dragon moved from Bahar Longcliff to Silverdeep
                                          1 Auxiliaries and 1 Bowmen moved from Orcengor to Dusty Mountains
                                          1 Monoreme moved from Sea Zone 71 to Sea Zone 69
                                          1 Rangers moved from Warg Caves to Sea Zone 69
                                          1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 71
                                          1 Rangers moved from Southern Pontic Desert to Kallingdor
                                          1 Rangers moved from Sea Zone 71 to Kallingdor
                                          1 Rangers moved from Southern Pontic Desert to Kallingdor
                                          1 Lgt-Cavalry moved from Ponticor to Western Pontic Desert
                                                Greenskins take Western Pontic Desert from Gnolls
                                          1 Lgt-Cavalry moved from Western Pontic Desert to Pontic Desert
                                          1 Hvy-Infantry moved from Ponticor to Pontic Desert
                                  
                                      Combat - Greenskins
                                          Battle in Kallingdor
                                              Greenskins attack with 3 Rangerss
                                              Barbarians defend with 2 Barbarians, 1 Barbarian-Village and 1 Cattle
                                                  Greenskins roll dice for 3 Rangerss in Kallingdor, round 2 : 0/3 hits, 0.75 expected hits
                                                  Barbarians roll dice for 2 Barbarians in Kallingdor, round 2 : 1/2 hits, 0.75 expected hits
                                                  1 Rangers owned by the Greenskins lost in Kallingdor
                                                  Greenskins roll dice for 2 Rangerss in Kallingdor, round 3 : 1/2 hits, 0.50 expected hits
                                                  Barbarians roll dice for 2 Barbarians in Kallingdor, round 3 : 0/2 hits, 0.75 expected hits
                                                  1 Barbarian owned by the Barbarians lost in Kallingdor
                                                  Greenskins roll dice for 2 Rangerss in Kallingdor, round 4 : 1/2 hits, 0.50 expected hits
                                                  Barbarians roll dice for 1 Barbarian in Kallingdor, round 4 : 1/1 hits, 0.38 expected hits
                                                  1 Rangers owned by the Greenskins and 1 Barbarian owned by the Barbarians lost in Kallingdor
                                              Greenskins captures one of Barbarians capitals
                                              Some non-combat units are destroyed: 
                                              Greenskins win, taking Kallingdor from Barbarians with 1 Rangers remaining. Battle score for attacker is -10
                                              Casualties for Greenskins: 2 Rangerss
                                              Casualties for Barbarians: 2 Barbarians
                                          Battle in Pontic Desert
                                              Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry
                                              Gnolls defend with 1 Gnoll
                                                  Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Pontic Desert, round 2 : 0/2 hits, 0.88 expected hits
                                                  Gnolls roll dice for 1 Gnoll in Pontic Desert, round 2 : 1/1 hits, 0.38 expected hits
                                              1 Hvy-Infantry owned by the Greenskins lost in Pontic Desert
                                                  Greenskins roll dice for 1 Lgt-Cavalry in Pontic Desert, round 3 : 1/1 hits, 0.38 expected hits
                                                  Gnolls roll dice for 1 Gnoll in Pontic Desert, round 3 : 1/1 hits, 0.38 expected hits
                                                  1 Gnoll owned by the Gnolls and 1 Lgt-Cavalry owned by the Greenskins lost in Pontic Desert
                                              Gnolls win with no units remaining. Battle score for attacker is -10
                                              Casualties for Greenskins: 1 Hvy-Infantry and 1 Lgt-Cavalry
                                              Casualties for Gnolls: 1 Gnoll
                                          Battle in Silverdeep
                                              Greenskins attack with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon
                                              Ogres defend with 1 Castle, 1 Mine, 1 Ogre and 1 Ogre-Village
                                                  Greenskins roll dice for 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon in Silverdeep, round 2 : 1/5 hits, 2.13 expected hits
                                                  Ogres roll dice for 1 Castle and 1 Ogre in Silverdeep, round 2 : 0/1 hits, 0.50 expected hits
                                                  1 Ogre owned by the Ogres lost in Silverdeep
                                              Greenskins captures one of Ogres capitals
                                              Some non-combat units are destroyed: 
                                              Greenskins win, taking Silverdeep from Ogres with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon remaining. Battle score for attacker is 10
                                              Casualties for Ogres: 1 Ogre
                                  
                                      Non Combat Move - Greenskins
                                  
                                      Purchase Units - Greenskins
                                          Greenskins buy 1 Knights and 1 Lgt-Cavalry; Remaining resources: 0 PUs; 4 Food; 8 Wood; 1 Metal; 
                                  
                                      Place Units - Greenskins
                                          1 Knights placed in Surigard
                                          1 Lgt-Cavalry placed in Orcengor
                                  
                                      Turn Complete - Greenskins
                                          Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                          Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                          Greenskins collect 45 PUs; end with 45 PUs
                                          Units generate 10 Food; Greenskins end with 14 Food
                                          Units generate 6 Wood; Greenskins end with 14 Wood
                                          Units generate 9 Metal; Greenskins end with 10 Metal
                                          Units generate -15 PUs; Greenskins end with 30 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Gnolls : 1.25
                                  Ogres : -0.50
                                  Greenskins : -1.13
                                  Barbarians : 0.13
                                  

                                  Savegame

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Undead round 7

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                    Game History

                                    Round: 7
                                    
                                        Combat Move - Undead
                                            1 Giant-Bat moved from Necroloft to Lifeless Barrens
                                            1 Zombies moved from Dreadpass to Lifeless Barrens
                                            1 Bowmen moved from Haunted Moorland to Lifeless Barrens
                                            1 Hvy-Cavalry moved from South Witching Mountains to Hellbrook
                                                  Undead take Hells Crossing from Murlocs
                                            1 Auxiliaries, 1 General and 1 Lgt-Infantry moved from South Witching Mountains to Cape Despair
                                            1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen moved from North Witching Mountains to West Witching Mountains
                                            1 Auxiliaries moved from Necroloft to Forsaken Mountains
                                            1 Zombies moved from Plagued Fields to Dreadpass
                                    
                                        Combat - Undead
                                            Battle in Hellbrook
                                                Undead attack with 1 Hvy-Cavalry
                                                Murlocs defend with 1 Murloc and 1 Murloc-Village
                                                    Undead roll dice for 1 Hvy-Cavalry in Hellbrook, round 2 : 0/1 hits, 0.38 expected hits
                                                    Murlocs roll dice for 1 Murloc in Hellbrook, round 2 : 1/1 hits, 0.25 expected hits
                                                1 Hvy-Cavalry owned by the Undead lost in Hellbrook
                                                Murlocs win with 1 Murloc remaining. Battle score for attacker is -10
                                                Casualties for Undead: 1 Hvy-Cavalry
                                            Battle in Lifeless Barrens
                                                Undead attack with 1 Bowmen, 1 Giant-Bat and 1 Zombies
                                                Barbarians defend with 1 Barbarian
                                                    Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 2 : 0/3 hits, 1.00 expected hits
                                                    Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 2 : 0/1 hits, 0.38 expected hits
                                                    Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 3 : 0/3 hits, 1.00 expected hits
                                                    Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 3 : 0/1 hits, 0.38 expected hits
                                                    Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 4 : 2/3 hits, 1.00 expected hits
                                                    Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 4 : 1/1 hits, 0.38 expected hits
                                                    1 Zombies owned by the Undead and 1 Barbarian owned by the Barbarians lost in Lifeless Barrens
                                                Undead win, taking Lifeless Barrens from Barbarians with 1 Bowmen and 1 Giant-Bat remaining. Battle score for attacker is 2
                                                Casualties for Undead: 1 Zombies
                                                Casualties for Barbarians: 1 Barbarian
                                            Battle in Cape Despair
                                                Undead attack with 1 Auxiliaries, 1 General and 1 Lgt-Infantry
                                                Murlocs defend with 1 Murloc
                                                    Undead roll dice for 1 Auxiliaries, 1 General and 1 Lgt-Infantry in Cape Despair, round 2 : 0/3 hits, 1.50 expected hits
                                                    Murlocs roll dice for 1 Murloc in Cape Despair, round 2 : 1/1 hits, 0.25 expected hits
                                                    1 Auxiliaries owned by the Undead lost in Cape Despair
                                                    Undead roll dice for 1 General and 1 Lgt-Infantry in Cape Despair, round 3 : 1/2 hits, 1.13 expected hits
                                                    Murlocs roll dice for 1 Murloc in Cape Despair, round 3 : 1/1 hits, 0.25 expected hits
                                                1 Lgt-Infantry owned by the Undead and 1 Murloc owned by the Murlocs lost in Cape Despair
                                                Undead win, taking Cape Despair from Murlocs with 1 General remaining. Battle score for attacker is -9
                                                Casualties for Undead: 1 Auxiliaries and 1 Lgt-Infantry
                                                Casualties for Murlocs: 1 Murloc
                                            Battle in West Witching Mountains
                                                Undead attack with 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen
                                                Gnolls defend with 1 Gnoll
                                                    Undead roll dice for 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen in West Witching Mountains, round 2 : 1/3 hits, 1.13 expected hits
                                                    Gnolls roll dice for 1 Gnoll in West Witching Mountains, round 2 : 0/1 hits, 0.50 expected hits
                                                    1 Gnoll owned by the Gnolls lost in West Witching Mountains
                                                Undead win, taking West Witching Mountains from Gnolls with 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen remaining. Battle score for attacker is 9
                                                Casualties for Gnolls: 1 Gnoll
                                    
                                        Non Combat Move - Undead
                                    
                                        Purchase Units - Undead
                                            Undead buy 1 Hvy-Cavalry and 1 Spearmen; Remaining resources: 1 PUs; 1 Food; 7 Wood; 0 Metal; 
                                    
                                        Place Units - Undead
                                            1 Hvy-Cavalry and 1 Spearmen placed in Necroloft
                                    
                                        Turn Complete - Undead
                                            Undead collect 38 PUs; end with 39 PUs
                                            Units generate 6 Wood; Undead end with 13 Wood
                                            Units generate 4 Food; Undead end with 5 Food
                                            Units generate 6 Metal; Undead end with 6 Metal
                                            Units generate -15 PUs; Undead end with 24 PUs
                                            Undead creates 1 Zombies in Plagued Fields
                                    

                                    Combat Hit Differential Summary :

                                    Gnolls : -0.50
                                    Undead : -3.13
                                    Murlocs : 2.25
                                    Barbarians : -0.13
                                    

                                    Savegame

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      Quick note on map connections. It looks as if there is a river separating Northern Baldoria from Southern Baldoria, but I was able to blitz from one to the other with a cavalry unit.

                                      Got a little naval standoff here going between the Crows and the Dwarves, hopefully I put enough heat with my fleet to keep it alive. Don't want to see another undead situation lol. That red dragon is causing them all kinds of headaches

                                      redrumR 1 Reply Last reply Reply Quote 1
                                      • redrumR Offline
                                        redrum Admin @Black_Elk
                                        last edited by

                                        @Black_Elk Yeah, I'm pretty sure North and South Baldoria aren't supposed to be connected. @Frostion You probably want to take a look at that.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Lionia round 7

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                          Game History

                                          Round: 7
                                          
                                              Combat Move - Lionia
                                                  1 unit repaired.
                                                  1 Lgt-Infantry moved from Grand Peaks to Scavendeep
                                                        Lionia take Scavendeep from Kobolds
                                                  3 Crusaderss and 1 Hvy-Infantry moved from Jade Mountains to Cape Despair
                                                  1 Knights and 1 Lgt-Cavalry moved from Orangerock Mountains to Crystal Strand
                                                  1 General moved from Southern Illyria to Crystal Strand
                                                  1 Auxiliaries moved from Orangerock Mountains to Crystal Strand
                                                  1 Large-Ship moved from Sea Zone 58 to Sea Zone 59
                                                  1 Marines moved from Broken Peninsula to Sea Zone 59
                                                  1 Auxiliaries moved from Lionport to Sea Zone 59
                                                  1 Auxiliaries, 1 Large-Ship and 1 Marines moved from Sea Zone 59 to Sea Zone 65
                                                        Lionia take Sea Zone 64 from Pirates
                                                        Lionia take Sea Zone 65 from Pirates
                                                  1 Auxiliaries and 1 Marines moved from Sea Zone 65 to Crab Island
                                          
                                              Combat - Lionia
                                                  Lionia creates battle in territory Sea Zone 51
                                                  Battle in Crab Island
                                                  Battle in Cape Despair
                                                      Lionia attack with 3 Crusaderss and 1 Hvy-Infantry
                                                      Undead defend with 1 General
                                                          Lionia roll dice for 3 Crusaderss and 1 Hvy-Infantry in Cape Despair, round 2 : 2/4 hits, 2.00 expected hits
                                                          Undead roll dice for 1 General in Cape Despair, round 2 : 0/1 hits, 0.63 expected hits
                                                          1 General owned by the Undead lost in Cape Despair
                                                      Lionia win, taking Crab Island from Pirates, taking Cape Despair from Undead with 3 Crusaderss and 1 Hvy-Infantry remaining. Battle score for attacker is 20
                                                      Casualties for Undead: 1 General
                                                  Battle in Crystal Strand
                                                      Lionia attack with 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry
                                                      Gnolls defend with 1 Cattle and 1 Gnoll
                                                          Lionia roll dice for 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry in Crystal Strand, round 2 : 1/4 hits, 2.25 expected hits
                                                          Gnolls roll dice for 1 Gnoll in Crystal Strand, round 2 : 0/1 hits, 0.38 expected hits
                                                          1 Gnoll owned by the Gnolls lost in Crystal Strand
                                                      Lionia win, taking Crystal Strand from Gnolls with 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry remaining. Battle score for attacker is 9
                                                      Casualties for Gnolls: 1 Gnoll
                                          
                                              Non Combat Move - Lionia
                                                  3 Auxiliariess moved from Lionian Outback to Orangerock Mountains
                                                  1 Crusaders moved from Southern Illyria to Orangerock Mountains
                                                  1 Hvy-Cavalry and 1 Knights moved from Lionport to Orangerock Mountains
                                                  1 Auxiliaries moved from Freegrass to Lion Heights
                                                  1 Spearmen moved from Wilderpoint to Greenshore
                                                  1 Air-Balloon moved from Sea Zone 58 to Sea Zone 65
                                                  1 Red-Dragon moved from Sea Zone 51 to Sea Zone 46
                                          
                                              Purchase Units - Lionia
                                                  Lionia buy 1 Hvy-Cavalry, 1 Small-Ship and 5 Woods; Remaining resources: 2 PUs; 5 Food; 0 Wood; 1 Metal; 
                                          
                                              Place Units - Lionia
                                                  1 Small-Ship placed in Sea Zone 56
                                                  1 Hvy-Cavalry placed in Lionport
                                          
                                              Turn Complete - Lionia
                                                  Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                                  Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                                  Lionia collect 47 PUs; end with 49 PUs
                                                  Units generate 9 Metal; Lionia end with 10 Metal
                                                  Units generate 8 Food; Lionia end with 13 Food
                                                  Units generate -15 PUs; Lionia end with 34 PUs
                                                  Units generate 3 Wood; Lionia end with 8 Wood
                                          

                                          Combat Hit Differential Summary :

                                          Gnolls : -0.38
                                          Undead : -0.63
                                          Lionia : -1.25
                                          

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: Dwarves round 7

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                            Game History

                                            Round: 7
                                            
                                                Combat Move - Dwarves
                                                    Trigger Dwarven fishing in Sea Zone 19: Dwarves has 1 Whales placed in Sea Zone 19
                                                    1 Gnomes moved from Lost Furlongs to Wild Arids
                                                          Dwarves take Wild Arids from Barbarians
                                                    1 Halflings moved from Duskwick to Troll Mountains
                                                          Dwarves take Troll Mountains from Barbarians
                                                    1 Gnomes moved from Dathic Hollows to Westerfoss
                                                          Dwarves take Westerfoss from Ogres
                                                    1 Lgt-Cavalry moved from Dathiwatch to Dathic North
                                                          Dwarves take Dathic North from Murlocs
                                                    1 Lgt-Cavalry moved from Dathic North to Dathiwatch
                                                    1 Auxiliaries moved from Mithrildon to Maragorn
                                                          Dwarves take Maragorn from Crowton
                                                    1 Halflings moved from Halfling Meadows to Sea Zone 36
                                                    1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                                    1 Halflings and 1 Small-Ship moved from Sea Zone 36 to Sea Zone 28
                                                    1 Halflings moved from Sea Zone 28 to Safe Haven
                                                    1 Auxiliaries moved from Fruity Lagoon to Sea Zone 28
                                                    1 Auxiliaries moved from Faranwall to Mithrildon
                                                    1 Auxiliaries moved from Faranwall to West Parnesis Desert
                                                    1 Gnomes moved from Dol Ulum to Mount Thoril
                                                    3 Halflingss moved from East Parnesis Desert to Faranwall
                                                    1 Marines moved from Faranwall to East Parnesis Desert
                                                    1 Auxiliaries moved from Ironhorn to East Parnesis Desert
                                                    1 Auxiliaries moved from Sea Zone 28 to East Parnesis Desert
                                            
                                                Combat - Dwarves
                                            
                                                Non Combat Move - Dwarves
                                            
                                                Purchase Units - Dwarves
                                                    Dwarves buy 2 Hvy-Cavalrys, 1 Monoreme and 5 Woods; Remaining resources: 1 PUs; 5 Food; 0 Wood; 0 Metal; 
                                            
                                                Place Units - Dwarves
                                                    1 Monoreme placed in Sea Zone 28
                                                    1 Hvy-Cavalry placed in Dol Ulum
                                                    1 Hvy-Cavalry placed in Ironhorn
                                            
                                                Turn Complete - Dwarves
                                                    Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                                    Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                                    Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                                    Dwarves collect 55 PUs; end with 56 PUs
                                                    Units generate 9 Food; Dwarves end with 14 Food
                                                    Units generate 12 Wood; Dwarves end with 17 Wood
                                                    Units generate -15 PUs; Dwarves end with 41 PUs
                                                    Units generate 6 Metal; Dwarves end with 6 Metal
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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